Merge pull request #287 from Sylvert0/Fix-cs_set_user_team
Add a CS_NORESET constant for use with cs_set_user_team for skipping the model reset
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c5d4eb49d4
@ -534,7 +534,10 @@ static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params)
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set_pdata<int>(pPlayer, m_iModelName, model);
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set_pdata<int>(pPlayer, m_iModelName, model);
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}
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}
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Players[index].ResetModel(pPlayer);
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if (model >= 0)
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{
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Players[index].ResetModel(pPlayer);
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}
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bool sendTeamInfo = true;
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bool sendTeamInfo = true;
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@ -32,6 +32,7 @@
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*/
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*/
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enum CsInternalModel
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enum CsInternalModel
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{
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{
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CS_NORESET = -1,
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CS_DONTCHANGE = 0,
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CS_DONTCHANGE = 0,
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CS_CT_URBAN = 1,
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CS_CT_URBAN = 1,
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CS_T_TERROR = 2,
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CS_T_TERROR = 2,
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@ -474,6 +475,7 @@ native cs_set_user_plant(index, plant = 1, showbombicon = 1);
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* @param index Client index
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* @param index Client index
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* @param team Team id
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* @param team Team id
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* @param model Internal model id, if CS_DONTCHANGE the game will choose the model
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* @param model Internal model id, if CS_DONTCHANGE the game will choose the model
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or if CS_NORESET the game will not update it.
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* @param send_teaminfo If true, a TeamInfo message will be sent
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* @param send_teaminfo If true, a TeamInfo message will be sent
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*
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*
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* @noreturn
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* @noreturn
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