From a35bc43cab132292f49c7014332104107e972b3f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Valentin=20Gr=C3=BCnbacher?= Date: Mon, 6 Apr 2015 13:33:55 +0200 Subject: [PATCH 1/5] datapack.inc: Fix copy-pasted error description --- plugins/include/datapack.inc | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/plugins/include/datapack.inc b/plugins/include/datapack.inc index 1b6894fd..4d96970f 100644 --- a/plugins/include/datapack.inc +++ b/plugins/include/datapack.inc @@ -147,10 +147,9 @@ native SetPackPosition(DataPack:pack, position); * @param pack Datapack handle * * @return True if datapack has reached the end, false otherwise - * @error If an invalid handle is provided, or the new position is - * out of datapack bounds, an error will be thrown. + * @error If an invalid handle is provided, an error will be thrown. */ - native bool:IsPackEnded(DataPack:pack); +native bool:IsPackEnded(DataPack:pack); /** * Destroys the datapack and frees its memory. From d9f792b712697ca07c5ead54491fd56d01e07970 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Valentin=20Gr=C3=BCnbacher?= Date: Thu, 9 Apr 2015 15:14:07 +0200 Subject: [PATCH 2/5] engine: Add documentation, group similar natives --- plugins/include/engine.inc | 1366 +++++++++++++++++++++++++++++++----- 1 file changed, 1198 insertions(+), 168 deletions(-) diff --git a/plugins/include/engine.inc b/plugins/include/engine.inc index 3690baf9..cd0b5e5f 100755 --- a/plugins/include/engine.inc +++ b/plugins/include/engine.inc @@ -24,243 +24,1273 @@ #pragma loadlib engine #endif -native traceresult(type,any:...); +/** + * Retrieves a result from the global trace handle. + * + * @note For a list of trace results available see the TR_* constants in + * engine_const.inc. + * @note Usage examples: + * value = traceresult(TR_AllSolid); + * traceresult(TR_Fraction, floatvalue); + * traceresult(TR_EndPos, vector); + * + * @param type Result to retrieve + * @param ... Depending on the result type a different number of + * additional parameters should be provided: + * int - Returns the result integer value directly, no + * additional parameters required + * float - Stores the result float value into the + * variable provided as the second parameter + * vector - Copies the result vector to the Float:array[3] + * provided in the second parameter + * + * @return Changes depending on the result type: + * int - Returns the result integer value + * float - Returns 1 + * vector - Returns 1 + */ +native traceresult(type, any:...); -/* Registers a client impulse to a function. Function is passed the ID of the user. */ +/** + * Registers a function to be called on a client impulse. + * + * @note The function will be called in the following manner: + * + * public impulse_handler(client, impulse) + * + * client - Client index + * impulse - Impulse triggered by the client + * + * @note The callback should return PLUGIN_CONTINUE to ignore the impulse, + * PLUGIN_HANDLED or higher to nullify it (CmdStart() is not blocked). + * @note When returning PLUGIN_HANDLED or higher from the callback, Engine will + * still fire other impulse functions. This includes the client_impulse() + * and client_cmdStart() forwards. + * + * @param impulse Impulse to hook + * @param function Name of callback function + * + * @noreturn + */ native register_impulse(impulse, const function[]); -/* Registers a touch action to a function by classnames. Use * to specify any classname. */ +/** + * Registers a function to be called on a touch action between entities of + * specified classes. + * + * @note The function will be called in the following manner: + * + * public touch_handler(touched, toucher) + * + * touched - Index of entity being touched + * toucher - Index of entity touching + * + * @note The callback should return PLUGIN_CONTINUE to ignore the touch, + * PLUGIN_HANDLED or higher to block it. + * @note When returning PLUGIN_HANDLED from the callback, Engine will still fire + * other touch functions like the pfn_touch() forward before actually + * blocking the touch. To immediately block return PLUGIN_HANDLED_MAIN + * instead. + * + * @param Touched Entity classname being touched, "*" or "" for any class + * @param Toucher Entity classname touching, "*" or "" for any class + * @param function Name of callback function + * + * @noreturn + */ native register_touch(const Touched[], const Toucher[], const function[]); -/* Registers a think action to a function by classname. */ +/** + * Registers a function to be called on entity think on all entities of a + * specified class. + * + * @note The function will be called in the following manner: + * + * public think_handler(entity) + * + * entity - Index of entity thinking + * + * @note The callback should return PLUGIN_CONTINUE to ignore the think, + * PLUGIN_HANDLED or higher to block it. + * @note When returning PLUGIN_HANDLED from the callback, Engine will still fire + * other think functions like the pfn_think() forward before actually + * blocking the think. To immediately block return PLUGIN_HANDLED_MAIN + * instead. + * + * @param Touched Entity classname to hook + * @param function Name of callback function + * + * @noreturn + */ native register_think(const Classname[], const function[]); -/* NOTE: In old engine versions, this was not the case. Values are now WINDOWS values. - * You must pass with the windows offset (e.g. if 230 on windows, pass 230 no matter what) - * The module will automatically add +5 for Linux. +/** + * Precaches an event file. + * + * @note The event type should always be 1. + * @note Contrary to the other precache_* natives, this can be used outside of + * the plugin_precache() forward, e.g. in plugin_init() or plugin_cfg(). + * A bug in some clients makes this necessary, as plugin_precache() is + * called before the mod has precached its own, default event files. This + * can cause the event table to be misaligned on the client, leading to + * visual and audio bugs that are hard to diagnose. + * + * @param type Event type + * @param Name Formatting rules, path to the event file + * @param ... Variable number of formatting parameters + * + * @return Unique cache id of the event */ - -/* Precaches an event. */ native precache_event(type, const Name[], any:...); -/* set/get a user's speak flags */ +/** + * Sets the engine module speak flags on a client. + * + * @note For a list of available flags see the SPEAK_* constants in + * engine_const.inc + * + * @param iIndex Client index + * @param iSpeakFlags New flags to set + * + * @noreturn + * @error If the client index is not within the range of 1 to + * MaxClients, or the client is not connected, an error + * will be thrown. + */ native set_speak(iIndex, iSpeakFlags); + +/** + * Returns the engine module speak flags currently set on a client. + * + * @note For a list of available flags see the SPEAK_* constants in + * engine_const.inc + * + * @param iIndex Client index + * + * @return Client speak flags + * @error If the client index is not within the range of 1 to + * MaxClients, or the client is not connected, an error will be + * thrown. + */ native get_speak(iIndex); -/* Drops an entity to the floor (work?) */ +/** + * Uses the DROP_TO_FLOOR() engine function on an entity, which attempts to put + * it down on the floor. + * + * @note This engine function traces 256 units straight downwards from the + * entity origin. If the trace hits the floor, the origin is updated to + * the end position of the trace, FL_ONGROUND is added to the flags and + * EV_ENT_groundentity is updated. When the trace does not hit anything or + * the entity would be stuck inside something, the function does nothing + * and returns 0. + * + * @param entity Entity index + * + * @return 1 if entity is on the floor, 0 otherwise + */ native drop_to_floor(entity); -/* Get whole buffer containing keys and their data. */ +/** + * Retrieves keyvalue buffer from a client or the server. + * + * @note There are three different types of keyvalue buffers, depending on the + * index passed: + * -1 - "local" buffer (various server information and config values) + * 0 - server buffer (usually contains "*gamedir" only) + * >0 - client buffer ("name", "rate" and other client info) + * @note The buffer is formatted as "\key1\value1\key2\value2\...\keyN\valueN" + * + * @param id Server/client index + * @param buffer Buffer to copy keybuffer to + * @param length Maximum size of buffer + * + * @return Number of cells written to buffer + * @error If an invalid entity index is provided or, if the index is a + * client index, the client is not connected, an error will be + * thrown. + */ native get_info_keybuffer(id, buffer[], length); -/* Use an entity with another entity. "entUsed" could be a hostage, "entUser" a player. */ +/** + * Forces an entity (such as a player) to use another entity (such as a button). + * + * @param entUsed Index of entity being used + * @param entUser Index of entity using + * + * @noreturn + * @error If an invalid entity index is provided or, if either index + * is a client index, that client is not connected, an error + * will be thrown. + */ native force_use(entUsed, entUser); -/* Get globals from server. */ +/** + * Returns a float type value from the server globals. + * + * @note For a list of valid float type entries, see the GL_* constants in + * engine_const.inc under the "Float" section. + * + * @param variable Entry to retrieve from + * + * @return Value of specified entry + * @error If an invalid entry is provided, an error will be thrown. + */ native Float:get_global_float(variable); + +/** + * Returns a integer type value from the server globals. + * + * @note For a list of valid integer type entries, see the GL_* constants in + * engine_const.inc under the "Int" section. + * + * @param variable Entry to retrieve from + * + * @return Value of specified entry + * @error If an invalid entry is provided, an error will be thrown. + */ native get_global_int(variable); + +/** + * Retrieves a global string type value from the server. + * + * @note For a list of valid string type entries, see the GL_* constants in + * engine_const.inc under the "String" section. + * + * @param variable Entry to retrieve from + * @param string Buffer to copy value to + * @param maxlen Maximum size of buffer + * + * @return Number of cells written to buffer + * @error If an invalid entry is provided, an error will be thrown. + */ native get_global_string(variable, string[], maxlen); + +/** + * Returns a vector type value from the server globals. + * + * @note For a list of valid vector type entries, see the GL_* constants in + * engine_const.inc under the "Vector" section. + * + * @param variable Entry to retrieve from + * @param vector Array to store vector in + * + * @noreturn + * @error If an invalid entry is provided, an error will be thrown. + */ native get_global_vector(variable, Float:vector[3]); + +/** + * Returns a edict type value from the server globals. + * + * @note For a list of valid edict type entries, see the GL_* constants in + * engine_const.inc under the "Edict" section. + * @note This native returns 0 as an error value if the edict retrieved is an + * invalid entity. As 0 is an entity index that is considered to be a + * valid value for some globals ("worldspawn"), this native can + * potentially return a misleading value. Use get_global_edict2() for a + * safe version. + * + * @param variable Entry to retrieve from + * + * @return Value of specified entry + * @error If an invalid entry is provided, an error will be thrown. + */ native get_global_edict(variable); -/* Set entity bounds. */ +/** + * Sets the size of the entity bounding box, as described by the minimum and + * maximum vectors relative to the origin. + * + * @param index Entity index + * @param mins Vector containing the minimum point relative to the origin + * @param maxs Vector containing the maximum point relative to the origin + * + * @noreturn + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_set_size(index, const Float:mins[3], const Float:maxs[3]); -/* Get decal index */ +/** + * Returns the index of a decal. + * + * @param szDecalName Decal name + * + * @return Decal index >= 0, or -1 if decal was not found + */ native get_decal_index(const szDecalName[]); -/* Returns the distance between two entities. */ -native Float:entity_range(ida,idb); +/** + * Returns the distance between two entities. + * + * @param ida Entity index 1 + * @param idb Entity index 2 + * + * @return Distance between the entities + * @error If an invalid entity index is provided or, if either index is a + * client index, that client is not connected, an error will be + * thrown. + */ +native Float:entity_range(ida, idb); -/* Sets/gets things in an entities Entvars Struct. */ +/** + * Returns if two entities bounding boxes intersect by comparing their absolute + * minimum and maximum origins. + * + * @param entity Entity index 1 + * @param other Entity index 2 + * + * @return True if entities intersect, false otherwise + * @error If an invalid entity index is provided, an error will be + * thrown. + */ +native bool:entity_intersects(entity, other); + +/** + * Returns an integer type value from an entities entvar struct. + * + * @note For a list of valid integer type entries, see the EV_INT_* constants in + * engine_const.inc + * + * @param iIndex Entity index + * @param iKey Entry to retrieve from + * + * @return Value of specified entry + * @error If an invalid entity index or entry is provided, an error + * will be thrown. + */ native entity_get_int(iIndex, iKey); + +/** + * Sets an integer type value in an entities entvar struct. + * + * @note For a list of valid integer type entries, see the EV_INT_* constants in + * engine_const.inc + * + * @param iIndex Entity index + * @param iKey Entry to write to + * @param iVal Value to set + * + * @return 1 if value was sucessfully set, 0 if an invalid entry was + * specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_set_int(iIndex, iKey, iVal); + +/** + * Returns a float type value from an entities entvar struct. + * + * @note For a list of valid float type entries, see the EV_FL_* constants in + * engine_const.inc + * + * @param iIndex Entity index + * @param iKey Entry to retrieve from + * + * @return Value of specified entry, or 0 if an invalid entry was + * specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native Float:entity_get_float(iIndex, iKey); + +/** + * Sets a float type value in an entities entvar struct. + * + * @note For a list of valid float type entries, see the EV_FL_* constants in + * engine_const.inc + * + * @param iIndex Entity index + * @param iKey Entry to write to + * @param iVal Value to set + * + * @return 1 if value was sucessfully set, 0 if an invalid entry was + * specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_set_float(iIndex, iKey, Float:iVal); + +/** + * Retrieves a vector type value from an entities entvar struct. + * + * @note For a list of valid vector type entries, see the EV_VEC_* constants in + * engine_const.inc + * + * @param iIndex Entity index + * @param iKey Entry to retrieve from + * @param vRetVector Array to store vector in + * + * @return 1 if value was sucessfully retrieved, 0 if an invalid + * entry was specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_get_vector(iIndex, iKey, Float:vRetVector[3]); + +/** + * Sets a vector type value in an entities entvar struct. + * + * @note For a list of valid vector type entries, see the EV_VEC_* constants in + * engine_const.inc + * + * @param iIndex Entity index + * @param iKey Entry to write to + * @param vNewVector Array to copy to the entity + * + * @return 1 if value was sucessfully set, 0 if an invalid entry + * was specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_set_vector(iIndex, iKey, const Float:vNewVector[3]); + +/** + * Returns an edict type value from an entities entvar struct. + * + * @note For a list of valid edict type entries, see the EV_ENT_* constants in + * engine_const.inc + * @note This native returns 0 as an error value if the edict retrieved from the + * entvar is an invalid entity. As 0 is an entity index that is + * considered to be a valid value for some entvars ("worldspawn"), this + * native can potentially return a misleading value. Use + * entity_get_edict2() for a safe version. + * + * @param iIndex Entity index + * @param iKey Entry to retrieve from + * + * @return Entity index in specified entry, 0 if the edict in the + * entvar is not a valid entity or an invalid entry was + * specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_get_edict(iIndex, iKey); + +/** + * Sets an edict type value in an entities entvar struct. + * + * @note For a list of valid edict type entries, see the EV_ENT_* constants in + * engine_const.inc + * @note This native will crash the server if an invalid entity index is + * provided in iNewIndex. + * + * @param iIndex Entity index + * @param iKey Entry to write to + * @param iNewIndex Entity index to set + * + * @return 1 if value was sucessfully set, 0 if an invalid entry + * was specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_set_edict(iIndex, iKey, iNewIndex); + +/** + * Retrieves a string type value from an entities entvar struct. + * + * @note For a list of valid string type entries, see the EV_SZ_* constants in + * engine_const.inc + * + * @param iIndex Entity index + * @param iKey Entry to retrieve from + * @param szReturn Buffer to copy value to + * @param iRetLen Maximum size of buffer + * + * @return Number of cells written to buffer, 0 if an invalid entry + * was specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_get_string(iIndex, iKey, szReturn[], iRetLen); + +/** + * Sets a string type value in an entities entvar struct. + * + * @note For a list of valid string type entries, see the EV_SZ_* constants in + * engine_const.inc + * + * @param iIndex Entity index + * @param iKey Entry to retrieve from + * @param szNewVal String to copy to the entity + * + * @return 1 if value was sucessfully set, 0 if an invalid entry was + * specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_set_string(iIndex, iKey, const szNewVal[]); + +/** + * Returns a bytearray type value from an entities entvar struct. + * + * @note For a list of valid bytearray type entries, see the EV_BYTE_* constants + * in engine_const.inc + * + * @param iIndex Entity index + * @param iKey Entry to retrieve from + * + * @return Value of specified entry, 0 if an invalid entry was + * specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_get_byte(iIndex, iKey); + +/** + * Sets a bytearray type value in an entities entvar struct. + * + * @note For a list of valid bytearray type entries, see the EV_BYTE_* constants + * in engine_const.inc + * @note The value is automatically clamped to [0,255]. + * + * @param iIndex Entity index + * @param iKey Entry to write to + * @param iVal Value to set + * + * @return 1 if value was sucessfully set, 0 if an invalid entry was + * specified + * @error If an invalid entity index is provided, an error will be + * thrown. + */ native entity_set_byte(iIndex, iKey, iVal); -/* Creates an entity, will return the index of the created entity. ClassName must be valid. */ +/** + * Creates an entity. + * + * @note When creating an entity the classname has to be valid in the mod, as + * the engine needs to link the entity to an existing class internally. + * The classname string that is stored in the entvar struct + * (EV_SZ_classname) is separate from this association and can later be + * freely changed to serve other purposes. + * + * @param szClassname Entity classname + * + * @return Entity index > 0 on success, 0 otherwise + */ native create_entity(const szClassname[]); -/* Finds an entity in the world, will return 0 if nothing is found */ -native find_ent_by_class(iIndex, const szClass[]); -//optionally you can set a jghg2 type -// 1: target, 2:targetname, 0:classname (default) -native find_ent_by_owner(iIndex, const szClass[], iOwner, iJghgType=0); -native find_ent_by_target(iIndex, const szClass[]); -native find_ent_by_tname(iIndex, const szClass[]); -native find_ent_by_model(iIndex, const szClass[], const szModel[]); -native find_ent_in_sphere(start_from_ent, const Float:origin[3], Float:radius); - -//this will CBaseEntity::Think() or something from the entity -native call_think(entity); - -/* Is entity valid? */ -native is_valid_ent(iIndex); - -/* Proper origin setting, keeps updated with Half-Life engine. */ -native entity_set_origin(iIndex, const Float:fNewOrigin[3]); - -/* Sets the model of an Entity. */ -native entity_set_model(iIndex, const szModel[]); - -/* Remove an entity from the world. */ +/** + * Removes an entity from the world. + * + * @param iIndex Entity index + * + * @return 1 if entity was sucessfully removed, 0 if an invalid entity + * was provided + */ native remove_entity(iIndex); -/* Return current number of entities in the map */ +/** + * Returns the current number of entities in the world. + * + * @return Number of entities + */ native entity_count(); -/* Simulate two entities colliding/touching. */ -native fake_touch(entTouched, entToucher); - -/* 2 formats. - Format: DispatchKeyValue("KeyName","Value") - sets keyvalues for the entity specified in the keyvalue() forward. - Format: DispatchKeyValue(index,"KeyName","Value") - Sets keyvalue for entity not specified in keyvalue() forward. */ -native DispatchKeyValue(...); - -native get_keyvalue(entity, const szKey[], value[], maxLength); - -native copy_keyvalue(szClassName[],sizea,szKeyName[],sizeb,szValue[],sizec); - -/* Runs the GameDLL's DispatchSpawn for an entity, I think it's used with DispatchKeyValue. */ -native DispatchSpawn(iIndex); - -/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */ -native radius_damage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier); - -/* Will return the contents of a point (inside map? in sky? outside map? etc.). */ -native point_contents(const Float:fCheckAt[3]); - -/* Trace a line from Start(X, Y, Z) to End(X, Y, Z), will return the point hit in vReturn[3] - * and an entity index if an entity is hit. */ -native trace_line(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]); - -/* Traces a hull. */ -native trace_hull(const Float:origin[3],hull,ignoredent=0,ignoremonsters=0); - -/* Traces a line, and returns the normal to the plane hit in vReturn. - * Returns 0 if theres no normal. */ -native trace_normal(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]); - -/* Gets the ID of a grenade. */ -native get_grenade_id(id, model[], len, grenadeid = 0); - -/* Gets gpGlobals->time from Half-Life */ -native Float:halflife_time(); - -/* Sets map lighting, #OFF to disable. */ -native set_lights(const Lighting[]); - -/* Sets Player's View to entity iTargetIndex. */ -native attach_view(iIndex, iTargetIndex); - -/* Sets Player's View Mode. - * rpgrocket.mdl must be precached in order for this function to work */ -native set_view(iIndex, ViewType); - -/* Direct copy of PLAYBACK_EVENT_FULL from Metamod/HLSDK. If you don't know how that works, you probably shouldn't be using it. */ -native playback_event(flags,invoker,eventindex,Float:delay,const Float:origin[3],const Float:angles[3],Float:fparam1,Float:fparam2,iparam1,iparam2,bparam1,bparam2); - -/* Gets parameters sent from CmdStart. - Note that you will receive modified values if any other plugin have - changed them. */ -native get_usercmd(type,any:...); - -/* Sets the parameters sent from CmdStart. - Note that your changes will be seen by any other plugin doing get_usercmd() */ -native set_usercmd(type,any:...); - -/* Converts a string offset into a real string. Some of the forwards in fakemeta - uses string offsets. (FM_CreateNamedEntity) */ -native eng_get_string(_string, _returnString[], _len); - -/* FORWARDS - **********/ - -/* Called when 2 entities touch. - * ptr - touched entity - * ptd - toucher entity +/** + * Returns if an entity index is valid (as required by other engine natives). + * + * @note Engine considers an entity index valid if it is in the range between 1 + * and the maximum number of entities possible. The index also has to + * point to an existing entity or, if it is a client index, the client has + * to be connected. + * + * @param iIndex Entity index + * + * @return 1 if entity is valid, 0 otherwise */ -forward pfn_touch(ptr, ptd); +native is_valid_ent(iIndex); -/* Called once every server frame. May cause lag. */ -forward server_frame(); +/** + * Searches entities in the world, starting at a specified index and matching by + * classname. + * + * @param iIndex Entity index to start from + * @param szClass Classname to match + * + * @return Entity index if an entity was found, 0 otherwise + */ +native find_ent_by_class(iIndex, const szClass[]); -/* Called when a client types kill in console. */ -forward client_kill(id); +/** + * Searches entities in the world, starting at a specified index, matching by + * owner and a configurable entity field. + * + * @param iIndex Entity index to start from + * @param szClass String to match + * @param iOwner Owner entity index to match + * @param iJghgType Entity field to match string against: + * 0 - Classname + * 1 - Target + * 2 - Targetname + * + * @return Entity index if an entity was found, 0 otherwise + */ +native find_ent_by_owner(iIndex, const szClass[], iOwner, iJghgType = 0); -/* Forward for PreThink()/PostThink() on a player. */ -forward client_PreThink(id); -forward client_PostThink(id); +/** + * Searches entities in the world, starting at a specified index and matching by + * target. + * + * @param iIndex Entity index to start from + * @param szClass Target to match + * + * @return Entity index if an entity was found, 0 otherwise + */ +native find_ent_by_target(iIndex, const szClass[]); -/* Forward for impulses. */ -forward client_impulse(id, impulse); +/** + * Searches entities in the world, starting at a specified index and matching by + * targetname. + * + * @param iIndex Entity index to start from + * @param szClass Targetname to match + * + * @return Entity index if an entity was found, 0 otherwise + */ +native find_ent_by_tname(iIndex, const szClass[]); -/* Forward for CmdStart() on a player. */ -forward client_cmdStart(id); +/** + * Searches entities in the world, starting at a specified index and matching by + * classname and model. + * + * @param iIndex Entity index to start from + * @param szClass Classname to match + * @param szModel Model to match + * + * @return Entity index if an entity was found, 0 otherwise + */ +native find_ent_by_model(iIndex, const szClass[], const szModel[]); -/* Called when an entity "thinks" (DispatchThink) */ -forward pfn_think(entid); +/** + * Searches for entities inside a sphere, starting at a specified index. + * + * @param start_from_ent Entity index to start from + * @param origin Center of sphere + * @param radius Sphere radius + * + * @return Entity index if an entity was found, 0 otherwise + */ +native find_ent_in_sphere(start_from_ent, const Float:origin[3], Float:radius); -/* Called when an event is played */ -forward pfn_playbackevent(flags, entid, eventid, Float:delay, Float:Origin[3], Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2); - -/* Called when an entity gets a keyvalue set on it from the engine (ie: map load) Use copy_keyvalue to get the keyvalue information */ -forward pfn_keyvalue(entid); - -/* Called when an entity is spawned */ -forward pfn_spawn(entid); - -//from jghg2 -/* As above, but returns number of ents stored in entlist. Use to find a specific type of entity classname (specify in _lookforclassname) around a - * certain entity specified in aroundent. All matching ents are stored in entlist. Specify max amount of entities to find in maxents. - * If aroundent is 0 its origin is not used, but origin in 6th parameter. Ie, do not specify 6th parameter (origin) if you specified an entity - * in aroundent. +/** + * Searches for entities inside a sphere around a specified entity or origin, + * matching by classname. + * + * @note This native always starts searching from entity index 0, there is no + * way to specify the starting point. If the entlist array is not big + * enough to accomodate all entities, the results will be truncated. + * + * @param aroundent Entity index to center sphere around, < 1 to use + * origin + * @param _lookforclassname Classname to match + * @param radius Sphere radius + * @param entlist Array to store entities in + * @param maxents Maximum size of array + * @param origin Center of sphere, used if aroundent < 1 + * + * @return Number of entities stored in entlist + * @error If an invalid entity index is provided or, if + * the index is a client index, the client is not + * connected, an error will be thrown. */ native find_sphere_class(aroundent, const _lookforclassname[], Float:radius, entlist[], maxents, const Float:origin[3] = {0.0, 0.0, 0.0}); -/* SDK function - checks if an origin is in an entity's view cone - * Set use3d to 1 to do the calculation in 3D. Otherwise it will be in 2D. +/** + * Sets the origin of an entity. + * + * @note This native uses engine functions to set the origin, keeping it + * properly updated with the game. Directly writing to EV_VEC_origin is an + * error and will cause problems. + * + * @param iIndex Entity index + * @param fNewOrigin New origin + * + * @noreturn + * @error If an invalid entity index is provided, an error will be + * thrown. */ -native is_in_viewcone(entity, const Float:origin[3], use3d = 0); - -//SDK function - checks if an entity is visible to an entity -native is_visible(entity, target); - -//Added at twistedeuphoria's request, see funcwiki for details -native trace_forward(const Float:start[3], const Float:angle[3], Float:give, ignoreEnt, &Float:hitX, &Float:hitY, &Float:shortestDistance, &Float:shortestDistLow, &Float:shortestDistHigh); +native entity_set_origin(iIndex, const Float:fNewOrigin[3]); /** - * Sets rendering of an entity, including player entities. - * This is basically the same as set_rendering() stock. - * - * @param index The entity index to apply the render. - * @param fx The render effect. See kRenderFx* constants. - * @param r The amount of red. - * @param g The amount of green. - * @param b The amount of blue. - * @param render The render mode. See kRender* constants. - * @param amount The render thickness generally. It can have others meaning depending effect/mode. + * Sets the model of an entity. + * + * @note This native uses an engine function to set the model, keeping it + * properly updated with the game. Simply writing to EV_SZ_model is an + * error and will cause problems. + * + * @param iIndex Entity index + * @param szModel Model to set + * * @noreturn + * @error If an invalid entity index is provided, an error will be + * thrown. + */ +native entity_set_model(iIndex, const szModel[]); + +/** + * Sets rendering options of an entity. + * + * @note For a list of valid rendering effects see the kRenderFx* constants in + * amxconst.inc + * @note For a list of valid rendering modes see the kRender* constants in + * amxconst.inc + * @note Rendering amount has different meanings depending on the rendering + * effect and mode used on the entity. + * + * @param index Entity index + * @param fx Rendering effect + * @param r Red component of rendering color + * @param g Green component of rendering color + * @param b Blue component of rendering color + * @param render Rendering mode + * @param amount Rendering amount + * + * @noreturn + * @error If an invalid entity index is provided, an error will be + * thrown. */ native set_ent_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0); /** - * Checks whether two entities intersect by comparing - * their absolute minimum and maximum coordinates. - * - * @param entity The first entity index to check. - * @param other The second entity index to check. + * Calls the DispatchThink() game DLL function on an entity, triggering it to + * think if applicable. * - * @return true on success, false otherwise. + * @note DispatchThink() checks the entity for the FL_DORMANT flag - if it is + * set, the entity will not proceed to think. It will first call the + * class-specific think function and eventually CBaseEntity::Think(), thus + * triggering other think hooks and forwards. + * + * @param entity Entity index + * + * @noreturn + * @error If an invalid entity index is provided, an error will be + * thrown. + */ +native call_think(entity); + +/** + * Forces an entity to touch another entity. + * + * @note This calls the game touch function even when the entities do not + * intersect. It doesn't change their origins and/or bounding boxes. + * + * @param entTouched Index of entity being touched + * @param entToucher Index of entity touching + * + * @noreturn + * @error If an invalid entity index is provided or, if the index + * is a client index, the client is not connected, an error + * will be thrown. + */ +native fake_touch(entTouched, entToucher); + +/** + * Calls the spawn function on an entity. + * + * @param iIndex Entity index + * + * @noreturn + * @error If an invalid entity index is provided or, if the index is a + * client index, the client is not connected, an error will be + * thrown. + */ +native DispatchSpawn(iIndex); + +/** + * Fires/sets a keyvalue on an entity. + * + * @param ... (1) To fire a new keyvalue struct, three parameters should be + * provided in the following manner: + * DispatchKeyValue(entity, "KeyName", "Value"); + * The "szClassName" value will automatically use the classname + * of the specified entity, "fHandled" will be set to 0. + * (2) Inside the pfn_keyvalue() forward this native can be used to + * modify the keyvalue struct inline, two parameters should be + * provided in the following manner: + * DispatchKeyValue("KeyName", "Value"); + * The "szClassName" or "fHandled" values can not be changed. + * + * @noreturn + * @error For variant (1), if an invalid entity index is provided, an + * error will be thrown. For variant (2), if it is used outside of + * the pfn_keyvalue() forward, an error will be thrown. + */ +native DispatchKeyValue(...); + +/** + * Retrieves a value from an entities keyvalues. + * + * @param entity Entity index + * @param szKey Key to retrieve value of + * @param value Buffer to copy value to + * @param maxLength Maximum size of buffer + * + * @return Number of cells written to buffer + * @error If an invalid entity index is provided or, if the index + * is a client index, the client is not connected, an error + * will be thrown. + */ +native get_keyvalue(entity, const szKey[], value[], maxLength); + +/** + * Retrieves buffers from the keyvalue structure. + * + * @note Can only be used inside the pfn_keyvalue() forward. + * + * @param szClassName Buffer to copy classname to + * @param sizea Maximum size of classname buffer + * @param szKeyName Buffer to copy keyname to + * @param sizeb Maximum size of keyname buffer + * @param szVlaue Buffer to copy value to + * @param sizec Maximum size of value buffer + * + * @return 1 on success, 0 if used outside the pfn_keyvalue() + * forward + */ +native copy_keyvalue(szClassName[], sizea, szKeyName[], sizeb, szValue[], sizec); + +/** + * Hurts (and kills, if applicable) players in a sphere. + * + * @note Players that have the DAMAGE_NO flag set in EV_INT_flags will be + * ignored. + * @note The sphere has four different damage zones. Below is pseudo-code of the + * algorithm, indicating how damage will be dealt to players: + * if (distance <= 5 * radius) damage(10 + random(1 * dmg_multi)) + * if (distance <= 4 * radius) damage(25 + random(2 * dmg_multi)) + * if (distance <= 3 * radius) damage(50 + random(3 * dmg_multi)) + * if (distance <= 2 * radius) kill() + * + * @param fExplodeAt Center origin of sphere + * @param iDamageMultiplier Damage multiplier + * @param iRadiusMultiplier Sphere radius + * + * @noreturn + */ +native radius_damage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier); + +/** + * Returns the contents value of an origin. + * + * @note For a list of valid contents values see the CONTENTS_* constants in + * hlsdk_const.inc + * + * @param fCheckAt Origin to retrieve contents of + * + * @return Contents value + */ +native point_contents(const Float:fCheckAt[3]); + +/** + * Returns if an origin is in an entities view cone. Derived from SDK. + * + * @note This uses the entities EV_FL_fov value in the calculations and applies + * it on all axes. It might be unreliable depending on the use-case. + * + * @param entity Entity index + * @param origin Origin + * @param use3d If zero the calculation will ignore the z axis (height), if + * nonzero it is done in 3D + * + * @return 1 if origin is in view code, 0 otherwise + */ +native is_in_viewcone(entity, const Float:origin[3], use3d = 0); + +/** + * Returns if an entity is visible to another entity. Derived from SDK. + * + * @note If the target entity has the FL_NOTARGET flag set, this native always + * returns 0. + * @note This native fires a traceline between the view-offset origins of the + * entities. If the traceline is unobstructed it returns true. This is not + * a full 3D visibility check. + * + * @param entity Entity index + * @param target Target entity index + * + * @return 1 if entity is visible, 0 otherwise + * @error If an invalid entity index is provided or, if the index is a + * client index, the client is not connected, an error will be + * thrown. + */ +native is_visible(entity, target); + +/** + * Fires a trace line between two origins, retrieving the end point and entity + * hit. + * + * @note This native writes to the global trace handle. Additional trace results + * can be retrieved using traceresult(). + * @note This native returns 0 if the trace did not hit anything. As 0 is an + * entity index that is considered to be a valid value for a trace hit + * ("worldspawn"), this native can potentially return a misleading value. + * Check other components of the trace result to verify the entity index. + * + * @param iIgnoreEnt Entity index that trace will ignore, -1 if trace should + * not ignore any entities + * @param fStart Trace starting point + * @param fEnd Trace target point + * @param vReturn Vector to copy trace end point to + * + * @return Entity index if trace hit an entity, 0 otherwise + */ +native trace_line(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]); + +/** + * Fires a trace line between two origins, retrieving the trace normal. + * + * @note This native writes to the global trace handle. Additional trace results + * can be retrieved using traceresult(). + * + * @param iIgnoreEnt Entity index that trace will ignore, -1 if trace should + * not ignore any entities + * @param fStart Trace starting point + * @param fEnd Trace target point + * @param vReturn Vector to copy trace normal to + * + * @return 1 if a normal is available (trace hit something), 0 + * otherwise + */ +native trace_normal(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]); + +/** + * Fires a trace hull on a specified origin. + * + * @note This native writes to the global trace handle. Additional trace results + * can be retrieved using traceresult(). + * @note For a list of valid hull types see the HULL_* constants in + * hlsdk_const.inc + * @note For a list of valid ignore types see the *IGNORE_* constants in + * hlsdk_const.inc + * + * @param origin Trace startin and end point + * @param hull Hull type + * @param ignoredent Entity index that trace will ignore + * @param ignoremonsters Entity ignore type + * + * @return Custom bitflag sum of relevant trace results + * StartSolid (1), AllSolid (2) and InOpen (4) + */ +native trace_hull(const Float:origin[3], hull, ignoredent = 0, ignoremonsters = 0); + +/** + * Attempts to describe an obstacle by firing trace lines in a specified + * direction, offset on the z-axis around an origin. + * + * @note The functionality of this native can mostly be replaced by a single + * hull trace. This native does not write to the global trace handle. + * @note This native is intended to examine an obstacle in front of a standing + * player. Start should usually be the origin of a client while angle + * should be its forward angle vector. 73 traces are fired, each offset by + * one unit on the z-axis from the last, starting at -36 and moving up to + * +36. This is because a standing player model is 72 units high, so 73 + * units of clearance are required to fit them. The values stored in the + * various parameters then attempt to describe the obstacle. + * @note To fully understand the nuances of the algorithm it is necessary to + * view its source code located in engine.cpp of the engine module. + * + * @param start Starting origin + * @param angle Trace line direction + * @param give Units that a trace line can be longer than the + * shortest trace line to still be considered hitting + * the same obstacle + * @param ignoreEnt Entity index that traces will ignore, -1 if traces + * should not ignore any entities + * @param hitX Variable to store X axis value of shortest trace + * line endpoint in + * @param hitY Variable to store Y axis value of shortest trace + * line endpoint in + * @param shortestDistance Variable to store length of shortest trace line in + * @param shortestDistLow Variable to store Z axis offset of shortest trace + * line in + * @param shortestDistHigh Variable to store Z axis offset of highest trace + * line that satisfies "give" condition in + * + * @noreturn + */ +native trace_forward(const Float:start[3], const Float:angle[3], Float:give, ignoreEnt, &Float:hitX, &Float:hitY, &Float:shortestDistance, &Float:shortestDistLow, &Float:shortestDistHigh); + +/** + * Finds a grenade entity, matching by owner. + * + * @param id Owner entity index to match + * @param model Buffer to copy grenade model to + * @param len Maximum length of buffer + * @param grenadeid Entity index to start searching from + * + * @return Grenade entity index > 0 if found, 0 otherwise + * @error If an invalid entity index is provided, an error will be + * thrown. + */ +native get_grenade_id(id, model[], len, grenadeid = 0); + +/** + * Returns the game time based on the game tick. + * + * @note This time is counted up from map start. If the engine is not processing + * this function will return the same value between calls, which makes it + * unusable for profiling purposes. + * + * @return Game time, in seconds + */ +native Float:halflife_time(); + +/** + * Sets the map lighting level. + * + * @note After setting the map lighting level, the engine module enforces it by + * continuously re-applying it until it is reset. + * + * @param Lighting Map lighting level (described by a character a-z), #OFF to + * reset + * + * @noreturn + */ +native set_lights(const Lighting[]); + +/** + * Attaches a clients viewport to an entity. + * + * @note To reset the clients viewport, call this function with the client index + * as the target entity. + * + * @param iIndex Client index + * @param iTargetIndex Index of entity to attach to + * + * + * @error If the client index is not within the range of 1 to + * MaxClients, or the client is not connected, an error + * will be thrown. + */ +native attach_view(iIndex, iTargetIndex); + +/** + * Sets the engine module view mode on a client. + * + * @note For a list of valid view modes see the CAMERA_* constants in + * engine_const.inc + * @note The engine module uses a custom entity to achieve the camera effects + * and requires "models/rpgrocket.mdl" to be precached by the plugin. + * + * @param iIndex Client index + * @param ViewType View mode + */ +native set_view(iIndex, ViewType); + +/** + * Plays back an event on the client. Most prominently used for gun firing + * animations. + * + * @note Event indexes can be acquired using precache_event() with the sc dummy + * files in the events folder. + * + * @param flags Event flags + * @param invoker Index of entity to invoke event on + * @param eventindex Index of event in the precache table + * @param delay Time until the event is played + * @param origin Origin to play event from + * @param angles Angles to play event with + * @param fparam1 Float parameter 1 to pass along into/with the event + * @param fparam2 Float parameter 2 to pass along into/with the event + * @param iparam1 Integer parameter 1 to pass along into/with the event + * @param iparam2 Integer parameter 2 to pass along into/with the event + * @param bparam1 Boolean parameter 1 to pass along into/with the event + * @param bparam2 Boolean parameter 2 to pass along into/with the event + * + * @noreturn + */ +native playback_event(flags, invoker, eventindex, Float:delay, const Float:origin[3], const Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2); + +/** + * Retrieves a value from a usercmd struct. + * + * @note This native can only be used inside the client_cmdStart() forward. If + * it is used outside this forward it will not retrieve any results and + * always return 0. + * @note For a list of valid usercmd entries see the usercmd_* constants in + * engine_const.inc + * + * @param type Entry to retrieve from + * @param ... Depending on the entry type a different number of + * additional parameters should be provided: + * int - Returns the entry integer value directly, no + * additional parameters required + * float - Stores the entry float value into the + * variable provided as the second parameter + * vector - Copies the entry vector to the Float:array[3] + * provided in the second parameter + * + * @return Changes depending on the entry type: + * int - Returns the entry integer value + * float - Returns 1 + * vector - Returns 1 + */ +native get_usercmd(type, any:...); + +/** + * Sets a value in a usercmd struct. + * + * @note This native can only be used inside the client_cmdStart() forward. + * @note For a list of valid usercmd entries see the usercmd_* constants in + * engine_const.inc + * @note Changes will be immediately reflected in get_usercmd() for all plugins. + * + * @param type Entry to write to + * @param ... Depending on the entry type a different additional parameter + * should be provided: + * int - Second parameter should be an integer variable + * float - Second parameter should be a float variable + * vector - Second parameter should be a Float:array[3] + * + * @noreturn + */ +native set_usercmd(type, any:...); + +/** + * Retrieves a string from the engine string table. + * + * @param _string String table index + * @param _returnString Buffer to copy string to + * @param _len Maximum size of buffer + * + * @return Number of cells written to buffer + */ +native eng_get_string(_string, _returnString[], _len); + +/** + * @section Forwards + */ + +/** + * Called when two entities touch. + * + * @param ptr Index of entity being touched + * @param ptd Index of entity touching + * + * @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block + */ +forward pfn_touch(ptr, ptd); + +/** + * Called at the start of every server frame. + * + * @note Using his forward can easily become performance-critical. More specific + * hooks and forwards should be used whenever possible. + * + * @noreturn + */ +forward server_frame(); + +/** + * Called when a client types kill in console. + * + * @param id Client index + * + * @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block + */ +forward client_kill(id); + +/** + * Called at the start of each client think. + * + * @note Using his forward can easily become performance-critical. More specific + * hooks and forwards should be used whenever possible. + * + * @param id Client index + * + * @noreturn + */ +forward client_PreThink(id); + +/** + * Called after each client think. + * + * @note Using his forward can easily become performance-critical. More specific + * hooks and forwards should be used whenever possible. + * + * @param id Client index + * + * @noreturn + */ +forward client_PostThink(id); + +/** + * Called when a client triggers an impulse. + * + * @param id Client index + * @param impulse Impulse triggered by client + * + * @param PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to + * nullify impulse (CmdStart() is not blocked) + */ +forward client_impulse(id, impulse); + +/** + * Called for CmdStart() on a client. + * + * @note Use [get|set]_usercmd() to read and modify information in the usercmd + * struct. + * + * @param id Client index + * + * @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block + */ +forward client_cmdStart(id); + +/** + * Called when an entity thinks. + * + * @param entid Entity index + * + * @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block + */ +forward pfn_think(entid); + +/** + * Called when an event is played. + * + * @param flags Event flags + * @param entid Index of entity to invoke event on + * @param eventid Index of event in the precache table + * @param delay Time until the event is played + * @param Origin Origin to play event from + * @param Angles Angles to play event with + * @param fparam1 Float parameter 1 to pass along into/with the event + * @param fparam2 Float parameter 2 to pass along into/with the event + * @param iparam1 Integer parameter 1 to pass along into/with the event + * @param iparam2 Integer parameter 2 to pass along into/with the event + * @param bparam1 Boolean parameter 1 to pass along into/with the event + * @param bparam2 Boolean parameter 2 to pass along into/with the event + * + * @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block + */ +forward pfn_playbackevent(flags, entid, eventid, Float:delay, Float:Origin[3], Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2); + +/** + * Called when a keyvalue pair is sent to an entity. + * + * @note Use copy_keyvalue() to retrieve the keyvalue information, and + * DispatchKeyVaue() to modify it. + * + * @param entid Entity index + * + * @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block + */ +forward pfn_keyvalue(entid); + +/** + * Called when an entity is spawned. + * + * @param entid Entity index + * + * @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block + */ +forward pfn_spawn(entid); + +/** + * @endsection */ -native bool:entity_intersects(entity, other); #include From 59d8d2807f0386bfce56511b13380b0a686071de Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Valentin=20Gr=C3=BCnbacher?= Date: Sun, 10 May 2015 14:37:36 +0200 Subject: [PATCH 3/5] engine_const: Add sections and comments --- plugins/include/engine_const.inc | 104 ++++++++++++++++++++----------- 1 file changed, 68 insertions(+), 36 deletions(-) diff --git a/plugins/include/engine_const.inc b/plugins/include/engine_const.inc index 9a88dec6..c48bbda2 100755 --- a/plugins/include/engine_const.inc +++ b/plugins/include/engine_const.inc @@ -18,17 +18,35 @@ #include -#define SPEAK_NORMAL 0 -#define SPEAK_MUTED 1 -#define SPEAK_ALL 2 -#define SPEAK_LISTENALL 4 +/** + * Flags for the [set|get]_speak() natives. + * + * @note These do not correspond to any HLSDK constants and are only relevant to + * the custom functionality provided by the engine module. + */ +#define SPEAK_NORMAL 0 // Normal behavior, client follows alltalk rules +#define SPEAK_MUTED 1 // Client can not talk +#define SPEAK_ALL 2 // Client can talk to every other client +#define SPEAK_LISTENALL 4 // Client can listen to every other client -#define CAMERA_NONE 0 -#define CAMERA_3RDPERSON 1 -#define CAMERA_UPLEFT 2 -#define CAMERA_TOPDOWN 3 +/** + * View types for the set_view() native. + * + * @note These do not correspond to any HLSDK constants and are only relevant to + * the custom functionality provided by the engine module. + */ +#define CAMERA_NONE 0 +#define CAMERA_3RDPERSON 1 +#define CAMERA_UPLEFT 2 +#define CAMERA_TOPDOWN 3 -/* Int */ +/** + * @section Entvar constants used with entity_[get|set]_* functions. + */ + +/** + * Integers, use with entity_[get|set]_int() + */ enum { EV_INT_gamestate = 0, EV_INT_oldbuttons, @@ -69,7 +87,9 @@ enum { EV_INT_deadflag, }; -/* Float */ +/** + * Floats, use with entity_[get|set]_float() + */ enum { EV_FL_impacttime = 0, EV_FL_starttime, @@ -110,7 +130,9 @@ enum { EV_FL_fuser4, }; -/* Vector */ +/** + * Vectors, use with entity_[get|set]_vector() + */ enum { EV_VEC_origin = 0, EV_VEC_oldorigin, @@ -137,7 +159,9 @@ enum { EV_VEC_vuser4, }; -/* Edict */ +/** + * Edicts, use with entity_[get|set]_edict() + */ enum { EV_ENT_chain = 0, EV_ENT_dmg_inflictor, @@ -152,7 +176,9 @@ enum { EV_ENT_euser4, }; -/* String */ +/** + * Strings, use with entity_[get|set]_string() + */ enum { EV_SZ_classname = 0, EV_SZ_globalname, @@ -169,7 +195,9 @@ enum { EV_SZ_weaponmodel, }; -/* Byte */ +/** + * Bytearrays, use with entity_[get|set]_byte() + */ enum { EV_BYTE_controller1 = 0, EV_BYTE_controller2, @@ -179,6 +207,10 @@ enum { EV_BYTE_blending2, }; +/** + * @endsection + */ + #if defined _jghg_enums #endinput #endif @@ -231,37 +263,37 @@ enum { enum { usercmd_float_start, - usercmd_forwardmove, // Float - usercmd_sidemove, // Float - usercmd_upmove, // Float + usercmd_forwardmove, // Float + usercmd_sidemove, // Float + usercmd_upmove, // Float usercmd_float_end, usercmd_int_start, - usercmd_lerp_msec, // short - usercmd_msec, // byte - usercmd_lightlevel, // byte - usercmd_buttons, // unsigned short - usercmd_impulse, // byte - usercmd_weaponselect, // byte - usercmd_impact_index, // int + usercmd_lerp_msec, // short + usercmd_msec, // byte + usercmd_lightlevel, // byte + usercmd_buttons, // unsigned short + usercmd_impulse, // byte + usercmd_weaponselect, // byte + usercmd_impact_index, // int usercmd_int_end, usercmd_vec_start, - usercmd_viewangles, // Vector - usercmd_impact_position, // vec + usercmd_viewangles, // Vector + usercmd_impact_position, // vec usercmd_vec_end }; // Used by the traceresult() native. enum { - TR_AllSolid, // (int) if true, plane is not valid - TR_StartSolid, // (int) if true, the initial point was in a solid area - TR_InOpen, // (int) - TR_InWater, // (int) - TR_Fraction, // (float) time completed, 1.0 = didn't hit anything - TR_EndPos, // (vector) final position - TR_PlaneDist, // (float) - TR_PlaneNormal, // (vector) surface normal at impact - TR_Hit, // (entity) entity the surface is on - TR_Hitgroup // (int) 0 == generic, non zero is specific body part + TR_AllSolid, // (int) if true, plane is not valid + TR_StartSolid, // (int) if true, the initial point was in a solid area + TR_InOpen, // (int) + TR_InWater, // (int) + TR_Fraction, // (float) time completed, 1.0 = didn't hit anything + TR_EndPos, // (vector) final position + TR_PlaneDist, // (float) + TR_PlaneNormal, // (vector) surface normal at impact + TR_Hit, // (entity) entity the surface is on + TR_Hitgroup // (int) 0 == generic, non zero is specific body part }; From 00f9b62ffba8c91ed3f793608ec4b8c341370441 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Valentin=20Gr=C3=BCnbacher?= Date: Thu, 9 Apr 2015 15:37:43 +0200 Subject: [PATCH 4/5] cstrike: Add create_entity() note from engine, rewording --- plugins/include/cstrike.inc | 46 ++++++++++++++++++++----------------- 1 file changed, 25 insertions(+), 21 deletions(-) diff --git a/plugins/include/cstrike.inc b/plugins/include/cstrike.inc index b9bdfb60..f9642f03 100755 --- a/plugins/include/cstrike.inc +++ b/plugins/include/cstrike.inc @@ -642,8 +642,8 @@ native cs_set_user_armor(index, armorvalue, CsArmorType:armortype); * * @note Only the Glock and Famas can return 1 as they are the only guns in the * game that have a burst fire mode. - * @note This native does not check that the provided entity is actually a - * weapon entity. It will return incorrect values for non-weapon entities. + * @note This native does not verify that the provided entity is a weapon + * entity. It will return incorrect values for non-weapon entities. * * @param index Weapon entity index * @@ -658,9 +658,9 @@ native cs_get_weapon_burst(index); * * @note Only the Glock and Famas can be set to burst fire mode as they are the * only guns in the game that provide such a mode. - * @note This native does not check that the provided entity is actually a - * weapon entity. It will result in undefined behavior if used on - * non-weapon entities. + * @note This native does not verify that the provided entity is a weapon + * entity. It will result in undefined behavior if used on non-weapon + * entities. * * @param index Weapon entity index * @param burstmode If nonzero the weapon will be put into burstmode, @@ -678,8 +678,8 @@ native cs_set_weapon_burst(index, burstmode = 1); * * @note Only the USP and M4A1 can return 1 as they are the only guns in the * game that have a silenced fire mode. - * @note This native does not check that the provided entity is actually a - * weapon entity. It will return incorrect values for non-weapon entities. + * @note This native does not verify that the provided entity is a weapon + * entity. It will return incorrect values for non-weapon entities. * * @param index Weapon entity index * @@ -694,9 +694,9 @@ native cs_get_weapon_silen(index); * * @note Only the USP and M4A1 can be set to silenced fire mode as they are the * only guns in the game that provide such a mode. - * @note This native does not check that the provided entity is actually a - * weapon entity. It will result in undefined behavior if used on - * non-weapon entities. + * @note This native does not verify that the provided entity is a weapon + * entity. It will result in undefined behavior if used on non-weapon + * entities. * * @param index Weapon entity index * @param silence If nonzero the weapon will be put into silenced @@ -715,8 +715,8 @@ native cs_set_weapon_silen(index, silence = 1, draw_animation = 1); /** * Returns the amount of ammo in weapon's magazine. * - * @note This native does not check that the provided entity is actually a - * weapon entity. It will return incorrect values for non-weapon entities. + * @note This native does not verify that the provided entity is a weapon + * entity. It will return incorrect values for non-weapon entities. * * @param index Weapon entity index * @@ -729,9 +729,9 @@ native cs_get_weapon_ammo(index); /** * Sets the amount of ammo in weapon's clip. * - * @note This native does not check that the provided entity is actually a - * weapon entity. It will result in undefined behavior if used on - * non-weapon entities. + * @note This native does not verify that the provided entity is a weapon + * entity. It will result in undefined behavior if used on non-weapon + * entities. * * @param index Weapon entity index * @param newammo New ammo amount @@ -747,8 +747,8 @@ native cs_set_weapon_ammo(index, newammo); * * @note For a list of possible weapon ids see the CSW_* constants in * amxconst.inc - * @note This native does not check that the provided entity is actually a - * weapon entity. It will return incorrect values for non-weapon entities. + * @note This native does not verify that the provided entity is a weapon + * entity. It will return incorrect values for non-weapon entities. * * @param index Weapon entity index * @@ -973,8 +973,8 @@ native cs_get_user_hostagekills(index); * @note This is the value that the internal Counter-Strike hostage punisher * uses to determine if a client should be kicked, depending on the * value of the mp_hostagepenalty value. The punisher only checks this - * value when a hostage is actually killed, so setting this will not cause - * a client to be kicked until they actually kill a hostage. + * value when a hostage is killed, so setting this will not cause the + * client to be kicked until they actually kill a hostage. * * @param index Client index * @param value New amount of hostages killed @@ -1093,6 +1093,11 @@ native cs_set_c4_defusing(c4index, bool:defusing); * automatically cleaned up on round restart but are not considered if * they have not been added to the hashtable. * @note The faster hashtable lookup can be utilized with cs_find_ent_by_class() + * @note When creating an entity the classname has to be valid in the mod, as + * the engine needs to link the entity to an existing class internally. + * The classname string that is stored in the entvar struct + * (EV_SZ_classname) is separate from this association and can later be + * freely changed to serve other purposes. * * @param classname Entity class name * @@ -1137,8 +1142,7 @@ forward CS_InternalCommand(id, const cmd[]); * Called when a client attempts to purchase an item. * * @note This is called immediately when the client issues a buy command. The - * game has not actually checked if the client can actually buy the - * weapon. + * game has not yet checked if the client can actually buy the weapon. * @note For a list of possible item ids see the CSI_* constants. * * @param index Client index From fbcbbd842190a3e5ed73af59f0a2be34dccdf73f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Valentin=20Gr=C3=BCnbacher?= Date: Thu, 9 Apr 2015 15:59:45 +0200 Subject: [PATCH 5/5] hlsdk_const: Add MoveToOrigin move type constants --- plugins/include/hlsdk_const.inc | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/plugins/include/hlsdk_const.inc b/plugins/include/hlsdk_const.inc index 796df514..4cf20d4b 100644 --- a/plugins/include/hlsdk_const.inc +++ b/plugins/include/hlsdk_const.inc @@ -77,6 +77,12 @@ #define WALKMOVE_WORLDONLY 1 // Doesn't hit ANY entities, no matter what the solid type #define WALKMOVE_CHECKONLY 2 // Move, but don't touch triggers +/** + * engfunc(EngFunc_MoveToOrigin, entity, Float:goal[3], Float:distance, moveType) moveType values + */ +#define MOVE_NORMAL 0 // normal move in the direction monster is facing +#define MOVE_STRAFE 1 // moves in direction specified, no matter which way monster is facing + /** * pev(entity, pev_movetype) values */ @@ -234,6 +240,7 @@ /** * @section pev(entity, pev_spawnflags) values */ + /** * func_train */