Merge of rewritten NS module into trunk
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222
dlls/ns/natives/player.cpp
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222
dlls/ns/natives/player.cpp
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/* AMX Mod X
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* Natural Selection Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include "../sdk/amxxmodule.h"
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#include "../ns.h"
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#include "../utilfunctions.h"
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#include "../NEW_Util.h"
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#include "../GameManager.h"
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#include "../CPlayer.h"
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#include "../AllocString.h"
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StringManager AllocStringList;
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// ns_set_player_model(id,const Model[]="")
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static cell AMX_NATIVE_CALL ns_set_player_model(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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player->SetModel(MF_GetAmxString(amx,params[2],0,NULL));
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GameMan.HookPostThink_Post();
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return 1;
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}
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// ns_set_player_skin(id,skin=-1)
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static cell AMX_NATIVE_CALL ns_set_player_skin(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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player->SetSkin(params[2]);
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GameMan.HookPostThink_Post();
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return 1;
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}
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// ns_set_player_body(id,body=-1)
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static cell AMX_NATIVE_CALL ns_set_player_body(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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player->SetBody(params[2]);
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GameMan.HookPostThink_Post();
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return 1;
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}
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// ns_get_class(id)
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static cell AMX_NATIVE_CALL ns_get_class(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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return player->GetClass();
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}
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// ns_get_jpfuel(id)
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static cell AMX_NATIVE_CALL ns_get_jpfuel(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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REAL ret=(player->GetPev()->fuser3) / 10.0;
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return amx_ftoc2(ret);
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}
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// ns_set_jpfuel(id,Float:fuelpercent)
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static cell AMX_NATIVE_CALL ns_set_jpfuel(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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REAL fuel = amx_ctof2(params[2]);
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if (fuel > 100.0)
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{
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fuel = 100.0;
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}
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if (fuel < 0.0)
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{
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fuel = 0.0;
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}
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player->GetPev()->fuser3 = fuel * 10.0;
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return 1;
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}
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static cell AMX_NATIVE_CALL ns_add_jpfuel(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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REAL fuel = clamp(amx_ctof2(params[2]),0.0,100.0);
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return amx_ftoc2(player->GetPev()->fuser3 = clamp(static_cast<float>(player->GetPev()->fuser3 + (fuel * 10.0)),static_cast<float>(0.0)));
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};
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// ns_get_speedchange(index)
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static cell AMX_NATIVE_CALL ns_get_speedchange(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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return player->GetSpeedChange();
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}
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// ns_set_speedchange(index,speedchange=0)
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static cell AMX_NATIVE_CALL ns_set_speedchange(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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player->SetSpeedChange(params[2]);
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// Update PreThink_Post if we need to
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GameMan.HookPreThink_Post();
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return 1;
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}
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// ns_get_maxspeed(index) (returns the max speed of the player BEFORE speed change is factored in.)
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static cell AMX_NATIVE_CALL ns_get_maxspeed(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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return player->GetMaxSpeed();
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}
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// ns_set_fov(id,Float:fov);
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static cell AMX_NATIVE_CALL ns_set_fov(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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return player->SetFOV(amx_ctof3(¶ms[2]));
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}
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// ns_giveiteM(id,"item");
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static cell AMX_NATIVE_CALL ns_giveitem(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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char *classname = MF_GetAmxString(amx,params[2],0,NULL);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (player->GetPev()->deadflag > 0)
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{
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return 0;
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}
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edict_t *object=CREATE_NAMED_ENTITY(ALLOC_STRING2(classname));
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if (!object)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Error creating entity \"%s\"", classname);
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return 0;
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}
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SET_ORIGIN(object,player->GetPev()->origin); // move to player
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gpGamedllFuncs->dllapi_table->pfnSpawn(object); // emulate spawn
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object->v.flags |= FL_ONGROUND; // make it think it's touched the ground
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gpGamedllFuncs->dllapi_table->pfnThink(object); //
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gpGamedllFuncs->dllapi_table->pfnTouch(object,player->GetEdict()); // give it to the player
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return 1;
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}
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AMX_NATIVE_INFO player_natives[] = {
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{ "ns_set_player_model", ns_set_player_model },
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{ "ns_set_player_skin", ns_set_player_skin },
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{ "ns_set_player_body", ns_set_player_body },
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{ "ns_get_class", ns_get_class },
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{ "ns_get_jpfuel", ns_get_jpfuel },
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{ "ns_set_jpfuel", ns_set_jpfuel },
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{ "ns_add_jpfuel", ns_add_jpfuel },
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{ "ns_get_energy", ns_get_jpfuel }, // They do the same thing...
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{ "ns_set_energy", ns_set_jpfuel }, //
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{ "ns_add_energy", ns_add_jpfuel },
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{ "ns_get_speedchange", ns_get_speedchange },
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{ "ns_set_speedchange", ns_set_speedchange },
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{ "ns_get_maxspeed", ns_get_maxspeed },
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{ "ns_set_fov", ns_set_fov },
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{ "ns_give_item", ns_giveitem },
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{ NULL, NULL }
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};
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void AddNatives_Player()
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{
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MF_AddNatives(player_natives);
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}
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