Merge of rewritten NS module into trunk
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@ -3,18 +3,16 @@
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#ifndef __MODULECONFIG_H__
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#define __MODULECONFIG_H__
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#include "svn_version.h"
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// Module info
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#define MODULE_NAME "NS"
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#define MODULE_VERSION SVN_VERSION
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#define MODULE_AUTHOR "Steve Dudenhoeffer"
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#define MODULE_VERSION "1.8"
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#define MODULE_AUTHOR "AMX Mod X Dev Team"
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#define MODULE_URL "http://www.amxmodx.org/"
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#define MODULE_LOGTAG "NS"
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#define MODULE_LIBRARY "ns"
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#define MODULE_LIBCLASS ""
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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// #define MODULE_RELOAD_ON_MAPCHANGE
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#ifdef __DATE__
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#define MODULE_DATE __DATE__
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@ -90,7 +88,7 @@
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// #define FN_DispatchUse DispatchUse /* pfnUse() */
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// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
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// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
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// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
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#define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
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// #define FN_DispatchSave DispatchSave /* pfnSave() */
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// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
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// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
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@ -107,7 +105,7 @@
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
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@ -122,7 +120,7 @@
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// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
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// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
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// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
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#define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
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// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
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// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
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// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
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// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
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@ -157,10 +155,10 @@
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// #define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientCommand_Post ClientCommand_Post
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// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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// #define FN_ServerActivate_Post ServerActivate_Post
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#define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ServerDeactivate_Post ServerDeactivate_Post
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#define FN_PlayerPreThink_Post PlayerPreThink_Post
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#define FN_PlayerPostThink_Post PlayerPostThink_Post
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// #define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPostThink_Post PlayerPostThink_Post
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// #define FN_StartFrame_Post StartFrame_Post
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// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
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// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
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@ -211,7 +209,7 @@
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// #define FN_AngleVectors AngleVectors
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// #define FN_CreateEntity CreateEntity
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// #define FN_RemoveEntity RemoveEntity
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#define FN_CreateNamedEntity CreateNamedEntity
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// #define FN_CreateNamedEntity CreateNamedEntity
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// #define FN_MakeStatic MakeStatic
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// #define FN_EntIsOnFloor EntIsOnFloor
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// #define FN_DropToFloor DropToFloor
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@ -395,7 +393,7 @@
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// #define FN_CVarGetString_Post CVarGetString_Post
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// #define FN_CVarSetFloat_Post CVarSetFloat_Post
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// #define FN_CVarSetString_Post CVarSetString_Post
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#define FN_AlertMessage_Post AlertMessage_Post
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// #define FN_AlertMessage_Post AlertMessage_Post
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// #define FN_EngineFprintf_Post EngineFprintf_Post
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// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
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// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
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@ -456,7 +454,7 @@
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// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
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// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
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// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
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// #define FN_PrecacheEvent_Post PrecacheEvent_Post
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#define FN_PrecacheEvent_Post PrecacheEvent_Post
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// #define FN_PlaybackEvent_Post PlaybackEvent_Post
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// #define FN_SetFatPVS_Post SetFatPVS_Post
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// #define FN_SetFatPAS_Post SetFatPAS_Post
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