Massive reorganization attempt - part 1

Oh dear, what has DS done now?
This commit is contained in:
Scott Ehlert
2007-03-13 11:46:03 +00:00
parent e4b01bc066
commit c71be87a3a
238 changed files with 2567 additions and 4903 deletions

View File

@ -14,12 +14,12 @@ NAME = cstrike
BIN_SUFFIX_32 = amxx_i386.so
BIN_SUFFIX_64 = amxx_amd64.so
OBJECTS = CstrikePlayer.cpp cstrike.cpp amxxmodule.cpp
OBJECTS = sdk/amxxmodule.cpp CstrikePlayer.cpp cstrike.cpp
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -I$(HLSDK)/common
-I$(MM_ROOT) -I$(HLSDK)/common -Isdk
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
@ -53,6 +53,7 @@ $(BIN_DIR)/%.o: %.cpp
all:
mkdir -p $(BIN_DIR)
mkdir -p $(BIN_DIR)/sdk
$(MAKE) cstrike
amd64:
@ -67,9 +68,11 @@ debug:
default: all
clean:
rm -rf Release/sdk/*.o
rm -rf Release/*.o
rm -rf Release/$(NAME)_$(BIN_SUFFIX_32)
rm -rf Release/$(NAME)_$(BIN_SUFFIX_64)
rm -rf Debug/sdk/*.o
rm -rf Debug/*.o
rm -rf Debug/$(NAME)_$(BIN_SUFFIX_32)
rm -rf Debug/$(NAME)_$(BIN_SUFFIX_64)

View File

@ -1,143 +0,0 @@
# Microsoft Developer Studio Project File - Name="cstrike" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=cstrike - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "cstrike.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "cstrike.mak" CFG="cstrike - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "cstrike - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "cstrike - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "cstrike - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CSTRIKE_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CSTRIKE_EXPORTS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=echo Copying dll... copy Release\cstrike.dll K:\S\cstrike\addons\amxx\modules\cstrike_amx.dll echo Copying inc... copy ..\plugins\include\cstrike.inc K:\S\cstrike\addons\amxx\scripting\include\
# End Special Build Tool
!ELSEIF "$(CFG)" == "cstrike - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CSTRIKE_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CSTRIKE_EXPORTS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"Debug/cstrike_amx.dll" /pdbtype:sept
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy Debug\cstrike_amx.dll k:\s\cstrike\addons\amxx\modules\ copy ..\plugins\include\cstrike.inc k:\s\cstrike\addons\amxx\scripting\include\
# End Special Build Tool
!ENDIF
# Begin Target
# Name "cstrike - Win32 Release"
# Name "cstrike - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\amxxmodule.cpp
# End Source File
# Begin Source File
SOURCE=.\cstrike.cpp
# End Source File
# Begin Source File
SOURCE=.\CstrikePlayer.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\amxxmodule.h
# End Source File
# Begin Source File
SOURCE=.\cstrike.h
# End Source File
# Begin Source File
SOURCE=.\CstrikePlayer.h
# End Source File
# Begin Source File
SOURCE=.\moduleconfig.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=..\plugins\include\cstrike.inc
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "cstrike"=".\cstrike.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -22,6 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\sdk"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -33,7 +34,7 @@
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@ -87,6 +88,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\sdk"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -147,76 +149,49 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="cstrike.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;CSTRIKE_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;CSTRIKE_EXPORTS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
RelativePath="..\cstrike.cpp">
</File>
<File
RelativePath="CstrikePlayer.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;CSTRIKE_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;CSTRIKE_EXPORTS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
RelativePath="..\CstrikePlayer.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="cstrike.h">
RelativePath="..\cstrike.h">
</File>
<File
RelativePath="CstrikePlayer.h">
RelativePath="..\CstrikePlayer.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<Filter
Name="AMXX module"
Name="Module SDK"
Filter="">
<File
RelativePath=".\amxxmodule.cpp">
RelativePath="..\sdk\moduleconfig.h">
</File>
<File
RelativePath=".\amxxmodule.h">
RelativePath="..\sdk\svn_version.h">
</File>
<Filter
Name="SDK Base"
Filter="">
<File
RelativePath="..\sdk\amxxmodule.cpp">
</File>
<File
RelativePath="..\sdk\amxxmodule.h">
</File>
</Filter>
</Filter>
<Filter
Name="Pawn Includes"
Filter="">
<File
RelativePath=".\moduleconfig.h">
RelativePath="..\..\..\plugins\include\cstrike.inc">
</File>
</Filter>
<File
RelativePath="..\..\plugins\include\cstrike.inc">
</File>
</Files>
<Globals>
</Globals>

View File

@ -48,6 +48,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\sdk"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -144,6 +145,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\sdk"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS"
StringPooling="true"
RuntimeLibrary="0"
@ -215,52 +217,10 @@
<File
RelativePath="..\cstrike.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;CSTRIKE_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;CSTRIKE_EXPORTS;$(NoInherit)"
BrowseInformation="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\CstrikePlayer.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;CSTRIKE_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;CSTRIKE_EXPORTS;$(NoInherit)"
BrowseInformation="1"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
@ -277,30 +237,37 @@
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
Name="Module SDK"
>
<File
RelativePath="..\sdk\moduleconfig.h"
>
</File>
<File
RelativePath="..\sdk\svn_version.h"
>
</File>
<Filter
Name="SDK Base"
>
<File
RelativePath="..\sdk\amxxmodule.cpp"
>
</File>
<File
RelativePath="..\sdk\amxxmodule.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="AMXX module"
Name="Pawn Includes"
>
<File
RelativePath="..\amxxmodule.cpp"
>
</File>
<File
RelativePath="..\amxxmodule.h"
>
</File>
<File
RelativePath="..\moduleconfig.h"
RelativePath="..\..\..\plugins\include\cstrike.inc"
>
</File>
</Filter>
<File
RelativePath="..\..\..\plugins\include\cstrike.inc"
>
</File>
</Files>
<Globals>
</Globals>