Massive reorganization attempt - part 1
Oh dear, what has DS done now?
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126
dlls/tfcx/Utils.cpp
Executable file
126
dlls/tfcx/Utils.cpp
Executable file
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/*
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* TFCX
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "tfcx.h"
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traceVault traceData[] = {
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{ "timer","ti", TFC_WPN_TIMER,ACT_NADE_NONE, 2.0 , 0 , 2 },
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{ "caltrop","ca", TFC_WPN_CALTROP, ACT_NADE_SHOT,0.0 , 0 , 2 },
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{ "tf_rpg_rocket","roc", TFC_WPN_RPG,ACT_NADE_PUT, 2.0 , 7 , 3 },
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{ "tf_gl_grenade","gl_g", TFC_WPN_GL, ACT_NADE_PUT, 2.0 , 3 , 4 },
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{ "tf_gl_pipebomb","gl_p", TFC_WPN_PL, ACT_NADE_PUT, 2.0 , 3 , 4 },
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{ "tf_weapon_gasgrenade","ga", TFC_WPN_GASGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 },
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{ "tf_weapon_empgrenade","em", TFC_WPN_EMPGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 },
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{ "tf_weapon_mirvbomblet","mirvb", TFC_WPN_MIRVGRENADE,ACT_NADE_PUT, 2.0 , 10 , 5 },
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{ "tf_weapon_nailgrenade","nai", TFC_WPN_NAILGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 3 },
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{ "tf_weapon_mirvgrenade","mirvg", TFC_WPN_MIRVGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 5 },
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{ "tf_weapon_napalmgrenade","nap", TFC_WPN_NAPALMGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 3 },
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{ "tf_weapon_normalgrenade","no", TFC_WPN_NORMALGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 2 },
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{ "tf_weapon_concussiongrenade","co", TFC_WPN_CONCUSSIONGRENADE, ACT_NADE_NONE, 0.0 , 10 , 2 },
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};
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bool ignoreBots (edict_t *pEnt, edict_t *pOther){
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if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
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return true;
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return false;
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}
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bool isModuleActive(){
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if ( !(int)CVAR_GET_FLOAT("tfcstats_pause") )
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return true;
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return false;
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}
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bool util_strncmp( const char *sz1, const char *sz2, int size){
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int i = 0;
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while( sz1[i] && i<=size){
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if ( sz1[i] != sz2[i] )
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return false;
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i++;
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}
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return true;
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}
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/*
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medikit,iSlot:-1,iId:3
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spanner,iSlot:2,iId:4
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axe,iSlot:-1,iId:5
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sniperrifle,iSlot:1,iId:6
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autorifle,iSlot:1,iId:7
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shotgun,iSlot:1,iId:8
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supershotgun,iSlot:1,iId:9
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ng,iSlot:3,iId:10
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superng,iSlot:3,iId:11
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gl,iSlot:4,iId:12
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flamethrower,iSlot:2,iId:13
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rpg,iSlot:4,iId:14
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ic,iSlot:4,iId:15
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ac,iSlot:1,iId:17
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tranq,iSlot:1,iId:20
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railgun,iSlot:3,iId:21
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pl,iSlot:4,iId:22
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knife,iSlot:-1,iId:23
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*/
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weaponsVault weaponData[] = {
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{ "", "", -1 }, // 0
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{ "timer", "infection", -1 }, // 1
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{ "sentrygun", "sentrygun", -1 }, // 2
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{ "medikit", "medikit", -1 , true},
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{ "spanner", "spanner", 2 , true },
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{ "axe", "axe", -1 , true },
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{ "sniperrifle", "sniperrifle", 1 },
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{ "autorifle", "autorifle", 1 },
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{ "shotgun", "shotgun", 1 },
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{ "supershotgun", "supershotgun", 1 },
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{ "ng", "nails", 3 },
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{ "superng", "supernails", 3 },
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{ "gl", "gl_grenade", 4 },
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{ "flamethrower", "flamethrower", 2 },
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{ "rpg", "rocket", 4 },
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{ "ic", "ic", 4 },
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{ "flames", "flames", -1 }, // 16
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{ "ac", "ac", 1 },
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{ "", "", -1 }, // 18
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{ "", "", -1 }, // 19
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{ "tranq", "tranq", 1 },
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{ "railgun", "railgun", 3 },
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{ "pl", "pipebomb", 4 },
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{ "knife", "knife", -1 , true },
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{ "caltrop", "caltrop", -1 }, // 24
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{ "concussion", "concussiongrenade", -1 },
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{ "grenade", "normalgrenade", -1 },
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{ "nailgrenade", "nailgrenade", -1 },
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{ "mirvgrenade", "mirvgrenade", -1 },
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{ "napalm", "napalmgrenade", -1 },
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{ "gas", "gasgrenade", -1 },
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{ "emp", "empgrenade", -1 },
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};
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