Merge pull request #104 from Arkshine/add-change_level
Add change_level() native.
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@ -2552,6 +2552,18 @@ static cell AMX_NATIVE_CALL change_task(AMX *amx, cell *params)
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return g_tasksMngr.changeTasks(params[1], params[3] ? 0 : amx, flNewTime);
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}
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static cell AMX_NATIVE_CALL change_level(AMX *amx, cell *params)
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{
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int length;
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const char* new_map = get_amxstring(amx, params[1], 0, length);
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// Same as calling "changelevel" command but will trigger "server_changelevel" AMXX forward as well.
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// Filling second param will call "changelevel2" command, but this is not usable in multiplayer game.
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g_pEngTable->pfnChangeLevel(new_map, NULL);
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return 1;
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}
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static cell AMX_NATIVE_CALL task_exists(AMX *amx, cell *params) /* 1 param */
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{
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return g_tasksMngr.taskExists(params[1], params[2] ? 0 : amx);
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@ -4816,6 +4828,7 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
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{"callfunc_push_str", callfunc_push_str},
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{"callfunc_push_array", callfunc_push_array},
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{"change_task", change_task},
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{"change_level", change_level},
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{"client_cmd", client_cmd},
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{"client_print", client_print},
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{"client_print_color", client_print_color},
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