More AMTL conversion - 🔥 CString and CVector
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@@ -30,9 +30,9 @@ class CPlayer
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public:
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edict_t* pEdict;
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String name;
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String ip;
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String team;
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ke::AString name;
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ke::AString ip;
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ke::AString team;
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bool initialized;
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bool ingame;
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@@ -63,7 +63,7 @@ public:
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int death_killer;
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int death_victim;
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bool death_tk;
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String death_weapon;
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ke::AString death_weapon;
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int newmenu;
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int page;
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@@ -138,7 +138,7 @@ public:
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class ForceObject
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{
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String filename;
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ke::AString filename;
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FORCE_TYPE type;
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Vector mins;
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Vector maxs;
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@@ -146,7 +146,7 @@ class ForceObject
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public:
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ForceObject(const char* n, FORCE_TYPE c, Vector& mi, Vector& ma, AMX* a) : filename(n), type(c), mins(mi), maxs(ma), amx(a) {}
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inline const char* getFilename() { return filename.c_str(); }
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inline const char* getFilename() { return filename.chars(); }
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inline AMX* getAMX() { return amx; }
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Vector& getMin() { return mins; }
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@@ -203,14 +203,14 @@ public:
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class CScript
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{
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String filename;
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ke::AString filename;
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AMX* amx;
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void* code;
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public:
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CScript(AMX* aa, void* cc, const char* ff) : filename(ff), amx(aa), code(cc) {}
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inline AMX* getAMX() { return amx; }
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inline const char* getName() { return filename.c_str(); }
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inline const char* getName() { return filename.chars(); }
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inline bool operator==(void* a) { return (amx == (AMX*)a); }
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inline void* getCode() { return code; }
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};
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@@ -223,7 +223,7 @@ class TeamIds
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{
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struct TeamEle
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{
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String name;
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ke::AString name;
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int id;
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char tid;
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static char uid;
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