Gamedata: Add TFC entites offsets
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CGibShooter"
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{
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"Offsets"
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{
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"m_iGibs" // int
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{
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"windows" "1132"
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"linux" "1148"
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"mac" "1148"
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}
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"m_iGibCapacity" // int
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{
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"windows" "1136"
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"linux" "1152"
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"mac" "1152"
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}
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"m_iGibMaterial" // int
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{
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"windows" "1140"
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"linux" "1156"
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"mac" "1156"
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}
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"m_iGibModelIndex" // int
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{
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"windows" "1144"
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"linux" "1160"
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"mac" "1160"
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}
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"m_flGibVelocity" // float
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{
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"windows" "1148"
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"linux" "1164"
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"mac" "1164"
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}
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"m_flVariance" // float
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{
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"windows" "1152"
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"linux" "1168"
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"mac" "1168"
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}
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"m_flGibLife" // float
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{
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"windows" "1156"
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"linux" "1172"
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"mac" "1172"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CGibShooter
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*/
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