Gamedata: Add TFC entites offsets
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CTFAssaultC"
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{
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"Offsets"
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{
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"m_flNextAnimTime" // float
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{
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"windows" "1252"
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"linux" "1268"
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"mac" "1268"
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}
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"m_iShell" // int
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{
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"windows" "1256"
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"linux" "1272"
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"mac" "1272"
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}
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"m_usWindUp" // short unsigned int
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{
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"windows" "1260"
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"linux" "1276"
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"mac" "1276"
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}
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"m_usWindDown" // short unsigned int
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{
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"windows" "1262"
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"linux" "1278"
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"mac" "1278"
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}
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"m_usFire" // short unsigned int
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{
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"windows" "1264"
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"linux" "1280"
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"mac" "1280"
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}
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"m_usStartSpin" // short unsigned int
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{
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"windows" "1266"
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"linux" "1282"
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"mac" "1282"
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}
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"m_usSpin" // short unsigned int
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{
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"windows" "1268"
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"linux" "1284"
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"mac" "1284"
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}
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"m_usACStart" // short unsigned int
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{
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"windows" "1270"
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"linux" "1286"
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"mac" "1286"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CTFAssaultC
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*/
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