Gamedata: Add TFC entites offsets
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CWeaponBox"
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{
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"Offsets"
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{
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"m_rgpPlayerItems" // CBasePlayerItem*[6]
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{
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"windows" "1124"
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"linux" "1140"
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"mac" "1140"
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}
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"m_flTouchableAt" // float
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{
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"windows" "1148"
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"linux" "1164"
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"mac" "1164"
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}
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"m_flCreationTime" // float
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{
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"windows" "1152"
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"linux" "1168"
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"mac" "1168"
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}
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"m_rgiszAmmo" // int[32]
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{
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"windows" "1156"
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"linux" "1172"
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"mac" "1172"
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}
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"m_rgAmmo" // int[32]
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{
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"windows" "1284"
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"linux" "1300"
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"mac" "1300"
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}
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"m_cAmmoTypes" // int
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{
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"windows" "1412"
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"linux" "1428"
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"mac" "1428"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CWeaponBox
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*/
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