Gamedata: Add TFC entites offsets

This commit is contained in:
Arkshine 2015-08-07 20:18:45 +02:00
parent ad63658f9e
commit c80d6e5284
126 changed files with 11976 additions and 0 deletions

View File

@ -0,0 +1,42 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CActAnimating"
{
"Offsets"
{
"m_Activity" // Activity
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CActAnimating
*/

View File

@ -0,0 +1,45 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAirtank"
{
"Offsets"
{
"m_state" // int
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CAirtank
*/

View File

@ -0,0 +1,61 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAmbientGeneric"
{
"Offsets"
{
"m_flAttenuation" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_dpv" // dynpitchvol_t
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_fActive" // BOOL
{
"windows" "1228"
"linux" "1244"
"mac" "1244"
}
"m_fLooping" // BOOL
{
"windows" "1232"
"linux" "1248"
"mac" "1248"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CAmbientGeneric
*/

View File

@ -0,0 +1,54 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAreaDef"
{
"Offsets"
{
"m_ClassData" // DBAreaClassData[12]
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_AreaName" // char[32]
{
"windows" "1268"
"linux" "1284"
"mac" "1284"
}
"m_pNext" // CAreaDef*
{
"windows" "1300"
"linux" "1316"
"mac" "1316"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CAreaDef
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAutoTrigger"
{
"Offsets"
{
"m_globalstate" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"triggerType" // USE_TYPE
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CAutoTrigger
*/

View File

@ -0,0 +1,69 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseAnimating"
{
"Offsets"
{
"m_flFrameRate" // float
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_flGroundSpeed" // float
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_flLastEventCheck" // float
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_fSequenceFinished" // BOOL
{
"windows" "1144"
"linux" "1160"
"mac" "1160"
}
"m_fSequenceLoops" // BOOL
{
"windows" "1148"
"linux" "1164"
"mac" "1164"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
*/

View File

@ -0,0 +1,99 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseButton"
{
"Offsets"
{
"m_fStayPushed" // BOOL
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_fRotating" // BOOL
{
"windows" "1284"
"linux" "1304"
"mac" "1304"
}
"m_strChangeTarget" // string_t
{
"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_ls" // locksound_t
{
"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_bLockedSound" // BYTE
{
"windows" "1328"
"linux" "1348"
"mac" "1348"
}
"m_bLockedSentence" // BYTE
{
"windows" "1329"
"linux" "1349"
"mac" "1349"
}
"m_bUnlockedSound" // BYTE
{
"windows" "1330"
"linux" "1350"
"mac" "1350"
}
"m_bUnlockedSentence" // BYTE
{
"windows" "1331"
"linux" "1351"
"mac" "1351"
}
"m_sounds" // int
{
"windows" "1332"
"linux" "1352"
"mac" "1352"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseButton
*/

View File

@ -0,0 +1,47 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDelay"
{
"Offsets"
{
"m_flDelay" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_iszKillTarget" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
*/

View File

@ -0,0 +1,141 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDoor"
{
"Offsets"
{
"m_bHealthValue" // BYTE
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_bMoveSnd" // BYTE
{
"windows" "1281"
"linux" "1301"
"mac" "1301"
}
"m_bStopSnd" // BYTE
{
"windows" "1282"
"linux" "1302"
"mac" "1302"
}
"m_ls" // locksound_t
{
"windows" "1284"
"linux" "1304"
"mac" "1304"
}
"m_bLockedSound" // BYTE
{
"windows" "1320"
"linux" "1340"
"mac" "1340"
}
"m_bLockedSentence" // BYTE
{
"windows" "1321"
"linux" "1341"
"mac" "1341"
}
"m_bUnlockedSound" // BYTE
{
"windows" "1322"
"linux" "1342"
"mac" "1342"
}
"m_bUnlockedSentence" // BYTE
{
"windows" "1323"
"linux" "1343"
"mac" "1343"
}
"m_fNextSoundPlay" // float
{
"windows" "1324"
"linux" "1344"
"mac" "1344"
}
"m_bIsReopening" // bool
{
"windows" "1328"
"linux" "1348"
"mac" "1348"
}
"m_bStoppedOpenSound" // bool
{
"windows" "1329"
"linux" "1349"
"mac" "1349"
}
"m_usDoorGoUp" // short unsigned int
{
"windows" "1330"
"linux" "1350"
"mac" "1350"
}
"m_usDoorGoDown" // short unsigned int
{
"windows" "1332"
"linux" "1352"
"mac" "1352"
}
"m_usDoorHitTop" // short unsigned int
{
"windows" "1334"
"linux" "1354"
"mac" "1354"
}
"m_usDoorHitBottom" // short unsigned int
{
"windows" "1336"
"linux" "1356"
"mac" "1356"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseDoor
*/

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,358 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseMonster"
{
"Offsets"
{
"m_afConditions" // int
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_hEnemy" // EHANDLE
{
"windows" "1284"
"linux" "1304"
"mac" "1304"
}
"m_hTargetEnt" // EHANDLE
{
"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_hOldEnemy" // EHANDLE[4]
{
"windows" "1300"
"linux" "1320"
"mac" "1320"
}
"m_vecOldEnemy" // Vector[4]
{
"windows" "1332"
"linux" "1352"
"mac" "1352"
}
"m_flFieldOfView" // float
{
"windows" "1380"
"linux" "1400"
"mac" "1400"
}
"m_flWaitFinished" // float
{
"windows" "1384"
"linux" "1404"
"mac" "1404"
}
"m_flMoveWaitFinished" // float
{
"windows" "1388"
"linux" "1408"
"mac" "1408"
}
"m_Activity" // Activity
{
"windows" "1392"
"linux" "1412"
"mac" "1412"
}
"m_IdealActivity" // Activity
{
"windows" "1396"
"linux" "1416"
"mac" "1416"
}
"m_LastHitGroup" // int
{
"windows" "1400"
"linux" "1420"
"mac" "1420"
}
"m_MonsterState" // MONSTERSTATE
{
"windows" "1404"
"linux" "1424"
"mac" "1424"
}
"m_IdealMonsterState" // MONSTERSTATE
{
"windows" "1408"
"linux" "1428"
"mac" "1428"
}
"m_iTaskStatus" // int
{
"windows" "1412"
"linux" "1432"
"mac" "1432"
}
"m_pSchedule" // Schedule_t*
{
"windows" "1416"
"linux" "1436"
"mac" "1436"
}
"m_iScheduleIndex" // int
{
"windows" "1420"
"linux" "1440"
"mac" "1440"
}
"m_Route" // struct WayPoint_t[8]
{
"windows" "1424"
"linux" "1444"
"mac" "1444"
}
"m_movementGoal" // int
{
"windows" "1552"
"linux" "1572"
"mac" "1572"
}
"m_iRouteIndex" // int
{
"windows" "1556"
"linux" "1576"
"mac" "1576"
}
"m_moveWaitTime" // float
{
"windows" "1560"
"linux" "1580"
"mac" "1580"
}
"m_vecMoveGoal" // Vector
{
"windows" "1564"
"linux" "1584"
"mac" "1584"
}
"m_movementActivity" // Activity
{
"windows" "1576"
"linux" "1596"
"mac" "1596"
}
"m_iAudibleList" // int
{
"windows" "1580"
"linux" "1600"
"mac" "1600"
}
"m_afSoundTypes" // int
{
"windows" "1584"
"linux" "1604"
"mac" "1604"
}
"m_vecLastPosition" // Vector
{
"windows" "1588"
"linux" "1608"
"mac" "1608"
}
"m_iHintNode" // int
{
"windows" "1600"
"linux" "1620"
"mac" "1620"
}
"m_afMemory" // int
{
"windows" "1604"
"linux" "1624"
"mac" "1624"
}
"m_iMaxHealth" // int
{
"windows" "1608"
"linux" "1628"
"mac" "1628"
}
"m_vecEnemyLKP" // Vector
{
"windows" "1612"
"linux" "1632"
"mac" "1632"
}
"m_cAmmoLoaded" // int
{
"windows" "1624"
"linux" "1644"
"mac" "1644"
}
"m_afCapability" // int
{
"windows" "1628"
"linux" "1648"
"mac" "1648"
}
"m_flNextAttack" // float
{
"windows" "1632"
"linux" "1652"
"mac" "1652"
}
"m_bitsDamageType" // int
{
"windows" "1636"
"linux" "1656"
"mac" "1656"
}
"m_rgbTimeBasedDamage" // unsigned char[8]
{
"windows" "1640"
"linux" "1660"
"mac" "1660"
}
"m_lastDamageAmount" // int
{
"windows" "1648"
"linux" "1668"
"mac" "1668"
}
"m_bloodColor" // int
{
"windows" "1652"
"linux" "1672"
"mac" "1672"
}
"m_failSchedule" // int
{
"windows" "1656"
"linux" "1676"
"mac" "1676"
}
"m_flHungryTime" // float
{
"windows" "1660"
"linux" "1680"
"mac" "1680"
}
"m_flDistTooFar" // float
{
"windows" "1664"
"linux" "1684"
"mac" "1684"
}
"m_flDistLook" // float
{
"windows" "1668"
"linux" "1688"
"mac" "1688"
}
"m_iTriggerCondition" // int
{
"windows" "1672"
"linux" "1692"
"mac" "1692"
}
"m_iszTriggerTarget" // string_t
{
"windows" "1676"
"linux" "1696"
"mac" "1696"
}
"m_HackedGunPos" // Vector
{
"windows" "1680"
"linux" "1700"
"mac" "1700"
}
"m_scriptState" // SCRIPTSTATE
{
"windows" "1692"
"linux" "1712"
"mac" "1712"
}
"m_pCine" // CCineMonster*
{
"windows" "1696"
"linux" "1716"
"mac" "1716"
}
"m_scheduleList" // Schedule_t*
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
*/

View File

@ -0,0 +1,57 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlatTrain"
{
"Offsets"
{
"m_bMoveSnd" // BYTE
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_bStopSnd" // BYTE
{
"windows" "1281"
"linux" "1301"
"mac" "1301"
}
"m_volume" // float
{
"windows" "1284"
"linux" "1304"
"mac" "1304"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
*/

View File

@ -0,0 +1,968 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayer"
{
"Offsets"
{
"m_hObserverTarget" // EHANDLE
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_flNextObserverInput" // float
{
"windows" "1708"
"linux" "1728"
"mac" "1728"
}
"m_iObserverWeapon" // int
{
"windows" "1712"
"linux" "1732"
"mac" "1732"
}
"m_iObserverLastMode" // int
{
"windows" "1716"
"linux" "1736"
"mac" "1736"
}
"random_seed" // int
{
"windows" "1720"
"linux" "1740"
"mac" "1740"
}
"m_iPlayerSound" // int
{
"windows" "1724"
"linux" "1744"
"mac" "1744"
}
"m_iTargetVolume" // int
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
"m_iWeaponVolume" // int
{
"windows" "1732"
"linux" "1752"
"mac" "1752"
}
"m_iExtraSoundTypes" // int
{
"windows" "1736"
"linux" "1756"
"mac" "1756"
}
"m_iWeaponFlash" // int
{
"windows" "1740"
"linux" "1760"
"mac" "1760"
}
"m_flStopExtraSoundTime" // float
{
"windows" "1744"
"linux" "1764"
"mac" "1764"
}
"m_flFlashLightTime" // float
{
"windows" "1748"
"linux" "1768"
"mac" "1768"
}
"m_iFlashBattery" // int
{
"windows" "1752"
"linux" "1772"
"mac" "1772"
}
"m_afButtonLast" // int
{
"windows" "1756"
"linux" "1776"
"mac" "1776"
}
"m_afButtonPressed" // int
{
"windows" "1760"
"linux" "1780"
"mac" "1780"
}
"m_afButtonReleased" // int
{
"windows" "1764"
"linux" "1784"
"mac" "1784"
}
"m_pentSndLast" // edict_t*
{
"windows" "1768"
"linux" "1788"
"mac" "1788"
}
"m_flSndRoomtype" // float
{
"windows" "1772"
"linux" "1792"
"mac" "1792"
}
"m_flSndRange" // float
{
"windows" "1776"
"linux" "1796"
"mac" "1796"
}
"m_flFallVelocity" // float
{
"windows" "1780"
"linux" "1800"
"mac" "1800"
}
"m_rgItems" // int[5]
{
"windows" "1784"
"linux" "1804"
"mac" "1804"
}
"m_fKnownItem" // int
{
"windows" "1804"
"linux" "1824"
"mac" "1824"
}
"m_fNewAmmo" // int
{
"windows" "1808"
"linux" "1828"
"mac" "1828"
}
"m_afPhysicsFlags" // unsigned int
{
"windows" "1812"
"linux" "1832"
"mac" "1832"
}
"m_fNextSuicideTime" // float
{
"windows" "1816"
"linux" "1836"
"mac" "1836"
}
"m_fDontPackItemsUntil" // float
{
"windows" "1820"
"linux" "1840"
"mac" "1840"
}
"m_fNextTeamOrClassChange" // float
{
"windows" "1824"
"linux" "1844"
"mac" "1844"
}
"m_flTimeStepSound" // float
{
"windows" "1828"
"linux" "1848"
"mac" "1848"
}
"m_flTimeWeaponIdle" // float
{
"windows" "1832"
"linux" "1852"
"mac" "1852"
}
"m_flSwimTime" // float
{
"windows" "1836"
"linux" "1856"
"mac" "1856"
}
"m_flDuckTime" // float
{
"windows" "1840"
"linux" "1860"
"mac" "1860"
}
"m_flWallJumpTime" // float
{
"windows" "1844"
"linux" "1864"
"mac" "1864"
}
"m_flSuitUpdate" // float
{
"windows" "1848"
"linux" "1868"
"mac" "1868"
}
"m_rgSuitPlayList" // int[4]
{
"windows" "1852"
"linux" "1872"
"mac" "1872"
}
"m_iSuitPlayNext" // int
{
"windows" "1868"
"linux" "1888"
"mac" "1888"
}
"m_rgiSuitNoRepeat" // int[32]
{
"windows" "1872"
"linux" "1892"
"mac" "1892"
}
"m_rgflSuitNoRepeatTime" // float[32]
{
"windows" "2000"
"linux" "2020"
"mac" "2020"
}
"m_lastDamageAmount" // int
{
"windows" "2128"
"linux" "2148"
"mac" "2148"
}
"m_tbdPrev" // float
{
"windows" "2132"
"linux" "2152"
"mac" "2152"
}
"m_flgeigerRange" // float
{
"windows" "2136"
"linux" "2156"
"mac" "2156"
}
"m_flgeigerDelay" // float
{
"windows" "2140"
"linux" "2160"
"mac" "2160"
}
"m_igeigerRangePrev" // int
{
"windows" "2144"
"linux" "2164"
"mac" "2164"
}
"m_iStepLeft" // int
{
"windows" "2148"
"linux" "2168"
"mac" "2168"
}
"m_szTextureName" // char[13]
{
"windows" "2152"
"linux" "2172"
"mac" "2172"
}
"m_chTextureType" // char
{
"windows" "2165"
"linux" "2185"
"mac" "2185"
}
"m_idrowndmg" // int
{
"windows" "2168"
"linux" "2188"
"mac" "2188"
}
"m_idrownrestored" // int
{
"windows" "2172"
"linux" "2192"
"mac" "2192"
}
"m_bitsHUDDamage" // int
{
"windows" "2176"
"linux" "2196"
"mac" "2196"
}
"m_fInitHUD" // BOOL
{
"windows" "2180"
"linux" "2200"
"mac" "2200"
}
"m_fGameHUDInitialized" // BOOL
{
"windows" "2184"
"linux" "2204"
"mac" "2204"
}
"m_iTrain" // int
{
"windows" "2188"
"linux" "2208"
"mac" "2208"
}
"m_fWeapon" // BOOL
{
"windows" "2192"
"linux" "2212"
"mac" "2212"
}
"m_pTank" // EHANDLE
{
"windows" "2196"
"linux" "2216"
"mac" "2216"
}
"m_fDeadTime" // float
{
"windows" "2204"
"linux" "2224"
"mac" "2224"
}
"m_fNoPlayerSound" // BOOL
{
"windows" "2208"
"linux" "2228"
"mac" "2228"
}
"m_fLongJump" // BOOL
{
"windows" "2212"
"linux" "2232"
"mac" "2232"
}
"m_iGLClip" // int
{
"windows" "2216"
"linux" "2236"
"mac" "2236"
}
"m_tSneaking" // float
{
"windows" "2220"
"linux" "2240"
"mac" "2240"
}
"m_iUpdateTime" // int
{
"windows" "2224"
"linux" "2244"
"mac" "2244"
}
"m_iClientHealth" // int
{
"windows" "2228"
"linux" "2248"
"mac" "2248"
}
"m_iClientBattery" // int
{
"windows" "2232"
"linux" "2252"
"mac" "2252"
}
"m_iHideHUD" // int
{
"windows" "2236"
"linux" "2256"
"mac" "2256"
}
"m_iClientHideHUD" // int
{
"windows" "2240"
"linux" "2260"
"mac" "2260"
}
"m_iFOV" // int
{
"windows" "2244"
"linux" "2264"
"mac" "2264"
}
"m_iClientFOV" // int
{
"windows" "2248"
"linux" "2268"
"mac" "2268"
}
"m_rgpPlayerItems" // CBasePlayerItem*[6]
{
"windows" "2252"
"linux" "2272"
"mac" "2272"
}
"m_pActiveItem" // CBasePlayerItem*
{
"windows" "2276"
"linux" "2296"
"mac" "2296"
}
"m_pClientActiveItem" // CBasePlayerItem*
{
"windows" "2280"
"linux" "2300"
"mac" "2300"
}
"m_pLastItem" // CBasePlayerItem*
{
"windows" "2284"
"linux" "2304"
"mac" "2304"
}
"m_pszLastItem" // const char*
{
"windows" "2288"
"linux" "2308"
"mac" "2308"
}
"m_rgAmmo" // int[32]
{
"windows" "2292"
"linux" "2312"
"mac" "2312"
}
"m_rgAmmoLast" // int[32]
{
"windows" "2420"
"linux" "2440"
"mac" "2440"
}
"m_vecAutoAim" // Vector
{
"windows" "2548"
"linux" "2568"
"mac" "2568"
}
"m_fOnTarget" // BOOL
{
"windows" "2560"
"linux" "2580"
"mac" "2580"
}
"m_iDeaths" // int
{
"windows" "2564"
"linux" "2584"
"mac" "2584"
}
"m_iClientDeaths" // int
{
"windows" "2568"
"linux" "2588"
"mac" "2588"
}
"m_iClientFrags" // int
{
"windows" "2572"
"linux" "2592"
"mac" "2592"
}
"m_iClientPlayerClass" // int
{
"windows" "2576"
"linux" "2596"
"mac" "2596"
}
"m_iClientTeam" // int
{
"windows" "2580"
"linux" "2600"
"mac" "2600"
}
"m_iClientItems" // int
{
"windows" "2584"
"linux" "2604"
"mac" "2604"
}
"m_iRespawnFrames" // float
{
"windows" "2588"
"linux" "2608"
"mac" "2608"
}
"m_iTimeCheckAllowed" // int
{
"windows" "2592"
"linux" "2612"
"mac" "2612"
}
"m_lastx" // int
{
"windows" "2596"
"linux" "2616"
"mac" "2616"
}
"m_lasty" // int
{
"windows" "2600"
"linux" "2620"
"mac" "2620"
}
"m_iConcussion" // int
{
"windows" "2604"
"linux" "2624"
"mac" "2624"
}
"m_iClientConcussion" // int
{
"windows" "2608"
"linux" "2628"
"mac" "2628"
}
"m_iConcStartVal" // int
{
"windows" "2612"
"linux" "2632"
"mac" "2632"
}
"m_flConcStartTime" // float
{
"windows" "2616"
"linux" "2636"
"mac" "2636"
}
"m_flConcDuration" // float
{
"windows" "2620"
"linux" "2640"
"mac" "2640"
}
"m_iBeingTeleported" // int
{
"windows" "2624"
"linux" "2644"
"mac" "2644"
}
"m_nCustomSprayFrames" // int
{
"windows" "2628"
"linux" "2648"
"mac" "2648"
}
"m_flNextDecalTime" // float
{
"windows" "2632"
"linux" "2652"
"mac" "2652"
}
"m_bDisplayedMOTD" // BOOL
{
"windows" "2636"
"linux" "2656"
"mac" "2656"
}
"m_bSentBuildingEvents" // BOOL
{
"windows" "2640"
"linux" "2660"
"mac" "2660"
}
"m_MenuStringBuffer" // char[512]
{
"windows" "2644"
"linux" "2664"
"mac" "2664"
}
"m_MenuSelectionBuffer" // int
{
"windows" "3156"
"linux" "3176"
"mac" "3176"
}
"m_MenuUpdateTime" // float
{
"windows" "3160"
"linux" "3180"
"mac" "3180"
}
"m_SbarString0" // char[128]
{
"windows" "3164"
"linux" "3184"
"mac" "3184"
}
"m_SbarString1" // char[128]
{
"windows" "3292"
"linux" "3312"
"mac" "3312"
}
"m_SbarString2" // char[128]
{
"windows" "3420"
"linux" "3440"
"mac" "3440"
}
"m_szAnimExtention" // char[32]
{
"windows" "3548"
"linux" "3568"
"mac" "3568"
}
"m_iCurrentAnimationState" // int
{
"windows" "3580"
"linux" "3600"
"mac" "3600"
}
"m_iCurrentAnimationSequence" // int
{
"windows" "3584"
"linux" "3604"
"mac" "3604"
}
"m_szSavedAnimExtention" // char[32]
{
"windows" "3588"
"linux" "3608"
"mac" "3608"
}
"m_pszSavedWeaponModel" // char*
{
"windows" "3620"
"linux" "3640"
"mac" "3640"
}
"m_iTeamToDisguiseAs" // int
{
"windows" "3624"
"linux" "3644"
"mac" "3644"
}
"m_DB_LastTimingTestTime" // float
{
"windows" "3628"
"linux" "3648"
"mac" "3648"
}
"m_nFirstSpawn" // int
{
"windows" "3632"
"linux" "3652"
"mac" "3652"
}
"delayed_spawn_message" // string_t
{
"windows" "3636"
"linux" "3656"
"mac" "3656"
}
"forced_spawn" // int
{
"windows" "3640"
"linux" "3660"
"mac" "3660"
}
"no_sentry_message" // int
{
"windows" "3644"
"linux" "3664"
"mac" "3664"
}
"no_dispenser_message" // int
{
"windows" "3648"
"linux" "3668"
"mac" "3668"
}
"m_iPipebombCount" // int
{
"windows" "3652"
"linux" "3672"
"mac" "3672"
}
"m_iAmmoboxCount" // int
{
"windows" "3656"
"linux" "3676"
"mac" "3676"
}
"m_iMaxArmor" // int
{
"windows" "3660"
"linux" "3680"
"mac" "3680"
}
"no_entry_teleporter_message" // int
{
"windows" "3664"
"linux" "3684"
"mac" "3684"
}
"no_exit_teleporter_message" // int
{
"windows" "3668"
"linux" "3688"
"mac" "3688"
}
"m_iFadeDirection" // int
{
"windows" "3672"
"linux" "3692"
"mac" "3692"
}
"m_flFadeAmount" // float
{
"windows" "3676"
"linux" "3696"
"mac" "3696"
}
"m_flGagTime" // float
{
"windows" "3680"
"linux" "3700"
"mac" "3700"
}
"m_flLastTalkTime" // float
{
"windows" "3684"
"linux" "3704"
"mac" "3704"
}
"m_cSpamPoints" // int
{
"windows" "3688"
"linux" "3708"
"mac" "3708"
}
"m_flNextSBarUpdateTime" // float
{
"windows" "3692"
"linux" "3712"
"mac" "3712"
}
"m_izSBarState" // int[7]
{
"windows" "3696"
"linux" "3716"
"mac" "3716"
}
"m_flStatusBarDisappearDelay" // float
{
"windows" "3724"
"linux" "3744"
"mac" "3744"
}
"m_hLastIDTarget" // EHANDLE
{
"windows" "3728"
"linux" "3748"
"mac" "3748"
}
"m_bUpdatedCommandMenu" // BOOL
{
"windows" "3736"
"linux" "3756"
"mac" "3756"
}
"m_iClientIsFeigning" // int
{
"windows" "3740"
"linux" "3760"
"mac" "3760"
}
"m_iClientIsDetpacking" // int
{
"windows" "3744"
"linux" "3764"
"mac" "3764"
}
"m_iClientDetpackAmmo" // int
{
"windows" "3748"
"linux" "3768"
"mac" "3768"
}
"m_iClientBuildState" // int
{
"windows" "3752"
"linux" "3772"
"mac" "3772"
}
"m_iClientRandomPC" // int
{
"windows" "3756"
"linux" "3776"
"mac" "3776"
}
"m_flTeleporterEffectEndTime" // float
{
"windows" "3760"
"linux" "3780"
"mac" "3780"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBasePlayer
*/

View File

@ -0,0 +1,70 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerItem"
{
"Offsets"
{
"ItemInfoArray" // ItemInfo[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"AmmoInfoArray" // AmmoInfo[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_pPlayer" // CBasePlayer*
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
"m_pNext" // CBasePlayerItem*
{
"windows" "1156"
"linux" "1172"
"mac" "1172"
}
"m_iId" // int
{
"windows" "1160"
"linux" "1176"
"mac" "1176"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
*/

View File

@ -0,0 +1,190 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerWeapon"
{
"Offsets"
{
"m_iPlayEmptySound" // int
{
"windows" "1164"
"linux" "1180"
"mac" "1180"
}
"m_fFireOnEmpty" // int
{
"windows" "1168"
"linux" "1184"
"mac" "1184"
}
"m_flNextPrimaryAttack" // float
{
"windows" "1172"
"linux" "1188"
"mac" "1188"
}
"m_flNextSecondaryAttack" // float
{
"windows" "1176"
"linux" "1192"
"mac" "1192"
}
"m_flTimeWeaponIdle" // float
{
"windows" "1180"
"linux" "1196"
"mac" "1196"
}
"m_flNextReload" // float
{
"windows" "1184"
"linux" "1200"
"mac" "1200"
}
"m_flPumpTime" // float
{
"windows" "1188"
"linux" "1204"
"mac" "1204"
}
"m_fReloadTime" // float
{
"windows" "1192"
"linux" "1208"
"mac" "1208"
}
"m_fAimedDamage" // float
{
"windows" "1196"
"linux" "1212"
"mac" "1212"
}
"m_fNextAimBonus" // float
{
"windows" "1200"
"linux" "1216"
"mac" "1216"
}
"m_fInZoom" // int
{
"windows" "1204"
"linux" "1220"
"mac" "1220"
}
"m_iWeaponState" // int
{
"windows" "1208"
"linux" "1224"
"mac" "1224"
}
"m_fInReload" // int
{
"windows" "1212"
"linux" "1228"
"mac" "1228"
}
"m_fInSpecialReload" // int
{
"windows" "1216"
"linux" "1232"
"mac" "1232"
}
"m_iPrimaryAmmoType" // int
{
"windows" "1220"
"linux" "1236"
"mac" "1236"
}
"m_iSecondaryAmmoType" // int
{
"windows" "1224"
"linux" "1240"
"mac" "1240"
}
"m_iClip" // int
{
"windows" "1228"
"linux" "1244"
"mac" "1244"
}
"m_iClientClip" // int
{
"windows" "1232"
"linux" "1248"
"mac" "1248"
}
"m_iClientWeaponState" // int
{
"windows" "1236"
"linux" "1252"
"mac" "1252"
}
"m_iDefaultAmmo" // int
{
"windows" "1240"
"linux" "1256"
"mac" "1256"
}
"m_flPrevPrimaryAttack" // float
{
"windows" "1244"
"linux" "1260"
"mac" "1260"
}
"m_flLastFireTime" // float
{
"windows" "1248"
"linux" "1264"
"mac" "1264"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
*/

View File

@ -0,0 +1,168 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseToggle"
{
"Offsets"
{
"m_toggle_state" // TOGGLE_STATE
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
"m_flActivateFinished" // float
{
"windows" "1156"
"linux" "1172"
"mac" "1172"
}
"m_flMoveDistance" // float
{
"windows" "1160"
"linux" "1176"
"mac" "1176"
}
"m_flWait" // float
{
"windows" "1164"
"linux" "1180"
"mac" "1180"
}
"m_flLip" // float
{
"windows" "1168"
"linux" "1184"
"mac" "1184"
}
"m_flTWidth" // float
{
"windows" "1172"
"linux" "1188"
"mac" "1188"
}
"m_flTLength" // float
{
"windows" "1176"
"linux" "1192"
"mac" "1192"
}
"m_vecPosition1" // Vector
{
"windows" "1180"
"linux" "1196"
"mac" "1196"
}
"m_vecPosition2" // Vector
{
"windows" "1192"
"linux" "1208"
"mac" "1208"
}
"m_vecAngle1" // Vector
{
"windows" "1204"
"linux" "1220"
"mac" "1220"
}
"m_vecAngle2" // Vector
{
"windows" "1216"
"linux" "1232"
"mac" "1232"
}
"m_cTriggersLeft" // int
{
"windows" "1228"
"linux" "1244"
"mac" "1244"
}
"m_flHeight" // float
{
"windows" "1232"
"linux" "1248"
"mac" "1248"
}
"m_hActivator" // EHANDLE
{
"windows" "1236"
"linux" "1252"
"mac" "1252"
}
"m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
{
"windows" "1244"
"linux" "1260"
"mac" "1260"
}
"m_vecFinalDest" // Vector
{
"windows" "1248"
"linux" "1268"
"mac" "1268"
}
"m_vecFinalAngle" // Vector
{
"windows" "1260"
"linux" "1280"
"mac" "1280"
}
"m_bitsDamageInflict" // int
{
"windows" "1272"
"linux" "1292"
"mac" "1292"
}
"m_sMaster" // string_t
{
"windows" "1276"
"linux" "1296"
"mac" "1296"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
*/

View File

@ -0,0 +1,191 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseTurret"
{
"Offsets"
{
"m_flMaxSpin" // float
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_iSpin" // int
{
"windows" "1704"
"linux" "1724"
"mac" "1724"
}
"m_pEyeGlow" // CSprite*
{
"windows" "1708"
"linux" "1728"
"mac" "1728"
}
"m_eyeBrightness" // int
{
"windows" "1712"
"linux" "1732"
"mac" "1732"
}
"m_iDeployHeight" // int
{
"windows" "1716"
"linux" "1736"
"mac" "1736"
}
"m_iRetractHeight" // int
{
"windows" "1720"
"linux" "1740"
"mac" "1740"
}
"m_iMinPitch" // int
{
"windows" "1724"
"linux" "1744"
"mac" "1744"
}
"m_iBaseTurnRate" // int
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
"m_fTurnRate" // float
{
"windows" "1732"
"linux" "1752"
"mac" "1752"
}
"m_iOrientation" // int
{
"windows" "1736"
"linux" "1756"
"mac" "1756"
}
"m_iOn" // int
{
"windows" "1740"
"linux" "1760"
"mac" "1760"
}
"m_fBeserk" // int
{
"windows" "1744"
"linux" "1764"
"mac" "1764"
}
"m_iAutoStart" // int
{
"windows" "1748"
"linux" "1768"
"mac" "1768"
}
"m_vecLastSight" // Vector
{
"windows" "1752"
"linux" "1772"
"mac" "1772"
}
"m_flLastSight" // float
{
"windows" "1764"
"linux" "1784"
"mac" "1784"
}
"m_flMaxWait" // float
{
"windows" "1768"
"linux" "1788"
"mac" "1788"
}
"m_iSearchSpeed" // int
{
"windows" "1772"
"linux" "1792"
"mac" "1792"
}
"m_flStartYaw" // float
{
"windows" "1776"
"linux" "1796"
"mac" "1796"
}
"m_vecCurAngles" // Vector
{
"windows" "1780"
"linux" "1800"
"mac" "1800"
}
"m_vecGoalAngles" // Vector
{
"windows" "1792"
"linux" "1812"
"mac" "1812"
}
"m_flPingTime" // float
{
"windows" "1804"
"linux" "1824"
"mac" "1824"
}
"m_flSpinUpTime" // float
{
"windows" "1808"
"linux" "1828"
"mac" "1828"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBaseTurret
*/

View File

@ -0,0 +1,118 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBreakable"
{
"Offsets"
{
"pSoundsWood" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsFlesh" // const char*[6]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsGlass" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsMetal" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsConcrete" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSpawnObjects" // const char*[22]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_Material" // Materials
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_Explosion" // Explosions
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_idShard" // int
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_angle" // float
{
"windows" "1144"
"linux" "1160"
"mac" "1160"
}
"m_iszGibModel" // int
{
"windows" "1148"
"linux" "1164"
"mac" "1164"
}
"m_iszSpawnObject" // int
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
*/

View File

@ -0,0 +1,61 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBubbling"
{
"Offsets"
{
"m_density" // int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_frequency" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_bubbleModel" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_state" // int
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBubbling
*/

View File

@ -0,0 +1,65 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CChangeLevel"
{
"Offsets"
{
"m_szMapName" // char[32]
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_szLandmarkName" // char[32]
{
"windows" "1312"
"linux" "1332"
"mac" "1332"
}
"m_changeTarget" // int
{
"windows" "1344"
"linux" "1364"
"mac" "1364"
}
"m_changeTargetDelay" // float
{
"windows" "1348"
"linux" "1368"
"mac" "1368"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseTrigger
* CChangeLevel
*/

View File

@ -0,0 +1,128 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCineMonster"
{
"Offsets"
{
"m_iszIdle" // int
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_iszPlay" // int
{
"windows" "1704"
"linux" "1724"
"mac" "1724"
}
"m_iszEntity" // int
{
"windows" "1708"
"linux" "1728"
"mac" "1728"
}
"m_fMoveTo" // int
{
"windows" "1712"
"linux" "1732"
"mac" "1732"
}
"m_iFinishSchedule" // int
{
"windows" "1716"
"linux" "1736"
"mac" "1736"
}
"m_flRadius" // float
{
"windows" "1720"
"linux" "1740"
"mac" "1740"
}
"m_flRepeat" // float
{
"windows" "1724"
"linux" "1744"
"mac" "1744"
}
"m_iDelay" // int
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
"m_startTime" // float
{
"windows" "1732"
"linux" "1752"
"mac" "1752"
}
"m_saved_movetype" // int
{
"windows" "1736"
"linux" "1756"
"mac" "1756"
}
"m_saved_solid" // int
{
"windows" "1740"
"linux" "1760"
"mac" "1760"
}
"m_saved_effects" // int
{
"windows" "1744"
"linux" "1764"
"mac" "1764"
}
"m_interruptable" // BOOL
{
"windows" "1748"
"linux" "1768"
"mac" "1768"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CCineMonster
*/

View File

@ -0,0 +1,51 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCrowbar"
{
"Offsets"
{
"m_iSwing" // int
{
"windows" "1252"
"linux" "1268"
"mac" "1268"
}
"m_trHit" // TraceResult
{
"windows" "1256"
"linux" "1272"
"mac" "1272"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CCrowbar
*/

View File

@ -0,0 +1,44 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCycler"
{
"Offsets"
{
"m_animate" // int
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CCycler
*/

View File

@ -0,0 +1,54 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCyclerSprite"
{
"Offsets"
{
"m_animate" // int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_lastTime" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_maxFrame" // float
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CCyclerSprite
*/

View File

@ -0,0 +1,51 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDeadHEV"
{
"Offsets"
{
"m_iPose" // int
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_szPoses" // char*[4]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CDeadHEV
*/

View File

@ -0,0 +1,59 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDetpack"
{
"Offsets"
{
"bTicked" // BOOL
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
"bAlternateLight" // BOOL
{
"windows" "1732"
"linux" "1752"
"mac" "1752"
}
"m_pBlinkSprite" // CSprite*
{
"windows" "1736"
"linux" "1756"
"mac" "1756"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CDetpack
*/

View File

@ -0,0 +1,54 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDispenserRefillThinker"
{
"Offsets"
{
"m_hDispenser" // EHANDLE
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_hPlayer" // EHANDLE
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_InitialUsePoint" // Vector
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CDispenserRefillThinker
*/

View File

@ -0,0 +1,51 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvExplosion"
{
"Offsets"
{
"m_iMagnitude" // int
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_spriteScale" // int
{
"windows" "1704"
"linux" "1724"
"mac" "1724"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CEnvExplosion
*/

View File

@ -0,0 +1,41 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvFunnel"
{
"Offsets"
{
"m_iSprite" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CEnvFunnel
*/

View File

@ -0,0 +1,55 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvGlobal"
{
"Offsets"
{
"m_globalstate" // string_t
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_triggermode" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_initialstate" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvGlobal
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvSound"
{
"Offsets"
{
"m_flRadius" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_flRoomtype" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvSound
*/

View File

@ -0,0 +1,40 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvSpark"
{
"Offsets"
{
"m_flDelay" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CEnvSpark
*/

View File

@ -0,0 +1,40 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFrictionModifier"
{
"Offsets"
{
"m_frictionFraction" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFrictionModifier
*/

View File

@ -0,0 +1,78 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncMortarField"
{
"Offsets"
{
"m_iszXController" // int
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_iszYController" // int
{
"windows" "1284"
"linux" "1304"
"mac" "1304"
}
"m_flSpread" // float
{
"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_flDelay" // float
{
"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_iCount" // int
{
"windows" "1296"
"linux" "1316"
"mac" "1316"
}
"m_fControl" // int
{
"windows" "1300"
"linux" "1320"
"mac" "1320"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CFuncMortarField
*/

View File

@ -0,0 +1,52 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncPlatRot"
{
"Offsets"
{
"m_end" // Vector
{
"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_start" // Vector
{
"windows" "1300"
"linux" "1320"
"mac" "1320"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
*/

View File

@ -0,0 +1,68 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncRotating"
{
"Offsets"
{
"m_flFanFriction" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_flAttenuation" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_flVolume" // float
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_pitch" // float
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_sounds" // int
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncRotating
*/

View File

@ -0,0 +1,208 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTank"
{
"Offsets"
{
"m_pController" // CBasePlayer*
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_flNextAttack" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_vecControllerUsePos" // Vector
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_yawCenter" // float
{
"windows" "1144"
"linux" "1160"
"mac" "1160"
}
"m_yawRate" // float
{
"windows" "1148"
"linux" "1164"
"mac" "1164"
}
"m_yawRange" // float
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
"m_yawTolerance" // float
{
"windows" "1156"
"linux" "1172"
"mac" "1172"
}
"m_pitchCenter" // float
{
"windows" "1160"
"linux" "1176"
"mac" "1176"
}
"m_pitchRate" // float
{
"windows" "1164"
"linux" "1180"
"mac" "1180"
}
"m_pitchRange" // float
{
"windows" "1168"
"linux" "1184"
"mac" "1184"
}
"m_pitchTolerance" // float
{
"windows" "1172"
"linux" "1188"
"mac" "1188"
}
"m_fireLast" // float
{
"windows" "1176"
"linux" "1192"
"mac" "1192"
}
"m_fireRate" // float
{
"windows" "1180"
"linux" "1196"
"mac" "1196"
}
"m_lastSightTime" // float
{
"windows" "1184"
"linux" "1200"
"mac" "1200"
}
"m_persist" // float
{
"windows" "1188"
"linux" "1204"
"mac" "1204"
}
"m_minRange" // float
{
"windows" "1192"
"linux" "1208"
"mac" "1208"
}
"m_maxRange" // float
{
"windows" "1196"
"linux" "1212"
"mac" "1212"
}
"m_barrelPos" // Vector
{
"windows" "1200"
"linux" "1216"
"mac" "1216"
}
"m_spriteScale" // float
{
"windows" "1212"
"linux" "1228"
"mac" "1228"
}
"m_iszSpriteSmoke" // int
{
"windows" "1216"
"linux" "1232"
"mac" "1232"
}
"m_iszSpriteFlash" // int
{
"windows" "1220"
"linux" "1236"
"mac" "1236"
}
"m_bulletType" // enum TANKBULLET
{
"windows" "1224"
"linux" "1240"
"mac" "1240"
}
"m_iBulletDamage" // int
{
"windows" "1228"
"linux" "1244"
"mac" "1244"
}
"m_sightOrigin" // Vector
{
"windows" "1232"
"linux" "1248"
"mac" "1248"
}
"m_spread" // int
{
"windows" "1244"
"linux" "1260"
"mac" "1260"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
*/

View File

@ -0,0 +1,40 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTankControls"
{
"Offsets"
{
"m_pTank" // CFuncTank*
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTankControls
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTankLaser"
{
"Offsets"
{
"m_pLaser" // CLaser*
{
"windows" "1248"
"linux" "1264"
"mac" "1264"
}
"m_laserTime" // float
{
"windows" "1252"
"linux" "1268"
"mac" "1268"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
* CFuncTankLaser
*/

View File

@ -0,0 +1,102 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrackChange"
{
"Offsets"
{
"m_trackTop" // CPathTrack*
{
"windows" "1312"
"linux" "1332"
"mac" "1332"
}
"m_trackBottom" // CPathTrack*
{
"windows" "1316"
"linux" "1336"
"mac" "1336"
}
"m_train" // CFuncTrackTrain*
{
"windows" "1320"
"linux" "1340"
"mac" "1340"
}
"m_trackTopName" // int
{
"windows" "1324"
"linux" "1344"
"mac" "1344"
}
"m_trackBottomName" // int
{
"windows" "1328"
"linux" "1348"
"mac" "1348"
}
"m_trainName" // int
{
"windows" "1332"
"linux" "1352"
"mac" "1352"
}
"m_code" // TRAIN_CODE
{
"windows" "1336"
"linux" "1356"
"mac" "1356"
}
"m_targetState" // int
{
"windows" "1340"
"linux" "1360"
"mac" "1360"
}
"m_use" // int
{
"windows" "1344"
"linux" "1364"
"mac" "1364"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
* CFuncTrackChange
*/

View File

@ -0,0 +1,131 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrackTrain"
{
"Offsets"
{
"m_ppath" // CPathTrack*
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_length" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_height" // float
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_speed" // float
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_dir" // float
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_startSpeed" // float
{
"windows" "1144"
"linux" "1160"
"mac" "1160"
}
"m_controlMins" // Vector
{
"windows" "1148"
"linux" "1164"
"mac" "1164"
}
"m_controlMaxs" // Vector
{
"windows" "1160"
"linux" "1176"
"mac" "1176"
}
"m_soundPlaying" // int
{
"windows" "1172"
"linux" "1188"
"mac" "1188"
}
"m_sounds" // int
{
"windows" "1176"
"linux" "1192"
"mac" "1192"
}
"m_flVolume" // float
{
"windows" "1180"
"linux" "1196"
"mac" "1196"
}
"m_flBank" // float
{
"windows" "1184"
"linux" "1200"
"mac" "1200"
}
"m_oldSpeed" // float
{
"windows" "1188"
"linux" "1204"
"mac" "1204"
}
"m_usAdjustPitch" // short unsigned int
{
"windows" "1192"
"linux" "1208"
"mac" "1208"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTrackTrain
*/

View File

@ -0,0 +1,58 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrain"
{
"Offsets"
{
"m_pevCurrentTarget" // entvars_t*
{
"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_sounds" // int
{
"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_activated" // BOOL
{
"windows" "1296"
"linux" "1316"
"mac" "1316"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncTrain
*/

View File

@ -0,0 +1,61 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGib"
{
"Offsets"
{
"m_bloodColor" // int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_cBloodDecals" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_material" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_lifeTime" // float
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CGib
*/

View File

@ -0,0 +1,83 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGibShooter"
{
"Offsets"
{
"m_iGibs" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_iGibCapacity" // int
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_iGibMaterial" // int
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_iGibModelIndex" // int
{
"windows" "1144"
"linux" "1160"
"mac" "1160"
}
"m_flGibVelocity" // float
{
"windows" "1148"
"linux" "1164"
"mac" "1164"
}
"m_flVariance" // float
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
"m_flGibLife" // float
{
"windows" "1156"
"linux" "1172"
"mac" "1172"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CGibShooter
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGlow"
{
"Offsets"
{
"m_lastTime" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_maxFrame" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CGlow
*/

View File

@ -0,0 +1,86 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGrenade"
{
"Offsets"
{
"m_bDontPlaySound" // BOOL
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_bDontSpark" // BOOL
{
"windows" "1704"
"linux" "1724"
"mac" "1724"
}
"m_bDontSmoke" // BOOL
{
"windows" "1708"
"linux" "1728"
"mac" "1728"
}
"m_flExplosionScale" // float
{
"windows" "1712"
"linux" "1732"
"mac" "1732"
}
"m_flSmokeScale" // float
{
"windows" "1716"
"linux" "1736"
"mac" "1736"
}
"m_fRegisteredSound" // BOOL
{
"windows" "1720"
"linux" "1740"
"mac" "1740"
}
"m_usExplode" // short unsigned int
{
"windows" "1724"
"linux" "1744"
"mac" "1744"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
*/

View File

@ -0,0 +1,44 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGunTarget"
{
"Offsets"
{
"m_on" // BOOL
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGunTarget
*/

View File

@ -0,0 +1,51 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHandGrenade"
{
"Offsets"
{
"m_flStartThrow" // float
{
"windows" "1252"
"linux" "1268"
"mac" "1268"
}
"m_flReleaseThrow" // float
{
"windows" "1256"
"linux" "1272"
"mac" "1272"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CHandGrenade
*/

View File

@ -0,0 +1,40 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CItem"
{
"Offsets"
{
"m_flRespawnTime" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CItem
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CItemAmmo"
{
"Offsets"
{
"m_isSmallBox" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_isLargeBox" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CItem
* CItemAmmo
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CItemArmor"
{
"Offsets"
{
"m_flArmorCount" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_flArmorType" // float
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CItem
* CItemArmor
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CItemHealth"
{
"Offsets"
{
"m_iHealAmount" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_iHealType" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CItem
* CItemHealth
*/

View File

@ -0,0 +1,55 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLaser"
{
"Offsets"
{
"m_pSprite" // CSprite*
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_iszSpriteName" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_firePosition" // Vector
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLaser
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLight"
{
"Offsets"
{
"m_iStyle" // int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_iszPattern" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CLight
*/

View File

@ -0,0 +1,125 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLightning"
{
"Offsets"
{
"m_active" // int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_iszStartEntity" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_iszEndEntity" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_life" // float
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_boltWidth" // int
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_noiseAmplitude" // int
{
"windows" "1144"
"linux" "1160"
"mac" "1160"
}
"m_brightness" // int
{
"windows" "1148"
"linux" "1164"
"mac" "1164"
}
"m_speed" // int
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
"m_restrike" // float
{
"windows" "1156"
"linux" "1172"
"mac" "1172"
}
"m_spriteTexture" // int
{
"windows" "1160"
"linux" "1176"
"mac" "1176"
}
"m_iszSpriteName" // int
{
"windows" "1164"
"linux" "1180"
"mac" "1180"
}
"m_frameStart" // int
{
"windows" "1168"
"linux" "1184"
"mac" "1184"
}
"m_radius" // float
{
"windows" "1172"
"linux" "1188"
"mac" "1188"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLightning
*/

View File

@ -0,0 +1,43 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMomentaryDoor"
{
"Offsets"
{
"m_bMoveSnd" // BYTE
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryDoor
*/

View File

@ -0,0 +1,78 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMomentaryRotButton"
{
"Offsets"
{
"m_lastUsed" // int
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_direction" // int
{
"windows" "1284"
"linux" "1304"
"mac" "1304"
}
"m_returnSpeed" // float
{
"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_start" // Vector
{
"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_end" // Vector
{
"windows" "1304"
"linux" "1324"
"mac" "1324"
}
"m_sounds" // int
{
"windows" "1316"
"linux" "1336"
"mac" "1336"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryRotButton
*/

View File

@ -0,0 +1,45 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMortar"
{
"Offsets"
{
"m_spriteTexture" // int
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CMortar
*/

View File

@ -0,0 +1,71 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMultiManager"
{
"Offsets"
{
"m_cTargets" // int
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_index" // int
{
"windows" "1284"
"linux" "1304"
"mac" "1304"
}
"m_startTime" // float
{
"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_iTargetName" // int[16]
{
"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_flTargetDelay" // float[16]
{
"windows" "1356"
"linux" "1376"
"mac" "1376"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMultiManager
*/

View File

@ -0,0 +1,62 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMultiSource"
{
"Offsets"
{
"m_rgEntities" // EHANDLE[32]
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_rgTriggered" // int[32]
{
"windows" "1380"
"linux" "1396"
"mac" "1396"
}
"m_iTotal" // int
{
"windows" "1508"
"linux" "1524"
"mac" "1524"
}
"m_globalstate" // string_t
{
"windows" "1512"
"linux" "1528"
"mac" "1528"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CMultiSource
*/

View File

@ -0,0 +1,47 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CNodeEnt"
{
"Offsets"
{
"m_sHintType" // short int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_sHintActivity" // short int
{
"windows" "1126"
"linux" "1142"
"mac" "1142"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CNodeEnt
*/

View File

@ -0,0 +1,89 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CNodeViewer"
{
"Offsets"
{
"m_iBaseNode" // int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_iDraw" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_nVisited" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_aFrom" // int[128]
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_aTo" // int[128]
{
"windows" "1648"
"linux" "1664"
"mac" "1664"
}
"m_iHull" // int
{
"windows" "2160"
"linux" "2176"
"mac" "2176"
}
"m_afNodeType" // int
{
"windows" "2164"
"linux" "2180"
"mac" "2180"
}
"m_vecColor" // Vector
{
"windows" "2168"
"linux" "2184"
"mac" "2184"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CNodeViewer
*/

View File

@ -0,0 +1,41 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPathCorner"
{
"Offsets"
{
"m_flWait" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CPathCorner
*/

View File

@ -0,0 +1,69 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPathTrack"
{
"Offsets"
{
"m_length" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_altName" // string_t
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_pnext" // CPathTrack*
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_pprevious" // CPathTrack*
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_paltpath" // CPathTrack*
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CPathTrack
*/

View File

@ -0,0 +1,89 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPendulum"
{
"Offsets"
{
"m_accel" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_distance" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_time" // float
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_damp" // float
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_maxSpeed" // float
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_dampSpeed" // float
{
"windows" "1144"
"linux" "1160"
"mac" "1160"
}
"m_center" // Vector
{
"windows" "1148"
"linux" "1164"
"mac" "1164"
}
"m_start" // Vector
{
"windows" "1160"
"linux" "1176"
"mac" "1176"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPendulum
*/

View File

@ -0,0 +1,40 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPlatTrigger"
{
"Offsets"
{
"m_pPlatform" // CFuncPlat*
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPlatTrigger
*/

View File

@ -0,0 +1,63 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPushable"
{
"Offsets"
{
"m_soundNames" // char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_lastSound" // int
{
"windows" "1156"
"linux" "1172"
"mac" "1172"
}
"m_maxSpeed" // float
{
"windows" "1160"
"linux" "1176"
"mac" "1176"
}
"m_soundTime" // float
{
"windows" "1164"
"linux" "1180"
"mac" "1180"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
* CPushable
*/

View File

@ -0,0 +1,71 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CRecharge"
{
"Offsets"
{
"m_flNextCharge" // float
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_iReactivate" // int
{
"windows" "1284"
"linux" "1304"
"mac" "1304"
}
"m_iJuice" // int
{
"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_iOn" // int
{
"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_flSoundTime" // float
{
"windows" "1296"
"linux" "1316"
"mac" "1316"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CRecharge
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CRevertSaved"
{
"Offsets"
{
"m_messageTime" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_loadTime" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CRevertSaved
*/

View File

@ -0,0 +1,99 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CScriptedSentence"
{
"Offsets"
{
"m_iszSentence" // int
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_iszEntity" // int
{
"windows" "1284"
"linux" "1304"
"mac" "1304"
}
"m_flRadius" // float
{
"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_flDuration" // float
{
"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_flRepeat" // float
{
"windows" "1296"
"linux" "1316"
"mac" "1316"
}
"m_flAttenuation" // float
{
"windows" "1300"
"linux" "1320"
"mac" "1320"
}
"m_flVolume" // float
{
"windows" "1304"
"linux" "1324"
"mac" "1324"
}
"m_active" // BOOL
{
"windows" "1308"
"linux" "1328"
"mac" "1328"
}
"m_iszListener" // int
{
"windows" "1312"
"linux" "1332"
"mac" "1332"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CScriptedSentence
*/

View File

@ -0,0 +1,68 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSoundEnt"
{
"Offsets"
{
"m_iFreeSound" // int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_iActiveSound" // int
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_cLastActiveSounds" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_fShowReport" // BOOL
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_SoundPool" // CSound[64]
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CSoundEnt
*/

View File

@ -0,0 +1,40 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSpeaker"
{
"Offsets"
{
"m_preset" // int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CSpeaker
*/

View File

@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSprite"
{
"Offsets"
{
"m_lastTime" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_maxFrame" // float
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CSprite
*/

View File

@ -0,0 +1,79 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSquadMonster"
{
"Offsets"
{
"m_hSquadLeader" // EHANDLE
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_hSquadMember" // EHANDLE[4]
{
"windows" "1708"
"linux" "1728"
"mac" "1728"
}
"m_afSquadSlots" // int
{
"windows" "1740"
"linux" "1760"
"mac" "1760"
}
"m_flLastEnemySightTime" // float
{
"windows" "1744"
"linux" "1764"
"mac" "1764"
}
"m_fEnemyEluded" // BOOL
{
"windows" "1748"
"linux" "1768"
"mac" "1768"
}
"m_iMySlot" // int
{
"windows" "1752"
"linux" "1772"
"mac" "1772"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
*/

View File

@ -0,0 +1,128 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTalkMonster"
{
"Offsets"
{
"m_szFriends" // char*[3]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"g_talkWaitTime" // float
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"m_bitsSaid" // int
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_nSpeak" // int
{
"windows" "1704"
"linux" "1724"
"mac" "1724"
}
"m_voicePitch" // int
{
"windows" "1708"
"linux" "1728"
"mac" "1728"
}
"m_szGrp" // const char*[18]
{
"windows" "1712"
"linux" "1732"
"mac" "1732"
}
"m_useTime" // float
{
"windows" "1784"
"linux" "1804"
"mac" "1804"
}
"m_iszUse" // int
{
"windows" "1788"
"linux" "1808"
"mac" "1808"
}
"m_iszUnUse" // int
{
"windows" "1792"
"linux" "1812"
"mac" "1812"
}
"m_flLastSaidSmelled" // float
{
"windows" "1796"
"linux" "1816"
"mac" "1816"
}
"m_flStopTalkTime" // float
{
"windows" "1800"
"linux" "1820"
"mac" "1820"
}
"m_hTalkTarget" // EHANDLE
{
"windows" "1804"
"linux" "1824"
"mac" "1824"
}
"m_scheduleList" // Schedule_t*[11]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CTalkMonster
*/

View File

@ -0,0 +1,40 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTelefragDeath"
{
"Offsets"
{
"m_pIgnore" // CBaseEntity*
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CTelefragDeath
*/

View File

@ -0,0 +1,69 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTestEffect"
{
"Offsets"
{
"m_iLoop" // int
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_iBeam" // int
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_pBeam" // CBeam*[24]
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_flBeamTime" // float[24]
{
"windows" "1236"
"linux" "1252"
"mac" "1252"
}
"m_flStartTime" // float
{
"windows" "1332"
"linux" "1348"
"mac" "1348"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTestEffect
*/

View File

@ -0,0 +1,44 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTestHull"
{
"Offsets"
{
"vecBadNodeOrigin" // Vector
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CTestHull
*/

View File

@ -0,0 +1,93 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFAssaultC"
{
"Offsets"
{
"m_flNextAnimTime" // float
{
"windows" "1252"
"linux" "1268"
"mac" "1268"
}
"m_iShell" // int
{
"windows" "1256"
"linux" "1272"
"mac" "1272"
}
"m_usWindUp" // short unsigned int
{
"windows" "1260"
"linux" "1276"
"mac" "1276"
}
"m_usWindDown" // short unsigned int
{
"windows" "1262"
"linux" "1278"
"mac" "1278"
}
"m_usFire" // short unsigned int
{
"windows" "1264"
"linux" "1280"
"mac" "1280"
}
"m_usStartSpin" // short unsigned int
{
"windows" "1266"
"linux" "1282"
"mac" "1282"
}
"m_usSpin" // short unsigned int
{
"windows" "1268"
"linux" "1284"
"mac" "1284"
}
"m_usACStart" // short unsigned int
{
"windows" "1270"
"linux" "1286"
"mac" "1286"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CTFAssaultC
*/

View File

@ -0,0 +1,44 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFAutoRifle"
{
"Offsets"
{
"m_usFireAutoRifle" // short unsigned int
{
"windows" "1252"
"linux" "1268"
"mac" "1268"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CTFAutoRifle
*/

View File

@ -0,0 +1,80 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFAxe"
{
"Offsets"
{
"m_iSwing" // int
{
"windows" "1312"
"linux" "1328"
"mac" "1328"
}
"m_trHit" // TraceResult
{
"windows" "1316"
"linux" "1332"
"mac" "1332"
}
"m_bHullHit" // BOOL
{
"windows" "1372"
"linux" "1388"
"mac" "1388"
}
"m_usAxe" // short unsigned int
{
"windows" "1376"
"linux" "1392"
"mac" "1392"
}
"m_usAxeDecal" // short unsigned int
{
"windows" "1378"
"linux" "1394"
"mac" "1394"
}
"classid" // int
{
"windows" "1380"
"linux" "1396"
"mac" "1396"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CCrowbar
* CTFAxe
*/

View File

@ -0,0 +1,40 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFCaltrop"
{
"Offsets"
{
"m_flRemovalTime" // float
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CTFCaltrop
*/

View File

@ -0,0 +1,46 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFConcussionGrenade"
{
"Offsets"
{
"BlastTexture" // int
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTFPrimeGrenade
* CTFConcussionGrenade
*/

View File

@ -0,0 +1,72 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFDispenser"
{
"Offsets"
{
"m_iShardIndex" // int
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_flNextUseTime" // float
{
"windows" "1704"
"linux" "1724"
"mac" "1724"
}
"m_flInitialUseDelay" // float
{
"windows" "1708"
"linux" "1728"
"mac" "1728"
}
"m_flNextRefillTime" // float
{
"windows" "1712"
"linux" "1732"
"mac" "1732"
}
"m_iDestroyed" // int
{
"windows" "1716"
"linux" "1736"
"mac" "1736"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CTFDispenser
*/

View File

@ -0,0 +1,46 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFEMPGrenade"
{
"Offsets"
{
"BlastTexture" // int
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTFPrimeGrenade
* CTFEMPGrenade
*/

View File

@ -0,0 +1,44 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFFlame"
{
"Offsets"
{
"m_flNextDamageTime" // float
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CTFFlame
*/

View File

@ -0,0 +1,44 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFFlamethrower"
{
"Offsets"
{
"m_usFireFlame" // short unsigned int
{
"windows" "1252"
"linux" "1268"
"mac" "1268"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CTFFlamethrower
*/

View File

@ -0,0 +1,45 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFFlamethrowerBurst"
{
"Offsets"
{
"m_iTrail" // int
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTFFlamethrowerBurst
*/

View File

@ -0,0 +1,46 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFGasGrenade"
{
"Offsets"
{
"gasCharges" // int
{
"windows" "1736"
"linux" "1756"
"mac" "1756"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTFPrimeGrenade
* CTFGasGrenade
*/

View File

@ -0,0 +1,43 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFGoalItem"
{
"Offsets"
{
"m_flDroppedAt" // float
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CTFGoal
* CTFGoalItem
*/

View File

@ -0,0 +1,52 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFGrenade"
{
"Offsets"
{
"m_iTrail" // int
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
"m_flCreationTime" // float
{
"windows" "1732"
"linux" "1752"
"mac" "1752"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTFGrenade
*/

View File

@ -0,0 +1,79 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFGrenadeLauncher"
{
"Offsets"
{
"m_iAnim_Deploy" // int
{
"windows" "1252"
"linux" "1268"
"mac" "1268"
}
"m_iAnim_Holster" // int
{
"windows" "1256"
"linux" "1272"
"mac" "1272"
}
"m_iAnim_Idle" // int
{
"windows" "1260"
"linux" "1276"
"mac" "1276"
}
"m_iAnim_ReloadDown" // int
{
"windows" "1264"
"linux" "1280"
"mac" "1280"
}
"m_iAnim_ReloadUp" // int
{
"windows" "1268"
"linux" "1284"
"mac" "1284"
}
"m_usFireGL" // short unsigned int
{
"windows" "1272"
"linux" "1288"
"mac" "1288"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CTFGrenadeLauncher
*/

View File

@ -0,0 +1,44 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFIncendiaryC"
{
"Offsets"
{
"m_usFireIC" // short unsigned int
{
"windows" "1252"
"linux" "1268"
"mac" "1268"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CTFIncendiaryC
*/

View File

@ -0,0 +1,45 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFIncendiaryCRocket"
{
"Offsets"
{
"m_iTrail" // int
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTFIncendiaryCRocket
*/

View File

@ -0,0 +1,46 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFKnife"
{
"Offsets"
{
"m_usKnife" // short unsigned int
{
"windows" "1384"
"linux" "1400"
"mac" "1400"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CCrowbar
* CTFAxe
* CTFKnife
*/

View File

@ -0,0 +1,60 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFMedikit"
{
"Offsets"
{
"m_usNormalShot" // short unsigned int
{
"windows" "1384"
"linux" "1400"
"mac" "1400"
}
"m_usSuperShot" // short unsigned int
{
"windows" "1386"
"linux" "1402"
"mac" "1402"
}
"m_usSteamShot" // short unsigned int
{
"windows" "1388"
"linux" "1404"
"mac" "1404"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CCrowbar
* CTFAxe
* CTFMedikit
*/

View File

@ -0,0 +1,44 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFNailgun"
{
"Offsets"
{
"m_usFireNailGun" // short unsigned int
{
"windows" "1252"
"linux" "1268"
"mac" "1268"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CTFNailgun
*/

View File

@ -0,0 +1,45 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFNailgunNail"
{
"Offsets"
{
"m_vecPreviousVelocity" // Vector
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTFNailgunNail
*/

View File

@ -0,0 +1,67 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFNapalmGrenade"
{
"Offsets"
{
"numExplosionsLeft" // int
{
"windows" "1736"
"linux" "1756"
"mac" "1756"
}
"m_bitsDamageType" // int
{
"windows" "1740"
"linux" "1760"
"mac" "1760"
}
"m_flEffectTime" // float
{
"windows" "1744"
"linux" "1764"
"mac" "1764"
}
"m_flDamageTime" // float
{
"windows" "1748"
"linux" "1768"
"mac" "1768"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTFPrimeGrenade
* CTFNapalmGrenade
*/

View File

@ -0,0 +1,52 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTFPrimeGrenade"
{
"Offsets"
{
"heat" // float
{
"windows" "1728"
"linux" "1748"
"mac" "1748"
}
"blastRadius" // float
{
"windows" "1732"
"linux" "1752"
"mac" "1752"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTFPrimeGrenade
*/

Some files were not shown because too many files have changed in this diff Show More