Add cs_find_ent_by_class and fix documentation
This commit is contained in:
parent
2446ff49f2
commit
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@ -14,6 +14,7 @@ binary.sources = [
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'CstrikeNatives.cpp',
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'CstrikeNatives.cpp',
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'CstrikeHacks.cpp',
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'CstrikeHacks.cpp',
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'CstrikeUtils.cpp',
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'CstrikeUtils.cpp',
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'CstrikeHLTypeConversion.cpp',
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'../../../public/memtools/MemoryUtils.cpp',
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'../../../public/memtools/MemoryUtils.cpp',
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'../../../public/memtools/CDetour/detours.cpp',
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'../../../public/memtools/CDetour/detours.cpp',
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'../../../public/memtools/CDetour/asm/asm.c',
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'../../../public/memtools/CDetour/asm/asm.c',
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@ -141,23 +141,26 @@
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#endif
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#endif
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#if defined(__linux__)
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#if defined(__linux__)
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#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb" // CS_OnBuy forward
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#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb" // CS_OnBuy forward
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc" // CS_OnBuy forward
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc" // CS_OnBuy forward
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib" // CS_OnBuy forward
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib" // CS_OnBuy forward
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#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj" // cs_create_entity
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#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj" // cs_create_entity
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#define CS_IDENT_HIDDEN_STATE false
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#define CS_IDENTI_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_" // cs_create_entity
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#define CS_IDENT_HIDDEN_STATE false
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#elif defined(__APPLE__)
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#elif defined(__APPLE__)
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#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb"
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#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb"
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
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#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj"
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#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj"
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#define CS_IDENT_HIDDEN_STATE true
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#define CS_IDENTI_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_"
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#define CS_IDENT_HIDDEN_STATE true
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#elif defined(WIN32)
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#elif defined(WIN32)
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#define CS_IDENT_GIVENSHIELD "\\x56\\x8B\\x2A\\x57\\x33\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\xB0"
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#define CS_IDENT_GIVENSHIELD "\\x56\\x8B\\x2A\\x57\\x33\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\xB0"
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#define CS_IDENT_GIVENAMEDITEM "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x2B"
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#define CS_IDENT_GIVENAMEDITEM "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x2B"
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#define CS_IDENT_ADDACCOUNT "\\x8B\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x03"
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#define CS_IDENT_ADDACCOUNT "\\x8B\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x03"
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#define CS_IDENT_CREATENAMEDENTITY "\\x56\\x57\\x8B\\x2A\\x2A\\x2A\\x57\\xFF\\x2A\\x2A\\x2A\\x2A\\x2A\\x8B"
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#define CS_IDENT_CREATENAMEDENTITY "\\x56\\x57\\x8B\\x2A\\x2A\\x2A\\x57\\xFF\\x2A\\x2A\\x2A\\x2A\\x2A\\x8B"
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#define CS_IDENT_HIDDEN_STATE false
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#define CS_IDENT_UTIL_FINDENTITYBYSTRING "\\x51\\x8B\\x2A\\x2A\\x2A\\x53\\x55\\x56\\x85\\x2A\\x57"
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#define CS_IDENT_HIDDEN_STATE false
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#endif
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#endif
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#define CSI_P228 CSW_P228
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#define CSI_P228 CSW_P228
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@ -349,6 +352,7 @@ typedef enum
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} Menu;
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} Menu;
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typedef edict_t* (*CreateNamedEntityFunc)(string_t);
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typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
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typedef void* (*UTIL_FindEntityByStringFunc)(void* pStartEntity, const char *szKeyword, const char *szValue);
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#endif // CSTRIKE_DATA_H
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#endif // CSTRIKE_DATA_H
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118
dlls/cstrike/cstrike/CstrikeHLTypeConversion.cpp
Normal file
118
dlls/cstrike/cstrike/CstrikeHLTypeConversion.cpp
Normal file
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@ -0,0 +1,118 @@
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#include "CstrikeHLTypeConversion.h"
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OffsetHandler* G_OffsetHandler;
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HL_TypeConversion G_HL_TypeConversion;
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void OffsetHandler::search_pev()
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{
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edict_t* edict = INDEXENT(0);
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entvars_t* entvars = &edict->v;
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byte* private_c = (byte*)edict->pvPrivateData;
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for (int i = 0; i < 0xFFF; i++)
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{
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uintptr_t val = *((uintptr_t*)(private_c + i));
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if (val == (uintptr_t)entvars)
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{
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this->pev = i;
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return;
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}
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}
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// This should not happen.
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this->pev = 0;
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}
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inline edict_t* HL_TypeConversion::INDEXENT2(int iEdictNum)
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{
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if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
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{
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return MF_GetPlayerEdict(iEdictNum);
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}
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else
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{
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return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
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}
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}
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edict_t* HL_TypeConversion::entvar_to_edict(entvars_t *pev)
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{
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if (!pev)
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{
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return nullptr;
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}
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return pev->pContainingEntity;
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}
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int HL_TypeConversion::entvar_to_id(entvars_t *pev)
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{
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if (!pev)
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{
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return -1;
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}
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if (!pev->pContainingEntity)
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{
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return -1;
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}
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return ENTINDEX(pev->pContainingEntity);
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}
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void* HL_TypeConversion::id_to_cbase(int index)
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{
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edict_t* edict = INDEXENT2(index);
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return edict ? edict->pvPrivateData : nullptr;
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}
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entvars_t* HL_TypeConversion::id_to_entvar(int index)
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{
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return &(INDEXENT2(index)->v);
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}
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entvars_t* HL_TypeConversion::cbase_to_entvar(void* cbase)
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{
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if (!cbase)
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{
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return nullptr;
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}
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return *(entvars_t **)((char *)(cbase) + G_OffsetHandler->pev);
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}
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int HL_TypeConversion::cbase_to_id(void *cbase)
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{
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if (!cbase)
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{
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return -1;
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}
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entvars_t* pev = this->cbase_to_entvar(cbase);
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if (!pev)
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{
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return -1;
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}
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if (!pev->pContainingEntity || FNullEnt(pev->pContainingEntity))
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{
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return -1;
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}
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return ENTINDEX(pev->pContainingEntity);
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}
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49
dlls/cstrike/cstrike/CstrikeHLTypeConversion.h
Normal file
49
dlls/cstrike/cstrike/CstrikeHLTypeConversion.h
Normal file
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@ -0,0 +1,49 @@
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#ifndef HL_TYPE_CONVERSION_H
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#define HL_TYPE_CONVERSION_H
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#include "amxxmodule.h"
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struct OffsetHandler
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{
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int pev;
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void search_pev();
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OffsetHandler()
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{
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search_pev();
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}
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};
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class HL_TypeConversion
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{
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public:
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inline edict_t* INDEXENT2(int iEdictNum);
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edict_t* entvar_to_edict(entvars_t *pev);
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int entvar_to_id(entvars_t *pev);
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void* id_to_cbase(int index);
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int cbase_to_id(void *cbase);
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entvars_t* id_to_entvar(int index);
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entvars_t* cbase_to_entvar(void* cbase);
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};
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extern OffsetHandler* G_OffsetHandler;
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extern HL_TypeConversion G_HL_TypeConversion;
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#endif // HL_TYPE_CONVERSION_H
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@ -14,6 +14,7 @@
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#include "CstrikeDatas.h"
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#include "CstrikeDatas.h"
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#include "CstrikePlayer.h"
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#include "CstrikePlayer.h"
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#include "CstrikeUtils.h"
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#include "CstrikeUtils.h"
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#include "CstrikeHLTypeConversion.h"
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CCstrikePlayer g_players[33];
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CCstrikePlayer g_players[33];
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int g_zooming[33] = {0};
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int g_zooming[33] = {0};
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@ -1708,6 +1709,7 @@ static cell AMX_NATIVE_CALL cs_set_c4_defusing(AMX* amx, cell* params)
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}
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}
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extern CreateNamedEntityFunc CS_CreateNamedEntity;
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extern CreateNamedEntityFunc CS_CreateNamedEntity;
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extern UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString;
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// cs_create_entity(const classname[])
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// cs_create_entity(const classname[])
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static cell AMX_NATIVE_CALL cs_create_entity(AMX* amx, cell* params)
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static cell AMX_NATIVE_CALL cs_create_entity(AMX* amx, cell* params)
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@ -1728,6 +1730,26 @@ static cell AMX_NATIVE_CALL cs_create_entity(AMX* amx, cell* params)
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return 0;
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return 0;
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}
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}
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// cs_find_ent_by_class(start_index, const classname[])
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static cell AMX_NATIVE_CALL cs_find_ent_by_class(AMX* amx, cell* params)
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{
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if (CS_UTIL_FindEntityByString > 0)
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{
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int len;
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void* pEntity = G_HL_TypeConversion.id_to_cbase(params[1]);
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const char* value = MF_GetAmxString(amx, params[2], 0, &len);
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int index = G_HL_TypeConversion.cbase_to_id(CS_UTIL_FindEntityByString(pEntity, "classname", value));
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if (index != -1)
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{
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return index;
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}
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}
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return 0;
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}
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#else
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#else
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@ -1814,6 +1836,7 @@ AMX_NATIVE_INFO CstrikeNatives[] = {
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{"cs_get_c4_defusing", cs_get_c4_defusing},
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{"cs_get_c4_defusing", cs_get_c4_defusing},
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{"cs_set_c4_defusing", cs_set_c4_defusing},
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{"cs_set_c4_defusing", cs_set_c4_defusing},
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{"cs_create_entity", cs_create_entity },
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{"cs_create_entity", cs_create_entity },
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{"cs_find_ent_by_class", cs_find_ent_by_class },
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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@ -15,7 +15,7 @@ PUBLIC_ROOT = ../../../public
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PROJECT = cstrike
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PROJECT = cstrike
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OBJECTS = amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp CstrikeNatives.cpp CstrikeHacks.cpp CstrikeUtils.cpp \
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OBJECTS = amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp CstrikeNatives.cpp CstrikeHacks.cpp CstrikeUtils.cpp CstrikeHLTypeConversion.cpp \
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MemoryUtils.cpp detours.cpp asm.c
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MemoryUtils.cpp detours.cpp asm.c
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##############################################
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##############################################
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#include "amxxmodule.h"
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#include "amxxmodule.h"
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#include "CstrikeUtils.h"
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#include "CstrikeUtils.h"
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#include "CstrikeDatas.h"
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#include "CstrikeDatas.h"
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#include "CstrikeHLTypeConversion.h"
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extern AMX_NATIVE_INFO CstrikeNatives[];
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extern AMX_NATIVE_INFO CstrikeNatives[];
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@ -26,7 +27,8 @@ void ShutdownHacks();
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void ToggleDetour_ClientCommands(bool enable);
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void ToggleDetour_ClientCommands(bool enable);
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void ToggleDetour_BuyCommands(bool enable);
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void ToggleDetour_BuyCommands(bool enable);
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CreateNamedEntityFunc CS_CreateNamedEntity = NULL;
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CreateNamedEntityFunc CS_CreateNamedEntity = nullptr;
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UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString = nullptr;
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int AmxxCheckGame(const char *game)
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int AmxxCheckGame(const char *game)
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{
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{
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@ -44,8 +46,14 @@ void OnAmxxAttach()
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InitializeHacks();
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InitializeHacks();
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// cs_create_entity().
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// cs_create_entity()
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CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(UTIL_FindAddressFromEntry(CS_IDENT_CREATENAMEDENTITY, CS_IDENT_HIDDEN_STATE));
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CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(UTIL_FindAddressFromEntry(CS_IDENT_CREATENAMEDENTITY, CS_IDENT_HIDDEN_STATE));
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// cs_find_ent_by_class()
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CS_UTIL_FindEntityByString = reinterpret_cast<UTIL_FindEntityByStringFunc>(UTIL_FindAddressFromEntry(CS_IDENT_UTIL_FINDENTITYBYSTRING, CS_IDENT_HIDDEN_STATE));
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// Search pev offset automatically.
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G_OffsetHandler = new OffsetHandler;
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}
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}
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void OnPluginsLoaded()
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void OnPluginsLoaded()
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@ -351,14 +351,20 @@ native bool:cs_get_c4_defusing(c4index);
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native cs_set_c4_defusing(c4index, bool:defusing);
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native cs_set_c4_defusing(c4index, bool:defusing);
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/**
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/**
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* Creates an entity.
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* Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper.
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*
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*
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* @note Similar as create_entity() native from engine module, with the difference that in Counter-Strike
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* @note Unlike other mods CS keeps track of entities using a custom hashtable.
|
||||||
* to improve lookup performance on entities, the classname is hashed and saved in a global list.
|
* This function will add entities to this hashtable, providing benefits
|
||||||
* This means for classname, game uses a custom function which checks that list instead of calling pfnFindEntityByString.
|
* over the default engine functions (used by create_entity() for example):
|
||||||
* You would want to use this native if you want having custom entities to be known by the game.
|
* - Storing entities in a hashtable allows CS to improve classname lookup
|
||||||
* E.g. By creating a "weaponbox" entity, this will be automatically deleted by game on map restart.
|
* performance compared to functions like FindEntityByString that usually
|
||||||
* With engine version, you would have to remove it manually.
|
* have to loop incrementally through all entities.
|
||||||
|
* - As CS exclusively uses the hashtable for classname lookup, entities
|
||||||
|
* created using the default engine functions will not be found by the
|
||||||
|
* game. For example "weaponbox" entities are supposed to be
|
||||||
|
* automatically cleaned up on round restart but are not considered if
|
||||||
|
* they have not been added to the hashtable.
|
||||||
|
* @note CS's faster hashtable lookup can be utilized with cs_find_ent_by_class()
|
||||||
*
|
*
|
||||||
* @param classname Entity class name
|
* @param classname Entity class name
|
||||||
*
|
*
|
||||||
|
@ -366,6 +372,25 @@ native cs_set_c4_defusing(c4index, bool:defusing);
|
||||||
*/
|
*/
|
||||||
native cs_create_entity(const classname[]);
|
native cs_create_entity(const classname[]);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Finds an entity in the world using Counter-Strike's custom FindEntityByString
|
||||||
|
* wrapper.
|
||||||
|
*
|
||||||
|
* @note Unlike other mods CS keeps track of entities using a custom hashtable.
|
||||||
|
* This function utilizes the custom hasthable and allows for considerably
|
||||||
|
* faster classname lookup compared to the default engine functions (used
|
||||||
|
* by find_ent_by_class() for example).
|
||||||
|
* @note This exclusively considers entities in the hashtable, created by the
|
||||||
|
* game itself or using cs_create_entity().
|
||||||
|
*
|
||||||
|
* @param start_index Entity index to start searching from. -1 to start from
|
||||||
|
* the first entity
|
||||||
|
* @param classname Classname to search for
|
||||||
|
*
|
||||||
|
* @return Entity index > 0 if found, 0 otherwise
|
||||||
|
*/
|
||||||
|
native cs_find_ent_by_class(start_index, const classname[]);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when CS internally fires a command to a player. It does this for a few
|
* Called when CS internally fires a command to a player. It does this for a few
|
||||||
* functions, most notably rebuy/autobuy functionality. This is also used to pass
|
* functions, most notably rebuy/autobuy functionality. This is also used to pass
|
||||||
|
|
Loading…
Reference in New Issue
Block a user