Null tabled some forwards

Removed pfnUse hook (pointless)
Changed a couple native names
This commit is contained in:
Steve Dudenhoeffer
2004-08-11 12:17:39 +00:00
parent 2a1ee3fd37
commit c9a0a3f9be
7 changed files with 169 additions and 1368 deletions

View File

@ -1,5 +1,7 @@
#include "engine.h"
BOOL CheckForPublic(const char *publicname);
int AmxStringToEngine(AMX *amx, cell param, int &len)
{
char *szString = MF_GetAmxString(amx, param, 0, &len);
@ -29,20 +31,71 @@ void OnAmxxAttach()
void OnPluginsLoaded()
{
pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE);
PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE);
PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE);
ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE);
CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
StartFrameForward = MF_RegisterForward("server_frame", ET_IGNORE, FP_DONE);
DispatchKeyForward = MF_RegisterForward("Dispatch_KeyVal", ET_STOP, FP_CELL, FP_DONE);
PlaybackForward = MF_RegisterForward("PlaybackEvent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
ChangelevelForward = MF_RegisterForward("server_changelevel", ET_STOP, FP_STRING, FP_DONE);
SpawnForward = MF_RegisterForward("pfn_spawn", ET_IGNORE, FP_CELL, FP_DONE);
DispatchUseForward = MF_RegisterForward("pfn_use", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
VexdTouchForward = MF_RegisterForward("vexd_pfntouch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
VexdServerForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE);
g_CameraCount=0;
pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE); // done
PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE); // done
PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE); // done
ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE); // done
CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
StartFrameForward = MF_RegisterForward("server_frame", ET_IGNORE, FP_DONE); // done
DispatchKeyForward = MF_RegisterForward("pfn_keyvalue", ET_STOP, FP_CELL, FP_DONE); // done
PlaybackForward = MF_RegisterForward("pfn_playbackevent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // done
SpawnForward = MF_RegisterForward("pfn_spawn", ET_IGNORE, FP_CELL, FP_DONE); // done
pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
VexdTouchForward = MF_RegisterForward("vexd_pfntouch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); // done
VexdServerForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE); // done
// Reset all standard engine callbacks
// These will be reset through native calls, if need be
g_pFunctionTable->pfnAddToFullPack=NULL;
g_pFunctionTable->pfnKeyValue=NULL;
if (CheckForPublic("pfn_keyvalue"))
g_pFunctionTable->pfnKeyValue=KeyValue;
g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
if (CheckForPublic("pfn_playbackevent"))
g_pengfuncsTable->pfnPlaybackEvent=PlaybackEvent;
g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
if (CheckForPublic("client_PreThink"))
g_pFunctionTable->pfnPlayerPreThink=PlayerPreThink;
g_pFunctionTable->pfnPlayerPostThink=NULL; // "client_PostThink"
if (CheckForPublic("client_PostThink"))
g_pFunctionTable->pfnPlayerPostThink=PlayerPostThink_Post;
g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
if (CheckForPublic("pfn_spawn"))
g_pFunctionTable->pfnSpawn=Spawn;
g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
if (CheckForPublic("client_kill"))
g_pFunctionTable->pfnClientKill=ClientKill;
g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse"
if (CheckForPublic("client_impulse"))
g_pFunctionTable->pfnCmdStart=CmdStart;
g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
if (CheckForPublic("pfn_think"))
g_pFunctionTable->pfnThink=Think;
g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
if (CheckForPublic("server_frame"))
g_pFunctionTable->pfnStartFrame=StartFrame;
if (CheckForPublic("ServerFrame"))
g_pFunctionTable->pfnStartFrame=StartFrame;
g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
if (CheckForPublic("pfn_touch"))
g_pFunctionTable->pfnTouch=pfnTouch;
if (CheckForPublic("vexd_pfntouch"))
g_pFunctionTable->pfnTouch=pfnTouch;
}
qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
@ -67,6 +120,7 @@ qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
{
sprintf("%s called\n",__FUNCTION__);
if(ent == host) {
if(FStrEq(STRING(ent->v.classname), "player")) {
if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
@ -91,6 +145,15 @@ void ClientDisconnect(edict_t *pEntity)
{
int id = ENTINDEX(pEntity);
if (plinfo[ENTINDEX(pEntity)].iViewType != CAMERA_NONE) // Verify that they were originally in a modified view
{
g_CameraCount--;
if (g_CameraCount < 0)
g_CameraCount=0;
if (g_CameraCount==0)
g_pFunctionTable->pfnAddToFullPack=AddToFullPack;
}
plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
plinfo[id].iRenderMode = 0;
@ -152,3 +215,24 @@ void LightStyle(int style, char *val) {
RETURN_META(MRES_IGNORED);
}
BOOL CheckForPublic(const char *publicname)
{
AMX* amx;
char blah[64];
strncpy(blah,publicname,63);
int iFunctionIndex;
int i=0;
// Loop through all running scripts
while((amx=MF_GetScriptAmx(i++))!=NULL)
{
// Scan for public
if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
{
// Public was found.
return TRUE;
}
}
return FALSE; // no public found in any loaded script
}