Null tabled some forwards
Removed pfnUse hook (pointless) Changed a couple native names
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@ -54,12 +54,12 @@
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// (wd) are Will Day's notes
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// - GetEntityAPI2 functions
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// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
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#define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
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//#define FN_DispatchThink DispatchThink /* pfnThink() */
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#define FN_DispatchUse DispatchUse /* pfnUse() */
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#define FN_DispatchTouch DispatchTouch /* pfnTouch() */
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#define FN_DispatchSpawn Spawn /* pfnSpawn() */
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#define FN_DispatchThink Think /* pfnThink() */
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// #define FN_DispatchUse Use /* pfnUse() */
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#define FN_DispatchTouch pfnTouch /* pfnTouch() */
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// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
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//#define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
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#define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
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// #define FN_DispatchSave DispatchSave /* pfnSave() */
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// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
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// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
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@ -76,9 +76,9 @@
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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//#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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//#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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//#define FN_StartFrame StartFrame /* pfnStartFrame() */
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#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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#define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
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// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
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// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
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@ -107,7 +107,7 @@
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// - GetEntityAPI2_Post functions
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// #define FN_GameDLLInit_Post GameDLLInit_Post
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// #define FN_DispatchSpawn_Post DispatchSpawn_Post
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#define FN_DispatchThink_Post DispatchThink_Post
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// #define FN_DispatchThink_Post DispatchThink_Post
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// #define FN_DispatchUse_Post DispatchUse_Post
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// #define FN_DispatchTouch_Post DispatchTouch_Post
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// #define FN_DispatchBlocked_Post DispatchBlocked_Post
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@ -128,9 +128,9 @@
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// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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// #define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ServerDeactivate_Post ServerDeactivate_Post
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#define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPreThink_Post PlayerPreThink_Post
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#define FN_PlayerPostThink_Post PlayerPostThink_Post
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#define FN_StartFrame_Post StartFrame_Post
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// #define FN_StartFrame_Post StartFrame_Post
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// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
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// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
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// #define FN_GetGameDescription_Post GetGameDescription_Post
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@ -163,7 +163,7 @@
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// #define FN_ModelIndex ModelIndex
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// #define FN_ModelFrames ModelFrames
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// #define FN_SetSize SetSize
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#define FN_ChangeLevel ChangeLevel
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// #define FN_ChangeLevel ChangeLevel
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// #define FN_GetSpawnParms GetSpawnParms
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// #define FN_SaveSpawnParms SaveSpawnParms
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// #define FN_VecToYaw VecToYaw
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