Null tabled some forwards

Removed pfnUse hook (pointless)
Changed a couple native names
This commit is contained in:
Steve Dudenhoeffer
2004-08-11 12:17:39 +00:00
parent 2a1ee3fd37
commit c9a0a3f9be
7 changed files with 169 additions and 1368 deletions

View File

@ -54,12 +54,12 @@
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
#define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
//#define FN_DispatchThink DispatchThink /* pfnThink() */
#define FN_DispatchUse DispatchUse /* pfnUse() */
#define FN_DispatchTouch DispatchTouch /* pfnTouch() */
#define FN_DispatchSpawn Spawn /* pfnSpawn() */
#define FN_DispatchThink Think /* pfnThink() */
// #define FN_DispatchUse Use /* pfnUse() */
#define FN_DispatchTouch pfnTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
//#define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
#define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
@ -76,9 +76,9 @@
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
//#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
//#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
//#define FN_StartFrame StartFrame /* pfnStartFrame() */
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
#define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
@ -107,7 +107,7 @@
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
#define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
@ -128,9 +128,9 @@
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
#define FN_PlayerPostThink_Post PlayerPostThink_Post
#define FN_StartFrame_Post StartFrame_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
@ -163,7 +163,7 @@
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
#define FN_ChangeLevel ChangeLevel
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw