MySQL and SQLite can actually use 4.1 here... Also libstdc++ == ugh
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@ -8,7 +8,7 @@ MM_ROOT = ../../metamod/metamod
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OPT_FLAGS = -O2 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing
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OPT_FLAGS = -O2 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing
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DEBUG_FLAGS = -g -ggdb3
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DEBUG_FLAGS = -g -ggdb3
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CPP = gcc-3.4
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CPP = gcc-4.1
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NAME = mysql
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NAME = mysql
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#MYSQL_DIR = ../../../mysql-5.0.22
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#MYSQL_DIR = ../../../mysql-5.0.22
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MYSQL_DIR = ../../../mysql-5.0
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MYSQL_DIR = ../../../mysql-5.0
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@ -16,7 +16,7 @@ BIN_SUFFIX_64 = amxx_amd64.so
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OBJECTS = amxxmodule.cpp amxxapi.cpp Binary.cpp Journal.cpp NVault.cpp
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OBJECTS = amxxmodule.cpp amxxapi.cpp Binary.cpp Journal.cpp NVault.cpp
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LINK = /lib/libgcc_eh.a /lib/libstdc++.a
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LINK = /lib/libgcc_eh.a /lib/libstdc++-3.4.a
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INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/game_shared \
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INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/game_shared \
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-I$(MM_ROOT) -I$(HLSDK)/common
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-I$(MM_ROOT) -I$(HLSDK)/common
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@ -8,8 +8,8 @@ MM_ROOT = ../../metamod/metamod
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OPT_FLAGS = -O3 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing
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OPT_FLAGS = -O3 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing
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DEBUG_FLAGS = -g -ggdb3
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DEBUG_FLAGS = -g -ggdb3
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CPP = gcc-3.4
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CPP = gcc-4.1
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CC = gcc-3.4
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CC = gcc-4.1
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NAME = sqlite
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NAME = sqlite
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SQL = sqlite-source
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SQL = sqlite-source
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