API documentation fix for some .inc files (#489)
* Fixed param information * Removed whitespace that prevented the API to generate client_disconnected information * Fixed documentation. * Update lang.inc * Documentation fix (g/s)et_user_hitzones() functions weren't generating properly in the API due to a whitespace in front of the comment blocks. @return for give item() was missing. * Whitespace prevented API documentation from generating * Update lang.inc
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@ -178,7 +178,7 @@ forward client_authorized(id, const authid[]);
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#pragma deprecated Use client_disconnected() instead.
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forward client_disconnect(id);
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/**
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/**
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* Called when a client is disconnected from the server.
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*
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* @note This will be called in some additional cases that client_disconnect doesn't cover,
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@ -167,9 +167,9 @@ native time(&hour = 0, &minute = 0, &second = 0);
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/**
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* Retrieves the current date in year, month and day.
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*
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* @param hour Variable to store year in
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* @param minute Variable to store month in
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* @param second Variable to store day in
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* @param year Variable to store year in
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* @param month Variable to store month in
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* @param day Variable to store day in
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*
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* @noreturn
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*/
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@ -168,7 +168,7 @@ native delete_file(const file[], bool:use_valve_fs = false, const valve_path_id[
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*/
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native file_exists(const file[], bool:use_valve_fs = false);
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/**
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/**
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* Renames a file.
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*
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* @param oldname New path to the file
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@ -157,7 +157,7 @@ native Float:floatcos(Float:value, anglemode:mode=radian);
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*/
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native Float:floattan(Float:value, anglemode:mode=radian);
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/**
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/**
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* Returns the hyperbolic sine of a given angle
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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@ -170,7 +170,7 @@ native Float:floattan(Float:value, anglemode:mode=radian);
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*/
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native Float:floatsinh(Float:angle, anglemode:mode=radian);
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/**
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/**
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* Returns the hyperbolic cosine of a given angle
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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@ -183,7 +183,7 @@ native Float:floatsinh(Float:angle, anglemode:mode=radian);
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*/
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native Float:floatcosh(Float:angle, anglemode:mode=radian);
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/**
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/**
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* Returns the hyperbolic tangent of a given angle
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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@ -196,7 +196,7 @@ native Float:floatcosh(Float:angle, anglemode:mode=radian);
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*/
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native Float:floattanh(Float:angle, anglemode:mode=radian);
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/**
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/**
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* Returns the absolute value of a floating point value
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*
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* @param value The floating point value to get the absolute value from
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@ -208,7 +208,7 @@ native Float:floatabs(Float:value);
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/* Return the angle of a sine, cosine or tangent.
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* The output angle may be in radians, degrees, or grades. */
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/**
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/**
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* Returns the angle of the given tangent
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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@ -220,7 +220,7 @@ native Float:floatabs(Float:value);
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*/
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native Float:floatatan(Float:angle, {anglemode,_}:radix);
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/**
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/**
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* Returns the angle of the given cosine
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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@ -232,7 +232,7 @@ native Float:floatatan(Float:angle, {anglemode,_}:radix);
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*/
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native Float:floatacos(Float:angle, {anglemode,_}:radix);
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/**
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/**
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* Returns the angle of the given sine
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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@ -244,7 +244,7 @@ native Float:floatacos(Float:angle, {anglemode,_}:radix);
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*/
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native Float:floatasin(Float:angle, {anglemode,_}:radix);
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/**
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/**
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* Computes the principal value of arctangent of y/x
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*
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* @note Someone should verify this native, not sure what it actually does.
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@ -362,7 +362,7 @@ forward operator%(Float:oper1, oper2);
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forward operator%(oper1, Float:oper2);
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/**
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/**
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* Returns whichever value is the smaller one
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*
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* @param ValueA The first value
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@ -380,7 +380,7 @@ stock Float:floatmin(Float:ValueA, Float:ValueB)
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return ValueB;
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}
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/**
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/**
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* Returns whichever value is the greater one
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*
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* @param ValueA The first value
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@ -398,7 +398,7 @@ stock Float:floatmax(Float:ValueA, Float:ValueB)
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return ValueB;
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}
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/**
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/**
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* Clamps a value between a minimum and a maximum floating point value
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*
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* @param Value The value to be clamped
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@ -29,7 +29,7 @@
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*
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* @return 1 if receiver hears the sender, 0 otherwise.
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* @error If receiver or sender are not connected or not
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* within the range of 1 to MaxClients.
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* within the range of 1 to MaxClients
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*/
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native get_client_listen(receiver, sender);
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@ -40,14 +40,14 @@ native get_client_listen(receiver, sender);
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* @param sender Sender
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* @param listen 1 if receiver should be able to hear sender, 0 if not
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*
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* @return 0 if the setting can't be done for some reason.
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* @return 0 if the setting can't be done for some reason
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* @error If receiver or sender are not connected or not
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* within the range of 1 to MaxClients.
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*/
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native set_client_listen(receiver, sender, listen);
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/**
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* Sets player's godmode
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* Sets player's godmode.
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*
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* @param index Client index
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* @param godmode 1 to enable godmode, 0 to disable
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@ -59,7 +59,7 @@ native set_client_listen(receiver, sender, listen);
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native set_user_godmode(index, godmode = 0);
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/**
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* Tells whether a player has godmode on
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* Tells whether a player has godmode on.
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*
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* @param index Client index
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*
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@ -70,7 +70,7 @@ native set_user_godmode(index, godmode = 0);
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native get_user_godmode(index);
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/**
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* Sets player's armor amount
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* Sets player's armor amount.
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*
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* @param index Client index
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* @param armor The armor amount to set
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@ -82,7 +82,7 @@ native get_user_godmode(index);
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native set_user_armor(index, armor);
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/**
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* Sets player's health amount
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* Sets player's health amount.
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*
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* @param index Client index
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* @param health The health amount to set
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@ -94,7 +94,7 @@ native set_user_armor(index, armor);
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native set_user_health(index, health);
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/**
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* Moves a player to the given origin
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* Moves a player to the given origin.
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*
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* @param index Client index
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* @param origin Origin to move a player to
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@ -106,17 +106,17 @@ native set_user_health(index, health);
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native set_user_origin(index, const origin[3]);
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/**
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* Sets player's rendering mode
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* Sets player's rendering mode.
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*
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* @note A really useful render modes reference:
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* https://sites.google.com/site/svenmanor/rendermodes
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*
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* @param index Client index
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* @param fx Rendering effects. One of kRenderFx* constants.
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* @param fx Rendering effects. One of kRenderFx* constants
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* @param r The amount of red color (0 to 255)
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* @param g The amount of green color (0 to 255)
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* @param b The amount of blue color (0 to 255)
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* @param render Render mode. One of kRender* constants.
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* @param render Render mode. One of kRender* constants
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* @param amount Render amount (0 to 255)
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*
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* @noreturn
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@ -125,30 +125,32 @@ native set_user_origin(index, const origin[3]);
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*/
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native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
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/**
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/**
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* Gives an item to a player.
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*
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* @param index Client index
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* @param item Classname of the item to give. Should start with either
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* "weapon_", "ammo_", "item_" or "tf_weapon_".
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* "weapon_", "ammo_", "item_" or "tf_weapon_"
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*
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* @noreturn
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* @return Item entity index. If an invalid item name is
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* given or the item failed to create, it will return 0.
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* If the item was removed, it will return -1
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* @error If player is not connected or not within the range
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* of 1 to MaxClients or item creation fails.
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*/
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native give_item(index, const item[]);
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/**
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/**
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* Sets (adds, removes) hit zones for a player.
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*
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* @note This actually set rules of how any player can hit any other. Example:
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* set_user_hitzones(id, target, 2);
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* makes @id be able to hit @target only in the head.
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* @note This actually sets rules of how any player can hit any other.
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* Example: set_user_hitzones(id, target, 2) - makes @id able to
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* hit @target only in the head.
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*
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* @param index Client index
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* @param target The target player
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* @param body A bitsum of the body parts that can/can't be shot.
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* 1 generic
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* @param body A bitsum of the body parts that can/can't be shot:
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* 1 - generic
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* 2 - head
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* 4 - chest
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* 8 - stomach
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@ -178,7 +180,7 @@ native set_user_hitzones(index = 0, target = 0, body = 255);
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native get_user_hitzones(index, target);
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/**
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* Sets player's maximum movement speed
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* Sets player's maximum movement speed.
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*
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* @param index Client index
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* @param speed The maximum speed player will be able to run at
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@ -190,7 +192,7 @@ native get_user_hitzones(index, target);
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native set_user_maxspeed(index, Float:speed = -1.0);
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/**
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* Gets player's maximum movement speed
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* Gets player's maximum movement speed.
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*
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* @param index Client index
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*
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@ -201,7 +203,7 @@ native set_user_maxspeed(index, Float:speed = -1.0);
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native Float:get_user_maxspeed(index);
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/**
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* Sets player's gravity
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* Sets player's gravity.
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*
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* @param index Client index
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* @param gravity Gravity value to set, 1.0 being normal gravity (800)
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@ -213,7 +215,7 @@ native Float:get_user_maxspeed(index);
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native set_user_gravity(index, Float:gravity = 1.0);
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/**
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* Gets player's gravity
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* Gets player's gravity.
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*
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* @param index Client index
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*
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@ -224,7 +226,7 @@ native set_user_gravity(index, Float:gravity = 1.0);
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native Float:get_user_gravity(index);
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/**
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* Spawns an entity
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* Spawns an entity.
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*
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* @param index Entity index
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*
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@ -235,7 +237,7 @@ native Float:get_user_gravity(index);
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native spawn(index);
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/**
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* Sets player's noclip
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* Enables or disables player's noclip.
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*
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* @param index Client index
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* @param noclip 1 to enable noclip, 0 to disable
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@ -247,7 +249,7 @@ native spawn(index);
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native set_user_noclip(index, noclip = 0);
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/**
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* Gets player's noclip
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* Gets whether a player has noclip enabled or not.
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*
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* @param index Client index
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*
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@ -258,7 +260,7 @@ native set_user_noclip(index, noclip = 0);
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native get_user_noclip(index);
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/**
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* Tells whether a player has silent footsteps
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* Tells whether a player has silent footsteps enabled.
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*
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* @param index Client index
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*
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@ -269,7 +271,7 @@ native get_user_noclip(index);
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native get_user_footsteps(index);
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/**
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* Sets player's silent footsteps
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* Enables or disables player's silent footsteps.
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*
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* @param index Client index
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* @param set 1 if player should have silent footsteps, 0 otherwise
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@ -292,7 +294,7 @@ native set_user_footsteps(id, set = 1);
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native strip_user_weapons(index);
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/**
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* Sets player's frags amount
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* Sets player's frags amount.
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*
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* @param index Client index
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* @param frags The amount of frags to set
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@ -16,19 +16,43 @@
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#endif
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#define _lang_included
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//return the number of languages loaded
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/**
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* Returns the number of languages loaded.
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*
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* @return Number of languages loaded.
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*/
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native get_langsnum();
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//sets name to the two-letter name of a language returned by get_langsnum
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//index starts at 0
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/**
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* Returns the two-letter name of a language returned by get_langsnum()
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*
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* @param id Language index, starting at 0
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* @param name Buffer to store the name in
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*
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* @noreturn
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*/
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native get_lang(id, name[3]);
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//registers a dictionary file, making sure the words are in the dictionary
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// the file should be in "addons/amxx/data/lang/", but only the name needs to be
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// given. (e.g. register_dictionary("file.txt") will be addons/amxx/data/file.txt).
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/**
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* Registers a dictionary file, making sure the words are in the dictionary.
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*
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* @note The file should be in "addons/amxmodx/data/lang", but only the name
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* needs to be given. For example, register_dictionary("file.txt") will
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* be "addons/amxmodx/data/lang/file.txt".
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*
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* @param filename Dictionary file name
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*
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* @return On success, the function will return 1, otherwise it will
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* return 0 if the file couldn't be found or opened, and -1 if
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* the dictionary was already registered by a plugin
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*/
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native register_dictionary(const filename[]);
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//returns 1 if the language is loaded, 0 otherwise.
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/**
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* Checks if the language is loaded.
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*
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* @return 1 if it is, 0 otherwise
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*/
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native lang_exists(const name[]);
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enum TransKey
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@ -37,27 +61,47 @@ enum TransKey
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};
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/**
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* Adds or finds a translation key.
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* Creates a new or finds an existing translation key.
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*
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* @param key Key to create or find
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*
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* @return Key index
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*/
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native TransKey:CreateLangKey(const key[]);
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/**
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* Finds a translation key id without adding on failure.
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* Returns -1 on not found.
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* Finds a translation key index without adding on failure.
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*
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* @param key Key to search for
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*
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* @return Key index, or -1 if not found
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*/
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native TransKey:GetLangTransKey(const key[]);
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/**
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* Adds a translation.
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* Adds a new translation.
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*
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* @param lang Two-letter language name
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* @param key Language key
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* @param phrase Translated text
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*
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* @noreturn
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*/
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native AddTranslation(const lang[3], TransKey:key, const phrase[]);
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/**
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* Looks up the translation of the key for the given type
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* This does NOT format the output text.
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* eg: If the key includes %s, the outputted text will also contain %s.
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* NOTE: LANG_PLAYER is invalid in this, use a player index
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* or LANG_SERVER
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* Looks up the translation of the key for the given type.
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*
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* @note This does NOT format the output text! For example, if the key
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* contains %s, the outputted text will also contain %s.
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* @note LANG_PLAYER is invalid in this, use a player index or LANG_SERVER.
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*
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* @param Output Buffer to store the output in
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* @param OutputSize Maximum buffer size
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* @param Key Language key
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* @param id Client index or LANG_SERVER
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*
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* @return 1 on success, 0 otherwise
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*/
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native LookupLangKey(Output[], OutputSize, const Key[], &id);
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|
@ -65,7 +109,7 @@ native LookupLangKey(Output[], OutputSize, const Key[], &id);
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* Sets the global language target.
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*
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* @note This is useful for creating functions
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* that will be compatible with the %l format specifier. Note that invalid
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* that will be compatible with the %l format specifier. Note that invalid
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* indexes can be specified but the error will occur during translation,
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* not during this function call.
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*
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|
|
|
@ -26,23 +26,27 @@ enum
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|||
timeunit_weeks,
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};
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// seconds are in each time unit
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/* Seconds in each time unit */
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#define SECONDS_IN_MINUTE 60
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#define SECONDS_IN_HOUR 3600
|
||||
#define SECONDS_IN_DAY 86400
|
||||
#define SECONDS_IN_WEEK 604800
|
||||
|
||||
/* Stock by Brad */
|
||||
/**
|
||||
* Stock by Brad.
|
||||
*
|
||||
* @note You must add register_dictionary("time.txt") in plugin_init()
|
||||
*
|
||||
* @param id The player whose language the length should be translated to
|
||||
* @param unitCnt The number of time units you want translated into verbose text
|
||||
* @param type The type of unit (i.e. seconds, minutes, hours, days, weeks) that you are passing in
|
||||
* @param output The variable you want the verbose text to be placed in
|
||||
* @param outputLen The length of the output variable
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
stock get_time_length(id, unitCnt, type, output[], outputLen)
|
||||
{
|
||||
// IMPORTANT: You must add register_dictionary("time.txt") in plugin_init()
|
||||
|
||||
// id: The player whose language the length should be translated to (or 0 for server language).
|
||||
// unitCnt: The number of time units you want translated into verbose text.
|
||||
// type: The type of unit (i.e. seconds, minutes, hours, days, weeks) that you are passing in.
|
||||
// output: The variable you want the verbose text to be placed in.
|
||||
// outputLen: The length of the output variable.
|
||||
|
||||
if (unitCnt > 0)
|
||||
{
|
||||
// determine the number of each time unit there are
|
||||
|
@ -74,23 +78,23 @@ stock get_time_length(id, unitCnt, type, output[], outputLen)
|
|||
new timeElement[5][33];
|
||||
|
||||
if (weekCnt > 0)
|
||||
format(timeElement[++maxElementIdx], 32, "%i %L", weekCnt, id, (weekCnt == 1) ? "TIME_ELEMENT_WEEK" : "TIME_ELEMENT_WEEKS");
|
||||
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", weekCnt, id, (weekCnt == 1) ? "TIME_ELEMENT_WEEK" : "TIME_ELEMENT_WEEKS");
|
||||
if (dayCnt > 0)
|
||||
format(timeElement[++maxElementIdx], 32, "%i %L", dayCnt, id, (dayCnt == 1) ? "TIME_ELEMENT_DAY" : "TIME_ELEMENT_DAYS");
|
||||
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", dayCnt, id, (dayCnt == 1) ? "TIME_ELEMENT_DAY" : "TIME_ELEMENT_DAYS");
|
||||
if (hourCnt > 0)
|
||||
format(timeElement[++maxElementIdx], 32, "%i %L", hourCnt, id, (hourCnt == 1) ? "TIME_ELEMENT_HOUR" : "TIME_ELEMENT_HOURS");
|
||||
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", hourCnt, id, (hourCnt == 1) ? "TIME_ELEMENT_HOUR" : "TIME_ELEMENT_HOURS");
|
||||
if (minuteCnt > 0)
|
||||
format(timeElement[++maxElementIdx], 32, "%i %L", minuteCnt, id, (minuteCnt == 1) ? "TIME_ELEMENT_MINUTE" : "TIME_ELEMENT_MINUTES");
|
||||
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", minuteCnt, id, (minuteCnt == 1) ? "TIME_ELEMENT_MINUTE" : "TIME_ELEMENT_MINUTES");
|
||||
if (secondCnt > 0)
|
||||
format(timeElement[++maxElementIdx], 32, "%i %L", secondCnt, id, (secondCnt == 1) ? "TIME_ELEMENT_SECOND" : "TIME_ELEMENT_SECONDS");
|
||||
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", secondCnt, id, (secondCnt == 1) ? "TIME_ELEMENT_SECOND" : "TIME_ELEMENT_SECONDS");
|
||||
|
||||
switch(maxElementIdx)
|
||||
{
|
||||
case 0: format(output, outputLen, "%s", timeElement[0]);
|
||||
case 1: format(output, outputLen, "%s %L %s", timeElement[0], id, "TIME_ELEMENT_AND", timeElement[1]);
|
||||
case 2: format(output, outputLen, "%s, %s %L %s", timeElement[0], timeElement[1], id, "TIME_ELEMENT_AND", timeElement[2]);
|
||||
case 3: format(output, outputLen, "%s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], id, "TIME_ELEMENT_AND", timeElement[3]);
|
||||
case 4: format(output, outputLen, "%s, %s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], timeElement[3], id, "TIME_ELEMENT_AND", timeElement[4]);
|
||||
case 0: formatex(output, outputLen, "%s", timeElement[0]);
|
||||
case 1: formatex(output, outputLen, "%s %L %s", timeElement[0], id, "TIME_ELEMENT_AND", timeElement[1]);
|
||||
case 2: formatex(output, outputLen, "%s, %s %L %s", timeElement[0], timeElement[1], id, "TIME_ELEMENT_AND", timeElement[2]);
|
||||
case 3: formatex(output, outputLen, "%s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], id, "TIME_ELEMENT_AND", timeElement[3]);
|
||||
case 4: formatex(output, outputLen, "%s, %s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], timeElement[3], id, "TIME_ELEMENT_AND", timeElement[4]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user