Added cs_get_armoury_type and cs_set_armoury_type
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@ -115,6 +115,8 @@ stock const AMXX_VERSION_STR[]="1.50"
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#define CSW_AK47 28
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#define CSW_KNIFE 29
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#define CSW_P90 30
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#define CSW_VEST 31
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#define CSW_VESTHELM 32
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#define HIW_BERETTA 1
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#define HIW_SPAS12 2
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@ -201,7 +203,7 @@ enum {
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}
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/* Render for set_user_rendering() */
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enum {
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enum {
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kRenderNormal = 0, /* src */
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kRenderTransColor, /* c*a+dest*(1-a) */
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kRenderTransTexture, /* src*a+dest*(1-a) */
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@ -211,20 +213,20 @@ enum {
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}
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/* Fx for set_user_rendering() */
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enum {
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kRenderFxNone = 0,
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kRenderFxPulseSlow,
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kRenderFxPulseFast,
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kRenderFxPulseSlowWide,
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kRenderFxPulseFastWide,
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kRenderFxFadeSlow,
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kRenderFxFadeFast,
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kRenderFxSolidSlow,
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kRenderFxSolidFast,
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kRenderFxStrobeSlow,
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kRenderFxStrobeFast,
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kRenderFxStrobeFaster,
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kRenderFxFlickerSlow,
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enum {
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kRenderFxNone = 0,
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kRenderFxPulseSlow,
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kRenderFxPulseFast,
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kRenderFxPulseSlowWide,
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kRenderFxPulseFastWide,
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kRenderFxFadeSlow,
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kRenderFxFadeFast,
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kRenderFxSolidSlow,
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kRenderFxSolidFast,
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kRenderFxStrobeSlow,
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kRenderFxStrobeFast,
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kRenderFxStrobeFaster,
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kRenderFxFlickerSlow,
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kRenderFxFlickerFast,
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kRenderFxNoDissipation,
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kRenderFxDistort, /* Distort/scale/translate flicker */
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@ -263,7 +265,7 @@ enum {
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#define AMX_FLAG_BROWSE 0x4000 /* busy browsing */
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#define AMX_FLAG_RELOC 0x8000 /* jump/call addresses relocated */
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#define INVALID_PLUGIN_ID -1
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#define INVALID_PLUGIN_ID -1
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#define MENU_EXIT -3
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#define MENU_BACK -2
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@ -235,5 +235,17 @@ native cs_get_no_knives();
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*/
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native cs_set_no_knives(noknives = 0);
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//Spawns a Counter-Strike player
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native cs_user_spawn(player);
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/* Spawns a Counter-Strike player
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*/
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native cs_user_spawn(player);
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/* Get what weapon type (CSW_*) an armoury_entity is.
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*/
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native cs_get_armoury_type(index);
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/* Set an armoury_entity to be of specified type. You will have to set the appropriate model.
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* The second argument, type, should be a CSW_* constant. Not all weapons are supported by Counter-strike.
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* Supported weapons/items: CSW_MP5NAVY, CSW_TMP, CSW_P90, CSW_MAC10, CSW_AK47, CSW_SG552, CSW_M4A1, CSW_AUG, CSW_SCOUT
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* CSW_G3SG1, CSW_AWP, CSW_M3, CSW_XM1014, CSW_M249, CSW_FLASHBANG, CSW_HEGRENADE, CSW_VEST, CSW_VESTHELM, CSW_SMOKEGRENADE
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*/
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native cs_set_armoury_type(index, type);
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