Added cs_get_armoury_type and cs_set_armoury_type
This commit is contained in:
@ -235,5 +235,17 @@ native cs_get_no_knives();
|
||||
*/
|
||||
native cs_set_no_knives(noknives = 0);
|
||||
|
||||
//Spawns a Counter-Strike player
|
||||
native cs_user_spawn(player);
|
||||
/* Spawns a Counter-Strike player
|
||||
*/
|
||||
native cs_user_spawn(player);
|
||||
|
||||
/* Get what weapon type (CSW_*) an armoury_entity is.
|
||||
*/
|
||||
native cs_get_armoury_type(index);
|
||||
|
||||
/* Set an armoury_entity to be of specified type. You will have to set the appropriate model.
|
||||
* The second argument, type, should be a CSW_* constant. Not all weapons are supported by Counter-strike.
|
||||
* Supported weapons/items: CSW_MP5NAVY, CSW_TMP, CSW_P90, CSW_MAC10, CSW_AK47, CSW_SG552, CSW_M4A1, CSW_AUG, CSW_SCOUT
|
||||
* CSW_G3SG1, CSW_AWP, CSW_M3, CSW_XM1014, CSW_M249, CSW_FLASHBANG, CSW_HEGRENADE, CSW_VEST, CSW_VESTHELM, CSW_SMOKEGRENADE
|
||||
*/
|
||||
native cs_set_armoury_type(index, type);
|
Reference in New Issue
Block a user