Fixed some include bugs
Fixed adminslots not showing right slots on connect Fixed RTEs on wrong team
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@ -15,7 +15,7 @@
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/* Function is called after grenade throw */
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forward grenade_throw(index,greindex,wId);
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/* Example: for full stamina use set_player_stamina(1,STAMINA_SET,100,100) */
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/* Example: for full stamina use dod_player_stamina(1,STAMINA_SET,100,100) */
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/* value is from 0 - 100 */
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native dod_set_stamina(index,set=STAMINA_SET,minvalue=0,maxvalue=100);
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@ -53,7 +53,10 @@ native dod_get_pl_teamname(index,szName[],len);
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/* Returns 1 is player weapon is deployed (bar,mg..) */
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native dod_is_deployed(index);
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/*Sets the ammo of the specified weapon entity id */
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native dod_set_user_ammo(index,wid,value);
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/*Gets the ammo of the specified weapon entity id */
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native dod_get_user_ammo(index,wid);
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@ -53,7 +53,7 @@ stock gpgobals_time()
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return halflife_time()
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stock get_range(ida, idb)
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return entity_get_range(ida, idb)
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return entity_range(ida, idb)
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stock supercede()
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return 0
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@ -210,7 +210,7 @@ stock ns2amx_gethives()
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/* Returns 1 if the two entities are within the given range. */
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stock ns2amx_inrange(ida,idb,range)
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{
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if (entity_get_range(ida,idb) <= range)
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if (entity_range(ida,idb) <= range)
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return 1
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return 0
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}
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