Fixed inhook bug.

Fixed entity_set_size bug.
Switched non-blocking forwards to POST.
This commit is contained in:
David Anderson
2004-06-24 07:36:43 +00:00
parent 42ff533d65
commit d17945c087
6 changed files with 61 additions and 62 deletions

View File

@@ -55,7 +55,7 @@
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
#define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
#define FN_DispatchThink DispatchThink /* pfnThink() */
//#define FN_DispatchThink DispatchThink /* pfnThink() */
#define FN_DispatchUse DispatchUse /* pfnUse() */
#define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
@@ -74,11 +74,11 @@
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
#define FN_StartFrame StartFrame /* pfnStartFrame() */
//#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
//#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
//#define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
@@ -107,7 +107,7 @@
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
#define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
@@ -128,9 +128,9 @@
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
#define FN_PlayerPostThink_Post PlayerPostThink_Post
#define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post