[FEATURE REQUEST] set_hudmessage add missing parameters (#981)
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@ -525,13 +525,27 @@ static cell AMX_NATIVE_CALL next_hudchannel(AMX *amx, cell *params)
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return pPlayer->NextHUDChannel();
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}
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static cell AMX_NATIVE_CALL set_hudmessage(AMX *amx, cell *params) /* 11 param */
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static cell AMX_NATIVE_CALL set_hudmessage(AMX *amx, cell *params) /* 13 param */
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{
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g_hudset.a1 = 0;
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g_hudset.a2 = 0;
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g_hudset.r2 = 255;
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g_hudset.g2 = 255;
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g_hudset.b2 = 250;
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cell num_params = params[0] / sizeof(cell);
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if(num_params >= 13) {
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cell *color2 = get_amxaddr(amx, params[13]);
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g_hudset.a1 = params[12];
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g_hudset.a2 = color2[0];
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g_hudset.r2 = color2[1];
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g_hudset.g2 = color2[2];
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g_hudset.b2 = color2[3];
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}
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else {
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g_hudset.a1 = 0;
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g_hudset.a2 = 0;
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g_hudset.r2 = 255;
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g_hudset.g2 = 255;
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g_hudset.b2 = 250;
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}
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g_hudset.r1 = static_cast<byte>(params[1]);
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g_hudset.g1 = static_cast<byte>(params[2]);
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g_hudset.b1 = static_cast<byte>(params[3]);
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@ -221,11 +221,11 @@ void UTIL_HudMessage(edict_t *pEntity, const hudtextparms_t &textparms, const ch
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WRITE_BYTE(textparms.r1);
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WRITE_BYTE(textparms.g1);
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WRITE_BYTE(textparms.b1);
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WRITE_BYTE(0);
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WRITE_BYTE(255);
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WRITE_BYTE(255);
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WRITE_BYTE(250);
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WRITE_BYTE(0);
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WRITE_BYTE(textparms.a1);
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WRITE_BYTE(textparms.r2);
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WRITE_BYTE(textparms.g2);
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WRITE_BYTE(textparms.b2);
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WRITE_BYTE(textparms.a2);
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WRITE_SHORT(FixedUnsigned16(textparms.fadeinTime, (1<<8)));
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WRITE_SHORT(FixedUnsigned16(textparms.fadeoutTime, (1<<8)));
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WRITE_SHORT(FixedUnsigned16(textparms.holdTime, (1<<8)));
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@ -679,10 +679,12 @@ native disable_logevent(handle);
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* @param fadeintime Time it takes the message to fully appear (fade-in)
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* @param fadeouttime Time it takes the message to fully disappear (fade-out)
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* @param channel Channel to use on the client
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* @param alpha1 Alpha component of hudmessage color
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* @param color2[4] Color 2 array {r,g,b,a}
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*
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* @noreturn
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*/
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native set_hudmessage(red = 200, green = 100, blue = 0, Float:x = -1.0, Float:y = 0.35, effects = 0, Float:fxtime = 6.0, Float:holdtime = 12.0, Float:fadeintime = 0.1, Float:fadeouttime = 0.2, channel = -1);
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native set_hudmessage(red = 200, green = 100, blue = 0, Float:x = -1.0, Float:y = 0.35, effects = 0, Float:fxtime = 6.0, Float:holdtime = 12.0, Float:fadeintime = 0.1, Float:fadeouttime = 0.2, channel = -1, alpha1 = 0, color2[4] = {255, 255, 250, 0});
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/**
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* Displays a message on the client HUD.
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