untested fix for issue where hooks were not released on server deactivate - only on plugin load
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@ -26,6 +26,7 @@ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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for(int i = 1; i <= gpGlobals->maxClients;i++)
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g_player_edicts[i]=pEdictList + i;
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g_pFunctionTable->pfnServerDeactivate = FMH_ServerDeactivate;
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RETURN_META(MRES_IGNORED);
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}
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#define RESETD(tcall) \
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@ -46,7 +47,7 @@ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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Engine[FM_##call].clear(); \
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EnginePost[FM_##call].clear();
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void OnPluginsLoaded()
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void FMH_ServerDeactivate()
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{
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// Reset all call lists here.
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// NULL all function tables
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@ -45,7 +45,7 @@
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//#define FN_AMXX_DETACH OnAmxxDetach
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// All plugins loaded
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// Do forward functions init here (MF_RegisterForward)
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#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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@ -88,7 +88,7 @@
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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#define FN_ServerDeactivate FMH_ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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