Upcasting args to cell before passing to MF_ExecuteForward

This commit is contained in:
Pavol Marko 2005-10-18 21:17:12 +00:00
parent c8d69c41bc
commit d2fb486e70
3 changed files with 20 additions and 12 deletions

View File

@ -117,9 +117,11 @@ void ClientKill(edict_t *pEntity){
if ( !pPlayer->IsAlive()) if ( !pPlayer->IsAlive())
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);
MF_ExecuteForward( iFDamage,pPlayer->index , pPlayer->index , 0, 0, 0, 0 ); MF_ExecuteForward( iFDamage,static_cast<cell>(pPlayer->index), static_cast<cell>(pPlayer->index) ,
static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0) ); // he would
pPlayer->saveKill(pPlayer,0,0,0); pPlayer->saveKill(pPlayer,0,0,0);
MF_ExecuteForward( iFDeath,pPlayer->index, pPlayer->index, 0, 0, 0 ); MF_ExecuteForward( iFDeath,static_cast<cell>(pPlayer->index), static_cast<cell>(pPlayer->index),
static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0) );
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);
} }
@ -271,19 +273,19 @@ void StartFrame_Post(){
if (g_bombAnnounce){ if (g_bombAnnounce){
switch (g_bombAnnounce){ switch (g_bombAnnounce){
case BOMB_PLANTING: case BOMB_PLANTING:
MF_ExecuteForward( iFBPlanting,g_Planter ); MF_ExecuteForward( iFBPlanting, static_cast<cell>(g_Planter) );
break; break;
case BOMB_PLANTED: case BOMB_PLANTED:
MF_ExecuteForward( iFBPlanted,g_Planter ); MF_ExecuteForward( iFBPlanted, static_cast<cell>(g_Planter) );
break; break;
case BOMB_EXPLODE: case BOMB_EXPLODE:
MF_ExecuteForward( iFBExplode,g_Planter,g_Defuser ); MF_ExecuteForward( iFBExplode, static_cast<cell>(g_Planter), static_cast<cell>(g_Defuser) );
break; break;
case BOMB_DEFUSING: case BOMB_DEFUSING:
MF_ExecuteForward( iFBDefusing,g_Defuser ); MF_ExecuteForward( iFBDefusing, static_cast<cell>(g_Defuser) );
break; break;
case BOMB_DEFUSED: case BOMB_DEFUSED:
MF_ExecuteForward( iFBDefused,g_Defuser ); MF_ExecuteForward( iFBDefused, static_cast<cell>(g_Defuser) );
break; break;
} }
g_bombAnnounce = 0; g_bombAnnounce = 0;
@ -313,7 +315,8 @@ void SetModel_Post(edict_t *e, const char *m){
break; break;
} }
if ( w_id ) if ( w_id )
MF_ExecuteForward( iFGrenade, pPlayer->index, ENTINDEX(e) ,w_id ); MF_ExecuteForward( iFGrenade, static_cast<cell>(pPlayer->index),
static_cast<cell>(ENTINDEX(e)), static_cast<cell>(w_id));
} }
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);

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@ -303,13 +303,16 @@ static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,v
int TA = 0; int TA = 0;
if ( (pVic->teamId == pAtt->teamId) && ( pVic != pAtt) ) if ( (pVic->teamId == pAtt->teamId) && ( pVic != pAtt) )
TA = 1; TA = 1;
MF_ExecuteForward( iFDamage,pAtt->index, pVic->index, dmg, weapon, aim, TA ); MF_ExecuteForward( iFDamage, static_cast<cell>(pAtt->index),
static_cast<cell>(pVic->index), static_cast<cell>(dmg), static_cast<cell>(weapon),
static_cast<cell>(aim), static_cast<cell>(TA) );
if ( pVic->IsAlive() ) if ( pVic->IsAlive() )
return 1; return 1;
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA); pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward( iFDeath,pAtt->index, pVic->index, weapon, aim, TA ); MF_ExecuteForward( iFDeath, static_cast<cell>(pAtt->index), static_cast<cell>(pVic->index),
static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
return 1; return 1;
} }

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@ -99,12 +99,14 @@ void Client_Damage_End(void* mValue){
if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) ) if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
TA = 1; TA = 1;
MF_ExecuteForward( iFDamage,pAttacker->index , mPlayer->index , damage, weapon, aim, TA ); MF_ExecuteForward( iFDamage, static_cast<cell>(pAttacker->index) , static_cast<cell>(mPlayer->index) ,
static_cast<cell>(damage), static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
if ( !mPlayer->IsAlive() ){ if ( !mPlayer->IsAlive() ){
if ( weapon != CSW_C4 ) if ( weapon != CSW_C4 )
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA); pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward( iFDeath,pAttacker->index, mPlayer->index, weapon, aim, TA ); MF_ExecuteForward( iFDeath, static_cast<cell>(pAttacker->index), static_cast<cell>(mPlayer->index),
static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
} }
} }