Cstrike: Add cstrike_const.inc and move existing constants there

This commit is contained in:
Arkshine 2015-07-15 22:57:57 +02:00
parent eb9405bd97
commit d3e5957215
5 changed files with 139 additions and 115 deletions

View File

@ -167,6 +167,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\..\..\plugins\include\cstrike.inc" /> <None Include="..\..\..\..\plugins\include\cstrike.inc" />
<None Include="..\..\..\..\plugins\include\cstrike_const.inc" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -99,5 +99,8 @@
<None Include="..\..\..\..\plugins\include\cstrike.inc"> <None Include="..\..\..\..\plugins\include\cstrike.inc">
<Filter>Pawn Includes</Filter> <Filter>Pawn Includes</Filter>
</None> </None>
<None Include="..\..\..\..\plugins\include\cstrike_const.inc">
<Filter>Pawn Includes</Filter>
</None>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -21,121 +21,7 @@
#pragma loadlib cstrike #pragma loadlib cstrike
#endif #endif
/** #include <cstrike_const>
* @section Team and team model constants, used by cs_[get|set]_user_team().
*/
/**
* Internal Counter-Strike model id constants.
*
* @note Model ids starting with CZ_ are only valid in Condition Zero.
*/
enum CsInternalModel
{
CS_NORESET = -1,
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9,
CZ_T_MILITIA = 10,
CZ_CT_SPETSNAZ = 11,
};
/**
* Counter-Strike team id constants.
*/
enum CsTeams
{
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3,
};
/**
* @endsection
*/
/**
* Counter-Strike armor types for use with cs_[get|set]_user_armor().
*/
enum CsArmorType
{
CS_ARMOR_NONE = 0, // no armor
CS_ARMOR_KEVLAR = 1, // body vest only
CS_ARMOR_VESTHELM = 2, // vest and helmet
};
/**
* Map zone flags returned by cs_get_user_mapzones().
*/
#define CS_MAPZONE_BUY (1<<0) // Buyzone
#define CS_MAPZONE_BOMBTARGET (1<<1) // Bomb target zone
#define CS_MAPZONE_HOSTAGE_RESCUE (1<<2) // Hostage rescue zone
#define CS_MAPZONE_ESCAPE (1<<3) // Terrorist escape zone
#define CS_MAPZONE_VIP_SAFETY (1<<4) // VIP escape zone
/**
* Constants used for cs_[get|set]_user_zoom().
*/
enum
{
CS_RESET_ZOOM = 0, // Reset any zoom blocking (mode has no effect)
CS_SET_NO_ZOOM, // Disable any sort of zoom
CS_SET_FIRST_ZOOM, // Set first zoom level (AWP style)
CS_SET_SECOND_ZOOM, // Set second zoom level (AWP style)
CS_SET_AUGSG552_ZOOM, // Set AUG/SG552 zoom style
};
/**
* Constants used for the CS_OnBuy() and CS_OnBuyAttempt() forwards.
*
* @note While these mostly overlap with the CSW_* constants the CSI_* constants
* contain custom AMXX values that do not correspond to any real value in
* the game. The CSI_* constants should therefore be used for consistency.
*/
#define CSI_P228 CSW_P228
#define CSI_SCOUT CSW_SCOUT
#define CSI_HEGRENADE CSW_HEGRENADE
#define CSI_XM1014 CSW_XM1014
#define CSI_C4 CSW_C4
#define CSI_MAC10 CSW_MAC10
#define CSI_AUG CSW_AUG
#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
#define CSI_ELITE CSW_ELITE
#define CSI_FIVESEVEN CSW_FIVESEVEN
#define CSI_UMP45 CSW_UMP45
#define CSI_SG550 CSW_SG550
#define CSI_GALIL CSW_GALIL
#define CSI_FAMAS CSW_FAMAS
#define CSI_USP CSW_USP
#define CSI_GLOCK18 CSW_GLOCK18
#define CSI_AWP CSW_AWP
#define CSI_MP5NAVY CSW_MP5NAVY
#define CSI_M249 CSW_M249
#define CSI_M3 CSW_M3
#define CSI_M4A1 CSW_M4A1
#define CSI_TMP CSW_TMP
#define CSI_G3SG1 CSW_G3SG1
#define CSI_FLASHBANG CSW_FLASHBANG
#define CSI_DEAGLE CSW_DEAGLE
#define CSI_SG552 CSW_SG552
#define CSI_AK47 CSW_AK47
#define CSI_P90 CSW_P90
#define CSI_SHIELDGUN CSW_SHIELDGUN // The real CS value, use CSI_SHELD instead.
#define CSI_VEST CSW_VEST // Custom
#define CSI_VESTHELM CSW_VESTHELM // Custom
#define CSI_DEFUSER 33 // Custom
#define CSI_NVGS 34 // Custom
#define CSI_PRIAMMO 36 // Custom
#define CSI_SECAMMO 37 // Custom
#define CSI_SHIELD 38 // Custom - The value passed by the forward, more convenient for plugins.
/** /**
* Returns client's deaths. * Returns client's deaths.

View File

@ -0,0 +1,133 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Functions
//
#if defined _cstrike_const_included
#endinput
#endif
#define _cstrike_const_included
/**
* @section Team and team model constants, used by cs_[get|set]_user_team().
*/
/**
* Internal Counter-Strike model id constants.
*
* @note Model ids starting with CZ_ are only valid in Condition Zero.
*/
enum CsInternalModel
{
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9,
CZ_T_MILITIA = 10,
CZ_CT_SPETSNAZ = 11,
};
/**
* Counter-Strike team id constants.
*/
enum CsTeams
{
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3,
};
/**
* @endsection
*/
/**
* Counter-Strike armor types for use with cs_[get|set]_user_armor().
*/
enum CsArmorType
{
CS_ARMOR_NONE = 0, // no armor
CS_ARMOR_KEVLAR = 1, // body vest only
CS_ARMOR_VESTHELM = 2, // vest and helmet
};
/**
* Map zone flags returned by cs_get_user_mapzones().
*/
#define CS_MAPZONE_BUY (1<<0) // Buyzone
#define CS_MAPZONE_BOMBTARGET (1<<1) // Bomb target zone
#define CS_MAPZONE_HOSTAGE_RESCUE (1<<2) // Hostage rescue zone
#define CS_MAPZONE_ESCAPE (1<<3) // Terrorist escape zone
#define CS_MAPZONE_VIP_SAFETY (1<<4) // VIP escape zone
/**
* Constants used for cs_[get|set]_user_zoom().
*/
enum
{
CS_RESET_ZOOM = 0, // Reset any zoom blocking (mode has no effect)
CS_SET_NO_ZOOM, // Disable any sort of zoom
CS_SET_FIRST_ZOOM, // Set first zoom level (AWP style)
CS_SET_SECOND_ZOOM, // Set second zoom level (AWP style)
CS_SET_AUGSG552_ZOOM, // Set AUG/SG552 zoom style
};
/**
* Constants used for the CS_OnBuy() and CS_OnBuyAttempt() forwards.
*
* @note While these mostly overlap with the CSW_* constants the CSI_* constants
* contain custom AMXX values that do not correspond to any real value in
* the game. The CSI_* constants should therefore be used for consistency.
*/
#define CSI_P228 CSW_P228
#define CSI_SCOUT CSW_SCOUT
#define CSI_HEGRENADE CSW_HEGRENADE
#define CSI_XM1014 CSW_XM1014
#define CSI_C4 CSW_C4
#define CSI_MAC10 CSW_MAC10
#define CSI_AUG CSW_AUG
#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
#define CSI_ELITE CSW_ELITE
#define CSI_FIVESEVEN CSW_FIVESEVEN
#define CSI_UMP45 CSW_UMP45
#define CSI_SG550 CSW_SG550
#define CSI_GALIL CSW_GALIL
#define CSI_FAMAS CSW_FAMAS
#define CSI_USP CSW_USP
#define CSI_GLOCK18 CSW_GLOCK18
#define CSI_AWP CSW_AWP
#define CSI_MP5NAVY CSW_MP5NAVY
#define CSI_M249 CSW_M249
#define CSI_M3 CSW_M3
#define CSI_M4A1 CSW_M4A1
#define CSI_TMP CSW_TMP
#define CSI_G3SG1 CSW_G3SG1
#define CSI_FLASHBANG CSW_FLASHBANG
#define CSI_DEAGLE CSW_DEAGLE
#define CSI_SG552 CSW_SG552
#define CSI_AK47 CSW_AK47
#define CSI_P90 CSW_P90
#define CSI_SHIELDGUN CSW_SHIELDGUN // The real CS value, use CSI_SHELD instead.
#define CSI_VEST CSW_VEST // Custom
#define CSI_VESTHELM CSW_VESTHELM // Custom
#define CSI_DEFUSER 33 // Custom
#define CSI_NVGS 34 // Custom
#define CSI_PRIAMMO 36 // Custom
#define CSI_SECAMMO 37 // Custom
#define CSI_SHIELD 38 // Custom - The value passed by the forward, more convenient for plugins.

View File

@ -273,6 +273,7 @@ scripting_files = [
'include/core.inc', 'include/core.inc',
'include/csstats.inc', 'include/csstats.inc',
'include/cstrike.inc', 'include/cstrike.inc',
'include/cstrike_const.inc',
'include/csx.inc', 'include/csx.inc',
'include/cvars.inc', 'include/cvars.inc',
'include/datapack.inc', 'include/datapack.inc',