From d4aef1a60be4859c01b6bf48fd8e7f77689b0684 Mon Sep 17 00:00:00 2001 From: David Anderson Date: Sat, 26 Jun 2004 19:37:31 +0000 Subject: [PATCH] Fixed some things --- plugins/include/engine_const.inc | 1 + plugins/include/ns2amxx.inc | 5 ----- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/plugins/include/engine_const.inc b/plugins/include/engine_const.inc index f9091de5..b9ee2d0d 100755 --- a/plugins/include/engine_const.inc +++ b/plugins/include/engine_const.inc @@ -459,6 +459,7 @@ enum { EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value); EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value); }; + enum { DLLFunc_GameInit, // void) ( void ); diff --git a/plugins/include/ns2amxx.inc b/plugins/include/ns2amxx.inc index d107fa0d..b40fbe56 100755 --- a/plugins/include/ns2amxx.inc +++ b/plugins/include/ns2amxx.inc @@ -15,11 +15,6 @@ native ns_get_ent(classname[],Value); /* Same as get_ent, but only returns fully built structures (if Value > 0) */ native ns_get_build(classname[],Value,Number=0,NSVersion=NS_VERSION); -/* Mirrors MAKE_STRING() */ -native ns_make_string(svValue[]); -/* Mirrors STRING() */ -native ns_string(iValue,svReturnedValue[]); - /* Get's spawn point for specified team (type). */ native ns_get_spawn(type,number=0,Float:ret[3]);