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@ -78,13 +78,13 @@ new g_friend[33]
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new g_firstBlood
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new g_MultiKillMsg[7][] = {
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"Multi-Kill! %s^n%L %d kills (%d hs)",
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"Ultra-Kill!!! %s^n%L %d kills (%d hs)",
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"%s IS ON A KILLING SPREE!!!^n%L %d kills (%d hs)",
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"RAMPAGE!!! %s^n%L %d kills (%d hs)" ,
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"%s IS UNSTOPPABLE!!!^n%L %d kills (%d hs)",
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"%s IS A MONSTER!^n%L %d kills (%d hs)",
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"%s IS GODLIKE!!!!^n%L %d kills (%d hs)"
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"Multi-Kill! %s^n%L %d %L (%d %L)",
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"Ultra-Kill!!! %s^n%L %d %L (%d %L)",
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"%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)",
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"RAMPAGE!!! %s^n%L %d %L (%d hs)" ,
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"%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)",
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"%s IS A MONSTER!^n%L %d %L (%d %L)",
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"%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
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}
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new g_Sounds[7][] = {
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"multikill",
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@ -432,7 +432,7 @@ public checkKills(param[]) {
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get_user_name(id,name,31)
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set_hudmessage(255, 0, 100, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2)
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if ( a > 6 ) a = 6
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show_hudmessage(0,g_MultiKillMsg[a],name,LANG_PLAYER,"WITH",g_multiKills[id][0],g_multiKills[id][1])
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show_hudmessage(0,g_MultiKillMsg[a],name,LANG_PLAYER,"WITH",g_multiKills[id][0],LANG_PLAYER,"KILLS",g_multiKills[id][1],LANG_PLAYER,"HS")
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}
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if ( MultiKillSound ) client_cmd(0,"spk misc/%s",g_Sounds[a])
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}
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@ -39,6 +39,55 @@ PICKED_BOMB = %s picked up the bomb...
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DROPPED_BOMB = %s dropped the bomb!!!
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CT = CT
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CTS = CTS
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TERRORIST = TERRORIST
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TERRORIST = TERRORIST
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TERRORISTS = TERRORISTS
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REMAINING = %d %s Remaining...
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KILLS = kills
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HS = hs
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[pl]
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WITH = z
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KNIFE_MSG_1 = %s pokroil na plasterki %s
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KNIFE_MSG_2 = Doktor %s zoperowal nozem %s. ^nNiestety pacjent zmarl.
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KNIFE_MSG_3 = %s wycial scyzorykiem serce %s
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KNIFE_MSG_4 = %s uzyl noza na %s
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LAST_MSG_1 = Cala reszta kibicuje ci zza grobu.
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LAST_MSG_2 = Wyglada na to, ze kumple cie zostawili...
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LAST_MSG_3 = Tylko tobie zycie sie nie znudzilo. Narazie...
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LAST_MSG_4 = Czy zauwazyles ze poluja juz tylko na ciebie?
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HE_MSG_1 = %s wyslal prezent do %s
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HE_MSG_2 = %s rzucil conieco do %s
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HE_MSG_3 = %s celnie rzucil w kierunku %s
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HE_MSG_4 = %s zrobil duze bum dla %s
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SHE_MSG_1 = %s rozwalil sie za pomoca granata
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SHE_MSG_2 = %s dowiedzial sie co to granat
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SHE_MSG_3 = %s jest kamikaze
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SHE_MSG_4 = %s odlecial na 3 metry
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HS_MSG_1 = $kn zrobil $vn trzecie oko!
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HS_MSG_2 = $kn pozbawil $vn^nglowy z niewielka pomoca $wn
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HS_MSG_3 = $vn zawdziecza $kn brak glowy
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HS_MSG_4 = $vn zalozyl sie o glowe z kn^ni przegral...
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HS_MSG_5 = $kn przekonal sie ze $vn cos jednak w glowie mial.
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HS_MSG_6 = Lowca glow $kn dziekuje $vn za kolejne trofeum.
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HS_MSG_7 = $vn nie ma glowy do tej gry.
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DOUBLE_KILL = WoW! %s zabil od razu dwoch !
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PREPARE_FIGHT = Przygotuj sie!^nRunda %d
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KILLED_ROW = Zabiles %d razy pod rzad jak narazie
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DIED_ROUNDS = Uwazaj! Zginales %d rund(y) pod rzad...
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KILLED_CHICKEN = Ktos zabil kurczaka!!!
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BLEW_RADIO = Ktos wysadzil radio!!!
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REACHED_TARGET = O boshe! %s dostal sie do celu!
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PLANT_BOMB = %s podklada bombe!
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DEFUSING_BOMB = %s rozbraja bombe...
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SET_UP_BOMB = %s nastawil bombe!!!
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DEFUSED_BOMB = %s rozbroil bombe!
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FAILED_DEFU = %s nie rozbroil bomby...
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PICKED_BOMB = %s podniosl bombe...
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DROPPED_BOMB = %s upuscil bombe!!!
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CT = Anty-Terrorysta
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CTS = Anty-Terrorystow
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TERRORIST = Terrorysta
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TERRORISTS = Terrorystow
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REMAINING = Jeszcze %d %s do zabicia...
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KILLS = zabojstwami
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HS = w glowe
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@ -798,12 +798,12 @@ format_stats( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
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iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
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"%-12.12s %6s %6s %6s %6s %6s %4s^n",
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lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc )
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for ( iWeapon = 1; iWeapon < 31 && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++ ) {
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for ( iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++ ) {
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if ( get_user_wstats( id, iWeapon, izStats, izBody ) ) {
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get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
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iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
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"%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n",
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t_sWpn[7], izStats[STATS_KILLS], izStats[STATS_DEATHS],
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t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
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izStats[STATS_HITS], izStats[STATS_SHOTS],
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izStats[STATS_DAMAGE], accuracy( izStats ) )
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}
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@ -1008,7 +1008,7 @@ public cmdReport( id ) {
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if ( iClip >= 0 ) {
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format( g_sBuffer, MAX_BUFFER_LENGTH,
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"%s: %s, %L: %d/%d, %L: %d, %L: %d",
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lWeapon, t_sWpn[7], LANG_SERVER, "AMMO", iClip, iAmmo,
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lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo,
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LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor )
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}
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else
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