amxmodx: Fourth batch of documentation updates

This commit is contained in:
Valentin Grünbacher 2014-08-05 01:39:16 +02:00
parent 9e9e3a9abd
commit d60c94cbb1

View File

@ -573,7 +573,6 @@ native set_dhudmessage(red=200, green=100, blue=0, Float:x=-1.0, Float:y=0.35, e
*/
native show_dhudmessage(index, const message[], any:...);
/* Displays menu. Keys have bit values (key 1 is (1<<0), key 5 is (1<<4) etc.). */
/**
* Displays a menu to the client.
*
@ -595,7 +594,7 @@ native show_dhudmessage(index, const message[], any:...);
* @param time Menu timeout in seconds, -1 to disable
* @param title Name of the menu for internal tracking purposes
*/
native show_menu(index,keys,const menu[], time = -1, const title[] = "");
native show_menu(index, keys, const menu[], time = -1, const title[] = "");
/**
* Retrieves values from a client message.
@ -930,16 +929,48 @@ native get_user_index(const name[]);
*/
native get_user_ip(index, ip[], len, without_port = 0);
/* Returns if the player has the weapon or not in their pev->weapons field.
set "setweapon" to 0 to turn the bit off, set to 1 to turn it on. */
native user_has_weapon(index,weapon,setweapon=-1);
/**
* Returns if the client has the specified weapon in their inventory.
*
* @param index Client index
* @param weapon Weapon index
* @param setweapon If zero the weapon bit will be removed from the client's
* inventory, if 1 it will be set
*
* @return 1 if the weapon is present, 0 if it is not
* @error If the client index is not within the range of 1 to
* MaxClients an error will be thrown.
*/
native user_has_weapon(index, weapon, setweapon=-1);
/* Returns id of currently carried weapon. Gets also
* ammount of ammo in clip and backpack. */
native get_user_weapon(index,&clip=0,&ammo=0);
/**
* Returns weapon index of the currently carried weapon. Also allows retrieval
* of ammo in the clip and backpack.
*
* @param index Client index
* @param clip Optional variable to store clip ammo to
* @param ammo Optional variable to store backpack ammo to
*
* @return Weapon index on success, or 0 if the client is not connected
* @error If the client index is not within the range of 1 to
* MaxClients an error will be thrown.
*/
native get_user_weapon(index, &clip=0, &ammo=0);
/* Gets ammo and clip from current weapon. */
native get_user_ammo(index,weapon,&clip,&ammo);
/**
* Retrieves ammo in the clip and backpack of the specified weapon.
*
* @param index Client index
* @param weapon Weapon index
* @param clip Variable to store clip ammo to
* @param ammo Variable to store backpack ammo to
*
* @return 1 on success, or 0 if the client is not connected
* @error If the client index is not within the range of 1 to
* MaxClients, or the weapon index is invalid, an error will
* be thrown.
*/
native get_user_ammo(index, weapon, &clip, &ammo);
/**
* Converts an integer to a text string.
@ -1028,7 +1059,7 @@ native get_user_origin(index, origin[3], mode = 0);
* @error If the client index is not within the range of 1 to
* MaxClients an error will be thrown.
*/
native get_user_weapons(index,weapons[32],&num);
native get_user_weapons(index, weapons[32], &num);
/**
* Retrieves the full name of a weapon.
@ -1088,7 +1119,7 @@ native get_user_userid(index);
* @param rnddir If set to zero the player will be slapped along it's aim
* vector. If nonzero the direction will be randomized.
*/
native user_slap(index,power,rnddir=1);
native user_slap(index, power, rnddir=1);
/**
* Kills a client.
@ -1099,7 +1130,7 @@ native user_slap(index,power,rnddir=1);
* @return 1 on success, 0 if client index is invalid or the client
* is not connected.
*/
native user_kill(index,flag=0);
native user_kill(index, flag=0);
/**
* Logs a message to the current AMXX log file.
@ -1167,7 +1198,7 @@ native get_playersnum(flag=0);
*
* @noreturn
*/
native get_players(players[32], &num ,const flags[]="", const team[]="");
native get_players(players[32], &num, const flags[]="", const team[]="");
/**
* Retrieves argument of client command.
@ -1192,7 +1223,7 @@ native read_argv(id, output[], len);
*
* @return Number of cells written to buffer
*/
native read_args(output[],len);
native read_args(output[], len);
/**
* Returns number of client command arguments.
@ -1228,7 +1259,7 @@ native read_flags(const flags[]);
*
* @return Number of cells written to buffer
*/
native get_flags(flags,output[],len);
native get_flags(flags, output[], len);
/**
* Find a player given a filter.
@ -1261,8 +1292,8 @@ native find_player(const flags[], ... );
* and not both the function will do nothing.
* @note The function does not perform any trimming per-se. But if a
* double-quote is found at the beginning of the string, it will remove
* all ^r (carriage return) characters at the end of the string, even if
* no matching double-quote is found.
* one ^r (carriage return) character at the end of the string if present,
* even if no matching double-quote is found. This is for convenience.
*
* @param text String to remove double-quotes from
*
@ -1308,7 +1339,7 @@ native client_cmd(index, const command[], any:...);
* @error If a single client is specified and the index is not
* within the range of 1 to MaxClients an error will be thrown
*/
native engclient_cmd(index,const command[],const arg1[]="",const arg2[]="");
native engclient_cmd(index, const command[], const arg1[]="", const arg2[]="");
/**
* Execute a command from the client without actually sending it to the client's
@ -1352,7 +1383,7 @@ native server_cmd(const command[],any:...);
* @note Accessing a cvar by name requires this function to walk through the
* engine's cvar list every time, which can result in a considerable waste
* of processing time, especially if many cvars have been registered. For
* a vastly superior alternative look at the set_pcvar_* set of functions.
* a vastly superior alternative look at the set_pcvar_string function.
*
* @param cvar Cvar name to set value of
* @param value Value to set cvar to
@ -1371,11 +1402,12 @@ native set_cvar_string(const cvar[], const value[]);
native cvar_exists(const cvar[]);
/**
* Removes specified flags from a cvar
* Removes specified flags from a cvar. The cvar is accessed by name.
*
* @note Not permitted for the "amx_version", "fun_version" and "sv_cheats"
* cvars.
* @note Not permitted for the "amx_version", "amxmodx_version", "fun_version"
* and "sv_cheats" cvars.
* @note For a list of possible flags see the FCVAR_* constants in amxconst.inc
* @note This function removes the flags using a bitwise-and operation.
* @note Accessing a Cvar by name requires this function to walk through the
* engine's cvar list every time, which can result in a considerable waste
* of processing time, especially if many cvars have been registered. For
@ -1390,12 +1422,12 @@ native cvar_exists(const cvar[]);
native remove_cvar_flags(const cvar[], flags = -1);
/**
* Sets specified flags to a cvar
* Sets specified flags to a cvar. The cvar is accessed by name.
*
* @note Not permitted for the "amx_version", "fun_version" and "sv_cheats"
* cvars.
* @note Not permitted for the "amx_version", "amxmodx_version", "fun_version"
* and "sv_cheats" cvars.
* @note For a list of possible flags see the FCVAR_* constants in amxconst.inc
* @note This function just adds the flags using a bitwise-and operation. After
* @note This function just adds the flags using a bitwise-or operation. After
* it has run the flags may not exactly equal the specified bitflag sum.
* @note Accessing a Cvar by name requires this function to walk through the
* engine's cvar list every time, which can result in a considerable waste
@ -1410,20 +1442,15 @@ native remove_cvar_flags(const cvar[], flags = -1);
native set_cvar_flags(const cvar[], flags);
/**
* Returns flags of a cvar
* Returns flags of a cvar. The cvar is accessed by name.
*
* @note Not permitted for the "amx_version", "fun_version" and "sv_cheats"
* cvars.
* @note For a list of possible flags see the FCVAR_* constants in amxconst.inc
* @note This function just adds the flags using a bitwise-and operation. After
* it has run the flags may not exactly equal the specified bitflag sum.
* @note Accessing a Cvar by name requires this function to walk through the
* engine's cvar list every time, which can result in a considerable waste
* of processing time, especially if many cvars have been registered. For
* a vastly superior alternative look at the get_pcvar_flags function.
*
* @param cvar Cvar name to remove flags from
* @param flags Bitflag sum of flags to set
* @param cvar Cvar name to retrieve flags from
*
* @return 1 on success, 0 if cvar does not exist or is not permitted
*/
@ -1435,7 +1462,7 @@ native get_cvar_flags(const cvar[]);
* @note Accessing a Cvar by name requires this function to walk through the
* engine's cvar list every time, which can result in a considerable waste
* of processing time, especially if many cvars have been registered. For
* a vastly superior alternative look at the set_pcvar_* set of functions.
* a vastly superior alternative look at the set_pcvar_float function.
*
* @param cvar Cvar name to set value of
* @param value Value to set cvar to
@ -1445,28 +1472,28 @@ native get_cvar_flags(const cvar[]);
native set_cvar_float(const cvar[], Float:value);
/**
* Gets a floating value from a cvar. The cvar is accessed by name.
* Returns a floating value from a cvar. The cvar is accessed by name.
*
* @note Accessing a Cvar by name requires this function to walk through the
* engine's cvar list every time, which can result in a considerable waste
* of processing time, especially if many cvars have been registered. For
* a vastly superior alternative look at the get_pcvar_* set of functions.
* a vastly superior alternative look at the get_pcvar_float function.
*
* @param cvarname Cvar name to get value from
* @param cvarname Cvar name to retrieve value from
*
* @return Cvar value, converted to float
*/
native Float:get_cvar_float(const cvarname[]);
/**
* Gets an integer value from a cvar. The cvar is accessed by name.
* Returns an integer value from a cvar. The cvar is accessed by name.
*
* @note Accessing a Cvar by name requires this function to walk through the
* engine's cvar list every time, which can result in a considerable waste
* of processing time, especially if many cvars have been registered. For
* a vastly superior alternative look at the get_pcvar_* set of functions.
* a vastly superior alternative look at the get_pcvar_num function.
*
* @param cvarname Cvar name to get value from
* @param cvarname Cvar name to retrieve value from
*
* @return Cvar value, converted to int
*/
@ -1478,7 +1505,7 @@ native get_cvar_num(const cvarname[]);
* @note Accessing a Cvar by name requires this function to walk through the
* engine's cvar list every time, which can result in a considerable waste
* of processing time, especially if many cvars have been registered. For
* a vastly superior alternative look at the set_pcvar_* set of functions.
* a vastly superior alternative look at the set_pcvar_num function.
*
* @param cvar Cvar name to set value of
* @param value Value to set cvar to
@ -1493,77 +1520,237 @@ native set_cvar_num(const cvarname[], value);
* @note Accessing a Cvar by name requires this function to walk through the
* engine's cvar list every time, which can result in a considerable waste
* of processing time, especially if many cvars have been registered. For
* a vastly superior alternative look at the get_pcvar_* set of functions.
* a vastly superior alternative look at the get_pcvar_string function.
*
* @param cvar cvar name to get value from
* @param cvar Cvar name to retrieve value from
* @param output Buffer to copy cvar value to
* @param iLen Maximum size of the buffer
*
* @return Number of cells written to buffer.
*/
native get_cvar_string(const cvarname[],output[],iLen);
native get_cvar_string(const cvarname[], output[], iLen);
/* Returns a name of currently played map. */
native get_mapname(name[],len);
/**
* Retrieves the name of the currently played map.
*
* @param name Buffer to copy map name to
* @param len Maximum buffer size
*
* @return Number of cells written to buffer
*/
native get_mapname(name[], len);
/* Returns time remaining on map in seconds. */
/**
* Returns time remaining on map.
*
* @return Time left on map, in seconds
*/
native get_timeleft();
/* Returns a game time. */
/**
* Returns the game time based on the game tick.
*
* @note This time is counted up from map start. If the engine is not processing
* this function will return the same value between calls, which makes it
* unusable for profiling purposes.
*
* @return Game time, in seconds
*/
native Float:get_gametime();
/* Returns maxplayers setting. */
/**
* Returns the maxplayers setting of the current server, that is how many
* clients it supports.
*
* @note As of AMXX 1.8.3 this value is also exposed through a dynamic constant
* via the MaxClients variable, declared in amxconst.inc
*
* @return Maxplayers setting
*/
native get_maxplayers();
/* Returns a name of currently played mod. */
native get_modname(name[],len);
/**
* Retrieves the name of the currently played mod.
*
* @note This retrieves the short name of the mod. Example: for Counter-Strike
* it will copy "cstrike" to the buffer.
*
* @param name Buffer to copy mod name to
* @param len Maximum size of the buffer
*
* @return Number of cells written to buffer
*/
native get_modname(name[], len);
/* Returns time in given format. The most popular is: "%m/%d/%Y - %H:%M:%S". */
native get_time(const format[],output[],len);
/**
* Retrieves the current time using the specified format string.
*
* @note Uses the strftime C function. For a list of valid format parameters,
* see: http://cplusplus.com/reference/clibrary/ctime/strftime.html
* A common example for a format string would be: "%m/%d/%Y - %H:%M:%S"
*
* @param format Format string
* @param output Buffer to copy formatted time string to
* @param len Maximum size of buffer
*
* @return Number of cells written to buffer
*/
native get_time(const format[], output[], len);
/* Returns time in given format. The most popular is: "%m/%d/%Y - %H:%M:%S".
* Last parameter sets time to format. */
native format_time(output[],len, const format[],time = -1);
/**
* Retrieves the provided time using using the specified format string.
*
* @note Uses the strftime C function. For a list of valid format parameters,
* see: http://cplusplus.com/reference/clibrary/ctime/strftime.html
* A common example for a format string would be: "%m/%d/%Y - %H:%M:%S"
*
* @param output Buffer to copy formatted time string to
* @param len Maximum size of buffer
* @param format Format string
* @param time Unix timestamp, use -1 to use the current time
*
* @return Number of cells written to buffer
* @error If the conversion process fails, an error will be thrown
*/
native format_time(output[], len, const format[], time = -1);
/* Returns system time in seconds elapsed since 00:00:00 on January 1, 1970.
* Offset is given in seconds.*/
/**
* Returns the system time as a unix timestamp (number of seconds since unix
* epoch)
*
* @param offset Optional offset value in seconds
*
* @return Unix time stamp
* @error
*/
native get_systime(offset = 0);
/* Returns time in input and additionaly fills missing information
* with current time and date. If time is different than -1 then parsed
* time is added to given time.
* Example:
* parset_time( "10:32:54 04/02/2003", "%H:%M:%S %m:%d:%Y" )
* For more information see strptime(...) function from C libraries. */
native parse_time(const input[],const format[], time = -1);
/**
* Converts time string to unix time stamp.
*
* @note Uses the strptime C function. For a list of valid format parameters,
* see: http://www.cplusplus.com/reference/ctime/strftime/
* An example for a input/format combination would be:
* Input: "10:32:54 04/02/2013" Format: "%H:%M:%S %m:%d:%Y"
* @note Information missing from the input will be filled with the current
* time and date.
*
* @param input Time string to convert
* @param format Formatting information for conversion
* @param time If different from -1 the converted time will be added to
* this time stamp.
*
* @return Unix time stamp
* @error If the conversion process fails, an error will be thrown
*/
native parse_time(const input[], const format[], time = -1);
/* Calls function on specified time.
* Flags:
* "a" - repeat.
* "b" - loop task.
* "c" - do task on time after a map timeleft.
* "d" - do task on time before a map timelimit. */
native set_task(Float:time,const function[],id = 0,const parameter[]="",len = 0,const flags[]="", repeat = 0);
/**
* Calls a function after a specified time has elapsed.
*
* @param time Time interval to assign
* @param function Function to execute
* @param id Task id to assign
* @param parameter Data to pass through to callback
* @param len Size of data
* @param flags Optional set of flags:
* "a" - repeat timer a set amount of times
* "b" - loop indefinitely until timer is stopped
* "c" - time interval is treated as absolute time after
* map start
* "d" - time interval is treated as absolute time before
* map change
* @param repeat If the "a" flag is set the task will be repeated this
* many times
*/
native set_task(Float:time, const function[], id = 0, const parameter[]="", len = 0, const flags[]="", repeat = 0);
/* Removes all tasks with given id. If outside var is
* set then a task can be removed also when
* was set in another plugin. */
/**
* Removes all tasks with the specified id.
*
* @param id Task id to search for
* @param outside Will remove tasks set by other plugins if nonzero
*
* @return Number of removed tasks
*/
native remove_task(id = 0, outside = 0);
/* Changes the time of a task */
/**
* Modifies the time interval of all tasks with the specified id.
*
* @param id Task id to search for
* @param newTime New time interval to set
* @param outside Will affect tasks set by other plugins if nonzero
*
* @return Number of affected tasks
*/
native change_task(id = 0, Float:newTime=1.0, outside = 0);
/* Returns 1 if task under given id exists. */
/**
* Returns if a task with the specified id exists.
*
* @param id Task id to search for
* @param outside Search for tasks set by other plugins if nonzero
*
* @return 1 if a task was found, 0 otherwise
*/
native task_exists(id = 0, outside = 0);
/* Sets the users flags with the assignment by bitwise OR operator. */
native set_user_flags(index,flags=-1,id=0);
/**
* Sets the specified admin flags to a client.
*
* @note For a list of possible flags see the ADMIN_* constants in amxconst.inc
* @note This function just adds the flags using a bitwise-or operation. After it
* has run the flags may not exactly equal the specified bitflag sum.
* @note AMXX stores multiple sets of flags internally, but only flag set
* 0 is actively used. You should not change the value of the third
* parameter from the default.
*
* @param index Client index, 0 to set flags of server
* @param flags Admin flags
* @param id Flag set id, ranging from 0 to 31
*
* @noreturn
* @error If the index is not within the range of 0 to MaxClients, an
* error will be thrown.
*/
native set_user_flags(index, flags=-1, id=0);
/* Gets flags from player. Set index to 0 if you want to read flags from server. */
/**
* Returns the client's admin flags as a bitflag sum.
*
* @note For a list of possible flags see the ADMIN_* constants in amxconst.inc
* @note AMXX stores multiple sets of flags internally, but only flag set
* 0 is actively used. You should not change the value of the second
* parameter from the default.
*
* @param index Client index, 0 to set flags of server
* @param id Flag set id, ranging from 0 to 31
*
* @noreturn
* @error If the index is not within the range of 0 to MaxClients, an
* error will be thrown.
*/
native get_user_flags(index,id=0);
/* Removes flags for player. */
native remove_user_flags(index,flags=-1,id=0);
/**
* Removes the specified admin flags from a client.
*
* @note For a list of possible flags see the ADMIN_* constants in amxconst.inc
* @note This function just removes the flags using a bitwise-and operation.
* @note AMXX stores multiple sets of flags internally, but only flag set
* 0 is actively used. You should not change the value of the third
* parameter from the default.
*
* @param index Client index, 0 to set flags of server
* @param flags Admin flags
* @param id Flag set id, ranging from 0 to 31
*
* @noreturn
* @error If the index is not within the range of 0 to MaxClients, an
* error will be thrown.
*/
native remove_user_flags(index, flags=-1, id=0);
/* Registers function which will be called from client console.
* Set FlagManager to 1 to make FlagManager always include this command
@ -1714,14 +1901,32 @@ native get_modulesnum();
*/
native is_plugin_loaded(const name[], bool:usefilename=false);
/* Gets info about plugin by given index.
* Function returns -1 if plugin doesn't exist with given index.
* Note: the [...] portion should not be used, and is only for backward compatibility.
* Use index of -1 to use the calling plugin's ID.
/**
* Retrieves info about a plugin by plugin index.
*
* @param index Plugin index, -1 to target calling plugin
* @param filename Buffer to copy plugin filename to
* @param len1 Maximum filename buffer size
* @param name Buffer to copy plugin name to
* @param len2 Maximum name buffer size
* @param version Buffer to copy plugin version to
* @param len3 Maximum version buffer size
* @param author Buffer to copy plugin author to
* @param len4 Maximum author buffer size
* @param status Buffer to copy plugin status flags to
* @param len5 Maximum status buffer size
* @param ... Unused and ignored
*
* @return Plugin index on success, -1 if there is no plugin with given
* index
*/
native get_plugin(index,filename[]="",len1=0,name[]="",len2=0,version[]="",len3=0,author[]="",len4=0,status[]="",len5=0,...);
/* Returns number of all loaded plugins. */
/**
* Returns the number of loaded AMXX plugins.
*
* @return The number of loaded plugins
*/
native get_pluginsnum();
/* Pauses function or plugin so it won't be executed.
@ -2213,28 +2418,118 @@ native ExecuteForward(forward_handle, &ret, any:...);
*/
native DestroyForward(forward_handle);
/* CVAR Pointer natives. Use these for
* more optimized CVAR usage.
* register_cvar() returns a pointer you can use.
*/
/**
* Get a cvar pointer. Returns 0 if not found.
* Returns the cvar pointer of the specified cvar.
*
* @note A pointer is also returned by register_cvar(). You can (and should)
* retrieve and use pointers for already existing mod cvars.
*
* @param cvar Cvar name to find
*
* @return Cvar pointer on success, 0 if cvar was not found
*/
native get_cvar_pointer(const cvar[]);
/**
* Returns flags of a cvar via direct pointer access.
*
* @note For a list of possible flags see the FCVAR_* constants in amxconst.inc
*
* @param pcvar Pointer to cvar to retrieve flags from
*
* @return 1 on success, 0 if cvar pointer is invalid
* @error If an invalid cvar pointer is specified, an error is thrown.
*/
native get_pcvar_flags(pcvar);
/**
* Sets specified flags to a cvar via direct pointer access.
*
* @note For a list of possible flags see the FCVAR_* constants in amxconst.inc
* @note This function directly sets the provided bitflag, unlike set_cvar_flags
* which adds them using a bitwise OR.
*
* @param pcvar Pointer to cvar to set flags of
* @param flags Bitflag sum of flags to set
*
* @return 1 on success, 0 if cvar does not exist or is not permitted
* @error If an invalid cvar pointer is specified, an error is thrown.
*/
native set_pcvar_flags(pcvar, flags);
/**
* Returns an integer value from a cvar via direct pointer access.
*
* @param pcvar Pointer to cvar to retrieve value from
*
* @return Cvar value, converted to int
* @error If an invalid cvar pointer is specified, an error is thrown.
*/
native get_pcvar_num(pcvar);
/**
* Sets an integer value to a cvar via direct pointer access.
*
* @param pcvar Pointer to cvar to set value of
* @param num Value to set cvar to
*
* @noreturn
* @error If an invalid cvar pointer is specified, an error is thrown.
*/
native set_pcvar_num(pcvar, num);
/**
* Returns a float value from a cvar via direct pointer access.
*
* @param pcvar Pointer to cvar to retrieve value from
*
* @return Cvar value, converted to float
* @error If an invalid cvar pointer is specified, an error is thrown.
*/
native Float:get_pcvar_float(pcvar);
/**
* Sets a float value to a cvar via direct pointer access.
*
* @param pcvar Pointer to cvar to set value of
* @param num Value to set cvar to
*
* @noreturn
* @error If an invalid cvar pointer is specified, an error is thrown.
*/
native set_pcvar_float(pcvar, Float:num);
/**
* Returns a string value from a cvar via direct pointer access.
*
* @param pcvar Pointer to cvar to retrieve value from
* @param string Buffer to copy cvar value to
* @param maxlen Maximum size of the buffer
*
* @return Number of cells written to buffer.
* @error If an invalid cvar pointer is specified, an error is thrown.
*/
native get_pcvar_string(pcvar, string[], maxlen);
/**
* Sets a string value to a cvar via direct pointer access.
*
* @param pcvar Pointer to cvar to retrieve value from
* @param string Value to set cvar to
*
* @noreturn
* @error If an invalid cvar pointer is specified, an error is thrown.
*/
native set_pcvar_string(pcvar, const string[]);
/**
* Sets a whole array to a certain value.
* Sets all elements of array to a specified value.
*
* @param array Array to modify
* @param value Value to set each element to
* @param size Size of array
*
* @noreturn
*/
native arrayset(array[], value, size);
@ -2245,36 +2540,60 @@ native arrayset(array[], value, size);
native get_weaponid(const name[]);
/**
* Adds an admin to the dynamic admin storage
* for lookup at a later time
* Adds an admin to the dynamic admin storage for lookup at a later time
*
* @note For a list of possible access flags see the ADMIN_* constans in
* amxconst.inc
* @note For a list of possible auth flags see the FLAG_* constants in
* amxconst.inc
*
* @param AuthData Auth information to set (can be name, IP or SteamID)
* @param Password Password to set
* @param Access Admin access flags
* @param Flags Auth behavior flags
*
* @noreturn
*/
native admins_push(const AuthData[], const Password[], Access, Flags);
/**
* Gets the number of admins in the dynamic admin
* storage list
* Returns the number of admins in the dynamic admin storage
*
* @return Number of admins
*/
native admins_num();
/**
* Gets information about a dynamically stored admin
* Use the enum AdminProp
* Returns an integer value: AdminProp_Access, AdminProp_Flags
* Sets the buffer string: AdminProp_Auth, AdminProp_Password
* Retrieves information about a dynamically stored admin.
*
* @note For a list of possible props see the AdminProp enum in amxconst.inc
*
* @param num Admin storage index
* @param Property Admin property to retrieve
* @param Buffer Buffer to copy property information to if AdminProp_Auth
* or AdminProp_Password is specified
* @param BufferSize Maximum buffer size
*
* @return Property value if AdminProp_Access or AdminProp_Flags
* is requested. 0 otherwise.
* @error If an invalid storage index is specified, an error will
* be thrown.
*/
native admins_lookup(num, AdminProp:Property, Buffer[]="", BufferSize=0);
/**
* Clears the list of dynamically stored admins
*
* @noreturn
*/
native admins_flush();
/**
* Searches whether a map contains at least one entity with the provided class name.
* Returns if a map contains at least one entity with the provided class name.
*
* @param classname The entity classname to check.
* @param classname Entity classname to match
*
* @return Returns true if an entity is found, otherwise false.
* @return True if an entity is found, false otherwise
*/
native bool:has_map_ent_class(const classname[]);