Engine/Core: Move precache_event() to core
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@ -248,6 +248,25 @@ native precache_sound(const name[]);
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*/
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native precache_generic(const szFile[]);
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/**
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* Precaches an event file.
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*
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* @note The event type should always be 1.
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* @note Contrary to the other precache_* natives, this can be used outside of
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* the plugin_precache() forward, e.g. in plugin_init() or plugin_cfg().
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* A bug in some clients makes this necessary, as plugin_precache() is
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* called before the mod has precached its own, default event files. This
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* can cause the event table to be misaligned on the client, leading to
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* visual and audio bugs that are hard to diagnose.
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*
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* @param type Event type
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* @param Name Formatting rules, path to the event file
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* @param ... Variable number of formatting parameters
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*
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* @return Unique cache id of the event
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*/
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native precache_event(type, const Name[], any:...);
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/**
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* Changes the map.
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*
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@ -151,25 +151,6 @@ native unregister_touch(registerid);
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*/
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native unregister_think(registerid);
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/**
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* Precaches an event file.
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*
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* @note The event type should always be 1.
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* @note Contrary to the other precache_* natives, this can be used outside of
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* the plugin_precache() forward, e.g. in plugin_init() or plugin_cfg().
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* A bug in some clients makes this necessary, as plugin_precache() is
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* called before the mod has precached its own, default event files. This
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* can cause the event table to be misaligned on the client, leading to
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* visual and audio bugs that are hard to diagnose.
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*
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* @param type Event type
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* @param Name Formatting rules, path to the event file
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* @param ... Variable number of formatting parameters
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*
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* @return Unique cache id of the event
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*/
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native precache_event(type, const Name[], any:...);
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/**
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* Sets the engine module speak flags on a client.
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*
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