added cs_user_spawn (thanks T(+)rget)
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@ -1217,6 +1217,21 @@ static cell AMX_NATIVE_CALL cs_get_user_shield(AMX *amx, cell *params)
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return 0;
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return 0;
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}
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}
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static cell AMX_NATIVE_CALL cs_user_spawn(AMX *amx, cell *params)
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{
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//Check player
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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pPlayer->v.deadflag = DEAD_RESPAWNABLE;
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MDLL_Spawn(pPlayer);
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pPlayer->v.iuser1 = 0;
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return 1;
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}
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AMX_NATIVE_INFO cstrike_Exports[] = {
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AMX_NATIVE_INFO cstrike_Exports[] = {
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{"cs_set_user_money", cs_set_user_money},
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{"cs_set_user_money", cs_set_user_money},
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{"cs_get_user_money", cs_get_user_money},
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{"cs_get_user_money", cs_get_user_money},
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@ -1258,6 +1273,7 @@ AMX_NATIVE_INFO cstrike_Exports[] = {
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{"cs_get_user_armor", cs_get_user_armor},
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{"cs_get_user_armor", cs_get_user_armor},
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{"cs_set_user_armor", cs_set_user_armor},
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{"cs_set_user_armor", cs_set_user_armor},
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{"cs_get_user_shield", cs_get_user_shield},
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{"cs_get_user_shield", cs_get_user_shield},
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{"cs_user_spawn", cs_user_spawn},
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//------------------- <-- max 19 characters!
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//------------------- <-- max 19 characters!
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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