Fix a bcompat issue with cs_s/get_user_backpackammo() by not relying on m_rgpPlayerItems to get ammo index
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@ -15,7 +15,7 @@
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#include "CstrikeHacks.h"
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#include "CstrikeHacks.h"
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CsItemInfo ItemsManager;
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CsItemInfo ItemsManager;
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char WeaponNameList[MAX_WEAPONS][64];
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ItemInfo WeaponsList[MAX_WEAPONS];
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#define PSTATE_ALIASES_TYPE 0
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#define PSTATE_ALIASES_TYPE 0
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#define PSTATE_ALIASES_ALIAS 1
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#define PSTATE_ALIASES_ALIAS 1
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@ -202,7 +202,7 @@ bool CsItemInfo::GetAliasInfosFromName(const char *name, AliasInfo *info)
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for (size_t id = 0; id < ARRAYSIZE(WeaponNameList); ++id)
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for (size_t id = 0; id < ARRAYSIZE(WeaponNameList); ++id)
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{
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{
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const char *weapon = WeaponNameList[id];
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const char *weapon = WeaponsList[id].name.chars();
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if (weapon[prefix_weapon_length] == '_' && !strncmp(weapon, prefix_weapon, prefix_weapon_length))
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if (weapon[prefix_weapon_length] == '_' && !strncmp(weapon, prefix_weapon, prefix_weapon_length))
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{
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{
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@ -20,6 +20,37 @@
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#include <amtl/am-string.h>
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#include <amtl/am-string.h>
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#include <sm_stringhashmap.h>
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#include <sm_stringhashmap.h>
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struct ItemInfo
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{
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ItemInfo() : name("Empty"), ammoIndex1(-1), maxAmmo1(0), ammoIndex2(-1), maxAmmo2(0), slot(0), position(0), id(0), flags(0)
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{}
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ItemInfo &operator = (ItemInfo &other)
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{
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name = other.name;
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ammoIndex1 = other.ammoIndex1;
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maxAmmo1 = other.maxAmmo1;
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ammoIndex2 = other.ammoIndex2;
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maxAmmo2 = other.maxAmmo2;
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slot = other.slot;
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position = other.position;
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id = other.id;
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flags = other.flags;
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return *this;
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}
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ke::AString name;
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int ammoIndex1;
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int maxAmmo1;
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int ammoIndex2;
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int maxAmmo2;
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int slot;
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int position;
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int id;
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int flags;
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};
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struct AliasInfo
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struct AliasInfo
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{
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{
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AliasInfo()
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AliasInfo()
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@ -102,7 +133,7 @@ class CsItemInfo : public ITextListener_SMC
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int m_EquipmentsPrice[static_cast<size_t>(Equipments::Count)];
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int m_EquipmentsPrice[static_cast<size_t>(Equipments::Count)];
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};
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};
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extern char WeaponNameList[MAX_WEAPONS][64];
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extern ItemInfo WeaponsList[MAX_WEAPONS];
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extern CsItemInfo ItemsManager;
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extern CsItemInfo ItemsManager;
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#endif // _CSTRIKE_WEAPONS_INFOS_H_
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#endif // _CSTRIKE_WEAPONS_INFOS_H_
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@ -731,81 +731,46 @@ static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params)
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// native cs_get_user_bpammo(index, weapon);
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// native cs_get_user_bpammo(index, weapon);
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static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params)
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{
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{
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GET_OFFSET("CBasePlayer" , m_rgpPlayerItems );
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GET_OFFSET("CBasePlayer", m_rgAmmo);
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GET_OFFSET("CBasePlayer" , m_rgAmmo );
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GET_OFFSET("CBasePlayerItem" , m_pNext );
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GET_OFFSET("CBasePlayerItem" , m_iId );
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GET_OFFSET("CBasePlayerWeapon", m_iPrimaryAmmoType);
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int index = params[1];
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int index = params[1];
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int weaponId = params[2];
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int weaponId = params[2];
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CHECK_PLAYER(index);
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CHECK_PLAYER(index);
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edict_t *pPlayer = MF_GetPlayerEdict(index);
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if (weaponId < CSW_P228 || weaponId > CSW_P90 || weaponId == CSW_KNIFE)
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int ammoIndex;
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if (weaponId <= CSW_NONE || weaponId >= MAX_WEAPONS || (ammoIndex = WeaponsList[weaponId].ammoIndex1) < 0)
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{
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", params[2]);
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weaponId);
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return 0;
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return 0;
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}
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}
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for (size_t i = 0; i < MAX_WEAPON_SLOTS; ++i)
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return get_pdata<int>(MF_GetPlayerEdict(index), m_rgAmmo, ammoIndex);
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{
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uintptr_t *pItem = get_pdata<uintptr_t*>(pPlayer, m_rgpPlayerItems, i);
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while (pItem)
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{
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if (weaponId == get_pdata<int>(pItem, m_iId))
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{
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return get_pdata<int>(pPlayer, m_rgAmmo, get_pdata<int>(pItem, m_iPrimaryAmmoType));
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}
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pItem = get_pdata<uintptr_t*>(pItem, m_pNext);
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}
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}
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return 0;
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}
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}
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// native cs_set_user_bpammo(index, weapon, amount);
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// native cs_set_user_bpammo(index, weapon, amount);
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static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params)
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{
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{
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GET_OFFSET("CBasePlayer" , m_rgpPlayerItems );
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GET_OFFSET("CBasePlayer", m_rgAmmo);
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GET_OFFSET("CBasePlayer" , m_rgAmmo );
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GET_OFFSET("CBasePlayerItem" , m_pNext );
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GET_OFFSET("CBasePlayerItem" , m_iId );
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GET_OFFSET("CBasePlayerWeapon", m_iPrimaryAmmoType);
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int index = params[1];
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int index = params[1];
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int weaponId = params[2];
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int weaponId = params[2];
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int amount = params[3];
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int amount = params[3];
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CHECK_PLAYER(index);
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CHECK_PLAYER(index);
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edict_t *pPlayer = MF_GetPlayerEdict(index);
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if (weaponId < CSW_P228 || weaponId > CSW_P90 || weaponId == CSW_KNIFE)
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int ammoIndex;
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if (weaponId <= CSW_NONE || weaponId >= MAX_WEAPONS || (ammoIndex = WeaponsList[weaponId].ammoIndex1) < 0)
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{
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", params[2]);
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weaponId);
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return 0;
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return 0;
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}
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}
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for (size_t i = 0; i < MAX_WEAPON_SLOTS; ++i)
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set_pdata<int>(MF_GetPlayerEdict(index), m_rgAmmo, amount, ammoIndex);
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{
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uintptr_t *pItem = get_pdata<uintptr_t*>(pPlayer, m_rgpPlayerItems, i);
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while (pItem)
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return 1;
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{
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if (weaponId == get_pdata<int>(pItem, m_iId))
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{
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set_pdata<int>(pPlayer, m_rgAmmo, amount, get_pdata<int>(pItem, m_iPrimaryAmmoType));
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return 1;
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}
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pItem = get_pdata<uintptr_t*>(pItem, m_pNext);
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}
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}
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return 0;
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}
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}
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// native cs_get_user_nvg(index);
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// native cs_get_user_nvg(index);
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@ -1903,7 +1868,7 @@ static cell AMX_NATIVE_CALL cs_get_translated_item_alias(AMX* amx, cell* params)
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default:
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default:
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{
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{
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// weapon_* retrieved from WeaponList messages at map change.
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// weapon_* retrieved from WeaponList messages at map change.
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name = WeaponNameList[info.itemid];
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name = WeaponsList[info.itemid].name.chars();
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break;
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break;
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}
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}
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}
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}
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@ -21,8 +21,8 @@
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bool ShouldBlock;
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bool ShouldBlock;
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bool ShouldBlockHLTV;
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bool ShouldBlockHLTV;
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bool ShouldDisableHooks;
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bool ShouldDisableHooks;
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bool RetrieveWeaponName;
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bool RetrieveWeaponList;
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ke::AString CurrentWeaponName;
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ItemInfo CurrentWeaponList;
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int ArgPosition;
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int ArgPosition;
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int MessageIdArmorType;
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int MessageIdArmorType;
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@ -132,7 +132,19 @@ void OnMessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *p
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{
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{
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if (msg_type == MessageIdWeaponList)
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if (msg_type == MessageIdWeaponList)
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{
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{
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RetrieveWeaponName = true;
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// MESSAGE_BEGIN(MSG_INIT, gmsgWeaponList);
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// WRITE_STRING(pszName);
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// WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo1));
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// WRITE_BYTE(II.iMaxAmmo1);
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// WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo2));
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// WRITE_BYTE(II.iMaxAmmo2);
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// WRITE_BYTE(II.iSlot);
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// WRITE_BYTE(II.iPosition);
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// WRITE_BYTE(II.iId);
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// WRITE_BYTE(II.iFlags);
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// MESSAGE_END();
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//
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RetrieveWeaponList = true;
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}
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}
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}
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}
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}
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}
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@ -152,9 +164,19 @@ void OnWriteByte(int value)
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RETURN_META(MRES_SUPERCEDE);
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RETURN_META(MRES_SUPERCEDE);
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}
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}
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if (RetrieveWeaponName && ++ArgPosition == 7 && value >= 0 && value < MAX_WEAPONS)
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if (RetrieveWeaponList)
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{
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{
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strncopy(WeaponNameList[value], CurrentWeaponName.chars(), sizeof(WeaponNameList[value]));
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switch (++ArgPosition)
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{
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case 1: CurrentWeaponList.ammoIndex1 = value;
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case 2: CurrentWeaponList.maxAmmo1 = value;
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case 3: CurrentWeaponList.ammoIndex2 = value;
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case 4: CurrentWeaponList.maxAmmo2 = value;
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case 5: CurrentWeaponList.slot = value;
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case 6: CurrentWeaponList.position = value;
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case 7: CurrentWeaponList.id = value;
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case 8: CurrentWeaponList.flags = value;
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}
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}
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}
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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@ -167,9 +189,9 @@ void OnWriteString(const char *value)
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RETURN_META(MRES_SUPERCEDE);
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RETURN_META(MRES_SUPERCEDE);
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}
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}
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if (RetrieveWeaponName)
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if (RetrieveWeaponList)
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{
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{
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CurrentWeaponName = value;
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CurrentWeaponList.name = value;
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}
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}
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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@ -190,10 +212,12 @@ void OnMessageEnd(void)
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RETURN_META(MRES_SUPERCEDE);
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RETURN_META(MRES_SUPERCEDE);
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}
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}
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if (RetrieveWeaponName)
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if (RetrieveWeaponList)
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{
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{
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RetrieveWeaponName = false;
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RetrieveWeaponList = false;
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ArgPosition = 0;
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ArgPosition = 0;
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WeaponsList[CurrentWeaponList.id] = CurrentWeaponList;
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}
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}
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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