Fixed a bug in amx_client_languages
Added lang_phrase
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@ -536,7 +536,7 @@ char * CLangMngr::FormatAmxString(AMX *amx, cell *params, int parm, int &len)
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// Handle player ids (1-32) and server language
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if (*pAmxLangName == LANG_PLAYER) // LANG_PLAYER
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{
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if ((int)CVAR_GET_FLOAT("amx_client_languages"))
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if ((int)CVAR_GET_FLOAT("amx_client_languages") == 0)
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{
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cpLangName = g_vault.get("server_language");
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} else {
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@ -545,7 +545,7 @@ char * CLangMngr::FormatAmxString(AMX *amx, cell *params, int parm, int &len)
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} else if (*pAmxLangName == LANG_SERVER) { // LANG_SERVER
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cpLangName = g_vault.get("server_language");
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} else if (*pAmxLangName >= 1 && *pAmxLangName <= 32) { // Direct Client Id
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if ((int)CVAR_GET_FLOAT("amx_client_languages"))
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if ((int)CVAR_GET_FLOAT("amx_client_languages") == 0)
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{
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cpLangName = g_vault.get("server_language");
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} else {
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