Engine: Add entity_intersects native.

This commit is contained in:
Arkshine
2014-07-18 16:37:32 +02:00
parent 7d69a78d06
commit dbe95c849b
2 changed files with 35 additions and 0 deletions

View File

@ -1540,11 +1540,35 @@ static cell AMX_NATIVE_CALL set_ent_rendering(AMX *amx, cell *params) // set_use
return 1;
}
static cell AMX_NATIVE_CALL entity_intersects(AMX *amx, cell *params) // bool:entity_intersects(entity, other); = 2 arguments
{
// params[1] = entity
// params[2] = other
CHECK_ENTITY_SIMPLE(params[1]);
CHECK_ENTITY_SIMPLE(params[2]);
entvars_s *pevEntity = VARS(INDEXENT2(params[1]));
entvars_s *pevOther = VARS(INDEXENT2(params[2]));
if (pevOther->absmin.x > pevEntity->absmax.x ||
pevOther->absmin.y > pevEntity->absmax.y ||
pevOther->absmin.z > pevEntity->absmax.z ||
pevOther->absmax.x < pevEntity->absmin.x ||
pevOther->absmax.y < pevEntity->absmin.y ||
pevOther->absmax.z < pevEntity->absmin.z)
{
return 1;
}
return 0;
}
AMX_NATIVE_INFO ent_NewNatives[] =
{
{"DispatchKeyValue", DispatchKeyValue},
{"set_ent_rendering", set_ent_rendering},
{"entity_intersects", entity_intersects},
{NULL, NULL}
};