fixes for % stuff in statsx and its lang file
This commit is contained in:
parent
c31e2be46f
commit
dc97e18955
|
@ -366,7 +366,7 @@ get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
|
||||||
if (izStats[STATS_SHOTS] && ShowFullStats)
|
if (izStats[STATS_SHOTS] && ShowFullStats)
|
||||||
{
|
{
|
||||||
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
|
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
|
||||||
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%%%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
|
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
|
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
|
||||||
|
@ -420,7 +420,7 @@ get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
|
||||||
get_user_vstats(id, 0, izStats, izBody)
|
get_user_vstats(id, 0, izStats, izBody)
|
||||||
|
|
||||||
if (izStats[STATS_SHOTS])
|
if (izStats[STATS_SHOTS])
|
||||||
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%%%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
|
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
|
||||||
else
|
else
|
||||||
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
|
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
|
||||||
|
|
||||||
|
@ -514,7 +514,7 @@ add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
|
||||||
new Float:fGameEff = effec(g_izUserGameStats[id])
|
new Float:fGameEff = effec(g_izUserGameStats[id])
|
||||||
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
|
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
|
||||||
|
|
||||||
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%%%% %L / %0.2f%%%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
|
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
|
||||||
g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
|
g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
|
||||||
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
|
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
|
||||||
}
|
}
|
||||||
|
@ -550,7 +550,7 @@ add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
|
||||||
new Float:fGameEff = effec(g_izUserGameStats[id])
|
new Float:fGameEff = effec(g_izUserGameStats[id])
|
||||||
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
|
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
|
||||||
|
|
||||||
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%%%% %L / %0.2f%%%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
|
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
|
||||||
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
|
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
|
||||||
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
|
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
|
||||||
}
|
}
|
||||||
|
@ -572,7 +572,7 @@ add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
|
||||||
}
|
}
|
||||||
|
|
||||||
// Format round team stats, MOTD
|
// Format round team stats, MOTD
|
||||||
format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%%%% %L / %0.2f%%%% %L^nCT %d / %0.2f%%%% %L / %0.2f%%%% %L^n", g_izTeamScore[0],
|
format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
|
||||||
fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
|
fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
|
||||||
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
|
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
|
||||||
}
|
}
|
||||||
|
@ -591,7 +591,7 @@ save_team_chatscore()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Format game team stats, chat
|
// Format game team stats, chat
|
||||||
format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%%%% %L / %0.2f%%%% %L -- CT %d / %0.2f%%%% %L / %0.2f%%%% %L", g_izTeamScore[0],
|
format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
|
||||||
fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
|
fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -37,7 +37,7 @@ PLAYERS = Players
|
||||||
RANK_IS = rank is %d of %d
|
RANK_IS = rank is %d of %d
|
||||||
DAMAGE = Damage
|
DAMAGE = Damage
|
||||||
WEAPON = Weapon
|
WEAPON = Weapon
|
||||||
YOUR_RANK_IS = Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f% eff. and %0.2f% acc.
|
YOUR_RANK_IS = Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f%% eff. and %0.2f%% acc.
|
||||||
AMMO = ammo
|
AMMO = ammo
|
||||||
HEALTH = health
|
HEALTH = health
|
||||||
ARMOR = armor
|
ARMOR = armor
|
||||||
|
@ -88,7 +88,7 @@ PLAYERS = Spieler
|
||||||
RANK_IS = Platzierung: %d von %d
|
RANK_IS = Platzierung: %d von %d
|
||||||
DAMAGE = Schaden
|
DAMAGE = Schaden
|
||||||
WEAPON = Waffe
|
WEAPON = Waffe
|
||||||
YOUR_RANK_IS = Deine Platzierung: %d von %d mit %d Kill(s), %d Treffer, %0.2f%%%% eff. und %0.2f%%%% acc.
|
YOUR_RANK_IS = Deine Platzierung: %d von %d mit %d Kill(s), %d Treffer, %0.2f%% eff. und %0.2f%% acc.
|
||||||
AMMO = Munition
|
AMMO = Munition
|
||||||
HEALTH = Gesundheit
|
HEALTH = Gesundheit
|
||||||
ARMOR = Ruestung
|
ARMOR = Ruestung
|
||||||
|
@ -139,7 +139,7 @@ PLAYERS = Igraca
|
||||||
RANK_IS = rank je %d od %d
|
RANK_IS = rank je %d od %d
|
||||||
DAMAGE = Steta
|
DAMAGE = Steta
|
||||||
WEAPON = Oruzje
|
WEAPON = Oruzje
|
||||||
YOUR_RANK_IS = Tvoj rank je %d od %d sa %d ubistva, %d pogodaka, %0.2f%%%% efikasnost. i %0.2f%%%% preciznosti.
|
YOUR_RANK_IS = Tvoj rank je %d od %d sa %d ubistva, %d pogodaka, %0.2f%% efikasnost. i %0.2f%% preciznosti.
|
||||||
AMMO = municija
|
AMMO = municija
|
||||||
HEALTH = energija
|
HEALTH = energija
|
||||||
ARMOR = stit
|
ARMOR = stit
|
||||||
|
@ -190,7 +190,7 @@ PLAYERS = Oyuncular
|
||||||
RANK_IS = Statistik %d ve %d
|
RANK_IS = Statistik %d ve %d
|
||||||
DAMAGE = Zarar
|
DAMAGE = Zarar
|
||||||
WEAPON = Silah
|
WEAPON = Silah
|
||||||
YOUR_RANK_IS = Sizin statistik %d ve %d kullanim %d oldurulen, %d vuruslar, %0.2f%%%% eff. ve %0.2f%%%% isabet
|
YOUR_RANK_IS = Sizin statistik %d ve %d kullanim %d oldurulen, %d vuruslar, %0.2f%% eff. ve %0.2f%% isabet
|
||||||
AMMO = kursun
|
AMMO = kursun
|
||||||
HEALTH = saglik
|
HEALTH = saglik
|
||||||
ARMOR = celik
|
ARMOR = celik
|
||||||
|
@ -241,7 +241,7 @@ PLAYERS = Joueurs
|
||||||
RANK_IS = classement est de %d sur %d
|
RANK_IS = classement est de %d sur %d
|
||||||
DAMAGE = Point(s) de degat
|
DAMAGE = Point(s) de degat
|
||||||
WEAPON = Arme
|
WEAPON = Arme
|
||||||
YOUR_RANK_IS = Ton classement est de %d sur %d avec %d frag(s), %d touche(s), %0.2f%%%% eff. et %0.2f%%%% prec.
|
YOUR_RANK_IS = Ton classement est de %d sur %d avec %d frag(s), %d touche(s), %0.2f%% eff. et %0.2f%% prec.
|
||||||
AMMO = munition
|
AMMO = munition
|
||||||
HEALTH = sante
|
HEALTH = sante
|
||||||
ARMOR = armure
|
ARMOR = armure
|
||||||
|
@ -292,7 +292,7 @@ PLAYERS = Spelare
|
||||||
RANK_IS = rank 'a'r %d av %d
|
RANK_IS = rank 'a'r %d av %d
|
||||||
DAMAGE = Skada
|
DAMAGE = Skada
|
||||||
WEAPON = Vapen
|
WEAPON = Vapen
|
||||||
YOUR_RANK_IS = Din ranking 'a'r %d av %d med %d likvidering(ar), %d tr'a'ff(ar), %0.2f%%%% eff. och %0.2f%%%% prec.
|
YOUR_RANK_IS = Din ranking 'a'r %d av %d med %d likvidering(ar), %d tr'a'ff(ar), %0.2f%% eff. och %0.2f%% prec.
|
||||||
AMMO = ammo
|
AMMO = ammo
|
||||||
HEALTH = h'a'lsa
|
HEALTH = h'a'lsa
|
||||||
ARMOR = skydd
|
ARMOR = skydd
|
||||||
|
@ -343,7 +343,7 @@ PLAYERS = Spillere
|
||||||
RANK_IS = rank er %d af %d
|
RANK_IS = rank er %d af %d
|
||||||
DAMAGE = Skade
|
DAMAGE = Skade
|
||||||
WEAPON = Vaaben
|
WEAPON = Vaaben
|
||||||
YOUR_RANK_IS = Din rank er %d af %d med %d drab %d traeffer(e), %0.2f%%%% eff. og %0.2f%%%% acc.
|
YOUR_RANK_IS = Din rank er %d af %d med %d drab %d traeffer(e), %0.2f%% eff. og %0.2f%% acc.
|
||||||
AMMO = Ammunition
|
AMMO = Ammunition
|
||||||
HEALTH = Helbred
|
HEALTH = Helbred
|
||||||
ARMOR = armor
|
ARMOR = armor
|
||||||
|
@ -394,7 +394,7 @@ PLAYERS = Gracze
|
||||||
RANK_IS = ranking wynosi %d na %d
|
RANK_IS = ranking wynosi %d na %d
|
||||||
DAMAGE = Obrazenia
|
DAMAGE = Obrazenia
|
||||||
WEAPON = Bron
|
WEAPON = Bron
|
||||||
YOUR_RANK_IS = Twoj ranking wynosi %d na %d Masz %d zabojstw, %d trafien, %0.2f%%%% eff. i %0.2f%%%% acc.
|
YOUR_RANK_IS = Twoj ranking wynosi %d na %d Masz %d zabojstw, %d trafien, %0.2f%% eff. i %0.2f%% acc.
|
||||||
AMMO = amunicja
|
AMMO = amunicja
|
||||||
HEALTH = zdrowie
|
HEALTH = zdrowie
|
||||||
ARMOR = kamizelka
|
ARMOR = kamizelka
|
||||||
|
@ -445,7 +445,7 @@ PLAYERS = Players
|
||||||
RANK_IS = rank is %d of %d
|
RANK_IS = rank is %d of %d
|
||||||
DAMAGE = Schade
|
DAMAGE = Schade
|
||||||
WEAPON = Wapen
|
WEAPON = Wapen
|
||||||
YOUR_RANK_IS = Jouw rank is %d van de %d met %d kill(s), %d hit(s), %0.2f% eff. and %0.2f% acc.
|
YOUR_RANK_IS = Jouw rank is %d van de %d met %d kill(s), %d hit(s), %0.2f%% eff. and %0.2f%% acc.
|
||||||
AMMO = ammo
|
AMMO = ammo
|
||||||
HEALTH = health
|
HEALTH = health
|
||||||
ARMOR = armor
|
ARMOR = armor
|
||||||
|
@ -496,7 +496,7 @@ PLAYERS = Jugadores
|
||||||
RANK_IS = ranking es %d de %d
|
RANK_IS = ranking es %d de %d
|
||||||
DAMAGE = Danyo
|
DAMAGE = Danyo
|
||||||
WEAPON = Arma
|
WEAPON = Arma
|
||||||
YOUR_RANK_IS = Tu ranking es %d de %d con %d frag(s), %d acierto(s), %0.2f% eff. y %0.2f% acc.
|
YOUR_RANK_IS = Tu ranking es %d de %d con %d frag(s), %d acierto(s), %0.2f%% eff. y %0.2f%% acc.
|
||||||
AMMO = municion
|
AMMO = municion
|
||||||
HEALTH = vida
|
HEALTH = vida
|
||||||
ARMOR = armadura
|
ARMOR = armadura
|
||||||
|
@ -547,7 +547,7 @@ PLAYERS = Jogadores
|
||||||
RANK_IS = Sua posicao e %d de %d
|
RANK_IS = Sua posicao e %d de %d
|
||||||
DAMAGE = Dano
|
DAMAGE = Dano
|
||||||
WEAPON = Arma
|
WEAPON = Arma
|
||||||
YOUR_RANK_IS = Sua posicao e %d de %d com %d frag(s), %d acerto(s), %0.2f%%%% eff. e %0.2f%%%% prec.
|
YOUR_RANK_IS = Sua posicao e %d de %d com %d frag(s), %d acerto(s), %0.2f%% eff. e %0.2f%% prec.
|
||||||
AMMO = municao
|
AMMO = municao
|
||||||
HEALTH = Life
|
HEALTH = Life
|
||||||
ARMOR = Colete
|
ARMOR = Colete
|
||||||
|
@ -598,7 +598,7 @@ PLAYERS = Hraci
|
||||||
RANK_IS = pricka je %d z %d
|
RANK_IS = pricka je %d z %d
|
||||||
DAMAGE = Poskozeni
|
DAMAGE = Poskozeni
|
||||||
WEAPON = Zbran
|
WEAPON = Zbran
|
||||||
YOUR_RANK_IS = Tvoje pricka je %d z %d s %d zabitimi, %d zasahy, %0.2f% eff. a %0.2f% acc.
|
YOUR_RANK_IS = Tvoje pricka je %d z %d s %d zabitimi, %d zasahy, %0.2f%% eff. a %0.2f%% acc.
|
||||||
AMMO = strelivo
|
AMMO = strelivo
|
||||||
HEALTH = zdravi
|
HEALTH = zdravi
|
||||||
ARMOR = stity
|
ARMOR = stity
|
||||||
|
@ -649,7 +649,7 @@ PLAYERS = Pelaajat
|
||||||
RANK_IS = sijoitus on %d / %d
|
RANK_IS = sijoitus on %d / %d
|
||||||
DAMAGE = Damage
|
DAMAGE = Damage
|
||||||
WEAPON = Ase
|
WEAPON = Ase
|
||||||
YOUR_RANK_IS = Sijoituksesi on %d / %d: %d tappoa, %d osumaa, %0.2f% tehokkuus ja %0.2f% tarkkuus.
|
YOUR_RANK_IS = Sijoituksesi on %d / %d: %d tappoa, %d osumaa, %0.2f%% tehokkuus ja %0.2f%% tarkkuus.
|
||||||
AMMO = ammukset
|
AMMO = ammukset
|
||||||
HEALTH = hp
|
HEALTH = hp
|
||||||
ARMOR = ap
|
ARMOR = ap
|
||||||
|
|
|
@ -13,7 +13,7 @@ TIME_ELEMENT_PERMANENTLY = permanently
|
||||||
TIME_ELEMENT_AND = and
|
TIME_ELEMENT_AND = and
|
||||||
|
|
||||||
[de]
|
[de]
|
||||||
TIME_ELEMENT_SECOND = Sekunden
|
TIME_ELEMENT_SECOND = Sekunde
|
||||||
TIME_ELEMENT_SECONDS = Sekunden
|
TIME_ELEMENT_SECONDS = Sekunden
|
||||||
TIME_ELEMENT_MINUTE = Minute
|
TIME_ELEMENT_MINUTE = Minute
|
||||||
TIME_ELEMENT_MINUTES = Minuten
|
TIME_ELEMENT_MINUTES = Minuten
|
||||||
|
|
Loading…
Reference in New Issue
Block a user