fixes for % stuff in statsx and its lang file
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c31e2be46f
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dc97e18955
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@ -366,7 +366,7 @@ get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
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if (izStats[STATS_SHOTS] && ShowFullStats)
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{
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get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
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iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%%%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
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iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
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}
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else
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iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
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@ -420,7 +420,7 @@ get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
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get_user_vstats(id, 0, izStats, izBody)
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if (izStats[STATS_SHOTS])
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iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%%%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
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iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
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else
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iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
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@ -514,7 +514,7 @@ add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
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new Float:fGameEff = effec(g_izUserGameStats[id])
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new Float:fRndAcc = accuracy(g_izUserRndStats[id])
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format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%%%% %L / %0.2f%%%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
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format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
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g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
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add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
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}
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@ -550,7 +550,7 @@ add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
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new Float:fGameEff = effec(g_izUserGameStats[id])
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new Float:fRndAcc = accuracy(g_izUserRndStats[id])
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format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%%%% %L / %0.2f%%%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
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format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
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iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
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add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
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}
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@ -572,7 +572,7 @@ add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
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}
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// Format round team stats, MOTD
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format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%%%% %L / %0.2f%%%% %L^nCT %d / %0.2f%%%% %L / %0.2f%%%% %L^n", g_izTeamScore[0],
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format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
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fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
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add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
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}
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@ -591,7 +591,7 @@ save_team_chatscore()
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}
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// Format game team stats, chat
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format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%%%% %L / %0.2f%%%% %L -- CT %d / %0.2f%%%% %L / %0.2f%%%% %L", g_izTeamScore[0],
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format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
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fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
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}
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@ -37,7 +37,7 @@ PLAYERS = Players
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RANK_IS = rank is %d of %d
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DAMAGE = Damage
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WEAPON = Weapon
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YOUR_RANK_IS = Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f% eff. and %0.2f% acc.
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YOUR_RANK_IS = Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f%% eff. and %0.2f%% acc.
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AMMO = ammo
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HEALTH = health
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ARMOR = armor
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@ -88,7 +88,7 @@ PLAYERS = Spieler
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RANK_IS = Platzierung: %d von %d
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DAMAGE = Schaden
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WEAPON = Waffe
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YOUR_RANK_IS = Deine Platzierung: %d von %d mit %d Kill(s), %d Treffer, %0.2f%%%% eff. und %0.2f%%%% acc.
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YOUR_RANK_IS = Deine Platzierung: %d von %d mit %d Kill(s), %d Treffer, %0.2f%% eff. und %0.2f%% acc.
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AMMO = Munition
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HEALTH = Gesundheit
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ARMOR = Ruestung
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@ -139,7 +139,7 @@ PLAYERS = Igraca
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RANK_IS = rank je %d od %d
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DAMAGE = Steta
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WEAPON = Oruzje
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YOUR_RANK_IS = Tvoj rank je %d od %d sa %d ubistva, %d pogodaka, %0.2f%%%% efikasnost. i %0.2f%%%% preciznosti.
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YOUR_RANK_IS = Tvoj rank je %d od %d sa %d ubistva, %d pogodaka, %0.2f%% efikasnost. i %0.2f%% preciznosti.
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AMMO = municija
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HEALTH = energija
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ARMOR = stit
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@ -190,7 +190,7 @@ PLAYERS = Oyuncular
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RANK_IS = Statistik %d ve %d
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DAMAGE = Zarar
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WEAPON = Silah
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YOUR_RANK_IS = Sizin statistik %d ve %d kullanim %d oldurulen, %d vuruslar, %0.2f%%%% eff. ve %0.2f%%%% isabet
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YOUR_RANK_IS = Sizin statistik %d ve %d kullanim %d oldurulen, %d vuruslar, %0.2f%% eff. ve %0.2f%% isabet
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AMMO = kursun
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HEALTH = saglik
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ARMOR = celik
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@ -241,7 +241,7 @@ PLAYERS = Joueurs
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RANK_IS = classement est de %d sur %d
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DAMAGE = Point(s) de degat
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WEAPON = Arme
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YOUR_RANK_IS = Ton classement est de %d sur %d avec %d frag(s), %d touche(s), %0.2f%%%% eff. et %0.2f%%%% prec.
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YOUR_RANK_IS = Ton classement est de %d sur %d avec %d frag(s), %d touche(s), %0.2f%% eff. et %0.2f%% prec.
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AMMO = munition
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HEALTH = sante
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ARMOR = armure
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@ -292,7 +292,7 @@ PLAYERS = Spelare
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RANK_IS = rank 'a'r %d av %d
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DAMAGE = Skada
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WEAPON = Vapen
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YOUR_RANK_IS = Din ranking 'a'r %d av %d med %d likvidering(ar), %d tr'a'ff(ar), %0.2f%%%% eff. och %0.2f%%%% prec.
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YOUR_RANK_IS = Din ranking 'a'r %d av %d med %d likvidering(ar), %d tr'a'ff(ar), %0.2f%% eff. och %0.2f%% prec.
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AMMO = ammo
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HEALTH = h'a'lsa
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ARMOR = skydd
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@ -343,7 +343,7 @@ PLAYERS = Spillere
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RANK_IS = rank er %d af %d
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DAMAGE = Skade
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WEAPON = Vaaben
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YOUR_RANK_IS = Din rank er %d af %d med %d drab %d traeffer(e), %0.2f%%%% eff. og %0.2f%%%% acc.
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YOUR_RANK_IS = Din rank er %d af %d med %d drab %d traeffer(e), %0.2f%% eff. og %0.2f%% acc.
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AMMO = Ammunition
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HEALTH = Helbred
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ARMOR = armor
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@ -394,7 +394,7 @@ PLAYERS = Gracze
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RANK_IS = ranking wynosi %d na %d
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DAMAGE = Obrazenia
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WEAPON = Bron
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YOUR_RANK_IS = Twoj ranking wynosi %d na %d Masz %d zabojstw, %d trafien, %0.2f%%%% eff. i %0.2f%%%% acc.
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YOUR_RANK_IS = Twoj ranking wynosi %d na %d Masz %d zabojstw, %d trafien, %0.2f%% eff. i %0.2f%% acc.
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AMMO = amunicja
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HEALTH = zdrowie
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ARMOR = kamizelka
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@ -445,7 +445,7 @@ PLAYERS = Players
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RANK_IS = rank is %d of %d
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DAMAGE = Schade
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WEAPON = Wapen
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YOUR_RANK_IS = Jouw rank is %d van de %d met %d kill(s), %d hit(s), %0.2f% eff. and %0.2f% acc.
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YOUR_RANK_IS = Jouw rank is %d van de %d met %d kill(s), %d hit(s), %0.2f%% eff. and %0.2f%% acc.
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AMMO = ammo
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HEALTH = health
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ARMOR = armor
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@ -496,7 +496,7 @@ PLAYERS = Jugadores
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RANK_IS = ranking es %d de %d
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DAMAGE = Danyo
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WEAPON = Arma
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YOUR_RANK_IS = Tu ranking es %d de %d con %d frag(s), %d acierto(s), %0.2f% eff. y %0.2f% acc.
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YOUR_RANK_IS = Tu ranking es %d de %d con %d frag(s), %d acierto(s), %0.2f%% eff. y %0.2f%% acc.
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AMMO = municion
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HEALTH = vida
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ARMOR = armadura
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@ -547,7 +547,7 @@ PLAYERS = Jogadores
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RANK_IS = Sua posicao e %d de %d
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DAMAGE = Dano
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WEAPON = Arma
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YOUR_RANK_IS = Sua posicao e %d de %d com %d frag(s), %d acerto(s), %0.2f%%%% eff. e %0.2f%%%% prec.
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YOUR_RANK_IS = Sua posicao e %d de %d com %d frag(s), %d acerto(s), %0.2f%% eff. e %0.2f%% prec.
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AMMO = municao
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HEALTH = Life
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ARMOR = Colete
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@ -598,7 +598,7 @@ PLAYERS = Hraci
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RANK_IS = pricka je %d z %d
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DAMAGE = Poskozeni
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WEAPON = Zbran
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YOUR_RANK_IS = Tvoje pricka je %d z %d s %d zabitimi, %d zasahy, %0.2f% eff. a %0.2f% acc.
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YOUR_RANK_IS = Tvoje pricka je %d z %d s %d zabitimi, %d zasahy, %0.2f%% eff. a %0.2f%% acc.
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AMMO = strelivo
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HEALTH = zdravi
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ARMOR = stity
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@ -649,7 +649,7 @@ PLAYERS = Pelaajat
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RANK_IS = sijoitus on %d / %d
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DAMAGE = Damage
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WEAPON = Ase
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YOUR_RANK_IS = Sijoituksesi on %d / %d: %d tappoa, %d osumaa, %0.2f% tehokkuus ja %0.2f% tarkkuus.
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YOUR_RANK_IS = Sijoituksesi on %d / %d: %d tappoa, %d osumaa, %0.2f%% tehokkuus ja %0.2f%% tarkkuus.
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AMMO = ammukset
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HEALTH = hp
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ARMOR = ap
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@ -13,7 +13,7 @@ TIME_ELEMENT_PERMANENTLY = permanently
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TIME_ELEMENT_AND = and
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[de]
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TIME_ELEMENT_SECOND = Sekunden
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TIME_ELEMENT_SECOND = Sekunde
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TIME_ELEMENT_SECONDS = Sekunden
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TIME_ELEMENT_MINUTE = Minute
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TIME_ELEMENT_MINUTES = Minuten
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