Back ported revision 3242 - Every include file now is const correct (am49281)

This commit is contained in:
Steve Dudenhoeffer
2007-01-26 05:56:10 +00:00
parent 8341e41f04
commit dd8f138892
21 changed files with 102 additions and 103 deletions

View File

@ -16,30 +16,30 @@
#define ANGLEVECTOR_UP 3
/* Returns distance between two vectors. */
native get_distance(origin1[3],origin2[3]);
native get_distance(const origin1[3], const origin2[3]);
/* Gets distance between two origins (float). */
native Float:get_distance_f(Float:Origin1[3], Float:Origin2[3]);
native Float:get_distance_f(const Float:Origin1[3], const Float:Origin2[3]);
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
/* Changes a vector into an angle vector. */
native vector_to_angle(Float:fVector[3], Float:vReturn[3]);
native vector_to_angle(const Float:fVector[3], Float:vReturn[3]);
/* Changes an angle vector into a vector. */
native angle_vector(Float:vector[3], FRU, Float:ret[3]);
native angle_vector(const Float:vector[3], FRU, Float:ret[3]);
/* Gets the length of a vector (float[3]). */
native Float:vector_length(Float:vVector[3]);
native Float:vector_length(const Float:vVector[3]);
/* Gets the distance between 2 vectors (float[3]). */
native Float:vector_distance(Float:vVector[3], Float:vVector2[3]);
native Float:vector_distance(const Float:vVector[3], const Float:vVector2[3]);
/* Changes an integer vec to a floating vec
* This is not a for loop because that's slower
*/
stock IVecFVec(IVec[3], Float:FVec[3])
stock IVecFVec(const IVec[3], Float:FVec[3])
{
FVec[0] = float(IVec[0])
FVec[1] = float(IVec[1])
@ -49,7 +49,7 @@ stock IVecFVec(IVec[3], Float:FVec[3])
}
/* Changes a float vec to an integer vec */
stock FVecIVec(Float:FVec[3], IVec[3])
stock FVecIVec(const Float:FVec[3], IVec[3])
{
IVec[0] = floatround(FVec[0])
IVec[1] = floatround(FVec[1])