Added request at29487
1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
    so that they expect pointers to an info key buffer in order to work properly o_O
5) Added some error messages to get_tr
			
			
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		| @@ -78,7 +78,8 @@ enum { | ||||
| 	EngFunc_InfoKeyValue,				// char*)			(char *infobuffer, char *key); | ||||
| 	EngFunc_SetKeyValue,				// void )			(char *infobuffer, char *key, char *value); | ||||
| 	EngFunc_SetClientKeyValue,			// void )			(int clientIndex, char *infobuffer, char *key, char *value); | ||||
| 	EngFunc_CreateInstancedBaseline		// int  )			(int classname, struct entity_state_s *baseline); | ||||
| 	EngFunc_CreateInstancedBaseline,	// int  )			(int classname, struct entity_state_s *baseline); | ||||
| 	EngFunc_GetInfoKeyBuffer			// char*)			(edict_t *e); | ||||
| }; | ||||
|  | ||||
| #endif //_ENGFUNC_INCLUDE_H | ||||
|   | ||||
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