Added request at29487

1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
    so that they expect pointers to an info key buffer in order to work properly o_O
5) Added some error messages to get_tr
This commit is contained in:
Scott Ehlert
2006-05-10 11:19:24 +00:00
parent 25d4b6aea3
commit de1f1eef8d
12 changed files with 82 additions and 24 deletions

View File

@ -78,7 +78,8 @@ enum {
EngFunc_InfoKeyValue, // char*) (char *infobuffer, char *key);
EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
EngFunc_CreateInstancedBaseline // int ) (int classname, struct entity_state_s *baseline);
EngFunc_CreateInstancedBaseline, // int ) (int classname, struct entity_state_s *baseline);
EngFunc_GetInfoKeyBuffer // char*) (edict_t *e);
};
#endif //_ENGFUNC_INCLUDE_H