Added request at29487
1) New hookable Engine func: GetInfoKeyBuffer 2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer 3) New native: copy_infokey_buffer that copies data out of the specified info key buffer 4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked so that they expect pointers to an info key buffer in order to work properly o_O 5) Added some error messages to get_tr
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@ -78,7 +78,8 @@ enum {
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EngFunc_InfoKeyValue, // char*) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_CreateInstancedBaseline // int ) (int classname, struct entity_state_s *baseline);
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EngFunc_CreateInstancedBaseline, // int ) (int classname, struct entity_state_s *baseline);
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EngFunc_GetInfoKeyBuffer // char*) (edict_t *e);
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};
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#endif //_ENGFUNC_INCLUDE_H
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