Added request at29487
1) New hookable Engine func: GetInfoKeyBuffer 2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer 3) New native: copy_infokey_buffer that copies data out of the specified info key buffer 4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked so that they expect pointers to an info key buffer in order to work properly o_O 5) Added some error messages to get_tr
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@ -14,6 +14,7 @@ void OnAmxxAttach()
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MF_AddNatives(tr_Natives);
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MF_AddNatives(glb_natives);
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MF_AddNatives(ext2_natives);
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MF_AddNatives(misc_natives);
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g_kvd_2.szClassName = "";
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g_kvd_2.szKeyName = "";
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g_kvd_2.szValue = "";
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@ -140,6 +141,7 @@ void FMH_ServerDeactivate()
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RESETE(CVarSetString);
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RESETE(AlertMessage);
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RESETE(CreateInstancedBaseline);
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RESETE(GetInfoKeyBuffer);
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RESETD(Spawn);
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RESETD(Think);
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