Oh goodness, let the bugs begin...

1) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
2) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
3) New natives to read/write special data structures associated with the above GameDLL funcs:
   get/set_cd (ClientData), get/set_es (EntityState), get/set_uc (UserCmd)
This commit is contained in:
Scott Ehlert
2006-04-30 07:37:31 +00:00
parent 7883710bf6
commit de33bb6a1d
3 changed files with 206 additions and 5 deletions

View File

@ -85,6 +85,27 @@ native get_kvd(kvd_handle, KeyValueData:member, {Float,_}:...);
// keyvalues structure rather than changing the internal engine strings.
native set_kvd(kvd_handle, KeyValueData:member, {Float,_}:...);
// These functions are used with the clientdata data structure (FM_UpdateClientData)
// Get: 0 extra params - Return integer; 1 extra param - by ref float or vector; 2 extra params - string and length
// Set: Use anything
// Use 0 for cd_handle to specify the global clientdata handle
native get_cd(cd_handle, ClientData:member, {Float,_}:...);
native set_cd(cd_handle, ClientData:member, {Float,_}:...);
// These functions are used with the entity_state data structure (FM_AddToFullPack)
// Get: 0 extra params - Return integer; 1 extra param - by ref float or vector or array
// Set: Use anything
// Use 0 for es_handle to specify the global entity_state handle
native get_es(es_handle, EntityState:member, {Float,_}:...);
native set_es(es_handle, EntityState:member, {Float,_}:...);
// These functions are used with the usercmd data structure (FM_CmdStart)
// Get: 0 extra params - Return integer; 1 extra param - by ref float or vector
// Set: Use anything
// Use 0 for uc_handle to specify the global usercmd handle
native get_uc(uc_handle, UserCmd:member, {Float,_}:...);
native set_uc(uc_handle, UserCmd:member, {Float,_}:...);
//NOTE that for the string offsets below, on AMD64, a byref (char **) offset is NOT the same as an int offset
//In fact it's QWORD aligned rather than DWORD aligned, so the offset will be exactly half.
//Gets a string from a private offset. If byref is false, the string is treated as static rather than dynamic.