fixed "dod_set_stamina" native

This commit is contained in:
Lukasz Wlasinksi 2005-05-12 10:28:40 +00:00
parent 9d200888ff
commit df87bc06c2

View File

@ -94,10 +94,10 @@ void PlayerPreThink_Post( edict_t *pEntity ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if ( pPlayer->staminaSet ) { if ( pPlayer->staminaSet ) {
if ( pEntity->v.iuser4 > pPlayer->staminaMax ) if ( (int)pEntity->v.fuser4 > pPlayer->staminaMax )
pEntity->v.iuser4 = pPlayer->staminaMax; pEntity->v.fuser4 = (float)pPlayer->staminaMax;
else if ( pEntity->v.iuser4 < pPlayer->staminaMin ) else if ( (int)pEntity->v.fuser4 < pPlayer->staminaMin )
pEntity->v.iuser4 = pPlayer->staminaMin; pEntity->v.fuser4 = (float)pPlayer->staminaMin;
} }
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);