Move dlls/ to modules/

This commit is contained in:
xPaw
2015-03-13 15:18:47 +02:00
parent 54c978addb
commit e09f434ed8
365 changed files with 2233 additions and 2233 deletions

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.MetaModule(builder, 'cstrike')
binary.compiler.defines += [
'HAVE_STDINT_H',
]
binary.sources = [
'../../../public/sdk/amxxmodule.cpp',
'amxx_api.cpp',
'CstrikePlayer.cpp',
'CstrikeNatives.cpp',
'CstrikeHacks.cpp',
'CstrikeUtils.cpp',
'CstrikeHLTypeConversion.cpp',
'../../../public/memtools/MemoryUtils.cpp',
'../../../public/memtools/CDetour/detours.cpp',
'../../../public/memtools/CDetour/asm/asm.c',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
AMXX.modules += [builder.Add(binary)]

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#ifndef CSTRIKE_DATA_H
#define CSTRIKE_DATA_H
#include "amxxmodule.h"
#if defined(__linux__) || defined (__APPLE__)
#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
#define ACTUAL_EXTRA_OFFSET 20 // actual, byte-addressable offset
#else
#define EXTRAOFFSET 0 // no change in Windows builds
#define EXTRAOFFSET_WEAPONS 0
#define ACTUAL_EXTRA_OFFSET 0
#endif
/*
Offset history:
041029:
Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
Found out that weapon offsets are only +4 higher on Linux.
Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
*/
// "player" entities
#if !defined __amd64__
// 32 bit offsets here
#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
#define OFFSET_TEAM 114 + EXTRAOFFSET
#define OFFSET_CSMONEY 115 + EXTRAOFFSET
#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
#define OFFSET_LASTACTIVITY 124 + EXTRAOFFSET
#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
#define OFFSET_MENU 205 + EXTRAOFFSET
#define OFFSET_VIP 209 + EXTRAOFFSET
#define OFFSET_TK 216 + EXTRAOFFSET // 040926
#define OFFSET_HOSTAGEKILLS 217 + EXTRAOFFSET
#define OFFSET_MAPZONE 235 + EXTRAOFFSET
#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
#define OFFSET_ZOOMTYPE 363 + EXTRAOFFSET
#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5
#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET
#define OFFSET_HE_AMMO 388 + EXTRAOFFSET
#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET
#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
#define OFFSET_SHIELD 510 + EXTRAOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
#define OFFSET_HOSTAGE_NEXTUSE 100 + EXTRAOFFSET
#define OFFSET_HOSTAGE_LASTUSE 483 + EXTRAOFFSET
#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
// "armoury_entity"
#define OFFSET_ARMOURY_TYPE 34 + EXTRAOFFSET_WEAPONS
// C4 offsets
#define OFFSET_C4_EXPLODE_TIME 100 + EXTRAOFFSET
#define OFFSET_C4_DEFUSING 0x181 + ACTUAL_EXTRA_OFFSET
#else
// Amd64 offsets here
#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
#define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26
#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
#define OFFSET_VIP 242 + EXTRAOFFSET // +27
#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
#define OFFSET_MAPZONE 268 + EXTRAOFFSET // +27
#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
#define OFFSET_ZOOMTYPE 402 + EXTRAOFFSET
#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
#define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44
#define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44
#define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44
#define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44
#define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44
#define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44
#define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44
#define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44
#define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44
#define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44
#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
#define OFFSET_SHIELD 559 + EXTRAOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
#endif
#if defined(__linux__)
#define CS_IDENT_USEBOTARGS "UseBotArgs"
#define CS_IDENT_BOTARGS "BotArgs"
#define CS_IDENT_HIDDEN_STATE false
#elif defined(__APPLE__)
#define CS_IDENT_USEBOTARGS "UseBotArgs"
#define CS_IDENT_BOTARGS "BotArgs"
#define CS_IDENT_HIDDEN_STATE true
#else
#define CS_CLICMD_OFFS_USEBOTARGS 2
#define CS_CLICMD_OFFS_BOTARGS 22
#endif
#if defined(__linux__)
#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb" // CS_OnBuy forward
#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc" // CS_OnBuy forward
#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib" // CS_OnBuy forward
#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj" // cs_create_entity
#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_" // cs_create_entity
#define CS_IDENT_HIDDEN_STATE false
#elif defined(__APPLE__)
#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb"
#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj"
#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_"
#define CS_IDENT_HIDDEN_STATE true
#elif defined(WIN32)
#define CS_IDENT_GIVENSHIELD "\\x56\\x8B\\x2A\\x57\\x33\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\xB0"
#define CS_IDENT_GIVENAMEDITEM "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x2B"
#define CS_IDENT_ADDACCOUNT "\\x8B\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x03"
#define CS_IDENT_CREATENAMEDENTITY "\\x56\\x57\\x8B\\x2A\\x2A\\x2A\\x57\\xFF\\x2A\\x2A\\x2A\\x2A\\x2A\\x8B"
#define CS_IDENT_UTIL_FINDENTITYBYSTRING "\\x51\\x8B\\x2A\\x2A\\x2A\\x53\\x55\\x56\\x85\\x2A\\x57"
#define CS_IDENT_HIDDEN_STATE false
#endif
#define CSI_P228 CSW_P228
#define CSI_SCOUT CSW_SCOUT
#define CSI_HEGRENADE CSW_HEGRENADE
#define CSI_XM1014 CSW_XM1014
#define CSI_C4 CSW_C4
#define CSI_MAC10 CSW_MAC10
#define CSI_AUG CSW_AUG
#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
#define CSI_ELITE CSW_ELITE
#define CSI_FIVESEVEN CSW_FIVESEVEN
#define CSI_UMP45 CSW_UMP45
#define CSI_SG550 CSW_SG550
#define CSI_GALI CSW_GALI
#define CSI_FAMAS CSW_FAMAS
#define CSI_USP CSW_USP
#define CSI_GLOCK18 CSW_GLOCK18
#define CSI_AWP CSW_AWP
#define CSI_MP5NAVY CSW_MP5NAVY
#define CSI_M249 CSW_M249
#define CSI_M3 CSW_M3
#define CSI_M4A1 CSW_M4A1
#define CSI_TMP CSW_TMP
#define CSI_G3SG1 CSW_G3SG1
#define CSI_FLASHBANG CSW_FLASHBANG
#define CSI_DEAGLE CSW_DEAGLE
#define CSI_SG552 CSW_SG552
#define CSI_AK47 CSW_AK47
#define CSI_KNIFE CSW_KNIFE
#define CSI_P90 CSW_P90
#define CSI_SHIELDGUN CSW_SHIELDGUN
#define CSI_VEST CSW_VEST // Custom
#define CSI_VESTHELM CSW_VESTHELM // Custom
#define CSI_DEFUSER 33 // Custom
#define CSI_NVGS 34 // Custom
#define CSI_PRIMAMMO 36 // Custom
#define CSI_SECAMMO 37 // Custom
#define BITS_PISTOLS (1<<CSI_GLOCK18 | 1<<CSI_USP | 1<<CSI_P228 | 1<<CSI_DEAGLE | 1<<CSI_ELITE | 1<<CSI_FIVESEVEN)
// Ids of weapons in CS
#define CSW_P228 1
#define CSW_SCOUT 3
#define CSW_HEGRENADE 4
#define CSW_XM1014 5
#define CSW_C4 6
#define CSW_MAC10 7
#define CSW_AUG 8
#define CSW_SMOKEGRENADE 9
#define CSW_ELITE 10
#define CSW_FIVESEVEN 11
#define CSW_UMP45 12
#define CSW_SG550 13
#define CSW_GALI 14
#define CSW_FAMAS 15
#define CSW_USP 16
#define CSW_GLOCK18 17
#define CSW_AWP 18
#define CSW_MP5NAVY 19
#define CSW_M249 20
#define CSW_M3 21
#define CSW_M4A1 22
#define CSW_TMP 23
#define CSW_G3SG1 24
#define CSW_FLASHBANG 25
#define CSW_DEAGLE 26
#define CSW_SG552 27
#define CSW_AK47 28
//#define CSW_KNIFE 29
#define CSW_P90 30
#define CSW_VEST 31 // Brand new invention!
#define CSW_VESTHELM 32 // Brand new invention!
#define CSW_SHIELDGUN 99
// These are used with armoury_entity:s.
#define CSA_MP5NAVY 0
#define CSA_TMP 1
#define CSA_P90 2
#define CSA_MAC10 3
#define CSA_AK47 4
#define CSA_SG552 5
#define CSA_M4A1 6
#define CSA_AUG 7
#define CSA_SCOUT 8
#define CSA_G3SG1 9
#define CSA_AWP 10
#define CSA_M3 11
#define CSA_XM1014 12
#define CSA_M249 13
#define CSA_FLASHBANG 14
#define CSA_HEGRENADE 15
#define CSA_VEST 16
#define CSA_VESTHELM 17
#define CSA_SMOKEGRENADE 18
#define M4A1_SILENCED (1<<2)
#define M4A1_ATTACHSILENCEANIM 6
#define M4A1_DETACHSILENCEANIM 13
#define USP_SILENCED (1<<0)
#define USP_ATTACHSILENCEANIM 7
#define USP_DETACHSILENCEANIM 15
#define GLOCK_SEMIAUTOMATIC 0
#define GLOCK_BURSTMODE 2
#define FAMAS_AUTOMATIC 0
#define FAMAS_BURSTMODE 16
#define PLAYER_IS_VIP (1<<8)
#define PLAYER_IN_BUYZONE (1<<0)
#define TEAM_UNASSIGNED 0
#define TEAM_T 1
#define TEAM_CT 2
#define TEAM_SPECTATOR 3
#define CAN_PLANT_BOMB (1<<8) // 256
#define HAS_DEFUSE_KIT (1<<16) // 65536
#define DEFUSER_COLOUR_R 0
#define DEFUSER_COLOUR_G 160
#define DEFUSER_COLOUR_B 0
#define HAS_NVGOGGLES (1<<0)
#define SCOREATTRIB_NOTHING 0
#define SCOREATTRIB_DEAD 1
#define SCOREATTRIB_BOMB 2 // t only
#define SCOREATTRIB_VIP 4 // ct only
#define AMD64_STATIONARY_NO 2
#define AMD64_STATIONARY_YES 3
#define CS_ARMOR_NONE 0
#define CS_ARMOR_KEVLAR 1
#define CS_ARMOR_ASSAULTSUIT 2
#define CS_FIRST_ZOOM 0x28
#define CS_SECOND_AWP_ZOOM 0xA
#define CS_SECOND_NONAWP_ZOOM 0xF
#define CS_AUGSG552_ZOOM 0x37
#define CS_NO_ZOOM 0x5A
#define HAS_SHIELD (1<<24) //16777216
enum CS_Internal_Models {
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9,
CZ_T_MILITIA = 10,
CZ_CT_SPETSNAZ = 11
};
enum
{
CS_RESET_ZOOM = 0,
CS_SET_NO_ZOOM,
CS_SET_FIRST_ZOOM,
CS_SET_SECOND_ZOOM,
CS_SET_AUGSG552_ZOOM,
};
typedef enum
{
Menu_OFF,
Menu_ChooseTeam,
Menu_IGChooseTeam,
Menu_ChooseAppearance,
Menu_Buy,
Menu_BuyPistol,
Menu_BuyRifle,
Menu_BuyMachineGun,
Menu_BuyShotgun,
Menu_BuySubMachineGun,
Menu_BuyItem,
Menu_Radio1,
Menu_Radio2,
Menu_Radio3,
Menu_ClientBuy
} Menu;
typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
typedef void* (*UTIL_FindEntityByStringFunc)(void* pStartEntity, const char *szKeyword, const char *szValue);
#endif // CSTRIKE_DATA_H

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//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "CstrikeHLTypeConversion.h"
OffsetHandler* G_OffsetHandler;
HL_TypeConversion G_HL_TypeConversion;
void OffsetHandler::search_pev()
{
edict_t* edict = INDEXENT(0);
entvars_t* entvars = &edict->v;
byte* private_c = (byte*)edict->pvPrivateData;
for (int i = 0; i < 0xFFF; i++)
{
uintptr_t val = *((uintptr_t*)(private_c + i));
if (val == (uintptr_t)entvars)
{
this->pev = i;
return;
}
}
// This should not happen.
this->pev = 0;
}
inline edict_t* HL_TypeConversion::INDEXENT2(int iEdictNum)
{
if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
{
return MF_GetPlayerEdict(iEdictNum);
}
else
{
return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
}
}
edict_t* HL_TypeConversion::entvar_to_edict(entvars_t *pev)
{
if (!pev)
{
return nullptr;
}
return pev->pContainingEntity;
}
int HL_TypeConversion::entvar_to_id(entvars_t *pev)
{
if (!pev)
{
return -1;
}
if (!pev->pContainingEntity)
{
return -1;
}
return ENTINDEX(pev->pContainingEntity);
}
void* HL_TypeConversion::id_to_cbase(int index)
{
edict_t* edict = INDEXENT2(index);
return edict ? edict->pvPrivateData : nullptr;
}
entvars_t* HL_TypeConversion::id_to_entvar(int index)
{
return &(INDEXENT2(index)->v);
}
entvars_t* HL_TypeConversion::cbase_to_entvar(void* cbase)
{
if (!cbase)
{
return nullptr;
}
return *(entvars_t **)((char *)(cbase) + G_OffsetHandler->pev);
}
int HL_TypeConversion::cbase_to_id(void *cbase)
{
if (!cbase)
{
return -1;
}
entvars_t* pev = this->cbase_to_entvar(cbase);
if (!pev)
{
return -1;
}
if (!pev->pContainingEntity || FNullEnt(pev->pContainingEntity))
{
return -1;
}
return ENTINDEX(pev->pContainingEntity);
}

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//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#ifndef HL_TYPE_CONVERSION_H
#define HL_TYPE_CONVERSION_H
#include "amxxmodule.h"
struct OffsetHandler
{
int pev;
void search_pev();
OffsetHandler()
{
search_pev();
}
};
class HL_TypeConversion
{
public:
inline edict_t* INDEXENT2(int iEdictNum);
edict_t* entvar_to_edict(entvars_t *pev);
int entvar_to_id(entvars_t *pev);
void* id_to_cbase(int index);
int cbase_to_id(void *cbase);
entvars_t* id_to_entvar(int index);
entvars_t* cbase_to_entvar(void* cbase);
};
extern OffsetHandler* G_OffsetHandler;
extern HL_TypeConversion G_HL_TypeConversion;
#endif // HL_TYPE_CONVERSION_H

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "CstrikeDatas.h"
#include "CstrikeUtils.h"
#include "CDetour/detours.h"
#include <sm_stringhashmap.h>
void CtrlDetours_ClientCommand(bool set);
void CtrlDetours_BuyCommands(bool set);
int ForwardInternalCommand = -1;
int ForwardOnBuy = -1;
int ForwardOnBuyAttempt = -1;
int *UseBotArgs = NULL;
const char **BotArgs = NULL;
CDetour *ClientCommandDetour = NULL;
CDetour *GiveShieldDetour = NULL;
CDetour *GiveNamedItemDetour = NULL;
CDetour *AddAccountDetour = NULL;
int CurrentItemId = 0;
StringHashMap<int> ItemAliasList;
extern enginefuncs_t *g_pengfuncsTable;
void InitializeHacks()
{
#if defined AMD64
#error UNSUPPORTED
#endif
CtrlDetours_ClientCommand(true);
CtrlDetours_BuyCommands(true);
}
void ShutdownHacks()
{
CtrlDetours_ClientCommand(false);
CtrlDetours_BuyCommands(false);
}
#undef CMD_ARGV
const char *CMD_ARGV(int i)
{
if (*UseBotArgs)
{
if (i < 4)
{
return BotArgs[i];
}
return NULL;
}
return g_engfuncs.pfnCmd_Argv(i);
}
void OnEmitSound(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch)
{
// If shield is blocked with CS_OnBuy, we need to block the pickup sound ("items/gunpickup2.wav")
// as well played right after. Why this sound is not contained in GiveShield()?
g_pengfuncsTable->pfnEmitSound = NULL;
RETURN_META(MRES_SUPERCEDE);
}
DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientCommand(edict_t *pEntity)
{
const char *command = CMD_ARGV(0);
// A new command is triggered, reset variable, always.
CurrentItemId = 0;
// Purpose is to retrieve an item id based on alias name or selected item from menu,
// to be used in OnBuy* forwards.
if ((ForwardOnBuyAttempt != -1 || ForwardOnBuy != -1) && command && *command)
{
int itemId = 0;
// Handling buy via menu.
if (!strcmp(command, "menuselect"))
{
int slot = atoi(CMD_ARGV(1));
if (slot > 0 && slot < 9)
{
static const int menuItemsTe[][9] =
{
/* Menu_Buy */ { 0, 0, 0, 0, 0, 0, CSI_PRIMAMMO, CSI_SECAMMO, 0 },
/* Menu_BuyPistol */ { 0, CSI_GLOCK18, CSI_USP, CSI_P228, CSI_DEAGLE, CSI_ELITE, 0, 0, 0 },
/* Menu_BuyRifle */ { 0, CSI_GALI, CSI_AK47, CSI_SCOUT, CSI_SG552, CSI_AWP, CSI_G3SG1, 0, 0 },
/* Menu_BuyMachineGun */ { 0, CSI_M249, 0, 0, 0, 0, 0, 0, 0 },
/* Menu_BuyShotgun */ { 0, CSI_M3, CSI_XM1014, 0, 0, 0, 0, 0, 0 },
/* Menu_BuySubMachineGun */ { 0, CSI_MAC10, CSI_MP5NAVY, CSI_UMP45, CSI_P90, 0, 0, 0, 0 },
/* Menu_BuyItem */ { 0, CSI_VEST, CSI_VESTHELM, CSI_FLASHBANG, CSI_HEGRENADE, CSI_SMOKEGRENADE, CSI_NVGS, 0, 0 }
};
static const int menuItemsCt[][9] =
{
/* Menu_Buy */ { 0, 0, 0, 0, 0, 0, CSI_PRIMAMMO, CSI_SECAMMO, 0 },
/* Menu_BuyPistol */ { 0, CSI_GLOCK18, CSI_USP, CSI_P228, CSI_DEAGLE, CSI_FIVESEVEN, 0, 0, 0 },
/* Menu_BuyRifle */ { 0, CSI_FAMAS, CSI_SCOUT, CSI_M4A1, CSI_AUG, CSI_SG550, CSI_AWP, 0, 0 },
/* Menu_BuyMachineGun */ { 0, CSI_M249, 0, 0, 0, 0, 0, 0, 0 },
/* Menu_BuyShotgun */ { 0, CSI_M3, CSI_XM1014, 0, 0, 0, 0, 0, 0 },
/* Menu_BuySubMachineGun */ { 0, CSI_TMP, CSI_MP5NAVY, CSI_UMP45, CSI_P90, 0, 0, 0, 0 },
/* Menu_BuyItem */ { 0, CSI_VEST, CSI_VESTHELM, CSI_FLASHBANG, CSI_HEGRENADE, CSI_SMOKEGRENADE, CSI_NVGS, CSI_DEFUSER, CSI_SHIELDGUN }
};
int menuId = *((int *)pEdict->pvPrivateData + OFFSET_MENU);
if (menuId >= Menu_Buy && menuId <= Menu_BuyItem)
{
int team = *((int *)pEdict->pvPrivateData + OFFSET_TEAM);
switch (team)
{
case TEAM_T: itemId = menuItemsTe[menuId - 4][slot]; break; // -4 because array is zero-based and Menu_Buy* constants starts from 4.
case TEAM_CT:itemId = menuItemsCt[menuId - 4][slot]; break;
}
if (itemId)
{
CurrentItemId = itemId;
}
}
}
}
else // Handling buy via alias
{
if (ItemAliasList.retrieve(command, &itemId))
{
CurrentItemId = itemId;
}
}
}
int client = ENTINDEX(pEdict);
if (ForwardInternalCommand != -1 && *UseBotArgs)
{
const char *args = *BotArgs;
if (MF_ExecuteForward(ForwardInternalCommand, static_cast<cell>(client), args) > 0)
{
return;
}
}
if (ForwardOnBuyAttempt != -1 &&
CurrentItemId &&
MF_IsPlayerAlive(client) &&
MF_ExecuteForward(ForwardOnBuyAttempt, static_cast<cell>(client), static_cast<cell>(CurrentItemId)) > 0)
{
return;
}
DETOUR_STATIC_CALL(C_ClientCommand)(pEdict);
}
DETOUR_DECL_MEMBER1(GiveNamedItem, void, const char*, pszName) // void CBasePlayer::GiveNamedItem(const char *pszName)
{
// If the current item id is not null, this means player has triggers a buy command.
if (CurrentItemId)
{
int client = PrivateToIndex(this);
if (MF_IsPlayerAlive(client) && MF_ExecuteForward(ForwardOnBuy, static_cast<cell>(client), static_cast<cell>(CurrentItemId)) > 0)
{
return;
}
}
// From here, forward is not blocked, resetting this
// to ignore code in AddAccount which is called right after.
CurrentItemId = 0;
// Give me my item!
DETOUR_MEMBER_CALL(GiveNamedItem)(pszName);
}
DETOUR_DECL_MEMBER1(GiveShield, void, bool, bRetire) // void CBasePlayer::GiveShield(bool bRetire)
{
// Special case for shield. Game doesn't use GiveNamedItem() to give a shield.
if (CurrentItemId == CSI_SHIELDGUN)
{
int client = PrivateToIndex(this);
if (MF_IsPlayerAlive(client) && MF_ExecuteForward(ForwardOnBuy, static_cast<cell>(client), CSI_SHIELDGUN) > 0)
{
return;
}
}
// From here, forward is not blocked, resetting this
// to ignore code in AddAccount which is called right after.
CurrentItemId = 0;
// Give me my shield!
DETOUR_MEMBER_CALL(GiveShield)(bRetire);
}
DETOUR_DECL_MEMBER2(AddAccount, void, int, amount, bool, bTrackChange) // void CBasePlayer::AddAccount(int amount, bool bTrackChange)
{
// No buy command or forward not blocked.
// Resuming game flow.
if (!CurrentItemId)
{
DETOUR_MEMBER_CALL(AddAccount)(amount, bTrackChange);
}
// Shield is blocked.
// We need to hook EmitSound to block pickup sound played right after.
else if (CurrentItemId == CSI_SHIELDGUN)
{
g_pengfuncsTable->pfnEmitSound = OnEmitSound;
}
// Let's reset this right away to avoid issues.
CurrentItemId = 0;
}
void CtrlDetours_ClientCommand(bool set)
{
if (set)
{
void *target = (void *)MDLL_ClientCommand;
#if defined(WIN32)
UseBotArgs = *(int **)((unsigned char *)target + CS_CLICMD_OFFS_USEBOTARGS);
BotArgs = (const char **)*(const char **)((unsigned char *)target + CS_CLICMD_OFFS_BOTARGS);
#elif defined(__linux__) || defined(__APPLE__)
UseBotArgs = (int *)UTIL_FindAddressFromEntry(CS_IDENT_USEBOTARGS, CS_IDENT_HIDDEN_STATE);
BotArgs = (const char **)UTIL_FindAddressFromEntry(CS_IDENT_BOTARGS, CS_IDENT_HIDDEN_STATE);
#endif
ClientCommandDetour = DETOUR_CREATE_STATIC_FIXED(C_ClientCommand, target);
if (!ClientCommandDetour)
{
MF_Log("ClientCommand is not available - forward client_command has been disabled");
}
}
else
{
if (ClientCommandDetour)
ClientCommandDetour->Destroy();
ItemAliasList.clear();
}
}
void ToggleDetour_ClientCommands(bool enable)
{
if (ClientCommandDetour)
(enable) ? ClientCommandDetour->EnableDetour() : ClientCommandDetour->DisableDetour();
if (enable)
{
// Build the item alias list.
// Used in ClientCommand to check and get fastly item id from alias name.
typedef struct
{
const char *alias;
int id;
} itemBuyAliasInfo;
itemBuyAliasInfo aliasToId[] =
{
{ "p228" , CSI_P228 }, { "228compact" , CSI_P228 },
{ "scout" , CSI_SCOUT }, { "hegren" , CSI_HEGRENADE },
{ "xm1014" , CSI_XM1014 }, { "autoshotgun", CSI_XM1014 },
{ "mac10" , CSI_MAC10 }, { "aug" , CSI_AUG },
{ "bullpup" , CSI_AUG }, { "sgren" , CSI_SMOKEGRENADE },
{ "elites" , CSI_ELITE }, { "fn57" , CSI_FIVESEVEN },
{ "fiveseven" , CSI_FIVESEVEN }, { "ump45" , CSI_UMP45 },
{ "sg550" , CSI_SG550 }, { "krieg550" , CSI_SG550 },
{ "galil" , CSI_GALI }, { "defender" , CSI_GALI },
{ "famas" , CSI_FAMAS }, { "clarion" , CSI_FAMAS },
{ "usp" , CSI_USP }, { "km45" , CSI_USP },
{ "glock" , CSI_GLOCK18 }, { "9x19mm" , CSI_GLOCK18 },
{ "awp" , CSI_AWP }, { "magnum" , CSI_AWP },
{ "mp5" , CSI_MP5NAVY }, { "smg" , CSI_MP5NAVY },
{ "m249" , CSI_M249 }, { "m3" , CSI_M3 },
{ "12gauge" , CSI_M3 }, { "m4a1" , CSI_M4A1 },
{ "tmp" , CSI_TMP }, { "mp" , CSI_TMP },
{ "g3sg1" , CSI_G3SG1 }, { "d3au1" , CSI_G3SG1 },
{ "flash" , CSI_FLASHBANG }, { "deagle" , CSI_DEAGLE },
{ "nighthawk" , CSI_DEAGLE }, { "sg552" , CSI_SG552 },
{ "krieg552" , CSI_SG552 }, { "ak47" , CSI_AK47 },
{ "cv47" , CSI_AK47 }, { "p90" , CSI_P90 },
{ "c90" , CSI_P90 }, { "vest" , CSI_VEST },
{ "vesthelm" , CSI_VESTHELM }, { "defuser" , CSI_DEFUSER },
{ "nvgs" , CSI_NVGS }, { "shield" , CSI_SHIELDGUN },
{ "buyammo1" , CSI_PRIMAMMO }, { "primammo" , CSI_PRIMAMMO },
{ "buyammo2" , CSI_SECAMMO }, { "secammo" , CSI_SECAMMO },
{ NULL , 0 }
};
for (size_t i = 0; aliasToId[i].alias != NULL; ++i)
{
ItemAliasList.insert(aliasToId[i].alias, aliasToId[i].id);
}
}
else
{
ItemAliasList.clear();
}
}
void CtrlDetours_BuyCommands(bool set)
{
if (set)
{
void *giveShieldAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENSHIELD , CS_IDENT_HIDDEN_STATE);
void *giveNamedItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENAMEDITEM, CS_IDENT_HIDDEN_STATE);
void *addAccountAddress = UTIL_FindAddressFromEntry(CS_IDENT_ADDACCOUNT , CS_IDENT_HIDDEN_STATE);
GiveShieldDetour = DETOUR_CREATE_MEMBER_FIXED(GiveShield, giveShieldAddress);
GiveNamedItemDetour = DETOUR_CREATE_MEMBER_FIXED(GiveNamedItem, giveNamedItemAddress);
AddAccountDetour = DETOUR_CREATE_MEMBER_FIXED(AddAccount, addAccountAddress);
if (!GiveShieldDetour || !GiveNamedItemDetour || !AddAccountDetour)
{
if (!GiveShieldDetour)
{
MF_Log("GiveShield is not available");
}
if (!GiveNamedItemDetour)
{
MF_Log("GiveNamedItem is not available");
}
if (!AddAccountDetour)
{
MF_Log("AddAccount is not available");
}
MF_Log("Some functions are not available - forward CS_OnBuyAttempt and CS_OnBuy have been disabled");
}
}
else
{
if (GiveShieldDetour)
GiveShieldDetour->Destroy();
if (GiveNamedItemDetour)
GiveNamedItemDetour->Destroy();
if (AddAccountDetour)
AddAccountDetour->Destroy();
ItemAliasList.clear();
}
}
void ToggleDetour_BuyCommands(bool enable)
{
if (GiveShieldDetour)
(enable) ? GiveShieldDetour->EnableDetour() : GiveShieldDetour->DisableDetour();
if (GiveNamedItemDetour)
(enable) ? GiveNamedItemDetour->EnableDetour() : GiveNamedItemDetour->DisableDetour();
if (AddAccountDetour)
(enable) ? AddAccountDetour->EnableDetour() : AddAccountDetour->DisableDetour();
}

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "CstrikePlayer.h"
#include <string.h> // strcpy()
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CCstrikePlayer::CCstrikePlayer()
{
modelled = false;
inspectModel = false;
}
bool CCstrikePlayer::GetModelled()
{
return modelled;
}
bool CCstrikePlayer::SetModelled(bool modelledIn)
{
if (!modelledIn)
SetInspectModel(false);
return modelled = modelledIn;
}
const char* CCstrikePlayer::GetModel()
{
return model;
}
void CCstrikePlayer::SetModel(const char* modelIn)
{
strcpy(model, modelIn);
}
bool CCstrikePlayer::GetInspectModel()
{
return inspectModel;
}
void CCstrikePlayer::SetInspectModel(bool inspectModelIn)
{
inspectModel = inspectModelIn;
}

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#if !defined(INCLUDED_CCSTRIKEPLAYER)
#define INCLUDED_CCSTRIKEPLAYER
class CCstrikePlayer
{
public:
CCstrikePlayer();
bool GetModelled();
bool SetModelled(bool modelledIn);
const char* GetModel();
void SetModel(const char* modelIn);
bool GetInspectModel();
void SetInspectModel(bool inspectModelIn);
private:
bool inspectModel;
bool modelled;
char model[32];
};
#endif // !defined(INCLUDED_CCSTRIKEPLAYER)

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "amxxmodule.h"
#include "MemoryUtils.h"
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer)
{
bool player = false;
if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
{
player = true;
}
return player;
}
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message)
{
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "TextMsg", NULL), NULL, pPlayer);
WRITE_BYTE(HUD_PRINTCENTER); // 1 = console, 2 = console, 3 = chat, 4 = center, 5 = radio
WRITE_STRING(message);
MESSAGE_END();
/*
The byte above seems to use these:
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
#define HUD_PRINTRADIO 5
However both 1 and 2 seems to go to console with Steam CS.
*/
}
void *UTIL_FindAddressFromEntry(const char *entry, bool isHidden, const char *library)
{
void *addressInBase = NULL;
void *finalAddress;
if (strcmp(library, "mod") == 0)
{
addressInBase = (void *)MDLL_Spawn;
}
else if (strcmp(library, "engine") == 0)
{
addressInBase = (void *)gpGlobals;
}
finalAddress = NULL;
if (*entry != '\\')
{
#if defined(WIN32)
MEMORY_BASIC_INFORMATION mem;
if (VirtualQuery(addressInBase, &mem, sizeof(mem)))
{
finalAddress = g_MemUtils.ResolveSymbol(mem.AllocationBase, entry);
}
#elif defined(__linux__) || defined(__APPLE__)
Dl_info info;
if (dladdr(addressInBase, &info) != 0)
{
void *handle = dlopen(info.dli_fname, RTLD_NOW);
if (handle)
{
if (isHidden)
{
finalAddress = g_MemUtils.ResolveSymbol(handle, entry);
}
else
{
finalAddress = dlsym(handle, entry);
}
dlclose(handle);
}
}
#endif
}
else
{
finalAddress = g_MemUtils.DecodeAndFindPattern(addressInBase, entry);
}
return finalAddress != NULL ? finalAddress : NULL;
}
bool UTIL_CheckForPublic(const char *publicname)
{
AMX* amx;
int iFunctionIndex;
int i = 0;
char blah[64];
strncpy(blah, publicname, sizeof(blah)- 1);
while ((amx = MF_GetScriptAmx(i++)) != NULL)
{
if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
{
return true;
}
}
return false;
}

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#ifndef CSTRIKE_UTILS_H
#define CSTRIKE_UTILS_H
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer);
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message);
void *UTIL_FindAddressFromEntry(const char *entry, bool isHidden = false, const char *library = "mod");
bool UTIL_CheckForPublic(const char *publicname);
char *UTIL_StringToLower(char *str);
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
inline edict_t *PrivateToEdict(const void *pdata)
{
if (!pdata)
{
return NULL;
}
char *ptr = (char*)pdata;
ptr += 4;
entvars_t *pev = *(entvars_t **)ptr;
if (!pev)
{
return NULL;
}
return pev->pContainingEntity;
};
inline int PrivateToIndex(const void *pdata)
{
edict_t *pEntity = PrivateToEdict(pdata);
if (!pEntity)
{
return -1;
}
return ENTINDEX(pEntity);
};
#endif // CSTRIKE_UTILS_H

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# (C)2004-2013 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
PUBLIC_ROOT = ../../../public
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = cstrike
OBJECTS = amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp CstrikeNatives.cpp CstrikeHacks.cpp CstrikeUtils.cpp CstrikeHLTypeConversion.cpp \
MemoryUtils.cpp detours.cpp asm.c
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O2 -funroll-loops -fomit-frame-pointer -pipe
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/memtools -I$(PUBLIC_ROOT)/memtools/CDetour -I$(PUBLIC_ROOT)/memtools/CDetour/asm -I$(PUBLIC_ROOT)/amtl \
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT)
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
LIB_SUFFIX = _amxx
CFLAGS += -DOSX
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
LIB_SUFFIX = _amxx_i386
CFLAGS += -DLINUX
LINK += -shared
endif
LINK += -m32 -lm -ldl
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror -Wno-invalid-offsetof
CPPFLAGS += -fno-exceptions -fno-rtti
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
LINK += -s
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CPPFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
# This will break if we include other Makefiles, but is fine for now. It allows
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
# or other changes without mucking up the original.
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
ln -sf $(PUBLIC_ROOT)/memtools/MemoryUtils.cpp
ln -sf $(PUBLIC_ROOT)/memtools/CDetour/detours.cpp
ln -sf $(PUBLIC_ROOT)/memtools/CDetour/asm/asm.c
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
$(PROJECT): $(OBJ_BIN)
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -f $(BIN_DIR)/$(BINARY)

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "amxxmodule.h"
#include "CstrikeUtils.h"
#include "CstrikeDatas.h"
#include "CstrikeHLTypeConversion.h"
extern AMX_NATIVE_INFO CstrikeNatives[];
extern int ForwardInternalCommand;
extern int ForwardOnBuy;
extern int ForwardOnBuyAttempt;
void InitializeHacks();
void ShutdownHacks();
void ToggleDetour_ClientCommands(bool enable);
void ToggleDetour_BuyCommands(bool enable);
CreateNamedEntityFunc CS_CreateNamedEntity = nullptr;
UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString = nullptr;
int AmxxCheckGame(const char *game)
{
if (strcasecmp(game, "cstrike") == 0 ||
strcasecmp(game, "czero") == 0)
{
return AMXX_GAME_OK;
}
return AMXX_GAME_BAD;
}
void OnAmxxAttach()
{
MF_AddNatives(CstrikeNatives);
InitializeHacks();
// cs_create_entity()
CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(UTIL_FindAddressFromEntry(CS_IDENT_CREATENAMEDENTITY, CS_IDENT_HIDDEN_STATE));
if (CS_CreateNamedEntity <= 0)
{
MF_Log("CREATE_NAMED_ENITTY is not available - native cs_create_entity() has been disabled");
}
// cs_find_ent_by_class()
CS_UTIL_FindEntityByString = reinterpret_cast<UTIL_FindEntityByStringFunc>(UTIL_FindAddressFromEntry(CS_IDENT_UTIL_FINDENTITYBYSTRING, CS_IDENT_HIDDEN_STATE));
if (CS_UTIL_FindEntityByString <= 0)
{
MF_Log("UTIL_FindEntByString is not available - native cs_find_ent_by_class() has been disabled");
}
}
void OnPluginsLoaded()
{
ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
// Checking whether such public forwards are used in plugins.
// Resetting variable to -1 to avoid running unnecessary code in ClientCommand.
if (!UTIL_CheckForPublic("CS_InternalCommand")) { ForwardInternalCommand = -1; }
if (!UTIL_CheckForPublic("CS_OnBuy")) { ForwardOnBuy = -1; }
if (!UTIL_CheckForPublic("CS_OnBuyAttempt")) { ForwardOnBuyAttempt = -1; }
// And enable/disable detours when necessary.
ToggleDetour_ClientCommands(ForwardInternalCommand != -1 || ForwardOnBuy != -1 || ForwardOnBuy != -1);
ToggleDetour_BuyCommands(ForwardOnBuy != -1);
// Search pev offset automatically.
if (!G_OffsetHandler)
{
G_OffsetHandler = new OffsetHandler;
}
}
void OnAmxxDetach()
{
ShutdownHacks();
}

View File

@ -0,0 +1,511 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Module Config
//
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
#include <amxmodx_version.h>
// Module info
#define MODULE_NAME "CStrike"
#define MODULE_VERSION AMXX_VERSION
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "CSTRIKE"
#define MODULE_LIBRARY "cstrike"
#define MODULE_LIBCLASS ""
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
/**
* AMXX Init functions
* Also consider using FN_META_*
*/
/** AMXX query */
//#define FN_AMXX_QUERY OnAmxxQuery
/** AMXX Check Game - module API is NOT available here.
* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
* syntax: int AmxxCheckGame(const char *game)
*/
#define FN_AMXX_CHECKGAME AmxxCheckGame
/** AMXX attach
* Do native functions init here (MF_AddNatives)
*/
#define FN_AMXX_ATTACH OnAmxxAttach
/** AMXX Detach (unload) */
#define FN_AMXX_DETACH OnAmxxDetach
/** All plugins loaded
* Do forward functions init here (MF_RegisterForward)
*/
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/** All plugins are about to be unloaded */
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
/** All plugins are now unloaded */
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
#define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
#define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

View File

@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cstrike", "cstrike.vcxproj", "{AB148B92-4F47-42E6-8268-AB4E588EC6A2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
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HideSolutionNode = FALSE
EndGlobalSection
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View File

@ -0,0 +1,101 @@
// Microsoft Visual C++ generated resource script.
//
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <winresrc.h>
#include "moduleconfig.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION AMXX_VERSION_FILE
PRODUCTVERSION AMXX_VERSION_FILE
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "Comments", "AMX Mod X"
VALUE "FileDescription", "AMX Mod X"
VALUE "FileVersion", AMXX_VERSION
VALUE "InternalName", MODULE_LIBRARY
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
VALUE "ProductName", MODULE_NAME
VALUE "ProductVersion", AMXX_VERSION
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -0,0 +1,18 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.MetaModule(builder, 'csx')
binary.sources = [
'../../../public/sdk/amxxmodule.cpp',
'CRank.cpp',
'CMisc.cpp',
'meta_api.cpp',
'rank.cpp',
'usermsg.cpp',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
AMXX.modules += [builder.Add(binary)]

View File

@ -0,0 +1,316 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// CSX Module
//
#include "CMisc.h"
#include "rank.h"
// *****************************************************
// class Grenades
// *****************************************************
void Grenades::put( edict_t* grenade, float time, int type, CPlayer* player )
{
Obj* a = new Obj;
if ( a == 0 ) return;
a->player = player;
a->grenade = grenade;
a->time = gpGlobals->time + time;
a->type = type;
a->prev = 0;
a->next = head;
if ( head ) head->prev = a;
head = a;
}
bool Grenades::find( edict_t* enemy, CPlayer** p, int* type )
{
bool found = false;
Obj* a = head;
while ( a ){
if ( a->time > gpGlobals->time && !found ) {
if ( a->grenade == enemy ) {
found = true;
*p = a->player;
*type = a->type;
}
}
else {
Obj* next = a->next;
if (a->prev) a->prev->next = next;
else head = next;
if (next) next->prev = a->prev;
delete a;
a = next;
continue;
}
a = a->next;
}
return found;
}
void Grenades::clear()
{
while(head){
Obj* a = head->next;
delete head;
head = a;
}
}
// *****************************************************
// class CPlayer
// *****************************************************
void CPlayer::Disconnect(){
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
return;
if (rank != 0) // Just a sanity check, FL_FAKECLIENT is notoriously unreliable.
{
rank->updatePosition( &life );
}
rank = 0;
}
void CPlayer::PutInServer(){
//if ( ignoreBots(pEdict) )
if ( (int)csstats_rankbots->value == 0 &&
IsBot() )
return;
restartStats();
const char* name = STRING(pEdict->v.netname);
const char* unique = name;
bool isip = false;
switch((int)csstats_rank->value) {
case 1:
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
unique = name; // failed to get authid
break;
case 2:
unique = ip;
isip = true;
}
rank = g_rank.findEntryInRank( unique , name , isip);
}
void CPlayer::Connect(const char* address ){
bot = IsBot();
strcpy(ip,address);
// Strip the port from the ip
for (size_t i = 0; i < sizeof(ip); i++)
{
if (ip[i] == ':')
{
ip[i] = '\0';
break;
}
}
rank = 0;
clearStats = 0.0f;
}
void CPlayer::restartStats(bool all)
{
if ( all ) memset(weapons,0,sizeof(weapons));
memset(weaponsRnd,0,sizeof(weaponsRnd)); //DEC-Weapon (Round) stats
memset(attackers,0,sizeof(attackers));
memset(victims,0,sizeof(victims));
memset(&life,0,sizeof(life));
}
void CPlayer::Init( int pi, edict_t* pe )
{
pEdict = pe;
index = pi;
current = 0;
clearStats = 0.0f;
rank = 0;
}
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk)
{
if ( !isModuleActive() )
return;
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
if ( pVictim->index == index ){ // killed self
pVictim->weapons[0].deaths++;
pVictim->life.deaths++;
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
return;
}
pVictim->attackers[index].name = weaponData[wweapon].name;
pVictim->attackers[index].kills++;
pVictim->attackers[index].hs += hhs;
pVictim->attackers[index].tks += ttk;
pVictim->attackers[0].kills++;
pVictim->attackers[0].hs += hhs;
pVictim->attackers[0].tks += ttk;
pVictim->weapons[pVictim->current].deaths++;
pVictim->weapons[0].deaths++;
pVictim->life.deaths++;
pVictim->weaponsRnd[pVictim->current].deaths++; // DEC-Weapon (round) stats
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
int vi = pVictim->index;
victims[vi].name = weaponData[wweapon].name;
victims[vi].deaths++;
victims[vi].hs += hhs;
victims[vi].tks += ttk;
victims[0].deaths++;
victims[0].hs += hhs;
victims[0].tks += ttk;
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
weapons[wweapon].kills++;
weapons[wweapon].hs += hhs;
weapons[wweapon].tks += ttk;
weapons[0].kills++;
weapons[0].hs += hhs;
weapons[0].tks += ttk;
life.kills++;
life.hs += hhs;
life.tks += ttk;
}
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody)
{
if ( !isModuleActive() )
return;
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
if ( index == pVictim->index ) return;
pVictim->attackers[index].hits++;
pVictim->attackers[index].damage += ddamage;
pVictim->attackers[index].bodyHits[bbody]++;
pVictim->attackers[0].hits++;
pVictim->attackers[0].damage += ddamage;
pVictim->attackers[0].bodyHits[bbody]++;
int vi = pVictim->index;
victims[vi].hits++;
victims[vi].damage += ddamage;
victims[vi].bodyHits[bbody]++;
victims[0].hits++;
victims[0].damage += ddamage;
victims[0].bodyHits[bbody]++;
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
weapons[wweapon].hits++;
weapons[wweapon].damage += ddamage;
weapons[wweapon].bodyHits[bbody]++;
weapons[0].hits++;
weapons[0].damage += ddamage;
weapons[0].bodyHits[bbody]++;
life.hits++;
life.damage += ddamage;
life.bodyHits[bbody]++;
}
void CPlayer::saveShot(int weapon)
{
if ( !isModuleActive() )
return;
if ( ignoreBots(pEdict) )
return;
victims[0].shots++;
weapons[weapon].shots++;
weapons[0].shots++;
life.shots++;
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
}
void CPlayer::saveBPlant()
{
if ( !isModuleActive() )
return;
life.bPlants++;
}
void CPlayer::saveBExplode()
{
if ( !isModuleActive() )
return;
life.bExplosions++;
}
void CPlayer::saveBDefusing()
{
if ( !isModuleActive() )
return;
life.bDefusions++;
}
void CPlayer::saveBDefused()
{
if ( !isModuleActive() )
return;
life.bDefused++;
}
// *****************************************************
bool ignoreBots(edict_t *pEnt, edict_t *pOther)
{
rankBots = (int)csstats_rankbots->value ? true : false;
if (!rankBots && (pEnt->v.flags & FL_FAKECLIENT || (pOther && pOther->v.flags & FL_FAKECLIENT)))
{
return true;
}
return false;
}
bool isModuleActive(){
if ( !(int)csstats_pause->value )
return true;
return false;
}

107
modules/cstrike/csx/CMisc.h Normal file
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@ -0,0 +1,107 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// CSX Module
//
#ifndef CMISC_H
#define CMISC_H
#include "amxxmodule.h"
#include "CRank.h"
#define MAX_CWEAPONS 6
#define CSW_HEGRENADE 4
#define CSW_C4 6
#define CSW_SMOKEGRENADE 9
#define CSW_KNIFE 29
#define CSW_FLASHBANG 25
// *****************************************************
// class CPlayer
// *****************************************************
struct CPlayer {
edict_t* pEdict;
char ip[32];
int index;
int aiming;
int current;
bool bot;
float clearStats;
RankSystem::RankStats* rank;
struct PlayerWeapon : Stats {
const char* name;
int ammo;
int clip;
};
PlayerWeapon weapons[MAX_WEAPONS+MAX_CWEAPONS];
PlayerWeapon attackers[33];
PlayerWeapon victims[33];
Stats weaponsRnd[MAX_WEAPONS+MAX_CWEAPONS]; // DEC-Weapon (Round) stats
Stats life;
int teamId;
void Init( int pi, edict_t* pe );
void Connect(const char* ip );
void PutInServer();
void Disconnect();
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
void saveShot(int weapon);
void saveBPlant();
void saveBExplode();
void saveBDefusing();
void saveBDefused();
void restartStats(bool all = true);
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( (auth && !strcmp( auth , "BOT" )) || // AuthID of "BOT"
(pEdict->v.flags & FL_FAKECLIENT)); // FL_FAKECLIENT flag set
}
inline bool IsAlive(){
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
// *****************************************************
// class Grenades
// *****************************************************
class Grenades
{
struct Obj
{
CPlayer* player;
edict_t* grenade;
float time;
int type;
Obj* next;
Obj* prev;
} *head;
public:
Grenades() { head = 0; }
~Grenades() { clear(); }
void put( edict_t* grenade, float time, int type, CPlayer* player );
bool find( edict_t* enemy, CPlayer** p, int* type );
void clear();
};
#endif // CMISC_H

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// CSX Module
//
#include "amxxmodule.h"
#include "CRank.h"
#include "rank.h"
// *****************************************************
// class Stats
// *****************************************************
Stats::Stats(){
hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0;
memset( bodyHits , 0 ,sizeof( bodyHits ) );
}
void Stats::commit(Stats* a){
hits += a->hits;
shots += a->shots;
damage += a->damage;
hs += a->hs;
tks += a->tks;
kills += a->kills;
deaths += a->deaths;
bDefusions += a->bDefusions;
bDefused += a->bDefused;
bPlants += a->bPlants;
bExplosions += a->bExplosions;
for(int i = 1; i < 8; ++i)
bodyHits[i] += a->bodyHits[i];
}
// *****************************************************
// class RankSystem
// *****************************************************
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
name = 0;
namelen = 0;
unique = 0;
uniquelen = 0;
score = 0;
parent = pp;
id = ++parent->rankNum;
next = prev = 0;
setName( nn );
setUnique( uu );
}
RankSystem::RankStats::~RankStats() {
delete[] name;
delete[] unique;
--parent->rankNum;
}
void RankSystem::RankStats::setName( const char* nn ) {
delete[] name;
namelen = strlen(nn) + 1;
name = new char[namelen];
if ( name )
strcpy( name , nn );
else
namelen = 0;
}
void RankSystem::RankStats::setUnique( const char* nn ) {
delete[] unique;
uniquelen = strlen(nn) + 1;
unique = new char[uniquelen];
if ( unique )
strcpy( unique , nn );
else
uniquelen = 0;
}
RankSystem::RankSystem() {
head = 0;
tail = 0;
rankNum = 0;
calc.code = 0;
}
RankSystem::~RankSystem() {
clear();
}
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
a->next = ptr;
if ( ptr ){
a->prev = ptr->prev;
ptr->prev = a;
}
else{
a->prev = head;
head = a;
}
if ( a->prev ) a->prev->next = a;
else tail = a;
}
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
a->prev = ptr;
if ( ptr ){
a->next = ptr->next;
ptr->next = a;
}
else{
a->next = tail;
tail = a;
}
if ( a->next ) a->next->prev = a;
else head = a;
}
void RankSystem::unlink( RankStats* ptr ){
if (ptr->prev) ptr->prev->next = ptr->next;
else tail = ptr->next;
if (ptr->next) ptr->next->prev = ptr->prev;
else head = ptr->prev;
}
void RankSystem::clear(){
while( tail ){
head = tail->next;
delete tail;
tail = head;
}
}
bool RankSystem::loadCalc(const char* filename, char* error)
{
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 11 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
MF_UnloadAmxScript(&calc.amx, &calc.code);
return false;
}
return true;
}
void RankSystem::unloadCalc()
{
MF_UnloadAmxScript(&calc.amx , &calc.code);
}
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name, bool isip)
{
RankStats* a = head;
if (isip) // IP lookups need to strip the port from already saved instances.
{ // Otherwise the stats file would be essentially reset.
// The IP passed does not contain the port any more for unique
size_t iplen = strlen(unique);
while ( a )
{
const char* targetUnique = a->getUnique();
if ( strncmp( targetUnique, unique, iplen) == 0 )
{
// It mostly matches, make sure this isn't a false match
// eg: checking 4.2.2.2 would match 4.2.2.24 here.
// Get the next character stored in targetUnique
char c = targetUnique[iplen];
// If c is either a colon or end of line, then this
// is a valid match.
if (c == ':' ||
c == '\0')
{
// Yes, this is a match.
return a;
}
// Any other case was a false match.
}
a = a->prev;
}
}
else // No special case
{
while ( a )
{
if ( strcmp( a->getUnique() ,unique ) == 0 )
return a;
a = a->prev;
}
}
a = new RankStats( unique ,name,this );
if ( a == 0 ) return 0;
put_after( a , 0 );
return a;
}
void RankSystem::updatePos( RankStats* rr , Stats* s )
{
rr->addStats( s );
if ( calc.code ) {
calc.physAddr1[0] = rr->kills;
calc.physAddr1[1] = rr->deaths;
calc.physAddr1[2] = rr->hs;
calc.physAddr1[3] = rr->tks;
calc.physAddr1[4] = rr->shots;
calc.physAddr1[5] = rr->hits;
calc.physAddr1[6] = rr->damage;
calc.physAddr1[7] = rr->bDefusions;
calc.physAddr1[8] = rr->bDefused;
calc.physAddr1[9] = rr->bPlants;
calc.physAddr1[10] = rr->bExplosions;
for(int i = 1; i < 8; ++i)
calc.physAddr2[i] = rr->bodyHits[i];
cell result = 0;
int err;
MF_AmxPush(&calc.amx, calc.amxAddr2);
MF_AmxPush(&calc.amx, calc.amxAddr1);
if ((err = MF_AmxExec(&calc.amx,&result, calc.func)) != AMX_ERR_NONE)
MF_LogError(&calc.amx, err, "Error encountered in stats routine");
rr->score = result;
}
else rr->score = rr->kills - rr->deaths;
RankStats* aa = rr->next;
while ( aa && (aa->score <= rr->score) ) { // try to nominate
rr->goUp();
aa->goDown();
aa = aa->next; // go to next rank
}
if ( aa != rr->next )
{
unlink( rr );
put_before( rr, aa );
}
else
{
aa = rr->prev;
while ( aa && (aa->score > rr->score) ) { // go down
rr->goDown();
aa->goUp();
aa = aa->prev; // go to prev rank
}
if ( aa != rr->prev ){
unlink( rr );
put_after( rr, aa );
}
}
}
/**
* Who put these backwards...
*/
#define TRYREAD(t_var, t_num, t_size, t_file) \
if (fread(t_var, t_size, t_num, t_file) != static_cast<size_t>(t_num)) { \
break; \
}
void RankSystem::loadRank( const char* filename )
{
FILE *bfp = fopen( filename , "rb" );
if (!bfp)
{
MF_Log("Could not load csstats file: %s", filename);
return;
}
short int i = 0;
if (fread(&i, sizeof(short int), 1, bfp) != 1)
{
fclose(bfp);
return;
}
if (i == RANK_VERSION)
{
Stats d;
char unique[64], name[64];
if (fread(&i, sizeof(short int), 1, bfp) != 1)
{
fclose(bfp);
return;
}
while(i && !feof(bfp))
{
TRYREAD(name, i, sizeof(char), bfp);
TRYREAD(&i, 1, sizeof(short int), bfp);
TRYREAD(unique , i, sizeof(char) , bfp);
TRYREAD(&d.tks, 1, sizeof(int), bfp);
TRYREAD(&d.damage, 1, sizeof(int), bfp);
TRYREAD(&d.deaths, 1, sizeof(int), bfp);
TRYREAD(&d.kills, 1, sizeof(int), bfp);
TRYREAD(&d.shots, 1, sizeof(int), bfp);
TRYREAD(&d.hits, 1, sizeof(int), bfp);
TRYREAD(&d.hs, 1, sizeof(int), bfp);
TRYREAD(&d.bDefusions, 1, sizeof(int), bfp);
TRYREAD(&d.bDefused, 1, sizeof(int), bfp);
TRYREAD(&d.bPlants, 1, sizeof(int), bfp);
TRYREAD(&d.bExplosions, 1, sizeof(int), bfp);
TRYREAD(d.bodyHits, 1, sizeof(d.bodyHits), bfp);
TRYREAD(&i, 1, sizeof(short int), bfp);
RankSystem::RankStats* a = findEntryInRank( unique , name );
if ( a ) a->updatePosition( &d );
}
}
fclose(bfp);
}
void RankSystem::saveRank( const char* filename )
{
FILE *bfp = fopen(filename, "wb");
if ( !bfp ) return;
short int i = RANK_VERSION;
fwrite(&i, 1, sizeof(short int) , bfp);
RankSystem::iterator a = front();
while ( a )
{
if ( (*a).score != (1<<31) ) // score must be different than mincell
{
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
fwrite( &(*a).tks, 1, sizeof(int), bfp);
fwrite( &(*a).damage, 1, sizeof(int), bfp);
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
fwrite( &(*a).kills, 1, sizeof(int), bfp);
fwrite( &(*a).shots, 1, sizeof(int), bfp);
fwrite( &(*a).hits, 1, sizeof(int), bfp);
fwrite( &(*a).hs, 1, sizeof(int), bfp);
fwrite( &(*a).bDefusions, 1, sizeof(int), bfp);
fwrite( &(*a).bDefused, 1, sizeof(int), bfp);
fwrite( &(*a).bPlants, 1, sizeof(int), bfp);
fwrite( &(*a).bExplosions, 1, sizeof(int), bfp);
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
}
--a;
}
i = 0;
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
fclose(bfp);
}

134
modules/cstrike/csx/CRank.h Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// CSX Module
//
#ifndef CRANK_H
#define CRANK_H
#define RANK_VERSION 11
#include "amxxmodule.h"
// *****************************************************
// class Stats
// *****************************************************
struct Stats {
int hits;
int shots;
int damage;
int hs;
int tks;
int kills;
int deaths;
int bodyHits[9]; ////////////////////
// SiDLuke start
int bPlants;
int bExplosions;
int bDefusions;
int bDefused;
// SiDLuke end :D
Stats();
void commit(Stats* a);
};
// *****************************************************
// class RankSystem
// *****************************************************
class RankSystem
{
public:
class RankStats;
friend class RankStats;
class iterator;
class RankStats : public Stats {
friend class RankSystem;
friend class iterator;
RankSystem* parent;
RankStats* next;
RankStats* prev;
char* unique;
short int uniquelen;
char* name;
short int namelen;
int score;
int id;
RankStats( const char* uu, const char* nn, RankSystem* pp );
~RankStats();
void setUnique( const char* nn );
inline void goDown() {++id;}
inline void goUp() {--id;}
inline void addStats(Stats* a) { commit( a ); }
public:
void setName( const char* nn );
inline const char* getName() const { return name ? name : ""; }
inline const char* getUnique() const { return unique ? unique : ""; }
inline int getPosition() const { return id; }
inline void updatePosition( Stats* points ) {
parent->updatePos( this , points );
}
};
private:
RankStats* head;
RankStats* tail;
int rankNum;
struct scoreCalc{
AMX amx;
void* code;
int func;
cell amxAddr1;
cell amxAddr2;
cell *physAddr1;
cell *physAddr2;
} calc;
void put_before( RankStats* a, RankStats* ptr );
void put_after( RankStats* a, RankStats* ptr );
void unlink( RankStats* ptr );
void updatePos( RankStats* r , Stats* s );
public:
RankSystem();
~RankSystem();
void saveRank( const char* filename );
void loadRank( const char* filename );
RankStats* findEntryInRank(const char* unique, const char* name, bool isip=false);
bool loadCalc(const char* filename, char* error);
inline int getRankNum( ) const { return rankNum; }
void clear();
void unloadCalc();
class iterator {
RankStats* ptr;
public:
iterator(RankStats* a): ptr(a){}
inline iterator& operator--() { ptr = ptr->prev; return *this;}
inline iterator& operator++() { ptr = ptr->next; return *this; }
inline RankStats& operator*() { return *ptr;}
operator bool () { return (ptr != 0); }
};
inline iterator front() { return iterator(head); }
inline iterator begin() { return iterator(tail); }
};
#endif

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# (C)2004-2013 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod-am/metamod
PUBLIC_ROOT = ../../../public
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = csx
OBJECTS = amxxmodule.cpp CRank.cpp CMisc.cpp meta_api.cpp rank.cpp usermsg.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -pipe
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/amtl \
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT)
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
LIB_SUFFIX = _amxx
CFLAGS += -DOSX
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
LIB_SUFFIX = _amxx_i386
CFLAGS += -DLINUX
LINK += -shared
endif
LINK += -m32 -lm -ldl
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror
CPPFLAGS += -fno-exceptions -fno-rtti
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
LINK += -s
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CPPFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
# This will break if we include other Makefiles, but is fine for now. It allows
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
# or other changes without mucking up the original.
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
$(PROJECT): $(OBJ_BIN)
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -f $(BIN_DIR)/$(BINARY)

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.Program(builder, 'WinCSX')
binary.compiler.includes += [
os.path.join(builder.currentSourcePath, 'resources'),
]
binary.compiler.defines += ['_MBCS']
binary.compiler.linkflags += [
'comctl32.lib',
]
binary.sources = [
'CRank.cpp',
'WinCSX.cpp',
'stdafx.cpp',
'resources/WinCSX.rc',
]
AMXX.csx_app = builder.Add(binary)

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#include "stdafx.h"
#include "CRank.h"
#include <stdio.h>
// *****************************************************
// class Stats
// *****************************************************
Stats::Stats(){
hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0;
memset( bodyHits , 0 ,sizeof( bodyHits ) );
}
void Stats::commit(Stats* a){
hits += a->hits;
shots += a->shots;
damage += a->damage;
hs += a->hs;
tks += a->tks;
kills += a->kills;
deaths += a->deaths;
bDefusions += a->bDefusions;
bDefused += a->bDefused;
bPlants += a->bPlants;
bExplosions += a->bExplosions;
for(int i = 1; i < 8; ++i)
bodyHits[i] += a->bodyHits[i];
}
// *****************************************************
// class RankSystem
// *****************************************************
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
name = 0;
namelen = 0;
unique = 0;
uniquelen = 0;
score = 0;
parent = pp;
id = ++parent->rankNum;
next = prev = 0;
setName( nn );
setUnique( uu );
}
RankSystem::RankStats::~RankStats() {
delete[] name;
delete[] unique;
--parent->rankNum;
}
void RankSystem::RankStats::setName( const char* nn ) {
delete[] name;
namelen = (short)strlen(nn) + 1;
name = new char[namelen];
if ( name )
strcpy( name , nn );
else
namelen = 0;
}
void RankSystem::RankStats::setUnique( const char* nn ) {
delete[] unique;
uniquelen = (short)strlen(nn) + 1;
unique = new char[uniquelen];
if ( unique )
strcpy( unique , nn );
else
uniquelen = 0;
}
RankSystem::RankSystem() {
head = 0;
tail = 0;
rankNum = 0;
calc.code = 0;
}
RankSystem::~RankSystem() {
clear();
}
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
a->next = ptr;
if ( ptr ){
a->prev = ptr->prev;
ptr->prev = a;
}
else{
a->prev = head;
head = a;
}
if ( a->prev ) a->prev->next = a;
else tail = a;
}
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
a->prev = ptr;
if ( ptr ){
a->next = ptr->next;
ptr->next = a;
}
else{
a->next = tail;
tail = a;
}
if ( a->next ) a->next->prev = a;
else head = a;
}
void RankSystem::unlink( RankStats* ptr ){
if (ptr->prev) ptr->prev->next = ptr->next;
else tail = ptr->next;
if (ptr->next) ptr->next->prev = ptr->prev;
else head = ptr->prev;
}
void RankSystem::clear(){
while( tail ){
head = tail->next;
delete tail;
tail = head;
}
}
/*
bool RankSystem::loadCalc(const char* filename, char* error)
{
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
//LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
MF_UnloadAmxScript(&calc.amx, &calc.code);
return false;
}
return true;
}
void RankSystem::unloadCalc()
{
MF_UnloadAmxScript(&calc.amx , &calc.code);
}
*/
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
{
RankStats* a = head;
while ( a )
{
if ( strcmp( a->getUnique(), unique ) == 0 )
return a;
a = a->prev;
}
a = new RankStats( unique ,name,this );
if ( a == 0 ) return 0;
put_after( a , 0 );
return a;
}
RankSystem::RankStats* RankSystem::findEntryInRankByUnique(const char* unique)
{
RankStats* a = head;
while ( a )
{
if ( strcmp( a->getUnique(), unique ) == 0 )
return a;
a = a->prev;
}
return NULL; // none found
}
RankSystem::RankStats* RankSystem::findEntryInRankByPos(int position)
{
RankStats* a = head;
while ( a )
{
if (a->getPosition() == position)
return a;
a = a->prev;
}
return NULL;
}
int RankSystem::updatePos( RankStats* rr , Stats* s )
{
RankStats* rrFirst = rr;
if (s != NULL)
rr->addStats( s );
if ( calc.code ) {
calc.physAddr1[0] = rr->kills;
calc.physAddr1[1] = rr->deaths;
calc.physAddr1[2] = rr->hs;
calc.physAddr1[3] = rr->tks;
calc.physAddr1[4] = rr->shots;
calc.physAddr1[5] = rr->hits;
calc.physAddr1[6] = rr->damage;
calc.physAddr1[7] = rr->bDefusions;
calc.physAddr1[8] = rr->bDefused;
calc.physAddr1[9] = rr->bPlants;
calc.physAddr1[10] = rr->bExplosions;
for(int i = 1; i < 8; ++i)
calc.physAddr2[i] = rr->bodyHits[i];
cell result = 0;
//int err;
//if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
//LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score"));
rr->score = result;
}
else rr->score = rr->kills - rr->deaths;
RankStats* aa = rr->next;
while ( aa && (aa->score <= rr->score) ) { // try to nominate
rr->goUp();
aa->goDown();
aa = aa->next; // go to next rank
}
if ( aa != rr->next )
{
unlink( rr );
put_before( rr, aa );
}
else
{
aa = rr->prev;
while ( aa && (aa->score > rr->score) ) { // go down
rr->goDown();
aa->goUp();
aa = aa->prev; // go to prev rank
}
if ( aa != rr->prev ){
unlink( rr );
put_after( rr, aa );
}
}
return rrFirst->getPosition();
}
bool RankSystem::loadRank( const char* filename )
{
FILE *bfp = fopen( filename , "rb" );
if ( !bfp ) {
return false;
}
short int i = 0;
fread(&i, 1 , sizeof(short int) , bfp);
if (i == RANK_VERSION)
{
Stats d;
char unique[64], name[64];
fread(&i , 1, sizeof(short int), bfp);
while( i )
{
fread(name , i,sizeof(char) , bfp);
fread(&i , 1, sizeof(short int), bfp);
fread(unique , i,sizeof(char) , bfp);
fread(&d.tks, 1,sizeof(int), bfp);
fread(&d.damage, 1,sizeof(int), bfp);
fread(&d.deaths, 1,sizeof(int), bfp);
fread(&d.kills, 1,sizeof(int), bfp);
fread(&d.shots, 1,sizeof(int), bfp);
fread(&d.hits, 1,sizeof(int), bfp);
fread(&d.hs, 1,sizeof(int), bfp);
fread(&d.bDefusions, 1,sizeof(int), bfp);
fread(&d.bDefused, 1,sizeof(int), bfp);
fread(&d.bPlants, 1,sizeof(int), bfp);
fread(&d.bExplosions, 1,sizeof(int), bfp);
fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
fread(&i , 1, sizeof(short int), bfp);
RankSystem::RankStats* a = findEntryInRank( unique , name );
if ( a ) a->updatePosition( &d );
}
}
fclose(bfp);
return true;
}
void RankSystem::saveRank( const char* filename )
{
FILE *bfp = fopen(filename, "wb");
if ( !bfp ) return;
short int i = RANK_VERSION;
fwrite(&i, 1, sizeof(short int) , bfp);
RankSystem::iterator a = front();
while ( a )
{
if ( (*a).score != (1<<31) ) // score must be different than mincell
{
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
fwrite( &(*a).tks, 1, sizeof(int), bfp);
fwrite( &(*a).damage, 1, sizeof(int), bfp);
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
fwrite( &(*a).kills, 1, sizeof(int), bfp);
fwrite( &(*a).shots, 1, sizeof(int), bfp);
fwrite( &(*a).hits, 1, sizeof(int), bfp);
fwrite( &(*a).hs, 1, sizeof(int), bfp);
fwrite( &(*a).bDefusions, 1, sizeof(int), bfp);
fwrite( &(*a).bDefused, 1, sizeof(int), bfp);
fwrite( &(*a).bPlants, 1, sizeof(int), bfp);
fwrite( &(*a).bExplosions, 1, sizeof(int), bfp);
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
}
--a;
}
i = 0;
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
fclose(bfp);
}

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@ -0,0 +1,135 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#ifndef CRANK_H
#define CRANK_H
#define RANK_VERSION 11
#include "stdafx.h"
#include "amxxmodule.h"
// *****************************************************
// class Stats
// *****************************************************
struct Stats {
int hits;
int shots;
int damage;
int hs;
int tks;
int kills;
int deaths;
int bodyHits[9]; ////////////////////
// SiDLuke start
int bPlants;
int bExplosions;
int bDefusions;
int bDefused;
// SiDLuke end :D
Stats();
void commit(Stats* a);
};
// *****************************************************
// class RankSystem
// *****************************************************
class RankSystem
{
public:
class RankStats;
friend class RankStats;
class iterator;
class RankStats : public Stats {
friend class RankSystem;
friend class iterator;
RankSystem* parent;
RankStats* next;
RankStats* prev;
char* unique;
short int uniquelen;
char* name;
short int namelen;
int score;
int id;
RankStats( const char* uu, const char* nn, RankSystem* pp );
~RankStats();
void setUnique( const char* nn );
inline void goDown() {++id;}
inline void goUp() {--id;}
inline void addStats(Stats* a) { commit( a ); }
public:
void setName( const char* nn );
inline const char* getName() const { return name ? name : ""; }
inline const char* getUnique() const { return unique ? unique : ""; }
inline int getPosition() const { return id; }
inline int updatePosition( Stats* points ) {
return parent->updatePos( this , points );
}
inline void MarkToDelete() {
this->score = (1<<31);
}
};
private:
RankStats* head;
RankStats* tail;
int rankNum;
struct scoreCalc{
AMX amx;
void* code;
int func;
cell amxAddr1;
cell amxAddr2;
cell *physAddr1;
cell *physAddr2;
} calc;
void put_before( RankStats* a, RankStats* ptr );
void put_after( RankStats* a, RankStats* ptr );
void unlink( RankStats* ptr );
int updatePos( RankStats* r , Stats* s );
public:
RankSystem();
~RankSystem();
void saveRank( const char* filename );
bool loadRank( const char* filename );
RankStats* findEntryInRank(const char* unique, const char* name );
RankStats* findEntryInRankByUnique(const char* unique);
RankStats* findEntryInRankByPos(int position);
//bool loadCalc(const char* filename, char* error);
inline int getRankNum( ) const { return rankNum; }
void clear();
//void unloadCalc();
class iterator {
RankStats* ptr;
public:
iterator(RankStats* a): ptr(a){}
inline iterator& operator--() { ptr = ptr->prev; return *this;}
inline iterator& operator++() { ptr = ptr->next; return *this; }
inline RankStats& operator*() { return *ptr;}
operator bool () { return (ptr != 0); }
};
inline iterator front() { return iterator(head); }
inline iterator begin() { return iterator(tail); }
};
#endif

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@ -0,0 +1,487 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#include "stdafx.h"
#include "WinCSX.h"
#include <stdio.h>
#include "commctrl.h"
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
size_t len = vsnprintf(buffer, maxlength, fmt, ap);
va_end(ap);
if (len >= maxlength)
{
buffer[maxlength - 1] = '\0';
return (maxlength - 1);
}
else
{
return len;
}
}
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, g_szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_WINCSX, g_szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
InitCommonControls();
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_WINCSX);
// Show the dialog box now.
DialogBox(hInst, (LPCTSTR)IDD_WINCSXBOX, g_hWnd, (DLGPROC)WinCSXBox);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = 0; // CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_WINCSX);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCTSTR)IDC_WINCSX;
wcex.lpszClassName = g_szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
g_hWnd = CreateWindow(g_szWindowClass, g_szTitle, WS_DLGFRAME, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, hInstance, NULL); // WS_OVERLAPPED WS_MINIMIZE
if (!g_hWnd)
{
MessageBox(g_hWnd, "Failed to create main window!", "A caption", MB_OK);
return FALSE;
}
ShowWindow(g_hWnd, SW_SHOWMINNOACTIVE); // nCmdShow SW_SHOWNORMAL were rubbish. SW_SHOWMINNOACTIVE looks ok.
UpdateWindow(g_hWnd);
return TRUE;
}
bool LoadRankFromFile(HWND hDlg) {
if ( !g_rank.begin() )
{
if (!g_rank.loadRank(STATS_FILENAME)) {
MessageBox(hDlg, "File load failed! Make sure you have csstats.dat in the same directory as this executable. Exiting...", "Where IS that file of yours?", MB_OK);
PostQuitMessage(0);
return false;
}
}
return true;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void UpdateListBox(HWND hDlg) {
HWND listbox = GetDlgItem(hDlg, IDC_LIST);
// Clear first if there's anything in here already
SendMessage(listbox, LB_RESETCONTENT, NULL, NULL);
if (g_rank.front() == NULL) {
MessageBox(hDlg, "The stats file is empty", "Emptiness...", MB_OK);
return;
}
// This part copies the occurring authids into the lefthand listbox.
int index = 10, len = 0;
char tempbuffer[1024];
for (RankSystem::iterator b = g_rank.front(); b; --b) {
//if ((*b).getPosition() < 1) // umm... naaah!
//continue;
UTIL_Format(tempbuffer, sizeof(tempbuffer)-1, "%s", (*b).getName());
SendMessage( // returns LRESULT in lResult
listbox, // handle to destination control
LB_ADDSTRING, // message ID
0, // = (WPARAM) () wParam;
(LPARAM) tempbuffer // = (LPARAM) () lParam;
);
}
}
LRESULT InitWinCSXBox(HWND hDlg) {
// Load the stats
if (!LoadRankFromFile(hDlg))
return TRUE;
UpdateListBox(hDlg);
return TRUE;
}
void ClearStatsfields(HWND hDlg) {
SetDlgItemText(hDlg, IDC_EDIT_POSITION, "");
SetDlgItemText(hDlg, IDC_EDIT_NAME, "");
SetDlgItemText(hDlg, IDC_EDIT_AUTHID, "");
SetDlgItemText(hDlg, IDC_EDIT_FRAGS, "");
SetDlgItemText(hDlg, IDC_EDIT_DEATHS, "");
SetDlgItemText(hDlg, IDC_EDIT_HS, "");
SetDlgItemText(hDlg, IDC_EDIT_TKS, "");
SetDlgItemText(hDlg, IDC_EDIT_SHOTS, "");
SetDlgItemText(hDlg, IDC_EDIT_HITS, "");
SetDlgItemText(hDlg, IDC_EDIT_DAMAGE, "");
SetDlgItemText(hDlg, IDC_EDIT_PLANTS, "");
SetDlgItemText(hDlg, IDC_EDIT_EXPLOSIONS, "");
SetDlgItemText(hDlg, IDC_EDIT_DEFUSIONS, "");
SetDlgItemText(hDlg, IDC_EDIT_DEFUSED, "");
}
void ListboxItemSelected(HWND hDlg) {
HWND hwndList = GetDlgItem(hDlg, IDC_LIST); // Get the handle of the listbox
LRESULT nItem = SendMessage(hwndList, LB_GETCURSEL, 0, 0); // Get the item # that's selected. First item is prolly 0...
if (nItem == LB_ERR) {
// Error, reset the form items...
//MessageBox(hDlg, "Error: Couldn't find the selected record in the listbox!", "Oh fiddlesticks!", MB_OK);
ClearStatsfields(hDlg);
return;
}
// Retrieve complete stats record of this position. Position in listbox should be same as rank in our records!
RankSystem::RankStats* stats = g_rank.findEntryInRankByPos((int)nItem + 1);
if (stats == NULL) {
char msg[] = "Error: Couldn't find the record by position! (nItem = %d)";
sprintf(msg, msg, nItem);
MessageBox(hDlg, msg, "Oh fiddlesticks!", MB_OK);
ClearStatsfields(hDlg);
return;
}
// Copy data into form
SetDlgItemInt(hDlg, IDC_EDIT_POSITION, stats->getPosition(), 0);
SetDlgItemText(hDlg, IDC_EDIT_NAME, stats->getName());
SetDlgItemText(hDlg, IDC_EDIT_AUTHID, stats->getUnique());
SetDlgItemInt(hDlg, IDC_EDIT_FRAGS, stats->kills, 0);
SetDlgItemInt(hDlg, IDC_EDIT_DEATHS, stats->deaths, 0);
SetDlgItemInt(hDlg, IDC_EDIT_HS, stats->hs, 0);
SetDlgItemInt(hDlg, IDC_EDIT_TKS, stats->tks, 0);
SetDlgItemInt(hDlg, IDC_EDIT_SHOTS, stats->shots, 0);
SetDlgItemInt(hDlg, IDC_EDIT_HITS, stats->hits, 0);
SetDlgItemInt(hDlg, IDC_EDIT_DAMAGE, stats->damage, 0);
SetDlgItemInt(hDlg, IDC_EDIT_PLANTS, stats->bPlants, 0);
SetDlgItemInt(hDlg, IDC_EDIT_EXPLOSIONS, stats->bExplosions, 0);
SetDlgItemInt(hDlg, IDC_EDIT_DEFUSIONS, stats->bDefusions, 0);
SetDlgItemInt(hDlg, IDC_EDIT_DEFUSED, stats->bDefused, 0);
}
void SaveChanges(HWND hDlg) {
BOOL success;
int position = GetDlgItemInt(hDlg, IDC_EDIT_POSITION, &success, false);
if (!success)
goto BadEnd;
char authid[32]; // "primary key"
GetDlgItemText(hDlg, IDC_EDIT_AUTHID, authid, sizeof(authid));
RankSystem::RankStats* entry = g_rank.findEntryInRankByUnique(authid);
if (!entry) {
char buffer[256];
sprintf(buffer, "Authid %s not found!", authid);
MessageBox(hDlg, buffer, "Update failed", MB_OK);
return;
}
char name[32];
GetDlgItemText(hDlg, IDC_EDIT_NAME, name, sizeof(name));
int frags = GetDlgItemInt(hDlg, IDC_EDIT_FRAGS, &success, false);
if (!success)
goto BadEnd;
int deaths = GetDlgItemInt(hDlg, IDC_EDIT_DEATHS, &success, false);
if (!success)
goto BadEnd;
int hs = GetDlgItemInt(hDlg, IDC_EDIT_HS, &success, false);
if (!success)
goto BadEnd;
int tks = GetDlgItemInt(hDlg, IDC_EDIT_TKS, &success, false);
if (!success)
goto BadEnd;
int shots = GetDlgItemInt(hDlg, IDC_EDIT_SHOTS, &success, false);
if (!success)
goto BadEnd;
int hits = GetDlgItemInt(hDlg, IDC_EDIT_HITS, &success, false);
if (!success)
goto BadEnd;
int damage = GetDlgItemInt(hDlg, IDC_EDIT_DAMAGE, &success, false);
if (!success)
goto BadEnd;
int plants = GetDlgItemInt(hDlg, IDC_EDIT_PLANTS, &success, false);
if (!success)
goto BadEnd;
int explosions = GetDlgItemInt(hDlg, IDC_EDIT_EXPLOSIONS, &success, false);
if (!success)
goto BadEnd;
int defusions = GetDlgItemInt(hDlg, IDC_EDIT_DEFUSIONS, &success, false);
if (!success)
goto BadEnd;
int defused = GetDlgItemInt(hDlg, IDC_EDIT_DEFUSED, &success, false);
if (!success)
goto BadEnd;
// Update stats in memory
entry->setName(name);
entry->kills = frags;
entry->deaths = deaths;
entry->hs = hs;
entry->tks = tks;
entry->shots = shots;
entry->hits = hits;
entry->damage = damage;
entry->bPlants = plants;
entry->bExplosions = explosions;
entry->bDefusions = defusions;
entry->bDefused = defused;
int newPosition = entry->updatePosition(NULL); // Updates rank (prolly just calculates "frags - deaths" and moves up/down in rank)
g_rank.saveRank(STATS_FILENAME); // Save changes to file
// Now update our listbox
UpdateListBox(hDlg);
char buffer[256];
UTIL_Format(buffer, sizeof(buffer)-1, "New rank of %s: %d", name, newPosition);
MessageBox(hDlg, buffer, "Update succeeded", MB_OK);
// In the listbox, we need to reselect the item we just updated. Use the new name.
HWND listbox = GetDlgItem(hDlg, IDC_LIST);
if (SendMessage(listbox, LB_SELECTSTRING, newPosition - 1, (LPARAM)name) == LB_ERR)
MessageBox(hDlg, "Error selecting item!", "Oh fiddlesticks!", MB_OK);
else {
// Update
ListboxItemSelected(hDlg);
}
return;
BadEnd:
MessageBox(hDlg, "Update failed", "Oh fiddlesticks!", MB_OK);
}
void ClearStats(HWND hDlg) {
if (MessageBox(hDlg, "Are you sure? If you continue the whole csstats.dat will be wiped out!", "Omg!", MB_OKCANCEL | MB_DEFBUTTON2 | MB_ICONWARNING) != IDOK)
return;
g_rank.clear();
g_rank.saveRank(STATS_FILENAME);
// Now update our listbox
UpdateListBox(hDlg);
// Update
ListboxItemSelected(hDlg);
}
void DeleteRecord(HWND hDlg) {
if (MessageBox(hDlg, "Are you sure?", "Omg!", MB_OKCANCEL | MB_DEFBUTTON2 | MB_ICONWARNING) != IDOK)
return;
BOOL success;
int position = GetDlgItemInt(hDlg, IDC_EDIT_POSITION, &success, false);
if (!success)
goto BadEnd;
char authid[32]; // "primary key"
GetDlgItemText(hDlg, IDC_EDIT_AUTHID, authid, sizeof(authid));
RankSystem::RankStats* entry = g_rank.findEntryInRankByUnique(authid);
if (!entry) {
char buffer[256];
sprintf(buffer, "Authid %s not found!", authid);
MessageBox(hDlg, buffer, "Update failed", MB_OK);
return;
}
// Mark this record to delete it.
entry->MarkToDelete();
// Save ranks from memory to disk.
g_rank.saveRank(STATS_FILENAME); // Save changes to file
// Clear memory.
g_rank.clear();
// Reload from disk into memory.
LoadRankFromFile(hDlg);
// Update list box.
UpdateListBox(hDlg);
MessageBox(hDlg, "Deleted record", "Delete succeeded", MB_OK);
return;
BadEnd:
MessageBox(hDlg, "Delete failed", "Oh fiddlesticks!", MB_OK);
return;
}
// Message handler for WinCSXBox.
LRESULT CALLBACK WinCSXBox(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return InitWinCSXBox(hDlg); // load all data from file and fill the listbox with the shit
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
case IDCANCEL:
EndDialog(hDlg, LOWORD(wParam));
PostQuitMessage(0);
return TRUE;
case IDC_LIST:
switch (HIWORD(wParam))
{
case LBN_SELCHANGE:
// Omg omg, a line in linebox was selected.
ListboxItemSelected(hDlg);
return TRUE;
}
break;
case IDC_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hDlg, (DLGPROC)AboutBox);
break;
case IDC_BUTTON_SAVECHANGES:
SaveChanges(hDlg);
break;
case IDC_BUTTON_CLEARSTATS:
ClearStats(hDlg);
break;
case IDC_BUTTON_DELETE:
DeleteRecord(hDlg);
//DialogBox(hInst, (LPCTSTR)IDD_DELETEBOX, hDlg, (DLGPROC)DeleteBox);
break;
}
break;
}
return FALSE;
}
// Message handler for AboutBox.
LRESULT CALLBACK AboutBox(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
case IDCANCEL:
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}

View File

@ -0,0 +1,34 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#pragma once
#include "resource.h"
#include "CRank.h"
// Constants
#define MAX_LOADSTRING 100
#define VERSION "0.2"
#define STATS_FILENAME "csstats.dat"
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR g_szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR g_szWindowClass[MAX_LOADSTRING]; // the main window class name
RankSystem g_rank;
HWND g_hWnd;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK WinCSXBox(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK AboutBox(HWND, UINT, WPARAM, LPARAM);
bool LoadRankFromFile(HWND hDlg);

View File

@ -0,0 +1,486 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Module Config
//
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "CSX"
#define MODULE_VERSION "1.72"
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org/"
#define MODULE_LOGTAG "CSX"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
//#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
//#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX detach
//#define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

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@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
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EndGlobalSection
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@ -0,0 +1,121 @@
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#define IDC_MYICON 2
#define IDM_VISUALSTYLES 1
#define IDD_WINCSX_DIALOG 102
#define IDS_APP_TITLE 103
#define IDD_WINCSXBOX 103
#define IDM_ABOUT 104
#define IDI_WINCSX 107
#define IDI_SMALL 108
#define IDC_WINCSX 109
#define IDR_MAINFRAME 128
#define IDD_ABOUTBOX 129
#define IDR_241 132
#define IDC_LIST 1010
#define IDC_BUTTON_ABOUT 1029
#define IDC_ABOUT 1029
#define IDC_BUTTON_SAVECHANGES 1030
#define IDC_BUTTON_CLEARSTATS 1031
#define IDC_BUTTON_DELETE 1032
#define IDC_EDIT_NAME 1100
#define IDC_EDIT_POSITION 1101
#define IDC_EDIT_AUTHID 1102
#define IDC_EDIT_DAMAGE 1103
#define IDC_EDIT_FRAGS 1104
#define IDC_EDIT_DEATHS 1105
#define IDC_EDIT_TKS 1106
#define IDC_EDIT_SHOTS 1107
#define IDC_EDIT_HITS 1108
#define IDC_EDIT_HS 1109
#define IDC_EDIT_PLANTS 1110
#define IDC_EDIT_EXPLOSIONS 1111
#define IDC_EDIT_DEFUSIONS 1112
#define IDC_EDIT_DEFUSED 1113
#define IDC_AUTHOR 1114
#define ID_HELP_DIALOG 32771
#define IDM_FILE_DIALOG 32773
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 133
#define _APS_NEXT_COMMAND_VALUE 32775
#define _APS_NEXT_CONTROL_VALUE 1033
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" publicKeyToken="6595b64144ccf1df" language="*" processorArchitecture="x86" />
</dependentAssembly>
</dependency>
</assembly>

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Neutral resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_WINCSX ICON "WinCSX.ico"
IDI_SMALL ICON "small.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_WINCSXBOX DIALOGEX 22, 17, 253, 204
STYLE DS_ABSALIGN | DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION |
WS_SYSMENU
CAPTION "WinCSX"
FONT 8, "System", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "Close",IDOK,206,168,39,27,WS_GROUP
LISTBOX IDC_LIST,4,5,94,190,LBS_HASSTRINGS |
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
EDITTEXT IDC_EDIT_NAME,109,18,87,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_POSITION,206,18,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_AUTHID,109,48,87,12,ES_AUTOHSCROLL |
ES_READONLY
EDITTEXT IDC_EDIT_DAMAGE,206,48,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_FRAGS,109,78,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_DEATHS,157,78,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_TKS,206,78,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_SHOTS,109,108,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_HITS,157,108,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_HS,206,108,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_PLANTS,109,138,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_EXPLOSIONS,157,137,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_DEFUSIONS,206,137,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_DEFUSED,109,168,40,12,ES_AUTOHSCROLL
LTEXT "Name (last used)",IDC_STATIC,109,5,56,8
LTEXT "Damage",IDC_STATIC,206,35,28,8
LTEXT "Frags",IDC_STATIC,109,65,20,8
LTEXT "Headshots",IDC_STATIC,206,95,36,8
LTEXT "Team kills",IDC_STATIC,206,65,35,8
LTEXT "Hits",IDC_STATIC,157,95,14,8
LTEXT "Shots",IDC_STATIC,109,95,20,8
LTEXT "Deaths",IDC_STATIC,157,65,24,8
LTEXT "Authid",IDC_STATIC,109,35,21,8
LTEXT "Position",IDC_STATIC,206,5,28,8
LTEXT "Plants",IDC_STATIC,109,125,22,8
LTEXT "Explosions",IDC_STATIC,157,125,38,8
LTEXT "Defused",IDC_STATIC,109,155,28,8
LTEXT "Defusions",IDC_STATIC,206,125,34,8
PUSHBUTTON "About",IDC_ABOUT,109,185,40,10
PUSHBUTTON "Save",IDC_BUTTON_SAVECHANGES,157,155,39,8
PUSHBUTTON "Clear stats",IDC_BUTTON_CLEARSTATS,157,168,39,27
PUSHBUTTON "Delete",IDC_BUTTON_DELETE,206,155,39,8
END
IDD_ABOUTBOX DIALOGEX 0, 0, 186, 95
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
WS_SYSMENU
CAPTION "About"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,109,68,50,14
LTEXT "WinCSX 0.4",IDC_STATIC,18,20,66,8
LTEXT "By JGHG",IDC_STATIC,18,28,66,8
LTEXT "2005",IDC_STATIC,18,36,66,8
LTEXT "http://www.amxmodx.org/",IDC_STATIC,18,44,88,8
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_WINCSXBOX, DIALOG
BEGIN
LEFTMARGIN, 4
RIGHTMARGIN, 248
VERTGUIDE, 98
VERTGUIDE, 109
VERTGUIDE, 157
VERTGUIDE, 196
VERTGUIDE, 206
VERTGUIDE, 245
TOPMARGIN, 5
BOTTOMMARGIN, 195
HORZGUIDE, 18
HORZGUIDE, 35
HORZGUIDE, 48
HORZGUIDE, 65
HORZGUIDE, 78
HORZGUIDE, 95
HORZGUIDE, 108
HORZGUIDE, 125
HORZGUIDE, 137
HORZGUIDE, 155
HORZGUIDE, 163
HORZGUIDE, 168
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// 24
//
IDM_VISUALSTYLES 24 "WinCSX.exe.manifest"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_APP_TITLE "WinCSX"
IDC_WINCSX "WINCSX"
END
#endif // Neutral resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Swedish resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_SVE)
#ifdef _WIN32
LANGUAGE LANG_SWEDISH, SUBLANG_DEFAULT
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""windows.h""\r\n"
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // Swedish resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
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// stdafx.cpp : source file that includes just the standard includes
// WinCSX.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here
//#include "CRank.h"
//#include "amx.h"

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// CSX Module
//
#include "amxxmodule.h"
#include "rank.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
void (*function)(void*);
void (*endfunction)(void*);
CPlayer players[33];
CPlayer* mPlayer;
int mPlayerIndex;
int mState;
RankSystem g_rank;
Grenades g_grenades;
int iFGrenade;
int iFDeath;
int iFDamage;
int iFBPlanted;
int iFBDefused;
int iFBPlanting;
int iFBDefusing;
int iFBExplode;
int g_bombAnnounce;
int g_Planter;
int g_Defuser;
bool rankBots;
int gmsgCurWeapon;
int gmsgDeathMsg;
int gmsgDamage;
int gmsgDamageEnd;
int gmsgWeaponList;
int gmsgResetHUD;
int gmsgAmmoX;
int gmsgScoreInfo;
int gmsgAmmoPickup;
int gmsgSendAudio;
int gmsgTextMsg;
int gmsgBarTime;
int g_CurrentMsg;
cvar_t init_csstats_maxsize ={"csstats_maxsize","3500", 0 , 3500.0 };
cvar_t init_csstats_reset ={"csstats_reset","0"};
cvar_t init_csstats_rank ={"csstats_rank","1"};
cvar_t *csstats_maxsize;
cvar_t *csstats_reset;
cvar_t *csstats_rank;
cvar_t* csstats_rankbots;
cvar_t* csstats_pause;
cvar_t init_csstats_rankbots ={"csstats_rankbots","0"};
cvar_t init_csstats_pause = {"csstats_pause","0"};
struct sUserMsg
{
const char* name;
int* id;
funEventCall func;
bool endmsg;
} g_user_msg[] = {
{"CurWeapon", &gmsgCurWeapon, Client_CurWeapon, false},
{"Damage", &gmsgDamage, Client_Damage, false},
{"Damage", &gmsgDamageEnd, Client_Damage_End, true},
{"WeaponList", &gmsgWeaponList, Client_WeaponList, false},
{"ResetHUD", &gmsgResetHUD, Client_ResetHUD, true},
{"AmmoX", &gmsgAmmoX, Client_AmmoX, false},
{"ScoreInfo", &gmsgScoreInfo, Client_ScoreInfo, false},
{"AmmoPickup", &gmsgAmmoPickup, Client_AmmoPickup, false},
{"SendAudio", &gmsgSendAudio, Client_SendAudio, false},
{"TextMsg", &gmsgTextMsg, Client_TextMsg, false},
{"BarTime", &gmsgBarTime, Client_BarTime, false},
{"DeathMsg", &gmsgDeathMsg, Client_DeathMsg, false},
{0, 0, 0, false}
};
int RegUserMsg_Post(const char *pszName, int iSize)
{
for (int i = 0; g_user_msg[ i ].name; ++i )
{
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
{
int id = META_RESULT_ORIG_RET( int );
*g_user_msg[ i ].id = id;
if ( g_user_msg[ i ].endmsg )
modMsgsEnd[ id ] = g_user_msg[ i ].func;
else
modMsgs[ id ] = g_user_msg[ i ].func;
//break;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
const char* get_localinfo( const char* name , const char* def = 0 )
{
const char* b = LOCALINFO( (char*)name );
if (((b==0)||(*b==0)) && def )
SET_LOCALINFO((char*)name,(char*)(b = def) );
return b;
}
void ClientKill_Post(edict_t *pEntity)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if ( pPlayer->IsAlive())
RETURN_META(MRES_IGNORED);
MF_ExecuteForward( iFDamage,static_cast<cell>(pPlayer->index), static_cast<cell>(pPlayer->index) ,
static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0) ); // he would
pPlayer->saveKill(pPlayer,0,0,0);
MF_ExecuteForward( iFDeath,static_cast<cell>(pPlayer->index), static_cast<cell>(pPlayer->index),
static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0) );
RETURN_META(MRES_IGNORED);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
rankBots = (int)csstats_rankbots->value ? true:false;
for( int i = 1; i <= gpGlobals->maxClients; ++i)
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
RETURN_META(MRES_IGNORED);
}
void PlayerPreThink_Post( edict_t *pEntity ) {
if ( !isModuleActive() )
{
RETURN_META(MRES_IGNORED);
}
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time ){
if ( !ignoreBots(pEntity) ){
pPlayer->clearStats = 0.0f;
if (pPlayer->rank)
pPlayer->rank->updatePosition( &pPlayer->life );
pPlayer->restartStats(false);
}
}
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate() {
int i;
for( i = 1;i<=gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->rank) pPlayer->Disconnect();
}
if ( (g_rank.getRankNum() >= (int)csstats_maxsize->value) || ((int)csstats_reset->value == 1 ) ) {
CVAR_SET_FLOAT("csstats_reset",0.0);
g_rank.clear(); // clear before save to file
}
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("csstats")) );
// clear custom weapons info
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++)
weaponData[i].used = false;
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->pEdict == NULL)
{
pPlayer->Init(ENTINDEX(pEntity), pEntity);
}
pPlayer->Connect(pszAddress);
RETURN_META_VALUE(MRES_IGNORED, TRUE);
}
void ClientDisconnect( edict_t *pEntity ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->rank) pPlayer->Disconnect();
RETURN_META(MRES_IGNORED);
}
void ClientPutInServer_Post( edict_t *pEntity ) {
GET_PLAYER_POINTER(pEntity)->PutInServer();
RETURN_META(MRES_IGNORED);
}
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->pEdict == NULL)
{
pPlayer->Init(ENTINDEX(pEntity), pEntity);
}
const char* name = INFOKEY_VALUE(infobuffer,"name");
const char* oldname = STRING(pEntity->v.netname);
if ( pPlayer->rank ){
if ( strcmp(oldname,name) != 0 ) {
if ((int)csstats_rank->value == 0)
pPlayer->rank = g_rank.findEntryInRank( name, name );
else
pPlayer->rank->setName( name );
}
}
else if ( pPlayer->IsBot() ) {
pPlayer->Connect( "127.0.0.1" );
pPlayer->PutInServer();
}
RETURN_META(MRES_IGNORED);
}
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
if (ed){
mPlayerIndex = ENTINDEX(ed);
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
} else {
mPlayerIndex = 0;
mPlayer = 0;
}
mState = 0;
g_CurrentMsg = msg_type;
if ( g_CurrentMsg < 0 || g_CurrentMsg >= MAX_REG_MSGS )
g_CurrentMsg = 0;
function=modMsgs[g_CurrentMsg];
endfunction=modMsgsEnd[g_CurrentMsg];
RETURN_META(MRES_IGNORED);
}
void MessageEnd_Post(void) {
if (endfunction) (*endfunction)(NULL);
RETURN_META(MRES_IGNORED);
}
void WriteByte_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteChar_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteShort_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteLong_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteAngle_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteCoord_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteString_Post(const char *sz) {
if (function) (*function)((void *)sz);
RETURN_META(MRES_IGNORED);
}
void WriteEntity_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void StartFrame_Post(){
if (g_bombAnnounce){
switch (g_bombAnnounce){
case BOMB_PLANTING:
MF_ExecuteForward( iFBPlanting, static_cast<cell>(g_Planter) );
break;
case BOMB_PLANTED:
MF_ExecuteForward( iFBPlanted, static_cast<cell>(g_Planter) );
break;
case BOMB_EXPLODE:
MF_ExecuteForward( iFBExplode, static_cast<cell>(g_Planter), static_cast<cell>(g_Defuser) );
break;
case BOMB_DEFUSING:
MF_ExecuteForward( iFBDefusing, static_cast<cell>(g_Defuser) );
break;
case BOMB_DEFUSED:
MF_ExecuteForward( iFBDefused, static_cast<cell>(g_Defuser) );
break;
}
g_bombAnnounce = 0;
}
RETURN_META(MRES_IGNORED);
}
void SetModel_Post(edict_t *e, const char *m){
if ( !isModuleActive() )
{
RETURN_META(MRES_IGNORED);
}
if ( e->v.owner && m[7]=='w' && m[8]=='_' ){
int w_id = 0;
CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
switch(m[9]){
case 'h':
w_id = CSW_HEGRENADE;
g_grenades.put(e, 2.0, 4, pPlayer);
pPlayer->saveShot(CSW_HEGRENADE);
break;
case 'f':
if (m[10]=='l') w_id = CSW_FLASHBANG;
break;
case 's':
if (m[10]=='m') w_id = CSW_SMOKEGRENADE;
break;
}
if ( w_id )
MF_ExecuteForward( iFGrenade, static_cast<cell>(pPlayer->index),
static_cast<cell>(ENTINDEX(e)), static_cast<cell>(w_id));
}
RETURN_META(MRES_IGNORED);
}
void EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch) {
if (sample[0]=='w'&&sample[1]=='e'&&sample[8]=='k'&&sample[9]=='n'&&sample[14]!='d'){
CPlayer*pPlayer = GET_PLAYER_POINTER(entity);
pPlayer->saveShot(pPlayer->current);
}
RETURN_META(MRES_IGNORED);
}
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr)
{
if (ptr->pHit && (ptr->pHit->v.flags & (FL_CLIENT|FL_FAKECLIENT))
&& e
&& (e->v.flags & (FL_CLIENT|FL_FAKECLIENT))
&& ptr->iHitgroup)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(e);
if (pPlayer->current != CSW_KNIFE)
{
pPlayer->aiming = ptr->iHitgroup;
}
}
RETURN_META(MRES_IGNORED);
}
void OnMetaAttach() {
CVAR_REGISTER (&init_csstats_maxsize);
CVAR_REGISTER (&init_csstats_reset);
CVAR_REGISTER (&init_csstats_rank);
csstats_maxsize=CVAR_GET_POINTER(init_csstats_maxsize.name);
csstats_reset=CVAR_GET_POINTER(init_csstats_reset.name);
csstats_rank=CVAR_GET_POINTER(init_csstats_rank.name);
CVAR_REGISTER (&init_csstats_rankbots);
CVAR_REGISTER (&init_csstats_pause);
csstats_rankbots = CVAR_GET_POINTER(init_csstats_rankbots.name);
csstats_pause = CVAR_GET_POINTER(init_csstats_pause.name);
}
int AmxxCheckGame(const char *game)
{
if (strcasecmp(game, "cstrike") == 0 ||
strcasecmp(game, "czero") == 0)
{
return AMXX_GAME_OK;
}
return AMXX_GAME_BAD;
}
void OnAmxxAttach(){
MF_AddNatives(stats_Natives);
const char* path = get_localinfo("csstats_score");
if ( path && *path )
{
char error[128];
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
}
if ( !g_rank.begin() )
{
g_rank.loadRank( MF_BuildPathname("%s",
get_localinfo("csstats") ) );
}
}
void OnAmxxDetach() {
g_grenades.clear();
g_rank.clear();
g_rank.unloadCalc();
}
void OnPluginsLoaded(){
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFBPlanted = MF_RegisterForward("bomb_planted",ET_IGNORE,FP_CELL,FP_DONE);
iFBDefused = MF_RegisterForward("bomb_defused",ET_IGNORE,FP_CELL,FP_DONE);
iFBPlanting = MF_RegisterForward("bomb_planting",ET_IGNORE,FP_CELL,FP_DONE);
iFBDefusing = MF_RegisterForward("bomb_defusing",ET_IGNORE,FP_CELL,FP_DONE);
iFBExplode = MF_RegisterForward("bomb_explode",ET_IGNORE,FP_CELL,FP_CELL,FP_DONE);
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
}

View File

@ -0,0 +1,511 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Module Config
//
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
#include <amxmodx_version.h>
// Module info
#define MODULE_NAME "CSX"
#define MODULE_VERSION AMXX_VERSION
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org/"
#define MODULE_LOGTAG "CSX"
#define MODULE_LIBRARY "csx"
#define MODULE_LIBCLASS "xstats"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
/**
* AMXX Init functions
* Also consider using FN_META_*
*/
/** AMXX query */
//#define FN_AMXX_QUERY OnAmxxQuery
/** AMXX Check Game - module API is NOT available here.
* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
* syntax: int AmxxCheckGame(const char *game)
*/
#define FN_AMXX_CHECKGAME AmxxCheckGame
/** AMXX attach
* Do native functions init here (MF_AddNatives)
*/
#define FN_AMXX_ATTACH OnAmxxAttach
/** AMXX Detach (unload) */
#define FN_AMXX_DETACH OnAmxxDetach
/** All plugins loaded
* Do forward functions init here (MF_RegisterForward)
*/
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/** All plugins are about to be unloaded */
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
/** All plugins are now unloaded */
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
#define FN_ClientKill_Post ClientKill_Post
#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
#define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
#define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
#define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
#define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
#define FN_MessageBegin_Post MessageBegin_Post
#define FN_MessageEnd_Post MessageEnd_Post
#define FN_WriteByte_Post WriteByte_Post
#define FN_WriteChar_Post WriteChar_Post
#define FN_WriteShort_Post WriteShort_Post
#define FN_WriteLong_Post WriteLong_Post
#define FN_WriteAngle_Post WriteAngle_Post
#define FN_WriteCoord_Post WriteCoord_Post
#define FN_WriteString_Post WriteString_Post
#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

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@ -0,0 +1,26 @@

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View File

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// CSX Module
//
#include "amxxmodule.h"
#include "rank.h"
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int attacker = params[2];
CHECK_PLAYERRANGE(attacker);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->attackers[attacker].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && attacker && stats->name )
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int victim = params[2];
CHECK_PLAYERRANGE(victim);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->victims[victim].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && victim && stats->name)
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int weapon = params[2];
if (weapon<0||weapon>=MAX_WEAPONS+MAX_CWEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weaponsRnd[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
Stats* stats = &pPlayer->weaponsRnd[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int weapon = params[2];
if (weapon<0||weapon>=MAX_WEAPONS+MAX_CWEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weapons[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYER(index);
GET_PLAYER_POINTER_I(index)->restartStats();
return 1;
}
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->rank){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->life.kills;
cpStats[1] = pPlayer->life.deaths;
cpStats[2] = pPlayer->life.hs;
cpStats[3] = pPlayer->life.tks;
cpStats[4] = pPlayer->life.shots;
cpStats[5] = pPlayer->life.hits;
cpStats[6] = pPlayer->life.damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->life.bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->rank ){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->rank->kills;
cpStats[1] = pPlayer->rank->deaths;
cpStats[2] = pPlayer->rank->hs;
cpStats[3] = pPlayer->rank->tks;
cpStats[4] = pPlayer->rank->shots;
cpStats[5] = pPlayer->rank->hits;
cpStats[6] = pPlayer->rank->damage;
cpStats[7] = pPlayer->rank->getPosition();
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
return pPlayer->rank->getPosition();
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_stats2(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->rank ){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cpStats[0] = pPlayer->rank->bDefusions;
cpStats[1] = pPlayer->rank->bDefused;
cpStats[2] = pPlayer->rank->bPlants;
cpStats[3] = pPlayer->rank->bExplosions;
return pPlayer->rank->getPosition();
}
return 0;
}
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 7 param */
{
int index = params[1] + 1;
for(RankSystem::iterator a = g_rank.front(); a ;--a){
if ((*a).getPosition() == index) {
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = (*a).kills;
cpStats[1] = (*a).deaths;
cpStats[2] = (*a).hs;
cpStats[3] = (*a).tks;
cpStats[4] = (*a).shots;
cpStats[5] = (*a).hits;
cpStats[6] = (*a).damage;
cpStats[7] = (*a).getPosition();
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
if (params[6] > 0)
MF_SetAmxString(amx, params[6], (*a).getUnique(), params[7]);
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = (*a).bodyHits[i];
return --a ? index : 0;
}
}
return 0;
}
static cell AMX_NATIVE_CALL get_stats2(AMX *amx, cell *params) /* 4 param */
{
int index = params[1] + 1;
for(RankSystem::iterator a = g_rank.front(); a ;--a){
if ((*a).getPosition() == index) {
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
if (params[4] > 0)
MF_SetAmxString(amx, params[3], (*a).getUnique(), params[4]);
cpStats[0] = (*a).bDefusions;
cpStats[1] = (*a).bDefused;
cpStats[2] = (*a).bPlants;
cpStats[3] = (*a).bExplosions;
return --a ? index : 0;
}
}
return 0;
}
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
{
return g_rank.getRankNum();
}
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,melee=0,logname
int i,iLen;
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++){
if ( !weaponData[i].used ){
char* szName = MF_GetAmxString(amx, params[1], 0, &iLen);
char *szLog = MF_GetAmxString(amx, params[3], 0, &iLen);
strcpy(weaponData[i].name,szName);
strcpy(weaponData[i].logname,szLog);
weaponData[i].used = true;
weaponData[i].melee = params[2] ? true:false;
return i;
}
}
MF_PrintSrvConsole("No More Custom Weapon Slots!\n");
return 0;
}
static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
int weapon = params[1];
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){ // only for custom weapons
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
int att = params[2];
CHECK_PLAYERRANGE(att);
int vic = params[3];
CHECK_PLAYERRANGE(vic);
int dmg = params[4];
if ( dmg<1 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
return 0;
}
int aim = params[5];
if ( aim < 0 || aim > 7 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
return 0;
}
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
pVic->pEdict->v.dmg_inflictor = NULL;
pAtt->saveHit( pVic , weapon , dmg, aim );
if ( !pAtt ) pAtt = pVic;
int TA = 0;
if ( (pVic->teamId == pAtt->teamId) && ( pVic != pAtt) )
TA = 1;
MF_ExecuteForward( iFDamage, static_cast<cell>(pAtt->index),
static_cast<cell>(pVic->index), static_cast<cell>(dmg), static_cast<cell>(weapon),
static_cast<cell>(aim), static_cast<cell>(TA) );
if ( pVic->IsAlive() )
return 1;
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward( iFDeath, static_cast<cell>(pAtt->index), static_cast<cell>(pVic->index),
static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
return 1;
}
static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,wid
int index = params[2];
CHECK_PLAYERRANGE(index);
int weapon = params[1];
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->saveShot(weapon);
return 1;
}
static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
}
static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
}
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
if ( id == 29 )
return 1;
return weaponData[id].melee ? 1:0;
}
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){
return MAX_WEAPONS+MAX_CWEAPONS;
}
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){
return 8;
}
enum MapObjective
{
MapObjective_Bomb = (1<<0),
MapObjective_Hostage = (1<<1),
MapObjective_Vip = (1<<2),
MapObjective_Escape = (1<<3),
};
static cell AMX_NATIVE_CALL get_map_objectives(AMX *amx, cell *params)
{
int flags = 0;
if (!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "func_bomb_target")) ||
!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "info_bomb_target")))
flags |= MapObjective_Bomb;
if (!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "func_hostage_rescue")) ||
!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "info_hostage_rescue")) ||
!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "hostage_entity")) || // ) there are maps with only this and using team spawn as rescue zone.
!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "monster_scientist"))) // )
flags |= MapObjective_Hostage;
if (!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "func_vip_safetyzone")))
flags |= MapObjective_Vip;
if (!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "func_escapezone")))
flags |= MapObjective_Escape;
return flags;
}
AMX_NATIVE_INFO stats_Natives[] = {
{ "get_stats", get_stats},
{ "get_stats2", get_stats2},
{ "get_statsnum", get_statsnum},
{ "get_user_astats", get_user_astats },
{ "get_user_rstats", get_user_rstats },
{ "get_user_lstats", get_user_rstats }, // for backward compatibility
{ "get_user_stats", get_user_stats },
{ "get_user_stats2", get_user_stats2 },
{ "get_user_vstats", get_user_vstats },
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
{ "get_user_wstats", get_user_wstats},
{ "reset_user_wstats", reset_user_wstats },
// Custom Weapon Support
{ "custom_weapon_add", register_cwpn },
{ "custom_weapon_dmg", custom_wpn_dmg },
{ "custom_weapon_shot", custom_wpn_shot },
{ "xmod_get_wpnname", get_wpnname },
{ "xmod_get_wpnlogname", get_wpnlogname },
{ "xmod_is_melee_wpn", is_melee },
{ "xmod_get_maxweapons", get_maxweapons },
{ "xmod_get_stats_size", get_stats_size },
{ "get_map_objectives", get_map_objectives },
//***************************************
//{ "get_weaponname", get_wpnname },
///*******************
{ NULL, NULL }
};

165
modules/cstrike/csx/rank.h Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// CSX Module
//
#ifndef RANK_H
#define RANK_H
#include "amxxmodule.h"
#include "CMisc.h"
#include "CRank.h"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
extern AMX_NATIVE_INFO stats_Natives[];
struct weaponsVault {
char name[32];
char logname[16];
short int ammoSlot;
bool used;
bool melee;
};
extern bool rankBots;
extern cvar_t* csstats_rankbots;
extern cvar_t* csstats_pause;
extern int iFGrenade;
extern int iFDeath;
extern int iFDamage;
extern int iFBPlanted;
extern int iFBDefused;
extern int iFBPlanting;
extern int iFBDefusing;
extern int iFBExplode;
extern int g_bombAnnounce;
extern int g_Planter;
extern int g_Defuser;
#define BOMB_PLANTING 1
#define BOMB_PLANTED 2
#define BOMB_EXPLODE 3
#define BOMB_DEFUSING 4
#define BOMB_DEFUSED 5
extern weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
typedef void (*funEventCall)(void*);
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
extern funEventCall modMsgs[MAX_REG_MSGS];
extern void (*function)(void*);
extern void (*endfunction)(void*);
extern cvar_t *csstats_maxsize;
extern cvar_t* csstats_rank;
extern cvar_t* csstats_reset;
extern Grenades g_grenades;
extern RankSystem g_rank;
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern int mPlayerIndex;
extern int mState;
extern int gmsgCurWeapon;
extern int gmsgDamageEnd;
extern int gmsgDamage;
extern int gmsgWeaponList;
extern int gmsgResetHUD;
extern int gmsgAmmoX;
extern int gmsgScoreInfo;
extern int gmsgAmmoPickup;
extern int gmsgSendAudio;
extern int gmsgTextMsg;
extern int gmsgBarTime;
void Client_AmmoX(void*);
void Client_CurWeapon(void*);
void Client_Damage(void*);
void Client_WeaponList(void*);
void Client_AmmoPickup(void*);
void Client_Damage_End(void*);
void Client_ScoreInfo(void*);
void Client_ResetHUD(void*);
void Client_SendAudio(void*);
void Client_TextMsg(void*);
void Client_BarTime(void*);
void Client_DeathMsg(void*);
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
bool isModuleActive();
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_PLAYERRANGE(x) \
if (x > gpGlobals->maxClients || x < 0) \
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#endif // RANK_H

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// CSX Module
//
#include "amxxmodule.h"
#include "rank.h"
weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
int damage;
int TA;
int weapon;
int aim;
bool ignore;
CPlayer *pAttacker;
void Client_ResetHUD(void* mValue){
if ( mPlayer ){
mPlayer->clearStats = gpGlobals->time + 0.25f;
}
}
void Client_DeathMsg(void *mValue)
{
static int killer_id;
//static int victim_id;
static int is_headshot;
const char *name;
switch (mState++)
{
case 0:
{
killer_id = *(int *)mValue;
break;
}
//case 1:
// {
// victim_id = *(int *)mValue;
// break;
// }
case 2:
{
is_headshot = *(int *)mValue;
break;
}
case 3:
{
name = (const char *)mValue;
if (killer_id
&& (strcmp(name, "knife") == 0))
{
CPlayer *pPlayer = GET_PLAYER_POINTER_I(killer_id);
pPlayer->aiming = is_headshot ? 1 : 0;
}
break;
}
}
}
void Client_WeaponList(void* mValue){
static int wpnList;
static int iSlot;
static const char* wpnName;
switch (mState++) {
case 0:
wpnName = (const char*)mValue;
break;
case 1:
iSlot = *(int*)mValue;
break;
case 7:
int iId = *(int*)mValue;
if ( (iId < 0 || iId >= MAX_WEAPONS ) || ( wpnList & (1<<iId) ) )
break;
wpnList |= (1<<iId);
weaponData[iId].ammoSlot = iSlot;
if ( strstr( wpnName,"weapon_") )
{
if ( strcmp(wpnName+7,"hegrenade") == 0 )
strcpy(weaponData[iId].name,wpnName+9);
else
strcpy(weaponData[iId].name,wpnName+7);
strcpy(weaponData[iId].logname,weaponData[iId].name);
}
}
}
void Client_Damage(void* mValue){
static int bits;
switch (mState++) {
case 1:
ignore = false;
damage = *(int*)mValue;
break;
case 2:
bits = *(int*)mValue;
break;
case 3:
if (!mPlayer || !damage || bits){
ignore = true;
break;
}
edict_t *enemy;
enemy = mPlayer->pEdict->v.dmg_inflictor;
if ( FNullEnt( enemy ) ){
ignore = true;
break;
}
aim = 0;
weapon = 0;
pAttacker = NULL;
if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) {
pAttacker = GET_PLAYER_POINTER(enemy);
aim = pAttacker->aiming;
weapon = pAttacker->current;
pAttacker->saveHit( mPlayer , weapon , damage, aim);
break;
}
if( g_grenades.find(enemy , &pAttacker , &weapon ) )
pAttacker->saveHit( mPlayer , weapon , damage, aim );
else if ( strcmp("grenade",STRING(enemy->v.classname))==0 ) // ? more checks ?
weapon = CSW_C4;
}
}
void Client_Damage_End(void* mValue){
if ( ignore )
return;
if ( !pAttacker ) pAttacker = mPlayer;
TA = 0;
if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
TA = 1;
MF_ExecuteForward( iFDamage, static_cast<cell>(pAttacker->index) , static_cast<cell>(mPlayer->index) ,
static_cast<cell>(damage), static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
if ( !mPlayer->IsAlive() ){
if ( weapon != CSW_C4 )
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward( iFDeath, static_cast<cell>(pAttacker->index), static_cast<cell>(mPlayer->index),
static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
}
}
void Client_CurWeapon(void* mValue){
static int iState;
static int iId;
switch (mState++){
case 0:
iState = *(int*)mValue;
break;
case 1:
if (!iState) break;
iId = *(int*)mValue;
break;
case 2:
if (!mPlayer || !iState ) break;
int iClip = *(int*)mValue;
if ((iClip > -1) && (iClip < mPlayer->weapons[iId].clip))
mPlayer->saveShot(iId);
mPlayer->weapons[iId].clip = iClip;
mPlayer->current = iId;
}
}
void Client_AmmoX(void* mValue){
static int iAmmo;
switch (mState++){
case 0:
iAmmo = *(int*)mValue;
break;
case 1:
if (!mPlayer ) break;
for(int i = 1; i < MAX_WEAPONS ; ++i)
if (iAmmo == weaponData[i].ammoSlot)
mPlayer->weapons[i].ammo = *(int*)mValue;
}
}
void Client_AmmoPickup(void* mValue){
static int iSlot;
switch (mState++){
case 0:
iSlot = *(int*)mValue;
break;
case 1:
if (!mPlayer ) break;
for(int i = 1; i < MAX_WEAPONS ; ++i)
if (weaponData[i].ammoSlot == iSlot)
mPlayer->weapons[i].ammo += *(int*)mValue;
}
}
void Client_ScoreInfo(void* mValue){
static int index;
switch (mState++){
case 0:
index = *(int*)mValue;
break;
case 4:
if ( index > 0 && index <= gpGlobals->maxClients )
GET_PLAYER_POINTER_I( index )->teamId = *(int*)mValue;
}
}
void Client_SendAudio(void* mValue){
static const char* szText;
if ( mState == 1 ){
szText = (const char*)mValue;
if ( !mPlayer && szText[7]=='B' ) {
if ( szText[11]=='P' && g_Planter ){
GET_PLAYER_POINTER_I(g_Planter)->saveBPlant();
g_bombAnnounce = BOMB_PLANTED;
}
else if ( szText[11]=='D' && g_Defuser ){
GET_PLAYER_POINTER_I(g_Defuser)->saveBDefused();
g_bombAnnounce = BOMB_DEFUSED;
}
}
}
mState++;
}
void Client_TextMsg(void* mValue){
static const char* szText;
if ( !mPlayer && mState==1 ){
szText = (const char*)mValue;
if ( szText[1]=='T' && szText[8]=='B' && g_Planter ){
GET_PLAYER_POINTER_I(g_Planter)->saveBExplode();
g_bombAnnounce = BOMB_EXPLODE;
}
}
mState++;
}
void Client_BarTime(void* mValue){
int iTime = *(int*)mValue;
if ( !iTime || !mPlayer->IsAlive() ) return;
if ( iTime == 3 ){
g_Planter = mPlayerIndex;
g_bombAnnounce = BOMB_PLANTING;
g_Defuser = 0;
}
else {
mPlayer->saveBDefusing();
g_Defuser = mPlayerIndex;
g_bombAnnounce = BOMB_DEFUSING;
}
}

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// Microsoft Visual C++ generated resource script.
//
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <winresrc.h>
#include <moduleconfig.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION AMXX_VERSION_FILE
PRODUCTVERSION AMXX_VERSION_FILE
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "Comments", "AMX Mod X"
VALUE "FileDescription", "AMX Mod X"
VALUE "FileVersion", AMXX_VERSION
VALUE "InternalName", MODULE_LIBRARY
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
VALUE "ProductName", MODULE_NAME
VALUE "ProductVersion", AMXX_VERSION
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.MetaModule(builder, 'dodfun')
binary.sources = [
'../../../public/sdk/amxxmodule.cpp',
'NBase.cpp',
'CMisc.cpp',
'NPD.cpp',
'Utils.cpp',
'usermsg.cpp',
'moduleconfig.cpp',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
AMXX.modules += [builder.Add(binary)]

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DoD Fun Module
//
#include "amxxmodule.h"
#include "CMisc.h"
#include "dodfun.h"
// *****************************************************
// class CPlayer
// *****************************************************
void CPlayer::Disconnect(){
ingame = staminaSet = fuseSet = bot = false;
}
void CPlayer::PutInServer(){
ingame = true;
}
void CPlayer::Connect(){
bot = IsBot();
}
void CPlayer::Init( int pi, edict_t* pe )
{
pEdict = pe;
index = pi;
current = 0;
ingame = staminaSet = fuseSet = bot = false;
}
void CPlayer::killPlayer(){
pEdict->v.dmg_inflictor = NULL;
pEdict->v.health = 0;
pEdict->v.deadflag = DEAD_RESPAWNABLE;
pEdict->v.weaponmodel = 0;
pEdict->v.weapons = 0;
}
void CPlayer::setTeamName( const char *szName ){
for (int i=0;i<16;i++){
*( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ) = szName[i];
}
}
void CPlayer::getTeamName(char * szName ){
for (int i=0;i<16;i++){
szName[i] = *( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i );
}
}
void CObjective::SetKeyValue( int index, char *keyname, char *value ){
KeyValueData pkvd;
pkvd.szClassName = (char *)STRING(obj[index].pEdict->v.classname);
pkvd.szKeyName = keyname; // type
pkvd.szValue = value;
pkvd.fHandled = false;
MDLL_KeyValue(obj[index].pEdict, &pkvd);
}
void CObjective::InitObj(int dest , edict_t* ed ){
MESSAGE_BEGIN( dest, gmsgInitObj,0,ed );
WRITE_BYTE( count );
for ( int i=0; i<count; i++ ){
WRITE_SHORT(ENTINDEX(obj[i].pEdict));
WRITE_BYTE( obj[i].index );
WRITE_BYTE( obj[i].owner );
WRITE_BYTE( obj[i].visible );
WRITE_BYTE( obj[i].icon_neutral );
WRITE_BYTE( obj[i].icon_allies );
WRITE_BYTE( obj[i].icon_axis );
WRITE_COORD( obj[i].origin_x );
WRITE_COORD( obj[i].origin_y );
}
MESSAGE_END();
}
void CObjective::SetObj(int index){
MESSAGE_BEGIN(MSG_ALL,gmsgSetObj);
WRITE_BYTE(obj[index].index);
WRITE_BYTE(obj[index].owner);
WRITE_BYTE(0);
MESSAGE_END();
}
void CObjective::UpdateOwner(int index, int team){
obj[index].owner = team;
GET_CP_PD(obj[index].pEdict).owner = team;
switch ( team ){
case 0:
obj[index].pEdict->v.model = MAKE_STRING( GET_CP_PD(obj[index].pEdict).model_neutral );
obj[index].pEdict->v.body = GET_CP_PD(obj[index].pEdict).model_body_neutral;
break;
case 1:
obj[index].pEdict->v.model = MAKE_STRING( GET_CP_PD(obj[index].pEdict).model_allies );
obj[index].pEdict->v.body = GET_CP_PD(obj[index].pEdict).model_body_allies;
break;
case 2:
obj[index].pEdict->v.model = MAKE_STRING( GET_CP_PD(obj[index].pEdict).model_axis );
obj[index].pEdict->v.body = GET_CP_PD(obj[index].pEdict).model_body_axis;
break;
}
mObjects.SetObj(index);
}
void CObjective::Sort(){
objinfo_t temp;
for (int j=0;j<count-1;j++ ){
for (int i=0;i<count-1;i++ ){
if ( obj[i].index > obj[i+1].index ){
temp = obj[i+1];
obj[i+1] = obj[i];
obj[i] = temp;
}
}
}
}

342
modules/dod/dodfun/CMisc.h Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DoD Fun Module
//
#ifndef CMISC_H
#define CMISC_H
#if defined(_WIN32)
#define LINUXOFFSET 0
#else
#define LINUXOFFSET 5
#endif
#define DODFUN_VERSION "1.0.2"
// DoD Player
#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
#define STEAM_PDOFFSET_TEAMNAME 1396 + (LINUXOFFSET * sizeof(char)) // team name 349 char[16]
#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
// DoD Control Point
struct pd_dcp {
int iunk_0;
#if defined(_WIN32)
int iunk_1; // windows only
#endif
int iunk_2; // pointer edict_t*
int iunk_3;
float origin_x;
float origin_y;
float origin_z; // 6
float mins_x;
float mins_y;
float mins_z;
float maxs_x;
float maxs_y;
float maxs_z;
float angles_x;
float angles_y;
float angles_z; // 15
// 19 - spawnflags ?
// 20-int , always 1
int unknown_block1[19];
int iunk_35; // pointer entvars_t*
int iunk_36; // pointer entvars_t*
int unknown_block2[52];
int iunk_89; // pointer entvars_t*
#if defined (__linux__) || defined (__APPLE__)
int iunk_extra1;
int iunk_extra2;
int iunk_extra3;
int iunk_extra4;
#endif
int owner; // 90
int iunk_91;
int iunk_92;
int default_owner; // 93
int flag_id;
int pointvalue;
int points_for_player;
int points_for_team;
float funk_98; // always 1.0
float cap_time;
char cap_message[256]; // 100 MAP_PLAYER_CAP , %p player , %n pointname , %t teamname
int iunk_164;
int iunk_165;
char target_allies[256]; // 166
char target_axis[256]; // 230
char target_reset[256];
char model_allies[256]; // 358
char model_axis[256]; // 422
char model_neutral[256]; // 486
int model_body_allies; // 550
int model_body_axis;
int model_body_neutral;
int icon_allies;
int icon_axis;
int icon_neutral;
int can_touch; // flags : 1-allies can't, 256-axis can't , default 0 (all can)
int iunk_557;
int iunk_558; // ? -2 , 4
char pointgroup[256];
int iunk_623;
int iunk_624;
int iunk_625;
};
#define GET_CP_PD( x ) (*(pd_dcp*)x->pvPrivateData)
// DoD Capture Area
struct pd_dca {
int iunk_0;
int iunk_1;
int iunk_2;
#if defined(_WIN32)
int iunk_3; // if def windows
#endif
float origin_x;
float origin_y;
float origin_z; // 6
float mins_x;
float mins_y;
float mins_z;
float maxs_x;
float maxs_y;
float maxs_z;
float angles_x;
float angles_y;
float angles_z; // 15
// 16-135
#if defined(_WIN32)
int unknown_block_16[111];
#else
int unknown_block_16[116]; // linux +5 more
#endif
int time_to_cap; // 127
int iunk_128;
int allies_numcap; // 129
int axis_numcap; // 130
int iunk_131;
int iunk_132;
int can_cap; // 133 flags : 1-allies can , 256-axis can, default 257 (all can)
int iunk_134;
int iunk_135;
char allies_endcap[256]; // 136
char axis_endcap[256]; // 200
char allies_startcap[256]; // 264
char axis_startcap[256]; // 328
char allies_breakcap[256]; // 392
char axis_breakcap[256]; // 456
int iunk_520; // -1 allies area, blowable (charlie) ??
char hud_sprite[256]; // 521
// 585 - 649
int unknown_block_585[65];
char object_group[256]; // 650
int iunk_714;
int iunk_715;
int iunk_716;
// 717 size
};
#define GET_CA_PD( x ) (*(pd_dca*)x->pvPrivateData)
/* DoD weapons */
enum {
DODW_AMERKNIFE = 1,
DODW_GERKNIFE,
DODW_COLT,
DODW_LUGER,
DODW_GARAND,
DODW_SCOPED_KAR,
DODW_THOMPSON,
DODW_STG44,
DODW_SPRINGFIELD,
DODW_KAR,
DODW_BAR,
DODW_MP40,
DODW_HANDGRENADE,
DODW_STICKGRENADE,
DODW_STICKGRENADE_EX,
DODW_HANDGRENADE_EX,
DODW_MG42,
DODW_30_CAL,
DODW_SPADE,
DODW_M1_CARBINE,
DODW_MG34,
DODW_GREASEGUN,
DODW_FG42,
DODW_K43,
DODW_ENFIELD,
DODW_STEN,
DODW_BREN,
DODW_WEBLEY,
DODW_BAZOOKA,
DODW_PANZERSCHRECK,
DODW_PIAT,
DODW_SCOPED_FG42,
DODW_FOLDING_CARBINE,
DODW_KAR_BAYONET,
DODW_SCOPED_ENFIELD,
DODW_MILLS_BOMB,
DODW_BRITKNIFE,
DODW_GARAND_BUTT,
DODW_ENFIELD_BAYONET,
DODW_MORTAR,
DODW_K43_BUTT,
};
// *****************************************************
// class CPlayer
// *****************************************************
class CPlayer {
public:
edict_t* pEdict;
int index;
int current;
int staminaMin;
int staminaMax;
bool staminaSet;
bool fuseSet;
int fuseType; // 1<<0 - for new , 1<<1 - for cought
float nadeFuse;
bool ingame;
bool bot;
void Init( int pi, edict_t* pe );
void Connect();
void PutInServer();
void Disconnect();
void killPlayer();
void setTeamName( const char *szName );
void getTeamName( char *szName );
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive(){
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
typedef struct objinfo_s {
// initobj
edict_t* pEdict;
int index;
int default_owner;
int visible;
int icon_neutral;
int icon_allies;
int icon_axis;
float origin_x;
float origin_y;
// setobj
int owner;
// control area
int areaflags; // 0-need check , 1-no area , 2-found area
edict_t* pAreaEdict;
} objinfo_t;
class CObjective {
public:
int count;
objinfo_t obj[12];
inline void Clear() { count = 0; memset(obj,0,sizeof(objinfo_s)); }
void SetKeyValue( int index, char *keyname, char *value );
void InitObj(int dest = MSG_ALL , edict_t* ed = NULL);
void SetObj(int index);
void UpdateOwner( int index, int team );
void Sort();
};
enum CP_VALUE {
CP_edict = 1,
CP_area,
CP_index,
CP_owner,
CP_default_owner,
CP_visible,
CP_icon_neutral,
CP_icon_allies,
CP_icon_axis,
CP_origin_x,
CP_origin_y,
CP_can_touch,
CP_pointvalue,
CP_points_for_cap,
CP_team_points,
CP_model_body_neutral,
CP_model_body_allies,
CP_model_body_axis,
// strings
CP_name,
CP_cap_message,
CP_reset_capsound,
CP_allies_capsound,
CP_axis_capsound,
CP_targetname,
CP_model_neutral,
CP_model_allies,
CP_model_axis,
};
enum CA_VALUE {
CA_edict = 1,
CA_allies_numcap,
CA_axis_numcap,
CA_timetocap,
CA_can_cap,
// strings
CA_target,
CA_sprite,
};
#endif // CMISC_H

124
modules/dod/dodfun/Makefile Normal file
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# (C)2004-2013 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
PUBLIC_ROOT = ../../../public
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = dodfun
OBJECTS = amxxmodule.cpp NBase.cpp CMisc.cpp NPD.cpp Utils.cpp usermsg.cpp moduleconfig.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -pipe
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/amtl \
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT)
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
LIB_SUFFIX = _amxx
CFLAGS += -DOSX
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
LIB_SUFFIX = _amxx_i386
CFLAGS += -DLINUX
LINK += -shared
endif
LINK += -m32 -lm -ldl
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror
CPPFLAGS += -fno-exceptions -fno-rtti
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
LINK += -s
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CPPFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
# This will break if we include other Makefiles, but is fine for now. It allows
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
# or other changes without mucking up the original.
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
$(PROJECT): $(OBJ_BIN)
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -f $(BIN_DIR)/$(BINARY)

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DoD Fun Module
//
#include "amxxmodule.h"
#include "dodfun.h"
static cell AMX_NATIVE_CALL set_player_stamina(AMX *amx, cell *params){ // id,(re)set,min,max
int index = params[1];
CHECK_PLAYER(index)
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( params[2] ){ // 0 set , 1 reset
pPlayer->staminaMin = 0;
pPlayer->staminaMax = 100;
pPlayer->staminaSet = false;
return 1;
}
int min = params[3];
if ( min<0 || min>100 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid minimum stamina %d", min);
return 0;
}
int max = params[4];
if ( max<min || max>100 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid maximum stamina %d", max);
return 0;
}
if ( pPlayer->ingame ){
pPlayer->staminaMin = min;
pPlayer->staminaMax = max;
pPlayer->staminaSet = true;
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL nade_set_fuse(AMX *amx, cell *params){ // id,(re)set,time,type
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( params[2] ){ // 0 set , 1 reset
pPlayer->fuseSet = false;
pPlayer->nadeFuse = 0;
return 1;
}
float fFuse = *(float *)((void *)&params[3]);
if ( fFuse<0.1 || fFuse>20.0 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid fuse %f", fFuse);
return 0;
}
int iFType = params[4];
if ( pPlayer->ingame ){
pPlayer->nadeFuse = fFuse;
pPlayer->fuseSet = true;
pPlayer->fuseType = iFType;
return 1;
}
return 0;
}
AMX_NATIVE_INFO base_Natives[] = {
{ "dod_set_stamina", set_player_stamina },
{ "dod_set_fuse", nade_set_fuse },
///*******************
{ NULL, NULL }
};

775
modules/dod/dodfun/NPD.cpp Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DoD Fun Module
//
#include "amxxmodule.h"
#include "dodfun.h"
static cell AMX_NATIVE_CALL set_user_class(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index)
int iClass = params[2];
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( !pPlayer->ingame )
return 0;
if (iClass){
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_CLASS) = iClass;
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 0; // disable random class
}
else {
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 1; // set random class
}
return 1;
}
static cell AMX_NATIVE_CALL set_user_team(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
int iTeam = params[2];
if ( iTeam<1 || iTeam>3 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid team id %d", iTeam);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
pPlayer->killPlayer();
pPlayer->pEdict->v.team = iTeam;
switch( iTeam ){
case 1: pPlayer->setTeamName("Allies");
break;
case 2: pPlayer->setTeamName("Axis");
break;
case 3: pPlayer->setTeamName("Spectators");
break;
}
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 1; // set random class
if ( params[3] ){
MESSAGE_BEGIN(MSG_ALL,gmsgPTeam);
WRITE_BYTE(pPlayer->index);
WRITE_BYTE( iTeam );
MESSAGE_END();
}
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_nextclass(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_CLASS);
}
return 0;
}
static cell AMX_NATIVE_CALL is_randomclass(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS);
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_deaths(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS );
}
return -1;
}
static cell AMX_NATIVE_CALL set_user_deaths(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) = params[2];
if ( params[3]){
//ScoreShort message
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
WRITE_BYTE(pPlayer->index);
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) );
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
WRITE_SHORT(params[2]);
WRITE_BYTE(1);
MESSAGE_END();
}
}
return 1;
}
static cell AMX_NATIVE_CALL set_user_score(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) = params[2];
if ( params[3]){
/*
//ScoreShort message
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
WRITE_BYTE(pPlayer->index);
WRITE_SHORT(params[2]);
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) );
WRITE_BYTE(1);
MESSAGE_END();
*/
MESSAGE_BEGIN(MSG_ALL, gmsgObjScore);
WRITE_BYTE(pPlayer->index);
WRITE_SHORT(params[2]);
MESSAGE_END();
}
}
return 1;
}
static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
pPlayer->pEdict->v.frags = (float)params[2];
if ( params[3]){
/*
//ScoreShort message
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
WRITE_BYTE(pPlayer->index);
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) );
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) );
WRITE_BYTE(1);
MESSAGE_END();
*/
MESSAGE_BEGIN(MSG_ALL, gmsgFrags);
WRITE_BYTE(pPlayer->index);
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
MESSAGE_END();
}
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_frags(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return (int)pPlayer->pEdict->v.frags;
return -1;
}
static cell AMX_NATIVE_CALL set_user_teamname(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
int iLen;
char *szTeamName = MF_GetAmxString(amx, params[1], 0, &iLen);
pPlayer->setTeamName(szTeamName);
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_teamname(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
char szTeamName[16];
pPlayer->getTeamName(szTeamName);
return MF_SetAmxString(amx, params[2],szTeamName,params[3]);
}
return 1;
}
static cell AMX_NATIVE_CALL is_weapon_deployed(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
if ( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_WDEPLOY) == 1 )
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL set_user_ammo(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( !pPlayer->ingame )
return 0;
switch(params[2]){
//53,284,316
case DODW_COLT:
case DODW_LUGER:
case DODW_WEBLEY:
*( (int*)pPlayer->pEdict->pvPrivateData + 53+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 284+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 316+LINUXOFFSET ) = params[3];
break;
//54,283,315
case DODW_GARAND:
case DODW_KAR:
case DODW_SCOPED_KAR:
case DODW_ENFIELD:
case DODW_SCOPED_ENFIELD:
*( (int*)pPlayer->pEdict->pvPrivateData + 54+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 283+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 315+LINUXOFFSET ) = params[3];
break;
//57,286,318
case DODW_STG44:
case DODW_BAR:
case DODW_FG42:
case DODW_BREN:
case DODW_SCOPED_FG42:
*( (int*)pPlayer->pEdict->pvPrivateData + 57+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 286+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 318+LINUXOFFSET ) = params[3];
break;
//56,281,313
case DODW_THOMPSON:
case DODW_GREASEGUN:
case DODW_MP40:
case DODW_STEN:
*( (int*)pPlayer->pEdict->pvPrivateData + 56+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 281+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 313+LINUXOFFSET ) = params[3];
break;
//58,282,314
case DODW_K43:
case DODW_M1_CARBINE:
case DODW_MG34:
case DODW_FOLDING_CARBINE:
*( (int*)pPlayer->pEdict->pvPrivateData + 58+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 282+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 314+LINUXOFFSET ) = params[3];
break;
//55,285,317
case DODW_SPRINGFIELD:
*( (int*)pPlayer->pEdict->pvPrivateData + 55+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 285+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 317+LINUXOFFSET ) = params[3];
break;
//59,289,321
case DODW_HANDGRENADE:
case DODW_MILLS_BOMB:
*( (int*)pPlayer->pEdict->pvPrivateData + 59+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 289+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 321+LINUXOFFSET ) = params[3];
break;
//61,291,323
case DODW_STICKGRENADE:
*( (int*)pPlayer->pEdict->pvPrivateData + 61+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 291+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 323+LINUXOFFSET ) = params[3];
break;
//287,319
case DODW_MG42:
*( (int*)pPlayer->pEdict->pvPrivateData + 287+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 319+LINUXOFFSET ) = params[3];
break;
//288,320
case DODW_30_CAL:
*( (int*)pPlayer->pEdict->pvPrivateData + 288+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 320+LINUXOFFSET ) = params[3];
break;
//49,293,325
case DODW_BAZOOKA:
case DODW_PANZERSCHRECK:
case DODW_PIAT:
*( (int*)pPlayer->pEdict->pvPrivateData + 49+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 293+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 325+LINUXOFFSET ) = params[3];
break;
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_ammo(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( !pPlayer->ingame )
return 0;
switch(params[2]){
//53,284,316
case DODW_COLT:
case DODW_LUGER:
case DODW_WEBLEY:
return *( (int*)pPlayer->pEdict->pvPrivateData + 53+LINUXOFFSET );
break;
//49,293,325
case DODW_BAZOOKA:
case DODW_PANZERSCHRECK:
case DODW_PIAT:
return *( (int*)pPlayer->pEdict->pvPrivateData + 49+LINUXOFFSET );
break;
//54,283,315
case DODW_GARAND:
case DODW_KAR:
case DODW_SCOPED_KAR:
case DODW_ENFIELD:
case DODW_SCOPED_ENFIELD:
return *( (int*)pPlayer->pEdict->pvPrivateData + 54+LINUXOFFSET );
break;
//55,285,317
case DODW_SPRINGFIELD:
return *( (int*)pPlayer->pEdict->pvPrivateData + 55+LINUXOFFSET );
break;
//56,281,313
case DODW_THOMPSON:
case DODW_GREASEGUN:
case DODW_MP40:
case DODW_STEN:
return *( (int*)pPlayer->pEdict->pvPrivateData + 56+LINUXOFFSET );
break;
//57,286,318
case DODW_STG44:
case DODW_BAR:
case DODW_FG42:
case DODW_BREN:
case DODW_SCOPED_FG42:
return *( (int*)pPlayer->pEdict->pvPrivateData + 57+LINUXOFFSET );
break;
//58,282,314
case DODW_K43:
case DODW_M1_CARBINE:
case DODW_MG34:
case DODW_FOLDING_CARBINE:
return *( (int*)pPlayer->pEdict->pvPrivateData + 58+LINUXOFFSET );
break;
//59,289,321
case DODW_HANDGRENADE:
case DODW_MILLS_BOMB:
return *( (int*)pPlayer->pEdict->pvPrivateData + 59+LINUXOFFSET );
break;
//61,291,323
case DODW_STICKGRENADE:
return *( (int*)pPlayer->pEdict->pvPrivateData + 61+LINUXOFFSET );
break;
//287,319
case DODW_MG42:
return *( (int*)pPlayer->pEdict->pvPrivateData + 287+LINUXOFFSET );
break;
//288,320
case DODW_30_CAL:
return *( (int*)pPlayer->pEdict->pvPrivateData + 288+LINUXOFFSET );
break;
}
return 1;
}
static cell AMX_NATIVE_CALL objective_set_data(AMX *amx, cell *params){ // index, key, ivalue , szvalue
int index = params[1];
if ( index < 0 || index > mObjects.count ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", index);
return 0;
}
edict_t *pent = mObjects.obj[index].pEdict;
int iLen;
int ivalue = params[3];
char *szValue = MF_GetAmxString(amx, params[4], 0, &iLen);
CP_VALUE key = (CP_VALUE)params[2];
switch ( key ){
case CP_owner :
mObjects.UpdateOwner( index, ivalue );
return 1;
case CP_default_owner :
mObjects.obj[index].default_owner = ivalue;
GET_CP_PD(pent).default_owner = ivalue;
return 1;
case CP_visible :
mObjects.obj[index].visible = ivalue;
mObjects.obj[index].pEdict->v.spawnflags = 1 - ivalue;
return 1;
case CP_icon_neutral :
mObjects.obj[index].icon_neutral = ivalue;
GET_CP_PD(pent).icon_neutral = ivalue;
return 1;
case CP_icon_allies :
mObjects.obj[index].icon_allies = ivalue;
GET_CP_PD(pent).icon_allies = ivalue;
return 1;
case CP_icon_axis :
mObjects.obj[index].icon_axis = ivalue;
GET_CP_PD(pent).icon_axis = ivalue;
return 1;
case CP_origin_x :
mObjects.obj[index].origin_x = (float)ivalue;
// reinit
return 1;
case CP_origin_y :
mObjects.obj[index].origin_y = (float)ivalue;
// reinit
return 1;
case CP_can_touch :
GET_CP_PD(pent).can_touch = ivalue;
return 1;
case CP_pointvalue :
GET_CP_PD(pent).pointvalue = ivalue;
return 1;
case CP_points_for_cap :
GET_CP_PD(pent).points_for_player = ivalue;
return 1;
case CP_team_points :
GET_CP_PD(pent).points_for_team = ivalue;
return 1;
case CP_model_body_neutral :
GET_CP_PD(pent).model_body_neutral = ivalue;
return 1;
case CP_model_body_allies :
GET_CP_PD(pent).model_body_axis = ivalue;
return 1;
case CP_model_body_axis :
GET_CP_PD(pent).model_body_axis = ivalue;
return 1;
// Strings
case CP_name :
mObjects.obj[index].pEdict->v.netname = MAKE_STRING(szValue);
return 1;
case CP_cap_message :
strcpy(GET_CP_PD(mObjects.obj[index].pEdict).cap_message,szValue);
return 1;
case CP_reset_capsound :
mObjects.obj[index].pEdict->v.noise = MAKE_STRING(szValue);
return 1;
case CP_allies_capsound :
mObjects.obj[index].pEdict->v.noise1 = MAKE_STRING(szValue);
return 1;
case CP_axis_capsound :
mObjects.obj[index].pEdict->v.noise2 = MAKE_STRING(szValue);
return 1;
case CP_targetname :
mObjects.obj[index].pEdict->v.targetname = MAKE_STRING(szValue);
return 1;
case CP_model_neutral :
strcpy(GET_CP_PD(pent).model_neutral,szValue);
return 1;
case CP_model_allies :
strcpy(GET_CP_PD(pent).model_allies,szValue);
return 1;
case CP_model_axis :
strcpy(GET_CP_PD(pent).model_axis,szValue);
return 1;
default:
break;
}
return 1;
}
static cell AMX_NATIVE_CALL objective_get_data(AMX *amx, cell *params){ // flagid, key, ivalue szvalue[],len=0
int index = params[1];
if ( index < 0 || index > mObjects.count ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", index);
return 0;
}
int len = params[4];
CP_VALUE key = (CP_VALUE)params[2];
switch ( key ){
case CP_edict :
return ENTINDEX(mObjects.obj[index].pEdict);
case CP_area :
GET_CAPTURE_AREA(index)
return mObjects.obj[index].areaflags == 2 ? ENTINDEX(mObjects.obj[index].pAreaEdict) : 0;
case CP_owner :
return mObjects.obj[index].owner;
case CP_default_owner :
return mObjects.obj[index].default_owner;
case CP_visible :
return mObjects.obj[index].visible;
case CP_icon_neutral :
return mObjects.obj[index].icon_neutral;
case CP_icon_allies :
return mObjects.obj[index].icon_allies;
case CP_icon_axis :
return mObjects.obj[index].icon_axis;
case CP_origin_x :
return (int)mObjects.obj[index].origin_x;
case CP_origin_y :
return (int)mObjects.obj[index].origin_y;
case CP_can_touch :
return GET_CP_PD( mObjects.obj[index].pEdict ).can_touch;
case CP_pointvalue :
return GET_CP_PD( mObjects.obj[index].pEdict ).pointvalue;
case CP_points_for_cap :
return GET_CP_PD( mObjects.obj[index].pEdict ).points_for_player;
case CP_team_points :
return GET_CP_PD( mObjects.obj[index].pEdict ).points_for_team;
case CP_model_body_neutral :
return GET_CP_PD(mObjects.obj[index].pEdict).model_body_neutral;
case CP_model_body_allies :
return GET_CP_PD(mObjects.obj[index].pEdict).model_body_allies;
case CP_model_body_axis :
return GET_CP_PD(mObjects.obj[index].pEdict).model_body_axis;
// strings
case CP_name :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.netname),len);
}
return 1;
case CP_cap_message :
if ( len ){
MF_SetAmxString(amx,params[3],GET_CP_PD(mObjects.obj[index].pEdict).cap_message,len);
}
return 1;
case CP_reset_capsound :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.noise),len);
}
return 1;
case CP_allies_capsound :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.noise1),len);
}
return 1;
case CP_axis_capsound :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.noise2),len);
}
return 1;
case CP_targetname :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.targetname),len);
}
return 1;
case CP_model_neutral :
if ( len ){
MF_SetAmxString(amx,params[3],GET_CP_PD(mObjects.obj[index].pEdict).model_neutral,len);
}
return 1;
case CP_model_allies :
if ( len ){
MF_SetAmxString(amx,params[3],GET_CP_PD(mObjects.obj[index].pEdict).model_allies,len);
}
return 1;
case CP_model_axis :
if ( len ){
MF_SetAmxString(amx,params[3],GET_CP_PD(mObjects.obj[index].pEdict).model_axis,len);
}
return 1;
default:
break;
}
return 1;
}
static cell AMX_NATIVE_CALL objectives_get_num(AMX *amx, cell *params){
return mObjects.count;
}
static cell AMX_NATIVE_CALL objectives_reinit(AMX *amx, cell *params){ // index
int player = params[1];
if ( player < 0 || player > gpGlobals->maxClients ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", player);
return 0;
}
mObjects.InitObj( player == 0 ? MSG_ALL:MSG_ONE, player == 0 ? NULL:INDEXENT(player) );
return 1;
}
static cell AMX_NATIVE_CALL area_get_data(AMX *amx, cell *params){ // flagid, key, ivalue szvalue[],len=0
int index = params[1];
if ( index < 0 || index > mObjects.count ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", index);
return 0;
}
int len = params[4];
CA_VALUE key = (CA_VALUE)params[2];
GET_CAPTURE_AREA(index)
switch ( key ){
case CA_edict :
return ENTINDEX(mObjects.obj[index].pAreaEdict);
case CA_allies_numcap :
return GET_CA_PD( mObjects.obj[index].pAreaEdict ).allies_numcap;
case CA_axis_numcap :
return GET_CA_PD( mObjects.obj[index].pAreaEdict ).axis_numcap;
case CA_timetocap :
return GET_CA_PD( mObjects.obj[index].pAreaEdict ).time_to_cap;
case CA_can_cap :
return GET_CA_PD( mObjects.obj[index].pAreaEdict ).can_cap;
// strings
case CA_target:
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pAreaEdict->v.target),len);
}
return 1;
case CA_sprite:
if ( len ){
MF_SetAmxString(amx,params[3],GET_CA_PD(mObjects.obj[index].pAreaEdict).hud_sprite,len);
}
return 1;
}
return 1;
}
static cell AMX_NATIVE_CALL area_set_data(AMX *amx, cell *params){ // index, key, ivalue , szvalue
int index = params[1];
if ( index < 0 || index > mObjects.count ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", index);
return 0;
}
int iLen;
int ivalue = params[3];
char *szValue = MF_GetAmxString(amx, params[4], 0, &iLen);
CA_VALUE key = (CA_VALUE)params[2];
GET_CAPTURE_AREA(index)
switch ( key ){
case CA_allies_numcap :
GET_CA_PD( mObjects.obj[index].pAreaEdict ).allies_numcap = ivalue;
return 1;
case CA_axis_numcap :
GET_CA_PD( mObjects.obj[index].pAreaEdict ).axis_numcap = ivalue;
return 1;
case CA_timetocap :
GET_CA_PD( mObjects.obj[index].pAreaEdict ).time_to_cap = ivalue;
return 1;
case CA_can_cap :
GET_CA_PD( mObjects.obj[index].pAreaEdict ).can_cap = ivalue;
return 1;
// strings
case CA_target:
mObjects.obj[index].pAreaEdict->v.target = MAKE_STRING(szValue);
return 1;
case CA_sprite:
strcpy(GET_CA_PD( mObjects.obj[index].pAreaEdict ).hud_sprite,szValue);
return 1;
default:
break;
}
return 1;
}
AMX_NATIVE_INFO pd_Natives[] = {
{ "dod_set_user_class", set_user_class },
{ "dod_set_user_team", set_user_team },
{ "dod_get_next_class", get_user_nextclass },
{ "dod_is_randomclass", is_randomclass },
{ "dod_get_pl_deaths", get_user_deaths },
{ "dod_set_pl_deaths", set_user_deaths },
{ "dod_set_user_score", set_user_score },
{ "dod_set_pl_teamname", set_user_teamname },
{ "dod_get_pl_teamname", get_user_teamname },
{ "dod_is_deployed", is_weapon_deployed },
{ "dod_get_user_ammo", get_user_ammo },
{ "dod_set_user_ammo", set_user_ammo },
{ "dod_get_user_kills", get_user_frags },
{ "dod_set_user_kills", set_user_frags },
{ "objective_set_data", objective_set_data },
{ "objective_get_data", objective_get_data },
{ "objectives_get_num", objectives_get_num },
{ "objectives_reinit", objectives_reinit },
{ "area_set_data", area_set_data },
{ "area_get_data", area_get_data },
///*******************
{ NULL, NULL }
};

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@ -0,0 +1,31 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DoD Fun Module
//
#include "amxxmodule.h"
#include "dodfun.h"
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity;
pentEntity=FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
if(!FNullEnt(pentEntity))
return pentEntity;
return NULL;
}
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
{
return FindEntityByString(pentStart, "classname", szName);
}

114
modules/dod/dodfun/dodfun.h Normal file
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@ -0,0 +1,114 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DoD Fun Module
//
#ifndef DODFUN_H
#define DODFUN_H
#include "amxxmodule.h"
#include "CMisc.h"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
extern AMX_NATIVE_INFO base_Natives[];
extern AMX_NATIVE_INFO pd_Natives[];
extern int mState;
extern int mDest;
extern int mPlayerIndex;
void Client_CurWeapon(void*);
void Client_InitObj(void*);
void Client_SetObj(void*);
typedef void (*funEventCall)(void*);
extern int gmsgScoreShort;
extern int gmsgPTeam;
extern int gmsgInitObj;
extern int gmsgSetObj;
extern int gmsgFrags;
extern int gmsgObjScore;
extern int iFGrenade;
extern int iFRocket;
extern int iFInitCP;
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern CObjective mObjects;
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue);
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#define GET_CAPTURE_AREA(x) \
if ( mObjects.obj[x].areaflags == 0 ){\
mObjects.obj[x].areaflags = 1;\
while ( (mObjects.obj[x].pAreaEdict = FindEntityByString(mObjects.obj[x].pAreaEdict,"target",STRING(mObjects.obj[x].pEdict->v.targetname))) )\
if ( strcmp( STRING(mObjects.obj[x].pAreaEdict->v.classname),"dod_capture_area" )==0){\
mObjects.obj[x].areaflags = 2;\
break;\
}\
}\
if ( mObjects.obj[x].areaflags == 1 )\
return 0;
#endif // DODFUN_H

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DoD Fun Module
//
#include <string.h>
#include "amxxmodule.h"
#include "dodfun.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
void (*function)(void*);
void (*endfunction)(void*);
CPlayer* mPlayer;
CPlayer* gPlayerRocket;
CPlayer players[33];
CObjective mObjects;
int mState;
int mDest;
int mPlayerIndex;
int iFGrenade;
int iFRocket;
int iFInitCP;
int gmsgCurWeapon;
int gmsgScoreShort;
int gmsgPTeam;
int gmsgInitObj;
int gmsgSetObj;
int gmsgFrags;
int gmsgObjScore;
struct sUserMsg {
const char* name;
int* id;
funEventCall func;
bool endmsg;
} g_user_msg[] = {
{ "InitObj",&gmsgInitObj,Client_InitObj,false},
{ "CurWeapon",&gmsgCurWeapon,Client_CurWeapon,false },
{ "ScoreShort",&gmsgScoreShort,NULL,false },
{ "PTeam",&gmsgPTeam,NULL,false },
{ "SetObj",&gmsgSetObj,Client_SetObj,false },
{ "Frags",&gmsgFrags,NULL,false },
{ "ObjScore", &gmsgObjScore, NULL, false },
{ 0,0,0,false }
};
int RegUserMsg_Post(const char *pszName, int iSize){
for (int i = 0; g_user_msg[ i ].name; ++i ){
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
int id = META_RESULT_ORIG_RET( int );
*g_user_msg[ i ].id = id;
if ( g_user_msg[ i ].endmsg )
modMsgsEnd[ id ] = g_user_msg[ i ].func;
else
modMsgs[ id ] = g_user_msg[ i ].func;
break;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
for( int i = 1; i <= gpGlobals->maxClients; ++i )
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate() {
for(int i = 1;i<=gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->ingame)
pPlayer->Disconnect();
}
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
GET_PLAYER_POINTER(pEntity)->Connect();
RETURN_META_VALUE(MRES_IGNORED, TRUE);
}
void ClientDisconnect( edict_t *pEntity ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->ingame)
pPlayer->Disconnect();
RETURN_META(MRES_IGNORED);
}
void ClientPutInServer_Post( edict_t *pEntity ) {
GET_PLAYER_POINTER(pEntity)->PutInServer();
RETURN_META(MRES_IGNORED);
}
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if ( !pPlayer->ingame && pPlayer->IsBot() ) {
pPlayer->PutInServer();
}
RETURN_META(MRES_IGNORED);
}
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
if (ed){
mPlayerIndex = ENTINDEX(ed);
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
} else {
mPlayerIndex = 0;
mPlayer = NULL;
}
mState = 0;
mDest = msg_dest;
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
msg_type = 0;
function=modMsgs[msg_type];
endfunction=modMsgsEnd[msg_type];
RETURN_META(MRES_IGNORED);
}
void MessageEnd_Post(void) {
if (endfunction) (*endfunction)(NULL);
RETURN_META(MRES_IGNORED);
}
void WriteByte_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteChar_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteShort_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteLong_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteAngle_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteCoord_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteString_Post(const char *sz) {
if (function) (*function)((void *)sz);
RETURN_META(MRES_IGNORED);
}
void WriteEntity_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void PlayerPreThink_Post(edict_t *pEntity)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
// Stamina
if(pPlayer->staminaSet)
{
if ( (int)pEntity->v.fuser4 > pPlayer->staminaMax)
pEntity->v.fuser4 = (float)pPlayer->staminaMax;
else if ( (int)pEntity->v.fuser4 < pPlayer->staminaMin)
pEntity->v.fuser4 = (float)pPlayer->staminaMin;
}
if(pPlayer->current == DODW_BAZOOKA || pPlayer->current == DODW_PANZERSCHRECK || pPlayer->current == DODW_PIAT)
{
if(!(pPlayer->pEdict->v.oldbuttons&IN_ATTACK) && (pPlayer->pEdict->v.button&IN_ATTACK))
gPlayerRocket = GET_PLAYER_POINTER(pEntity); // Store player ID for rocket_shoot() event
}
RETURN_META(MRES_IGNORED);
}
void SetModel_Post(edict_t *e, const char *m) {
/* For a grenade, this function gets called twice. The first time, all models are w_grenade.mdl and dmgtime is 0.
* The second time, the proper model and dmgtime are set.
* gPlayerRocket is set in PlayerPreThink_Post for all rockets.
* So, if neither is set, the model isn't being set on a grenade or rocket and we just return.
* TNT bundles/satchel charges also initially use w_grenade.mdl, so we can't efficiently filter based on model.
*/
if (!gPlayerRocket && !e->v.dmgtime) {
RETURN_META(MRES_IGNORED);
}
int w_id = 0;
if(e->v.owner && e->v.dmgtime) { // owner was always set in my testing, but better safe than sorry
CPlayer* pPlayer = GET_PLAYER_POINTER(e->v.owner);
// current weapon is never set to DODW_MILLS_BOMB; only DODW_HANDGRENADE/DODW_STICKGRENADE
bool newNade = (pPlayer->current == DODW_HANDGRENADE || pPlayer->current == DODW_STICKGRENADE) ? true : false;
if(m[9]=='g' && m[10]=='r' && m[12]=='n') { // w_grenade.mdl (Allies)
w_id = newNade ? DODW_HANDGRENADE : DODW_HANDGRENADE_EX;
} else if(m[9]=='s' && m[10]=='t' && m[11]=='i') { // w_stick.mdl (Axis)
w_id = newNade ? DODW_STICKGRENADE : DODW_STICKGRENADE_EX;
} else if(m[9]=='m' && m[10]=='i') { // w_mills.mdl (British)
w_id = newNade ? DODW_MILLS_BOMB : DODW_HANDGRENADE_EX;
// A mills_ex weapon should be added in dlls/dod/dodfun/CMisc.h, plugins/include/dodconst.inc,
// and probably dlls/dod/dodx/NBase.cpp. The DODMAX_WEAPONS define should be updated too.
}
if(!w_id) { // Fail-safe, just in case..
RETURN_META(MRES_IGNORED);
}
MF_ExecuteForward(iFGrenade, pPlayer->index, ENTINDEX(e), w_id); // Call grenade_throw() event
/* fuse start */
if(pPlayer->fuseSet) {
if(newNade) {
if(pPlayer->fuseType & 1<<0) {
e->v.dmgtime += pPlayer->nadeFuse - 5.0;
}
} else {
float fExp = e->v.dmgtime - gpGlobals->time;
e->v.dmgtime += pPlayer->nadeFuse - fExp;
}
}
/* fuse end */
} else if(gPlayerRocket && strstr(m, "rocket")) {
// Since "rocket" exists in the model name, there are only 3 possibilities.
if(m[9]=='b') { // w_bazooka_rocket.mdl (Allies)
w_id = DODW_BAZOOKA;
} else if(m[10]=='s') { // w_pschreck_rocket.mdl (Axis)
w_id = DODW_PANZERSCHRECK;
} else if(m[10]=='i') { // w_piat_rocket.mdl (British)
w_id = DODW_PIAT;
}
MF_ExecuteForward(iFRocket, gPlayerRocket->index, ENTINDEX(e), w_id); // Call rocket_shoot() event
gPlayerRocket = NULL;
}
RETURN_META(MRES_IGNORED);
}
int AmxxCheckGame(const char *game)
{
if (strcasecmp(game, "dod") == 0)
return AMXX_GAME_OK;
return AMXX_GAME_BAD;
}
void OnAmxxAttach()
{
MF_AddNatives( base_Natives );
MF_AddNatives( pd_Natives );
}
void OnPluginsLoaded()
{
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Grenade Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
iFRocket = MF_RegisterForward("rocket_shoot",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Rocket Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
iFInitCP = MF_RegisterForward("controlpoints_init",ET_IGNORE,FP_DONE);
}

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Module Config
//
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
#include <amxmodx_version.h>
// Module info
#define MODULE_NAME "DoD Fun"
#define MODULE_VERSION AMXX_VERSION
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "DODFUN"
#define MODULE_LIBRARY "dodfun"
#define MODULE_LIBCLASS ""
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
/**
* AMXX Init functions
* Also consider using FN_META_*
*/
/** AMXX query */
//#define FN_AMXX_QUERY OnAmxxQuery
/** AMXX Check Game - module API is NOT available here.
* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
* syntax: int AmxxCheckGame(const char *game)
*/
#define FN_AMXX_CHECKGAME AmxxCheckGame
/** AMXX attach
* Do native functions init here (MF_AddNatives)
*/
#define FN_AMXX_ATTACH OnAmxxAttach
/** AMXX Detach (unload) */
//#define FN_AMXX_DETACH OnAmxxDetach
/** All plugins loaded
* Do forward functions init here (MF_RegisterForward)
*/
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/** All plugins are about to be unloaded */
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
/** All plugins are now unloaded */
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
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// #define FN_PrecacheSound_Post PrecacheSound_Post
#define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
#define FN_MessageBegin_Post MessageBegin_Post
#define FN_MessageEnd_Post MessageEnd_Post
#define FN_WriteByte_Post WriteByte_Post
#define FN_WriteChar_Post WriteChar_Post
#define FN_WriteShort_Post WriteShort_Post
#define FN_WriteLong_Post WriteLong_Post
#define FN_WriteAngle_Post WriteAngle_Post
#define FN_WriteCoord_Post WriteCoord_Post
#define FN_WriteString_Post WriteString_Post
#define FN_WriteEntity_Post WriteEntity_Post
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// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
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// #define FN_CVarSetString_Post CVarSetString_Post
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// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
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// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
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// #define FN_AnimationAutomove_Post AnimationAutomove_Post
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// #define FN_FunctionFromName_Post FunctionFromName_Post
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// #define FN_Cmd_Argc_Post Cmd_Argc_Post
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// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
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// #define FN_SetKeyValue_Post SetKeyValue_Post
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// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
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// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
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// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
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// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
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// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

View File

@ -0,0 +1,20 @@

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DoD Fun Module
//
#include "amxxmodule.h"
#include "dodfun.h"
void Client_CurWeapon(void* mValue){
static int iState;
static int iId;
switch (mState++){
case 0:
iState = *(int*)mValue;
break;
case 1:
if (!iState) break;
iId = *(int*)mValue;
mPlayer->current = iId;
break;
}
}
void Client_InitObj(void* mValue){
static int num;
if ( mDest != MSG_ALL )
return;
switch (mState++){
case 0:
num = 0;
mObjects.count = *(int*)mValue;
if ( mObjects.count == 0 )
mObjects.Clear();
break;
case 1:
mObjects.obj[num].pEdict = INDEXENT(*(int*)mValue);
break;
case 2:
mObjects.obj[num].index = *(int*)mValue;
break;
case 3:
mObjects.obj[num].default_owner = *(int*)mValue;
mObjects.obj[num].owner = mObjects.obj[num].default_owner;
break;
case 4:
mObjects.obj[num].visible = *(int*)mValue;
break;
case 5:
mObjects.obj[num].icon_neutral = *(int*)mValue;
break;
case 6:
mObjects.obj[num].icon_allies = *(int*)mValue;
break;
case 7:
mObjects.obj[num].icon_axis = *(int*)mValue;
break;
case 8:
mObjects.obj[num].origin_x = *(float*)mValue;
break;
case 9: // 8,9 coord
mObjects.obj[num].origin_y = *(float*)mValue;
mState = 1;
num++;
if ( num == mObjects.count ){
mObjects.Sort();
MF_ExecuteForward( iFInitCP );
}
break;
}
}
void Client_SetObj(void* mValue){
static int id;
switch (mState++){
case 0:
id = *(int*)mValue;
break;
case 1:
mObjects.obj[id].owner = *(int*)mValue;
break;
}
}

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// Microsoft Visual C++ generated resource script.
//
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <winresrc.h>
#include <moduleconfig.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION AMXX_VERSION_FILE
PRODUCTVERSION AMXX_VERSION_FILE
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "Comments", "AMX Mod X"
VALUE "FileDescription", "AMX Mod X"
VALUE "FileVersion", AMXX_VERSION
VALUE "InternalName", MODULE_LIBRARY
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
VALUE "ProductName", MODULE_NAME
VALUE "ProductVersion", AMXX_VERSION
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.MetaModule(builder, 'dodx')
binary.sources = [
'../../../public/sdk/amxxmodule.cpp',
'CRank.cpp',
'CMisc.cpp',
'NBase.cpp',
'NRank.cpp',
'usermsg.cpp',
'Utils.cpp',
'moduleconfig.cpp',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
AMXX.modules += [builder.Add(binary)]

527
modules/dod/dodx/CMisc.cpp Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#include "amxxmodule.h"
#include "CMisc.h"
#include "dodx.h"
// *****************************************************
// class CPlayer
// *****************************************************
void CPlayer::Disconnect()
{
ingame = false;
bot = false;
savedScore = 0;
oldteam = 0;
oldclass = 0;
oldprone = 0;
oldstamina = 0.0f;
// Model Stuff
sModel.is_model_set = false;
sModel.body_num = 0;
// Object stuff
object.pEdict = NULL;
object.type = 0;
object.carrying = false;
object.do_forward = false;
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
return;
rank->updatePosition( &life );
}
void CPlayer::PutInServer(){
ingame = true;
if ( ignoreBots(pEdict) )
return;
restartStats();
const char* unique;
const char* name = STRING(pEdict->v.netname);
bool isip = false;
switch((int)dodstats_rank->value) {
case 1:
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
unique = name; // failed to get authid
break;
case 2:
unique = ip;
isip = true;
break;
default:
unique = name;
}
if ( ( rank = g_rank.findEntryInRank( unique , name , isip) ) == 0 )
ingame = false;
}
void CPlayer::Connect(const char* nn,const char* ippp ){
bot = IsBot();
strcpy(ip,ippp);
// Strip the port from the ip
for (size_t i = 0; i < sizeof(ip); i++)
{
if (ip[i] == ':')
{
ip[i] = '\0';
break;
}
}
}
void CPlayer::restartStats(bool all)
{
if ( all )
{
memset(weapons,0,sizeof(weapons));
memset(&round,0,sizeof(round));
memset(weaponsRnd,0,sizeof(weaponsRnd));
}
memset(weaponsLife,0,sizeof(weaponsLife)); //DEC-Weapon (Round) stats
memset(attackers,0,sizeof(attackers));
memset(victims,0,sizeof(victims));
memset(&life,0,sizeof(life));
}
void CPlayer::Init( int pi, edict_t* pe )
{
aiming = 0;
wpnModel = 0;
wpnscount = 0;
lastScore = 0;
sendScore = 0;
clearRound = 0.0f;
pEdict = pe;
index = pi;
current = 0;
clearStats = 0.0f;
ingame = false;
bot = false;
savedScore = 0;
oldteam = 0;
oldclass = 0;
oldprone = 0;
oldstamina = 0.0f;
do_scoped = false;
is_scoped = false;
// Model Stuff
sModel.is_model_set = false;
sModel.body_num = 0;
// Object stuff
object.pEdict = NULL;
object.type = 0;
object.carrying = false;
object.do_forward = false;
}
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
if ( pVictim->index == index )
{ // killed self
pVictim->weapons[0].deaths++;
pVictim->life.deaths++;
pVictim->round.deaths++;
pVictim->weaponsLife[0].deaths++; // DEC-Weapon (life) stats
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
return;
}
int vw = get_weaponid(pVictim);
pVictim->attackers[index].name = (char*)weaponData[wweapon].name;
pVictim->attackers[index].kills++;
pVictim->attackers[index].hs += hhs;
pVictim->attackers[index].tks += ttk;
pVictim->attackers[0].kills++;
pVictim->attackers[0].hs += hhs;
pVictim->attackers[0].tks += ttk;
pVictim->weapons[vw].deaths++;
pVictim->weapons[0].deaths++;
pVictim->life.deaths++;
pVictim->round.deaths++;
pVictim->weaponsLife[vw].deaths++; // DEC-Weapon (life) stats
pVictim->weaponsLife[0].deaths++; // DEC-Weapon (life) stats
pVictim->weaponsRnd[vw].deaths++; // DEC-Weapon (round) stats
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
int vi = pVictim->index;
victims[vi].name = (char*)weaponData[wweapon].name;
victims[vi].deaths++;
victims[vi].hs += hhs;
victims[vi].tks += ttk;
victims[0].deaths++;
victims[0].hs += hhs;
victims[0].tks += ttk;
weaponsLife[wweapon].kills++; // DEC-Weapon (life) stats
weaponsLife[wweapon].hs += hhs; // DEC-Weapon (life) stats
weaponsLife[wweapon].tks += ttk; // DEC-Weapon (life) stats
weaponsLife[0].kills++; // DEC-Weapon (life) stats
weaponsLife[0].hs += hhs; // DEC-Weapon (life) stats
weaponsLife[0].tks += ttk; // DEC-Weapon (life) stats
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
weapons[wweapon].kills++;
weapons[wweapon].hs += hhs;
weapons[wweapon].tks += ttk;
weapons[0].kills++;
weapons[0].hs += hhs;
weapons[0].tks += ttk;
life.kills++;
life.hs += hhs;
life.tks += ttk;
round.kills++;
round.hs += hhs;
round.tks += ttk;
}
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
pVictim->attackers[index].hits++;
pVictim->attackers[index].damage += ddamage;
pVictim->attackers[index].bodyHits[bbody]++;
pVictim->attackers[0].hits++;
pVictim->attackers[0].damage += ddamage;
pVictim->attackers[0].bodyHits[bbody]++;
int vi = pVictim->index;
victims[vi].hits++;
victims[vi].damage += ddamage;
victims[vi].bodyHits[bbody]++;
victims[0].hits++;
victims[0].damage += ddamage;
victims[0].bodyHits[bbody]++;
weaponsLife[wweapon].hits++; // DEC-Weapon (life) stats
weaponsLife[wweapon].damage += ddamage; // DEC-Weapon (life) stats
weaponsLife[wweapon].bodyHits[bbody]++; // DEC-Weapon (life) stats
weaponsLife[0].hits++; // DEC-Weapon (life) stats
weaponsLife[0].damage += ddamage; // DEC-Weapon (life) stats
weaponsLife[0].bodyHits[bbody]++; // DEC-Weapon (life) stats
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
weapons[wweapon].hits++;
weapons[wweapon].damage += ddamage;
weapons[wweapon].bodyHits[bbody]++;
weapons[0].hits++;
weapons[0].damage += ddamage;
weapons[0].bodyHits[bbody]++;
life.hits++;
life.damage += ddamage;
life.bodyHits[bbody]++;
round.hits++;
round.damage += ddamage;
round.bodyHits[bbody]++;
}
void CPlayer::saveShot(int weapon)
{
if ( ignoreBots(pEdict) )
return;
victims[0].shots++;
weapons[weapon].shots++;
weapons[0].shots++;
life.shots++;
round.shots++;
weaponsLife[weapon].shots++; // DEC-Weapon (life) stats
weaponsLife[0].shots++; // DEC-Weapon (life) stats
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
}
void CPlayer::updateScore(int weapon, int score)
{
if ( ignoreBots(pEdict) )
return;
life.points += score;
round.points += score;
weaponsLife[weapon].points += score;
weaponsLife[0].points += score;
weaponsRnd[weapon].points += score;
weaponsRnd[0].points += score;
weapons[weapon].points += score;
weapons[0].points += score;
}
void CPlayer::killPlayer()
{
pEdict->v.dmg_inflictor = NULL;
pEdict->v.health = 0;
pEdict->v.deadflag = DEAD_RESPAWNABLE;
pEdict->v.weaponmodel = 0;
pEdict->v.weapons = 0;
}
void CPlayer::initModel(char* model)
{
strcpy(sModel.modelclass, (const char*)model);
sModel.is_model_set = true;
}
void CPlayer::clearModel()
{
sModel.is_model_set = false;
}
bool CPlayer::setModel()
{
if(!ingame || ignoreBots(pEdict))
return false;
if(sModel.is_model_set)
{
ENTITY_SET_KEYVALUE(pEdict, "model", sModel.modelclass);
pEdict->v.body = sModel.body_num;
return true;
}
return false;
}
void CPlayer::setBody(int bn)
{
if(!ingame || ignoreBots(pEdict))
return;
sModel.body_num = bn;
return;
}
/*
iuser3 = 0 standing up
iuser3 = 1 going prone or mg tearing down
iuser3 = 2 setting up mg while laying down
*/
void CPlayer::PreThink()
{
if(!ingame || ignoreBots(pEdict))
return;
if(oldteam != pEdict->v.team && iFTeamForward != -1)
MF_ExecuteForward(iFTeamForward, index, pEdict->v.team, oldteam);
if(oldclass != pEdict->v.playerclass && iFClassForward != -1)
MF_ExecuteForward(iFClassForward, index, pEdict->v.playerclass, oldclass);
if(oldprone != pEdict->v.iuser3 && oldprone != 2 && pEdict->v.iuser3 != 2 && iFProneForward != -1)
MF_ExecuteForward(iFProneForward, index, pEdict->v.iuser3);
if(oldstamina > pEdict->v.fuser4 && iFStaminaForward != -1)
MF_ExecuteForward(iFStaminaForward, index, ((int)pEdict->v.fuser4));
if(wpns_bitfield != pEdict->v.weapons)
WeaponsCheck(pEdict->v.weapons & ~(1<<31));
// Set the old variables for
oldprone = pEdict->v.iuser3;
oldteam = pEdict->v.team;
oldclass = pEdict->v.playerclass;
oldstamina = pEdict->v.fuser4;
wpns_bitfield = pEdict->v.weapons & ~(1<<31);
}
void CPlayer::Scoping(int value)
{
// Everyone gets a 0 then another call for 90, so I need to figure out
// what weapon they have before I can then check if they are scoped or not
do_scoped = false;
switch(value)
{
// This is when the scope is dropped from the eye
case 0:
// Is this an initial call
if(mPlayer->current == 0)
return;
// SKar Spring SFG42 SEnfield
if((mPlayer->current == 6 || mPlayer->current == 9 || mPlayer->current == 32 || mPlayer->current == 35) && is_scoped)
{
is_scoped = false;
do_scoped = true;
}
break;
// This is when the scope is put up to the eye
case 20:
// SKar Spring SFG42 SEnfield
if((mPlayer->current == 6 || mPlayer->current == 9 || mPlayer->current == 32 || mPlayer->current == 35) && !is_scoped)
{
is_scoped = true;
do_scoped = true;
}
break;
// This means the scope has been initialized
case 90:
is_scoped = false;
return;
};
}
void CPlayer::ScopingCheck()
{
if(do_scoped)
MF_ExecuteForward(iFScopeForward, index, (int)is_scoped);
}
void CPlayer::WeaponsCheck(int weapons)
{
if(wpns_bitfield == 0)
return;
else if(pEdict->v.weapons == 0)
return;
int old;
int cur;
for(int i = 1; i < MAX_WEAPONS; ++i)
{
// Check to see we are not talking about a grenade and we have changed
if(i != 13 && i != 14 && i != 15 && i != 16 && i != 36)
{
old = wpns_bitfield&(1<<i);
cur = weapons&(1<<i);
if(old != cur)
MF_ExecuteForward(iFWpnPickupForward, index, i, ((weapons&(1<<i)) ? 1 : 0));
}
}
}
// *****************************************************
// class Grenades
// *****************************************************
void Grenades::put(edict_t* grenade, float time, int type, CPlayer* player )
{
Obj* a = new Obj;
a->player = player;
a->grenade = grenade;
a->time = gpGlobals->time + time;
a->type = type;
a->next = head;
head = a;
}
bool Grenades::find( edict_t* enemy, CPlayer** p, int& type )
{
bool found = false;
float lastTime = 0.0;
Obj** a = &head;
while(*a)
{
if((*a)->time > gpGlobals->time)
{
if((*a)->grenade == enemy)
{
found = true;
// we need this because of catched grenades
if((*a)->time > lastTime)
{
(*p) = (*a)->player; // two people can have the same nade in our list
type = (*a)->type;
lastTime = (*a)->time;
}
}
}
else
{
Obj* next = (*a)->next;
delete *a;
*a = next;
continue;
}
a = &(*a)->next;
}
return found;
}
void Grenades::clear()
{
while(head)
{
Obj* a = head->next;
delete head;
head = a;
}
}
// *****************************************************
// class CMapInfo
// *****************************************************
void CMapInfo::Init()
{
pEdict = 0;
initialized = false;
/* default values from dod.fgd */
detect_axis_paras = 0;
detect_allies_paras = 0;
detect_allies_country = 0;
}

196
modules/dod/dodx/CMisc.h Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#ifndef CMISC_H
#define CMISC_H
#include "CRank.h"
#define DODMAX_CUSTOMWPNS 5 // custom weapons
#define DODMAX_WEAPONS 42 + DODMAX_CUSTOMWPNS
#if defined(_WIN32)
#define LINUXOFFSET 0
#else
#define LINUXOFFSET 5
#endif
#define DOD_VERSION "0.1"
#define MAX_TRACE 6
struct traceVault
{
char szName[16];
int iId;
int iAction;
float fDel;
};
#define ACT_NADE_NONE (0)
#define ACT_NADE_SHOT (1<<0)
#define ACT_NADE_PUT (1<<1)
#define ACT_NADE_THROW (1<<2)
#define ACT_ROCKET_NONE (0)
#define ACT_ROCKET_SHOT (1<<0)
#define ACT_ROCKET_PUT (1<<3)
// *****************************************************
// class CPlayer
// *****************************************************
class CPlayer
{
private:
char ip[32];
public:
edict_t* pEdict;
int index;
int aiming;
int current;
int old;
int wpnModel;
int wpnscount;
int wpns_bitfield;
int old_weapons[DODMAX_WEAPONS];
float savedScore;
int lastScore;
int sendScore;
bool ingame;
bool bot;
float clearStats;
float clearRound;
int oldteam;
int oldclass;
float oldstamina;
struct ModelStruct
{
int body_num;
bool is_model_set;
char modelclass[64];
}
sModel;
int oldprone;
bool do_scoped;
bool is_scoped;
struct ObjectStruct
{
edict_t* pEdict;
bool carrying;
bool do_forward;
int type;
}
object;
struct PlayerWeapon : public Stats
{
char* name;
int ammo;
int clip;
};
PlayerWeapon weapons[DODMAX_WEAPONS];
PlayerWeapon attackers[33];
PlayerWeapon victims[33];
Stats weaponsLife[DODMAX_WEAPONS]; // DEC-Weapon (Life) stats
Stats weaponsRnd[DODMAX_WEAPONS]; // DEC-Weapon (Round) stats
Stats life;
Stats round;
RankSystem::RankStats* rank;
void Init( int pi, edict_t* pe );
void Connect(const char* name,const char* ip );
void PutInServer();
void Disconnect();
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
void saveShot(int weapon);
void updateScore(int weapon, int score);
void restartStats(bool all = true);
void killPlayer();
void initModel(char*);
void clearModel();
bool setModel();
void setBody(int);
void PreThink();
void Scoping(int);
void ScopingCheck();
void WeaponsCheck(int);
inline bool IsBot()
{
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive()
{
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
// *****************************************************
// class Grenades
// *****************************************************
class Grenades // : public CObject
{
struct Obj
{
CPlayer* player;
edict_t* grenade;
float time;
int type;
Obj* next;
} *head;
public:
Grenades() { head = 0; }
~Grenades() { clear(); }
void put(edict_t* grenade, float time, int type, CPlayer* player);
bool find(edict_t* enemy, CPlayer** p, int& type);
void clear();
};
// *****************************************************
// class CMapInfo
// *****************************************************
class CMapInfo
{
public:
edict_t* pEdict;
bool initialized;
int detect_axis_paras;
int detect_allies_paras;
int detect_allies_country;
void Init();
};
#endif // CMISC_H

350
modules/dod/dodx/CRank.cpp Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#include "amxxmodule.h"
#include "CRank.h"
#include "dodx.h"
// *****************************************************
// class Stats
// *****************************************************
Stats::Stats(){
hits = shots = damage = hs = tks = points = kills = deaths = 0;
memset( bodyHits , 0 ,sizeof( bodyHits ) );
}
void Stats::commit(Stats* a){
hits += a->hits;
shots += a->shots;
damage += a->damage;
hs += a->hs;
tks += a->tks;
points += a->points;
kills += a->kills;
deaths += a->deaths;
for(int i = 1; i < 8; ++i)
bodyHits[i] += a->bodyHits[i];
}
// *****************************************************
// class RankSystem
// *****************************************************
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
name = 0;
namelen = 0;
unique = 0;
uniquelen = 0;
score = 0;
parent = pp;
id = ++parent->rankNum;
next = prev = 0;
setName( nn );
setUnique( uu );
}
RankSystem::RankStats::~RankStats() {
delete[] name;
delete[] unique;
--parent->rankNum;
}
void RankSystem::RankStats::setName( const char* nn ) {
delete[] name;
namelen = strlen(nn) + 1;
name = new char[namelen];
if ( name )
strcpy( name , nn );
else
namelen = 0;
}
void RankSystem::RankStats::setUnique( const char* nn ) {
delete[] unique;
uniquelen = strlen(nn) + 1;
unique = new char[uniquelen];
if ( unique )
strcpy( unique , nn );
else
uniquelen = 0;
}
RankSystem::RankSystem() {
head = 0;
tail = 0;
rankNum = 0;
calc.code = 0;
}
RankSystem::~RankSystem() {
clear();
}
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
a->next = ptr;
if ( ptr ){
a->prev = ptr->prev;
ptr->prev = a;
}
else{
a->prev = head;
head = a;
}
if ( a->prev ) a->prev->next = a;
else tail = a;
}
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
a->prev = ptr;
if ( ptr ){
a->next = ptr->next;
ptr->next = a;
}
else{
a->next = tail;
tail = a;
}
if ( a->next ) a->next->prev = a;
else head = a;
}
void RankSystem::unlink( RankStats* ptr ){
if (ptr->prev) ptr->prev->next = ptr->next;
else tail = ptr->next;
if (ptr->next) ptr->next->prev = ptr->prev;
else head = ptr->prev;
}
void RankSystem::clear(){
while( tail ){
head = tail->next;
delete tail;
tail = head;
}
}
bool RankSystem::loadCalc(const char* filename, char* error)
{
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
MF_UnloadAmxScript(&calc.amx, &calc.code);
return false;
}
return true;
}
void RankSystem::unloadCalc()
{
MF_UnloadAmxScript(&calc.amx , &calc.code);
}
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name, bool isip)
{
RankStats* a = head;
if (isip) // IP lookups need to strip the port from already saved instances.
{ // Otherwise the stats file would be essentially reset.
// The IP passed does not contain the port any more for unique
size_t iplen = strlen(unique);
while ( a )
{
const char* targetUnique = a->getUnique();
if ( strncmp( targetUnique, unique, iplen) == 0 )
{
// It mostly matches, make sure this isn't a false match
// eg: checking 4.2.2.2 would match 4.2.2.24 here.
// Get the next character stored in targetUnique
char c = targetUnique[iplen];
// If c is either a colon or end of line, then this
// is a valid match.
if (c == ':' ||
c == '\0')
{
// Yes, this is a match.
return a;
}
// Any other case was a false match.
a = a->prev;
}
}
}
else // No special case
{
while ( a )
{
if ( strcmp( a->getUnique() ,unique ) == 0 )
return a;
a = a->prev;
}
}
a = new RankStats( unique ,name,this );
if ( a == 0 ) return 0;
put_after( a , 0 );
return a;
}
void RankSystem::updatePos( RankStats* rr , Stats* s )
{
rr->addStats( s );
if ( calc.code ) {
calc.physAddr1[0] = rr->kills;
calc.physAddr1[1] = rr->deaths;
calc.physAddr1[2] = rr->hs;
calc.physAddr1[3] = rr->tks;
calc.physAddr1[4] = rr->shots;
calc.physAddr1[5] = rr->hits;
calc.physAddr1[6] = rr->damage;
calc.physAddr1[7] = rr->points;
for(int i = 1; i < 8; ++i)
calc.physAddr2[i] = rr->bodyHits[i];
cell result = 0;
int err;
MF_AmxPush(&calc.amx, calc.amxAddr2);
MF_AmxPush(&calc.amx, calc.amxAddr1);
if ((err = MF_AmxExec(&calc.amx,&result, calc.func)) != AMX_ERR_NONE)
MF_LogError(&calc.amx, err, "Fatal error calculating stats");
rr->score = result;
}
else rr->score = rr->kills - rr->deaths;
RankStats* aa = rr->next;
while ( aa && (aa->score <= rr->score) ) { // try to nominate
rr->goUp();
aa->goDown();
aa = aa->next; // go to next rank
}
if ( aa != rr->next )
{
unlink( rr );
put_before( rr, aa );
}
else
{
aa = rr->prev;
while ( aa && (aa->score > rr->score) ) { // go down
rr->goDown();
aa->goUp();
aa = aa->prev; // go to prev rank
}
if ( aa != rr->prev ){
unlink( rr );
put_after( rr, aa );
}
}
}
/**
* Who put these backwards...
*/
#define TRYREAD(t_var, t_num, t_size, t_file) \
if (fread(t_var, t_size, t_num, t_file) != static_cast<size_t>(t_num)) { \
break; \
}
void RankSystem::loadRank(const char* filename)
{
FILE *bfp = fopen(filename , "rb");
if (!bfp)
{
MF_Log("Could not load stats file: %s", filename);
return;
}
short int i = 0;
if (fread(&i, sizeof(short int), 1, bfp) != 1)
{
fclose(bfp);
return;
}
if (i == RANK_VERSION)
{
Stats d;
char unique[64], name[64];
if (fread(&i, sizeof(short int), 1, bfp) != 1)
{
fclose(bfp);
return;
}
while(i && !feof(bfp))
{
TRYREAD(name, i, sizeof(char), bfp);
TRYREAD(&i, 1, sizeof(short int), bfp);
TRYREAD(unique, i, sizeof(char) , bfp);
TRYREAD(&d.tks, 1, sizeof(int), bfp);
TRYREAD(&d.damage, 1, sizeof(int), bfp);
TRYREAD(&d.deaths, 1, sizeof(int), bfp);
TRYREAD(&d.kills, 1, sizeof(int), bfp);
TRYREAD(&d.shots, 1, sizeof(int), bfp);
TRYREAD(&d.hits, 1, sizeof(int), bfp);
TRYREAD(&d.hs, 1, sizeof(int), bfp);
TRYREAD(&d.points, 1, sizeof(int), bfp);
TRYREAD(d.bodyHits, 1, sizeof(d.bodyHits), bfp);
TRYREAD(&i, 1, sizeof(short int), bfp);
RankSystem::RankStats* a = findEntryInRank( unique , name );
if ( a ) a->updatePosition( &d );
}
}
fclose(bfp);
}
void RankSystem::saveRank( const char* filename )
{
FILE *bfp = fopen(filename, "wb");
if ( !bfp ) return;
short int i = RANK_VERSION;
fwrite(&i, 1, sizeof(short int) , bfp);
RankSystem::iterator a = front();
while ( a )
{
if ( (*a).score != (1<<31) ) // score must be different than mincell
{
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
fwrite( &(*a).tks, 1, sizeof(int), bfp);
fwrite( &(*a).damage, 1, sizeof(int), bfp);
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
fwrite( &(*a).kills, 1, sizeof(int), bfp);
fwrite( &(*a).shots, 1, sizeof(int), bfp);
fwrite( &(*a).hits, 1, sizeof(int), bfp);
fwrite( &(*a).hs, 1, sizeof(int), bfp);
fwrite( &(*a).points, 1,sizeof(int), bfp);
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
}
--a;
}
i = 0;
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
fclose(bfp);
}

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#ifndef CRANK_H
#define CRANK_H
#define RANK_VERSION 5
#include "amxxmodule.h"
// *****************************************************
// class Stats
// *****************************************************
struct Stats {
int hits;
int shots;
int damage;
int hs;
int tks;
int points; // DoD score
int kills;
int deaths;
int bodyHits[8];
Stats();
void commit(Stats* a);
};
// *****************************************************
// class RankSystem
// *****************************************************
class RankSystem
{
public:
class RankStats;
friend class RankStats;
class iterator;
class RankStats : public Stats {
friend class RankSystem;
friend class iterator;
RankSystem* parent;
RankStats* next;
RankStats* prev;
char* unique;
short int uniquelen;
char* name;
short int namelen;
int score;
int id;
RankStats( const char* uu, const char* nn, RankSystem* pp );
~RankStats();
void setUnique( const char* nn );
inline void goDown() {++id;}
inline void goUp() {--id;}
inline void addStats(Stats* a) { commit( a ); }
public:
void setName( const char* nn );
inline const char* getName() const { return name ? name : ""; }
inline const char* getUnique() const { return unique ? unique : ""; }
inline int getPosition() const { return id; }
inline void updatePosition( Stats* points ) {
parent->updatePos( this , points );
}
};
private:
RankStats* head;
RankStats* tail;
int rankNum;
struct scoreCalc{
AMX amx;
void* code;
int func;
cell amxAddr1;
cell amxAddr2;
cell *physAddr1;
cell *physAddr2;
} calc;
void put_before( RankStats* a, RankStats* ptr );
void put_after( RankStats* a, RankStats* ptr );
void unlink( RankStats* ptr );
void updatePos( RankStats* r , Stats* s );
public:
RankSystem();
~RankSystem();
void saveRank( const char* filename );
void loadRank( const char* filename );
RankStats* findEntryInRank(const char* unique, const char* name , bool isip = false);
bool loadCalc(const char* filename, char* error);
inline int getRankNum( ) const { return rankNum; }
void clear();
void unloadCalc();
class iterator {
RankStats* ptr;
public:
iterator(RankStats* a): ptr(a){}
inline iterator& operator--() { ptr = ptr->prev; return *this;}
inline iterator& operator++() { ptr = ptr->next; return *this; }
inline RankStats& operator*() { return *ptr;}
operator bool () { return (ptr != 0); }
};
inline iterator front() { return iterator(head); }
inline iterator begin() { return iterator(tail); }
};
#endif

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modules/dod/dodx/Makefile Normal file
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# (C)2004-2013 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
PUBLIC_ROOT = ../../../public
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = dodx
OBJECTS = amxxmodule.cpp CRank.cpp CMisc.cpp NBase.cpp NRank.cpp usermsg.cpp Utils.cpp moduleconfig.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -pipe
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/amtl \
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT)
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
LIB_SUFFIX = _amxx
CFLAGS += -DOSX
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
LIB_SUFFIX = _amxx_i386
CFLAGS += -DLINUX
LINK += -shared
endif
LINK += -m32 -lm -ldl
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror
CPPFLAGS += -fno-exceptions -fno-rtti
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
LINK += -s
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CPPFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
# This will break if we include other Makefiles, but is fine for now. It allows
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
# or other changes without mucking up the original.
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
$(PROJECT): $(OBJ_BIN)
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -f $(BIN_DIR)/$(BINARY)

651
modules/dod/dodx/NBase.cpp Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#include "amxxmodule.h"
#include "dodx.h"
#define WEAPONLIST 71
/* Weapon names aren't send in WeaponList message in DoD */
weaponlist_s weaponlist[] =
{
{ 0, 0, 0, false}, // 0,
{ -1, 0, -1, true }, // DODW_AMERKNIFE = 1,
{ -1, 0, -1, true }, // DODW_GERKNIFE,
{ 4, 64, 7, true }, // DODW_COLT,
{ 4, 64, 8, true }, // DODW_LUGER,
{ 3, 128, 8, true }, // DODW_GARAND,
{ 3, 128, 5, true }, // DODW_SCOPED_KAR,
{ 1, 128, 30, true }, // DODW_THOMPSON,
{ 6, 128, 30, true }, // DODW_STG44,
{ 5, 128, 5, true }, // DODW_SPRINGFIELD,
{ 3, 128, 5, true }, // DODW_KAR,
{ 6, 128, 20, true }, // DODW_BAR,
{ 1, 130, 30, true }, // DODW_MP40,
{ 9, 24, -1, true }, // DODW_HANDGRENADE,
{ 11, 24, -1, true }, // DODW_STICKGRENADE,
{ 12, 24, -1, true }, // DODW_STICKGRENADE_EX,
{ 10, 24, -1, true }, // DODW_HANDGRENADE_EX,
{ 7, 2178, 250, true }, // DODW_MG42,
{ 8, 130, 150, true }, // DODW_30_CAL,
{ -1, 0, -1, true }, // DODW_SPADE,
{ 2, 128, 15, true }, // DODW_M1_CARBINE,
{ 2, 130, 75, true }, // DODW_MG34,
{ 1, 128, 30, true }, // DODW_GREASEGUN,
{ 6, 128, 20, true }, // DODW_FG42,
{ 2, 128, 10, true }, // DODW_K43,
{ 3, 128, 10, true }, // DODW_ENFIELD,
{ 1, 128, 30, true }, // DODW_STEN,
{ 6, 128, 30, true }, // DODW_BREN,
{ 4, 64, 6, true }, // DODW_WEBLEY,
{ 13, 642, 1, true }, // DODW_BAZOOKA,
{ 13, 642, 1, true }, // DODW_PANZERSCHRECK,
{ 13, 642, 1, true }, // DODW_PIAT,
{ 3, 128, 20, true }, // DODW_SCOPED_FG42, UNSURE ABOUT THIS ONE
{ 2, 128, 15, true }, // DODW_FOLDING_CARBINE,
{ 0, 0, 0, false}, // DODW_KAR_BAYONET,
{ 3, 128, 10, true }, // DODW_SCOPED_ENFIELD, UNSURE ABOUT THIS ONE
{ 9, 24, -1, true }, // DODW_MILLS_BOMB,
{ -1, 0, -1, true }, // DODW_BRITKNIFE,
{ 38, 0, 0, false}, // DODW_GARAND_BUTT,
{ 39, 0, 0, false}, // DODW_ENFIELD_BAYONET,
{ 40, 0, 0, false}, // DODW_MORTAR,
{ 41, 0, 0, false}, // DODW_K43_BUTT,
};
// from id to name 3 params id, name, len
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
{
int id = params[1];
if(id < 0 || id >= DODMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
}
// from log to name
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
{
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
for(int i = 0; i < DODMAX_WEAPONS; i++)
{
if(strcmp(log,weaponData[i].logname ) == 0)
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
}
return 0;
}
// from log to id
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
{
int iLen;
char *log = MF_GetAmxString(amx, params[1], 0, &iLen);
for(int i = 0; i < DODMAX_WEAPONS; i++)
{
if(strcmp(log,weaponData[i].logname) == 0)
return i;
}
return 0;
}
// from id to log
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
{
int id = params[1];
if (id<0 || id>=DODMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
}
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
{
int id = params[1];
if(id < 0 || id >= DODMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return weaponData[id].melee;
}
static cell AMX_NATIVE_CALL get_team_score(AMX *amx, cell *params)
{
int index = params[1];
switch ( index )
{
case 1:
return AlliesScore;
break;
case 2:
return AxisScore;
break;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params)
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return (cell)pPlayer->savedScore;
return -1;
}
static cell AMX_NATIVE_CALL get_user_class(AMX *amx, cell *params)
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return pPlayer->pEdict->v.playerclass;
return 0;
}
static cell AMX_NATIVE_CALL user_kill(AMX *amx, cell *params)
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if(pPlayer->ingame && pPlayer->IsAlive())
{
pPlayer->killPlayer();
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_map_info(AMX *amx, cell *params)
{
switch(params[1])
{
case 0:
return g_map.detect_allies_country;
break;
case 1:
return g_map.detect_allies_paras;
break;
case 2:
return g_map.detect_axis_paras;
break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid map info id %d", params[1]);
break;
}
return -1;
}
static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params)
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return pPlayer->pEdict->v.iuser3;
return 0;
}
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params)
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
{
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
return wpn;
}
return 0;
}
/* We want to get just the weapon of whichever type that the player is on him */
static cell AMX_NATIVE_CALL dod_weapon_type(AMX *amx, cell *params) /* 2 params */
{
int index = params[1];
int type = params[2];
CHECK_PLAYER(index);
if(type < DODWT_PRIMARY || type > DODWT_OTHER)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon type id %d", type);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if(pPlayer->ingame)
{
int weaponsbit = pPlayer->pEdict->v.weapons & ~(1<<31); // don't count last element
for(int x = 1; x < MAX_WEAPONS; ++x)
{
if((weaponsbit&(1<<x)) > 0)
{
if(weaponData[x].type == type)
return x;
}
}
}
return 0;
}
// forward
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
{
#ifdef FORWARD_OLD_SYSTEM
int iFunctionIndex;
int err;
switch( params[1] )
{
case 0:
if((err = MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex)) == AMX_ERR_NONE)
g_damage_info.put( amx , iFunctionIndex );
else
MF_LogError(amx, err, "client_damage not found");
return 0;
break;
case 1:
if((err = MF_AmxFindPublic(amx, "client_death", &iFunctionIndex)) == AMX_ERR_NONE)
g_death_info.put( amx , iFunctionIndex );
else
MF_LogError(amx, err, "client_Death not found");
return 0;
break;
case 2:
if((err = MF_AmxFindPublic(amx, "client_score", &iFunctionIndex)) == AMX_ERR_NONE)
g_score_info.put( amx , iFunctionIndex );
else
MF_LogError(amx, err, "client_score not found");
return 0;
break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid forward id %d", params[2]);
return 0;
}
#endif
return 1;
}
// name,logname,melee=0
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params)
{
int i;
bool bFree = false;
for(i = DODMAX_WEAPONS - DODMAX_CUSTOMWPNS; i < DODMAX_WEAPONS; i++)
{
if(!weaponData[i].needcheck)
{
bFree = true;
break;
}
}
if(!bFree)
return 0;
int iLen;
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
char *szLogName = MF_GetAmxString(amx, params[3], 0, &iLen);
strcpy(weaponData[i].name,szName);
strcpy(weaponData[i].logname,szLogName);
weaponData[i].needcheck = true;
weaponData[i].melee = params[2] ? true:false;
return i;
}
// wid,att,vic,dmg,hp=0
static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params)
{
int weapon = params[1];
// only for custom weapons
if(weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
return 0;
}
int att = params[2];
CHECK_PLAYER(params[2]);
int vic = params[3];
CHECK_PLAYER(params[3]);
int dmg = params[4];
if(dmg<1)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
return 0;
}
int aim = params[5];
if(aim < 0 || aim > 7)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
return 0;
}
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
pVic->pEdict->v.dmg_inflictor = NULL;
if(pAtt->index != pVic->index)
pAtt->saveHit(pVic , weapon , dmg, aim);
if(!pAtt)
pAtt = pVic;
int TA = 0;
if((pVic->pEdict->v.team == pAtt->pEdict->v.team) && (pVic != pAtt))
TA = 1;
MF_ExecuteForward(iFDamage,pAtt->index, pVic->index, dmg, weapon, aim, TA);
if(pVic->IsAlive())
return 1;
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward(iFDeath,pAtt->index, pVic->index, weapon, aim, TA);
return 1;
}
// player,wid
static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params)
{
int index = params[2];
CHECK_PLAYER(index);
int weapon = params[1];
if(weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->saveShot(weapon);
return 1;
}
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
{
return DODMAX_WEAPONS;
}
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params)
{
return 9;
}
static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
{
int weapon = params[1];
if(weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS)
{
return 0;
}
return 1;
}
// player,wid
static cell AMX_NATIVE_CALL dod_get_user_team(AMX *amx, cell *params)
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
return pPlayer->pEdict->v.team;
}
// player,wid
static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params)
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
int iTeam = pPlayer->pEdict->v.team;
if ( params[3] )
{
const char *szTeam = "";
switch(iTeam)
{
case 1:
szTeam = "Allies";
break;
case 2:
szTeam = "Axis";
break;
}
MF_SetAmxString(amx,params[2],szTeam,params[3]);
}
return iTeam;
}
static cell AMX_NATIVE_CALL dod_set_model(AMX *amx, cell *params) // player,model
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if(!pPlayer->ingame)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Player, Not on Server");
return 0;
}
int length;
pPlayer->initModel((char*)STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 1, &length))));
return true;
}
static cell AMX_NATIVE_CALL dod_set_body(AMX *amx, cell *params) // player,bodynumber
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if(!pPlayer->ingame)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Player, Not on Server");
return 0;
}
pPlayer->setBody(params[2]);
return true;
}
static cell AMX_NATIVE_CALL dod_clear_model(AMX *amx, cell *params) // player
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if(!pPlayer->ingame)
return false;
pPlayer->clearModel();
return true;
}
/*
0 [Byte] 1 // Weapons Groupings
1 [Byte] 210 // Total Rounds Allowed
2 [Byte] -1 // Undefined Not Used
3 [Byte] -1 // Undefined Not Used
4 [Byte] 2 // Weapon Slot
5 [Byte] 0 // Bucket ( Position Under Weapon Slot )
6 [Short] 7 // Weapon Number / Bit Field for the weapon
7 [Byte] 128 // Bit Field for the Ammo or Ammo Type
8 [Byte] 30 // Rounds Per Mag
id, wpnID, slot, position, totalrds
*/
static cell AMX_NATIVE_CALL dod_weaponlist(AMX *amx, cell *params) // player
{
if(!weaponlist[params[1]].changeable)
{
MF_LogError(amx, AMX_ERR_NATIVE, "This Weapon Cannot be Changed");
return 0;
}
int id = params[1];
int wpnID = params[2];
int slot = params[3];
int position = params[4];
int totalrds = params[5];
UTIL_LogPrintf("ID (%d) WpnID (%d) Slot (%d) Pos (%d) Rounds (%d)", id, wpnID, slot, position, totalrds);
CHECK_PLAYER(id);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(id);
if(!pPlayer->ingame)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Player, Not on Server");
return 0;
}
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "WeaponList", NULL), NULL, INDEXENT(id));
WRITE_BYTE(weaponlist[wpnID].grp);
WRITE_BYTE(totalrds);
WRITE_BYTE(-1);
WRITE_BYTE(-1);
WRITE_BYTE(slot - 1);
WRITE_BYTE(position);
WRITE_SHORT(wpnID);
WRITE_BYTE(weaponlist[wpnID].bitfield);
// Is it grenades
if(wpnID == 13 || wpnID == 14 || wpnID == 15 || wpnID == 16 || wpnID == 36)
WRITE_BYTE(-1);
else if(wpnID == 29 || wpnID == 30 || wpnID == 31)
WRITE_BYTE(1);
else
WRITE_BYTE(weaponlist[wpnID].clip);
MESSAGE_END();
return 1;
}
AMX_NATIVE_INFO base_Natives[] =
{
{ "dod_wpnlog_to_name", wpnlog_to_name },
{ "dod_wpnlog_to_id", wpnlog_to_id },
{ "dod_get_team_score", get_team_score },
{ "dod_get_user_score", get_user_score },
{ "dod_get_user_class", get_user_class },
{ "dod_get_user_weapon", get_user_weapon },
{ "dod_weapon_type", dod_weapon_type },
{ "dod_get_map_info", get_map_info },
{ "dod_user_kill", user_kill },
{ "dod_get_pronestate", get_user_pronestate },
{ "xmod_get_wpnname", get_weapon_name },
{ "xmod_get_wpnlogname", get_weapon_logname },
{ "xmod_is_melee_wpn", is_melee },
{ "xmod_get_maxweapons", get_maxweapons },
{ "xmod_get_stats_size", get_stats_size },
{ "xmod_is_custom_wpn", is_custom },
{ "register_statsfwd",register_forward },
// Custom Weapon Support
{ "custom_weapon_add", register_cwpn }, // name,melee,logname
{ "custom_weapon_dmg", cwpn_dmg },
{ "custom_weapon_shot", cwpn_shot },
//****************************************
{ "get_user_team", get_user_team },
{ "get_weaponname", get_weapon_name },
{ "get_user_weapon", get_user_weapon },
{ "dod_get_user_team", dod_get_user_team },
{ "dod_get_wpnname", get_weapon_name },
{ "dod_get_wpnlogname", get_weapon_logname },
{ "dod_is_melee", is_melee },
{"dod_set_model", dod_set_model},
{"dod_set_body_number", dod_set_body},
{"dod_clear_model", dod_clear_model},
{"dod_set_weaponlist", dod_weaponlist},
///*******************
{ NULL, NULL }
};

286
modules/dod/dodx/NRank.cpp Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#include "amxxmodule.h"
#include "dodx.h"
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int attacker = params[2];
CHECK_PLAYERRANGE(attacker);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->attackers[attacker].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && attacker && stats->name)
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int victim = params[2];
CHECK_PLAYERRANGE(victim);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->victims[victim].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && victim && stats->name)
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wlstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
{
int index = params[1];
CHECK_PLAYER(index);
int weapon = params[2];
if (weapon<0||weapon>=DODMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weaponsLife[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
Stats* stats = &pPlayer->weaponsLife[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
cpStats[7] = stats->points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
{
int index = params[1];
CHECK_PLAYER(index)
int weapon = params[2];
if (weapon<0||weapon>=DODMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weaponsLife[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
Stats* stats = &pPlayer->weaponsRnd[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
cpStats[7] = stats->points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
{
int index = params[1];
CHECK_PLAYER(index)
int weapon = params[2];
if (weapon<0||weapon>=DODMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weapons[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
cpStats[7] = stats->points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->restartStats();
return 1;
}
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->rank->kills;
cpStats[1] = pPlayer->rank->deaths;
cpStats[2] = pPlayer->rank->hs;
cpStats[3] = pPlayer->rank->tks;
cpStats[4] = pPlayer->rank->shots;
cpStats[5] = pPlayer->rank->hits;
cpStats[6] = pPlayer->rank->damage;
cpStats[7] = pPlayer->rank->points;
cpStats[8] = pPlayer->rank->getPosition();
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
return pPlayer->rank->getPosition();
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_lstats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->life.kills;
cpStats[1] = pPlayer->life.deaths;
cpStats[2] = pPlayer->life.hs;
cpStats[3] = pPlayer->life.tks;
cpStats[4] = pPlayer->life.shots;
cpStats[5] = pPlayer->life.hits;
cpStats[6] = pPlayer->life.damage;
cpStats[7] = pPlayer->life.points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->life.bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYER(index)
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->round.kills;
cpStats[1] = pPlayer->round.deaths;
cpStats[2] = pPlayer->round.hs;
cpStats[3] = pPlayer->round.tks;
cpStats[4] = pPlayer->round.shots;
cpStats[5] = pPlayer->round.hits;
cpStats[6] = pPlayer->round.damage;
cpStats[7] = pPlayer->round.points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->round.bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1] + 1;
for(RankSystem::iterator a = g_rank.front(); a ; --a){
if ((*a).getPosition() == index) {
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = (*a).kills;
cpStats[1] = (*a).deaths;
cpStats[2] = (*a).hs;
cpStats[3] = (*a).tks;
cpStats[4] = (*a).shots;
cpStats[5] = (*a).hits;
cpStats[6] = (*a).damage;
cpStats[7] = (*a).points;
cpStats[8] = (*a).getPosition();
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = (*a).bodyHits[i];
return --a ? (*a).getPosition() : 0;
}
}
return 0;
}
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
{
return g_rank.getRankNum();
}
AMX_NATIVE_INFO stats_Natives[] = {
{ "get_stats", get_stats},
{ "get_statsnum", get_statsnum},
{ "get_user_astats", get_user_astats },
{ "get_user_rstats", get_user_rstats }, // round stats , cleared after RoundState = 1
{ "get_user_lstats", get_user_lstats }, // from spawn to spawn stats
{ "get_user_stats", get_user_stats },
{ "get_user_vstats", get_user_vstats },
{ "get_user_wlstats", get_user_wlstats}, // DEC-Weapon(Life) Stats
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
{ "get_user_wstats", get_user_wstats},
{ "reset_user_wstats", reset_user_wstats },
{ NULL, NULL }
};

169
modules/dod/dodx/Utils.cpp Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#include "amxxmodule.h"
#include "dodx.h"
/* Weapon names aren't send in WeaponList message in DoD */
weapon_t weaponData[] =
{
{ false, false, {"mortar"}, {"mortar"}, 0, DODWT_OTHER },
{ true, true, {"amerknife"}, {"knife"}, 0, DODWT_MELEE }, // aknife->bknife
{ false, true, {"gerknife"}, {"knife"}, 0, DODWT_MELEE },
{ false, false, {"colt"}, {"Colt"}, 4, DODWT_SECONDARY },
{ false, false, {"luger"}, {"Luger"}, 4, DODWT_SECONDARY },
{ true, false, {"garand"}, {"Garand"}, 3, DODWT_PRIMARY }, // Garand->Garand butt
{ false, false, {"scopedkar"}, {"scoped K98"}, 3, DODWT_PRIMARY },
{ false, false, {"thompson"}, {"Thompson"}, 1, DODWT_PRIMARY },
{ false, false, {"mp44"}, {"STG44"}, 6, DODWT_PRIMARY },
{ false, false, {"spring"}, {"Springfield"}, 5, DODWT_PRIMARY },
{ true, false, {"kar"}, {"K98"}, 3, DODWT_PRIMARY }, // KAR->KAR bayonet
{ false, false, {"bar"}, {"BAR"}, 6, DODWT_PRIMARY },
{ false, false, {"mp40"}, {"MP40"}, 1, DODWT_PRIMARY },
{ false, false, {"grenade"}, {"handgrenade"}, 9, DODWT_GRENADE },
{ false, false, {"grenade2"}, {"stickgrenade"}, 11, DODWT_GRENADE },
{ false, false, {"stickgrenade_ex"},{"stickgrenade_ex"}, 11, DODWT_GRENADE },
{ false, false, {"handgrenade_ex"}, {"handgrenade_ex"}, 9, DODWT_GRENADE },
{ false, false, {"mg42"}, {"MG42"}, 7, DODWT_PRIMARY },
{ false, false, {"30cal"}, {".30 cal"}, 8, DODWT_PRIMARY },
{ false, true, {"spade"}, {"spade"}, 0, DODWT_MELEE },
{ true, false, {"m1carbine"}, {"M1 Carbine"}, 2, DODWT_PRIMARY }, // M1 Carbine->Folding Carbine
{ false, false, {"mg34"}, {"MG34"}, 2, DODWT_PRIMARY },
{ false, false, {"greasegun"}, {"Greasegun"}, 1, DODWT_PRIMARY },
{ true, false, {"fg42"}, {"FG42"}, 6, DODWT_PRIMARY }, // FG42 -> scoped FG42
{ true, false, {"k43"}, {"K43"}, 2, DODWT_PRIMARY },
{ true, false, {"enfield"}, {"Enfield"}, 3, DODWT_PRIMARY }, // Enfield->Scoped Enfield->Enfield bayonet
{ false, false, {"sten"}, {"Sten"}, 1, DODWT_PRIMARY },
{ false, false, {"bren"}, {"Bren"}, 6, DODWT_PRIMARY },
{ false, false, {"webley"}, {"Webley"}, 4, DODWT_PRIMARY },
{ false, false, {"bazooka"}, {"Bazooka"}, 13, DODWT_PRIMARY },
{ false, false, {"pschreck"}, {"Panzerschrek"}, 13, DODWT_PRIMARY },
{ false, false, {"piat"}, {"Piat"}, 13, DODWT_PRIMARY },
{ false, false, {"scoped_fg42"}, {"scoped FG42"}, 6, DODWT_PRIMARY },
{ false, false, {"fcarbine"}, {"Folding Carbine"}, 0, DODWT_PRIMARY },
{ false, true, {"bayonet"}, {"K98 bayonet"}, 0, DODWT_MELEE }, // KAR bayonet
{ false, false, {"scoped_enfield"}, {"scoped Enfield"}, 3, DODWT_PRIMARY },
{ false, false, {"mills_bomb"}, {"mills bomb"}, 9, DODWT_GRENADE },
{ false, true, {"brit_knife"}, {"knife"}, 0, DODWT_MELEE },
{ false, true, {"garandbutt"}, {"Garand butt"}, 0, DODWT_MELEE }, // Garand butt
{ false, true, {"enf_bayonet"}, {"Enfield bayonet"}, 0, DODWT_MELEE },
{ false, false, {"mortar"}, {"mortar"}, 0, DODWT_OTHER }, // mortar new id
{ false, true, {"k43butt"}, {"K43 butt"}, 0, DODWT_MELEE },
};
/* Function will select correct id */
int get_weaponid(CPlayer* pPlayer)
{
int weapon = pPlayer->current;
const char *sz;
switch(weapon)
{
case 1:
if(g_map.detect_allies_country) weapon = 37;
break;
case 5:
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 38;
break;
case 10:
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 34;
break;
case 20:
if(g_map.detect_allies_paras) weapon = 33;
break;
case 23:
sz = STRING(pPlayer->pEdict->v.weaponmodel);
if(sz[13] == 's')
weapon = 32;
break;
case 24:
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 41;
break;
case 25:
sz = STRING(pPlayer->pEdict->v.weaponmodel);
if(sz[16] == 's')
weapon = 35;
else if(pPlayer->pEdict->v.button&IN_ATTACK2)
weapon = 39;
break;
case 15:
weapon = 14;
break;
case 16:
if(g_map.detect_allies_country) weapon = 36;
else weapon = 13;
break;
}
return weapon;
}
traceVault traceData[] =
{
{ "grenade", 13, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, // or 36
{ "grenade2", 14, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
{ "shell_bazooka", 29, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
{ "shell_pschreck", 30, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
{ "shell_piat", 31, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
{ "monster_mortar", 40, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
};
bool ignoreBots (edict_t *pEnt, edict_t *pOther)
{
if(!rankBots && (pEnt->v.flags & FL_FAKECLIENT || (pOther && pOther->v.flags & FL_FAKECLIENT)))
return true;
return false;
}
bool isModuleActive()
{
if(!(int)CVAR_GET_FLOAT("dodstats_pause"))
return true;
return false;
}
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity;
pentEntity = FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
if(!FNullEnt(pentEntity))
return pentEntity;
return NULL;
}
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
{
return FindEntityByString(pentStart, "classname", szName);
}
edict_t *FindEntityInSphere(edict_t *pentStart, edict_t *origin, float radius)
{
edict_t* temp = FIND_ENTITY_IN_SPHERE(pentStart, origin->v.origin, radius);
if(!temp)
return NULL;
return temp;
}

201
modules/dod/dodx/dodx.h Normal file
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#ifndef DODX_H
#define DODX_H
#include "amxxmodule.h"
#include "CMisc.h"
#include "CRank.h"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif
extern AMX_NATIVE_INFO stats_Natives[];
extern AMX_NATIVE_INFO base_Natives[];
extern AMX_NATIVE_INFO pd_Natives[];
// Weapons grabbing by type
enum
{
DODWT_PRIMARY = 0,
DODWT_SECONDARY,
DODWT_MELEE,
DODWT_GRENADE,
DODWT_OTHER
};
// Model Sequences
enum
{
DOD_SEQ_PRONE_IDLE = 15,
DOD_SEQ_PRONE_FORWARD,
DOD_SEQ_PRONE_DOWN,
DOD_SEQ_PRONE_UP
};
// Weapons Structure
struct weapon_t
{
bool needcheck;
bool melee;
char logname[16];
char name[32];
int ammoSlot;
int type;
};
struct weaponlist_s
{
int grp;
int bitfield;
int clip;
bool changeable;
};
extern bool rankBots;
extern int mState;
extern int mDest;
extern int mCurWpnEnd;
extern int mPlayerIndex;
void Client_CurWeapon(void*);
void Client_CurWeapon_End(void*);
void Client_Health_End(void*);
void Client_ResetHUD_End(void*);
void Client_ObjScore(void*);
void Client_TeamScore(void*);
void Client_RoundState(void*);
void Client_AmmoX(void*);
void Client_AmmoShort(void*);
void Client_SetFOV(void*);
void Client_SetFOV_End(void*);
void Client_Object(void*);
void Client_Object_End(void*);
void Client_PStatus(void*);
typedef void (*funEventCall)(void*);
extern int AlliesScore;
extern int AxisScore;
extern int gmsgCurWeapon;
extern int gmsgCurWeaponEnd;
extern int gmsgHealth;
extern int gmsgResetHUD;
extern int gmsgObjScore;
extern int gmsgRoundState;
extern int gmsgTeamScore;
extern int gmsgScoreShort;
extern int gmsgPTeam;
extern int gmsgAmmoX;
extern int gmsgAmmoShort;
extern int gmsgSetFOV;
extern int gmsgSetFOV_End;
extern int gmsgObject;
extern int gmsgObject_End;
extern int gmsgPStatus;
extern int iFDamage;
extern int iFDeath;
extern int iFScore;
extern int iFSpawnForward;
extern int iFTeamForward;
extern int iFClassForward;
extern int iFScopeForward;
extern int iFProneForward;
extern int iFWpnPickupForward;
extern int iFCurWpnForward;
extern int iFGrenadeExplode;
extern int iFRocketExplode;
extern int iFObjectTouched;
extern int iFStaminaForward;
extern cvar_t* dodstats_maxsize;
extern cvar_t* dodstats_rank;
extern cvar_t* dodstats_reset;
extern cvar_t* dodstats_rankbots;
extern cvar_t* dodstats_pause;
extern weapon_t weaponData[DODMAX_WEAPONS];
extern traceVault traceData[MAX_TRACE];
extern Grenades g_grenades;
extern RankSystem g_rank;
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern CMapInfo g_map;
int get_weaponid(CPlayer* player);
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
bool isModuleActive();
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue);
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
edict_t *FindEntityInSphere(edict_t *pentStart, edict_t *origin, float radius);
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_PLAYERRANGE(x) \
if (x > gpGlobals->maxClients || x < 0) \
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#endif // DODX_H

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#include "amxxmodule.h"
#include "dodx.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
void (*function)(void*);
void (*endfunction)(void*);
CPlayer* mPlayer;
CPlayer players[33];
CMapInfo g_map;
bool rankBots;
int mState;
int mDest;
int mCurWpnEnd;
int mPlayerIndex;
int AlliesScore;
int AxisScore;
int iFDamage = -1;
int iFDeath = -1;
int iFScore = -1;
int iFSpawnForward = -1;
int iFTeamForward = -1;
int iFClassForward = -1;
int iFScopeForward = -1;
int iFProneForward = -1;
int iFWpnPickupForward = -1;
int iFCurWpnForward = -1;
int iFGrenadeExplode = -1;
int iFRocketExplode = -1;
int iFObjectTouched = -1;
int iFStaminaForward = -1;
int gmsgCurWeapon;
int gmsgCurWeaponEnd;
int gmsgHealth;
int gmsgResetHUD;
int gmsgObjScore;
int gmsgRoundState;
int gmsgTeamScore;
int gmsgScoreShort;
int gmsgPTeam;
int gmsgAmmoX;
int gmsgAmmoShort;
int gmsgSetFOV;
int gmsgSetFOV_End;
int gmsgObject;
int gmsgObject_End;
int gmsgPStatus;
RankSystem g_rank;
Grenades g_grenades;
cvar_t init_dodstats_maxsize ={"dodstats_maxsize","3500", 0 , 3500.0 };
cvar_t init_dodstats_reset ={"dodstats_reset","0"};
cvar_t init_dodstats_rank ={"dodstats_rank","0"};
cvar_t init_dodstats_rankbots ={"dodstats_rankbots","1"};
cvar_t init_dodstats_pause = {"dodstats_pause","0"};
cvar_t *dodstats_maxsize;
cvar_t *dodstats_reset;
cvar_t *dodstats_rank;
cvar_t *dodstats_rankbots;
cvar_t *dodstats_pause;
// User Messages
struct sUserMsg
{
const char *name;
int* id;
funEventCall func;
bool endmsg;
}
g_user_msg[] =
{
{ "CurWeapon", &gmsgCurWeapon, Client_CurWeapon, false },
{ "CurWeapon", &gmsgCurWeaponEnd, Client_CurWeapon_End, true },
{ "ObjScore", &gmsgObjScore, Client_ObjScore, false },
{ "RoundState", &gmsgRoundState, Client_RoundState, false },
{ "Health", &gmsgHealth, Client_Health_End, true },
{ "ResetHUD", &gmsgResetHUD, Client_ResetHUD_End, true },
{ "TeamScore", &gmsgTeamScore, Client_TeamScore, false },
{ "AmmoX", &gmsgAmmoX, Client_AmmoX, false },
{ "AmmoShort", &gmsgAmmoShort, Client_AmmoShort, false },
{ "SetFOV", &gmsgSetFOV, Client_SetFOV, false },
{ "SetFOV", &gmsgSetFOV_End, Client_SetFOV_End, true },
{ "Object", &gmsgObject, Client_Object, false },
{ "Object", &gmsgObject_End, Client_Object_End, true },
{ "PStatus", &gmsgPStatus, Client_PStatus, false },
{ "ScoreShort", &gmsgScoreShort, NULL, false },
{ "PTeam", &gmsgPTeam, NULL, false },
{ 0,0,0,false }
};
const char* get_localinfo( const char* name , const char* def = 0 )
{
const char* b = LOCALINFO( (char*)name );
if (((b==0)||(*b==0)) && def )
SET_LOCALINFO((char*)name,(char*)(b = def) );
return b;
}
int RegUserMsg_Post(const char *pszName, int iSize)
{
for (int i = 0; g_user_msg[i].name; ++i )
{
if(!*g_user_msg[i].id && strcmp(g_user_msg[i].name, pszName) == 0)
{
int id = META_RESULT_ORIG_RET(int);
*g_user_msg[i].id = id;
if(g_user_msg[i].endmsg)
modMsgsEnd[id] = g_user_msg[i].func;
else
modMsgs[id] = g_user_msg[i].func;
break;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
rankBots = (int)dodstats_rankbots->value ? true:false;
for( int i = 1; i <= gpGlobals->maxClients; ++i )
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
RETURN_META(MRES_IGNORED);
}
void PlayerPreThink_Post(edict_t *pEntity)
{
if ( !isModuleActive() )
RETURN_META(MRES_IGNORED);
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (!pPlayer->ingame)
RETURN_META(MRES_IGNORED);
// Zors
pPlayer->PreThink();
if(pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time)
{
if(!ignoreBots(pEntity))
{
pPlayer->clearStats = 0.0f;
pPlayer->rank->updatePosition( &pPlayer->life );
pPlayer->restartStats(false);
}
}
if(pPlayer->clearRound && pPlayer->clearRound < gpGlobals->time)
{
pPlayer->clearRound = 0.0f;
memset(&pPlayer->round,0,sizeof(pPlayer->round));
memset(pPlayer->weaponsRnd,0,sizeof(pPlayer->weaponsRnd));
}
if (pPlayer->sendScore && pPlayer->sendScore < gpGlobals->time)
{
pPlayer->sendScore = 0;
MF_ExecuteForward(iFScore, pPlayer->index, pPlayer->lastScore, pPlayer->savedScore);
}
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate()
{
int i;
for( i = 1;i<=gpGlobals->maxClients; ++i)
{
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->ingame) pPlayer->Disconnect();
}
if ( (g_rank.getRankNum() >= (int)dodstats_maxsize->value) || ((int)dodstats_reset->value == 1) )
{
CVAR_SET_FLOAT("dodstats_reset",0.0);
g_rank.clear();
}
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("dodstats") ) );
// clear custom weapons info
for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i<DODMAX_WEAPONS;i++)
weaponData[i].needcheck = false;
g_map.Init();
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] )
{
GET_PLAYER_POINTER(pEntity)->Connect(pszName,pszAddress);
RETURN_META_VALUE(MRES_IGNORED, TRUE);
}
void ClientDisconnect( edict_t *pEntity )
{
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->ingame)
pPlayer->Disconnect();
RETURN_META(MRES_IGNORED);
}
void ClientPutInServer_Post( edict_t *pEntity )
{
GET_PLAYER_POINTER(pEntity)->PutInServer();
RETURN_META(MRES_IGNORED);
}
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer )
{
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
const char* name = INFOKEY_VALUE(infobuffer,"name");
const char* oldname = STRING(pEntity->v.netname);
if ( pPlayer->ingame)
{
if ( strcmp(oldname,name) )
{
if (!dodstats_rank->value)
pPlayer->rank = g_rank.findEntryInRank( name, name );
else
pPlayer->rank->setName( name );
}
}
else if ( pPlayer->IsBot() )
{
pPlayer->Connect( name , "127.0.0.1" );
pPlayer->PutInServer();
}
RETURN_META(MRES_IGNORED);
}
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
{
if(ed)
{
mPlayerIndex = ENTINDEX(ed);
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
}
else
{
mPlayerIndex = 0;
mPlayer = NULL;
}
mDest = msg_dest;
mState = 0;
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
msg_type = 0;
function=modMsgs[msg_type];
endfunction=modMsgsEnd[msg_type];
RETURN_META(MRES_IGNORED);
}
void MessageEnd_Post(void) {
if (endfunction) (*endfunction)(NULL);
RETURN_META(MRES_IGNORED);
}
void WriteByte_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteChar_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteShort_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteLong_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteAngle_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteCoord_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteString_Post(const char *sz) {
if (function) (*function)((void *)sz);
RETURN_META(MRES_IGNORED);
}
void WriteEntity_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr)
{
if(ptr->pHit && (ptr->pHit->v.flags&(FL_CLIENT | FL_FAKECLIENT)) && e && (e->v.flags&(FL_CLIENT | FL_FAKECLIENT)))
{
GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup;
RETURN_META(MRES_IGNORED);
}
if(e && e->v.owner && e->v.owner->v.flags&(FL_CLIENT | FL_FAKECLIENT))
{
CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
for(int i = 0;i < MAX_TRACE; i++)
{
if(strcmp(traceData[i].szName, STRING(e->v.classname)) == 0)
{
int grenId = (traceData[i].iId == 13 && g_map.detect_allies_country) ? 36 : traceData[i].iId;
int rocketId = traceData[i].iId;
if(traceData[i].iAction&ACT_NADE_SHOT)
{
if(traceData[i].iId == 13 && g_map.detect_allies_country)
pPlayer->saveShot(grenId);
else
pPlayer->saveShot(traceData[i].iId);
}
else if(traceData[i].iAction&ACT_ROCKET_SHOT)
pPlayer->saveShot(traceData[i].iId);
cell position[3];
position[0] = amx_ftoc(v2[0]);
position[1] = amx_ftoc(v2[1]);
position[2] = amx_ftoc(v2[2]);
cell pos = MF_PrepareCellArray(position, 3);
if(traceData[i].iAction&ACT_NADE_PUT)
{
g_grenades.put(e, traceData[i].fDel, grenId, GET_PLAYER_POINTER(e->v.owner));
MF_ExecuteForward(iFGrenadeExplode, GET_PLAYER_POINTER(e->v.owner)->index, pos, grenId);
}
if(traceData[i].iAction&ACT_ROCKET_PUT)
MF_ExecuteForward(iFRocketExplode, pPlayer->index, pos, rocketId);
break;
}
}
}
RETURN_META(MRES_IGNORED);
}
void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd )
{
if ( !pkvd->szClassName ){
// info_doddetect
if ( pkvd->szValue[0]=='i' && pkvd->szValue[5]=='d' ){
g_map.pEdict = pentKeyvalue;
g_map.initialized = true;
}
RETURN_META(MRES_IGNORED);
}
// info_doddetect
if ( g_map.initialized && pentKeyvalue == g_map.pEdict ){
if ( pkvd->szKeyName[0]=='d' && pkvd->szKeyName[7]=='a' ){
if ( pkvd->szKeyName[8]=='l' ){
switch ( pkvd->szKeyName[14] ){
case 'c':
g_map.detect_allies_country=atoi(pkvd->szValue);
break;
case 'p':
g_map.detect_allies_paras=atoi(pkvd->szValue);
break;
}
}
else if ( pkvd->szKeyName[12]=='p' ) g_map.detect_axis_paras=atoi(pkvd->szValue);
}
}
RETURN_META(MRES_IGNORED);
}
void SetClientKeyValue(int id, char *protocol, const char *type, const char *var)
{
// ID: Number
// protocol: \name\Sgt.MEOW\topcolor\1\bottomcolor\1\cl_lw\1\team\axis\model\axis-inf
// type: model
// var: axis-inf
// Check to see if its a player and we are setting a model
if(strcmp(type, "model") == 0 &&
(strcmp(var, "axis-inf") == 0 ||
strcmp(var, "axis-para") == 0 ||
strcmp(var, "us-inf") == 0 ||
strcmp(var, "us-para") == 0 ||
strcmp(var, "brit-inf") == 0))
{
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if(!pPlayer->ingame)
RETURN_META(MRES_IGNORED);
if(pPlayer->setModel())
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void OnMetaAttach()
{
CVAR_REGISTER (&init_dodstats_maxsize);
CVAR_REGISTER (&init_dodstats_reset);
CVAR_REGISTER (&init_dodstats_rank);
CVAR_REGISTER (&init_dodstats_rankbots);
CVAR_REGISTER (&init_dodstats_pause);
dodstats_maxsize=CVAR_GET_POINTER(init_dodstats_maxsize.name);
dodstats_reset=CVAR_GET_POINTER(init_dodstats_reset.name);
dodstats_rank=CVAR_GET_POINTER(init_dodstats_rank.name);
dodstats_rankbots = CVAR_GET_POINTER(init_dodstats_rankbots.name);
dodstats_pause = CVAR_GET_POINTER(init_dodstats_pause.name);
}
int AmxxCheckGame(const char *game)
{
if (strcasecmp(game, "dod") == 0)
return AMXX_GAME_OK;
return AMXX_GAME_BAD;
}
void OnAmxxAttach()
{
MF_AddNatives( stats_Natives );
MF_AddNatives( base_Natives );
const char* path = get_localinfo("dodstats_score","addons/amxmodx/data/dodstats.amxx");
if ( path && *path )
{
char error[128];
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
}
if ( !g_rank.begin() )
{
g_rank.loadRank( MF_BuildPathname("%s",
get_localinfo("dodstats","addons/amxmodx/data/dodstats.dat") ) );
}
g_map.Init();
}
void OnAmxxDetach()
{
g_rank.clear();
g_grenades.clear();
g_rank.unloadCalc();
}
void OnPluginsLoaded()
{
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFScore = MF_RegisterForward("client_score",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFTeamForward = MF_RegisterForward("dod_client_changeteam",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*team*/,FP_CELL/*oldteam*/,FP_DONE);
iFSpawnForward = MF_RegisterForward("dod_client_spawn",ET_IGNORE,FP_CELL/*id*/,FP_DONE);
iFClassForward = MF_RegisterForward("dod_client_changeclass",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*class*/,FP_CELL/*oldclass*/,FP_DONE);
iFScopeForward = MF_RegisterForward("dod_client_scope",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*value*/,FP_DONE);
iFWpnPickupForward = MF_RegisterForward("dod_client_weaponpickup",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*weapon*/,FP_CELL/*value*/,FP_DONE);
iFProneForward = MF_RegisterForward("dod_client_prone",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*value*/,FP_DONE);
iFCurWpnForward = MF_RegisterForward("dod_client_weaponswitch",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*wpnold*/,FP_CELL/*wpnew*/,FP_DONE);
iFGrenadeExplode = MF_RegisterForward("dod_grenade_explosion",ET_IGNORE,FP_CELL/*id*/,FP_ARRAY/*pos[3]*/,FP_CELL/*wpnid*/,FP_DONE);
iFRocketExplode = MF_RegisterForward("dod_rocket_explosion",ET_IGNORE,FP_CELL/*id*/,FP_ARRAY/*pos[3]*/,FP_CELL/*wpnid*/,FP_DONE);
iFObjectTouched = MF_RegisterForward("dod_client_objectpickup",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*object*/,FP_ARRAY/*pos[3]*/,FP_CELL/*value*/,FP_DONE);
iFStaminaForward = MF_RegisterForward("dod_client_stamina",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*stamina*/,FP_DONE);
}

View File

@ -0,0 +1,512 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Module Config
//
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
#include <amxmodx_version.h>
// Module info
#define MODULE_NAME "DoDX"
#define MODULE_VERSION AMXX_VERSION
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "DODX"
#define MODULE_LIBRARY "dodx"
#define MODULE_LIBCLASS "xstats"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
/**
* AMXX Init functions
* Also consider using FN_META_*
*/
/** AMXX query */
//#define FN_AMXX_QUERY OnAmxxQuery
/** AMXX Check Game - module API is NOT available here.
* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
* syntax: int AmxxCheckGame(const char *game)
*/
#define FN_AMXX_CHECKGAME AmxxCheckGame
/** AMXX attach
* Do native functions init here (MF_AddNatives)
*/
#define FN_AMXX_ATTACH OnAmxxAttach
/** AMXX Detach (unload) */
#define FN_AMXX_DETACH OnAmxxDetach
/** All plugins loaded
* Do forward functions init here (MF_RegisterForward)
*/
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/** All plugins are about to be unloaded */
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
/** All plugins are now unloaded */
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
#define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
#define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
#define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
#define FN_MessageBegin_Post MessageBegin_Post
#define FN_MessageEnd_Post MessageEnd_Post
#define FN_WriteByte_Post WriteByte_Post
#define FN_WriteChar_Post WriteChar_Post
#define FN_WriteShort_Post WriteShort_Post
#define FN_WriteLong_Post WriteLong_Post
#define FN_WriteAngle_Post WriteAngle_Post
#define FN_WriteCoord_Post WriteCoord_Post
#define FN_WriteString_Post WriteString_Post
#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

View File

@ -0,0 +1,20 @@

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View File

@ -0,0 +1,347 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#include "amxxmodule.h"
#include "dodx.h"
void Client_ResetHUD_End(void* mValue)
{
mPlayer->clearStats = gpGlobals->time + 0.25f;
}
void Client_RoundState(void* mValue)
{
if ( mPlayer ) return;
int result = *(int*)mValue;
if ( result == 1 )
{
for (int i=1;i<=gpGlobals->maxClients;i++)
{
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->ingame)
{
pPlayer->clearRound = gpGlobals->time + 0.25f;
}
}
}
}
void Client_TeamScore(void* mValue)
{
static int index;
switch(mState++)
{
case 0:
index = *(int*)mValue;
break;
case 1:
switch (index)
{
case 1:
AlliesScore = *(int*)mValue;
break;
case 2:
AxisScore = *(int*)mValue;
break;
}
break;
}
}
void Client_ObjScore(void* mValue)
{
static CPlayer *pPlayer;
static int score;
switch(mState++)
{
case 0:
pPlayer = GET_PLAYER_POINTER_I(*(int*)mValue);
break;
case 1:
score = *(int*)mValue;
if ( (pPlayer->lastScore = score - (int)(pPlayer->savedScore)) && isModuleActive() )
{
pPlayer->updateScore(pPlayer->current,pPlayer->lastScore);
pPlayer->sendScore = (int)(gpGlobals->time + 0.25f);
}
pPlayer->savedScore = score;
break;
}
}
void Client_CurWeapon(void* mValue)
{
static int iState;
static int iId;
switch (mState++)
{
case 0:
iState = *(int*)mValue;
break;
case 1:
if (!iState)
break;
iId = *(int*)mValue;
break;
case 2:
if(!iState || !isModuleActive())
break;
int iClip = *(int*)mValue;
mPlayer->old = mPlayer->current;
mPlayer->current = iId;
if(weaponData[iId].needcheck)
{
iId = get_weaponid(mPlayer);
mPlayer->current = iId;
}
if(iClip > -1)
{
if(mPlayer->current == 17)
{
if(iClip+2 == mPlayer->weapons[iId].clip)
mPlayer->saveShot(iId);
}
else
{
if ( iClip+1 == mPlayer->weapons[iId].clip)
mPlayer->saveShot(iId);
}
}
mPlayer->weapons[iId].clip = iClip;
mCurWpnEnd = 1;
break;
};
}
void Client_CurWeapon_End(void*)
{
if(mCurWpnEnd == 1 && mPlayer->index && mPlayer->current && mPlayer->old && (mPlayer->current != mPlayer->old))
MF_ExecuteForward(iFCurWpnForward, mPlayer->index, mPlayer->current, mPlayer->old);
mCurWpnEnd = 0;
}
/*
Nie ma damage event ...
*/
void Client_Health_End(void* mValue)
{
if ( !isModuleActive() )
return;
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
int damage = (int)mPlayer->pEdict->v.dmg_take;
if ( !mPlayer || !damage || !enemy )
return;
int weapon = 0;
int aim = 0;
mPlayer->pEdict->v.dmg_take = 0.0;
CPlayer* pAttacker = NULL;
if(enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT))
{
pAttacker = GET_PLAYER_POINTER(enemy);
weapon = pAttacker->current;
if ( weaponData[weapon].needcheck )
weapon = get_weaponid(pAttacker);
aim = pAttacker->aiming;
if ( weaponData[weapon].melee )
pAttacker->saveShot(weapon);
}
else
{
g_grenades.find(enemy , &pAttacker , weapon);
}
int TA = 0;
if ( !pAttacker )
{
pAttacker = mPlayer;
}
if ( pAttacker->index != mPlayer->index )
{
pAttacker->saveHit( mPlayer , weapon , damage, aim );
if ( mPlayer->pEdict->v.team == pAttacker->pEdict->v.team )
TA = 1;
}
MF_ExecuteForward( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
if ( !mPlayer->IsAlive() )
{
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, TA );
}
}
void Client_AmmoX(void* mValue)
{
static int iAmmo;
switch (mState++)
{
case 0:
iAmmo = *(int*)mValue;
break;
case 1:
if (!mPlayer )
break;
for(int i = 1; i < MAX_WEAPONS ; ++i)
{
if (iAmmo == weaponData[i].ammoSlot)
mPlayer->weapons[i].ammo = *(int*)mValue;
}
}
}
void Client_AmmoShort(void* mValue)
{
static int iAmmo;
switch (mState++)
{
case 0:
iAmmo = *(int*)mValue;
break;
case 1:
if(!mPlayer )
break;
for(int i = 1; i < MAX_WEAPONS ; ++i)
{
if (iAmmo == weaponData[i].ammoSlot)
mPlayer->weapons[i].ammo = *(int*)mValue;
}
}
}
// Called with a value of 90 at start 20 when someone scopes in and 0 when they scope out
void Client_SetFOV(void* mValue)
{
if(!mPlayer)
return;
mPlayer->Scoping(*(int*)mValue);
}
void Client_SetFOV_End(void* mValue)
{
if(!mPlayer)
return;
mPlayer->ScopingCheck();
}
void Client_Object(void* mValue)
{
if(!mPlayer)
return;
// First need to find out what was picked up
const char *classname;
edict_t* pObject = NULL;
//const char* value;
//if(mValue)
//{
// value = (char*)mValue;
//}
if(!mPlayer->object.carrying)
{
// We grab the first object within the sphere of our player
pObject = FindEntityInSphere(mPlayer->pEdict, mPlayer->pEdict, 50.0);
// The loop through all the objects within the sphere
while(pObject && !FNullEnt(pObject))
{
classname = STRING(pObject->v.classname);
if(strcmp(classname, "dod_object") == 0)
{
mPlayer->object.pEdict = pObject;
mPlayer->object.do_forward = true;
return;
}
pObject = FindEntityInSphere(pObject, mPlayer->pEdict, 50.0);
}
}
else
{
mPlayer->object.do_forward = true;
}
}
void Client_Object_End(void* mValue)
{
if(!mPlayer)
return;
float fposition[3];
if(mPlayer->object.do_forward)
{
mPlayer->object.do_forward = (mPlayer->object.do_forward) ? false : true;
mPlayer->object.carrying = (mPlayer->object.carrying) ? false : true;
mPlayer->object.pEdict->v.origin.CopyToArray(fposition);
cell position[3];
position[0] = amx_ftoc(fposition[0]);
position[1] = amx_ftoc(fposition[1]);
position[2] = amx_ftoc(fposition[2]);
cell pos = MF_PrepareCellArray(position, 3);
MF_ExecuteForward(iFObjectTouched, mPlayer->index, ENTINDEX(mPlayer->object.pEdict), pos, mPlayer->object.carrying);
if(!mPlayer->object.carrying)
mPlayer->object.pEdict = NULL;
}
}
// This seems to be only called when the player spawns
void Client_PStatus(void* mValue)
{
switch(mState++)
{
case 0:
MF_ExecuteForward(iFSpawnForward, *(int*)mValue);
break;
}
}

101
modules/dod/dodx/version.rc Normal file
View File

@ -0,0 +1,101 @@
// Microsoft Visual C++ generated resource script.
//
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <winresrc.h>
#include <moduleconfig.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION AMXX_VERSION_FILE
PRODUCTVERSION AMXX_VERSION_FILE
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "Comments", "AMX Mod X"
VALUE "FileDescription", "AMX Mod X"
VALUE "FileVersion", AMXX_VERSION
VALUE "InternalName", MODULE_LIBRARY
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
VALUE "ProductName", MODULE_NAME
VALUE "ProductVersion", AMXX_VERSION
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.MetaModule(builder, 'engine')
binary.compiler.defines += [
'HAVE_STDINT_H',
]
binary.sources = [
'../../public/sdk/amxxmodule.cpp',
'amxxapi.cpp',
'engine.cpp',
'entity.cpp',
'globals.cpp',
'forwards.cpp',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
AMXX.modules += [builder.Add(binary)]

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# (C)2004-2013 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
PUBLIC_ROOT = ../../public
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = engine
OBJECTS = amxxmodule.cpp amxxapi.cpp engine.cpp entity.cpp globals.cpp forwards.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O2 -funroll-loops -fomit-frame-pointer -pipe
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/amtl \
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/pm_shared\
-I$(MM_ROOT)
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
LIB_SUFFIX = _amxx
CFLAGS += -DOSX
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
LIB_SUFFIX = _amxx_i386
CFLAGS += -DLINUX
LINK += -shared
endif
LINK += -m32 -lm -ldl
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror
CPPFLAGS += -fno-exceptions -fno-rtti
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
LINK += -s
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CPPFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
# This will break if we include other Makefiles, but is fine for now. It allows
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
# or other changes without mucking up the original.
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
$(PROJECT): $(OBJ_BIN)
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -f $(BIN_DIR)/$(BINARY)

257
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Engine Module
//
#include "engine.h"
BOOL CheckForPublic(const char *publicname);
edict_t *g_player_edicts[33];
int AmxStringToEngine(AMX *amx, cell param, int &len)
{
char *szString = MF_GetAmxString(amx, param, 0, &len);
return ALLOC_STRING(szString);
}
void ClearHooks()
{
size_t i;
for (i=0; i<Touches.length(); i++)
delete Touches[i];
for (i=0; i<Impulses.length(); i++)
delete Impulses[i];
for (i=0; i<Thinks.length(); i++)
delete Thinks[i];
Touches.clear();
Impulses.clear();
Thinks.clear();
}
void OnAmxxAttach()
{
pfnTouchForward = 0;
pfnThinkForward = 0;
PlayerPreThinkForward = 0;
PlayerPostThinkForward = 0;
ClientKillForward = 0;
ClientImpulseForward = 0;
CmdStartForward = 0;
StartFrameForward = 0;
MF_AddNatives(ent_Natives);
MF_AddNewNatives(ent_NewNatives);
MF_AddNatives(engine_Natives);
MF_AddNewNatives(engine_NewNatives);
MF_AddNatives(global_Natives);
memset(glinfo.szLastLights, 0x0, 128);
memset(glinfo.szRealLights, 0x0, 128);
glinfo.fNextLights = 0;
glinfo.bCheckLights = false;
}
void OnPluginsLoaded()
{
g_CameraCount=0;
pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE); // done
PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE); // done
PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE); // done
ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE); // done
ClientImpulseForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
CmdStartForward = MF_RegisterForward("client_cmdStart", ET_STOP, FP_CELL, FP_DONE); // done
StartFrameForward = MF_RegisterForward("server_frame", ET_IGNORE, FP_DONE); // done
DispatchKeyForward = MF_RegisterForward("pfn_keyvalue", ET_STOP, FP_CELL, FP_DONE); // done
PlaybackForward = MF_RegisterForward("pfn_playbackevent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // done
SpawnForward = MF_RegisterForward("pfn_spawn", ET_STOP, FP_CELL, FP_DONE); // done
pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
VexdTouchForward = MF_RegisterForward("vexd_pfntouch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); // done
VexdServerForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE); // done
// Reset all standard engine callbacks
// These will be reset through native calls, if need be
g_pFunctionTable->pfnAddToFullPack=NULL;
g_pFunctionTable->pfnKeyValue=NULL;
if (CheckForPublic("pfn_keyvalue"))
g_pFunctionTable->pfnKeyValue=KeyValue;
g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
if (CheckForPublic("pfn_playbackevent"))
g_pengfuncsTable->pfnPlaybackEvent=PlaybackEvent;
g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
if (CheckForPublic("client_PreThink"))
g_pFunctionTable->pfnPlayerPreThink=PlayerPreThink;
g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink"
if (CheckForPublic("client_PostThink"))
g_pFunctionTable->pfnPlayerPostThink=PlayerPostThink_Post;
g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
//if (CheckForPublic("pfn_spawn")) // JGHG: I commented this if out because we always need the Spawn to precache the rocket mdl used with SetView native
g_pFunctionTable->pfnSpawn=Spawn;
g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
if (CheckForPublic("client_kill"))
g_pFunctionTable->pfnClientKill=ClientKill;
g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse","client_cmdStart"
if (CheckForPublic("client_impulse") || CheckForPublic("client_cmdStart"))
g_pFunctionTable->pfnCmdStart=CmdStart;
g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
if (CheckForPublic("pfn_think"))
g_pFunctionTable->pfnThink=Think;
g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
if (CheckForPublic("server_frame"))
g_pFunctionTable->pfnStartFrame=StartFrame;
if (CheckForPublic("ServerFrame"))
g_pFunctionTable->pfnStartFrame=StartFrame;
g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
if (CheckForPublic("pfn_touch"))
g_pFunctionTable->pfnTouch=pfnTouch;
if (CheckForPublic("vexd_pfntouch"))
g_pFunctionTable->pfnTouch=pfnTouch;
}
qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
{
if((plinfo[iSender].iSpeakFlags & SPEAK_MUTED) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, false);
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
if((plinfo[iSender].iSpeakFlags & SPEAK_ALL) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
if((plinfo[iReceiver].iSpeakFlags & SPEAK_LISTENALL) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
RETURN_META_VALUE(MRES_IGNORED, bListen);
}
int AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
{
if( player && ent == host && plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE )
{
state->rendermode = kRenderTransTexture;
state->renderamt = 100;
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ClientDisconnect(edict_t *pEntity)
{
int id = ENTINDEX(pEntity);
if (plinfo[ENTINDEX(pEntity)].iViewType != CAMERA_NONE) // Verify that they were originally in a modified view
{
g_CameraCount--;
if (g_CameraCount < 0)
g_CameraCount=0;
if (g_CameraCount==0) // Reset the AddToFullPack pointer if there's no more cameras in use...
g_pFunctionTable->pfnAddToFullPack=NULL;
}
plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
{
int id = ENTINDEX(pEntity);
plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
plinfo[id].pViewEnt = NULL;
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerDeactivate()
{
memset(glinfo.szLastLights, 0x0, 128);
memset(glinfo.szRealLights, 0x0, 128);
glinfo.bCheckLights = false;
glinfo.fNextLights = 0;
// Reset all forwarding function tables (so that forwards won't be called before plugins are initialized)
g_pFunctionTable->pfnAddToFullPack=NULL;
g_pFunctionTable->pfnKeyValue=NULL;
g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink"
g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse"
g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
g_pFunctionTable_Post->pfnStartFrame = NULL; // "set_lights"
ClearHooks();
RETURN_META(MRES_IGNORED);
}
void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
for(int f = 1; f <= gpGlobals->maxClients;f++)
g_player_edicts[f]=pEdictList + f;
RETURN_META(MRES_IGNORED);
}
void LightStyle(int style, const char *val) {
if (!style) {
memset(glinfo.szRealLights, 0x0, 128);
memcpy(glinfo.szRealLights, val, strlen(val));
}
RETURN_META(MRES_IGNORED);
}
BOOL CheckForPublic(const char *publicname)
{
AMX* amx;
char blah[64];
strncpy(blah,publicname,63);
int iFunctionIndex;
int i=0;
// Loop through all running scripts
while((amx=MF_GetScriptAmx(i++))!=NULL)
{
// Scan for public
if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
{
// Public was found.
return TRUE;
}
}
return FALSE; // no public found in any loaded script
}

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Engine Module
//
#ifndef _ENGINE_INCLUDE_H
#define _ENGINE_INCLUDE_H
#include "amxxmodule.h"
#include <extdll.h>
#include <string.h>
#include <meta_api.h>
#include <sdk_util.h>
#include <usercmd.h>
#include "entity.h"
#include "gpglobals.h"
#include "entity_state.h"
#include <am-vector.h>
#include <am-string.h>
extern DLL_FUNCTIONS *g_pFunctionTable;
extern DLL_FUNCTIONS *g_pFunctionTable_Post;
extern enginefuncs_t *g_pengfuncsTable;
extern enginefuncs_t *g_pengfuncsTable_Post;
extern int SpawnForward;
extern int ChangelevelForward;
extern int PlaybackForward;
extern int DispatchKeyForward;
extern int pfnTouchForward;
extern int pfnThinkForward;
extern int PlayerPreThinkForward;
extern int PlayerPostThinkForward;
extern int ClientKillForward;
extern int ClientImpulseForward;
extern int CmdStartForward;
extern int StartFrameForward;
extern int DispatchUseForward;
extern int VexdTouchForward;
extern int VexdServerForward;
#define AMS_OFFSET 0.01
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define INFO_KEY_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define INFO_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
#define SPEAK_NORMAL 0
#define SPEAK_MUTED 1
#define SPEAK_ALL 2
#define SPEAK_LISTENALL 4
#define CAMERA_NONE 0
#define CAMERA_3RDPERSON 1
#define CAMERA_UPLEFT 2
#define CAMERA_TOPDOWN 3
enum
{
usercmd_float_start,
usercmd_forwardmove, // Float
usercmd_sidemove, // Float
usercmd_upmove, // Float
usercmd_float_end,
usercmd_int_start,
usercmd_lerp_msec, // short
usercmd_msec, // byte
usercmd_lightlevel, // byte
usercmd_buttons, // unsigned short
usercmd_impulse, // byte
usercmd_weaponselect, // byte
usercmd_impact_index, // in
usercmd_int_end,
usercmd_vec_start,
usercmd_viewangles, // Vector
usercmd_impact_position, // vec
usercmd_vec_end
};
// Used by the traceresult() native.
enum
{
TR_AllSolid, // (int) if true, plane is not valid
TR_StartSolid, // (int) if true, the initial point was in a solid area
TR_InOpen, // (int)
TR_InWater, // (int)
TR_Fraction, // (float) time completed, 1.0 = didn't hit anything
TR_EndPos, // (vector) final position
TR_PlaneDist, // (float)
TR_PlaneNormal, // (vector) surface normal at impact
TR_Hit, // (entity) entity the surface is on
TR_Hitgroup // (int) 0 == generic, non zero is specific body part
};
enum {
Meta_GetUserMsgID, // int ) (plid_t plid, const char *msgname, int *size);
Meta_GetUserMsgName, // const char *) (plid_t plid, int msgid, int *size);
Meta_GetPluginPath, // const char *) (plid_t plid);
Meta_GetGameInfo // const char *) (plid_t plid, ginfo_t tag);
};
//These two structs are relics from VexD
struct PlayerInfo {
int iSpeakFlags;
edict_t *pViewEnt;
int iViewType;
//int iRenderMode;
//float fRenderAmt;
};
struct GlobalInfo {
float fNextLights;
char szLastLights[128];
char szRealLights[128];
bool bCheckLights;
};
class Impulse
{
public:
~Impulse()
{
if (Forward != -1)
MF_UnregisterSPForward(Forward);
}
int Forward;
int Check;
};
class Touch
{
public:
int Forward;
ke::AString Toucher;
ke::AString Touched;
~Touch()
{
if (Forward != -1)
MF_UnregisterSPForward(Forward);
}
};
class EntClass
{
public:
int Forward;
ke::AString Class;
~EntClass()
{
if (Forward != -1)
MF_UnregisterSPForward(Forward);
}
};
int is_ent_valid(int iEnt);
int AmxStringToEngine(AMX *amx, cell param, int &len);
edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius);
extern int g_CameraCount;
extern edict_t *g_player_edicts[33];
inline edict_t* INDEXENT2( int iEdictNum )
{
if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
return MF_GetPlayerEdict(iEdictNum);
else
return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
}
int Spawn(edict_t *pEntity);
void PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
void KeyValue(edict_t *pEntity, KeyValueData *pkvd);
void StartFrame();
void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed);
void ClientKill(edict_t *pEntity);
void PlayerPreThink(edict_t *pEntity);
void PlayerPostThink_Post(edict_t *pEntity);
void pfnTouch(edict_t *pToucher, edict_t *pTouched);
void Think(edict_t *pent);
void StartFrame_Post();
#define CHECK_ENTITY_SIMPLE(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
}
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
extern bool g_inKeyValue;
extern KeyValueData *g_pkvd;
extern bool incmd;
extern struct usercmd_s *g_cmd;
extern struct PlayerInfo plinfo[33];
extern struct GlobalInfo glinfo;
extern AMX_NATIVE_INFO engine_Natives[];
extern AMX_NATIVE_INFO engine_NewNatives[];
extern ke::Vector<Impulse *> Impulses;
extern ke::Vector<EntClass *> Thinks;
extern ke::Vector<Touch *> Touches;
#endif //_ENGINE_INCLUDE_H

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Engine Module
//
#ifndef _INCLUDE_ENGINE_ENTSTUFF
#define _INCLUDE_ENGINE_ENTSTUFF
#include "engine.h"
enum {
gamestate,
oldbuttons,
groupinfo,
iuser1,
iuser2,
iuser3,
iuser4,
weaponanim,
pushmsec,
bInDuck,
flTimeStepSound,
flSwimTime,
flDuckTime,
iStepLeft,
movetype,
solid,
skin,
body,
effects,
light_level,
sequence,
gaitsequence,
modelindex,
playerclass,
waterlevel,
watertype,
spawnflags,
flags,
colormap,
team,
fixangle,
weapons,
rendermode,
renderfx,
button,
impulse,
deadflag,
};
enum {
impacttime,
starttime,
idealpitch,
pitch_speed,
ideal_yaw,
yaw_speed,
ltime,
nextthink,
gravity,
friction,
frame,
animtime,
framerate,
health,
frags,
takedamage,
max_health,
teleport_time,
armortype,
armorvalue,
dmg_take,
dmg_save,
dmg,
dmgtime,
speed,
air_finished,
pain_finished,
radsuit_finished,
scale,
renderamt,
maxspeed,
fov,
flFallVelocity,
fuser1,
fuser2,
fuser3,
fuser4,
};
enum {
origin,
oldorigin,
velocity,
basevelocity,
clbasevelocity,
movedir,
angles,
avelocity,
punchangle,
v_angle,
endpos,
startpos,
absmin,
absmax,
mins,
maxs,
size,
rendercolor,
view_ofs,
vuser1,
vuser2,
vuser3,
vuser4,
};
enum {
chain,
dmg_inflictor,
enemy,
aiment,
owner,
groundentity,
pContainingEntity,
euser1,
euser2,
euser3,
euser4,
};
enum {
classname,
globalname,
model,
target,
targetname,
netname,
message,
noise,
noise1,
noise2,
noise3,
viewmodel,
weaponmodel,
};
enum {
controller1,
controller2,
controller3,
controller4,
blending1,
blending2,
};
void UTIL_SetSize(edict_t *pev, const Vector &vecMin, const Vector &vecMax);
extern AMX_NATIVE_INFO ent_Natives[];
extern AMX_NATIVE_INFO ent_NewNatives[];
#endif //_INCLUDE_ENGINE_ENTSTUFF

326
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Engine Module
//
#include "engine.h"
bool incmd = false;
int DispatchUseForward = 0;
int SpawnForward = 0;
int PlaybackForward = 0;
int DispatchKeyForward = 0;
int pfnTouchForward = 0;
int pfnThinkForward = 0;
int PlayerPreThinkForward = 0;
int PlayerPostThinkForward = 0;
int ClientKillForward = 0;
int ClientImpulseForward = 0;
int CmdStartForward = 0;
int StartFrameForward = 0;
int VexdTouchForward = 0;
int VexdServerForward = 0;
ke::Vector<Impulse *> Impulses;
ke::Vector<EntClass *> Thinks;
ke::Vector<Touch *> Touches;
KeyValueData *g_pkvd;
bool g_inKeyValue=false;
bool g_precachedStuff = false;
int fstrcmp(const char *s1, const char *s2)
{
int i=0;
int len1 = strlen(s1);
int len2 = strlen(s2);
if (len1 != len2)
return 0;
for (i=0; i<len1; i++)
{
if (s1[i] != s2[i])
return 0;
}
return 1;
}
int Spawn(edict_t *pEntity)
{
if (!g_precachedStuff) {
// Used for SetView, added by JGHG
PRECACHE_MODEL("models/rpgrocket.mdl");
g_precachedStuff = true;
}
if (SpawnForward != -1) {
int retVal = 0;
int id = ENTINDEX(pEntity);
retVal = MF_ExecuteForward(SpawnForward, (cell)id);
if (retVal)
RETURN_META_VALUE(MRES_SUPERCEDE, -1);
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2)
{
if (PlaybackForward != -1) {
edict_t *e = (edict_t *)pInvoker;
int retVal = 0;
static cell cOrigin[3];
static cell cAngles[3];
Vector vOrigin = (Vector)origin;
Vector vAngles = (Vector)angles;
cOrigin[0] = amx_ftoc(vOrigin.x);
cOrigin[1] = amx_ftoc(vOrigin.y);
cOrigin[2] = amx_ftoc(vOrigin.z);
cAngles[0] = amx_ftoc(vAngles.x);
cAngles[1] = amx_ftoc(vAngles.y);
cAngles[2] = amx_ftoc(vAngles.z);
cell CellOrigin = MF_PrepareCellArray(cOrigin, 3);
cell CellAngles = MF_PrepareCellArray(cAngles, 3);
retVal = MF_ExecuteForward(PlaybackForward, (cell)flags, (cell)ENTINDEX(e), (cell)eventindex, delay, CellOrigin, CellAngles, fparam1, fparam2, (cell)iparam1, (cell)iparam2, (cell)bparam1, (cell)bparam2);
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void KeyValue(edict_t *pEntity, KeyValueData *pkvd)
{
int retVal = 0;
g_inKeyValue=true;
g_pkvd=pkvd;
int index = ENTINDEX(pEntity);
if (DispatchKeyForward != -1) {
retVal = MF_ExecuteForward(DispatchKeyForward, (cell)index);
g_inKeyValue=false;
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
g_inKeyValue=false;
RETURN_META(MRES_IGNORED);
}
void StartFrame()
{
if (StartFrameForward != -1)
MF_ExecuteForward(StartFrameForward);
else if (VexdServerForward != -1)
MF_ExecuteForward(VexdServerForward);
RETURN_META(MRES_IGNORED);
}
void StartFrame_Post()
{
if (glinfo.bCheckLights)
{
if (glinfo.fNextLights < gpGlobals->time)
{
(g_engfuncs.pfnLightStyle)(0, glinfo.szLastLights);
glinfo.fNextLights = gpGlobals->time + 1;
}
}
RETURN_META(MRES_IGNORED);
}
void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed)
{
unsigned int i = 0;
int retVal = 0;
edict_t *pEntity = (edict_t *)player;
g_cmd = (struct usercmd_s *)_cmd;
int origImpulse = g_cmd->impulse; // incase a plugin alters it
for (i=0; i<Impulses.length(); i++)
{
if (Impulses[i]->Check == g_cmd->impulse)
{
retVal = MF_ExecuteForward(Impulses[i]->Forward, (cell)ENTINDEX(pEntity), (cell)origImpulse);
// don't return SUPERCEDE in any way here,
// we don't want to break client_impulse forward and access to cmd with [g/s]et_usercmd
if (retVal)
g_cmd->impulse = 0;
}
}
// client_impulse
if (ClientImpulseForward != -1 && origImpulse != 0)
{
retVal = MF_ExecuteForward(ClientImpulseForward, (cell)ENTINDEX(pEntity), (cell)origImpulse);
if (retVal)
g_cmd->impulse = 0;
}
// client_CmdStart
if (CmdStartForward != -1)
{
incmd = true;
retVal = MF_ExecuteForward(CmdStartForward, (cell)ENTINDEX(pEntity));
incmd = false;
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void ClientKill(edict_t *pEntity)
{
int retVal = 0;
if (ClientKillForward != -1) {
retVal = MF_ExecuteForward(ClientKillForward, (cell)ENTINDEX(pEntity));
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void PlayerPreThink(edict_t *pEntity)
{
MF_ExecuteForward(PlayerPreThinkForward, (cell)ENTINDEX(pEntity));
RETURN_META(MRES_IGNORED);
}
void PlayerPostThink_Post(edict_t *pEntity)
{
if(plinfo[ENTINDEX(pEntity)].pViewEnt) {
edict_t *pCamEnt = plinfo[ENTINDEX(pEntity)].pViewEnt;
MAKE_VECTORS(pEntity->v.v_angle + pEntity->v.punchangle);
Vector vecSrc = pEntity->v.origin + pEntity->v.view_ofs;
Vector vecAiming = gpGlobals->v_forward;
TraceResult tr;
switch(plinfo[ENTINDEX(pEntity)].iViewType) {
case CAMERA_3RDPERSON:
TRACE_LINE(vecSrc, vecSrc - (vecAiming * 128), ignore_monsters, ENT(pEntity), &tr);
SET_VIEW(pEntity, pCamEnt);
pCamEnt->v.origin = tr.vecEndPos;
pCamEnt->v.angles = pEntity->v.v_angle;
break;
case CAMERA_UPLEFT:
TRACE_LINE(vecSrc, vecSrc - ((vecAiming * 32) - ((gpGlobals->v_right * 15) + (gpGlobals->v_up * 15))), ignore_monsters, ENT(pEntity), &tr);
SET_VIEW(pEntity, pCamEnt);
pCamEnt->v.origin = tr.vecEndPos;
pCamEnt->v.angles = pEntity->v.v_angle;
break;
case CAMERA_TOPDOWN:
TRACE_LINE(vecSrc, vecSrc + Vector(0,0,2048), dont_ignore_monsters, ENT(pEntity), &tr);
SET_VIEW(pEntity, pCamEnt);
pCamEnt->v.origin = tr.vecEndPos;
pCamEnt->v.origin.z -= 40;
pCamEnt->v.angles = Vector(90,pEntity->v.v_angle.y,0);
break;
default:
SET_VIEW(pEntity, pEntity);
REMOVE_ENTITY(plinfo[ENTINDEX(pEntity)].pViewEnt);
plinfo[ENTINDEX(pEntity)].iViewType = CAMERA_NONE;
plinfo[ENTINDEX(pEntity)].pViewEnt = NULL;
break;
}
}
if (PlayerPostThinkForward != -1)
{
if (MF_ExecuteForward(PlayerPostThinkForward, (cell)ENTINDEX(pEntity)))
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void pfnTouch(edict_t *pToucher, edict_t *pTouched)
{
unsigned int i = 0;
int retVal = 0;
const char *ptrClass = STRING(pToucher->v.classname);
const char *ptdClass = STRING(pTouched->v.classname);
int ptrIndex = ENTINDEX(pToucher);
int ptdIndex = ENTINDEX(pTouched);
META_RES res=MRES_IGNORED;
for (i=0; i<Touches.length(); i++)
{
if (Touches[i]->Toucher.length() == 0)
{
if (Touches[i]->Touched.length() == 0)
{
retVal = MF_ExecuteForward(Touches[i]->Forward, (cell)ptrIndex, (cell)ptdIndex);
if (retVal & 2/*PLUGIN_HANDLED_MAIN*/)
RETURN_META(MRES_SUPERCEDE);
else if (retVal)
res=MRES_SUPERCEDE;
} else if (Touches[i]->Touched.compare(ptdClass)==0) {
retVal = MF_ExecuteForward(Touches[i]->Forward, (cell)ptrIndex, (cell)ptdIndex);
if (retVal & 2/*PLUGIN_HANDLED_MAIN*/)
RETURN_META(MRES_SUPERCEDE);
else if (retVal)
res=MRES_SUPERCEDE;
}
} else if (Touches[i]->Toucher.compare(ptrClass)==0) {
if (Touches[i]->Touched.length() == 0)
{
retVal = MF_ExecuteForward(Touches[i]->Forward, (cell)ptrIndex, (cell)ptdIndex);
if (retVal & 2/*PLUGIN_HANDLED_MAIN*/)
RETURN_META(MRES_SUPERCEDE);
else if (retVal)
res=MRES_SUPERCEDE;
} else if (Touches[i]->Touched.compare(ptdClass)==0) {
retVal = MF_ExecuteForward(Touches[i]->Forward, (cell)ptrIndex, (cell)ptdIndex);
if (retVal & 2/*PLUGIN_HANDLED_MAIN*/)
RETURN_META(MRES_SUPERCEDE);
else if (retVal)
res=MRES_SUPERCEDE;
}
}
}
/* Execute pfnTouch forwards */
if (pfnTouchForward != -1) {
retVal = MF_ExecuteForward(pfnTouchForward, (cell)ptrIndex, (cell)ptdIndex);
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
if (VexdTouchForward != -1) {
retVal = MF_ExecuteForward(VexdTouchForward, (cell)ptrIndex, (cell)ptdIndex);
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(res);
}
void Think(edict_t *pent)
{
unsigned int i = 0;
const char *cls = STRING(pent->v.classname);
META_RES res=MRES_IGNORED;
int retVal=0;
for (i=0; i<Thinks.length(); i++)
{
if (Thinks[i]->Class.compare(cls)==0)
{
retVal=MF_ExecuteForward(Thinks[i]->Forward, (cell)ENTINDEX(pent));
if (retVal & 2/*PLUGIN_HANDLED_MAIN*/)
RETURN_META(MRES_SUPERCEDE);
else if (retVal)
res=MRES_SUPERCEDE;
}
}
retVal=MF_ExecuteForward(pfnThinkForward, (cell)ENTINDEX(pent));
if (retVal)
res=MRES_SUPERCEDE;
RETURN_META(res);
}

189
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Engine Module
//
#include "gpglobals.h"
static cell AMX_NATIVE_CALL get_global_float(AMX *amx, cell *params)
{
REAL returnValue;
switch (params[1]) {
case GL_coop:
returnValue = gpGlobals->coop;
break;
case GL_deathmatch:
returnValue = gpGlobals->deathmatch;
break;
case GL_force_retouch:
returnValue = gpGlobals->force_retouch;
break;
case GL_found_secrets:
returnValue = gpGlobals->found_secrets;
break;
case GL_frametime:
returnValue = gpGlobals->frametime;
break;
case GL_serverflags:
returnValue = gpGlobals->serverflags;
break;
case GL_teamplay:
returnValue = gpGlobals->teamplay;
break;
case GL_time:
returnValue = gpGlobals->time;
break;
case GL_trace_allsolid:
returnValue = gpGlobals->trace_allsolid;
break;
case GL_trace_fraction:
returnValue = gpGlobals->trace_fraction;
break;
case GL_trace_inopen:
returnValue = gpGlobals->trace_inopen;
break;
case GL_trace_inwater:
returnValue = gpGlobals->trace_inwater;
break;
case GL_trace_plane_dist:
returnValue = gpGlobals->trace_plane_dist;
break;
case GL_trace_startsolid:
returnValue = gpGlobals->trace_startsolid;
break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Undefined global_float index %d", params[1]);
return 0;
}
return amx_ftoc(returnValue);
}
static cell AMX_NATIVE_CALL get_global_int(AMX *amx, cell *params)
{
int returnValue = 0;
switch (params[1]) {
case GL_cdAudioTrack:
returnValue = gpGlobals->cdAudioTrack;
break;
case GL_maxClients:
returnValue = gpGlobals->maxClients;
break;
case GL_maxEntities:
returnValue = gpGlobals->maxEntities;
break;
case GL_msg_entity:
returnValue = gpGlobals->msg_entity;
break;
case GL_trace_flags:
returnValue = gpGlobals->trace_flags;
break;
case GL_trace_hitgroup:
returnValue = gpGlobals->trace_hitgroup;
break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Undefined global_int index %d", params[1]);
return 0;
}
return returnValue;
}
static cell AMX_NATIVE_CALL get_global_string(AMX *amx, cell *params)
{
string_t* returnValue;
switch(params[1]) {
case GL_pStringBase: // const char *, so no string_t
return MF_SetAmxString(amx, params[2], gpGlobals->pStringBase, params[3]);
// The rest are string_t:s...
case GL_mapname:
returnValue = &(gpGlobals->mapname);
break;
case GL_startspot:
returnValue = &(gpGlobals->startspot);
break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Undefined global_string index %d", params[1]);
return 0;
}
return MF_SetAmxString(amx, params[2], STRING(*returnValue), params[3]);
}
static cell AMX_NATIVE_CALL get_global_vector(AMX *amx, cell *params) // globals_get_vector(variable, Float:vector[3]); = 2 params
{
cell *cRet = MF_GetAmxAddr(amx, params[2]);
vec3_t fetchedVector;
switch (params[1]) {
case GL_trace_endpos:
fetchedVector = gpGlobals->trace_endpos;
break;
case GL_trace_plane_normal:
fetchedVector = gpGlobals->trace_plane_normal;
break;
case GL_v_forward:
fetchedVector = gpGlobals->v_forward;
break;
case GL_v_right:
fetchedVector = gpGlobals->v_right;
break;
case GL_v_up:
fetchedVector = gpGlobals->v_up;
break;
case GL_vecLandmarkOffset:
fetchedVector = gpGlobals->vecLandmarkOffset;
break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Undefined global_vector index %d", params[1]);
return 0;
}
cRet[0] = amx_ftoc(fetchedVector.x);
cRet[1] = amx_ftoc(fetchedVector.y);
cRet[2] = amx_ftoc(fetchedVector.z);
return 1;
}
static cell AMX_NATIVE_CALL get_global_edict(AMX *amx, cell *params) // globals_get_edict(variable); = 1 param
{
edict_t* pReturnEntity;
switch (params[1]) {
case GL_trace_ent:
pReturnEntity = gpGlobals->trace_ent;
break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Undefined global_edict index %d", params[1]);
return 0;
}
// Will crash if ENTINDEX() is called on bad pointer?
if(!FNullEnt(pReturnEntity))
return ENTINDEX(pReturnEntity);
return 0;
}
AMX_NATIVE_INFO global_Natives[] = {
{"get_global_float", get_global_float},
{"get_global_int", get_global_int},
{"get_global_string", get_global_string},
{"get_global_edict", get_global_edict},
{"get_global_vector", get_global_vector},
{NULL, NULL},
///////////////////
};

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Engine Module
//
#ifndef _INCLUDE_ENGINE_GLOBAL
#define _INCLUDE_ENGINE_GLOBAL
#include "engine.h"
enum globals {
// Edict
GL_trace_ent = 0,
// Float
GL_coop,
GL_deathmatch,
GL_force_retouch,
GL_found_secrets,
GL_frametime,
GL_serverflags,
GL_teamplay,
GL_time,
GL_trace_allsolid,
GL_trace_fraction,
GL_trace_inopen,
GL_trace_inwater,
GL_trace_plane_dist,
GL_trace_startsolid,
// Int
GL_cdAudioTrack,
GL_maxClients,
GL_maxEntities,
GL_msg_entity,
GL_trace_flags,
GL_trace_hitgroup,
// String
GL_pStringBase,
GL_mapname,
GL_startspot,
// Vector
GL_trace_endpos,
GL_trace_plane_normal,
GL_v_forward,
GL_v_right,
GL_v_up,
GL_vecLandmarkOffset,
// Void (not supported)
GL_pSaveData
};
extern AMX_NATIVE_INFO global_Natives[];
#endif //_INCLUDE_ENGINE_GLOBAL

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Module Config
//
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
#include <amxmodx_version.h>
// Module info
#define MODULE_NAME "Engine"
#define MODULE_VERSION AMXX_VERSION
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "ENGINE"
#define MODULE_LIBRARY "engine"
#define MODULE_LIBCLASS ""
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
/**
* AMXX Init functions
* Also consider using FN_META_*
*/
/** AMXX query */
//#define FN_AMXX_QUERY OnAmxxQuery
/** AMXX attach
* Do native functions init here (MF_AddNatives)
*/
#define FN_AMXX_ATTACH OnAmxxAttach
/** AMXX Detach (unload) */
//#define FN_AMXX_DETACH OnAmxxDetach
/** All plugins loaded
* Do forward functions init here (MF_RegisterForward)
*/
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/** All plugins are about to be unloaded */
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
/** All plugins are now unloaded */
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta dettach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn Spawn /* pfnSpawn() */
// #define FN_DispatchThink Think /* pfnThink() */
// #define FN_DispatchUse Use /* pfnUse() */
// #define FN_DispatchTouch pfnTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
#define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
#define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
#define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
#define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

View File

@ -0,0 +1,20 @@

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View File

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<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>4Bytes</StructMemberAlignment>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>$(OutDir)engine.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\amxxapi.cpp" />
<ClCompile Include="..\engine.cpp" />
<ClCompile Include="..\entity.cpp" />
<ClCompile Include="..\forwards.cpp" />
<ClCompile Include="..\globals.cpp" />
<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\engine.h" />
<ClInclude Include="..\entity.h" />
<ClInclude Include="..\gpglobals.h" />
<ClInclude Include="..\moduleconfig.h" />
<ClInclude Include="..\..\..\public\sdk\amxxmodule.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\plugins\include\engine.inc" />
<None Include="..\..\..\plugins\include\engine_const.inc" />
<None Include="..\..\..\plugins\include\engine_stocks.inc" />
<None Include="..\..\..\plugins\include\hlsdk_const.inc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Module SDK">
<UniqueIdentifier>{fb945ae1-3977-41e3-a51b-04242aff8c78}</UniqueIdentifier>
</Filter>
<Filter Include="Module SDK\SDK Base">
<UniqueIdentifier>{aad49737-4d0e-4276-a471-dc77365bf9e0}</UniqueIdentifier>
</Filter>
<Filter Include="Pawn Includes">
<UniqueIdentifier>{e7f2c5c2-cba9-4712-a576-ceb676c94b36}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\amxxapi.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\engine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\entity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\forwards.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\globals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp">
<Filter>Module SDK\SDK Base</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\engine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\entity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\gpglobals.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\moduleconfig.h">
<Filter>Module SDK</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\sdk\amxxmodule.h">
<Filter>Module SDK\SDK Base</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\plugins\include\engine.inc">
<Filter>Pawn Includes</Filter>
</None>
<None Include="..\..\..\plugins\include\engine_const.inc">
<Filter>Pawn Includes</Filter>
</None>
<None Include="..\..\..\plugins\include\engine_stocks.inc">
<Filter>Pawn Includes</Filter>
</None>
<None Include="..\..\..\plugins\include\hlsdk_const.inc">
<Filter>Pawn Includes</Filter>
</None>
</ItemGroup>
</Project>

101
modules/engine/version.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <winresrc.h>
#include <moduleconfig.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION AMXX_VERSION_FILE
PRODUCTVERSION AMXX_VERSION_FILE
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "Comments", "AMX Mod X"
VALUE "FileDescription", "AMX Mod X"
VALUE "FileVersion", AMXX_VERSION
VALUE "InternalName", MODULE_LIBRARY
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
VALUE "ProductName", MODULE_NAME
VALUE "ProductVersion", AMXX_VERSION
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -0,0 +1,27 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.MetaModule(builder, 'fakemeta')
binary.compiler.defines += [
'HAVE_STDINT_H',
]
binary.sources = [
'../../public/sdk/amxxmodule.cpp',
'dllfunc.cpp',
'engfunc.cpp',
'fakemeta_amxx.cpp',
'pdata.cpp',
'forward.cpp',
'fm_tr.cpp',
'pev.cpp',
'glb.cpp',
'fm_tr2.cpp',
'misc.cpp',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
AMXX.modules += [builder.Add(binary)]

126
modules/fakemeta/Makefile Normal file
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# (C)2004-2013 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
PUBLIC_ROOT = ../../public
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = fakemeta
OBJECTS = amxxmodule.cpp dllfunc.cpp engfunc.cpp fakemeta_amxx.cpp pdata.cpp forward.cpp \
fm_tr.cpp pev.cpp glb.cpp fm_tr2.cpp misc.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -pipe
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/amtl \
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/pm_shared \
-I$(MM_ROOT)
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
LIB_SUFFIX = _amxx
CFLAGS += -DOSX
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
LIB_SUFFIX = _amxx_i386
CFLAGS += -DLINUX
LINK += -shared
endif
LINK += -m32 -lm -ldl
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror \
-Wno-invalid-offsetof
CPPFLAGS += -fno-exceptions -fno-rtti
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
LINK += -s
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CPPFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
# This will break if we include other Makefiles, but is fine for now. It allows
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
# or other changes without mucking up the original.
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
$(PROJECT): $(OBJ_BIN)
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -f $(BIN_DIR)/$(BINARY)

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@ -0,0 +1,385 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Fakemeta Module
//
#include "fakemeta_amxx.h"
//by mahnsawce from his NS module
static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
{
int type;
int index;
int indexb;
unsigned char *pset;
const char *temp = "";
const char *temp2 = "";
const char *temp3 = "";
vec3_t Vec1;
vec3_t Vec2;
int iparam1;
int iparam2;
int iparam3;
entity_state_t *es;
int len;
cell *cRet;
type = params[1];
switch(type)
{
// pfnGameInit
case DLLFunc_GameInit: // void) ( void );
gpGamedllFuncs->dllapi_table->pfnGameInit();
return 1;
// pfnSpawn
case DLLFunc_Spawn: // int ) ( edict_t *pent );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
return gpGamedllFuncs->dllapi_table->pfnSpawn(INDEXENT2(index));
// pfnThink
case DLLFunc_Think: // void ) ( edict_t *pent );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnThink(INDEXENT2(index));
return 1;
// pfnUse
case DLLFunc_Use: // void ) ( edict_t *pentUsed, edict_t *pentOther );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx,params[3]);
indexb=cRet[0];
CHECK_ENTITY(indexb);
gpGamedllFuncs->dllapi_table->pfnUse(INDEXENT2(index),INDEXENT2(indexb));
return 1;
case DLLFunc_KeyValue:
{
cRet = MF_GetAmxAddr(amx, params[2]);
index=cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx, params[3]);
KVD_Wrapper *kvdw;
if (*cRet == 0)
kvdw = &g_kvd_glb;
else
kvdw = reinterpret_cast<KVD_Wrapper *>(*cRet);
gpGamedllFuncs->dllapi_table->pfnKeyValue(INDEXENT2(index), kvdw->kvd);
return 1;
}
// pfnTouch
case DLLFunc_Touch: // void ) ( edict_t *pentTouched, edict_t *pentOther );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx,params[3]);
indexb=cRet[0];
CHECK_ENTITY(indexb);
gpGamedllFuncs->dllapi_table->pfnTouch(INDEXENT2(index),INDEXENT2(indexb));
return 1;
case DLLFunc_Blocked: // void ) ( edict_t *pentBlocked, edict_t *pentOther );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx,params[3]);
indexb=cRet[0];
CHECK_ENTITY(indexb);
gpGamedllFuncs->dllapi_table->pfnBlocked(INDEXENT2(index),INDEXENT2(indexb));
return 1;
case DLLFunc_SetAbsBox: // void ) ( edict_t *pent );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnSetAbsBox(INDEXENT2(index));
return 1;
case DLLFunc_ClientConnect: // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
// index,szName,szAddress,szRetRejectReason,size
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
temp = MF_GetAmxString(amx,params[3],0,&len);
temp2 = MF_GetAmxString(amx,params[4],1,&len);
//temp3 = GET_AMXSTRING(amx,params[5],2,len);
iparam1 = MDLL_ClientConnect(INDEXENT2(index),STRING(ALLOC_STRING(temp)),STRING(ALLOC_STRING(temp2)),(char *)temp3);
cRet = MF_GetAmxAddr(amx,params[6]);
MF_SetAmxString(amx,params[5],temp3,cRet[0]);
return iparam1;
case DLLFunc_ClientDisconnect: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnClientDisconnect(INDEXENT2(index));
return 1;
case DLLFunc_ClientKill: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnClientKill(INDEXENT2(index));
return 1;
case DLLFunc_ClientPutInServer: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnClientPutInServer(INDEXENT2(index));
return 1;
case DLLFunc_ServerDeactivate: // void) ( void );
gpGamedllFuncs->dllapi_table->pfnServerDeactivate();
return 1;
case DLLFunc_PlayerPreThink: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnPlayerPreThink(INDEXENT2(index));
return 1;
case DLLFunc_PlayerPostThink: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnPlayerPostThink(INDEXENT2(index));
return 1;
case DLLFunc_StartFrame: // void ) ( void );
gpGamedllFuncs->dllapi_table->pfnStartFrame();
return 1;
case DLLFunc_ParmsNewLevel: // void ) ( void );
gpGamedllFuncs->dllapi_table->pfnParmsNewLevel();
return 1;
case DLLFunc_ParmsChangeLevel: // void ) ( void );
gpGamedllFuncs->dllapi_table->pfnParmsChangeLevel();
return 1;
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
case DLLFunc_GetGameDescription: // const char * )( void );
temp = (char*)gpGamedllFuncs->dllapi_table->pfnGetGameDescription();
cRet = MF_GetAmxAddr(amx,params[3]);
MF_SetAmxString(amx,params[2],temp,cRet[0]);
return 1;
// Spectator funcs
case DLLFunc_SpectatorConnect: // void) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnSpectatorConnect(INDEXENT2(index));
return 1;
case DLLFunc_SpectatorDisconnect: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnSpectatorDisconnect(INDEXENT2(index));
return 1;
case DLLFunc_SpectatorThink: // void ) ( edict_t *pEntity );
cRet = MF_GetAmxAddr(amx,params[2]);
index=cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnSpectatorThink(INDEXENT2(index));
return 1;
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
case DLLFunc_Sys_Error: // void ) ( const char *error_string );
temp = MF_GetAmxString(amx,params[2],0,&len);
gpGamedllFuncs->dllapi_table->pfnSys_Error(STRING(ALLOC_STRING(temp)));
return 1;
case DLLFunc_PM_FindTextureType: // char )( char *name );
temp = MF_GetAmxString(amx,params[2],0,&len);
return gpGamedllFuncs->dllapi_table->pfnPM_FindTextureType(temp);
case DLLFunc_RegisterEncoders: // void ) ( void );
gpGamedllFuncs->dllapi_table->pfnRegisterEncoders();
return 1;
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
case DLLFunc_GetHullBounds: // int) ( int hullnumber, float *mins, float *maxs );
cRet = MF_GetAmxAddr(amx,params[2]);
iparam1 = gpGamedllFuncs->dllapi_table->pfnGetHullBounds(cRet[0],Vec1,Vec2);
cRet = MF_GetAmxAddr(amx,params[3]);
cRet[0]=amx_ftoc(Vec1[0]);
cRet[1]=amx_ftoc(Vec1[1]);
cRet[2]=amx_ftoc(Vec1[2]);
cRet = MF_GetAmxAddr(amx,params[4]);
cRet[0]=amx_ftoc(Vec2[0]);
cRet[1]=amx_ftoc(Vec2[1]);
cRet[2]=amx_ftoc(Vec2[2]);
return iparam1;
// Create baselines for certain "unplaced" items.
case DLLFunc_CreateInstancedBaselines: // void ) ( void );
gpGamedllFuncs->dllapi_table->pfnCreateInstancedBaselines();
return 1;
case DLLFunc_pfnAllowLagCompensation: // int )( void );
return gpGamedllFuncs->dllapi_table->pfnAllowLagCompensation();
// I know this doesn't fit with dllfunc, but I don't want to create another native JUST for this.
case MetaFunc_CallGameEntity: // bool (plid_t plid, const char *entStr,entvars_t *pev);
temp = MF_GetAmxString(amx,params[2],0,&len);
cRet = MF_GetAmxAddr(amx,params[3]);
index = cRet[0];
CHECK_ENTITY(index);
iparam1 = gpMetaUtilFuncs->pfnCallGameEntity(PLID,STRING(ALLOC_STRING(temp)),VARS(INDEXENT2(index)));
return iparam1;
case DLLFunc_ClientUserInfoChanged: // void ) (edict_t *pEntity, char *infobuffer)
cRet = MF_GetAmxAddr(amx,params[2]);
index = cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnClientUserInfoChanged(INDEXENT2(index),(*g_engfuncs.pfnGetInfoKeyBuffer)(INDEXENT2(index)));
return 1;
case DLLFunc_UpdateClientData: // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd)
cRet = MF_GetAmxAddr(amx, params[2]);
index = cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx, params[3]);
iparam1 = cRet[0];
clientdata_t *cd;
if ((params[0] / sizeof(cell)) == 4)
{
cell *ptr = MF_GetAmxAddr(amx, params[4]);
if (*ptr == 0)
cd = &g_cd_glb;
else
cd = reinterpret_cast<clientdata_s *>(*ptr);
}
else
cd = &g_cd_glb;
gpGamedllFuncs->dllapi_table->pfnUpdateClientData(INDEXENT2(index), iparam1, cd);
return 1;
case DLLFunc_AddToFullPack: // int ) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
cRet = MF_GetAmxAddr(amx, params[2]);
if (*cRet == 0)
es = &g_es_glb;
else
es = reinterpret_cast<entity_state_t *>(*cRet);
// int e
cRet = MF_GetAmxAddr(amx, params[3]);
iparam1 = cRet[0];
// edict_t *ent
cRet = MF_GetAmxAddr(amx, params[4]);
index = cRet[0];
CHECK_ENTITY(index);
// edict_t *host
cRet = MF_GetAmxAddr(amx, params[5]);
indexb = cRet[0];
CHECK_ENTITY(indexb);
// int hostflags
cRet = MF_GetAmxAddr(amx, params[6]);
iparam2 = cRet[0];
// int player
cRet = MF_GetAmxAddr(amx, params[7]);
iparam3 = cRet[0];
// unsigned char *pSet
cRet = MF_GetAmxAddr(amx, params[8]);
pset = reinterpret_cast<unsigned char *>(*cRet);
return gpGamedllFuncs->dllapi_table->pfnAddToFullPack(es, iparam1, INDEXENT2(index), INDEXENT2(indexb), iparam2, iparam3, pset);
case DLLFunc_CmdStart: // void ) (const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed)
cRet = MF_GetAmxAddr(amx, params[2]);
index = cRet[0];
CHECK_ENTITY(index);
usercmd_t *uc;
cRet = MF_GetAmxAddr(amx, params[3]);
if (*cRet == 0)
uc = &g_uc_glb;
else
uc = reinterpret_cast<usercmd_t *>(*cRet);
cRet = MF_GetAmxAddr(amx, params[4]);
iparam1 = cRet[0];
gpGamedllFuncs->dllapi_table->pfnCmdStart(INDEXENT2(index), uc, iparam1);
return 1;
case DLLFunc_CmdEnd: // void ) (const edict_t *player)
cRet = MF_GetAmxAddr(amx, params[2]);
index = cRet[0];
CHECK_ENTITY(index);
gpGamedllFuncs->dllapi_table->pfnCmdEnd(INDEXENT2(index));
return 1;
case DLLFunc_CreateBaseline: // void ) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
cRet = MF_GetAmxAddr(amx, params[2]);
iparam1 = cRet[0];
cRet = MF_GetAmxAddr(amx, params[3]);
iparam2 = cRet[0];
cRet = MF_GetAmxAddr(amx, params[4]);
if (*cRet == 0)
es = &g_es_glb;
else
es = reinterpret_cast<entity_state_t *>(*cRet);
cRet = MF_GetAmxAddr(amx, params[5]);
index = cRet[0];
cRet = MF_GetAmxAddr(amx, params[6]);
iparam3 = cRet[0];
CHECK_ENTITY(index);
cRet = MF_GetAmxAddr(amx, params[7]);
Vec1.x = amx_ctof(cRet[0]);
Vec1.y = amx_ctof(cRet[1]);
Vec1.z = amx_ctof(cRet[2]);
cRet = MF_GetAmxAddr(amx, params[8]);
Vec2.x = amx_ctof(cRet[0]);
Vec2.y = amx_ctof(cRet[1]);
Vec2.z = amx_ctof(cRet[2]);
gpGamedllFuncs->dllapi_table->pfnCreateBaseline(iparam1, iparam2, es, INDEXENT2(index), iparam3, Vec1, Vec2);
return 1;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Unknown dllfunc entry %d", type);
return 0;
}
}
AMX_NATIVE_INFO dllfunc_natives[] = {
{"dllfunc", dllfunc},
{NULL, NULL},
};

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@ -0,0 +1,80 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Fakemeta Module
//
#ifndef _INCLUDE_DLLFUNC_H
#define _INCLUDE_DLLFUNC_H
enum
{
DLLFunc_GameInit, // void ) ( void );
DLLFunc_Spawn, // int ) (edict_t *pent);
DLLFunc_Think, // void ) (edict_t *pent);
DLLFunc_Use, // void ) (edict_t *pentUsed, edict_t *pentOther);
DLLFunc_Touch, // void ) (edict_t *pentTouched, edict_t *pentOther);
DLLFunc_Blocked, // void ) (edict_t *pentBlocked, edict_t *pentOther);
//You can pass in 0 for glb kvd handle or a kvd handle here
DLLFunc_KeyValue, // void ) (edict_t *pentKeyvalue, KeyValueData *pkvd);
DLLFunc_SetAbsBox, // void ) (edict_t *pent);
DLLFunc_ClientConnect, // bool ) (edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
DLLFunc_ClientDisconnect, // void ) (edict_t *pEntity);
DLLFunc_ClientKill, // void ) (edict_t *pEntity);
DLLFunc_ClientPutInServer, // void ) (edict_t *pEntity);
DLLFunc_ClientCommand, // void ) (edict_t *pEntity);
DLLFunc_ServerDeactivate, // void ) ( void );
DLLFunc_PlayerPreThink, // void ) (edict_t *pEntity);
DLLFunc_PlayerPostThink, // void ) (edict_t *pEntity);
DLLFunc_StartFrame, // void ) ( void );
DLLFunc_ParmsNewLevel, // void ) ( void );
DLLFunc_ParmsChangeLevel, // void ) ( void );
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
// This also gets called when the server is queried for information (for example, by a server browser tool)
DLLFunc_GetGameDescription, // const char *) ( void );
// Spectator funcs
DLLFunc_SpectatorConnect, // void ) (edict_t *pEntity);
DLLFunc_SpectatorDisconnect, // void ) (edict_t *pEntity);
DLLFunc_SpectatorThink, // void ) (edict_t *pEntity);
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
DLLFunc_Sys_Error, // void ) (const char *error_string);
DLLFunc_PM_FindTextureType, // char ) (char *name);
DLLFunc_RegisterEncoders, // void ) ( void );
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
DLLFunc_GetHullBounds, // int ) (int hullnumber, float *mins, float *maxs);
// Create baselines for certain "unplaced" items.
DLLFunc_CreateInstancedBaselines, // void ) ( void );
DLLFunc_pfnAllowLagCompensation, // int ) ( void );
// I know this does not fit with DLLFUNC(), but I don't want another native just for it.
MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
DLLFunc_ClientUserInfoChanged, // void ) (edict *pEntity, char *infobuffer);
// You can pass in 0 for global client data handle or another client data handle here
DLLFunc_UpdateClientData, // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
// You can pass in 0 for global entity state handle or another entity state handle here
DLLFunc_AddToFullPack, // int ) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
// You can pass in 0 for global usercmd handle or another usercmd handle here
DLLFunc_CmdStart, // void ) (const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
DLLFunc_CmdEnd, // void ) (const edict_t *player);
DLLFunc_CreateBaseline // void ) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
};
#endif //_INCLUDE_DLLFUNC_H

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