Move dlls/ to modules/
This commit is contained in:
26
modules/cstrike/cstrike/AMBuilder
Normal file
26
modules/cstrike/cstrike/AMBuilder
Normal file
@ -0,0 +1,26 @@
|
||||
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
|
||||
import os.path
|
||||
|
||||
binary = AMXX.MetaModule(builder, 'cstrike')
|
||||
|
||||
binary.compiler.defines += [
|
||||
'HAVE_STDINT_H',
|
||||
]
|
||||
|
||||
binary.sources = [
|
||||
'../../../public/sdk/amxxmodule.cpp',
|
||||
'amxx_api.cpp',
|
||||
'CstrikePlayer.cpp',
|
||||
'CstrikeNatives.cpp',
|
||||
'CstrikeHacks.cpp',
|
||||
'CstrikeUtils.cpp',
|
||||
'CstrikeHLTypeConversion.cpp',
|
||||
'../../../public/memtools/MemoryUtils.cpp',
|
||||
'../../../public/memtools/CDetour/detours.cpp',
|
||||
'../../../public/memtools/CDetour/asm/asm.c',
|
||||
]
|
||||
|
||||
if builder.target_platform == 'windows':
|
||||
binary.sources += ['version.rc']
|
||||
|
||||
AMXX.modules += [builder.Add(binary)]
|
358
modules/cstrike/cstrike/CstrikeDatas.h
Normal file
358
modules/cstrike/cstrike/CstrikeDatas.h
Normal file
@ -0,0 +1,358 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#ifndef CSTRIKE_DATA_H
|
||||
#define CSTRIKE_DATA_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
|
||||
#if defined(__linux__) || defined (__APPLE__)
|
||||
#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
|
||||
#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
|
||||
#define ACTUAL_EXTRA_OFFSET 20 // actual, byte-addressable offset
|
||||
#else
|
||||
#define EXTRAOFFSET 0 // no change in Windows builds
|
||||
#define EXTRAOFFSET_WEAPONS 0
|
||||
#define ACTUAL_EXTRA_OFFSET 0
|
||||
#endif
|
||||
|
||||
/*
|
||||
Offset history:
|
||||
041029:
|
||||
Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
|
||||
Found out that weapon offsets are only +4 higher on Linux.
|
||||
Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
|
||||
|
||||
*/
|
||||
// "player" entities
|
||||
#if !defined __amd64__
|
||||
// 32 bit offsets here
|
||||
#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
|
||||
#define OFFSET_TEAM 114 + EXTRAOFFSET
|
||||
#define OFFSET_CSMONEY 115 + EXTRAOFFSET
|
||||
#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
|
||||
#define OFFSET_LASTACTIVITY 124 + EXTRAOFFSET
|
||||
#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
|
||||
#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
|
||||
#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
|
||||
#define OFFSET_MENU 205 + EXTRAOFFSET
|
||||
#define OFFSET_VIP 209 + EXTRAOFFSET
|
||||
#define OFFSET_TK 216 + EXTRAOFFSET // 040926
|
||||
#define OFFSET_HOSTAGEKILLS 217 + EXTRAOFFSET
|
||||
#define OFFSET_MAPZONE 235 + EXTRAOFFSET
|
||||
#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
|
||||
#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
|
||||
#define OFFSET_ZOOMTYPE 363 + EXTRAOFFSET
|
||||
|
||||
#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5
|
||||
#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
|
||||
#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
|
||||
#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
|
||||
#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
|
||||
#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
|
||||
#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
|
||||
#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
|
||||
#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
|
||||
#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
|
||||
#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET
|
||||
#define OFFSET_HE_AMMO 388 + EXTRAOFFSET
|
||||
#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET
|
||||
#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
|
||||
|
||||
#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
|
||||
#define OFFSET_SHIELD 510 + EXTRAOFFSET
|
||||
// "weapon_*" entities
|
||||
#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
|
||||
#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
|
||||
#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS
|
||||
// "hostage_entity" entities
|
||||
#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
|
||||
#define OFFSET_HOSTAGE_NEXTUSE 100 + EXTRAOFFSET
|
||||
#define OFFSET_HOSTAGE_LASTUSE 483 + EXTRAOFFSET
|
||||
#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
|
||||
// "armoury_entity"
|
||||
#define OFFSET_ARMOURY_TYPE 34 + EXTRAOFFSET_WEAPONS
|
||||
// C4 offsets
|
||||
#define OFFSET_C4_EXPLODE_TIME 100 + EXTRAOFFSET
|
||||
#define OFFSET_C4_DEFUSING 0x181 + ACTUAL_EXTRA_OFFSET
|
||||
#else
|
||||
// Amd64 offsets here
|
||||
#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
|
||||
#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
|
||||
#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
|
||||
#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
|
||||
#define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26
|
||||
#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
|
||||
#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
|
||||
#define OFFSET_VIP 242 + EXTRAOFFSET // +27
|
||||
#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
|
||||
#define OFFSET_MAPZONE 268 + EXTRAOFFSET // +27
|
||||
#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
|
||||
#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
|
||||
#define OFFSET_ZOOMTYPE 402 + EXTRAOFFSET
|
||||
|
||||
#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
|
||||
#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
|
||||
#define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44
|
||||
#define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44
|
||||
#define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44
|
||||
#define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44
|
||||
#define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44
|
||||
#define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44
|
||||
#define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44
|
||||
#define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44
|
||||
#define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44
|
||||
#define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44
|
||||
#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
|
||||
#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
|
||||
|
||||
#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
|
||||
#define OFFSET_SHIELD 559 + EXTRAOFFSET
|
||||
// "weapon_*" entities
|
||||
#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
|
||||
#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
|
||||
#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
|
||||
// "hostage_entity" entities
|
||||
#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
|
||||
#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
|
||||
#endif
|
||||
|
||||
#if defined(__linux__)
|
||||
#define CS_IDENT_USEBOTARGS "UseBotArgs"
|
||||
#define CS_IDENT_BOTARGS "BotArgs"
|
||||
#define CS_IDENT_HIDDEN_STATE false
|
||||
#elif defined(__APPLE__)
|
||||
#define CS_IDENT_USEBOTARGS "UseBotArgs"
|
||||
#define CS_IDENT_BOTARGS "BotArgs"
|
||||
#define CS_IDENT_HIDDEN_STATE true
|
||||
#else
|
||||
#define CS_CLICMD_OFFS_USEBOTARGS 2
|
||||
#define CS_CLICMD_OFFS_BOTARGS 22
|
||||
#endif
|
||||
|
||||
#if defined(__linux__)
|
||||
#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb" // CS_OnBuy forward
|
||||
#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc" // CS_OnBuy forward
|
||||
#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib" // CS_OnBuy forward
|
||||
#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj" // cs_create_entity
|
||||
#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_" // cs_create_entity
|
||||
#define CS_IDENT_HIDDEN_STATE false
|
||||
#elif defined(__APPLE__)
|
||||
#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb"
|
||||
#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
|
||||
#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
|
||||
#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj"
|
||||
#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_"
|
||||
#define CS_IDENT_HIDDEN_STATE true
|
||||
#elif defined(WIN32)
|
||||
#define CS_IDENT_GIVENSHIELD "\\x56\\x8B\\x2A\\x57\\x33\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\xB0"
|
||||
#define CS_IDENT_GIVENAMEDITEM "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x2B"
|
||||
#define CS_IDENT_ADDACCOUNT "\\x8B\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x03"
|
||||
#define CS_IDENT_CREATENAMEDENTITY "\\x56\\x57\\x8B\\x2A\\x2A\\x2A\\x57\\xFF\\x2A\\x2A\\x2A\\x2A\\x2A\\x8B"
|
||||
#define CS_IDENT_UTIL_FINDENTITYBYSTRING "\\x51\\x8B\\x2A\\x2A\\x2A\\x53\\x55\\x56\\x85\\x2A\\x57"
|
||||
#define CS_IDENT_HIDDEN_STATE false
|
||||
#endif
|
||||
|
||||
#define CSI_P228 CSW_P228
|
||||
#define CSI_SCOUT CSW_SCOUT
|
||||
#define CSI_HEGRENADE CSW_HEGRENADE
|
||||
#define CSI_XM1014 CSW_XM1014
|
||||
#define CSI_C4 CSW_C4
|
||||
#define CSI_MAC10 CSW_MAC10
|
||||
#define CSI_AUG CSW_AUG
|
||||
#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
|
||||
#define CSI_ELITE CSW_ELITE
|
||||
#define CSI_FIVESEVEN CSW_FIVESEVEN
|
||||
#define CSI_UMP45 CSW_UMP45
|
||||
#define CSI_SG550 CSW_SG550
|
||||
#define CSI_GALI CSW_GALI
|
||||
#define CSI_FAMAS CSW_FAMAS
|
||||
#define CSI_USP CSW_USP
|
||||
#define CSI_GLOCK18 CSW_GLOCK18
|
||||
#define CSI_AWP CSW_AWP
|
||||
#define CSI_MP5NAVY CSW_MP5NAVY
|
||||
#define CSI_M249 CSW_M249
|
||||
#define CSI_M3 CSW_M3
|
||||
#define CSI_M4A1 CSW_M4A1
|
||||
#define CSI_TMP CSW_TMP
|
||||
#define CSI_G3SG1 CSW_G3SG1
|
||||
#define CSI_FLASHBANG CSW_FLASHBANG
|
||||
#define CSI_DEAGLE CSW_DEAGLE
|
||||
#define CSI_SG552 CSW_SG552
|
||||
#define CSI_AK47 CSW_AK47
|
||||
#define CSI_KNIFE CSW_KNIFE
|
||||
#define CSI_P90 CSW_P90
|
||||
#define CSI_SHIELDGUN CSW_SHIELDGUN
|
||||
#define CSI_VEST CSW_VEST // Custom
|
||||
#define CSI_VESTHELM CSW_VESTHELM // Custom
|
||||
#define CSI_DEFUSER 33 // Custom
|
||||
#define CSI_NVGS 34 // Custom
|
||||
#define CSI_PRIMAMMO 36 // Custom
|
||||
#define CSI_SECAMMO 37 // Custom
|
||||
|
||||
#define BITS_PISTOLS (1<<CSI_GLOCK18 | 1<<CSI_USP | 1<<CSI_P228 | 1<<CSI_DEAGLE | 1<<CSI_ELITE | 1<<CSI_FIVESEVEN)
|
||||
|
||||
// Ids of weapons in CS
|
||||
#define CSW_P228 1
|
||||
#define CSW_SCOUT 3
|
||||
#define CSW_HEGRENADE 4
|
||||
#define CSW_XM1014 5
|
||||
#define CSW_C4 6
|
||||
#define CSW_MAC10 7
|
||||
#define CSW_AUG 8
|
||||
#define CSW_SMOKEGRENADE 9
|
||||
#define CSW_ELITE 10
|
||||
#define CSW_FIVESEVEN 11
|
||||
#define CSW_UMP45 12
|
||||
#define CSW_SG550 13
|
||||
#define CSW_GALI 14
|
||||
#define CSW_FAMAS 15
|
||||
#define CSW_USP 16
|
||||
#define CSW_GLOCK18 17
|
||||
#define CSW_AWP 18
|
||||
#define CSW_MP5NAVY 19
|
||||
#define CSW_M249 20
|
||||
#define CSW_M3 21
|
||||
#define CSW_M4A1 22
|
||||
#define CSW_TMP 23
|
||||
#define CSW_G3SG1 24
|
||||
#define CSW_FLASHBANG 25
|
||||
#define CSW_DEAGLE 26
|
||||
#define CSW_SG552 27
|
||||
#define CSW_AK47 28
|
||||
//#define CSW_KNIFE 29
|
||||
#define CSW_P90 30
|
||||
#define CSW_VEST 31 // Brand new invention!
|
||||
#define CSW_VESTHELM 32 // Brand new invention!
|
||||
#define CSW_SHIELDGUN 99
|
||||
|
||||
// These are used with armoury_entity:s.
|
||||
#define CSA_MP5NAVY 0
|
||||
#define CSA_TMP 1
|
||||
#define CSA_P90 2
|
||||
#define CSA_MAC10 3
|
||||
#define CSA_AK47 4
|
||||
#define CSA_SG552 5
|
||||
#define CSA_M4A1 6
|
||||
#define CSA_AUG 7
|
||||
#define CSA_SCOUT 8
|
||||
#define CSA_G3SG1 9
|
||||
#define CSA_AWP 10
|
||||
#define CSA_M3 11
|
||||
#define CSA_XM1014 12
|
||||
#define CSA_M249 13
|
||||
#define CSA_FLASHBANG 14
|
||||
#define CSA_HEGRENADE 15
|
||||
#define CSA_VEST 16
|
||||
#define CSA_VESTHELM 17
|
||||
#define CSA_SMOKEGRENADE 18
|
||||
|
||||
#define M4A1_SILENCED (1<<2)
|
||||
#define M4A1_ATTACHSILENCEANIM 6
|
||||
#define M4A1_DETACHSILENCEANIM 13
|
||||
#define USP_SILENCED (1<<0)
|
||||
#define USP_ATTACHSILENCEANIM 7
|
||||
#define USP_DETACHSILENCEANIM 15
|
||||
|
||||
#define GLOCK_SEMIAUTOMATIC 0
|
||||
#define GLOCK_BURSTMODE 2
|
||||
#define FAMAS_AUTOMATIC 0
|
||||
#define FAMAS_BURSTMODE 16
|
||||
|
||||
#define PLAYER_IS_VIP (1<<8)
|
||||
|
||||
#define PLAYER_IN_BUYZONE (1<<0)
|
||||
|
||||
#define TEAM_UNASSIGNED 0
|
||||
#define TEAM_T 1
|
||||
#define TEAM_CT 2
|
||||
#define TEAM_SPECTATOR 3
|
||||
|
||||
#define CAN_PLANT_BOMB (1<<8) // 256
|
||||
#define HAS_DEFUSE_KIT (1<<16) // 65536
|
||||
|
||||
#define DEFUSER_COLOUR_R 0
|
||||
#define DEFUSER_COLOUR_G 160
|
||||
#define DEFUSER_COLOUR_B 0
|
||||
|
||||
#define HAS_NVGOGGLES (1<<0)
|
||||
|
||||
#define SCOREATTRIB_NOTHING 0
|
||||
#define SCOREATTRIB_DEAD 1
|
||||
#define SCOREATTRIB_BOMB 2 // t only
|
||||
#define SCOREATTRIB_VIP 4 // ct only
|
||||
|
||||
#define AMD64_STATIONARY_NO 2
|
||||
#define AMD64_STATIONARY_YES 3
|
||||
|
||||
#define CS_ARMOR_NONE 0
|
||||
#define CS_ARMOR_KEVLAR 1
|
||||
#define CS_ARMOR_ASSAULTSUIT 2
|
||||
|
||||
#define CS_FIRST_ZOOM 0x28
|
||||
#define CS_SECOND_AWP_ZOOM 0xA
|
||||
#define CS_SECOND_NONAWP_ZOOM 0xF
|
||||
#define CS_AUGSG552_ZOOM 0x37
|
||||
#define CS_NO_ZOOM 0x5A
|
||||
|
||||
#define HAS_SHIELD (1<<24) //16777216
|
||||
|
||||
|
||||
enum CS_Internal_Models {
|
||||
CS_DONTCHANGE = 0,
|
||||
CS_CT_URBAN = 1,
|
||||
CS_T_TERROR = 2,
|
||||
CS_T_LEET = 3,
|
||||
CS_T_ARCTIC = 4,
|
||||
CS_CT_GSG9 = 5,
|
||||
CS_CT_GIGN = 6,
|
||||
CS_CT_SAS = 7,
|
||||
CS_T_GUERILLA = 8,
|
||||
CS_CT_VIP = 9,
|
||||
CZ_T_MILITIA = 10,
|
||||
CZ_CT_SPETSNAZ = 11
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
CS_RESET_ZOOM = 0,
|
||||
CS_SET_NO_ZOOM,
|
||||
CS_SET_FIRST_ZOOM,
|
||||
CS_SET_SECOND_ZOOM,
|
||||
CS_SET_AUGSG552_ZOOM,
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
Menu_OFF,
|
||||
Menu_ChooseTeam,
|
||||
Menu_IGChooseTeam,
|
||||
Menu_ChooseAppearance,
|
||||
Menu_Buy,
|
||||
Menu_BuyPistol,
|
||||
Menu_BuyRifle,
|
||||
Menu_BuyMachineGun,
|
||||
Menu_BuyShotgun,
|
||||
Menu_BuySubMachineGun,
|
||||
Menu_BuyItem,
|
||||
Menu_Radio1,
|
||||
Menu_Radio2,
|
||||
Menu_Radio3,
|
||||
Menu_ClientBuy
|
||||
|
||||
} Menu;
|
||||
|
||||
typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
|
||||
typedef void* (*UTIL_FindEntityByStringFunc)(void* pStartEntity, const char *szKeyword, const char *szValue);
|
||||
|
||||
#endif // CSTRIKE_DATA_H
|
118
modules/cstrike/cstrike/CstrikeHLTypeConversion.cpp
Normal file
118
modules/cstrike/cstrike/CstrikeHLTypeConversion.cpp
Normal file
@ -0,0 +1,118 @@
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "CstrikeHLTypeConversion.h"
|
||||
|
||||
OffsetHandler* G_OffsetHandler;
|
||||
HL_TypeConversion G_HL_TypeConversion;
|
||||
|
||||
void OffsetHandler::search_pev()
|
||||
{
|
||||
edict_t* edict = INDEXENT(0);
|
||||
entvars_t* entvars = &edict->v;
|
||||
|
||||
byte* private_c = (byte*)edict->pvPrivateData;
|
||||
|
||||
for (int i = 0; i < 0xFFF; i++)
|
||||
{
|
||||
uintptr_t val = *((uintptr_t*)(private_c + i));
|
||||
|
||||
if (val == (uintptr_t)entvars)
|
||||
{
|
||||
this->pev = i;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// This should not happen.
|
||||
this->pev = 0;
|
||||
}
|
||||
|
||||
inline edict_t* HL_TypeConversion::INDEXENT2(int iEdictNum)
|
||||
{
|
||||
if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
|
||||
{
|
||||
return MF_GetPlayerEdict(iEdictNum);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
|
||||
}
|
||||
}
|
||||
|
||||
edict_t* HL_TypeConversion::entvar_to_edict(entvars_t *pev)
|
||||
{
|
||||
if (!pev)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return pev->pContainingEntity;
|
||||
}
|
||||
|
||||
int HL_TypeConversion::entvar_to_id(entvars_t *pev)
|
||||
{
|
||||
if (!pev)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!pev->pContainingEntity)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return ENTINDEX(pev->pContainingEntity);
|
||||
}
|
||||
|
||||
void* HL_TypeConversion::id_to_cbase(int index)
|
||||
{
|
||||
edict_t* edict = INDEXENT2(index);
|
||||
return edict ? edict->pvPrivateData : nullptr;
|
||||
}
|
||||
|
||||
entvars_t* HL_TypeConversion::id_to_entvar(int index)
|
||||
{
|
||||
return &(INDEXENT2(index)->v);
|
||||
}
|
||||
|
||||
entvars_t* HL_TypeConversion::cbase_to_entvar(void* cbase)
|
||||
{
|
||||
if (!cbase)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return *(entvars_t **)((char *)(cbase) + G_OffsetHandler->pev);
|
||||
}
|
||||
|
||||
int HL_TypeConversion::cbase_to_id(void *cbase)
|
||||
{
|
||||
if (!cbase)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
entvars_t* pev = this->cbase_to_entvar(cbase);
|
||||
|
||||
if (!pev)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!pev->pContainingEntity || FNullEnt(pev->pContainingEntity))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return ENTINDEX(pev->pContainingEntity);
|
||||
}
|
49
modules/cstrike/cstrike/CstrikeHLTypeConversion.h
Normal file
49
modules/cstrike/cstrike/CstrikeHLTypeConversion.h
Normal file
@ -0,0 +1,49 @@
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#ifndef HL_TYPE_CONVERSION_H
|
||||
#define HL_TYPE_CONVERSION_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
|
||||
struct OffsetHandler
|
||||
{
|
||||
int pev;
|
||||
|
||||
void search_pev();
|
||||
|
||||
OffsetHandler()
|
||||
{
|
||||
search_pev();
|
||||
}
|
||||
};
|
||||
|
||||
class HL_TypeConversion
|
||||
{
|
||||
public:
|
||||
|
||||
inline edict_t* INDEXENT2(int iEdictNum);
|
||||
|
||||
edict_t* entvar_to_edict(entvars_t *pev);
|
||||
int entvar_to_id(entvars_t *pev);
|
||||
|
||||
void* id_to_cbase(int index);
|
||||
int cbase_to_id(void *cbase);
|
||||
|
||||
entvars_t* id_to_entvar(int index);
|
||||
entvars_t* cbase_to_entvar(void* cbase);
|
||||
};
|
||||
|
||||
extern OffsetHandler* G_OffsetHandler;
|
||||
extern HL_TypeConversion G_HL_TypeConversion;
|
||||
|
||||
#endif // HL_TYPE_CONVERSION_H
|
385
modules/cstrike/cstrike/CstrikeHacks.cpp
Normal file
385
modules/cstrike/cstrike/CstrikeHacks.cpp
Normal file
@ -0,0 +1,385 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "CstrikeDatas.h"
|
||||
#include "CstrikeUtils.h"
|
||||
#include "CDetour/detours.h"
|
||||
#include <sm_stringhashmap.h>
|
||||
|
||||
void CtrlDetours_ClientCommand(bool set);
|
||||
void CtrlDetours_BuyCommands(bool set);
|
||||
|
||||
int ForwardInternalCommand = -1;
|
||||
int ForwardOnBuy = -1;
|
||||
int ForwardOnBuyAttempt = -1;
|
||||
|
||||
int *UseBotArgs = NULL;
|
||||
const char **BotArgs = NULL;
|
||||
|
||||
CDetour *ClientCommandDetour = NULL;
|
||||
CDetour *GiveShieldDetour = NULL;
|
||||
CDetour *GiveNamedItemDetour = NULL;
|
||||
CDetour *AddAccountDetour = NULL;
|
||||
|
||||
int CurrentItemId = 0;
|
||||
StringHashMap<int> ItemAliasList;
|
||||
|
||||
extern enginefuncs_t *g_pengfuncsTable;
|
||||
|
||||
void InitializeHacks()
|
||||
{
|
||||
#if defined AMD64
|
||||
#error UNSUPPORTED
|
||||
#endif
|
||||
|
||||
CtrlDetours_ClientCommand(true);
|
||||
CtrlDetours_BuyCommands(true);
|
||||
}
|
||||
|
||||
void ShutdownHacks()
|
||||
{
|
||||
CtrlDetours_ClientCommand(false);
|
||||
CtrlDetours_BuyCommands(false);
|
||||
}
|
||||
|
||||
#undef CMD_ARGV
|
||||
|
||||
const char *CMD_ARGV(int i)
|
||||
{
|
||||
if (*UseBotArgs)
|
||||
{
|
||||
if (i < 4)
|
||||
{
|
||||
return BotArgs[i];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return g_engfuncs.pfnCmd_Argv(i);
|
||||
}
|
||||
|
||||
void OnEmitSound(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch)
|
||||
{
|
||||
// If shield is blocked with CS_OnBuy, we need to block the pickup sound ("items/gunpickup2.wav")
|
||||
// as well played right after. Why this sound is not contained in GiveShield()?
|
||||
|
||||
g_pengfuncsTable->pfnEmitSound = NULL;
|
||||
|
||||
RETURN_META(MRES_SUPERCEDE);
|
||||
}
|
||||
|
||||
DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientCommand(edict_t *pEntity)
|
||||
{
|
||||
const char *command = CMD_ARGV(0);
|
||||
|
||||
// A new command is triggered, reset variable, always.
|
||||
CurrentItemId = 0;
|
||||
|
||||
// Purpose is to retrieve an item id based on alias name or selected item from menu,
|
||||
// to be used in OnBuy* forwards.
|
||||
if ((ForwardOnBuyAttempt != -1 || ForwardOnBuy != -1) && command && *command)
|
||||
{
|
||||
int itemId = 0;
|
||||
|
||||
// Handling buy via menu.
|
||||
if (!strcmp(command, "menuselect"))
|
||||
{
|
||||
int slot = atoi(CMD_ARGV(1));
|
||||
|
||||
if (slot > 0 && slot < 9)
|
||||
{
|
||||
static const int menuItemsTe[][9] =
|
||||
{
|
||||
/* Menu_Buy */ { 0, 0, 0, 0, 0, 0, CSI_PRIMAMMO, CSI_SECAMMO, 0 },
|
||||
/* Menu_BuyPistol */ { 0, CSI_GLOCK18, CSI_USP, CSI_P228, CSI_DEAGLE, CSI_ELITE, 0, 0, 0 },
|
||||
/* Menu_BuyRifle */ { 0, CSI_GALI, CSI_AK47, CSI_SCOUT, CSI_SG552, CSI_AWP, CSI_G3SG1, 0, 0 },
|
||||
/* Menu_BuyMachineGun */ { 0, CSI_M249, 0, 0, 0, 0, 0, 0, 0 },
|
||||
/* Menu_BuyShotgun */ { 0, CSI_M3, CSI_XM1014, 0, 0, 0, 0, 0, 0 },
|
||||
/* Menu_BuySubMachineGun */ { 0, CSI_MAC10, CSI_MP5NAVY, CSI_UMP45, CSI_P90, 0, 0, 0, 0 },
|
||||
/* Menu_BuyItem */ { 0, CSI_VEST, CSI_VESTHELM, CSI_FLASHBANG, CSI_HEGRENADE, CSI_SMOKEGRENADE, CSI_NVGS, 0, 0 }
|
||||
};
|
||||
|
||||
static const int menuItemsCt[][9] =
|
||||
{
|
||||
/* Menu_Buy */ { 0, 0, 0, 0, 0, 0, CSI_PRIMAMMO, CSI_SECAMMO, 0 },
|
||||
/* Menu_BuyPistol */ { 0, CSI_GLOCK18, CSI_USP, CSI_P228, CSI_DEAGLE, CSI_FIVESEVEN, 0, 0, 0 },
|
||||
/* Menu_BuyRifle */ { 0, CSI_FAMAS, CSI_SCOUT, CSI_M4A1, CSI_AUG, CSI_SG550, CSI_AWP, 0, 0 },
|
||||
/* Menu_BuyMachineGun */ { 0, CSI_M249, 0, 0, 0, 0, 0, 0, 0 },
|
||||
/* Menu_BuyShotgun */ { 0, CSI_M3, CSI_XM1014, 0, 0, 0, 0, 0, 0 },
|
||||
/* Menu_BuySubMachineGun */ { 0, CSI_TMP, CSI_MP5NAVY, CSI_UMP45, CSI_P90, 0, 0, 0, 0 },
|
||||
/* Menu_BuyItem */ { 0, CSI_VEST, CSI_VESTHELM, CSI_FLASHBANG, CSI_HEGRENADE, CSI_SMOKEGRENADE, CSI_NVGS, CSI_DEFUSER, CSI_SHIELDGUN }
|
||||
};
|
||||
|
||||
int menuId = *((int *)pEdict->pvPrivateData + OFFSET_MENU);
|
||||
if (menuId >= Menu_Buy && menuId <= Menu_BuyItem)
|
||||
{
|
||||
int team = *((int *)pEdict->pvPrivateData + OFFSET_TEAM);
|
||||
switch (team)
|
||||
{
|
||||
case TEAM_T: itemId = menuItemsTe[menuId - 4][slot]; break; // -4 because array is zero-based and Menu_Buy* constants starts from 4.
|
||||
case TEAM_CT:itemId = menuItemsCt[menuId - 4][slot]; break;
|
||||
}
|
||||
|
||||
if (itemId)
|
||||
{
|
||||
CurrentItemId = itemId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Handling buy via alias
|
||||
{
|
||||
if (ItemAliasList.retrieve(command, &itemId))
|
||||
{
|
||||
CurrentItemId = itemId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int client = ENTINDEX(pEdict);
|
||||
|
||||
if (ForwardInternalCommand != -1 && *UseBotArgs)
|
||||
{
|
||||
const char *args = *BotArgs;
|
||||
|
||||
if (MF_ExecuteForward(ForwardInternalCommand, static_cast<cell>(client), args) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (ForwardOnBuyAttempt != -1 &&
|
||||
CurrentItemId &&
|
||||
MF_IsPlayerAlive(client) &&
|
||||
MF_ExecuteForward(ForwardOnBuyAttempt, static_cast<cell>(client), static_cast<cell>(CurrentItemId)) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DETOUR_STATIC_CALL(C_ClientCommand)(pEdict);
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER1(GiveNamedItem, void, const char*, pszName) // void CBasePlayer::GiveNamedItem(const char *pszName)
|
||||
{
|
||||
// If the current item id is not null, this means player has triggers a buy command.
|
||||
if (CurrentItemId)
|
||||
{
|
||||
int client = PrivateToIndex(this);
|
||||
|
||||
if (MF_IsPlayerAlive(client) && MF_ExecuteForward(ForwardOnBuy, static_cast<cell>(client), static_cast<cell>(CurrentItemId)) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// From here, forward is not blocked, resetting this
|
||||
// to ignore code in AddAccount which is called right after.
|
||||
CurrentItemId = 0;
|
||||
|
||||
// Give me my item!
|
||||
DETOUR_MEMBER_CALL(GiveNamedItem)(pszName);
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER1(GiveShield, void, bool, bRetire) // void CBasePlayer::GiveShield(bool bRetire)
|
||||
{
|
||||
// Special case for shield. Game doesn't use GiveNamedItem() to give a shield.
|
||||
if (CurrentItemId == CSI_SHIELDGUN)
|
||||
{
|
||||
int client = PrivateToIndex(this);
|
||||
|
||||
if (MF_IsPlayerAlive(client) && MF_ExecuteForward(ForwardOnBuy, static_cast<cell>(client), CSI_SHIELDGUN) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// From here, forward is not blocked, resetting this
|
||||
// to ignore code in AddAccount which is called right after.
|
||||
CurrentItemId = 0;
|
||||
|
||||
// Give me my shield!
|
||||
DETOUR_MEMBER_CALL(GiveShield)(bRetire);
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER2(AddAccount, void, int, amount, bool, bTrackChange) // void CBasePlayer::AddAccount(int amount, bool bTrackChange)
|
||||
{
|
||||
// No buy command or forward not blocked.
|
||||
// Resuming game flow.
|
||||
if (!CurrentItemId)
|
||||
{
|
||||
DETOUR_MEMBER_CALL(AddAccount)(amount, bTrackChange);
|
||||
}
|
||||
// Shield is blocked.
|
||||
// We need to hook EmitSound to block pickup sound played right after.
|
||||
else if (CurrentItemId == CSI_SHIELDGUN)
|
||||
{
|
||||
g_pengfuncsTable->pfnEmitSound = OnEmitSound;
|
||||
}
|
||||
|
||||
// Let's reset this right away to avoid issues.
|
||||
CurrentItemId = 0;
|
||||
}
|
||||
|
||||
|
||||
void CtrlDetours_ClientCommand(bool set)
|
||||
{
|
||||
if (set)
|
||||
{
|
||||
void *target = (void *)MDLL_ClientCommand;
|
||||
|
||||
#if defined(WIN32)
|
||||
|
||||
UseBotArgs = *(int **)((unsigned char *)target + CS_CLICMD_OFFS_USEBOTARGS);
|
||||
BotArgs = (const char **)*(const char **)((unsigned char *)target + CS_CLICMD_OFFS_BOTARGS);
|
||||
|
||||
#elif defined(__linux__) || defined(__APPLE__)
|
||||
|
||||
UseBotArgs = (int *)UTIL_FindAddressFromEntry(CS_IDENT_USEBOTARGS, CS_IDENT_HIDDEN_STATE);
|
||||
BotArgs = (const char **)UTIL_FindAddressFromEntry(CS_IDENT_BOTARGS, CS_IDENT_HIDDEN_STATE);
|
||||
|
||||
#endif
|
||||
ClientCommandDetour = DETOUR_CREATE_STATIC_FIXED(C_ClientCommand, target);
|
||||
|
||||
if (!ClientCommandDetour)
|
||||
{
|
||||
MF_Log("ClientCommand is not available - forward client_command has been disabled");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ClientCommandDetour)
|
||||
ClientCommandDetour->Destroy();
|
||||
|
||||
ItemAliasList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleDetour_ClientCommands(bool enable)
|
||||
{
|
||||
if (ClientCommandDetour)
|
||||
(enable) ? ClientCommandDetour->EnableDetour() : ClientCommandDetour->DisableDetour();
|
||||
|
||||
if (enable)
|
||||
{
|
||||
// Build the item alias list.
|
||||
// Used in ClientCommand to check and get fastly item id from alias name.
|
||||
typedef struct
|
||||
{
|
||||
const char *alias;
|
||||
int id;
|
||||
|
||||
} itemBuyAliasInfo;
|
||||
|
||||
itemBuyAliasInfo aliasToId[] =
|
||||
{
|
||||
{ "p228" , CSI_P228 }, { "228compact" , CSI_P228 },
|
||||
{ "scout" , CSI_SCOUT }, { "hegren" , CSI_HEGRENADE },
|
||||
{ "xm1014" , CSI_XM1014 }, { "autoshotgun", CSI_XM1014 },
|
||||
{ "mac10" , CSI_MAC10 }, { "aug" , CSI_AUG },
|
||||
{ "bullpup" , CSI_AUG }, { "sgren" , CSI_SMOKEGRENADE },
|
||||
{ "elites" , CSI_ELITE }, { "fn57" , CSI_FIVESEVEN },
|
||||
{ "fiveseven" , CSI_FIVESEVEN }, { "ump45" , CSI_UMP45 },
|
||||
{ "sg550" , CSI_SG550 }, { "krieg550" , CSI_SG550 },
|
||||
{ "galil" , CSI_GALI }, { "defender" , CSI_GALI },
|
||||
{ "famas" , CSI_FAMAS }, { "clarion" , CSI_FAMAS },
|
||||
{ "usp" , CSI_USP }, { "km45" , CSI_USP },
|
||||
{ "glock" , CSI_GLOCK18 }, { "9x19mm" , CSI_GLOCK18 },
|
||||
{ "awp" , CSI_AWP }, { "magnum" , CSI_AWP },
|
||||
{ "mp5" , CSI_MP5NAVY }, { "smg" , CSI_MP5NAVY },
|
||||
{ "m249" , CSI_M249 }, { "m3" , CSI_M3 },
|
||||
{ "12gauge" , CSI_M3 }, { "m4a1" , CSI_M4A1 },
|
||||
{ "tmp" , CSI_TMP }, { "mp" , CSI_TMP },
|
||||
{ "g3sg1" , CSI_G3SG1 }, { "d3au1" , CSI_G3SG1 },
|
||||
{ "flash" , CSI_FLASHBANG }, { "deagle" , CSI_DEAGLE },
|
||||
{ "nighthawk" , CSI_DEAGLE }, { "sg552" , CSI_SG552 },
|
||||
{ "krieg552" , CSI_SG552 }, { "ak47" , CSI_AK47 },
|
||||
{ "cv47" , CSI_AK47 }, { "p90" , CSI_P90 },
|
||||
{ "c90" , CSI_P90 }, { "vest" , CSI_VEST },
|
||||
{ "vesthelm" , CSI_VESTHELM }, { "defuser" , CSI_DEFUSER },
|
||||
{ "nvgs" , CSI_NVGS }, { "shield" , CSI_SHIELDGUN },
|
||||
{ "buyammo1" , CSI_PRIMAMMO }, { "primammo" , CSI_PRIMAMMO },
|
||||
{ "buyammo2" , CSI_SECAMMO }, { "secammo" , CSI_SECAMMO },
|
||||
{ NULL , 0 }
|
||||
};
|
||||
|
||||
for (size_t i = 0; aliasToId[i].alias != NULL; ++i)
|
||||
{
|
||||
ItemAliasList.insert(aliasToId[i].alias, aliasToId[i].id);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemAliasList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CtrlDetours_BuyCommands(bool set)
|
||||
{
|
||||
if (set)
|
||||
{
|
||||
void *giveShieldAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENSHIELD , CS_IDENT_HIDDEN_STATE);
|
||||
void *giveNamedItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENAMEDITEM, CS_IDENT_HIDDEN_STATE);
|
||||
void *addAccountAddress = UTIL_FindAddressFromEntry(CS_IDENT_ADDACCOUNT , CS_IDENT_HIDDEN_STATE);
|
||||
|
||||
GiveShieldDetour = DETOUR_CREATE_MEMBER_FIXED(GiveShield, giveShieldAddress);
|
||||
GiveNamedItemDetour = DETOUR_CREATE_MEMBER_FIXED(GiveNamedItem, giveNamedItemAddress);
|
||||
AddAccountDetour = DETOUR_CREATE_MEMBER_FIXED(AddAccount, addAccountAddress);
|
||||
|
||||
if (!GiveShieldDetour || !GiveNamedItemDetour || !AddAccountDetour)
|
||||
{
|
||||
if (!GiveShieldDetour)
|
||||
{
|
||||
MF_Log("GiveShield is not available");
|
||||
}
|
||||
|
||||
if (!GiveNamedItemDetour)
|
||||
{
|
||||
MF_Log("GiveNamedItem is not available");
|
||||
}
|
||||
|
||||
if (!AddAccountDetour)
|
||||
{
|
||||
MF_Log("AddAccount is not available");
|
||||
}
|
||||
|
||||
MF_Log("Some functions are not available - forward CS_OnBuyAttempt and CS_OnBuy have been disabled");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GiveShieldDetour)
|
||||
GiveShieldDetour->Destroy();
|
||||
|
||||
if (GiveNamedItemDetour)
|
||||
GiveNamedItemDetour->Destroy();
|
||||
|
||||
if (AddAccountDetour)
|
||||
AddAccountDetour->Destroy();
|
||||
|
||||
ItemAliasList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleDetour_BuyCommands(bool enable)
|
||||
{
|
||||
if (GiveShieldDetour)
|
||||
(enable) ? GiveShieldDetour->EnableDetour() : GiveShieldDetour->DisableDetour();
|
||||
|
||||
if (GiveNamedItemDetour)
|
||||
(enable) ? GiveNamedItemDetour->EnableDetour() : GiveNamedItemDetour->DisableDetour();
|
||||
|
||||
if (AddAccountDetour)
|
||||
(enable) ? AddAccountDetour->EnableDetour() : AddAccountDetour->DisableDetour();
|
||||
}
|
1926
modules/cstrike/cstrike/CstrikeNatives.cpp
Normal file
1926
modules/cstrike/cstrike/CstrikeNatives.cpp
Normal file
File diff suppressed because it is too large
Load Diff
58
modules/cstrike/cstrike/CstrikePlayer.cpp
Normal file
58
modules/cstrike/cstrike/CstrikePlayer.cpp
Normal file
@ -0,0 +1,58 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "CstrikePlayer.h"
|
||||
#include <string.h> // strcpy()
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CCstrikePlayer::CCstrikePlayer()
|
||||
{
|
||||
modelled = false;
|
||||
inspectModel = false;
|
||||
}
|
||||
|
||||
bool CCstrikePlayer::GetModelled()
|
||||
{
|
||||
return modelled;
|
||||
}
|
||||
|
||||
bool CCstrikePlayer::SetModelled(bool modelledIn)
|
||||
{
|
||||
if (!modelledIn)
|
||||
SetInspectModel(false);
|
||||
|
||||
return modelled = modelledIn;
|
||||
}
|
||||
|
||||
const char* CCstrikePlayer::GetModel()
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
void CCstrikePlayer::SetModel(const char* modelIn)
|
||||
{
|
||||
strcpy(model, modelIn);
|
||||
}
|
||||
|
||||
bool CCstrikePlayer::GetInspectModel()
|
||||
{
|
||||
return inspectModel;
|
||||
}
|
||||
|
||||
void CCstrikePlayer::SetInspectModel(bool inspectModelIn)
|
||||
{
|
||||
inspectModel = inspectModelIn;
|
||||
}
|
37
modules/cstrike/cstrike/CstrikePlayer.h
Normal file
37
modules/cstrike/cstrike/CstrikePlayer.h
Normal file
@ -0,0 +1,37 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#if !defined(INCLUDED_CCSTRIKEPLAYER)
|
||||
#define INCLUDED_CCSTRIKEPLAYER
|
||||
|
||||
class CCstrikePlayer
|
||||
{
|
||||
public:
|
||||
CCstrikePlayer();
|
||||
|
||||
bool GetModelled();
|
||||
bool SetModelled(bool modelledIn);
|
||||
const char* GetModel();
|
||||
void SetModel(const char* modelIn);
|
||||
|
||||
bool GetInspectModel();
|
||||
void SetInspectModel(bool inspectModelIn);
|
||||
|
||||
|
||||
private:
|
||||
bool inspectModel;
|
||||
bool modelled;
|
||||
char model[32];
|
||||
};
|
||||
|
||||
#endif // !defined(INCLUDED_CCSTRIKEPLAYER)
|
123
modules/cstrike/cstrike/CstrikeUtils.cpp
Normal file
123
modules/cstrike/cstrike/CstrikeUtils.cpp
Normal file
@ -0,0 +1,123 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "MemoryUtils.h"
|
||||
|
||||
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer)
|
||||
{
|
||||
bool player = false;
|
||||
|
||||
if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
|
||||
{
|
||||
player = true;
|
||||
}
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message)
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "TextMsg", NULL), NULL, pPlayer);
|
||||
WRITE_BYTE(HUD_PRINTCENTER); // 1 = console, 2 = console, 3 = chat, 4 = center, 5 = radio
|
||||
WRITE_STRING(message);
|
||||
MESSAGE_END();
|
||||
/*
|
||||
The byte above seems to use these:
|
||||
#define HUD_PRINTNOTIFY 1
|
||||
#define HUD_PRINTCONSOLE 2
|
||||
#define HUD_PRINTTALK 3
|
||||
#define HUD_PRINTCENTER 4
|
||||
#define HUD_PRINTRADIO 5
|
||||
However both 1 and 2 seems to go to console with Steam CS.
|
||||
*/
|
||||
}
|
||||
|
||||
void *UTIL_FindAddressFromEntry(const char *entry, bool isHidden, const char *library)
|
||||
{
|
||||
void *addressInBase = NULL;
|
||||
void *finalAddress;
|
||||
|
||||
if (strcmp(library, "mod") == 0)
|
||||
{
|
||||
addressInBase = (void *)MDLL_Spawn;
|
||||
}
|
||||
else if (strcmp(library, "engine") == 0)
|
||||
{
|
||||
addressInBase = (void *)gpGlobals;
|
||||
}
|
||||
|
||||
finalAddress = NULL;
|
||||
|
||||
if (*entry != '\\')
|
||||
{
|
||||
#if defined(WIN32)
|
||||
|
||||
MEMORY_BASIC_INFORMATION mem;
|
||||
|
||||
if (VirtualQuery(addressInBase, &mem, sizeof(mem)))
|
||||
{
|
||||
finalAddress = g_MemUtils.ResolveSymbol(mem.AllocationBase, entry);
|
||||
}
|
||||
|
||||
#elif defined(__linux__) || defined(__APPLE__)
|
||||
|
||||
Dl_info info;
|
||||
|
||||
if (dladdr(addressInBase, &info) != 0)
|
||||
{
|
||||
void *handle = dlopen(info.dli_fname, RTLD_NOW);
|
||||
if (handle)
|
||||
{
|
||||
if (isHidden)
|
||||
{
|
||||
finalAddress = g_MemUtils.ResolveSymbol(handle, entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalAddress = dlsym(handle, entry);
|
||||
}
|
||||
|
||||
dlclose(handle);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
finalAddress = g_MemUtils.DecodeAndFindPattern(addressInBase, entry);
|
||||
}
|
||||
|
||||
return finalAddress != NULL ? finalAddress : NULL;
|
||||
}
|
||||
|
||||
bool UTIL_CheckForPublic(const char *publicname)
|
||||
{
|
||||
AMX* amx;
|
||||
int iFunctionIndex;
|
||||
int i = 0;
|
||||
char blah[64];
|
||||
|
||||
strncpy(blah, publicname, sizeof(blah)- 1);
|
||||
|
||||
while ((amx = MF_GetScriptAmx(i++)) != NULL)
|
||||
{
|
||||
if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
103
modules/cstrike/cstrike/CstrikeUtils.h
Normal file
103
modules/cstrike/cstrike/CstrikeUtils.h
Normal file
@ -0,0 +1,103 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#ifndef CSTRIKE_UTILS_H
|
||||
#define CSTRIKE_UTILS_H
|
||||
|
||||
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer);
|
||||
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message);
|
||||
void *UTIL_FindAddressFromEntry(const char *entry, bool isHidden = false, const char *library = "mod");
|
||||
bool UTIL_CheckForPublic(const char *publicname);
|
||||
char *UTIL_StringToLower(char *str);
|
||||
|
||||
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
|
||||
#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
|
||||
#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
|
||||
#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
|
||||
|
||||
#define CHECK_ENTITY(x) \
|
||||
if (x < 0 || x > gpGlobals->maxEntities) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (x <= gpGlobals->maxClients) { \
|
||||
if (!MF_IsPlayerIngame(x)) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
|
||||
return 0; \
|
||||
} \
|
||||
} else { \
|
||||
if (x != 0 && FNullEnt(INDEXENT(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CHECK_PLAYER(x) \
|
||||
if (x < 1 || x > gpGlobals->maxClients) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CHECK_NONPLAYER(x) \
|
||||
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (FNullEnt(INDEXENT(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define GETEDICT(n) \
|
||||
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
|
||||
|
||||
|
||||
inline edict_t *PrivateToEdict(const void *pdata)
|
||||
{
|
||||
if (!pdata)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *ptr = (char*)pdata;
|
||||
ptr += 4;
|
||||
entvars_t *pev = *(entvars_t **)ptr;
|
||||
|
||||
if (!pev)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return pev->pContainingEntity;
|
||||
};
|
||||
|
||||
inline int PrivateToIndex(const void *pdata)
|
||||
{
|
||||
edict_t *pEntity = PrivateToEdict(pdata);
|
||||
|
||||
if (!pEntity)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return ENTINDEX(pEntity);
|
||||
};
|
||||
|
||||
#endif // CSTRIKE_UTILS_H
|
128
modules/cstrike/cstrike/Makefile
Normal file
128
modules/cstrike/cstrike/Makefile
Normal file
@ -0,0 +1,128 @@
|
||||
# (C)2004-2013 AMX Mod X Development Team
|
||||
# Makefile written by David "BAILOPAN" Anderson
|
||||
|
||||
###########################################
|
||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
|
||||
###########################################
|
||||
|
||||
HLSDK = ../../../../hlsdk
|
||||
MM_ROOT = ../../../../metamod/metamod
|
||||
PUBLIC_ROOT = ../../../public
|
||||
|
||||
#####################################
|
||||
### EDIT BELOW FOR OTHER PROJECTS ###
|
||||
#####################################
|
||||
|
||||
PROJECT = cstrike
|
||||
|
||||
OBJECTS = amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp CstrikeNatives.cpp CstrikeHacks.cpp CstrikeUtils.cpp CstrikeHLTypeConversion.cpp \
|
||||
MemoryUtils.cpp detours.cpp asm.c
|
||||
|
||||
##############################################
|
||||
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
|
||||
##############################################
|
||||
|
||||
C_OPT_FLAGS = -DNDEBUG -O2 -funroll-loops -fomit-frame-pointer -pipe
|
||||
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
|
||||
C_GCC4_FLAGS = -fvisibility=hidden
|
||||
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
|
||||
CPP = gcc
|
||||
CPP_OSX = clang
|
||||
|
||||
LINK =
|
||||
|
||||
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/memtools -I$(PUBLIC_ROOT)/memtools/CDetour -I$(PUBLIC_ROOT)/memtools/CDetour/asm -I$(PUBLIC_ROOT)/amtl \
|
||||
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
|
||||
-I$(MM_ROOT)
|
||||
|
||||
################################################
|
||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
|
||||
################################################
|
||||
|
||||
OS := $(shell uname -s)
|
||||
|
||||
ifeq "$(OS)" "Darwin"
|
||||
CPP = $(CPP_OSX)
|
||||
LIB_EXT = dylib
|
||||
LIB_SUFFIX = _amxx
|
||||
CFLAGS += -DOSX
|
||||
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
|
||||
else
|
||||
LIB_EXT = so
|
||||
LIB_SUFFIX = _amxx_i386
|
||||
CFLAGS += -DLINUX
|
||||
LINK += -shared
|
||||
endif
|
||||
|
||||
LINK += -m32 -lm -ldl
|
||||
|
||||
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror -Wno-invalid-offsetof
|
||||
CPPFLAGS += -fno-exceptions -fno-rtti
|
||||
|
||||
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
|
||||
|
||||
ifeq "$(DEBUG)" "true"
|
||||
BIN_DIR = Debug
|
||||
CFLAGS += $(C_DEBUG_FLAGS)
|
||||
else
|
||||
BIN_DIR = Release
|
||||
CFLAGS += $(C_OPT_FLAGS)
|
||||
LINK += -s
|
||||
endif
|
||||
|
||||
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
|
||||
|
||||
ifeq "$(IS_CLANG)" "1"
|
||||
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
|
||||
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
|
||||
else
|
||||
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
|
||||
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
|
||||
endif
|
||||
|
||||
# Clang || GCC >= 4
|
||||
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
|
||||
CFLAGS += $(C_GCC4_FLAGS)
|
||||
CPPFLAGS += $(CPP_GCC4_FLAGS)
|
||||
endif
|
||||
|
||||
# Clang >= 3 || GCC >= 4.7
|
||||
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
|
||||
CPPFLAGS += -Wno-delete-non-virtual-dtor
|
||||
endif
|
||||
|
||||
# OS is Linux and not using clang
|
||||
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
|
||||
LINK += -static-libgcc
|
||||
endif
|
||||
|
||||
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
|
||||
|
||||
# This will break if we include other Makefiles, but is fine for now. It allows
|
||||
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
|
||||
# or other changes without mucking up the original.
|
||||
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
|
||||
|
||||
$(BIN_DIR)/%.o: %.cpp
|
||||
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
|
||||
|
||||
all:
|
||||
mkdir -p $(BIN_DIR)
|
||||
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
|
||||
ln -sf $(PUBLIC_ROOT)/memtools/MemoryUtils.cpp
|
||||
ln -sf $(PUBLIC_ROOT)/memtools/CDetour/detours.cpp
|
||||
ln -sf $(PUBLIC_ROOT)/memtools/CDetour/asm/asm.c
|
||||
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
|
||||
|
||||
$(PROJECT): $(OBJ_BIN)
|
||||
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
|
||||
|
||||
debug:
|
||||
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
|
||||
|
||||
default: all
|
||||
|
||||
clean:
|
||||
rm -rf $(BIN_DIR)/*.o
|
||||
rm -f $(BIN_DIR)/$(BINARY)
|
||||
|
92
modules/cstrike/cstrike/amxx_api.cpp
Normal file
92
modules/cstrike/cstrike/amxx_api.cpp
Normal file
@ -0,0 +1,92 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CstrikeUtils.h"
|
||||
#include "CstrikeDatas.h"
|
||||
#include "CstrikeHLTypeConversion.h"
|
||||
|
||||
extern AMX_NATIVE_INFO CstrikeNatives[];
|
||||
|
||||
extern int ForwardInternalCommand;
|
||||
extern int ForwardOnBuy;
|
||||
extern int ForwardOnBuyAttempt;
|
||||
|
||||
void InitializeHacks();
|
||||
void ShutdownHacks();
|
||||
void ToggleDetour_ClientCommands(bool enable);
|
||||
void ToggleDetour_BuyCommands(bool enable);
|
||||
|
||||
CreateNamedEntityFunc CS_CreateNamedEntity = nullptr;
|
||||
UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString = nullptr;
|
||||
|
||||
int AmxxCheckGame(const char *game)
|
||||
{
|
||||
if (strcasecmp(game, "cstrike") == 0 ||
|
||||
strcasecmp(game, "czero") == 0)
|
||||
{
|
||||
return AMXX_GAME_OK;
|
||||
}
|
||||
return AMXX_GAME_BAD;
|
||||
}
|
||||
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
MF_AddNatives(CstrikeNatives);
|
||||
|
||||
InitializeHacks();
|
||||
|
||||
// cs_create_entity()
|
||||
CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(UTIL_FindAddressFromEntry(CS_IDENT_CREATENAMEDENTITY, CS_IDENT_HIDDEN_STATE));
|
||||
|
||||
if (CS_CreateNamedEntity <= 0)
|
||||
{
|
||||
MF_Log("CREATE_NAMED_ENITTY is not available - native cs_create_entity() has been disabled");
|
||||
}
|
||||
|
||||
// cs_find_ent_by_class()
|
||||
CS_UTIL_FindEntityByString = reinterpret_cast<UTIL_FindEntityByStringFunc>(UTIL_FindAddressFromEntry(CS_IDENT_UTIL_FINDENTITYBYSTRING, CS_IDENT_HIDDEN_STATE));
|
||||
|
||||
if (CS_UTIL_FindEntityByString <= 0)
|
||||
{
|
||||
MF_Log("UTIL_FindEntByString is not available - native cs_find_ent_by_class() has been disabled");
|
||||
}
|
||||
}
|
||||
|
||||
void OnPluginsLoaded()
|
||||
{
|
||||
ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
|
||||
ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
|
||||
ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
|
||||
|
||||
// Checking whether such public forwards are used in plugins.
|
||||
// Resetting variable to -1 to avoid running unnecessary code in ClientCommand.
|
||||
if (!UTIL_CheckForPublic("CS_InternalCommand")) { ForwardInternalCommand = -1; }
|
||||
if (!UTIL_CheckForPublic("CS_OnBuy")) { ForwardOnBuy = -1; }
|
||||
if (!UTIL_CheckForPublic("CS_OnBuyAttempt")) { ForwardOnBuyAttempt = -1; }
|
||||
|
||||
// And enable/disable detours when necessary.
|
||||
ToggleDetour_ClientCommands(ForwardInternalCommand != -1 || ForwardOnBuy != -1 || ForwardOnBuy != -1);
|
||||
ToggleDetour_BuyCommands(ForwardOnBuy != -1);
|
||||
|
||||
// Search pev offset automatically.
|
||||
if (!G_OffsetHandler)
|
||||
{
|
||||
G_OffsetHandler = new OffsetHandler;
|
||||
}
|
||||
}
|
||||
|
||||
void OnAmxxDetach()
|
||||
{
|
||||
ShutdownHacks();
|
||||
}
|
511
modules/cstrike/cstrike/moduleconfig.h
Normal file
511
modules/cstrike/cstrike/moduleconfig.h
Normal file
@ -0,0 +1,511 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Module Config
|
||||
//
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
#include <amxmodx_version.h>
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "CStrike"
|
||||
#define MODULE_VERSION AMXX_VERSION
|
||||
#define MODULE_AUTHOR "AMX Mod X Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org"
|
||||
#define MODULE_LOGTAG "CSTRIKE"
|
||||
#define MODULE_LIBRARY "cstrike"
|
||||
#define MODULE_LIBCLASS ""
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// use memory manager/tester?
|
||||
// note that if you use this, you cannot construct/allocate
|
||||
// anything before the module attached (OnAmxxAttach).
|
||||
// be careful of default constructors using new/malloc!
|
||||
// #define MEMORY_TEST
|
||||
|
||||
// Unless you use STL or exceptions, keep this commented.
|
||||
// It allows you to compile without libstdc++.so as a dependency
|
||||
// #define NO_ALLOC_OVERRIDES
|
||||
|
||||
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
|
||||
// #define NO_MSVC8_AUTO_COMPAT
|
||||
|
||||
/**
|
||||
* AMXX Init functions
|
||||
* Also consider using FN_META_*
|
||||
*/
|
||||
|
||||
/** AMXX query */
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
|
||||
/** AMXX Check Game - module API is NOT available here.
|
||||
* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
|
||||
* syntax: int AmxxCheckGame(const char *game)
|
||||
*/
|
||||
#define FN_AMXX_CHECKGAME AmxxCheckGame
|
||||
|
||||
/** AMXX attach
|
||||
* Do native functions init here (MF_AddNatives)
|
||||
*/
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
|
||||
/** AMXX Detach (unload) */
|
||||
#define FN_AMXX_DETACH OnAmxxDetach
|
||||
|
||||
/** All plugins loaded
|
||||
* Do forward functions init here (MF_RegisterForward)
|
||||
*/
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/** All plugins are about to be unloaded */
|
||||
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
|
||||
|
||||
/** All plugins are now unloaded */
|
||||
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
|
||||
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
//#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
// #define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
#define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
#define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
20
modules/cstrike/cstrike/msvc12/cstrike.sln
Normal file
20
modules/cstrike/cstrike/msvc12/cstrike.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cstrike", "cstrike.vcxproj", "{AB148B92-4F47-42E6-8268-AB4E588EC6A2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{AB148B92-4F47-42E6-8268-AB4E588EC6A2}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{AB148B92-4F47-42E6-8268-AB4E588EC6A2}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{AB148B92-4F47-42E6-8268-AB4E588EC6A2}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{AB148B92-4F47-42E6-8268-AB4E588EC6A2}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
172
modules/cstrike/cstrike/msvc12/cstrike.vcxproj
Normal file
172
modules/cstrike/cstrike/msvc12/cstrike.vcxproj
Normal file
@ -0,0 +1,172 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{AB148B92-4F47-42E6-8268-AB4E588EC6A2}</ProjectGuid>
|
||||
<RootNamespace>cstrike</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/cstrike.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\..\public\sdk; ..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;..\..\..\..\public\memtools;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;HAVE_STDINT_H;_CRT_SECURE_NO_DEPRECATE;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Debug/cstrike.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Debug/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x041d</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>.\Debug/cstrike_amx_debug.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Debug/cstrike_amx_debug.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/cstrike.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\..\public\sdk; ..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;..\..\..\..\public\memtools;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;HAVE_STDINT_H;_CRT_SECURE_NO_DEPRECATE;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Release/cstrike.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Release/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x041d</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
<ProgramDatabaseFile>.\Release/cstrike_amx.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Release/cstrike_amx.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\asm\asm.c" />
|
||||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\detours.cpp" />
|
||||
<ClCompile Include="..\..\..\..\public\memtools\MemoryUtils.cpp" />
|
||||
<ClCompile Include="..\amxx_api.cpp" />
|
||||
<ClCompile Include="..\CstrikeHacks.cpp" />
|
||||
<ClCompile Include="..\CstrikeHLTypeConversion.cpp" />
|
||||
<ClCompile Include="..\CstrikeNatives.cpp" />
|
||||
<ClCompile Include="..\CstrikePlayer.cpp" />
|
||||
<ClCompile Include="..\CstrikeUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\asm\asm.h" />
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detourhelpers.h" />
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detours.h" />
|
||||
<ClInclude Include="..\..\..\..\public\memtools\MemoryUtils.h" />
|
||||
<ClInclude Include="..\CstrikeDatas.h" />
|
||||
<ClInclude Include="..\CstrikePlayer.h" />
|
||||
<ClInclude Include="..\moduleconfig.h" />
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h" />
|
||||
<ClInclude Include="..\CstrikeUtils.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\..\plugins\include\cstrike.inc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
97
modules/cstrike/cstrike/msvc12/cstrike.vcxproj.filters
Normal file
97
modules/cstrike/cstrike/msvc12/cstrike.vcxproj.filters
Normal file
@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{0615a998-49c8-4f57-bec7-1532d54df188}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{29a813c3-e469-4be4-94ed-392e8a22ab00}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Module SDK">
|
||||
<UniqueIdentifier>{5decfda1-68e2-4607-9b10-8264a6435b9f}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Module SDK\SDK Base">
|
||||
<UniqueIdentifier>{d4b7660b-944c-4ef2-8142-36eb222dbc28}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Pawn Includes">
|
||||
<UniqueIdentifier>{7be12e0f-47b1-4d7e-880c-83e5d1c378d1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Memtools">
|
||||
<UniqueIdentifier>{bbcd1d67-4670-423d-912f-695737e76bad}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Memtools\CDetour">
|
||||
<UniqueIdentifier>{074d4da1-d1be-40ba-8417-1fc388d85568}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Memtools\CDetour\asm">
|
||||
<UniqueIdentifier>{4f3c4a13-065a-49b1-83a1-f646a3ec3678}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CstrikeHacks.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CstrikePlayer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\amxx_api.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\memtools\MemoryUtils.cpp">
|
||||
<Filter>Memtools</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\detours.cpp">
|
||||
<Filter>Memtools\CDetour</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\asm\asm.c">
|
||||
<Filter>Memtools\CDetour\asm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CstrikeNatives.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CstrikeUtils.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp">
|
||||
<Filter>Module SDK\SDK Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CstrikeHLTypeConversion.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CstrikePlayer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CstrikeDatas.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\MemoryUtils.h">
|
||||
<Filter>Memtools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detourhelpers.h">
|
||||
<Filter>Memtools\CDetour</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detours.h">
|
||||
<Filter>Memtools\CDetour</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\asm\asm.h">
|
||||
<Filter>Memtools\CDetour\asm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CstrikeUtils.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h">
|
||||
<Filter>Module SDK\SDK Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\moduleconfig.h">
|
||||
<Filter>Module SDK</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\..\plugins\include\cstrike.inc">
|
||||
<Filter>Pawn Includes</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
101
modules/cstrike/cstrike/version.rc
Normal file
101
modules/cstrike/cstrike/version.rc
Normal file
@ -0,0 +1,101 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <winresrc.h>
|
||||
#include "moduleconfig.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION AMXX_VERSION_FILE
|
||||
PRODUCTVERSION AMXX_VERSION_FILE
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "000004b0"
|
||||
BEGIN
|
||||
VALUE "Comments", "AMX Mod X"
|
||||
VALUE "FileDescription", "AMX Mod X"
|
||||
VALUE "FileVersion", AMXX_VERSION
|
||||
VALUE "InternalName", MODULE_LIBRARY
|
||||
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
|
||||
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
|
||||
VALUE "ProductName", MODULE_NAME
|
||||
VALUE "ProductVersion", AMXX_VERSION
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0, 1200
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
18
modules/cstrike/csx/AMBuilder
Normal file
18
modules/cstrike/csx/AMBuilder
Normal file
@ -0,0 +1,18 @@
|
||||
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
|
||||
import os.path
|
||||
|
||||
binary = AMXX.MetaModule(builder, 'csx')
|
||||
|
||||
binary.sources = [
|
||||
'../../../public/sdk/amxxmodule.cpp',
|
||||
'CRank.cpp',
|
||||
'CMisc.cpp',
|
||||
'meta_api.cpp',
|
||||
'rank.cpp',
|
||||
'usermsg.cpp',
|
||||
]
|
||||
|
||||
if builder.target_platform == 'windows':
|
||||
binary.sources += ['version.rc']
|
||||
|
||||
AMXX.modules += [builder.Add(binary)]
|
316
modules/cstrike/csx/CMisc.cpp
Normal file
316
modules/cstrike/csx/CMisc.cpp
Normal file
@ -0,0 +1,316 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// CSX Module
|
||||
//
|
||||
|
||||
#include "CMisc.h"
|
||||
#include "rank.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Grenades
|
||||
// *****************************************************
|
||||
void Grenades::put( edict_t* grenade, float time, int type, CPlayer* player )
|
||||
{
|
||||
Obj* a = new Obj;
|
||||
if ( a == 0 ) return;
|
||||
a->player = player;
|
||||
a->grenade = grenade;
|
||||
a->time = gpGlobals->time + time;
|
||||
a->type = type;
|
||||
a->prev = 0;
|
||||
a->next = head;
|
||||
if ( head ) head->prev = a;
|
||||
head = a;
|
||||
}
|
||||
|
||||
bool Grenades::find( edict_t* enemy, CPlayer** p, int* type )
|
||||
{
|
||||
bool found = false;
|
||||
Obj* a = head;
|
||||
while ( a ){
|
||||
if ( a->time > gpGlobals->time && !found ) {
|
||||
if ( a->grenade == enemy ) {
|
||||
found = true;
|
||||
*p = a->player;
|
||||
*type = a->type;
|
||||
}
|
||||
}
|
||||
else {
|
||||
Obj* next = a->next;
|
||||
if (a->prev) a->prev->next = next;
|
||||
else head = next;
|
||||
if (next) next->prev = a->prev;
|
||||
delete a;
|
||||
a = next;
|
||||
continue;
|
||||
}
|
||||
a = a->next;
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Grenades::clear()
|
||||
{
|
||||
while(head){
|
||||
Obj* a = head->next;
|
||||
delete head;
|
||||
head = a;
|
||||
}
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
void CPlayer::Disconnect(){
|
||||
|
||||
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
|
||||
return;
|
||||
|
||||
if (rank != 0) // Just a sanity check, FL_FAKECLIENT is notoriously unreliable.
|
||||
{
|
||||
rank->updatePosition( &life );
|
||||
}
|
||||
|
||||
rank = 0;
|
||||
}
|
||||
|
||||
void CPlayer::PutInServer(){
|
||||
|
||||
//if ( ignoreBots(pEdict) )
|
||||
if ( (int)csstats_rankbots->value == 0 &&
|
||||
IsBot() )
|
||||
return;
|
||||
|
||||
restartStats();
|
||||
const char* name = STRING(pEdict->v.netname);
|
||||
const char* unique = name;
|
||||
bool isip = false;
|
||||
switch((int)csstats_rank->value) {
|
||||
case 1:
|
||||
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
|
||||
unique = name; // failed to get authid
|
||||
break;
|
||||
case 2:
|
||||
unique = ip;
|
||||
isip = true;
|
||||
}
|
||||
rank = g_rank.findEntryInRank( unique , name , isip);
|
||||
}
|
||||
|
||||
void CPlayer::Connect(const char* address ){
|
||||
bot = IsBot();
|
||||
strcpy(ip,address);
|
||||
// Strip the port from the ip
|
||||
for (size_t i = 0; i < sizeof(ip); i++)
|
||||
{
|
||||
if (ip[i] == ':')
|
||||
{
|
||||
ip[i] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
rank = 0;
|
||||
clearStats = 0.0f;
|
||||
}
|
||||
|
||||
void CPlayer::restartStats(bool all)
|
||||
{
|
||||
if ( all ) memset(weapons,0,sizeof(weapons));
|
||||
memset(weaponsRnd,0,sizeof(weaponsRnd)); //DEC-Weapon (Round) stats
|
||||
memset(attackers,0,sizeof(attackers));
|
||||
memset(victims,0,sizeof(victims));
|
||||
memset(&life,0,sizeof(life));
|
||||
}
|
||||
|
||||
void CPlayer::Init( int pi, edict_t* pe )
|
||||
{
|
||||
pEdict = pe;
|
||||
index = pi;
|
||||
current = 0;
|
||||
clearStats = 0.0f;
|
||||
rank = 0;
|
||||
}
|
||||
|
||||
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk)
|
||||
{
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
||||
return;
|
||||
|
||||
if ( pVictim->index == index ){ // killed self
|
||||
pVictim->weapons[0].deaths++;
|
||||
pVictim->life.deaths++;
|
||||
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
||||
return;
|
||||
}
|
||||
|
||||
pVictim->attackers[index].name = weaponData[wweapon].name;
|
||||
pVictim->attackers[index].kills++;
|
||||
pVictim->attackers[index].hs += hhs;
|
||||
pVictim->attackers[index].tks += ttk;
|
||||
pVictim->attackers[0].kills++;
|
||||
pVictim->attackers[0].hs += hhs;
|
||||
pVictim->attackers[0].tks += ttk;
|
||||
pVictim->weapons[pVictim->current].deaths++;
|
||||
pVictim->weapons[0].deaths++;
|
||||
pVictim->life.deaths++;
|
||||
|
||||
|
||||
pVictim->weaponsRnd[pVictim->current].deaths++; // DEC-Weapon (round) stats
|
||||
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
||||
|
||||
int vi = pVictim->index;
|
||||
victims[vi].name = weaponData[wweapon].name;
|
||||
victims[vi].deaths++;
|
||||
victims[vi].hs += hhs;
|
||||
victims[vi].tks += ttk;
|
||||
victims[0].deaths++;
|
||||
victims[0].hs += hhs;
|
||||
victims[0].tks += ttk;
|
||||
|
||||
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
|
||||
|
||||
weapons[wweapon].kills++;
|
||||
weapons[wweapon].hs += hhs;
|
||||
weapons[wweapon].tks += ttk;
|
||||
weapons[0].kills++;
|
||||
weapons[0].hs += hhs;
|
||||
weapons[0].tks += ttk;
|
||||
life.kills++;
|
||||
life.hs += hhs;
|
||||
life.tks += ttk;
|
||||
}
|
||||
|
||||
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody)
|
||||
{
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
||||
return;
|
||||
|
||||
if ( index == pVictim->index ) return;
|
||||
|
||||
pVictim->attackers[index].hits++;
|
||||
pVictim->attackers[index].damage += ddamage;
|
||||
pVictim->attackers[index].bodyHits[bbody]++;
|
||||
pVictim->attackers[0].hits++;
|
||||
pVictim->attackers[0].damage += ddamage;
|
||||
pVictim->attackers[0].bodyHits[bbody]++;
|
||||
|
||||
|
||||
int vi = pVictim->index;
|
||||
victims[vi].hits++;
|
||||
victims[vi].damage += ddamage;
|
||||
victims[vi].bodyHits[bbody]++;
|
||||
victims[0].hits++;
|
||||
victims[0].damage += ddamage;
|
||||
victims[0].bodyHits[bbody]++;
|
||||
|
||||
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
||||
|
||||
weapons[wweapon].hits++;
|
||||
weapons[wweapon].damage += ddamage;
|
||||
weapons[wweapon].bodyHits[bbody]++;
|
||||
weapons[0].hits++;
|
||||
weapons[0].damage += ddamage;
|
||||
weapons[0].bodyHits[bbody]++;
|
||||
|
||||
life.hits++;
|
||||
life.damage += ddamage;
|
||||
life.bodyHits[bbody]++;
|
||||
}
|
||||
|
||||
|
||||
void CPlayer::saveShot(int weapon)
|
||||
{
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
if ( ignoreBots(pEdict) )
|
||||
return;
|
||||
|
||||
victims[0].shots++;
|
||||
weapons[weapon].shots++;
|
||||
weapons[0].shots++;
|
||||
life.shots++;
|
||||
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
|
||||
}
|
||||
|
||||
|
||||
void CPlayer::saveBPlant()
|
||||
{
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
life.bPlants++;
|
||||
}
|
||||
|
||||
void CPlayer::saveBExplode()
|
||||
{
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
life.bExplosions++;
|
||||
}
|
||||
|
||||
void CPlayer::saveBDefusing()
|
||||
{
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
life.bDefusions++;
|
||||
}
|
||||
|
||||
void CPlayer::saveBDefused()
|
||||
{
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
life.bDefused++;
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
|
||||
bool ignoreBots(edict_t *pEnt, edict_t *pOther)
|
||||
{
|
||||
rankBots = (int)csstats_rankbots->value ? true : false;
|
||||
if (!rankBots && (pEnt->v.flags & FL_FAKECLIENT || (pOther && pOther->v.flags & FL_FAKECLIENT)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isModuleActive(){
|
||||
if ( !(int)csstats_pause->value )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
107
modules/cstrike/csx/CMisc.h
Normal file
107
modules/cstrike/csx/CMisc.h
Normal file
@ -0,0 +1,107 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// CSX Module
|
||||
//
|
||||
|
||||
#ifndef CMISC_H
|
||||
#define CMISC_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CRank.h"
|
||||
|
||||
#define MAX_CWEAPONS 6
|
||||
|
||||
#define CSW_HEGRENADE 4
|
||||
#define CSW_C4 6
|
||||
#define CSW_SMOKEGRENADE 9
|
||||
#define CSW_KNIFE 29
|
||||
#define CSW_FLASHBANG 25
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
struct CPlayer {
|
||||
edict_t* pEdict;
|
||||
char ip[32];
|
||||
int index;
|
||||
int aiming;
|
||||
int current;
|
||||
bool bot;
|
||||
float clearStats;
|
||||
RankSystem::RankStats* rank;
|
||||
|
||||
struct PlayerWeapon : Stats {
|
||||
const char* name;
|
||||
int ammo;
|
||||
int clip;
|
||||
};
|
||||
|
||||
PlayerWeapon weapons[MAX_WEAPONS+MAX_CWEAPONS];
|
||||
PlayerWeapon attackers[33];
|
||||
PlayerWeapon victims[33];
|
||||
Stats weaponsRnd[MAX_WEAPONS+MAX_CWEAPONS]; // DEC-Weapon (Round) stats
|
||||
Stats life;
|
||||
|
||||
int teamId;
|
||||
|
||||
void Init( int pi, edict_t* pe );
|
||||
void Connect(const char* ip );
|
||||
void PutInServer();
|
||||
void Disconnect();
|
||||
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
|
||||
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
|
||||
void saveShot(int weapon);
|
||||
|
||||
void saveBPlant();
|
||||
void saveBExplode();
|
||||
void saveBDefusing();
|
||||
void saveBDefused();
|
||||
|
||||
void restartStats(bool all = true);
|
||||
inline bool IsBot(){
|
||||
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
||||
return ( (auth && !strcmp( auth , "BOT" )) || // AuthID of "BOT"
|
||||
(pEdict->v.flags & FL_FAKECLIENT)); // FL_FAKECLIENT flag set
|
||||
}
|
||||
inline bool IsAlive(){
|
||||
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
||||
}
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class Grenades
|
||||
// *****************************************************
|
||||
|
||||
class Grenades
|
||||
{
|
||||
struct Obj
|
||||
{
|
||||
CPlayer* player;
|
||||
edict_t* grenade;
|
||||
float time;
|
||||
int type;
|
||||
Obj* next;
|
||||
Obj* prev;
|
||||
} *head;
|
||||
|
||||
public:
|
||||
Grenades() { head = 0; }
|
||||
~Grenades() { clear(); }
|
||||
void put( edict_t* grenade, float time, int type, CPlayer* player );
|
||||
bool find( edict_t* enemy, CPlayer** p, int* type );
|
||||
void clear();
|
||||
};
|
||||
|
||||
#endif // CMISC_H
|
||||
|
||||
|
||||
|
375
modules/cstrike/csx/CRank.cpp
Normal file
375
modules/cstrike/csx/CRank.cpp
Normal file
@ -0,0 +1,375 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// CSX Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CRank.h"
|
||||
#include "rank.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
Stats::Stats(){
|
||||
hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0;
|
||||
memset( bodyHits , 0 ,sizeof( bodyHits ) );
|
||||
}
|
||||
void Stats::commit(Stats* a){
|
||||
hits += a->hits;
|
||||
shots += a->shots;
|
||||
damage += a->damage;
|
||||
hs += a->hs;
|
||||
tks += a->tks;
|
||||
kills += a->kills;
|
||||
deaths += a->deaths;
|
||||
|
||||
bDefusions += a->bDefusions;
|
||||
bDefused += a->bDefused;
|
||||
bPlants += a->bPlants;
|
||||
bExplosions += a->bExplosions;
|
||||
|
||||
for(int i = 1; i < 8; ++i)
|
||||
bodyHits[i] += a->bodyHits[i];
|
||||
}
|
||||
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
|
||||
name = 0;
|
||||
namelen = 0;
|
||||
unique = 0;
|
||||
uniquelen = 0;
|
||||
score = 0;
|
||||
parent = pp;
|
||||
id = ++parent->rankNum;
|
||||
next = prev = 0;
|
||||
setName( nn );
|
||||
setUnique( uu );
|
||||
}
|
||||
|
||||
RankSystem::RankStats::~RankStats() {
|
||||
delete[] name;
|
||||
delete[] unique;
|
||||
--parent->rankNum;
|
||||
}
|
||||
|
||||
void RankSystem::RankStats::setName( const char* nn ) {
|
||||
delete[] name;
|
||||
namelen = strlen(nn) + 1;
|
||||
name = new char[namelen];
|
||||
if ( name )
|
||||
strcpy( name , nn );
|
||||
else
|
||||
namelen = 0;
|
||||
}
|
||||
|
||||
void RankSystem::RankStats::setUnique( const char* nn ) {
|
||||
delete[] unique;
|
||||
uniquelen = strlen(nn) + 1;
|
||||
unique = new char[uniquelen];
|
||||
if ( unique )
|
||||
strcpy( unique , nn );
|
||||
else
|
||||
uniquelen = 0;
|
||||
}
|
||||
|
||||
RankSystem::RankSystem() {
|
||||
head = 0;
|
||||
tail = 0;
|
||||
rankNum = 0;
|
||||
calc.code = 0;
|
||||
}
|
||||
|
||||
RankSystem::~RankSystem() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
|
||||
a->next = ptr;
|
||||
if ( ptr ){
|
||||
a->prev = ptr->prev;
|
||||
ptr->prev = a;
|
||||
}
|
||||
else{
|
||||
a->prev = head;
|
||||
head = a;
|
||||
}
|
||||
if ( a->prev ) a->prev->next = a;
|
||||
else tail = a;
|
||||
}
|
||||
|
||||
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
|
||||
a->prev = ptr;
|
||||
if ( ptr ){
|
||||
a->next = ptr->next;
|
||||
ptr->next = a;
|
||||
}
|
||||
else{
|
||||
a->next = tail;
|
||||
tail = a;
|
||||
}
|
||||
if ( a->next ) a->next->prev = a;
|
||||
else head = a;
|
||||
}
|
||||
|
||||
void RankSystem::unlink( RankStats* ptr ){
|
||||
if (ptr->prev) ptr->prev->next = ptr->next;
|
||||
else tail = ptr->next;
|
||||
if (ptr->next) ptr->next->prev = ptr->prev;
|
||||
else head = ptr->prev;
|
||||
}
|
||||
|
||||
void RankSystem::clear(){
|
||||
while( tail ){
|
||||
head = tail->next;
|
||||
delete tail;
|
||||
tail = head;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool RankSystem::loadCalc(const char* filename, char* error)
|
||||
{
|
||||
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 11 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
|
||||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
|
||||
LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
|
||||
MF_UnloadAmxScript(&calc.amx, &calc.code);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void RankSystem::unloadCalc()
|
||||
{
|
||||
MF_UnloadAmxScript(&calc.amx , &calc.code);
|
||||
}
|
||||
|
||||
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name, bool isip)
|
||||
{
|
||||
RankStats* a = head;
|
||||
|
||||
if (isip) // IP lookups need to strip the port from already saved instances.
|
||||
{ // Otherwise the stats file would be essentially reset.
|
||||
|
||||
// The IP passed does not contain the port any more for unique
|
||||
size_t iplen = strlen(unique);
|
||||
|
||||
|
||||
while ( a )
|
||||
{
|
||||
const char* targetUnique = a->getUnique();
|
||||
if ( strncmp( targetUnique, unique, iplen) == 0 )
|
||||
{
|
||||
// It mostly matches, make sure this isn't a false match
|
||||
// eg: checking 4.2.2.2 would match 4.2.2.24 here.
|
||||
|
||||
// Get the next character stored in targetUnique
|
||||
char c = targetUnique[iplen];
|
||||
|
||||
// If c is either a colon or end of line, then this
|
||||
// is a valid match.
|
||||
if (c == ':' ||
|
||||
c == '\0')
|
||||
{
|
||||
// Yes, this is a match.
|
||||
return a;
|
||||
}
|
||||
// Any other case was a false match.
|
||||
|
||||
}
|
||||
a = a->prev;
|
||||
}
|
||||
}
|
||||
else // No special case
|
||||
{
|
||||
while ( a )
|
||||
{
|
||||
if ( strcmp( a->getUnique() ,unique ) == 0 )
|
||||
return a;
|
||||
|
||||
a = a->prev;
|
||||
}
|
||||
}
|
||||
a = new RankStats( unique ,name,this );
|
||||
if ( a == 0 ) return 0;
|
||||
put_after( a , 0 );
|
||||
return a;
|
||||
}
|
||||
|
||||
void RankSystem::updatePos( RankStats* rr , Stats* s )
|
||||
{
|
||||
rr->addStats( s );
|
||||
if ( calc.code ) {
|
||||
calc.physAddr1[0] = rr->kills;
|
||||
calc.physAddr1[1] = rr->deaths;
|
||||
calc.physAddr1[2] = rr->hs;
|
||||
calc.physAddr1[3] = rr->tks;
|
||||
calc.physAddr1[4] = rr->shots;
|
||||
calc.physAddr1[5] = rr->hits;
|
||||
calc.physAddr1[6] = rr->damage;
|
||||
|
||||
calc.physAddr1[7] = rr->bDefusions;
|
||||
calc.physAddr1[8] = rr->bDefused;
|
||||
calc.physAddr1[9] = rr->bPlants;
|
||||
calc.physAddr1[10] = rr->bExplosions;
|
||||
|
||||
for(int i = 1; i < 8; ++i)
|
||||
calc.physAddr2[i] = rr->bodyHits[i];
|
||||
cell result = 0;
|
||||
int err;
|
||||
MF_AmxPush(&calc.amx, calc.amxAddr2);
|
||||
MF_AmxPush(&calc.amx, calc.amxAddr1);
|
||||
if ((err = MF_AmxExec(&calc.amx,&result, calc.func)) != AMX_ERR_NONE)
|
||||
MF_LogError(&calc.amx, err, "Error encountered in stats routine");
|
||||
rr->score = result;
|
||||
}
|
||||
else rr->score = rr->kills - rr->deaths;
|
||||
|
||||
|
||||
RankStats* aa = rr->next;
|
||||
while ( aa && (aa->score <= rr->score) ) { // try to nominate
|
||||
rr->goUp();
|
||||
aa->goDown();
|
||||
aa = aa->next; // go to next rank
|
||||
}
|
||||
if ( aa != rr->next )
|
||||
{
|
||||
unlink( rr );
|
||||
put_before( rr, aa );
|
||||
}
|
||||
else
|
||||
{
|
||||
aa = rr->prev;
|
||||
while ( aa && (aa->score > rr->score) ) { // go down
|
||||
rr->goDown();
|
||||
aa->goUp();
|
||||
aa = aa->prev; // go to prev rank
|
||||
}
|
||||
if ( aa != rr->prev ){
|
||||
unlink( rr );
|
||||
put_after( rr, aa );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Who put these backwards...
|
||||
*/
|
||||
#define TRYREAD(t_var, t_num, t_size, t_file) \
|
||||
if (fread(t_var, t_size, t_num, t_file) != static_cast<size_t>(t_num)) { \
|
||||
break; \
|
||||
}
|
||||
|
||||
void RankSystem::loadRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen( filename , "rb" );
|
||||
|
||||
if (!bfp)
|
||||
{
|
||||
MF_Log("Could not load csstats file: %s", filename);
|
||||
return;
|
||||
}
|
||||
|
||||
short int i = 0;
|
||||
if (fread(&i, sizeof(short int), 1, bfp) != 1)
|
||||
{
|
||||
fclose(bfp);
|
||||
return;
|
||||
}
|
||||
|
||||
if (i == RANK_VERSION)
|
||||
{
|
||||
Stats d;
|
||||
char unique[64], name[64];
|
||||
if (fread(&i, sizeof(short int), 1, bfp) != 1)
|
||||
{
|
||||
fclose(bfp);
|
||||
return;
|
||||
}
|
||||
|
||||
while(i && !feof(bfp))
|
||||
{
|
||||
TRYREAD(name, i, sizeof(char), bfp);
|
||||
TRYREAD(&i, 1, sizeof(short int), bfp);
|
||||
TRYREAD(unique , i, sizeof(char) , bfp);
|
||||
TRYREAD(&d.tks, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.damage, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.deaths, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.kills, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.shots, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.hits, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.hs, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.bDefusions, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.bDefused, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.bPlants, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.bExplosions, 1, sizeof(int), bfp);
|
||||
TRYREAD(d.bodyHits, 1, sizeof(d.bodyHits), bfp);
|
||||
TRYREAD(&i, 1, sizeof(short int), bfp);
|
||||
|
||||
RankSystem::RankStats* a = findEntryInRank( unique , name );
|
||||
|
||||
if ( a ) a->updatePosition( &d );
|
||||
}
|
||||
}
|
||||
fclose(bfp);
|
||||
}
|
||||
|
||||
void RankSystem::saveRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen(filename, "wb");
|
||||
|
||||
if ( !bfp ) return;
|
||||
|
||||
short int i = RANK_VERSION;
|
||||
|
||||
fwrite(&i, 1, sizeof(short int) , bfp);
|
||||
|
||||
RankSystem::iterator a = front();
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( (*a).score != (1<<31) ) // score must be different than mincell
|
||||
{
|
||||
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).tks, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).damage, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).kills, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).shots, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hits, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hs, 1, sizeof(int), bfp);
|
||||
|
||||
fwrite( &(*a).bDefusions, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).bDefused, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).bPlants, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).bExplosions, 1, sizeof(int), bfp);
|
||||
|
||||
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
|
||||
}
|
||||
|
||||
--a;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
|
||||
|
||||
fclose(bfp);
|
||||
}
|
||||
|
134
modules/cstrike/csx/CRank.h
Normal file
134
modules/cstrike/csx/CRank.h
Normal file
@ -0,0 +1,134 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// CSX Module
|
||||
//
|
||||
|
||||
#ifndef CRANK_H
|
||||
#define CRANK_H
|
||||
|
||||
#define RANK_VERSION 11
|
||||
|
||||
#include "amxxmodule.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
|
||||
struct Stats {
|
||||
int hits;
|
||||
int shots;
|
||||
int damage;
|
||||
int hs;
|
||||
int tks;
|
||||
int kills;
|
||||
int deaths;
|
||||
int bodyHits[9]; ////////////////////
|
||||
|
||||
// SiDLuke start
|
||||
int bPlants;
|
||||
int bExplosions;
|
||||
int bDefusions;
|
||||
int bDefused;
|
||||
// SiDLuke end :D
|
||||
|
||||
Stats();
|
||||
void commit(Stats* a);
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
|
||||
class RankSystem
|
||||
{
|
||||
public:
|
||||
class RankStats;
|
||||
friend class RankStats;
|
||||
class iterator;
|
||||
|
||||
class RankStats : public Stats {
|
||||
friend class RankSystem;
|
||||
friend class iterator;
|
||||
RankSystem* parent;
|
||||
RankStats* next;
|
||||
RankStats* prev;
|
||||
char* unique;
|
||||
short int uniquelen;
|
||||
char* name;
|
||||
short int namelen;
|
||||
int score;
|
||||
int id;
|
||||
RankStats( const char* uu, const char* nn, RankSystem* pp );
|
||||
~RankStats();
|
||||
void setUnique( const char* nn );
|
||||
inline void goDown() {++id;}
|
||||
inline void goUp() {--id;}
|
||||
inline void addStats(Stats* a) { commit( a ); }
|
||||
public:
|
||||
void setName( const char* nn );
|
||||
inline const char* getName() const { return name ? name : ""; }
|
||||
inline const char* getUnique() const { return unique ? unique : ""; }
|
||||
inline int getPosition() const { return id; }
|
||||
inline void updatePosition( Stats* points ) {
|
||||
parent->updatePos( this , points );
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
RankStats* head;
|
||||
RankStats* tail;
|
||||
int rankNum;
|
||||
|
||||
struct scoreCalc{
|
||||
AMX amx;
|
||||
void* code;
|
||||
int func;
|
||||
cell amxAddr1;
|
||||
cell amxAddr2;
|
||||
cell *physAddr1;
|
||||
cell *physAddr2;
|
||||
} calc;
|
||||
|
||||
void put_before( RankStats* a, RankStats* ptr );
|
||||
void put_after( RankStats* a, RankStats* ptr );
|
||||
void unlink( RankStats* ptr );
|
||||
void updatePos( RankStats* r , Stats* s );
|
||||
|
||||
public:
|
||||
|
||||
RankSystem();
|
||||
~RankSystem();
|
||||
|
||||
void saveRank( const char* filename );
|
||||
void loadRank( const char* filename );
|
||||
RankStats* findEntryInRank(const char* unique, const char* name, bool isip=false);
|
||||
bool loadCalc(const char* filename, char* error);
|
||||
inline int getRankNum( ) const { return rankNum; }
|
||||
void clear();
|
||||
void unloadCalc();
|
||||
|
||||
class iterator {
|
||||
RankStats* ptr;
|
||||
public:
|
||||
iterator(RankStats* a): ptr(a){}
|
||||
inline iterator& operator--() { ptr = ptr->prev; return *this;}
|
||||
inline iterator& operator++() { ptr = ptr->next; return *this; }
|
||||
inline RankStats& operator*() { return *ptr;}
|
||||
operator bool () { return (ptr != 0); }
|
||||
};
|
||||
|
||||
inline iterator front() { return iterator(head); }
|
||||
inline iterator begin() { return iterator(tail); }
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
124
modules/cstrike/csx/Makefile
Normal file
124
modules/cstrike/csx/Makefile
Normal file
@ -0,0 +1,124 @@
|
||||
# (C)2004-2013 AMX Mod X Development Team
|
||||
# Makefile written by David "BAILOPAN" Anderson
|
||||
|
||||
###########################################
|
||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
|
||||
###########################################
|
||||
|
||||
HLSDK = ../../../../hlsdk
|
||||
MM_ROOT = ../../../../metamod-am/metamod
|
||||
PUBLIC_ROOT = ../../../public
|
||||
|
||||
#####################################
|
||||
### EDIT BELOW FOR OTHER PROJECTS ###
|
||||
#####################################
|
||||
|
||||
PROJECT = csx
|
||||
|
||||
OBJECTS = amxxmodule.cpp CRank.cpp CMisc.cpp meta_api.cpp rank.cpp usermsg.cpp
|
||||
|
||||
##############################################
|
||||
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
|
||||
##############################################
|
||||
|
||||
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -pipe
|
||||
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
|
||||
C_GCC4_FLAGS = -fvisibility=hidden
|
||||
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
|
||||
CPP = gcc
|
||||
CPP_OSX = clang
|
||||
|
||||
LINK =
|
||||
|
||||
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/amtl \
|
||||
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
|
||||
-I$(MM_ROOT)
|
||||
|
||||
################################################
|
||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
|
||||
################################################
|
||||
|
||||
OS := $(shell uname -s)
|
||||
|
||||
ifeq "$(OS)" "Darwin"
|
||||
CPP = $(CPP_OSX)
|
||||
LIB_EXT = dylib
|
||||
LIB_SUFFIX = _amxx
|
||||
CFLAGS += -DOSX
|
||||
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
|
||||
else
|
||||
LIB_EXT = so
|
||||
LIB_SUFFIX = _amxx_i386
|
||||
CFLAGS += -DLINUX
|
||||
LINK += -shared
|
||||
endif
|
||||
|
||||
LINK += -m32 -lm -ldl
|
||||
|
||||
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror
|
||||
CPPFLAGS += -fno-exceptions -fno-rtti
|
||||
|
||||
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
|
||||
|
||||
ifeq "$(DEBUG)" "true"
|
||||
BIN_DIR = Debug
|
||||
CFLAGS += $(C_DEBUG_FLAGS)
|
||||
else
|
||||
BIN_DIR = Release
|
||||
CFLAGS += $(C_OPT_FLAGS)
|
||||
LINK += -s
|
||||
endif
|
||||
|
||||
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
|
||||
|
||||
ifeq "$(IS_CLANG)" "1"
|
||||
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
|
||||
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
|
||||
else
|
||||
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
|
||||
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
|
||||
endif
|
||||
|
||||
# Clang || GCC >= 4
|
||||
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
|
||||
CFLAGS += $(C_GCC4_FLAGS)
|
||||
CPPFLAGS += $(CPP_GCC4_FLAGS)
|
||||
endif
|
||||
|
||||
# Clang >= 3 || GCC >= 4.7
|
||||
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
|
||||
CPPFLAGS += -Wno-delete-non-virtual-dtor
|
||||
endif
|
||||
|
||||
# OS is Linux and not using clang
|
||||
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
|
||||
LINK += -static-libgcc
|
||||
endif
|
||||
|
||||
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
|
||||
|
||||
# This will break if we include other Makefiles, but is fine for now. It allows
|
||||
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
|
||||
# or other changes without mucking up the original.
|
||||
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
|
||||
|
||||
$(BIN_DIR)/%.o: %.cpp
|
||||
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
|
||||
|
||||
all:
|
||||
mkdir -p $(BIN_DIR)
|
||||
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
|
||||
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
|
||||
|
||||
$(PROJECT): $(OBJ_BIN)
|
||||
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
|
||||
|
||||
debug:
|
||||
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
|
||||
|
||||
default: all
|
||||
|
||||
clean:
|
||||
rm -rf $(BIN_DIR)/*.o
|
||||
rm -f $(BIN_DIR)/$(BINARY)
|
||||
|
22
modules/cstrike/csx/WinCSX/AMBuilder
Normal file
22
modules/cstrike/csx/WinCSX/AMBuilder
Normal file
@ -0,0 +1,22 @@
|
||||
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
|
||||
import os.path
|
||||
|
||||
binary = AMXX.Program(builder, 'WinCSX')
|
||||
|
||||
binary.compiler.includes += [
|
||||
os.path.join(builder.currentSourcePath, 'resources'),
|
||||
]
|
||||
binary.compiler.defines += ['_MBCS']
|
||||
binary.compiler.linkflags += [
|
||||
'comctl32.lib',
|
||||
]
|
||||
|
||||
binary.sources = [
|
||||
'CRank.cpp',
|
||||
'WinCSX.cpp',
|
||||
'stdafx.cpp',
|
||||
'resources/WinCSX.rc',
|
||||
]
|
||||
|
||||
AMXX.csx_app = builder.Add(binary)
|
||||
|
352
modules/cstrike/csx/WinCSX/CRank.cpp
Normal file
352
modules/cstrike/csx/WinCSX/CRank.cpp
Normal file
@ -0,0 +1,352 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "CRank.h"
|
||||
#include <stdio.h>
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
Stats::Stats(){
|
||||
hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0;
|
||||
memset( bodyHits , 0 ,sizeof( bodyHits ) );
|
||||
}
|
||||
void Stats::commit(Stats* a){
|
||||
hits += a->hits;
|
||||
shots += a->shots;
|
||||
damage += a->damage;
|
||||
hs += a->hs;
|
||||
tks += a->tks;
|
||||
kills += a->kills;
|
||||
deaths += a->deaths;
|
||||
|
||||
bDefusions += a->bDefusions;
|
||||
bDefused += a->bDefused;
|
||||
bPlants += a->bPlants;
|
||||
bExplosions += a->bExplosions;
|
||||
|
||||
for(int i = 1; i < 8; ++i)
|
||||
bodyHits[i] += a->bodyHits[i];
|
||||
}
|
||||
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
|
||||
name = 0;
|
||||
namelen = 0;
|
||||
unique = 0;
|
||||
uniquelen = 0;
|
||||
score = 0;
|
||||
parent = pp;
|
||||
id = ++parent->rankNum;
|
||||
next = prev = 0;
|
||||
setName( nn );
|
||||
setUnique( uu );
|
||||
}
|
||||
|
||||
RankSystem::RankStats::~RankStats() {
|
||||
delete[] name;
|
||||
delete[] unique;
|
||||
--parent->rankNum;
|
||||
}
|
||||
|
||||
void RankSystem::RankStats::setName( const char* nn ) {
|
||||
delete[] name;
|
||||
namelen = (short)strlen(nn) + 1;
|
||||
name = new char[namelen];
|
||||
if ( name )
|
||||
strcpy( name , nn );
|
||||
else
|
||||
namelen = 0;
|
||||
}
|
||||
|
||||
void RankSystem::RankStats::setUnique( const char* nn ) {
|
||||
delete[] unique;
|
||||
uniquelen = (short)strlen(nn) + 1;
|
||||
unique = new char[uniquelen];
|
||||
if ( unique )
|
||||
strcpy( unique , nn );
|
||||
else
|
||||
uniquelen = 0;
|
||||
}
|
||||
|
||||
RankSystem::RankSystem() {
|
||||
head = 0;
|
||||
tail = 0;
|
||||
rankNum = 0;
|
||||
calc.code = 0;
|
||||
}
|
||||
|
||||
RankSystem::~RankSystem() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
|
||||
a->next = ptr;
|
||||
if ( ptr ){
|
||||
a->prev = ptr->prev;
|
||||
ptr->prev = a;
|
||||
}
|
||||
else{
|
||||
a->prev = head;
|
||||
head = a;
|
||||
}
|
||||
if ( a->prev ) a->prev->next = a;
|
||||
else tail = a;
|
||||
}
|
||||
|
||||
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
|
||||
a->prev = ptr;
|
||||
if ( ptr ){
|
||||
a->next = ptr->next;
|
||||
ptr->next = a;
|
||||
}
|
||||
else{
|
||||
a->next = tail;
|
||||
tail = a;
|
||||
}
|
||||
if ( a->next ) a->next->prev = a;
|
||||
else head = a;
|
||||
}
|
||||
|
||||
void RankSystem::unlink( RankStats* ptr ){
|
||||
if (ptr->prev) ptr->prev->next = ptr->next;
|
||||
else tail = ptr->next;
|
||||
if (ptr->next) ptr->next->prev = ptr->prev;
|
||||
else head = ptr->prev;
|
||||
}
|
||||
|
||||
void RankSystem::clear(){
|
||||
while( tail ){
|
||||
head = tail->next;
|
||||
delete tail;
|
||||
tail = head;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
bool RankSystem::loadCalc(const char* filename, char* error)
|
||||
{
|
||||
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
|
||||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
|
||||
//LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
|
||||
MF_UnloadAmxScript(&calc.amx, &calc.code);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void RankSystem::unloadCalc()
|
||||
{
|
||||
MF_UnloadAmxScript(&calc.amx , &calc.code);
|
||||
}
|
||||
*/
|
||||
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
|
||||
{
|
||||
RankStats* a = head;
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( strcmp( a->getUnique(), unique ) == 0 )
|
||||
return a;
|
||||
|
||||
a = a->prev;
|
||||
}
|
||||
|
||||
a = new RankStats( unique ,name,this );
|
||||
if ( a == 0 ) return 0;
|
||||
put_after( a , 0 );
|
||||
return a;
|
||||
}
|
||||
|
||||
RankSystem::RankStats* RankSystem::findEntryInRankByUnique(const char* unique)
|
||||
{
|
||||
RankStats* a = head;
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( strcmp( a->getUnique(), unique ) == 0 )
|
||||
return a;
|
||||
|
||||
a = a->prev;
|
||||
}
|
||||
|
||||
return NULL; // none found
|
||||
}
|
||||
RankSystem::RankStats* RankSystem::findEntryInRankByPos(int position)
|
||||
{
|
||||
RankStats* a = head;
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if (a->getPosition() == position)
|
||||
return a;
|
||||
|
||||
a = a->prev;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int RankSystem::updatePos( RankStats* rr , Stats* s )
|
||||
{
|
||||
RankStats* rrFirst = rr;
|
||||
if (s != NULL)
|
||||
rr->addStats( s );
|
||||
if ( calc.code ) {
|
||||
calc.physAddr1[0] = rr->kills;
|
||||
calc.physAddr1[1] = rr->deaths;
|
||||
calc.physAddr1[2] = rr->hs;
|
||||
calc.physAddr1[3] = rr->tks;
|
||||
calc.physAddr1[4] = rr->shots;
|
||||
calc.physAddr1[5] = rr->hits;
|
||||
calc.physAddr1[6] = rr->damage;
|
||||
|
||||
calc.physAddr1[7] = rr->bDefusions;
|
||||
calc.physAddr1[8] = rr->bDefused;
|
||||
calc.physAddr1[9] = rr->bPlants;
|
||||
calc.physAddr1[10] = rr->bExplosions;
|
||||
|
||||
for(int i = 1; i < 8; ++i)
|
||||
calc.physAddr2[i] = rr->bodyHits[i];
|
||||
cell result = 0;
|
||||
//int err;
|
||||
//if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
|
||||
//LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score"));
|
||||
rr->score = result;
|
||||
}
|
||||
else rr->score = rr->kills - rr->deaths;
|
||||
|
||||
|
||||
RankStats* aa = rr->next;
|
||||
while ( aa && (aa->score <= rr->score) ) { // try to nominate
|
||||
rr->goUp();
|
||||
aa->goDown();
|
||||
aa = aa->next; // go to next rank
|
||||
}
|
||||
if ( aa != rr->next )
|
||||
{
|
||||
unlink( rr );
|
||||
put_before( rr, aa );
|
||||
}
|
||||
else
|
||||
{
|
||||
aa = rr->prev;
|
||||
while ( aa && (aa->score > rr->score) ) { // go down
|
||||
rr->goDown();
|
||||
aa->goUp();
|
||||
aa = aa->prev; // go to prev rank
|
||||
}
|
||||
if ( aa != rr->prev ){
|
||||
unlink( rr );
|
||||
put_after( rr, aa );
|
||||
}
|
||||
}
|
||||
return rrFirst->getPosition();
|
||||
}
|
||||
|
||||
bool RankSystem::loadRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen( filename , "rb" );
|
||||
|
||||
if ( !bfp ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
short int i = 0;
|
||||
fread(&i, 1 , sizeof(short int) , bfp);
|
||||
|
||||
if (i == RANK_VERSION)
|
||||
{
|
||||
Stats d;
|
||||
char unique[64], name[64];
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
|
||||
while( i )
|
||||
{
|
||||
fread(name , i,sizeof(char) , bfp);
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
fread(unique , i,sizeof(char) , bfp);
|
||||
fread(&d.tks, 1,sizeof(int), bfp);
|
||||
fread(&d.damage, 1,sizeof(int), bfp);
|
||||
fread(&d.deaths, 1,sizeof(int), bfp);
|
||||
fread(&d.kills, 1,sizeof(int), bfp);
|
||||
fread(&d.shots, 1,sizeof(int), bfp);
|
||||
fread(&d.hits, 1,sizeof(int), bfp);
|
||||
fread(&d.hs, 1,sizeof(int), bfp);
|
||||
|
||||
fread(&d.bDefusions, 1,sizeof(int), bfp);
|
||||
fread(&d.bDefused, 1,sizeof(int), bfp);
|
||||
fread(&d.bPlants, 1,sizeof(int), bfp);
|
||||
fread(&d.bExplosions, 1,sizeof(int), bfp);
|
||||
|
||||
fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
|
||||
RankSystem::RankStats* a = findEntryInRank( unique , name );
|
||||
|
||||
if ( a ) a->updatePosition( &d );
|
||||
}
|
||||
}
|
||||
fclose(bfp);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RankSystem::saveRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen(filename, "wb");
|
||||
|
||||
if ( !bfp ) return;
|
||||
|
||||
short int i = RANK_VERSION;
|
||||
|
||||
fwrite(&i, 1, sizeof(short int) , bfp);
|
||||
|
||||
RankSystem::iterator a = front();
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( (*a).score != (1<<31) ) // score must be different than mincell
|
||||
{
|
||||
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).tks, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).damage, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).kills, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).shots, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hits, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hs, 1, sizeof(int), bfp);
|
||||
|
||||
fwrite( &(*a).bDefusions, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).bDefused, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).bPlants, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).bExplosions, 1, sizeof(int), bfp);
|
||||
|
||||
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
|
||||
}
|
||||
|
||||
--a;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
|
||||
|
||||
fclose(bfp);
|
||||
}
|
135
modules/cstrike/csx/WinCSX/CRank.h
Normal file
135
modules/cstrike/csx/WinCSX/CRank.h
Normal file
@ -0,0 +1,135 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#ifndef CRANK_H
|
||||
#define CRANK_H
|
||||
|
||||
#define RANK_VERSION 11
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "amxxmodule.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
|
||||
struct Stats {
|
||||
int hits;
|
||||
int shots;
|
||||
int damage;
|
||||
int hs;
|
||||
int tks;
|
||||
int kills;
|
||||
int deaths;
|
||||
int bodyHits[9]; ////////////////////
|
||||
|
||||
// SiDLuke start
|
||||
int bPlants;
|
||||
int bExplosions;
|
||||
int bDefusions;
|
||||
int bDefused;
|
||||
// SiDLuke end :D
|
||||
|
||||
Stats();
|
||||
void commit(Stats* a);
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
|
||||
class RankSystem
|
||||
{
|
||||
public:
|
||||
class RankStats;
|
||||
friend class RankStats;
|
||||
class iterator;
|
||||
|
||||
class RankStats : public Stats {
|
||||
friend class RankSystem;
|
||||
friend class iterator;
|
||||
RankSystem* parent;
|
||||
RankStats* next;
|
||||
RankStats* prev;
|
||||
char* unique;
|
||||
short int uniquelen;
|
||||
char* name;
|
||||
short int namelen;
|
||||
int score;
|
||||
int id;
|
||||
RankStats( const char* uu, const char* nn, RankSystem* pp );
|
||||
~RankStats();
|
||||
void setUnique( const char* nn );
|
||||
inline void goDown() {++id;}
|
||||
inline void goUp() {--id;}
|
||||
inline void addStats(Stats* a) { commit( a ); }
|
||||
public:
|
||||
void setName( const char* nn );
|
||||
inline const char* getName() const { return name ? name : ""; }
|
||||
inline const char* getUnique() const { return unique ? unique : ""; }
|
||||
inline int getPosition() const { return id; }
|
||||
inline int updatePosition( Stats* points ) {
|
||||
return parent->updatePos( this , points );
|
||||
}
|
||||
inline void MarkToDelete() {
|
||||
this->score = (1<<31);
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
RankStats* head;
|
||||
RankStats* tail;
|
||||
int rankNum;
|
||||
|
||||
struct scoreCalc{
|
||||
AMX amx;
|
||||
void* code;
|
||||
int func;
|
||||
cell amxAddr1;
|
||||
cell amxAddr2;
|
||||
cell *physAddr1;
|
||||
cell *physAddr2;
|
||||
} calc;
|
||||
|
||||
void put_before( RankStats* a, RankStats* ptr );
|
||||
void put_after( RankStats* a, RankStats* ptr );
|
||||
void unlink( RankStats* ptr );
|
||||
int updatePos( RankStats* r , Stats* s );
|
||||
|
||||
public:
|
||||
|
||||
RankSystem();
|
||||
~RankSystem();
|
||||
|
||||
void saveRank( const char* filename );
|
||||
bool loadRank( const char* filename );
|
||||
RankStats* findEntryInRank(const char* unique, const char* name );
|
||||
RankStats* findEntryInRankByUnique(const char* unique);
|
||||
RankStats* findEntryInRankByPos(int position);
|
||||
//bool loadCalc(const char* filename, char* error);
|
||||
inline int getRankNum( ) const { return rankNum; }
|
||||
void clear();
|
||||
//void unloadCalc();
|
||||
|
||||
class iterator {
|
||||
RankStats* ptr;
|
||||
public:
|
||||
iterator(RankStats* a): ptr(a){}
|
||||
inline iterator& operator--() { ptr = ptr->prev; return *this;}
|
||||
inline iterator& operator++() { ptr = ptr->next; return *this; }
|
||||
inline RankStats& operator*() { return *ptr;}
|
||||
operator bool () { return (ptr != 0); }
|
||||
};
|
||||
|
||||
inline iterator front() { return iterator(head); }
|
||||
inline iterator begin() { return iterator(tail); }
|
||||
};
|
||||
|
||||
|
||||
#endif
|
487
modules/cstrike/csx/WinCSX/WinCSX.cpp
Normal file
487
modules/cstrike/csx/WinCSX/WinCSX.cpp
Normal file
@ -0,0 +1,487 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "WinCSX.h"
|
||||
#include <stdio.h>
|
||||
#include "commctrl.h"
|
||||
|
||||
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
size_t len = vsnprintf(buffer, maxlength, fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
if (len >= maxlength)
|
||||
{
|
||||
buffer[maxlength - 1] = '\0';
|
||||
return (maxlength - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
return len;
|
||||
}
|
||||
}
|
||||
|
||||
int APIENTRY _tWinMain(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPTSTR lpCmdLine,
|
||||
int nCmdShow)
|
||||
{
|
||||
// TODO: Place code here.
|
||||
MSG msg;
|
||||
HACCEL hAccelTable;
|
||||
|
||||
// Initialize global strings
|
||||
LoadString(hInstance, IDS_APP_TITLE, g_szTitle, MAX_LOADSTRING);
|
||||
|
||||
LoadString(hInstance, IDC_WINCSX, g_szWindowClass, MAX_LOADSTRING);
|
||||
MyRegisterClass(hInstance);
|
||||
|
||||
// Perform application initialization:
|
||||
if (!InitInstance (hInstance, nCmdShow))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
InitCommonControls();
|
||||
|
||||
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_WINCSX);
|
||||
|
||||
// Show the dialog box now.
|
||||
DialogBox(hInst, (LPCTSTR)IDD_WINCSXBOX, g_hWnd, (DLGPROC)WinCSXBox);
|
||||
|
||||
// Main message loop:
|
||||
while (GetMessage(&msg, NULL, 0, 0))
|
||||
{
|
||||
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
return (int) msg.wParam;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// FUNCTION: MyRegisterClass()
|
||||
//
|
||||
// PURPOSE: Registers the window class.
|
||||
//
|
||||
// COMMENTS:
|
||||
//
|
||||
// This function and its usage are only necessary if you want this code
|
||||
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
|
||||
// function that was added to Windows 95. It is important to call this function
|
||||
// so that the application will get 'well formed' small icons associated
|
||||
// with it.
|
||||
//
|
||||
ATOM MyRegisterClass(HINSTANCE hInstance)
|
||||
{
|
||||
WNDCLASSEX wcex;
|
||||
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
|
||||
wcex.style = 0; // CS_HREDRAW | CS_VREDRAW;
|
||||
wcex.lpfnWndProc = (WNDPROC)WndProc;
|
||||
wcex.cbClsExtra = 0;
|
||||
wcex.cbWndExtra = 0;
|
||||
wcex.hInstance = hInstance;
|
||||
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_WINCSX);
|
||||
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
||||
wcex.lpszMenuName = (LPCTSTR)IDC_WINCSX;
|
||||
wcex.lpszClassName = g_szWindowClass;
|
||||
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
|
||||
|
||||
return RegisterClassEx(&wcex);
|
||||
}
|
||||
|
||||
//
|
||||
// FUNCTION: InitInstance(HANDLE, int)
|
||||
//
|
||||
// PURPOSE: Saves instance handle and creates main window
|
||||
//
|
||||
// COMMENTS:
|
||||
//
|
||||
// In this function, we save the instance handle in a global variable and
|
||||
// create and display the main program window.
|
||||
//
|
||||
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
||||
{
|
||||
hInst = hInstance; // Store instance handle in our global variable
|
||||
|
||||
g_hWnd = CreateWindow(g_szWindowClass, g_szTitle, WS_DLGFRAME, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, hInstance, NULL); // WS_OVERLAPPED WS_MINIMIZE
|
||||
|
||||
if (!g_hWnd)
|
||||
{
|
||||
MessageBox(g_hWnd, "Failed to create main window!", "A caption", MB_OK);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ShowWindow(g_hWnd, SW_SHOWMINNOACTIVE); // nCmdShow SW_SHOWNORMAL were rubbish. SW_SHOWMINNOACTIVE looks ok.
|
||||
UpdateWindow(g_hWnd);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool LoadRankFromFile(HWND hDlg) {
|
||||
if ( !g_rank.begin() )
|
||||
{
|
||||
if (!g_rank.loadRank(STATS_FILENAME)) {
|
||||
MessageBox(hDlg, "File load failed! Make sure you have csstats.dat in the same directory as this executable. Exiting...", "Where IS that file of yours?", MB_OK);
|
||||
PostQuitMessage(0);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
|
||||
//
|
||||
// PURPOSE: Processes messages for the main window.
|
||||
//
|
||||
// WM_COMMAND - process the application menu
|
||||
// WM_PAINT - Paint the main window
|
||||
// WM_DESTROY - post a quit message and return
|
||||
//
|
||||
//
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
//int wmId, wmEvent;
|
||||
PAINTSTRUCT ps;
|
||||
HDC hdc;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_PAINT:
|
||||
hdc = BeginPaint(hWnd, &ps);
|
||||
// TODO: Add any drawing code here...
|
||||
EndPaint(hWnd, &ps);
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UpdateListBox(HWND hDlg) {
|
||||
HWND listbox = GetDlgItem(hDlg, IDC_LIST);
|
||||
|
||||
// Clear first if there's anything in here already
|
||||
SendMessage(listbox, LB_RESETCONTENT, NULL, NULL);
|
||||
|
||||
if (g_rank.front() == NULL) {
|
||||
MessageBox(hDlg, "The stats file is empty", "Emptiness...", MB_OK);
|
||||
return;
|
||||
}
|
||||
// This part copies the occurring authids into the lefthand listbox.
|
||||
int index = 10, len = 0;
|
||||
char tempbuffer[1024];
|
||||
|
||||
for (RankSystem::iterator b = g_rank.front(); b; --b) {
|
||||
//if ((*b).getPosition() < 1) // umm... naaah!
|
||||
//continue;
|
||||
|
||||
UTIL_Format(tempbuffer, sizeof(tempbuffer)-1, "%s", (*b).getName());
|
||||
|
||||
SendMessage( // returns LRESULT in lResult
|
||||
listbox, // handle to destination control
|
||||
LB_ADDSTRING, // message ID
|
||||
0, // = (WPARAM) () wParam;
|
||||
(LPARAM) tempbuffer // = (LPARAM) () lParam;
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
LRESULT InitWinCSXBox(HWND hDlg) {
|
||||
// Load the stats
|
||||
if (!LoadRankFromFile(hDlg))
|
||||
return TRUE;
|
||||
|
||||
UpdateListBox(hDlg);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void ClearStatsfields(HWND hDlg) {
|
||||
SetDlgItemText(hDlg, IDC_EDIT_POSITION, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_NAME, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_AUTHID, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_FRAGS, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_DEATHS, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_HS, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_TKS, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_SHOTS, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_HITS, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_DAMAGE, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_PLANTS, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_EXPLOSIONS, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_DEFUSIONS, "");
|
||||
SetDlgItemText(hDlg, IDC_EDIT_DEFUSED, "");
|
||||
}
|
||||
|
||||
void ListboxItemSelected(HWND hDlg) {
|
||||
HWND hwndList = GetDlgItem(hDlg, IDC_LIST); // Get the handle of the listbox
|
||||
LRESULT nItem = SendMessage(hwndList, LB_GETCURSEL, 0, 0); // Get the item # that's selected. First item is prolly 0...
|
||||
if (nItem == LB_ERR) {
|
||||
// Error, reset the form items...
|
||||
//MessageBox(hDlg, "Error: Couldn't find the selected record in the listbox!", "Oh fiddlesticks!", MB_OK);
|
||||
ClearStatsfields(hDlg);
|
||||
return;
|
||||
}
|
||||
// Retrieve complete stats record of this position. Position in listbox should be same as rank in our records!
|
||||
RankSystem::RankStats* stats = g_rank.findEntryInRankByPos((int)nItem + 1);
|
||||
if (stats == NULL) {
|
||||
char msg[] = "Error: Couldn't find the record by position! (nItem = %d)";
|
||||
sprintf(msg, msg, nItem);
|
||||
MessageBox(hDlg, msg, "Oh fiddlesticks!", MB_OK);
|
||||
ClearStatsfields(hDlg);
|
||||
return;
|
||||
}
|
||||
// Copy data into form
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_POSITION, stats->getPosition(), 0);
|
||||
SetDlgItemText(hDlg, IDC_EDIT_NAME, stats->getName());
|
||||
SetDlgItemText(hDlg, IDC_EDIT_AUTHID, stats->getUnique());
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_FRAGS, stats->kills, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_DEATHS, stats->deaths, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_HS, stats->hs, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_TKS, stats->tks, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_SHOTS, stats->shots, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_HITS, stats->hits, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_DAMAGE, stats->damage, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_PLANTS, stats->bPlants, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_EXPLOSIONS, stats->bExplosions, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_DEFUSIONS, stats->bDefusions, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_DEFUSED, stats->bDefused, 0);
|
||||
}
|
||||
|
||||
void SaveChanges(HWND hDlg) {
|
||||
BOOL success;
|
||||
int position = GetDlgItemInt(hDlg, IDC_EDIT_POSITION, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
|
||||
char authid[32]; // "primary key"
|
||||
GetDlgItemText(hDlg, IDC_EDIT_AUTHID, authid, sizeof(authid));
|
||||
RankSystem::RankStats* entry = g_rank.findEntryInRankByUnique(authid);
|
||||
if (!entry) {
|
||||
char buffer[256];
|
||||
sprintf(buffer, "Authid %s not found!", authid);
|
||||
MessageBox(hDlg, buffer, "Update failed", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
char name[32];
|
||||
GetDlgItemText(hDlg, IDC_EDIT_NAME, name, sizeof(name));
|
||||
int frags = GetDlgItemInt(hDlg, IDC_EDIT_FRAGS, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int deaths = GetDlgItemInt(hDlg, IDC_EDIT_DEATHS, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int hs = GetDlgItemInt(hDlg, IDC_EDIT_HS, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int tks = GetDlgItemInt(hDlg, IDC_EDIT_TKS, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int shots = GetDlgItemInt(hDlg, IDC_EDIT_SHOTS, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int hits = GetDlgItemInt(hDlg, IDC_EDIT_HITS, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int damage = GetDlgItemInt(hDlg, IDC_EDIT_DAMAGE, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int plants = GetDlgItemInt(hDlg, IDC_EDIT_PLANTS, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int explosions = GetDlgItemInt(hDlg, IDC_EDIT_EXPLOSIONS, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int defusions = GetDlgItemInt(hDlg, IDC_EDIT_DEFUSIONS, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
int defused = GetDlgItemInt(hDlg, IDC_EDIT_DEFUSED, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
|
||||
// Update stats in memory
|
||||
entry->setName(name);
|
||||
entry->kills = frags;
|
||||
entry->deaths = deaths;
|
||||
entry->hs = hs;
|
||||
entry->tks = tks;
|
||||
entry->shots = shots;
|
||||
entry->hits = hits;
|
||||
entry->damage = damage;
|
||||
entry->bPlants = plants;
|
||||
entry->bExplosions = explosions;
|
||||
entry->bDefusions = defusions;
|
||||
entry->bDefused = defused;
|
||||
|
||||
int newPosition = entry->updatePosition(NULL); // Updates rank (prolly just calculates "frags - deaths" and moves up/down in rank)
|
||||
|
||||
g_rank.saveRank(STATS_FILENAME); // Save changes to file
|
||||
|
||||
// Now update our listbox
|
||||
UpdateListBox(hDlg);
|
||||
|
||||
char buffer[256];
|
||||
UTIL_Format(buffer, sizeof(buffer)-1, "New rank of %s: %d", name, newPosition);
|
||||
MessageBox(hDlg, buffer, "Update succeeded", MB_OK);
|
||||
|
||||
// In the listbox, we need to reselect the item we just updated. Use the new name.
|
||||
HWND listbox = GetDlgItem(hDlg, IDC_LIST);
|
||||
if (SendMessage(listbox, LB_SELECTSTRING, newPosition - 1, (LPARAM)name) == LB_ERR)
|
||||
MessageBox(hDlg, "Error selecting item!", "Oh fiddlesticks!", MB_OK);
|
||||
else {
|
||||
// Update
|
||||
ListboxItemSelected(hDlg);
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
BadEnd:
|
||||
MessageBox(hDlg, "Update failed", "Oh fiddlesticks!", MB_OK);
|
||||
}
|
||||
|
||||
void ClearStats(HWND hDlg) {
|
||||
if (MessageBox(hDlg, "Are you sure? If you continue the whole csstats.dat will be wiped out!", "Omg!", MB_OKCANCEL | MB_DEFBUTTON2 | MB_ICONWARNING) != IDOK)
|
||||
return;
|
||||
g_rank.clear();
|
||||
g_rank.saveRank(STATS_FILENAME);
|
||||
|
||||
// Now update our listbox
|
||||
UpdateListBox(hDlg);
|
||||
|
||||
// Update
|
||||
ListboxItemSelected(hDlg);
|
||||
}
|
||||
|
||||
void DeleteRecord(HWND hDlg) {
|
||||
if (MessageBox(hDlg, "Are you sure?", "Omg!", MB_OKCANCEL | MB_DEFBUTTON2 | MB_ICONWARNING) != IDOK)
|
||||
return;
|
||||
|
||||
BOOL success;
|
||||
int position = GetDlgItemInt(hDlg, IDC_EDIT_POSITION, &success, false);
|
||||
if (!success)
|
||||
goto BadEnd;
|
||||
|
||||
char authid[32]; // "primary key"
|
||||
GetDlgItemText(hDlg, IDC_EDIT_AUTHID, authid, sizeof(authid));
|
||||
RankSystem::RankStats* entry = g_rank.findEntryInRankByUnique(authid);
|
||||
if (!entry) {
|
||||
char buffer[256];
|
||||
sprintf(buffer, "Authid %s not found!", authid);
|
||||
MessageBox(hDlg, buffer, "Update failed", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
// Mark this record to delete it.
|
||||
entry->MarkToDelete();
|
||||
|
||||
// Save ranks from memory to disk.
|
||||
g_rank.saveRank(STATS_FILENAME); // Save changes to file
|
||||
|
||||
// Clear memory.
|
||||
g_rank.clear();
|
||||
|
||||
// Reload from disk into memory.
|
||||
LoadRankFromFile(hDlg);
|
||||
|
||||
// Update list box.
|
||||
UpdateListBox(hDlg);
|
||||
|
||||
MessageBox(hDlg, "Deleted record", "Delete succeeded", MB_OK);
|
||||
|
||||
return;
|
||||
|
||||
BadEnd:
|
||||
MessageBox(hDlg, "Delete failed", "Oh fiddlesticks!", MB_OK);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Message handler for WinCSXBox.
|
||||
LRESULT CALLBACK WinCSXBox(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
return InitWinCSXBox(hDlg); // load all data from file and fill the listbox with the shit
|
||||
|
||||
case WM_COMMAND:
|
||||
switch (LOWORD(wParam))
|
||||
{
|
||||
case IDOK:
|
||||
case IDCANCEL:
|
||||
EndDialog(hDlg, LOWORD(wParam));
|
||||
PostQuitMessage(0);
|
||||
|
||||
return TRUE;
|
||||
case IDC_LIST:
|
||||
switch (HIWORD(wParam))
|
||||
{
|
||||
case LBN_SELCHANGE:
|
||||
// Omg omg, a line in linebox was selected.
|
||||
ListboxItemSelected(hDlg);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case IDC_ABOUT:
|
||||
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hDlg, (DLGPROC)AboutBox);
|
||||
break;
|
||||
case IDC_BUTTON_SAVECHANGES:
|
||||
SaveChanges(hDlg);
|
||||
break;
|
||||
case IDC_BUTTON_CLEARSTATS:
|
||||
ClearStats(hDlg);
|
||||
break;
|
||||
case IDC_BUTTON_DELETE:
|
||||
DeleteRecord(hDlg);
|
||||
//DialogBox(hInst, (LPCTSTR)IDD_DELETEBOX, hDlg, (DLGPROC)DeleteBox);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Message handler for AboutBox.
|
||||
LRESULT CALLBACK AboutBox(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
switch (LOWORD(wParam))
|
||||
{
|
||||
case IDOK:
|
||||
case IDCANCEL:
|
||||
EndDialog(hDlg, LOWORD(wParam));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
34
modules/cstrike/csx/WinCSX/WinCSX.h
Normal file
34
modules/cstrike/csx/WinCSX/WinCSX.h
Normal file
@ -0,0 +1,34 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "resource.h"
|
||||
#include "CRank.h"
|
||||
|
||||
// Constants
|
||||
#define MAX_LOADSTRING 100
|
||||
#define VERSION "0.2"
|
||||
#define STATS_FILENAME "csstats.dat"
|
||||
|
||||
// Global Variables:
|
||||
HINSTANCE hInst; // current instance
|
||||
TCHAR g_szTitle[MAX_LOADSTRING]; // The title bar text
|
||||
TCHAR g_szWindowClass[MAX_LOADSTRING]; // the main window class name
|
||||
RankSystem g_rank;
|
||||
HWND g_hWnd;
|
||||
|
||||
// Forward declarations of functions included in this code module:
|
||||
ATOM MyRegisterClass(HINSTANCE hInstance);
|
||||
BOOL InitInstance(HINSTANCE, int);
|
||||
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
|
||||
LRESULT CALLBACK WinCSXBox(HWND, UINT, WPARAM, LPARAM);
|
||||
LRESULT CALLBACK AboutBox(HWND, UINT, WPARAM, LPARAM);
|
||||
bool LoadRankFromFile(HWND hDlg);
|
||||
|
486
modules/cstrike/csx/WinCSX/moduleconfig.h
Normal file
486
modules/cstrike/csx/WinCSX/moduleconfig.h
Normal file
@ -0,0 +1,486 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Module Config
|
||||
//
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "CSX"
|
||||
#define MODULE_VERSION "1.72"
|
||||
#define MODULE_AUTHOR "AMX Mod X Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org/"
|
||||
#define MODULE_LOGTAG "CSX"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
//#define USE_METAMOD
|
||||
|
||||
// use memory manager/tester?
|
||||
// note that if you use this, you cannot construct/allocate
|
||||
// anything before the module attached (OnAmxxAttach).
|
||||
// be careful of default constructors using new/malloc!
|
||||
// #define MEMORY_TEST
|
||||
|
||||
// Unless you use STL or exceptions, keep this commented.
|
||||
// It allows you to compile without libstdc++.so as a dependency
|
||||
// #define NO_ALLOC_OVERRIDES
|
||||
|
||||
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
|
||||
// #define NO_MSVC8_AUTO_COMPAT
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
//#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX detach
|
||||
//#define FN_AMXX_DETACH OnAmxxDetach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
//#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
// #define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
20
modules/cstrike/csx/WinCSX/msvc12/WinCSX.sln
Normal file
20
modules/cstrike/csx/WinCSX/msvc12/WinCSX.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WinCSX", "WinCSX.vcxproj", "{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
121
modules/cstrike/csx/WinCSX/msvc12/WinCSX.vcxproj
Normal file
121
modules/cstrike/csx/WinCSX/msvc12/WinCSX.vcxproj
Normal file
@ -0,0 +1,121 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}</ProjectGuid>
|
||||
<RootNamespace>WinCSX</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\..\public;..\..\..\..\..\public\sdk; ..\..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;..\resources;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)WinCSX.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\..\public;..\..\..\..\..\public\sdk; ..\..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;..\resources;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\WinCSX.cpp" />
|
||||
<ClCompile Include="..\CRank.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\resources\Resource.h" />
|
||||
<ClInclude Include="..\stdafx.h" />
|
||||
<ClInclude Include="..\WinCSX.h" />
|
||||
<ClInclude Include="..\amxxmodule.h" />
|
||||
<ClInclude Include="..\CRank.h" />
|
||||
<ClInclude Include="..\moduleconfig.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\resources\small.ico" />
|
||||
<None Include="..\resources\WinCSX.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="..\resources\WinCSX.exe.manifest" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\resources\WinCSX.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
69
modules/cstrike/csx/WinCSX/msvc12/WinCSX.vcxproj.filters
Normal file
69
modules/cstrike/csx/WinCSX/msvc12/WinCSX.vcxproj.filters
Normal file
@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Dependencies">
|
||||
<UniqueIdentifier>{a7386e98-0966-480d-a8eb-ff52d0de61a8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\stdafx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\WinCSX.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CRank.cpp">
|
||||
<Filter>Dependencies</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\resources\Resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\stdafx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\WinCSX.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\amxxmodule.h">
|
||||
<Filter>Dependencies</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CRank.h">
|
||||
<Filter>Dependencies</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\moduleconfig.h">
|
||||
<Filter>Dependencies</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\resources\small.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="..\resources\WinCSX.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="..\resources\WinCSX.exe.manifest">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Manifest>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\resources\WinCSX.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
57
modules/cstrike/csx/WinCSX/resources/Resource.h
Normal file
57
modules/cstrike/csx/WinCSX/resources/Resource.h
Normal file
@ -0,0 +1,57 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#define IDC_MYICON 2
|
||||
#define IDM_VISUALSTYLES 1
|
||||
#define IDD_WINCSX_DIALOG 102
|
||||
#define IDS_APP_TITLE 103
|
||||
#define IDD_WINCSXBOX 103
|
||||
#define IDM_ABOUT 104
|
||||
#define IDI_WINCSX 107
|
||||
#define IDI_SMALL 108
|
||||
#define IDC_WINCSX 109
|
||||
#define IDR_MAINFRAME 128
|
||||
#define IDD_ABOUTBOX 129
|
||||
#define IDR_241 132
|
||||
#define IDC_LIST 1010
|
||||
#define IDC_BUTTON_ABOUT 1029
|
||||
#define IDC_ABOUT 1029
|
||||
#define IDC_BUTTON_SAVECHANGES 1030
|
||||
#define IDC_BUTTON_CLEARSTATS 1031
|
||||
#define IDC_BUTTON_DELETE 1032
|
||||
#define IDC_EDIT_NAME 1100
|
||||
#define IDC_EDIT_POSITION 1101
|
||||
#define IDC_EDIT_AUTHID 1102
|
||||
#define IDC_EDIT_DAMAGE 1103
|
||||
#define IDC_EDIT_FRAGS 1104
|
||||
#define IDC_EDIT_DEATHS 1105
|
||||
#define IDC_EDIT_TKS 1106
|
||||
#define IDC_EDIT_SHOTS 1107
|
||||
#define IDC_EDIT_HITS 1108
|
||||
#define IDC_EDIT_HS 1109
|
||||
#define IDC_EDIT_PLANTS 1110
|
||||
#define IDC_EDIT_EXPLOSIONS 1111
|
||||
#define IDC_EDIT_DEFUSIONS 1112
|
||||
#define IDC_EDIT_DEFUSED 1113
|
||||
#define IDC_AUTHOR 1114
|
||||
#define ID_HELP_DIALOG 32771
|
||||
#define IDM_FILE_DIALOG 32773
|
||||
#define IDC_STATIC -1
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 133
|
||||
#define _APS_NEXT_COMMAND_VALUE 32775
|
||||
#define _APS_NEXT_CONTROL_VALUE 1033
|
||||
#define _APS_NEXT_SYMED_VALUE 110
|
||||
#endif
|
||||
#endif
|
8
modules/cstrike/csx/WinCSX/resources/WinCSX.exe.manifest
Normal file
8
modules/cstrike/csx/WinCSX/resources/WinCSX.exe.manifest
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" publicKeyToken="6595b64144ccf1df" language="*" processorArchitecture="x86" />
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</assembly>
|
BIN
modules/cstrike/csx/WinCSX/resources/WinCSX.ico
Normal file
BIN
modules/cstrike/csx/WinCSX/resources/WinCSX.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
208
modules/cstrike/csx/WinCSX/resources/WinCSX.rc
Normal file
208
modules/cstrike/csx/WinCSX/resources/WinCSX.rc
Normal file
@ -0,0 +1,208 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define APSTUDIO_HIDDEN_SYMBOLS
|
||||
#include "windows.h"
|
||||
#undef APSTUDIO_HIDDEN_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Neutral resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_WINCSX ICON "WinCSX.ico"
|
||||
IDI_SMALL ICON "small.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_WINCSXBOX DIALOGEX 22, 17, 253, 204
|
||||
STYLE DS_ABSALIGN | DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION |
|
||||
WS_SYSMENU
|
||||
CAPTION "WinCSX"
|
||||
FONT 8, "System", 0, 0, 0x0
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "Close",IDOK,206,168,39,27,WS_GROUP
|
||||
LISTBOX IDC_LIST,4,5,94,190,LBS_HASSTRINGS |
|
||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
EDITTEXT IDC_EDIT_NAME,109,18,87,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_POSITION,206,18,39,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_AUTHID,109,48,87,12,ES_AUTOHSCROLL |
|
||||
ES_READONLY
|
||||
EDITTEXT IDC_EDIT_DAMAGE,206,48,39,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_FRAGS,109,78,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_DEATHS,157,78,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_TKS,206,78,39,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_SHOTS,109,108,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_HITS,157,108,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_HS,206,108,39,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_PLANTS,109,138,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_EXPLOSIONS,157,137,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_DEFUSIONS,206,137,39,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_DEFUSED,109,168,40,12,ES_AUTOHSCROLL
|
||||
LTEXT "Name (last used)",IDC_STATIC,109,5,56,8
|
||||
LTEXT "Damage",IDC_STATIC,206,35,28,8
|
||||
LTEXT "Frags",IDC_STATIC,109,65,20,8
|
||||
LTEXT "Headshots",IDC_STATIC,206,95,36,8
|
||||
LTEXT "Team kills",IDC_STATIC,206,65,35,8
|
||||
LTEXT "Hits",IDC_STATIC,157,95,14,8
|
||||
LTEXT "Shots",IDC_STATIC,109,95,20,8
|
||||
LTEXT "Deaths",IDC_STATIC,157,65,24,8
|
||||
LTEXT "Authid",IDC_STATIC,109,35,21,8
|
||||
LTEXT "Position",IDC_STATIC,206,5,28,8
|
||||
LTEXT "Plants",IDC_STATIC,109,125,22,8
|
||||
LTEXT "Explosions",IDC_STATIC,157,125,38,8
|
||||
LTEXT "Defused",IDC_STATIC,109,155,28,8
|
||||
LTEXT "Defusions",IDC_STATIC,206,125,34,8
|
||||
PUSHBUTTON "About",IDC_ABOUT,109,185,40,10
|
||||
PUSHBUTTON "Save",IDC_BUTTON_SAVECHANGES,157,155,39,8
|
||||
PUSHBUTTON "Clear stats",IDC_BUTTON_CLEARSTATS,157,168,39,27
|
||||
PUSHBUTTON "Delete",IDC_BUTTON_DELETE,206,155,39,8
|
||||
END
|
||||
|
||||
IDD_ABOUTBOX DIALOGEX 0, 0, 186, 95
|
||||
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
|
||||
WS_SYSMENU
|
||||
CAPTION "About"
|
||||
FONT 8, "MS Shell Dlg", 400, 0, 0x1
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "OK",IDOK,109,68,50,14
|
||||
LTEXT "WinCSX 0.4",IDC_STATIC,18,20,66,8
|
||||
LTEXT "By JGHG",IDC_STATIC,18,28,66,8
|
||||
LTEXT "2005",IDC_STATIC,18,36,66,8
|
||||
LTEXT "http://www.amxmodx.org/",IDC_STATIC,18,44,88,8
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO
|
||||
BEGIN
|
||||
IDD_WINCSXBOX, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 4
|
||||
RIGHTMARGIN, 248
|
||||
VERTGUIDE, 98
|
||||
VERTGUIDE, 109
|
||||
VERTGUIDE, 157
|
||||
VERTGUIDE, 196
|
||||
VERTGUIDE, 206
|
||||
VERTGUIDE, 245
|
||||
TOPMARGIN, 5
|
||||
BOTTOMMARGIN, 195
|
||||
HORZGUIDE, 18
|
||||
HORZGUIDE, 35
|
||||
HORZGUIDE, 48
|
||||
HORZGUIDE, 65
|
||||
HORZGUIDE, 78
|
||||
HORZGUIDE, 95
|
||||
HORZGUIDE, 108
|
||||
HORZGUIDE, 125
|
||||
HORZGUIDE, 137
|
||||
HORZGUIDE, 155
|
||||
HORZGUIDE, 163
|
||||
HORZGUIDE, 168
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 24
|
||||
//
|
||||
|
||||
IDM_VISUALSTYLES 24 "WinCSX.exe.manifest"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_APP_TITLE "WinCSX"
|
||||
IDC_WINCSX "WINCSX"
|
||||
END
|
||||
|
||||
#endif // Neutral resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Swedish resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_SVE)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_SWEDISH, SUBLANG_DEFAULT
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
|
||||
"#include ""windows.h""\r\n"
|
||||
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // Swedish resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
BIN
modules/cstrike/csx/WinCSX/resources/small.ico
Normal file
BIN
modules/cstrike/csx/WinCSX/resources/small.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
8
modules/cstrike/csx/WinCSX/stdafx.cpp
Normal file
8
modules/cstrike/csx/WinCSX/stdafx.cpp
Normal file
@ -0,0 +1,8 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// WinCSX.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
20
modules/cstrike/csx/WinCSX/stdafx.h
Normal file
20
modules/cstrike/csx/WinCSX/stdafx.h
Normal file
@ -0,0 +1,20 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
// C RunTime Header Files
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <memory.h>
|
||||
#include <tchar.h>
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
//#include "CRank.h"
|
||||
//#include "amx.h"
|
436
modules/cstrike/csx/meta_api.cpp
Normal file
436
modules/cstrike/csx/meta_api.cpp
Normal file
@ -0,0 +1,436 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// CSX Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "rank.h"
|
||||
|
||||
funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
funEventCall modMsgs[MAX_REG_MSGS];
|
||||
|
||||
void (*function)(void*);
|
||||
void (*endfunction)(void*);
|
||||
|
||||
CPlayer players[33];
|
||||
|
||||
CPlayer* mPlayer;
|
||||
|
||||
int mPlayerIndex;
|
||||
int mState;
|
||||
|
||||
RankSystem g_rank;
|
||||
|
||||
Grenades g_grenades;
|
||||
|
||||
int iFGrenade;
|
||||
int iFDeath;
|
||||
int iFDamage;
|
||||
|
||||
int iFBPlanted;
|
||||
int iFBDefused;
|
||||
int iFBPlanting;
|
||||
int iFBDefusing;
|
||||
int iFBExplode;
|
||||
|
||||
int g_bombAnnounce;
|
||||
int g_Planter;
|
||||
int g_Defuser;
|
||||
|
||||
bool rankBots;
|
||||
|
||||
int gmsgCurWeapon;
|
||||
int gmsgDeathMsg;
|
||||
int gmsgDamage;
|
||||
int gmsgDamageEnd;
|
||||
int gmsgWeaponList;
|
||||
int gmsgResetHUD;
|
||||
int gmsgAmmoX;
|
||||
int gmsgScoreInfo;
|
||||
int gmsgAmmoPickup;
|
||||
int gmsgSendAudio;
|
||||
int gmsgTextMsg;
|
||||
int gmsgBarTime;
|
||||
|
||||
int g_CurrentMsg;
|
||||
|
||||
cvar_t init_csstats_maxsize ={"csstats_maxsize","3500", 0 , 3500.0 };
|
||||
cvar_t init_csstats_reset ={"csstats_reset","0"};
|
||||
cvar_t init_csstats_rank ={"csstats_rank","1"};
|
||||
cvar_t *csstats_maxsize;
|
||||
cvar_t *csstats_reset;
|
||||
cvar_t *csstats_rank;
|
||||
|
||||
cvar_t* csstats_rankbots;
|
||||
cvar_t* csstats_pause;
|
||||
cvar_t init_csstats_rankbots ={"csstats_rankbots","0"};
|
||||
cvar_t init_csstats_pause = {"csstats_pause","0"};
|
||||
|
||||
struct sUserMsg
|
||||
{
|
||||
const char* name;
|
||||
int* id;
|
||||
funEventCall func;
|
||||
bool endmsg;
|
||||
} g_user_msg[] = {
|
||||
{"CurWeapon", &gmsgCurWeapon, Client_CurWeapon, false},
|
||||
{"Damage", &gmsgDamage, Client_Damage, false},
|
||||
{"Damage", &gmsgDamageEnd, Client_Damage_End, true},
|
||||
{"WeaponList", &gmsgWeaponList, Client_WeaponList, false},
|
||||
{"ResetHUD", &gmsgResetHUD, Client_ResetHUD, true},
|
||||
{"AmmoX", &gmsgAmmoX, Client_AmmoX, false},
|
||||
{"ScoreInfo", &gmsgScoreInfo, Client_ScoreInfo, false},
|
||||
{"AmmoPickup", &gmsgAmmoPickup, Client_AmmoPickup, false},
|
||||
{"SendAudio", &gmsgSendAudio, Client_SendAudio, false},
|
||||
{"TextMsg", &gmsgTextMsg, Client_TextMsg, false},
|
||||
{"BarTime", &gmsgBarTime, Client_BarTime, false},
|
||||
{"DeathMsg", &gmsgDeathMsg, Client_DeathMsg, false},
|
||||
|
||||
{0, 0, 0, false}
|
||||
};
|
||||
|
||||
int RegUserMsg_Post(const char *pszName, int iSize)
|
||||
{
|
||||
for (int i = 0; g_user_msg[ i ].name; ++i )
|
||||
{
|
||||
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
|
||||
{
|
||||
int id = META_RESULT_ORIG_RET( int );
|
||||
|
||||
*g_user_msg[ i ].id = id;
|
||||
|
||||
if ( g_user_msg[ i ].endmsg )
|
||||
modMsgsEnd[ id ] = g_user_msg[ i ].func;
|
||||
else
|
||||
modMsgs[ id ] = g_user_msg[ i ].func;
|
||||
//break;
|
||||
}
|
||||
}
|
||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
||||
}
|
||||
|
||||
const char* get_localinfo( const char* name , const char* def = 0 )
|
||||
{
|
||||
const char* b = LOCALINFO( (char*)name );
|
||||
if (((b==0)||(*b==0)) && def )
|
||||
SET_LOCALINFO((char*)name,(char*)(b = def) );
|
||||
return b;
|
||||
}
|
||||
|
||||
void ClientKill_Post(edict_t *pEntity)
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if ( pPlayer->IsAlive())
|
||||
RETURN_META(MRES_IGNORED);
|
||||
|
||||
MF_ExecuteForward( iFDamage,static_cast<cell>(pPlayer->index), static_cast<cell>(pPlayer->index) ,
|
||||
static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0) ); // he would
|
||||
pPlayer->saveKill(pPlayer,0,0,0);
|
||||
MF_ExecuteForward( iFDeath,static_cast<cell>(pPlayer->index), static_cast<cell>(pPlayer->index),
|
||||
static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0) );
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
|
||||
|
||||
rankBots = (int)csstats_rankbots->value ? true:false;
|
||||
|
||||
for( int i = 1; i <= gpGlobals->maxClients; ++i)
|
||||
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void PlayerPreThink_Post( edict_t *pEntity ) {
|
||||
if ( !isModuleActive() )
|
||||
{
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time ){
|
||||
|
||||
if ( !ignoreBots(pEntity) ){
|
||||
pPlayer->clearStats = 0.0f;
|
||||
if (pPlayer->rank)
|
||||
pPlayer->rank->updatePosition( &pPlayer->life );
|
||||
pPlayer->restartStats(false);
|
||||
}
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerDeactivate() {
|
||||
int i;
|
||||
for( i = 1;i<=gpGlobals->maxClients; ++i){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
if (pPlayer->rank) pPlayer->Disconnect();
|
||||
}
|
||||
if ( (g_rank.getRankNum() >= (int)csstats_maxsize->value) || ((int)csstats_reset->value == 1 ) ) {
|
||||
CVAR_SET_FLOAT("csstats_reset",0.0);
|
||||
g_rank.clear(); // clear before save to file
|
||||
}
|
||||
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("csstats")) );
|
||||
|
||||
// clear custom weapons info
|
||||
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++)
|
||||
weaponData[i].used = false;
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
if (pPlayer->pEdict == NULL)
|
||||
{
|
||||
pPlayer->Init(ENTINDEX(pEntity), pEntity);
|
||||
}
|
||||
|
||||
pPlayer->Connect(pszAddress);
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, TRUE);
|
||||
}
|
||||
|
||||
void ClientDisconnect( edict_t *pEntity ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->rank) pPlayer->Disconnect();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientPutInServer_Post( edict_t *pEntity ) {
|
||||
GET_PLAYER_POINTER(pEntity)->PutInServer();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
if (pPlayer->pEdict == NULL)
|
||||
{
|
||||
pPlayer->Init(ENTINDEX(pEntity), pEntity);
|
||||
}
|
||||
|
||||
const char* name = INFOKEY_VALUE(infobuffer,"name");
|
||||
const char* oldname = STRING(pEntity->v.netname);
|
||||
|
||||
if ( pPlayer->rank ){
|
||||
if ( strcmp(oldname,name) != 0 ) {
|
||||
if ((int)csstats_rank->value == 0)
|
||||
pPlayer->rank = g_rank.findEntryInRank( name, name );
|
||||
else
|
||||
pPlayer->rank->setName( name );
|
||||
}
|
||||
}
|
||||
else if ( pPlayer->IsBot() ) {
|
||||
pPlayer->Connect( "127.0.0.1" );
|
||||
pPlayer->PutInServer();
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
|
||||
if (ed){
|
||||
mPlayerIndex = ENTINDEX(ed);
|
||||
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
|
||||
} else {
|
||||
mPlayerIndex = 0;
|
||||
mPlayer = 0;
|
||||
}
|
||||
mState = 0;
|
||||
g_CurrentMsg = msg_type;
|
||||
if ( g_CurrentMsg < 0 || g_CurrentMsg >= MAX_REG_MSGS )
|
||||
g_CurrentMsg = 0;
|
||||
function=modMsgs[g_CurrentMsg];
|
||||
endfunction=modMsgsEnd[g_CurrentMsg];
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageEnd_Post(void) {
|
||||
if (endfunction) (*endfunction)(NULL);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteByte_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteChar_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteShort_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteLong_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteAngle_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteCoord_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteString_Post(const char *sz) {
|
||||
if (function) (*function)((void *)sz);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteEntity_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void StartFrame_Post(){
|
||||
if (g_bombAnnounce){
|
||||
switch (g_bombAnnounce){
|
||||
case BOMB_PLANTING:
|
||||
MF_ExecuteForward( iFBPlanting, static_cast<cell>(g_Planter) );
|
||||
break;
|
||||
case BOMB_PLANTED:
|
||||
MF_ExecuteForward( iFBPlanted, static_cast<cell>(g_Planter) );
|
||||
break;
|
||||
case BOMB_EXPLODE:
|
||||
MF_ExecuteForward( iFBExplode, static_cast<cell>(g_Planter), static_cast<cell>(g_Defuser) );
|
||||
break;
|
||||
case BOMB_DEFUSING:
|
||||
MF_ExecuteForward( iFBDefusing, static_cast<cell>(g_Defuser) );
|
||||
break;
|
||||
case BOMB_DEFUSED:
|
||||
MF_ExecuteForward( iFBDefused, static_cast<cell>(g_Defuser) );
|
||||
break;
|
||||
}
|
||||
g_bombAnnounce = 0;
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void SetModel_Post(edict_t *e, const char *m){
|
||||
|
||||
if ( !isModuleActive() )
|
||||
{
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
if ( e->v.owner && m[7]=='w' && m[8]=='_' ){
|
||||
int w_id = 0;
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
|
||||
switch(m[9]){
|
||||
case 'h':
|
||||
w_id = CSW_HEGRENADE;
|
||||
g_grenades.put(e, 2.0, 4, pPlayer);
|
||||
pPlayer->saveShot(CSW_HEGRENADE);
|
||||
break;
|
||||
case 'f':
|
||||
if (m[10]=='l') w_id = CSW_FLASHBANG;
|
||||
break;
|
||||
case 's':
|
||||
if (m[10]=='m') w_id = CSW_SMOKEGRENADE;
|
||||
break;
|
||||
}
|
||||
if ( w_id )
|
||||
MF_ExecuteForward( iFGrenade, static_cast<cell>(pPlayer->index),
|
||||
static_cast<cell>(ENTINDEX(e)), static_cast<cell>(w_id));
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch) {
|
||||
if (sample[0]=='w'&&sample[1]=='e'&&sample[8]=='k'&&sample[9]=='n'&&sample[14]!='d'){
|
||||
CPlayer*pPlayer = GET_PLAYER_POINTER(entity);
|
||||
pPlayer->saveShot(pPlayer->current);
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr)
|
||||
{
|
||||
if (ptr->pHit && (ptr->pHit->v.flags & (FL_CLIENT|FL_FAKECLIENT))
|
||||
&& e
|
||||
&& (e->v.flags & (FL_CLIENT|FL_FAKECLIENT))
|
||||
&& ptr->iHitgroup)
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(e);
|
||||
if (pPlayer->current != CSW_KNIFE)
|
||||
{
|
||||
pPlayer->aiming = ptr->iHitgroup;
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void OnMetaAttach() {
|
||||
CVAR_REGISTER (&init_csstats_maxsize);
|
||||
CVAR_REGISTER (&init_csstats_reset);
|
||||
CVAR_REGISTER (&init_csstats_rank);
|
||||
csstats_maxsize=CVAR_GET_POINTER(init_csstats_maxsize.name);
|
||||
csstats_reset=CVAR_GET_POINTER(init_csstats_reset.name);
|
||||
csstats_rank=CVAR_GET_POINTER(init_csstats_rank.name);
|
||||
|
||||
CVAR_REGISTER (&init_csstats_rankbots);
|
||||
CVAR_REGISTER (&init_csstats_pause);
|
||||
csstats_rankbots = CVAR_GET_POINTER(init_csstats_rankbots.name);
|
||||
csstats_pause = CVAR_GET_POINTER(init_csstats_pause.name);
|
||||
}
|
||||
|
||||
int AmxxCheckGame(const char *game)
|
||||
{
|
||||
if (strcasecmp(game, "cstrike") == 0 ||
|
||||
strcasecmp(game, "czero") == 0)
|
||||
{
|
||||
return AMXX_GAME_OK;
|
||||
}
|
||||
return AMXX_GAME_BAD;
|
||||
}
|
||||
void OnAmxxAttach(){
|
||||
MF_AddNatives(stats_Natives);
|
||||
const char* path = get_localinfo("csstats_score");
|
||||
if ( path && *path )
|
||||
{
|
||||
char error[128];
|
||||
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
|
||||
}
|
||||
|
||||
if ( !g_rank.begin() )
|
||||
{
|
||||
g_rank.loadRank( MF_BuildPathname("%s",
|
||||
get_localinfo("csstats") ) );
|
||||
}
|
||||
}
|
||||
|
||||
void OnAmxxDetach() {
|
||||
g_grenades.clear();
|
||||
g_rank.clear();
|
||||
g_rank.unloadCalc();
|
||||
}
|
||||
|
||||
void OnPluginsLoaded(){
|
||||
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
iFBPlanted = MF_RegisterForward("bomb_planted",ET_IGNORE,FP_CELL,FP_DONE);
|
||||
iFBDefused = MF_RegisterForward("bomb_defused",ET_IGNORE,FP_CELL,FP_DONE);
|
||||
iFBPlanting = MF_RegisterForward("bomb_planting",ET_IGNORE,FP_CELL,FP_DONE);
|
||||
iFBDefusing = MF_RegisterForward("bomb_defusing",ET_IGNORE,FP_CELL,FP_DONE);
|
||||
iFBExplode = MF_RegisterForward("bomb_explode",ET_IGNORE,FP_CELL,FP_CELL,FP_DONE);
|
||||
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
}
|
511
modules/cstrike/csx/moduleconfig.h
Normal file
511
modules/cstrike/csx/moduleconfig.h
Normal file
@ -0,0 +1,511 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Module Config
|
||||
//
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
#include <amxmodx_version.h>
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "CSX"
|
||||
#define MODULE_VERSION AMXX_VERSION
|
||||
#define MODULE_AUTHOR "AMX Mod X Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org/"
|
||||
#define MODULE_LOGTAG "CSX"
|
||||
#define MODULE_LIBRARY "csx"
|
||||
#define MODULE_LIBCLASS "xstats"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// use memory manager/tester?
|
||||
// note that if you use this, you cannot construct/allocate
|
||||
// anything before the module attached (OnAmxxAttach).
|
||||
// be careful of default constructors using new/malloc!
|
||||
// #define MEMORY_TEST
|
||||
|
||||
// Unless you use STL or exceptions, keep this commented.
|
||||
// It allows you to compile without libstdc++.so as a dependency
|
||||
// #define NO_ALLOC_OVERRIDES
|
||||
|
||||
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
|
||||
// #define NO_MSVC8_AUTO_COMPAT
|
||||
|
||||
/**
|
||||
* AMXX Init functions
|
||||
* Also consider using FN_META_*
|
||||
*/
|
||||
|
||||
/** AMXX query */
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
|
||||
/** AMXX Check Game - module API is NOT available here.
|
||||
* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
|
||||
* syntax: int AmxxCheckGame(const char *game)
|
||||
*/
|
||||
#define FN_AMXX_CHECKGAME AmxxCheckGame
|
||||
|
||||
/** AMXX attach
|
||||
* Do native functions init here (MF_AddNatives)
|
||||
*/
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
|
||||
/** AMXX Detach (unload) */
|
||||
#define FN_AMXX_DETACH OnAmxxDetach
|
||||
|
||||
/** All plugins loaded
|
||||
* Do forward functions init here (MF_RegisterForward)
|
||||
*/
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/** All plugins are about to be unloaded */
|
||||
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
|
||||
|
||||
/** All plugins are now unloaded */
|
||||
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
|
||||
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
#define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
#define FN_ClientKill_Post ClientKill_Post
|
||||
#define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
#define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
#define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
#define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
#define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
#define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
#define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
#define FN_MessageBegin_Post MessageBegin_Post
|
||||
#define FN_MessageEnd_Post MessageEnd_Post
|
||||
#define FN_WriteByte_Post WriteByte_Post
|
||||
#define FN_WriteChar_Post WriteChar_Post
|
||||
#define FN_WriteShort_Post WriteShort_Post
|
||||
#define FN_WriteLong_Post WriteLong_Post
|
||||
#define FN_WriteAngle_Post WriteAngle_Post
|
||||
#define FN_WriteCoord_Post WriteCoord_Post
|
||||
#define FN_WriteString_Post WriteString_Post
|
||||
#define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
#define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
26
modules/cstrike/csx/msvc12/csx.sln
Normal file
26
modules/cstrike/csx/msvc12/csx.sln
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csx", "csx.vcxproj", "{1DC4A99A-F23F-4AAE-881C-79D157C91155}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WinCSX", "..\WinCSX\msvc10\WinCSX.vcxproj", "{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Release|Win32.Build.0 = Release|Win32
|
||||
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
164
modules/cstrike/csx/msvc12/csx.vcxproj
Normal file
164
modules/cstrike/csx/msvc12/csx.vcxproj
Normal file
@ -0,0 +1,164 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{1DC4A99A-F23F-4AAE-881C-79D157C91155}</ProjectGuid>
|
||||
<RootNamespace>csx</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/csx.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\..\public\sdk; ..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;JIT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Release/csx.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Release/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ProgramDatabaseFile>.\Release/csx_amxx.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Release/csx_amxx.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/csx.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\..\public\sdk; ..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Debug/csx.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Debug/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>.\Debug/csx_amxx.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Debug/csx_amxx.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CMisc.cpp" />
|
||||
<ClCompile Include="..\CRank.cpp" />
|
||||
<ClCompile Include="..\meta_api.cpp" />
|
||||
<ClCompile Include="..\rank.cpp" />
|
||||
<ClCompile Include="..\usermsg.cpp" />
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CMisc.h" />
|
||||
<ClInclude Include="..\CRank.h" />
|
||||
<ClInclude Include="..\rank.h" />
|
||||
<ClInclude Include="..\moduleconfig.h" />
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\plugins\include\csstats.inc" />
|
||||
<None Include="..\..\..\plugins\include\csx.inc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
67
modules/cstrike/csx/msvc12/csx.vcxproj.filters
Normal file
67
modules/cstrike/csx/msvc12/csx.vcxproj.filters
Normal file
@ -0,0 +1,67 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{7eb4e308-0d6a-4435-a464-ab5ab13bc5ed}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{7cf08006-0e1e-46ff-ad9a-87bb445c1536}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="SDK">
|
||||
<UniqueIdentifier>{360754a5-9e04-467e-bf57-fde61c3a3410}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="SDK\SDK Base">
|
||||
<UniqueIdentifier>{a235d32e-883a-4d2e-bf27-e8eadfdbf666}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Pawn Includes">
|
||||
<UniqueIdentifier>{3f559917-fcbd-4cd3-8136-8a7a769af465}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CMisc.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CRank.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\meta_api.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\rank.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\usermsg.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp">
|
||||
<Filter>SDK\SDK Base</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CMisc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CRank.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\rank.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\moduleconfig.h">
|
||||
<Filter>SDK</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h">
|
||||
<Filter>SDK\SDK Base</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\plugins\include\csstats.inc">
|
||||
<Filter>Pawn Includes</Filter>
|
||||
</None>
|
||||
<None Include="..\..\..\plugins\include\csx.inc">
|
||||
<Filter>Pawn Includes</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
448
modules/cstrike/csx/rank.cpp
Normal file
448
modules/cstrike/csx/rank.cpp
Normal file
@ -0,0 +1,448 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// CSX Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "rank.h"
|
||||
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
CHECK_PLAYERRANGE(index);
|
||||
int attacker = params[2];
|
||||
CHECK_PLAYERRANGE(attacker);
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->attackers[attacker].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && attacker && stats->name )
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
CHECK_PLAYERRANGE(index);
|
||||
int victim = params[2];
|
||||
CHECK_PLAYERRANGE(victim);
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->victims[victim].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && victim && stats->name)
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
|
||||
{
|
||||
int index = params[1];
|
||||
CHECK_PLAYERRANGE(index);
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=MAX_WEAPONS+MAX_CWEAPONS){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weaponsRnd[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
Stats* stats = &pPlayer->weaponsRnd[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
|
||||
{
|
||||
int index = params[1];
|
||||
CHECK_PLAYERRANGE(index);
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=MAX_WEAPONS+MAX_CWEAPONS){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weapons[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
CHECK_PLAYER(index);
|
||||
GET_PLAYER_POINTER_I(index)->restartStats();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
CHECK_PLAYERRANGE(index);
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->rank){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->life.kills;
|
||||
cpStats[1] = pPlayer->life.deaths;
|
||||
cpStats[2] = pPlayer->life.hs;
|
||||
cpStats[3] = pPlayer->life.tks;
|
||||
cpStats[4] = pPlayer->life.shots;
|
||||
cpStats[5] = pPlayer->life.hits;
|
||||
cpStats[6] = pPlayer->life.damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->life.bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
CHECK_PLAYERRANGE(index);
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->rank ){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->rank->kills;
|
||||
cpStats[1] = pPlayer->rank->deaths;
|
||||
cpStats[2] = pPlayer->rank->hs;
|
||||
cpStats[3] = pPlayer->rank->tks;
|
||||
cpStats[4] = pPlayer->rank->shots;
|
||||
cpStats[5] = pPlayer->rank->hits;
|
||||
cpStats[6] = pPlayer->rank->damage;
|
||||
|
||||
cpStats[7] = pPlayer->rank->getPosition();
|
||||
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
|
||||
return pPlayer->rank->getPosition();
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_stats2(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
CHECK_PLAYERRANGE(index);
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->rank ){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
|
||||
cpStats[0] = pPlayer->rank->bDefusions;
|
||||
cpStats[1] = pPlayer->rank->bDefused;
|
||||
cpStats[2] = pPlayer->rank->bPlants;
|
||||
cpStats[3] = pPlayer->rank->bExplosions;
|
||||
|
||||
return pPlayer->rank->getPosition();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 7 param */
|
||||
{
|
||||
|
||||
int index = params[1] + 1;
|
||||
|
||||
for(RankSystem::iterator a = g_rank.front(); a ;--a){
|
||||
if ((*a).getPosition() == index) {
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = (*a).kills;
|
||||
cpStats[1] = (*a).deaths;
|
||||
cpStats[2] = (*a).hs;
|
||||
cpStats[3] = (*a).tks;
|
||||
cpStats[4] = (*a).shots;
|
||||
cpStats[5] = (*a).hits;
|
||||
cpStats[6] = (*a).damage;
|
||||
|
||||
cpStats[7] = (*a).getPosition();
|
||||
|
||||
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
|
||||
if (params[6] > 0)
|
||||
MF_SetAmxString(amx, params[6], (*a).getUnique(), params[7]);
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = (*a).bodyHits[i];
|
||||
return --a ? index : 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats2(AMX *amx, cell *params) /* 4 param */
|
||||
{
|
||||
|
||||
int index = params[1] + 1;
|
||||
|
||||
for(RankSystem::iterator a = g_rank.front(); a ;--a){
|
||||
if ((*a).getPosition() == index) {
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
if (params[4] > 0)
|
||||
MF_SetAmxString(amx, params[3], (*a).getUnique(), params[4]);
|
||||
|
||||
cpStats[0] = (*a).bDefusions;
|
||||
cpStats[1] = (*a).bDefused;
|
||||
cpStats[2] = (*a).bPlants;
|
||||
cpStats[3] = (*a).bExplosions;
|
||||
|
||||
return --a ? index : 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
|
||||
{
|
||||
return g_rank.getRankNum();
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,melee=0,logname
|
||||
int i,iLen;
|
||||
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++){
|
||||
if ( !weaponData[i].used ){
|
||||
|
||||
char* szName = MF_GetAmxString(amx, params[1], 0, &iLen);
|
||||
char *szLog = MF_GetAmxString(amx, params[3], 0, &iLen);
|
||||
|
||||
strcpy(weaponData[i].name,szName);
|
||||
strcpy(weaponData[i].logname,szLog);
|
||||
|
||||
weaponData[i].used = true;
|
||||
weaponData[i].melee = params[2] ? true:false;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
MF_PrintSrvConsole("No More Custom Weapon Slots!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
|
||||
int weapon = params[1];
|
||||
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){ // only for custom weapons
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int att = params[2];
|
||||
CHECK_PLAYERRANGE(att);
|
||||
|
||||
int vic = params[3];
|
||||
CHECK_PLAYERRANGE(vic);
|
||||
|
||||
int dmg = params[4];
|
||||
if ( dmg<1 ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int aim = params[5];
|
||||
if ( aim < 0 || aim > 7 ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
|
||||
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
|
||||
|
||||
pVic->pEdict->v.dmg_inflictor = NULL;
|
||||
pAtt->saveHit( pVic , weapon , dmg, aim );
|
||||
|
||||
if ( !pAtt ) pAtt = pVic;
|
||||
int TA = 0;
|
||||
if ( (pVic->teamId == pAtt->teamId) && ( pVic != pAtt) )
|
||||
TA = 1;
|
||||
MF_ExecuteForward( iFDamage, static_cast<cell>(pAtt->index),
|
||||
static_cast<cell>(pVic->index), static_cast<cell>(dmg), static_cast<cell>(weapon),
|
||||
static_cast<cell>(aim), static_cast<cell>(TA) );
|
||||
|
||||
if ( pVic->IsAlive() )
|
||||
return 1;
|
||||
|
||||
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
MF_ExecuteForward( iFDeath, static_cast<cell>(pAtt->index), static_cast<cell>(pVic->index),
|
||||
static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,wid
|
||||
int index = params[2];
|
||||
CHECK_PLAYERRANGE(index);
|
||||
|
||||
int weapon = params[1];
|
||||
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
pPlayer->saveShot(weapon);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
|
||||
return 0;
|
||||
}
|
||||
if ( id == 29 )
|
||||
return 1;
|
||||
return weaponData[id].melee ? 1:0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){
|
||||
return MAX_WEAPONS+MAX_CWEAPONS;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){
|
||||
return 8;
|
||||
}
|
||||
|
||||
enum MapObjective
|
||||
{
|
||||
MapObjective_Bomb = (1<<0),
|
||||
MapObjective_Hostage = (1<<1),
|
||||
MapObjective_Vip = (1<<2),
|
||||
MapObjective_Escape = (1<<3),
|
||||
};
|
||||
|
||||
static cell AMX_NATIVE_CALL get_map_objectives(AMX *amx, cell *params)
|
||||
{
|
||||
int flags = 0;
|
||||
|
||||
if (!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "func_bomb_target")) ||
|
||||
!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "info_bomb_target")))
|
||||
flags |= MapObjective_Bomb;
|
||||
|
||||
if (!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "func_hostage_rescue")) ||
|
||||
!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "info_hostage_rescue")) ||
|
||||
!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "hostage_entity")) || // ) there are maps with only this and using team spawn as rescue zone.
|
||||
!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "monster_scientist"))) // )
|
||||
flags |= MapObjective_Hostage;
|
||||
|
||||
if (!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "func_vip_safetyzone")))
|
||||
flags |= MapObjective_Vip;
|
||||
|
||||
if (!FNullEnt(FIND_ENTITY_BY_STRING(NULL, "classname", "func_escapezone")))
|
||||
flags |= MapObjective_Escape;
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO stats_Natives[] = {
|
||||
{ "get_stats", get_stats},
|
||||
{ "get_stats2", get_stats2},
|
||||
{ "get_statsnum", get_statsnum},
|
||||
{ "get_user_astats", get_user_astats },
|
||||
{ "get_user_rstats", get_user_rstats },
|
||||
{ "get_user_lstats", get_user_rstats }, // for backward compatibility
|
||||
{ "get_user_stats", get_user_stats },
|
||||
{ "get_user_stats2", get_user_stats2 },
|
||||
{ "get_user_vstats", get_user_vstats },
|
||||
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
|
||||
{ "get_user_wstats", get_user_wstats},
|
||||
{ "reset_user_wstats", reset_user_wstats },
|
||||
|
||||
// Custom Weapon Support
|
||||
{ "custom_weapon_add", register_cwpn },
|
||||
{ "custom_weapon_dmg", custom_wpn_dmg },
|
||||
{ "custom_weapon_shot", custom_wpn_shot },
|
||||
|
||||
{ "xmod_get_wpnname", get_wpnname },
|
||||
{ "xmod_get_wpnlogname", get_wpnlogname },
|
||||
{ "xmod_is_melee_wpn", is_melee },
|
||||
{ "xmod_get_maxweapons", get_maxweapons },
|
||||
{ "xmod_get_stats_size", get_stats_size },
|
||||
|
||||
{ "get_map_objectives", get_map_objectives },
|
||||
|
||||
//***************************************
|
||||
//{ "get_weaponname", get_wpnname },
|
||||
|
||||
///*******************
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
165
modules/cstrike/csx/rank.h
Normal file
165
modules/cstrike/csx/rank.h
Normal file
@ -0,0 +1,165 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// CSX Module
|
||||
//
|
||||
|
||||
#ifndef RANK_H
|
||||
#define RANK_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CMisc.h"
|
||||
#include "CRank.h"
|
||||
|
||||
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
|
||||
#define GET_PLAYER_POINTER_I(i) (&players[i])
|
||||
|
||||
extern AMX_NATIVE_INFO stats_Natives[];
|
||||
|
||||
struct weaponsVault {
|
||||
char name[32];
|
||||
char logname[16];
|
||||
short int ammoSlot;
|
||||
bool used;
|
||||
bool melee;
|
||||
};
|
||||
|
||||
extern bool rankBots;
|
||||
extern cvar_t* csstats_rankbots;
|
||||
extern cvar_t* csstats_pause;
|
||||
|
||||
extern int iFGrenade;
|
||||
extern int iFDeath;
|
||||
extern int iFDamage;
|
||||
|
||||
extern int iFBPlanted;
|
||||
extern int iFBDefused;
|
||||
extern int iFBPlanting;
|
||||
extern int iFBDefusing;
|
||||
extern int iFBExplode;
|
||||
|
||||
extern int g_bombAnnounce;
|
||||
extern int g_Planter;
|
||||
extern int g_Defuser;
|
||||
|
||||
#define BOMB_PLANTING 1
|
||||
#define BOMB_PLANTED 2
|
||||
#define BOMB_EXPLODE 3
|
||||
#define BOMB_DEFUSING 4
|
||||
#define BOMB_DEFUSED 5
|
||||
|
||||
extern weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
|
||||
|
||||
typedef void (*funEventCall)(void*);
|
||||
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
extern funEventCall modMsgs[MAX_REG_MSGS];
|
||||
|
||||
extern void (*function)(void*);
|
||||
extern void (*endfunction)(void*);
|
||||
|
||||
extern cvar_t *csstats_maxsize;
|
||||
extern cvar_t* csstats_rank;
|
||||
extern cvar_t* csstats_reset;
|
||||
|
||||
extern Grenades g_grenades;
|
||||
|
||||
extern RankSystem g_rank;
|
||||
|
||||
extern CPlayer players[33];
|
||||
|
||||
extern CPlayer* mPlayer;
|
||||
|
||||
extern int mPlayerIndex;
|
||||
|
||||
extern int mState;
|
||||
|
||||
extern int gmsgCurWeapon;
|
||||
extern int gmsgDamageEnd;
|
||||
extern int gmsgDamage;
|
||||
extern int gmsgWeaponList;
|
||||
extern int gmsgResetHUD;
|
||||
extern int gmsgAmmoX;
|
||||
extern int gmsgScoreInfo;
|
||||
extern int gmsgAmmoPickup;
|
||||
|
||||
extern int gmsgSendAudio;
|
||||
extern int gmsgTextMsg;
|
||||
extern int gmsgBarTime;
|
||||
|
||||
void Client_AmmoX(void*);
|
||||
void Client_CurWeapon(void*);
|
||||
void Client_Damage(void*);
|
||||
void Client_WeaponList(void*);
|
||||
void Client_AmmoPickup(void*);
|
||||
void Client_Damage_End(void*);
|
||||
void Client_ScoreInfo(void*);
|
||||
void Client_ResetHUD(void*);
|
||||
void Client_SendAudio(void*);
|
||||
void Client_TextMsg(void*);
|
||||
void Client_BarTime(void*);
|
||||
void Client_DeathMsg(void*);
|
||||
|
||||
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
|
||||
bool isModuleActive();
|
||||
|
||||
#define CHECK_ENTITY(x) \
|
||||
if (x < 0 || x > gpGlobals->maxEntities) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (x <= gpGlobals->maxClients) { \
|
||||
if (!MF_IsPlayerIngame(x)) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
|
||||
return 0; \
|
||||
} \
|
||||
} else { \
|
||||
if (x != 0 && FNullEnt(INDEXENT(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CHECK_PLAYER(x) \
|
||||
if (x < 1 || x > gpGlobals->maxClients) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CHECK_PLAYERRANGE(x) \
|
||||
if (x > gpGlobals->maxClients || x < 0) \
|
||||
{ \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
|
||||
return 0; \
|
||||
}
|
||||
|
||||
#define CHECK_NONPLAYER(x) \
|
||||
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (FNullEnt(INDEXENT(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define GETEDICT(n) \
|
||||
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
|
||||
|
||||
#endif // RANK_H
|
||||
|
||||
|
||||
|
270
modules/cstrike/csx/usermsg.cpp
Normal file
270
modules/cstrike/csx/usermsg.cpp
Normal file
@ -0,0 +1,270 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// CSX Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "rank.h"
|
||||
|
||||
weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
|
||||
|
||||
int damage;
|
||||
int TA;
|
||||
int weapon;
|
||||
int aim;
|
||||
bool ignore;
|
||||
CPlayer *pAttacker;
|
||||
|
||||
|
||||
void Client_ResetHUD(void* mValue){
|
||||
if ( mPlayer ){
|
||||
mPlayer->clearStats = gpGlobals->time + 0.25f;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_DeathMsg(void *mValue)
|
||||
{
|
||||
static int killer_id;
|
||||
//static int victim_id;
|
||||
static int is_headshot;
|
||||
const char *name;
|
||||
|
||||
switch (mState++)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
killer_id = *(int *)mValue;
|
||||
break;
|
||||
}
|
||||
//case 1:
|
||||
// {
|
||||
// victim_id = *(int *)mValue;
|
||||
// break;
|
||||
// }
|
||||
case 2:
|
||||
{
|
||||
is_headshot = *(int *)mValue;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
name = (const char *)mValue;
|
||||
if (killer_id
|
||||
&& (strcmp(name, "knife") == 0))
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(killer_id);
|
||||
pPlayer->aiming = is_headshot ? 1 : 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Client_WeaponList(void* mValue){
|
||||
static int wpnList;
|
||||
static int iSlot;
|
||||
static const char* wpnName;
|
||||
|
||||
switch (mState++) {
|
||||
case 0:
|
||||
wpnName = (const char*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
iSlot = *(int*)mValue;
|
||||
break;
|
||||
case 7:
|
||||
int iId = *(int*)mValue;
|
||||
if ( (iId < 0 || iId >= MAX_WEAPONS ) || ( wpnList & (1<<iId) ) )
|
||||
break;
|
||||
|
||||
wpnList |= (1<<iId);
|
||||
weaponData[iId].ammoSlot = iSlot;
|
||||
|
||||
if ( strstr( wpnName,"weapon_") )
|
||||
{
|
||||
if ( strcmp(wpnName+7,"hegrenade") == 0 )
|
||||
strcpy(weaponData[iId].name,wpnName+9);
|
||||
else
|
||||
strcpy(weaponData[iId].name,wpnName+7);
|
||||
strcpy(weaponData[iId].logname,weaponData[iId].name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Client_Damage(void* mValue){
|
||||
static int bits;
|
||||
switch (mState++) {
|
||||
case 1:
|
||||
ignore = false;
|
||||
damage = *(int*)mValue;
|
||||
break;
|
||||
case 2:
|
||||
bits = *(int*)mValue;
|
||||
break;
|
||||
case 3:
|
||||
if (!mPlayer || !damage || bits){
|
||||
ignore = true;
|
||||
break;
|
||||
}
|
||||
|
||||
edict_t *enemy;
|
||||
enemy = mPlayer->pEdict->v.dmg_inflictor;
|
||||
|
||||
if ( FNullEnt( enemy ) ){
|
||||
ignore = true;
|
||||
break;
|
||||
}
|
||||
|
||||
aim = 0;
|
||||
weapon = 0;
|
||||
pAttacker = NULL;
|
||||
|
||||
if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) {
|
||||
pAttacker = GET_PLAYER_POINTER(enemy);
|
||||
aim = pAttacker->aiming;
|
||||
weapon = pAttacker->current;
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim);
|
||||
break;
|
||||
}
|
||||
if( g_grenades.find(enemy , &pAttacker , &weapon ) )
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||||
else if ( strcmp("grenade",STRING(enemy->v.classname))==0 ) // ? more checks ?
|
||||
weapon = CSW_C4;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_Damage_End(void* mValue){
|
||||
if ( ignore )
|
||||
return;
|
||||
|
||||
if ( !pAttacker ) pAttacker = mPlayer;
|
||||
TA = 0;
|
||||
if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
|
||||
TA = 1;
|
||||
|
||||
MF_ExecuteForward( iFDamage, static_cast<cell>(pAttacker->index) , static_cast<cell>(mPlayer->index) ,
|
||||
static_cast<cell>(damage), static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
|
||||
|
||||
if ( !mPlayer->IsAlive() ){
|
||||
if ( weapon != CSW_C4 )
|
||||
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
MF_ExecuteForward( iFDeath, static_cast<cell>(pAttacker->index), static_cast<cell>(mPlayer->index),
|
||||
static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
|
||||
}
|
||||
}
|
||||
|
||||
void Client_CurWeapon(void* mValue){
|
||||
static int iState;
|
||||
static int iId;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
iState = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
if (!iState) break;
|
||||
iId = *(int*)mValue;
|
||||
break;
|
||||
case 2:
|
||||
if (!mPlayer || !iState ) break;
|
||||
int iClip = *(int*)mValue;
|
||||
if ((iClip > -1) && (iClip < mPlayer->weapons[iId].clip))
|
||||
mPlayer->saveShot(iId);
|
||||
mPlayer->weapons[iId].clip = iClip;
|
||||
mPlayer->current = iId;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_AmmoX(void* mValue){
|
||||
static int iAmmo;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
iAmmo = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
if (!mPlayer ) break;
|
||||
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
||||
if (iAmmo == weaponData[i].ammoSlot)
|
||||
mPlayer->weapons[i].ammo = *(int*)mValue;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_AmmoPickup(void* mValue){
|
||||
static int iSlot;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
iSlot = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
if (!mPlayer ) break;
|
||||
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
||||
if (weaponData[i].ammoSlot == iSlot)
|
||||
mPlayer->weapons[i].ammo += *(int*)mValue;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_ScoreInfo(void* mValue){
|
||||
static int index;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
index = *(int*)mValue;
|
||||
break;
|
||||
case 4:
|
||||
if ( index > 0 && index <= gpGlobals->maxClients )
|
||||
GET_PLAYER_POINTER_I( index )->teamId = *(int*)mValue;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_SendAudio(void* mValue){
|
||||
static const char* szText;
|
||||
if ( mState == 1 ){
|
||||
szText = (const char*)mValue;
|
||||
if ( !mPlayer && szText[7]=='B' ) {
|
||||
if ( szText[11]=='P' && g_Planter ){
|
||||
GET_PLAYER_POINTER_I(g_Planter)->saveBPlant();
|
||||
g_bombAnnounce = BOMB_PLANTED;
|
||||
}
|
||||
else if ( szText[11]=='D' && g_Defuser ){
|
||||
GET_PLAYER_POINTER_I(g_Defuser)->saveBDefused();
|
||||
g_bombAnnounce = BOMB_DEFUSED;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
mState++;
|
||||
}
|
||||
|
||||
void Client_TextMsg(void* mValue){
|
||||
static const char* szText;
|
||||
if ( !mPlayer && mState==1 ){
|
||||
szText = (const char*)mValue;
|
||||
if ( szText[1]=='T' && szText[8]=='B' && g_Planter ){
|
||||
GET_PLAYER_POINTER_I(g_Planter)->saveBExplode();
|
||||
g_bombAnnounce = BOMB_EXPLODE;
|
||||
}
|
||||
}
|
||||
mState++;
|
||||
}
|
||||
|
||||
void Client_BarTime(void* mValue){
|
||||
int iTime = *(int*)mValue;
|
||||
if ( !iTime || !mPlayer->IsAlive() ) return;
|
||||
if ( iTime == 3 ){
|
||||
g_Planter = mPlayerIndex;
|
||||
g_bombAnnounce = BOMB_PLANTING;
|
||||
g_Defuser = 0;
|
||||
}
|
||||
else {
|
||||
mPlayer->saveBDefusing();
|
||||
g_Defuser = mPlayerIndex;
|
||||
g_bombAnnounce = BOMB_DEFUSING;
|
||||
}
|
||||
}
|
||||
|
101
modules/cstrike/csx/version.rc
Normal file
101
modules/cstrike/csx/version.rc
Normal file
@ -0,0 +1,101 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <winresrc.h>
|
||||
#include <moduleconfig.h>
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION AMXX_VERSION_FILE
|
||||
PRODUCTVERSION AMXX_VERSION_FILE
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "000004b0"
|
||||
BEGIN
|
||||
VALUE "Comments", "AMX Mod X"
|
||||
VALUE "FileDescription", "AMX Mod X"
|
||||
VALUE "FileVersion", AMXX_VERSION
|
||||
VALUE "InternalName", MODULE_LIBRARY
|
||||
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
|
||||
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
|
||||
VALUE "ProductName", MODULE_NAME
|
||||
VALUE "ProductVersion", AMXX_VERSION
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0, 1200
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
Reference in New Issue
Block a user