Move dlls/ to modules/

This commit is contained in:
xPaw
2015-03-13 15:18:47 +02:00
parent 54c978addb
commit e09f434ed8
365 changed files with 2233 additions and 2233 deletions

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.MetaModule(builder, 'cstrike')
binary.compiler.defines += [
'HAVE_STDINT_H',
]
binary.sources = [
'../../../public/sdk/amxxmodule.cpp',
'amxx_api.cpp',
'CstrikePlayer.cpp',
'CstrikeNatives.cpp',
'CstrikeHacks.cpp',
'CstrikeUtils.cpp',
'CstrikeHLTypeConversion.cpp',
'../../../public/memtools/MemoryUtils.cpp',
'../../../public/memtools/CDetour/detours.cpp',
'../../../public/memtools/CDetour/asm/asm.c',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
AMXX.modules += [builder.Add(binary)]

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#ifndef CSTRIKE_DATA_H
#define CSTRIKE_DATA_H
#include "amxxmodule.h"
#if defined(__linux__) || defined (__APPLE__)
#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
#define ACTUAL_EXTRA_OFFSET 20 // actual, byte-addressable offset
#else
#define EXTRAOFFSET 0 // no change in Windows builds
#define EXTRAOFFSET_WEAPONS 0
#define ACTUAL_EXTRA_OFFSET 0
#endif
/*
Offset history:
041029:
Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
Found out that weapon offsets are only +4 higher on Linux.
Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
*/
// "player" entities
#if !defined __amd64__
// 32 bit offsets here
#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
#define OFFSET_TEAM 114 + EXTRAOFFSET
#define OFFSET_CSMONEY 115 + EXTRAOFFSET
#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
#define OFFSET_LASTACTIVITY 124 + EXTRAOFFSET
#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
#define OFFSET_MENU 205 + EXTRAOFFSET
#define OFFSET_VIP 209 + EXTRAOFFSET
#define OFFSET_TK 216 + EXTRAOFFSET // 040926
#define OFFSET_HOSTAGEKILLS 217 + EXTRAOFFSET
#define OFFSET_MAPZONE 235 + EXTRAOFFSET
#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
#define OFFSET_ZOOMTYPE 363 + EXTRAOFFSET
#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5
#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET
#define OFFSET_HE_AMMO 388 + EXTRAOFFSET
#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET
#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
#define OFFSET_SHIELD 510 + EXTRAOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
#define OFFSET_HOSTAGE_NEXTUSE 100 + EXTRAOFFSET
#define OFFSET_HOSTAGE_LASTUSE 483 + EXTRAOFFSET
#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
// "armoury_entity"
#define OFFSET_ARMOURY_TYPE 34 + EXTRAOFFSET_WEAPONS
// C4 offsets
#define OFFSET_C4_EXPLODE_TIME 100 + EXTRAOFFSET
#define OFFSET_C4_DEFUSING 0x181 + ACTUAL_EXTRA_OFFSET
#else
// Amd64 offsets here
#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
#define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26
#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
#define OFFSET_VIP 242 + EXTRAOFFSET // +27
#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
#define OFFSET_MAPZONE 268 + EXTRAOFFSET // +27
#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
#define OFFSET_ZOOMTYPE 402 + EXTRAOFFSET
#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
#define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44
#define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44
#define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44
#define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44
#define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44
#define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44
#define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44
#define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44
#define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44
#define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44
#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
#define OFFSET_SHIELD 559 + EXTRAOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
#endif
#if defined(__linux__)
#define CS_IDENT_USEBOTARGS "UseBotArgs"
#define CS_IDENT_BOTARGS "BotArgs"
#define CS_IDENT_HIDDEN_STATE false
#elif defined(__APPLE__)
#define CS_IDENT_USEBOTARGS "UseBotArgs"
#define CS_IDENT_BOTARGS "BotArgs"
#define CS_IDENT_HIDDEN_STATE true
#else
#define CS_CLICMD_OFFS_USEBOTARGS 2
#define CS_CLICMD_OFFS_BOTARGS 22
#endif
#if defined(__linux__)
#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb" // CS_OnBuy forward
#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc" // CS_OnBuy forward
#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib" // CS_OnBuy forward
#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj" // cs_create_entity
#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_" // cs_create_entity
#define CS_IDENT_HIDDEN_STATE false
#elif defined(__APPLE__)
#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb"
#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj"
#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_"
#define CS_IDENT_HIDDEN_STATE true
#elif defined(WIN32)
#define CS_IDENT_GIVENSHIELD "\\x56\\x8B\\x2A\\x57\\x33\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\xB0"
#define CS_IDENT_GIVENAMEDITEM "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x2B"
#define CS_IDENT_ADDACCOUNT "\\x8B\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x03"
#define CS_IDENT_CREATENAMEDENTITY "\\x56\\x57\\x8B\\x2A\\x2A\\x2A\\x57\\xFF\\x2A\\x2A\\x2A\\x2A\\x2A\\x8B"
#define CS_IDENT_UTIL_FINDENTITYBYSTRING "\\x51\\x8B\\x2A\\x2A\\x2A\\x53\\x55\\x56\\x85\\x2A\\x57"
#define CS_IDENT_HIDDEN_STATE false
#endif
#define CSI_P228 CSW_P228
#define CSI_SCOUT CSW_SCOUT
#define CSI_HEGRENADE CSW_HEGRENADE
#define CSI_XM1014 CSW_XM1014
#define CSI_C4 CSW_C4
#define CSI_MAC10 CSW_MAC10
#define CSI_AUG CSW_AUG
#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
#define CSI_ELITE CSW_ELITE
#define CSI_FIVESEVEN CSW_FIVESEVEN
#define CSI_UMP45 CSW_UMP45
#define CSI_SG550 CSW_SG550
#define CSI_GALI CSW_GALI
#define CSI_FAMAS CSW_FAMAS
#define CSI_USP CSW_USP
#define CSI_GLOCK18 CSW_GLOCK18
#define CSI_AWP CSW_AWP
#define CSI_MP5NAVY CSW_MP5NAVY
#define CSI_M249 CSW_M249
#define CSI_M3 CSW_M3
#define CSI_M4A1 CSW_M4A1
#define CSI_TMP CSW_TMP
#define CSI_G3SG1 CSW_G3SG1
#define CSI_FLASHBANG CSW_FLASHBANG
#define CSI_DEAGLE CSW_DEAGLE
#define CSI_SG552 CSW_SG552
#define CSI_AK47 CSW_AK47
#define CSI_KNIFE CSW_KNIFE
#define CSI_P90 CSW_P90
#define CSI_SHIELDGUN CSW_SHIELDGUN
#define CSI_VEST CSW_VEST // Custom
#define CSI_VESTHELM CSW_VESTHELM // Custom
#define CSI_DEFUSER 33 // Custom
#define CSI_NVGS 34 // Custom
#define CSI_PRIMAMMO 36 // Custom
#define CSI_SECAMMO 37 // Custom
#define BITS_PISTOLS (1<<CSI_GLOCK18 | 1<<CSI_USP | 1<<CSI_P228 | 1<<CSI_DEAGLE | 1<<CSI_ELITE | 1<<CSI_FIVESEVEN)
// Ids of weapons in CS
#define CSW_P228 1
#define CSW_SCOUT 3
#define CSW_HEGRENADE 4
#define CSW_XM1014 5
#define CSW_C4 6
#define CSW_MAC10 7
#define CSW_AUG 8
#define CSW_SMOKEGRENADE 9
#define CSW_ELITE 10
#define CSW_FIVESEVEN 11
#define CSW_UMP45 12
#define CSW_SG550 13
#define CSW_GALI 14
#define CSW_FAMAS 15
#define CSW_USP 16
#define CSW_GLOCK18 17
#define CSW_AWP 18
#define CSW_MP5NAVY 19
#define CSW_M249 20
#define CSW_M3 21
#define CSW_M4A1 22
#define CSW_TMP 23
#define CSW_G3SG1 24
#define CSW_FLASHBANG 25
#define CSW_DEAGLE 26
#define CSW_SG552 27
#define CSW_AK47 28
//#define CSW_KNIFE 29
#define CSW_P90 30
#define CSW_VEST 31 // Brand new invention!
#define CSW_VESTHELM 32 // Brand new invention!
#define CSW_SHIELDGUN 99
// These are used with armoury_entity:s.
#define CSA_MP5NAVY 0
#define CSA_TMP 1
#define CSA_P90 2
#define CSA_MAC10 3
#define CSA_AK47 4
#define CSA_SG552 5
#define CSA_M4A1 6
#define CSA_AUG 7
#define CSA_SCOUT 8
#define CSA_G3SG1 9
#define CSA_AWP 10
#define CSA_M3 11
#define CSA_XM1014 12
#define CSA_M249 13
#define CSA_FLASHBANG 14
#define CSA_HEGRENADE 15
#define CSA_VEST 16
#define CSA_VESTHELM 17
#define CSA_SMOKEGRENADE 18
#define M4A1_SILENCED (1<<2)
#define M4A1_ATTACHSILENCEANIM 6
#define M4A1_DETACHSILENCEANIM 13
#define USP_SILENCED (1<<0)
#define USP_ATTACHSILENCEANIM 7
#define USP_DETACHSILENCEANIM 15
#define GLOCK_SEMIAUTOMATIC 0
#define GLOCK_BURSTMODE 2
#define FAMAS_AUTOMATIC 0
#define FAMAS_BURSTMODE 16
#define PLAYER_IS_VIP (1<<8)
#define PLAYER_IN_BUYZONE (1<<0)
#define TEAM_UNASSIGNED 0
#define TEAM_T 1
#define TEAM_CT 2
#define TEAM_SPECTATOR 3
#define CAN_PLANT_BOMB (1<<8) // 256
#define HAS_DEFUSE_KIT (1<<16) // 65536
#define DEFUSER_COLOUR_R 0
#define DEFUSER_COLOUR_G 160
#define DEFUSER_COLOUR_B 0
#define HAS_NVGOGGLES (1<<0)
#define SCOREATTRIB_NOTHING 0
#define SCOREATTRIB_DEAD 1
#define SCOREATTRIB_BOMB 2 // t only
#define SCOREATTRIB_VIP 4 // ct only
#define AMD64_STATIONARY_NO 2
#define AMD64_STATIONARY_YES 3
#define CS_ARMOR_NONE 0
#define CS_ARMOR_KEVLAR 1
#define CS_ARMOR_ASSAULTSUIT 2
#define CS_FIRST_ZOOM 0x28
#define CS_SECOND_AWP_ZOOM 0xA
#define CS_SECOND_NONAWP_ZOOM 0xF
#define CS_AUGSG552_ZOOM 0x37
#define CS_NO_ZOOM 0x5A
#define HAS_SHIELD (1<<24) //16777216
enum CS_Internal_Models {
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9,
CZ_T_MILITIA = 10,
CZ_CT_SPETSNAZ = 11
};
enum
{
CS_RESET_ZOOM = 0,
CS_SET_NO_ZOOM,
CS_SET_FIRST_ZOOM,
CS_SET_SECOND_ZOOM,
CS_SET_AUGSG552_ZOOM,
};
typedef enum
{
Menu_OFF,
Menu_ChooseTeam,
Menu_IGChooseTeam,
Menu_ChooseAppearance,
Menu_Buy,
Menu_BuyPistol,
Menu_BuyRifle,
Menu_BuyMachineGun,
Menu_BuyShotgun,
Menu_BuySubMachineGun,
Menu_BuyItem,
Menu_Radio1,
Menu_Radio2,
Menu_Radio3,
Menu_ClientBuy
} Menu;
typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
typedef void* (*UTIL_FindEntityByStringFunc)(void* pStartEntity, const char *szKeyword, const char *szValue);
#endif // CSTRIKE_DATA_H

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//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "CstrikeHLTypeConversion.h"
OffsetHandler* G_OffsetHandler;
HL_TypeConversion G_HL_TypeConversion;
void OffsetHandler::search_pev()
{
edict_t* edict = INDEXENT(0);
entvars_t* entvars = &edict->v;
byte* private_c = (byte*)edict->pvPrivateData;
for (int i = 0; i < 0xFFF; i++)
{
uintptr_t val = *((uintptr_t*)(private_c + i));
if (val == (uintptr_t)entvars)
{
this->pev = i;
return;
}
}
// This should not happen.
this->pev = 0;
}
inline edict_t* HL_TypeConversion::INDEXENT2(int iEdictNum)
{
if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
{
return MF_GetPlayerEdict(iEdictNum);
}
else
{
return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
}
}
edict_t* HL_TypeConversion::entvar_to_edict(entvars_t *pev)
{
if (!pev)
{
return nullptr;
}
return pev->pContainingEntity;
}
int HL_TypeConversion::entvar_to_id(entvars_t *pev)
{
if (!pev)
{
return -1;
}
if (!pev->pContainingEntity)
{
return -1;
}
return ENTINDEX(pev->pContainingEntity);
}
void* HL_TypeConversion::id_to_cbase(int index)
{
edict_t* edict = INDEXENT2(index);
return edict ? edict->pvPrivateData : nullptr;
}
entvars_t* HL_TypeConversion::id_to_entvar(int index)
{
return &(INDEXENT2(index)->v);
}
entvars_t* HL_TypeConversion::cbase_to_entvar(void* cbase)
{
if (!cbase)
{
return nullptr;
}
return *(entvars_t **)((char *)(cbase) + G_OffsetHandler->pev);
}
int HL_TypeConversion::cbase_to_id(void *cbase)
{
if (!cbase)
{
return -1;
}
entvars_t* pev = this->cbase_to_entvar(cbase);
if (!pev)
{
return -1;
}
if (!pev->pContainingEntity || FNullEnt(pev->pContainingEntity))
{
return -1;
}
return ENTINDEX(pev->pContainingEntity);
}

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//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#ifndef HL_TYPE_CONVERSION_H
#define HL_TYPE_CONVERSION_H
#include "amxxmodule.h"
struct OffsetHandler
{
int pev;
void search_pev();
OffsetHandler()
{
search_pev();
}
};
class HL_TypeConversion
{
public:
inline edict_t* INDEXENT2(int iEdictNum);
edict_t* entvar_to_edict(entvars_t *pev);
int entvar_to_id(entvars_t *pev);
void* id_to_cbase(int index);
int cbase_to_id(void *cbase);
entvars_t* id_to_entvar(int index);
entvars_t* cbase_to_entvar(void* cbase);
};
extern OffsetHandler* G_OffsetHandler;
extern HL_TypeConversion G_HL_TypeConversion;
#endif // HL_TYPE_CONVERSION_H

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "CstrikeDatas.h"
#include "CstrikeUtils.h"
#include "CDetour/detours.h"
#include <sm_stringhashmap.h>
void CtrlDetours_ClientCommand(bool set);
void CtrlDetours_BuyCommands(bool set);
int ForwardInternalCommand = -1;
int ForwardOnBuy = -1;
int ForwardOnBuyAttempt = -1;
int *UseBotArgs = NULL;
const char **BotArgs = NULL;
CDetour *ClientCommandDetour = NULL;
CDetour *GiveShieldDetour = NULL;
CDetour *GiveNamedItemDetour = NULL;
CDetour *AddAccountDetour = NULL;
int CurrentItemId = 0;
StringHashMap<int> ItemAliasList;
extern enginefuncs_t *g_pengfuncsTable;
void InitializeHacks()
{
#if defined AMD64
#error UNSUPPORTED
#endif
CtrlDetours_ClientCommand(true);
CtrlDetours_BuyCommands(true);
}
void ShutdownHacks()
{
CtrlDetours_ClientCommand(false);
CtrlDetours_BuyCommands(false);
}
#undef CMD_ARGV
const char *CMD_ARGV(int i)
{
if (*UseBotArgs)
{
if (i < 4)
{
return BotArgs[i];
}
return NULL;
}
return g_engfuncs.pfnCmd_Argv(i);
}
void OnEmitSound(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch)
{
// If shield is blocked with CS_OnBuy, we need to block the pickup sound ("items/gunpickup2.wav")
// as well played right after. Why this sound is not contained in GiveShield()?
g_pengfuncsTable->pfnEmitSound = NULL;
RETURN_META(MRES_SUPERCEDE);
}
DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientCommand(edict_t *pEntity)
{
const char *command = CMD_ARGV(0);
// A new command is triggered, reset variable, always.
CurrentItemId = 0;
// Purpose is to retrieve an item id based on alias name or selected item from menu,
// to be used in OnBuy* forwards.
if ((ForwardOnBuyAttempt != -1 || ForwardOnBuy != -1) && command && *command)
{
int itemId = 0;
// Handling buy via menu.
if (!strcmp(command, "menuselect"))
{
int slot = atoi(CMD_ARGV(1));
if (slot > 0 && slot < 9)
{
static const int menuItemsTe[][9] =
{
/* Menu_Buy */ { 0, 0, 0, 0, 0, 0, CSI_PRIMAMMO, CSI_SECAMMO, 0 },
/* Menu_BuyPistol */ { 0, CSI_GLOCK18, CSI_USP, CSI_P228, CSI_DEAGLE, CSI_ELITE, 0, 0, 0 },
/* Menu_BuyRifle */ { 0, CSI_GALI, CSI_AK47, CSI_SCOUT, CSI_SG552, CSI_AWP, CSI_G3SG1, 0, 0 },
/* Menu_BuyMachineGun */ { 0, CSI_M249, 0, 0, 0, 0, 0, 0, 0 },
/* Menu_BuyShotgun */ { 0, CSI_M3, CSI_XM1014, 0, 0, 0, 0, 0, 0 },
/* Menu_BuySubMachineGun */ { 0, CSI_MAC10, CSI_MP5NAVY, CSI_UMP45, CSI_P90, 0, 0, 0, 0 },
/* Menu_BuyItem */ { 0, CSI_VEST, CSI_VESTHELM, CSI_FLASHBANG, CSI_HEGRENADE, CSI_SMOKEGRENADE, CSI_NVGS, 0, 0 }
};
static const int menuItemsCt[][9] =
{
/* Menu_Buy */ { 0, 0, 0, 0, 0, 0, CSI_PRIMAMMO, CSI_SECAMMO, 0 },
/* Menu_BuyPistol */ { 0, CSI_GLOCK18, CSI_USP, CSI_P228, CSI_DEAGLE, CSI_FIVESEVEN, 0, 0, 0 },
/* Menu_BuyRifle */ { 0, CSI_FAMAS, CSI_SCOUT, CSI_M4A1, CSI_AUG, CSI_SG550, CSI_AWP, 0, 0 },
/* Menu_BuyMachineGun */ { 0, CSI_M249, 0, 0, 0, 0, 0, 0, 0 },
/* Menu_BuyShotgun */ { 0, CSI_M3, CSI_XM1014, 0, 0, 0, 0, 0, 0 },
/* Menu_BuySubMachineGun */ { 0, CSI_TMP, CSI_MP5NAVY, CSI_UMP45, CSI_P90, 0, 0, 0, 0 },
/* Menu_BuyItem */ { 0, CSI_VEST, CSI_VESTHELM, CSI_FLASHBANG, CSI_HEGRENADE, CSI_SMOKEGRENADE, CSI_NVGS, CSI_DEFUSER, CSI_SHIELDGUN }
};
int menuId = *((int *)pEdict->pvPrivateData + OFFSET_MENU);
if (menuId >= Menu_Buy && menuId <= Menu_BuyItem)
{
int team = *((int *)pEdict->pvPrivateData + OFFSET_TEAM);
switch (team)
{
case TEAM_T: itemId = menuItemsTe[menuId - 4][slot]; break; // -4 because array is zero-based and Menu_Buy* constants starts from 4.
case TEAM_CT:itemId = menuItemsCt[menuId - 4][slot]; break;
}
if (itemId)
{
CurrentItemId = itemId;
}
}
}
}
else // Handling buy via alias
{
if (ItemAliasList.retrieve(command, &itemId))
{
CurrentItemId = itemId;
}
}
}
int client = ENTINDEX(pEdict);
if (ForwardInternalCommand != -1 && *UseBotArgs)
{
const char *args = *BotArgs;
if (MF_ExecuteForward(ForwardInternalCommand, static_cast<cell>(client), args) > 0)
{
return;
}
}
if (ForwardOnBuyAttempt != -1 &&
CurrentItemId &&
MF_IsPlayerAlive(client) &&
MF_ExecuteForward(ForwardOnBuyAttempt, static_cast<cell>(client), static_cast<cell>(CurrentItemId)) > 0)
{
return;
}
DETOUR_STATIC_CALL(C_ClientCommand)(pEdict);
}
DETOUR_DECL_MEMBER1(GiveNamedItem, void, const char*, pszName) // void CBasePlayer::GiveNamedItem(const char *pszName)
{
// If the current item id is not null, this means player has triggers a buy command.
if (CurrentItemId)
{
int client = PrivateToIndex(this);
if (MF_IsPlayerAlive(client) && MF_ExecuteForward(ForwardOnBuy, static_cast<cell>(client), static_cast<cell>(CurrentItemId)) > 0)
{
return;
}
}
// From here, forward is not blocked, resetting this
// to ignore code in AddAccount which is called right after.
CurrentItemId = 0;
// Give me my item!
DETOUR_MEMBER_CALL(GiveNamedItem)(pszName);
}
DETOUR_DECL_MEMBER1(GiveShield, void, bool, bRetire) // void CBasePlayer::GiveShield(bool bRetire)
{
// Special case for shield. Game doesn't use GiveNamedItem() to give a shield.
if (CurrentItemId == CSI_SHIELDGUN)
{
int client = PrivateToIndex(this);
if (MF_IsPlayerAlive(client) && MF_ExecuteForward(ForwardOnBuy, static_cast<cell>(client), CSI_SHIELDGUN) > 0)
{
return;
}
}
// From here, forward is not blocked, resetting this
// to ignore code in AddAccount which is called right after.
CurrentItemId = 0;
// Give me my shield!
DETOUR_MEMBER_CALL(GiveShield)(bRetire);
}
DETOUR_DECL_MEMBER2(AddAccount, void, int, amount, bool, bTrackChange) // void CBasePlayer::AddAccount(int amount, bool bTrackChange)
{
// No buy command or forward not blocked.
// Resuming game flow.
if (!CurrentItemId)
{
DETOUR_MEMBER_CALL(AddAccount)(amount, bTrackChange);
}
// Shield is blocked.
// We need to hook EmitSound to block pickup sound played right after.
else if (CurrentItemId == CSI_SHIELDGUN)
{
g_pengfuncsTable->pfnEmitSound = OnEmitSound;
}
// Let's reset this right away to avoid issues.
CurrentItemId = 0;
}
void CtrlDetours_ClientCommand(bool set)
{
if (set)
{
void *target = (void *)MDLL_ClientCommand;
#if defined(WIN32)
UseBotArgs = *(int **)((unsigned char *)target + CS_CLICMD_OFFS_USEBOTARGS);
BotArgs = (const char **)*(const char **)((unsigned char *)target + CS_CLICMD_OFFS_BOTARGS);
#elif defined(__linux__) || defined(__APPLE__)
UseBotArgs = (int *)UTIL_FindAddressFromEntry(CS_IDENT_USEBOTARGS, CS_IDENT_HIDDEN_STATE);
BotArgs = (const char **)UTIL_FindAddressFromEntry(CS_IDENT_BOTARGS, CS_IDENT_HIDDEN_STATE);
#endif
ClientCommandDetour = DETOUR_CREATE_STATIC_FIXED(C_ClientCommand, target);
if (!ClientCommandDetour)
{
MF_Log("ClientCommand is not available - forward client_command has been disabled");
}
}
else
{
if (ClientCommandDetour)
ClientCommandDetour->Destroy();
ItemAliasList.clear();
}
}
void ToggleDetour_ClientCommands(bool enable)
{
if (ClientCommandDetour)
(enable) ? ClientCommandDetour->EnableDetour() : ClientCommandDetour->DisableDetour();
if (enable)
{
// Build the item alias list.
// Used in ClientCommand to check and get fastly item id from alias name.
typedef struct
{
const char *alias;
int id;
} itemBuyAliasInfo;
itemBuyAliasInfo aliasToId[] =
{
{ "p228" , CSI_P228 }, { "228compact" , CSI_P228 },
{ "scout" , CSI_SCOUT }, { "hegren" , CSI_HEGRENADE },
{ "xm1014" , CSI_XM1014 }, { "autoshotgun", CSI_XM1014 },
{ "mac10" , CSI_MAC10 }, { "aug" , CSI_AUG },
{ "bullpup" , CSI_AUG }, { "sgren" , CSI_SMOKEGRENADE },
{ "elites" , CSI_ELITE }, { "fn57" , CSI_FIVESEVEN },
{ "fiveseven" , CSI_FIVESEVEN }, { "ump45" , CSI_UMP45 },
{ "sg550" , CSI_SG550 }, { "krieg550" , CSI_SG550 },
{ "galil" , CSI_GALI }, { "defender" , CSI_GALI },
{ "famas" , CSI_FAMAS }, { "clarion" , CSI_FAMAS },
{ "usp" , CSI_USP }, { "km45" , CSI_USP },
{ "glock" , CSI_GLOCK18 }, { "9x19mm" , CSI_GLOCK18 },
{ "awp" , CSI_AWP }, { "magnum" , CSI_AWP },
{ "mp5" , CSI_MP5NAVY }, { "smg" , CSI_MP5NAVY },
{ "m249" , CSI_M249 }, { "m3" , CSI_M3 },
{ "12gauge" , CSI_M3 }, { "m4a1" , CSI_M4A1 },
{ "tmp" , CSI_TMP }, { "mp" , CSI_TMP },
{ "g3sg1" , CSI_G3SG1 }, { "d3au1" , CSI_G3SG1 },
{ "flash" , CSI_FLASHBANG }, { "deagle" , CSI_DEAGLE },
{ "nighthawk" , CSI_DEAGLE }, { "sg552" , CSI_SG552 },
{ "krieg552" , CSI_SG552 }, { "ak47" , CSI_AK47 },
{ "cv47" , CSI_AK47 }, { "p90" , CSI_P90 },
{ "c90" , CSI_P90 }, { "vest" , CSI_VEST },
{ "vesthelm" , CSI_VESTHELM }, { "defuser" , CSI_DEFUSER },
{ "nvgs" , CSI_NVGS }, { "shield" , CSI_SHIELDGUN },
{ "buyammo1" , CSI_PRIMAMMO }, { "primammo" , CSI_PRIMAMMO },
{ "buyammo2" , CSI_SECAMMO }, { "secammo" , CSI_SECAMMO },
{ NULL , 0 }
};
for (size_t i = 0; aliasToId[i].alias != NULL; ++i)
{
ItemAliasList.insert(aliasToId[i].alias, aliasToId[i].id);
}
}
else
{
ItemAliasList.clear();
}
}
void CtrlDetours_BuyCommands(bool set)
{
if (set)
{
void *giveShieldAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENSHIELD , CS_IDENT_HIDDEN_STATE);
void *giveNamedItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENAMEDITEM, CS_IDENT_HIDDEN_STATE);
void *addAccountAddress = UTIL_FindAddressFromEntry(CS_IDENT_ADDACCOUNT , CS_IDENT_HIDDEN_STATE);
GiveShieldDetour = DETOUR_CREATE_MEMBER_FIXED(GiveShield, giveShieldAddress);
GiveNamedItemDetour = DETOUR_CREATE_MEMBER_FIXED(GiveNamedItem, giveNamedItemAddress);
AddAccountDetour = DETOUR_CREATE_MEMBER_FIXED(AddAccount, addAccountAddress);
if (!GiveShieldDetour || !GiveNamedItemDetour || !AddAccountDetour)
{
if (!GiveShieldDetour)
{
MF_Log("GiveShield is not available");
}
if (!GiveNamedItemDetour)
{
MF_Log("GiveNamedItem is not available");
}
if (!AddAccountDetour)
{
MF_Log("AddAccount is not available");
}
MF_Log("Some functions are not available - forward CS_OnBuyAttempt and CS_OnBuy have been disabled");
}
}
else
{
if (GiveShieldDetour)
GiveShieldDetour->Destroy();
if (GiveNamedItemDetour)
GiveNamedItemDetour->Destroy();
if (AddAccountDetour)
AddAccountDetour->Destroy();
ItemAliasList.clear();
}
}
void ToggleDetour_BuyCommands(bool enable)
{
if (GiveShieldDetour)
(enable) ? GiveShieldDetour->EnableDetour() : GiveShieldDetour->DisableDetour();
if (GiveNamedItemDetour)
(enable) ? GiveNamedItemDetour->EnableDetour() : GiveNamedItemDetour->DisableDetour();
if (AddAccountDetour)
(enable) ? AddAccountDetour->EnableDetour() : AddAccountDetour->DisableDetour();
}

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "CstrikePlayer.h"
#include <string.h> // strcpy()
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CCstrikePlayer::CCstrikePlayer()
{
modelled = false;
inspectModel = false;
}
bool CCstrikePlayer::GetModelled()
{
return modelled;
}
bool CCstrikePlayer::SetModelled(bool modelledIn)
{
if (!modelledIn)
SetInspectModel(false);
return modelled = modelledIn;
}
const char* CCstrikePlayer::GetModel()
{
return model;
}
void CCstrikePlayer::SetModel(const char* modelIn)
{
strcpy(model, modelIn);
}
bool CCstrikePlayer::GetInspectModel()
{
return inspectModel;
}
void CCstrikePlayer::SetInspectModel(bool inspectModelIn)
{
inspectModel = inspectModelIn;
}

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#if !defined(INCLUDED_CCSTRIKEPLAYER)
#define INCLUDED_CCSTRIKEPLAYER
class CCstrikePlayer
{
public:
CCstrikePlayer();
bool GetModelled();
bool SetModelled(bool modelledIn);
const char* GetModel();
void SetModel(const char* modelIn);
bool GetInspectModel();
void SetInspectModel(bool inspectModelIn);
private:
bool inspectModel;
bool modelled;
char model[32];
};
#endif // !defined(INCLUDED_CCSTRIKEPLAYER)

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "amxxmodule.h"
#include "MemoryUtils.h"
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer)
{
bool player = false;
if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
{
player = true;
}
return player;
}
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message)
{
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "TextMsg", NULL), NULL, pPlayer);
WRITE_BYTE(HUD_PRINTCENTER); // 1 = console, 2 = console, 3 = chat, 4 = center, 5 = radio
WRITE_STRING(message);
MESSAGE_END();
/*
The byte above seems to use these:
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
#define HUD_PRINTRADIO 5
However both 1 and 2 seems to go to console with Steam CS.
*/
}
void *UTIL_FindAddressFromEntry(const char *entry, bool isHidden, const char *library)
{
void *addressInBase = NULL;
void *finalAddress;
if (strcmp(library, "mod") == 0)
{
addressInBase = (void *)MDLL_Spawn;
}
else if (strcmp(library, "engine") == 0)
{
addressInBase = (void *)gpGlobals;
}
finalAddress = NULL;
if (*entry != '\\')
{
#if defined(WIN32)
MEMORY_BASIC_INFORMATION mem;
if (VirtualQuery(addressInBase, &mem, sizeof(mem)))
{
finalAddress = g_MemUtils.ResolveSymbol(mem.AllocationBase, entry);
}
#elif defined(__linux__) || defined(__APPLE__)
Dl_info info;
if (dladdr(addressInBase, &info) != 0)
{
void *handle = dlopen(info.dli_fname, RTLD_NOW);
if (handle)
{
if (isHidden)
{
finalAddress = g_MemUtils.ResolveSymbol(handle, entry);
}
else
{
finalAddress = dlsym(handle, entry);
}
dlclose(handle);
}
}
#endif
}
else
{
finalAddress = g_MemUtils.DecodeAndFindPattern(addressInBase, entry);
}
return finalAddress != NULL ? finalAddress : NULL;
}
bool UTIL_CheckForPublic(const char *publicname)
{
AMX* amx;
int iFunctionIndex;
int i = 0;
char blah[64];
strncpy(blah, publicname, sizeof(blah)- 1);
while ((amx = MF_GetScriptAmx(i++)) != NULL)
{
if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
{
return true;
}
}
return false;
}

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#ifndef CSTRIKE_UTILS_H
#define CSTRIKE_UTILS_H
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer);
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message);
void *UTIL_FindAddressFromEntry(const char *entry, bool isHidden = false, const char *library = "mod");
bool UTIL_CheckForPublic(const char *publicname);
char *UTIL_StringToLower(char *str);
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
inline edict_t *PrivateToEdict(const void *pdata)
{
if (!pdata)
{
return NULL;
}
char *ptr = (char*)pdata;
ptr += 4;
entvars_t *pev = *(entvars_t **)ptr;
if (!pev)
{
return NULL;
}
return pev->pContainingEntity;
};
inline int PrivateToIndex(const void *pdata)
{
edict_t *pEntity = PrivateToEdict(pdata);
if (!pEntity)
{
return -1;
}
return ENTINDEX(pEntity);
};
#endif // CSTRIKE_UTILS_H

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# (C)2004-2013 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
PUBLIC_ROOT = ../../../public
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = cstrike
OBJECTS = amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp CstrikeNatives.cpp CstrikeHacks.cpp CstrikeUtils.cpp CstrikeHLTypeConversion.cpp \
MemoryUtils.cpp detours.cpp asm.c
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O2 -funroll-loops -fomit-frame-pointer -pipe
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/memtools -I$(PUBLIC_ROOT)/memtools/CDetour -I$(PUBLIC_ROOT)/memtools/CDetour/asm -I$(PUBLIC_ROOT)/amtl \
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT)
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
LIB_SUFFIX = _amxx
CFLAGS += -DOSX
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
LIB_SUFFIX = _amxx_i386
CFLAGS += -DLINUX
LINK += -shared
endif
LINK += -m32 -lm -ldl
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror -Wno-invalid-offsetof
CPPFLAGS += -fno-exceptions -fno-rtti
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
LINK += -s
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CPPFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
# This will break if we include other Makefiles, but is fine for now. It allows
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
# or other changes without mucking up the original.
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
ln -sf $(PUBLIC_ROOT)/memtools/MemoryUtils.cpp
ln -sf $(PUBLIC_ROOT)/memtools/CDetour/detours.cpp
ln -sf $(PUBLIC_ROOT)/memtools/CDetour/asm/asm.c
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
$(PROJECT): $(OBJ_BIN)
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -f $(BIN_DIR)/$(BINARY)

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "amxxmodule.h"
#include "CstrikeUtils.h"
#include "CstrikeDatas.h"
#include "CstrikeHLTypeConversion.h"
extern AMX_NATIVE_INFO CstrikeNatives[];
extern int ForwardInternalCommand;
extern int ForwardOnBuy;
extern int ForwardOnBuyAttempt;
void InitializeHacks();
void ShutdownHacks();
void ToggleDetour_ClientCommands(bool enable);
void ToggleDetour_BuyCommands(bool enable);
CreateNamedEntityFunc CS_CreateNamedEntity = nullptr;
UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString = nullptr;
int AmxxCheckGame(const char *game)
{
if (strcasecmp(game, "cstrike") == 0 ||
strcasecmp(game, "czero") == 0)
{
return AMXX_GAME_OK;
}
return AMXX_GAME_BAD;
}
void OnAmxxAttach()
{
MF_AddNatives(CstrikeNatives);
InitializeHacks();
// cs_create_entity()
CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(UTIL_FindAddressFromEntry(CS_IDENT_CREATENAMEDENTITY, CS_IDENT_HIDDEN_STATE));
if (CS_CreateNamedEntity <= 0)
{
MF_Log("CREATE_NAMED_ENITTY is not available - native cs_create_entity() has been disabled");
}
// cs_find_ent_by_class()
CS_UTIL_FindEntityByString = reinterpret_cast<UTIL_FindEntityByStringFunc>(UTIL_FindAddressFromEntry(CS_IDENT_UTIL_FINDENTITYBYSTRING, CS_IDENT_HIDDEN_STATE));
if (CS_UTIL_FindEntityByString <= 0)
{
MF_Log("UTIL_FindEntByString is not available - native cs_find_ent_by_class() has been disabled");
}
}
void OnPluginsLoaded()
{
ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
// Checking whether such public forwards are used in plugins.
// Resetting variable to -1 to avoid running unnecessary code in ClientCommand.
if (!UTIL_CheckForPublic("CS_InternalCommand")) { ForwardInternalCommand = -1; }
if (!UTIL_CheckForPublic("CS_OnBuy")) { ForwardOnBuy = -1; }
if (!UTIL_CheckForPublic("CS_OnBuyAttempt")) { ForwardOnBuyAttempt = -1; }
// And enable/disable detours when necessary.
ToggleDetour_ClientCommands(ForwardInternalCommand != -1 || ForwardOnBuy != -1 || ForwardOnBuy != -1);
ToggleDetour_BuyCommands(ForwardOnBuy != -1);
// Search pev offset automatically.
if (!G_OffsetHandler)
{
G_OffsetHandler = new OffsetHandler;
}
}
void OnAmxxDetach()
{
ShutdownHacks();
}

View File

@ -0,0 +1,511 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Module Config
//
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
#include <amxmodx_version.h>
// Module info
#define MODULE_NAME "CStrike"
#define MODULE_VERSION AMXX_VERSION
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "CSTRIKE"
#define MODULE_LIBRARY "cstrike"
#define MODULE_LIBCLASS ""
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
/**
* AMXX Init functions
* Also consider using FN_META_*
*/
/** AMXX query */
//#define FN_AMXX_QUERY OnAmxxQuery
/** AMXX Check Game - module API is NOT available here.
* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
* syntax: int AmxxCheckGame(const char *game)
*/
#define FN_AMXX_CHECKGAME AmxxCheckGame
/** AMXX attach
* Do native functions init here (MF_AddNatives)
*/
#define FN_AMXX_ATTACH OnAmxxAttach
/** AMXX Detach (unload) */
#define FN_AMXX_DETACH OnAmxxDetach
/** All plugins loaded
* Do forward functions init here (MF_RegisterForward)
*/
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/** All plugins are about to be unloaded */
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
/** All plugins are now unloaded */
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
#define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
#define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

View File

@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cstrike", "cstrike.vcxproj", "{AB148B92-4F47-42E6-8268-AB4E588EC6A2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
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