Move dlls/ to modules/
This commit is contained in:
26
modules/cstrike/cstrike/AMBuilder
Normal file
26
modules/cstrike/cstrike/AMBuilder
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@ -0,0 +1,26 @@
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os.path
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binary = AMXX.MetaModule(builder, 'cstrike')
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binary.compiler.defines += [
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'HAVE_STDINT_H',
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]
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binary.sources = [
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'../../../public/sdk/amxxmodule.cpp',
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'amxx_api.cpp',
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'CstrikePlayer.cpp',
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'CstrikeNatives.cpp',
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'CstrikeHacks.cpp',
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'CstrikeUtils.cpp',
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'CstrikeHLTypeConversion.cpp',
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'../../../public/memtools/MemoryUtils.cpp',
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'../../../public/memtools/CDetour/detours.cpp',
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'../../../public/memtools/CDetour/asm/asm.c',
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]
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if builder.target_platform == 'windows':
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binary.sources += ['version.rc']
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AMXX.modules += [builder.Add(binary)]
|
358
modules/cstrike/cstrike/CstrikeDatas.h
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358
modules/cstrike/cstrike/CstrikeDatas.h
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@ -0,0 +1,358 @@
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#ifndef CSTRIKE_DATA_H
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#define CSTRIKE_DATA_H
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#include "amxxmodule.h"
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#if defined(__linux__) || defined (__APPLE__)
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#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
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#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
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#define ACTUAL_EXTRA_OFFSET 20 // actual, byte-addressable offset
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#else
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#define EXTRAOFFSET 0 // no change in Windows builds
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#define EXTRAOFFSET_WEAPONS 0
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#define ACTUAL_EXTRA_OFFSET 0
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#endif
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/*
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Offset history:
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041029:
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Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
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Found out that weapon offsets are only +4 higher on Linux.
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Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
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*/
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// "player" entities
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#if !defined __amd64__
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// 32 bit offsets here
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#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
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#define OFFSET_LASTACTIVITY 124 + EXTRAOFFSET
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
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#define OFFSET_MENU 205 + EXTRAOFFSET
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#define OFFSET_VIP 209 + EXTRAOFFSET
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#define OFFSET_TK 216 + EXTRAOFFSET // 040926
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#define OFFSET_HOSTAGEKILLS 217 + EXTRAOFFSET
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#define OFFSET_MAPZONE 235 + EXTRAOFFSET
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#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
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#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
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#define OFFSET_ZOOMTYPE 363 + EXTRAOFFSET
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#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5
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#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
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#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
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#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
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#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
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#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
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#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
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#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
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#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
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#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
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#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET
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#define OFFSET_HE_AMMO 388 + EXTRAOFFSET
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#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET
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#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
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#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
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#define OFFSET_SHIELD 510 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
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#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
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#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
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#define OFFSET_HOSTAGE_NEXTUSE 100 + EXTRAOFFSET
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#define OFFSET_HOSTAGE_LASTUSE 483 + EXTRAOFFSET
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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// "armoury_entity"
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#define OFFSET_ARMOURY_TYPE 34 + EXTRAOFFSET_WEAPONS
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// C4 offsets
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#define OFFSET_C4_EXPLODE_TIME 100 + EXTRAOFFSET
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#define OFFSET_C4_DEFUSING 0x181 + ACTUAL_EXTRA_OFFSET
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#else
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// Amd64 offsets here
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#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
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#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
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#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
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#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
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#define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26
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#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
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#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
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#define OFFSET_VIP 242 + EXTRAOFFSET // +27
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#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
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#define OFFSET_MAPZONE 268 + EXTRAOFFSET // +27
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#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
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#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
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#define OFFSET_ZOOMTYPE 402 + EXTRAOFFSET
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#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
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#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
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#define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44
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#define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44
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#define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44
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#define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44
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#define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44
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#define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44
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#define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44
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#define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44
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#define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44
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#define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44
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#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
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#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
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||||
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#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
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#define OFFSET_SHIELD 559 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
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#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
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#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
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#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
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#endif
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#if defined(__linux__)
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#define CS_IDENT_USEBOTARGS "UseBotArgs"
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#define CS_IDENT_BOTARGS "BotArgs"
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#define CS_IDENT_HIDDEN_STATE false
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#elif defined(__APPLE__)
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#define CS_IDENT_USEBOTARGS "UseBotArgs"
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#define CS_IDENT_BOTARGS "BotArgs"
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#define CS_IDENT_HIDDEN_STATE true
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#else
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#define CS_CLICMD_OFFS_USEBOTARGS 2
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#define CS_CLICMD_OFFS_BOTARGS 22
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#endif
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#if defined(__linux__)
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#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb" // CS_OnBuy forward
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc" // CS_OnBuy forward
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib" // CS_OnBuy forward
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#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj" // cs_create_entity
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#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_" // cs_create_entity
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#define CS_IDENT_HIDDEN_STATE false
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#elif defined(__APPLE__)
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#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb"
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
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#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj"
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#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_"
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#define CS_IDENT_HIDDEN_STATE true
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#elif defined(WIN32)
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#define CS_IDENT_GIVENSHIELD "\\x56\\x8B\\x2A\\x57\\x33\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\xB0"
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#define CS_IDENT_GIVENAMEDITEM "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x2B"
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#define CS_IDENT_ADDACCOUNT "\\x8B\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x03"
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#define CS_IDENT_CREATENAMEDENTITY "\\x56\\x57\\x8B\\x2A\\x2A\\x2A\\x57\\xFF\\x2A\\x2A\\x2A\\x2A\\x2A\\x8B"
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#define CS_IDENT_UTIL_FINDENTITYBYSTRING "\\x51\\x8B\\x2A\\x2A\\x2A\\x53\\x55\\x56\\x85\\x2A\\x57"
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#define CS_IDENT_HIDDEN_STATE false
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#endif
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#define CSI_P228 CSW_P228
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#define CSI_SCOUT CSW_SCOUT
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#define CSI_HEGRENADE CSW_HEGRENADE
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#define CSI_XM1014 CSW_XM1014
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#define CSI_C4 CSW_C4
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#define CSI_MAC10 CSW_MAC10
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#define CSI_AUG CSW_AUG
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#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
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#define CSI_ELITE CSW_ELITE
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#define CSI_FIVESEVEN CSW_FIVESEVEN
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#define CSI_UMP45 CSW_UMP45
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#define CSI_SG550 CSW_SG550
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#define CSI_GALI CSW_GALI
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#define CSI_FAMAS CSW_FAMAS
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#define CSI_USP CSW_USP
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||||
#define CSI_GLOCK18 CSW_GLOCK18
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#define CSI_AWP CSW_AWP
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#define CSI_MP5NAVY CSW_MP5NAVY
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#define CSI_M249 CSW_M249
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||||
#define CSI_M3 CSW_M3
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||||
#define CSI_M4A1 CSW_M4A1
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#define CSI_TMP CSW_TMP
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||||
#define CSI_G3SG1 CSW_G3SG1
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||||
#define CSI_FLASHBANG CSW_FLASHBANG
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||||
#define CSI_DEAGLE CSW_DEAGLE
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||||
#define CSI_SG552 CSW_SG552
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||||
#define CSI_AK47 CSW_AK47
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||||
#define CSI_KNIFE CSW_KNIFE
|
||||
#define CSI_P90 CSW_P90
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||||
#define CSI_SHIELDGUN CSW_SHIELDGUN
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||||
#define CSI_VEST CSW_VEST // Custom
|
||||
#define CSI_VESTHELM CSW_VESTHELM // Custom
|
||||
#define CSI_DEFUSER 33 // Custom
|
||||
#define CSI_NVGS 34 // Custom
|
||||
#define CSI_PRIMAMMO 36 // Custom
|
||||
#define CSI_SECAMMO 37 // Custom
|
||||
|
||||
#define BITS_PISTOLS (1<<CSI_GLOCK18 | 1<<CSI_USP | 1<<CSI_P228 | 1<<CSI_DEAGLE | 1<<CSI_ELITE | 1<<CSI_FIVESEVEN)
|
||||
|
||||
// Ids of weapons in CS
|
||||
#define CSW_P228 1
|
||||
#define CSW_SCOUT 3
|
||||
#define CSW_HEGRENADE 4
|
||||
#define CSW_XM1014 5
|
||||
#define CSW_C4 6
|
||||
#define CSW_MAC10 7
|
||||
#define CSW_AUG 8
|
||||
#define CSW_SMOKEGRENADE 9
|
||||
#define CSW_ELITE 10
|
||||
#define CSW_FIVESEVEN 11
|
||||
#define CSW_UMP45 12
|
||||
#define CSW_SG550 13
|
||||
#define CSW_GALI 14
|
||||
#define CSW_FAMAS 15
|
||||
#define CSW_USP 16
|
||||
#define CSW_GLOCK18 17
|
||||
#define CSW_AWP 18
|
||||
#define CSW_MP5NAVY 19
|
||||
#define CSW_M249 20
|
||||
#define CSW_M3 21
|
||||
#define CSW_M4A1 22
|
||||
#define CSW_TMP 23
|
||||
#define CSW_G3SG1 24
|
||||
#define CSW_FLASHBANG 25
|
||||
#define CSW_DEAGLE 26
|
||||
#define CSW_SG552 27
|
||||
#define CSW_AK47 28
|
||||
//#define CSW_KNIFE 29
|
||||
#define CSW_P90 30
|
||||
#define CSW_VEST 31 // Brand new invention!
|
||||
#define CSW_VESTHELM 32 // Brand new invention!
|
||||
#define CSW_SHIELDGUN 99
|
||||
|
||||
// These are used with armoury_entity:s.
|
||||
#define CSA_MP5NAVY 0
|
||||
#define CSA_TMP 1
|
||||
#define CSA_P90 2
|
||||
#define CSA_MAC10 3
|
||||
#define CSA_AK47 4
|
||||
#define CSA_SG552 5
|
||||
#define CSA_M4A1 6
|
||||
#define CSA_AUG 7
|
||||
#define CSA_SCOUT 8
|
||||
#define CSA_G3SG1 9
|
||||
#define CSA_AWP 10
|
||||
#define CSA_M3 11
|
||||
#define CSA_XM1014 12
|
||||
#define CSA_M249 13
|
||||
#define CSA_FLASHBANG 14
|
||||
#define CSA_HEGRENADE 15
|
||||
#define CSA_VEST 16
|
||||
#define CSA_VESTHELM 17
|
||||
#define CSA_SMOKEGRENADE 18
|
||||
|
||||
#define M4A1_SILENCED (1<<2)
|
||||
#define M4A1_ATTACHSILENCEANIM 6
|
||||
#define M4A1_DETACHSILENCEANIM 13
|
||||
#define USP_SILENCED (1<<0)
|
||||
#define USP_ATTACHSILENCEANIM 7
|
||||
#define USP_DETACHSILENCEANIM 15
|
||||
|
||||
#define GLOCK_SEMIAUTOMATIC 0
|
||||
#define GLOCK_BURSTMODE 2
|
||||
#define FAMAS_AUTOMATIC 0
|
||||
#define FAMAS_BURSTMODE 16
|
||||
|
||||
#define PLAYER_IS_VIP (1<<8)
|
||||
|
||||
#define PLAYER_IN_BUYZONE (1<<0)
|
||||
|
||||
#define TEAM_UNASSIGNED 0
|
||||
#define TEAM_T 1
|
||||
#define TEAM_CT 2
|
||||
#define TEAM_SPECTATOR 3
|
||||
|
||||
#define CAN_PLANT_BOMB (1<<8) // 256
|
||||
#define HAS_DEFUSE_KIT (1<<16) // 65536
|
||||
|
||||
#define DEFUSER_COLOUR_R 0
|
||||
#define DEFUSER_COLOUR_G 160
|
||||
#define DEFUSER_COLOUR_B 0
|
||||
|
||||
#define HAS_NVGOGGLES (1<<0)
|
||||
|
||||
#define SCOREATTRIB_NOTHING 0
|
||||
#define SCOREATTRIB_DEAD 1
|
||||
#define SCOREATTRIB_BOMB 2 // t only
|
||||
#define SCOREATTRIB_VIP 4 // ct only
|
||||
|
||||
#define AMD64_STATIONARY_NO 2
|
||||
#define AMD64_STATIONARY_YES 3
|
||||
|
||||
#define CS_ARMOR_NONE 0
|
||||
#define CS_ARMOR_KEVLAR 1
|
||||
#define CS_ARMOR_ASSAULTSUIT 2
|
||||
|
||||
#define CS_FIRST_ZOOM 0x28
|
||||
#define CS_SECOND_AWP_ZOOM 0xA
|
||||
#define CS_SECOND_NONAWP_ZOOM 0xF
|
||||
#define CS_AUGSG552_ZOOM 0x37
|
||||
#define CS_NO_ZOOM 0x5A
|
||||
|
||||
#define HAS_SHIELD (1<<24) //16777216
|
||||
|
||||
|
||||
enum CS_Internal_Models {
|
||||
CS_DONTCHANGE = 0,
|
||||
CS_CT_URBAN = 1,
|
||||
CS_T_TERROR = 2,
|
||||
CS_T_LEET = 3,
|
||||
CS_T_ARCTIC = 4,
|
||||
CS_CT_GSG9 = 5,
|
||||
CS_CT_GIGN = 6,
|
||||
CS_CT_SAS = 7,
|
||||
CS_T_GUERILLA = 8,
|
||||
CS_CT_VIP = 9,
|
||||
CZ_T_MILITIA = 10,
|
||||
CZ_CT_SPETSNAZ = 11
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
CS_RESET_ZOOM = 0,
|
||||
CS_SET_NO_ZOOM,
|
||||
CS_SET_FIRST_ZOOM,
|
||||
CS_SET_SECOND_ZOOM,
|
||||
CS_SET_AUGSG552_ZOOM,
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
Menu_OFF,
|
||||
Menu_ChooseTeam,
|
||||
Menu_IGChooseTeam,
|
||||
Menu_ChooseAppearance,
|
||||
Menu_Buy,
|
||||
Menu_BuyPistol,
|
||||
Menu_BuyRifle,
|
||||
Menu_BuyMachineGun,
|
||||
Menu_BuyShotgun,
|
||||
Menu_BuySubMachineGun,
|
||||
Menu_BuyItem,
|
||||
Menu_Radio1,
|
||||
Menu_Radio2,
|
||||
Menu_Radio3,
|
||||
Menu_ClientBuy
|
||||
|
||||
} Menu;
|
||||
|
||||
typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
|
||||
typedef void* (*UTIL_FindEntityByStringFunc)(void* pStartEntity, const char *szKeyword, const char *szValue);
|
||||
|
||||
#endif // CSTRIKE_DATA_H
|
118
modules/cstrike/cstrike/CstrikeHLTypeConversion.cpp
Normal file
118
modules/cstrike/cstrike/CstrikeHLTypeConversion.cpp
Normal file
@ -0,0 +1,118 @@
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "CstrikeHLTypeConversion.h"
|
||||
|
||||
OffsetHandler* G_OffsetHandler;
|
||||
HL_TypeConversion G_HL_TypeConversion;
|
||||
|
||||
void OffsetHandler::search_pev()
|
||||
{
|
||||
edict_t* edict = INDEXENT(0);
|
||||
entvars_t* entvars = &edict->v;
|
||||
|
||||
byte* private_c = (byte*)edict->pvPrivateData;
|
||||
|
||||
for (int i = 0; i < 0xFFF; i++)
|
||||
{
|
||||
uintptr_t val = *((uintptr_t*)(private_c + i));
|
||||
|
||||
if (val == (uintptr_t)entvars)
|
||||
{
|
||||
this->pev = i;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// This should not happen.
|
||||
this->pev = 0;
|
||||
}
|
||||
|
||||
inline edict_t* HL_TypeConversion::INDEXENT2(int iEdictNum)
|
||||
{
|
||||
if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
|
||||
{
|
||||
return MF_GetPlayerEdict(iEdictNum);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
|
||||
}
|
||||
}
|
||||
|
||||
edict_t* HL_TypeConversion::entvar_to_edict(entvars_t *pev)
|
||||
{
|
||||
if (!pev)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return pev->pContainingEntity;
|
||||
}
|
||||
|
||||
int HL_TypeConversion::entvar_to_id(entvars_t *pev)
|
||||
{
|
||||
if (!pev)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!pev->pContainingEntity)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return ENTINDEX(pev->pContainingEntity);
|
||||
}
|
||||
|
||||
void* HL_TypeConversion::id_to_cbase(int index)
|
||||
{
|
||||
edict_t* edict = INDEXENT2(index);
|
||||
return edict ? edict->pvPrivateData : nullptr;
|
||||
}
|
||||
|
||||
entvars_t* HL_TypeConversion::id_to_entvar(int index)
|
||||
{
|
||||
return &(INDEXENT2(index)->v);
|
||||
}
|
||||
|
||||
entvars_t* HL_TypeConversion::cbase_to_entvar(void* cbase)
|
||||
{
|
||||
if (!cbase)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return *(entvars_t **)((char *)(cbase) + G_OffsetHandler->pev);
|
||||
}
|
||||
|
||||
int HL_TypeConversion::cbase_to_id(void *cbase)
|
||||
{
|
||||
if (!cbase)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
entvars_t* pev = this->cbase_to_entvar(cbase);
|
||||
|
||||
if (!pev)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!pev->pContainingEntity || FNullEnt(pev->pContainingEntity))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return ENTINDEX(pev->pContainingEntity);
|
||||
}
|
49
modules/cstrike/cstrike/CstrikeHLTypeConversion.h
Normal file
49
modules/cstrike/cstrike/CstrikeHLTypeConversion.h
Normal file
@ -0,0 +1,49 @@
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#ifndef HL_TYPE_CONVERSION_H
|
||||
#define HL_TYPE_CONVERSION_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
|
||||
struct OffsetHandler
|
||||
{
|
||||
int pev;
|
||||
|
||||
void search_pev();
|
||||
|
||||
OffsetHandler()
|
||||
{
|
||||
search_pev();
|
||||
}
|
||||
};
|
||||
|
||||
class HL_TypeConversion
|
||||
{
|
||||
public:
|
||||
|
||||
inline edict_t* INDEXENT2(int iEdictNum);
|
||||
|
||||
edict_t* entvar_to_edict(entvars_t *pev);
|
||||
int entvar_to_id(entvars_t *pev);
|
||||
|
||||
void* id_to_cbase(int index);
|
||||
int cbase_to_id(void *cbase);
|
||||
|
||||
entvars_t* id_to_entvar(int index);
|
||||
entvars_t* cbase_to_entvar(void* cbase);
|
||||
};
|
||||
|
||||
extern OffsetHandler* G_OffsetHandler;
|
||||
extern HL_TypeConversion G_HL_TypeConversion;
|
||||
|
||||
#endif // HL_TYPE_CONVERSION_H
|
385
modules/cstrike/cstrike/CstrikeHacks.cpp
Normal file
385
modules/cstrike/cstrike/CstrikeHacks.cpp
Normal file
@ -0,0 +1,385 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "CstrikeDatas.h"
|
||||
#include "CstrikeUtils.h"
|
||||
#include "CDetour/detours.h"
|
||||
#include <sm_stringhashmap.h>
|
||||
|
||||
void CtrlDetours_ClientCommand(bool set);
|
||||
void CtrlDetours_BuyCommands(bool set);
|
||||
|
||||
int ForwardInternalCommand = -1;
|
||||
int ForwardOnBuy = -1;
|
||||
int ForwardOnBuyAttempt = -1;
|
||||
|
||||
int *UseBotArgs = NULL;
|
||||
const char **BotArgs = NULL;
|
||||
|
||||
CDetour *ClientCommandDetour = NULL;
|
||||
CDetour *GiveShieldDetour = NULL;
|
||||
CDetour *GiveNamedItemDetour = NULL;
|
||||
CDetour *AddAccountDetour = NULL;
|
||||
|
||||
int CurrentItemId = 0;
|
||||
StringHashMap<int> ItemAliasList;
|
||||
|
||||
extern enginefuncs_t *g_pengfuncsTable;
|
||||
|
||||
void InitializeHacks()
|
||||
{
|
||||
#if defined AMD64
|
||||
#error UNSUPPORTED
|
||||
#endif
|
||||
|
||||
CtrlDetours_ClientCommand(true);
|
||||
CtrlDetours_BuyCommands(true);
|
||||
}
|
||||
|
||||
void ShutdownHacks()
|
||||
{
|
||||
CtrlDetours_ClientCommand(false);
|
||||
CtrlDetours_BuyCommands(false);
|
||||
}
|
||||
|
||||
#undef CMD_ARGV
|
||||
|
||||
const char *CMD_ARGV(int i)
|
||||
{
|
||||
if (*UseBotArgs)
|
||||
{
|
||||
if (i < 4)
|
||||
{
|
||||
return BotArgs[i];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return g_engfuncs.pfnCmd_Argv(i);
|
||||
}
|
||||
|
||||
void OnEmitSound(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch)
|
||||
{
|
||||
// If shield is blocked with CS_OnBuy, we need to block the pickup sound ("items/gunpickup2.wav")
|
||||
// as well played right after. Why this sound is not contained in GiveShield()?
|
||||
|
||||
g_pengfuncsTable->pfnEmitSound = NULL;
|
||||
|
||||
RETURN_META(MRES_SUPERCEDE);
|
||||
}
|
||||
|
||||
DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientCommand(edict_t *pEntity)
|
||||
{
|
||||
const char *command = CMD_ARGV(0);
|
||||
|
||||
// A new command is triggered, reset variable, always.
|
||||
CurrentItemId = 0;
|
||||
|
||||
// Purpose is to retrieve an item id based on alias name or selected item from menu,
|
||||
// to be used in OnBuy* forwards.
|
||||
if ((ForwardOnBuyAttempt != -1 || ForwardOnBuy != -1) && command && *command)
|
||||
{
|
||||
int itemId = 0;
|
||||
|
||||
// Handling buy via menu.
|
||||
if (!strcmp(command, "menuselect"))
|
||||
{
|
||||
int slot = atoi(CMD_ARGV(1));
|
||||
|
||||
if (slot > 0 && slot < 9)
|
||||
{
|
||||
static const int menuItemsTe[][9] =
|
||||
{
|
||||
/* Menu_Buy */ { 0, 0, 0, 0, 0, 0, CSI_PRIMAMMO, CSI_SECAMMO, 0 },
|
||||
/* Menu_BuyPistol */ { 0, CSI_GLOCK18, CSI_USP, CSI_P228, CSI_DEAGLE, CSI_ELITE, 0, 0, 0 },
|
||||
/* Menu_BuyRifle */ { 0, CSI_GALI, CSI_AK47, CSI_SCOUT, CSI_SG552, CSI_AWP, CSI_G3SG1, 0, 0 },
|
||||
/* Menu_BuyMachineGun */ { 0, CSI_M249, 0, 0, 0, 0, 0, 0, 0 },
|
||||
/* Menu_BuyShotgun */ { 0, CSI_M3, CSI_XM1014, 0, 0, 0, 0, 0, 0 },
|
||||
/* Menu_BuySubMachineGun */ { 0, CSI_MAC10, CSI_MP5NAVY, CSI_UMP45, CSI_P90, 0, 0, 0, 0 },
|
||||
/* Menu_BuyItem */ { 0, CSI_VEST, CSI_VESTHELM, CSI_FLASHBANG, CSI_HEGRENADE, CSI_SMOKEGRENADE, CSI_NVGS, 0, 0 }
|
||||
};
|
||||
|
||||
static const int menuItemsCt[][9] =
|
||||
{
|
||||
/* Menu_Buy */ { 0, 0, 0, 0, 0, 0, CSI_PRIMAMMO, CSI_SECAMMO, 0 },
|
||||
/* Menu_BuyPistol */ { 0, CSI_GLOCK18, CSI_USP, CSI_P228, CSI_DEAGLE, CSI_FIVESEVEN, 0, 0, 0 },
|
||||
/* Menu_BuyRifle */ { 0, CSI_FAMAS, CSI_SCOUT, CSI_M4A1, CSI_AUG, CSI_SG550, CSI_AWP, 0, 0 },
|
||||
/* Menu_BuyMachineGun */ { 0, CSI_M249, 0, 0, 0, 0, 0, 0, 0 },
|
||||
/* Menu_BuyShotgun */ { 0, CSI_M3, CSI_XM1014, 0, 0, 0, 0, 0, 0 },
|
||||
/* Menu_BuySubMachineGun */ { 0, CSI_TMP, CSI_MP5NAVY, CSI_UMP45, CSI_P90, 0, 0, 0, 0 },
|
||||
/* Menu_BuyItem */ { 0, CSI_VEST, CSI_VESTHELM, CSI_FLASHBANG, CSI_HEGRENADE, CSI_SMOKEGRENADE, CSI_NVGS, CSI_DEFUSER, CSI_SHIELDGUN }
|
||||
};
|
||||
|
||||
int menuId = *((int *)pEdict->pvPrivateData + OFFSET_MENU);
|
||||
if (menuId >= Menu_Buy && menuId <= Menu_BuyItem)
|
||||
{
|
||||
int team = *((int *)pEdict->pvPrivateData + OFFSET_TEAM);
|
||||
switch (team)
|
||||
{
|
||||
case TEAM_T: itemId = menuItemsTe[menuId - 4][slot]; break; // -4 because array is zero-based and Menu_Buy* constants starts from 4.
|
||||
case TEAM_CT:itemId = menuItemsCt[menuId - 4][slot]; break;
|
||||
}
|
||||
|
||||
if (itemId)
|
||||
{
|
||||
CurrentItemId = itemId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Handling buy via alias
|
||||
{
|
||||
if (ItemAliasList.retrieve(command, &itemId))
|
||||
{
|
||||
CurrentItemId = itemId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int client = ENTINDEX(pEdict);
|
||||
|
||||
if (ForwardInternalCommand != -1 && *UseBotArgs)
|
||||
{
|
||||
const char *args = *BotArgs;
|
||||
|
||||
if (MF_ExecuteForward(ForwardInternalCommand, static_cast<cell>(client), args) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (ForwardOnBuyAttempt != -1 &&
|
||||
CurrentItemId &&
|
||||
MF_IsPlayerAlive(client) &&
|
||||
MF_ExecuteForward(ForwardOnBuyAttempt, static_cast<cell>(client), static_cast<cell>(CurrentItemId)) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DETOUR_STATIC_CALL(C_ClientCommand)(pEdict);
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER1(GiveNamedItem, void, const char*, pszName) // void CBasePlayer::GiveNamedItem(const char *pszName)
|
||||
{
|
||||
// If the current item id is not null, this means player has triggers a buy command.
|
||||
if (CurrentItemId)
|
||||
{
|
||||
int client = PrivateToIndex(this);
|
||||
|
||||
if (MF_IsPlayerAlive(client) && MF_ExecuteForward(ForwardOnBuy, static_cast<cell>(client), static_cast<cell>(CurrentItemId)) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// From here, forward is not blocked, resetting this
|
||||
// to ignore code in AddAccount which is called right after.
|
||||
CurrentItemId = 0;
|
||||
|
||||
// Give me my item!
|
||||
DETOUR_MEMBER_CALL(GiveNamedItem)(pszName);
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER1(GiveShield, void, bool, bRetire) // void CBasePlayer::GiveShield(bool bRetire)
|
||||
{
|
||||
// Special case for shield. Game doesn't use GiveNamedItem() to give a shield.
|
||||
if (CurrentItemId == CSI_SHIELDGUN)
|
||||
{
|
||||
int client = PrivateToIndex(this);
|
||||
|
||||
if (MF_IsPlayerAlive(client) && MF_ExecuteForward(ForwardOnBuy, static_cast<cell>(client), CSI_SHIELDGUN) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// From here, forward is not blocked, resetting this
|
||||
// to ignore code in AddAccount which is called right after.
|
||||
CurrentItemId = 0;
|
||||
|
||||
// Give me my shield!
|
||||
DETOUR_MEMBER_CALL(GiveShield)(bRetire);
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER2(AddAccount, void, int, amount, bool, bTrackChange) // void CBasePlayer::AddAccount(int amount, bool bTrackChange)
|
||||
{
|
||||
// No buy command or forward not blocked.
|
||||
// Resuming game flow.
|
||||
if (!CurrentItemId)
|
||||
{
|
||||
DETOUR_MEMBER_CALL(AddAccount)(amount, bTrackChange);
|
||||
}
|
||||
// Shield is blocked.
|
||||
// We need to hook EmitSound to block pickup sound played right after.
|
||||
else if (CurrentItemId == CSI_SHIELDGUN)
|
||||
{
|
||||
g_pengfuncsTable->pfnEmitSound = OnEmitSound;
|
||||
}
|
||||
|
||||
// Let's reset this right away to avoid issues.
|
||||
CurrentItemId = 0;
|
||||
}
|
||||
|
||||
|
||||
void CtrlDetours_ClientCommand(bool set)
|
||||
{
|
||||
if (set)
|
||||
{
|
||||
void *target = (void *)MDLL_ClientCommand;
|
||||
|
||||
#if defined(WIN32)
|
||||
|
||||
UseBotArgs = *(int **)((unsigned char *)target + CS_CLICMD_OFFS_USEBOTARGS);
|
||||
BotArgs = (const char **)*(const char **)((unsigned char *)target + CS_CLICMD_OFFS_BOTARGS);
|
||||
|
||||
#elif defined(__linux__) || defined(__APPLE__)
|
||||
|
||||
UseBotArgs = (int *)UTIL_FindAddressFromEntry(CS_IDENT_USEBOTARGS, CS_IDENT_HIDDEN_STATE);
|
||||
BotArgs = (const char **)UTIL_FindAddressFromEntry(CS_IDENT_BOTARGS, CS_IDENT_HIDDEN_STATE);
|
||||
|
||||
#endif
|
||||
ClientCommandDetour = DETOUR_CREATE_STATIC_FIXED(C_ClientCommand, target);
|
||||
|
||||
if (!ClientCommandDetour)
|
||||
{
|
||||
MF_Log("ClientCommand is not available - forward client_command has been disabled");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ClientCommandDetour)
|
||||
ClientCommandDetour->Destroy();
|
||||
|
||||
ItemAliasList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleDetour_ClientCommands(bool enable)
|
||||
{
|
||||
if (ClientCommandDetour)
|
||||
(enable) ? ClientCommandDetour->EnableDetour() : ClientCommandDetour->DisableDetour();
|
||||
|
||||
if (enable)
|
||||
{
|
||||
// Build the item alias list.
|
||||
// Used in ClientCommand to check and get fastly item id from alias name.
|
||||
typedef struct
|
||||
{
|
||||
const char *alias;
|
||||
int id;
|
||||
|
||||
} itemBuyAliasInfo;
|
||||
|
||||
itemBuyAliasInfo aliasToId[] =
|
||||
{
|
||||
{ "p228" , CSI_P228 }, { "228compact" , CSI_P228 },
|
||||
{ "scout" , CSI_SCOUT }, { "hegren" , CSI_HEGRENADE },
|
||||
{ "xm1014" , CSI_XM1014 }, { "autoshotgun", CSI_XM1014 },
|
||||
{ "mac10" , CSI_MAC10 }, { "aug" , CSI_AUG },
|
||||
{ "bullpup" , CSI_AUG }, { "sgren" , CSI_SMOKEGRENADE },
|
||||
{ "elites" , CSI_ELITE }, { "fn57" , CSI_FIVESEVEN },
|
||||
{ "fiveseven" , CSI_FIVESEVEN }, { "ump45" , CSI_UMP45 },
|
||||
{ "sg550" , CSI_SG550 }, { "krieg550" , CSI_SG550 },
|
||||
{ "galil" , CSI_GALI }, { "defender" , CSI_GALI },
|
||||
{ "famas" , CSI_FAMAS }, { "clarion" , CSI_FAMAS },
|
||||
{ "usp" , CSI_USP }, { "km45" , CSI_USP },
|
||||
{ "glock" , CSI_GLOCK18 }, { "9x19mm" , CSI_GLOCK18 },
|
||||
{ "awp" , CSI_AWP }, { "magnum" , CSI_AWP },
|
||||
{ "mp5" , CSI_MP5NAVY }, { "smg" , CSI_MP5NAVY },
|
||||
{ "m249" , CSI_M249 }, { "m3" , CSI_M3 },
|
||||
{ "12gauge" , CSI_M3 }, { "m4a1" , CSI_M4A1 },
|
||||
{ "tmp" , CSI_TMP }, { "mp" , CSI_TMP },
|
||||
{ "g3sg1" , CSI_G3SG1 }, { "d3au1" , CSI_G3SG1 },
|
||||
{ "flash" , CSI_FLASHBANG }, { "deagle" , CSI_DEAGLE },
|
||||
{ "nighthawk" , CSI_DEAGLE }, { "sg552" , CSI_SG552 },
|
||||
{ "krieg552" , CSI_SG552 }, { "ak47" , CSI_AK47 },
|
||||
{ "cv47" , CSI_AK47 }, { "p90" , CSI_P90 },
|
||||
{ "c90" , CSI_P90 }, { "vest" , CSI_VEST },
|
||||
{ "vesthelm" , CSI_VESTHELM }, { "defuser" , CSI_DEFUSER },
|
||||
{ "nvgs" , CSI_NVGS }, { "shield" , CSI_SHIELDGUN },
|
||||
{ "buyammo1" , CSI_PRIMAMMO }, { "primammo" , CSI_PRIMAMMO },
|
||||
{ "buyammo2" , CSI_SECAMMO }, { "secammo" , CSI_SECAMMO },
|
||||
{ NULL , 0 }
|
||||
};
|
||||
|
||||
for (size_t i = 0; aliasToId[i].alias != NULL; ++i)
|
||||
{
|
||||
ItemAliasList.insert(aliasToId[i].alias, aliasToId[i].id);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemAliasList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CtrlDetours_BuyCommands(bool set)
|
||||
{
|
||||
if (set)
|
||||
{
|
||||
void *giveShieldAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENSHIELD , CS_IDENT_HIDDEN_STATE);
|
||||
void *giveNamedItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENAMEDITEM, CS_IDENT_HIDDEN_STATE);
|
||||
void *addAccountAddress = UTIL_FindAddressFromEntry(CS_IDENT_ADDACCOUNT , CS_IDENT_HIDDEN_STATE);
|
||||
|
||||
GiveShieldDetour = DETOUR_CREATE_MEMBER_FIXED(GiveShield, giveShieldAddress);
|
||||
GiveNamedItemDetour = DETOUR_CREATE_MEMBER_FIXED(GiveNamedItem, giveNamedItemAddress);
|
||||
AddAccountDetour = DETOUR_CREATE_MEMBER_FIXED(AddAccount, addAccountAddress);
|
||||
|
||||
if (!GiveShieldDetour || !GiveNamedItemDetour || !AddAccountDetour)
|
||||
{
|
||||
if (!GiveShieldDetour)
|
||||
{
|
||||
MF_Log("GiveShield is not available");
|
||||
}
|
||||
|
||||
if (!GiveNamedItemDetour)
|
||||
{
|
||||
MF_Log("GiveNamedItem is not available");
|
||||
}
|
||||
|
||||
if (!AddAccountDetour)
|
||||
{
|
||||
MF_Log("AddAccount is not available");
|
||||
}
|
||||
|
||||
MF_Log("Some functions are not available - forward CS_OnBuyAttempt and CS_OnBuy have been disabled");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GiveShieldDetour)
|
||||
GiveShieldDetour->Destroy();
|
||||
|
||||
if (GiveNamedItemDetour)
|
||||
GiveNamedItemDetour->Destroy();
|
||||
|
||||
if (AddAccountDetour)
|
||||
AddAccountDetour->Destroy();
|
||||
|
||||
ItemAliasList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleDetour_BuyCommands(bool enable)
|
||||
{
|
||||
if (GiveShieldDetour)
|
||||
(enable) ? GiveShieldDetour->EnableDetour() : GiveShieldDetour->DisableDetour();
|
||||
|
||||
if (GiveNamedItemDetour)
|
||||
(enable) ? GiveNamedItemDetour->EnableDetour() : GiveNamedItemDetour->DisableDetour();
|
||||
|
||||
if (AddAccountDetour)
|
||||
(enable) ? AddAccountDetour->EnableDetour() : AddAccountDetour->DisableDetour();
|
||||
}
|
1926
modules/cstrike/cstrike/CstrikeNatives.cpp
Normal file
1926
modules/cstrike/cstrike/CstrikeNatives.cpp
Normal file
File diff suppressed because it is too large
Load Diff
58
modules/cstrike/cstrike/CstrikePlayer.cpp
Normal file
58
modules/cstrike/cstrike/CstrikePlayer.cpp
Normal file
@ -0,0 +1,58 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "CstrikePlayer.h"
|
||||
#include <string.h> // strcpy()
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CCstrikePlayer::CCstrikePlayer()
|
||||
{
|
||||
modelled = false;
|
||||
inspectModel = false;
|
||||
}
|
||||
|
||||
bool CCstrikePlayer::GetModelled()
|
||||
{
|
||||
return modelled;
|
||||
}
|
||||
|
||||
bool CCstrikePlayer::SetModelled(bool modelledIn)
|
||||
{
|
||||
if (!modelledIn)
|
||||
SetInspectModel(false);
|
||||
|
||||
return modelled = modelledIn;
|
||||
}
|
||||
|
||||
const char* CCstrikePlayer::GetModel()
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
void CCstrikePlayer::SetModel(const char* modelIn)
|
||||
{
|
||||
strcpy(model, modelIn);
|
||||
}
|
||||
|
||||
bool CCstrikePlayer::GetInspectModel()
|
||||
{
|
||||
return inspectModel;
|
||||
}
|
||||
|
||||
void CCstrikePlayer::SetInspectModel(bool inspectModelIn)
|
||||
{
|
||||
inspectModel = inspectModelIn;
|
||||
}
|
37
modules/cstrike/cstrike/CstrikePlayer.h
Normal file
37
modules/cstrike/cstrike/CstrikePlayer.h
Normal file
@ -0,0 +1,37 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#if !defined(INCLUDED_CCSTRIKEPLAYER)
|
||||
#define INCLUDED_CCSTRIKEPLAYER
|
||||
|
||||
class CCstrikePlayer
|
||||
{
|
||||
public:
|
||||
CCstrikePlayer();
|
||||
|
||||
bool GetModelled();
|
||||
bool SetModelled(bool modelledIn);
|
||||
const char* GetModel();
|
||||
void SetModel(const char* modelIn);
|
||||
|
||||
bool GetInspectModel();
|
||||
void SetInspectModel(bool inspectModelIn);
|
||||
|
||||
|
||||
private:
|
||||
bool inspectModel;
|
||||
bool modelled;
|
||||
char model[32];
|
||||
};
|
||||
|
||||
#endif // !defined(INCLUDED_CCSTRIKEPLAYER)
|
123
modules/cstrike/cstrike/CstrikeUtils.cpp
Normal file
123
modules/cstrike/cstrike/CstrikeUtils.cpp
Normal file
@ -0,0 +1,123 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "MemoryUtils.h"
|
||||
|
||||
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer)
|
||||
{
|
||||
bool player = false;
|
||||
|
||||
if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
|
||||
{
|
||||
player = true;
|
||||
}
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message)
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "TextMsg", NULL), NULL, pPlayer);
|
||||
WRITE_BYTE(HUD_PRINTCENTER); // 1 = console, 2 = console, 3 = chat, 4 = center, 5 = radio
|
||||
WRITE_STRING(message);
|
||||
MESSAGE_END();
|
||||
/*
|
||||
The byte above seems to use these:
|
||||
#define HUD_PRINTNOTIFY 1
|
||||
#define HUD_PRINTCONSOLE 2
|
||||
#define HUD_PRINTTALK 3
|
||||
#define HUD_PRINTCENTER 4
|
||||
#define HUD_PRINTRADIO 5
|
||||
However both 1 and 2 seems to go to console with Steam CS.
|
||||
*/
|
||||
}
|
||||
|
||||
void *UTIL_FindAddressFromEntry(const char *entry, bool isHidden, const char *library)
|
||||
{
|
||||
void *addressInBase = NULL;
|
||||
void *finalAddress;
|
||||
|
||||
if (strcmp(library, "mod") == 0)
|
||||
{
|
||||
addressInBase = (void *)MDLL_Spawn;
|
||||
}
|
||||
else if (strcmp(library, "engine") == 0)
|
||||
{
|
||||
addressInBase = (void *)gpGlobals;
|
||||
}
|
||||
|
||||
finalAddress = NULL;
|
||||
|
||||
if (*entry != '\\')
|
||||
{
|
||||
#if defined(WIN32)
|
||||
|
||||
MEMORY_BASIC_INFORMATION mem;
|
||||
|
||||
if (VirtualQuery(addressInBase, &mem, sizeof(mem)))
|
||||
{
|
||||
finalAddress = g_MemUtils.ResolveSymbol(mem.AllocationBase, entry);
|
||||
}
|
||||
|
||||
#elif defined(__linux__) || defined(__APPLE__)
|
||||
|
||||
Dl_info info;
|
||||
|
||||
if (dladdr(addressInBase, &info) != 0)
|
||||
{
|
||||
void *handle = dlopen(info.dli_fname, RTLD_NOW);
|
||||
if (handle)
|
||||
{
|
||||
if (isHidden)
|
||||
{
|
||||
finalAddress = g_MemUtils.ResolveSymbol(handle, entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalAddress = dlsym(handle, entry);
|
||||
}
|
||||
|
||||
dlclose(handle);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
finalAddress = g_MemUtils.DecodeAndFindPattern(addressInBase, entry);
|
||||
}
|
||||
|
||||
return finalAddress != NULL ? finalAddress : NULL;
|
||||
}
|
||||
|
||||
bool UTIL_CheckForPublic(const char *publicname)
|
||||
{
|
||||
AMX* amx;
|
||||
int iFunctionIndex;
|
||||
int i = 0;
|
||||
char blah[64];
|
||||
|
||||
strncpy(blah, publicname, sizeof(blah)- 1);
|
||||
|
||||
while ((amx = MF_GetScriptAmx(i++)) != NULL)
|
||||
{
|
||||
if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
103
modules/cstrike/cstrike/CstrikeUtils.h
Normal file
103
modules/cstrike/cstrike/CstrikeUtils.h
Normal file
@ -0,0 +1,103 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#ifndef CSTRIKE_UTILS_H
|
||||
#define CSTRIKE_UTILS_H
|
||||
|
||||
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer);
|
||||
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message);
|
||||
void *UTIL_FindAddressFromEntry(const char *entry, bool isHidden = false, const char *library = "mod");
|
||||
bool UTIL_CheckForPublic(const char *publicname);
|
||||
char *UTIL_StringToLower(char *str);
|
||||
|
||||
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
|
||||
#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
|
||||
#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
|
||||
#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
|
||||
|
||||
#define CHECK_ENTITY(x) \
|
||||
if (x < 0 || x > gpGlobals->maxEntities) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (x <= gpGlobals->maxClients) { \
|
||||
if (!MF_IsPlayerIngame(x)) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
|
||||
return 0; \
|
||||
} \
|
||||
} else { \
|
||||
if (x != 0 && FNullEnt(INDEXENT(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CHECK_PLAYER(x) \
|
||||
if (x < 1 || x > gpGlobals->maxClients) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CHECK_NONPLAYER(x) \
|
||||
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (FNullEnt(INDEXENT(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define GETEDICT(n) \
|
||||
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
|
||||
|
||||
|
||||
inline edict_t *PrivateToEdict(const void *pdata)
|
||||
{
|
||||
if (!pdata)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *ptr = (char*)pdata;
|
||||
ptr += 4;
|
||||
entvars_t *pev = *(entvars_t **)ptr;
|
||||
|
||||
if (!pev)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return pev->pContainingEntity;
|
||||
};
|
||||
|
||||
inline int PrivateToIndex(const void *pdata)
|
||||
{
|
||||
edict_t *pEntity = PrivateToEdict(pdata);
|
||||
|
||||
if (!pEntity)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return ENTINDEX(pEntity);
|
||||
};
|
||||
|
||||
#endif // CSTRIKE_UTILS_H
|
128
modules/cstrike/cstrike/Makefile
Normal file
128
modules/cstrike/cstrike/Makefile
Normal file
@ -0,0 +1,128 @@
|
||||
# (C)2004-2013 AMX Mod X Development Team
|
||||
# Makefile written by David "BAILOPAN" Anderson
|
||||
|
||||
###########################################
|
||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
|
||||
###########################################
|
||||
|
||||
HLSDK = ../../../../hlsdk
|
||||
MM_ROOT = ../../../../metamod/metamod
|
||||
PUBLIC_ROOT = ../../../public
|
||||
|
||||
#####################################
|
||||
### EDIT BELOW FOR OTHER PROJECTS ###
|
||||
#####################################
|
||||
|
||||
PROJECT = cstrike
|
||||
|
||||
OBJECTS = amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp CstrikeNatives.cpp CstrikeHacks.cpp CstrikeUtils.cpp CstrikeHLTypeConversion.cpp \
|
||||
MemoryUtils.cpp detours.cpp asm.c
|
||||
|
||||
##############################################
|
||||
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
|
||||
##############################################
|
||||
|
||||
C_OPT_FLAGS = -DNDEBUG -O2 -funroll-loops -fomit-frame-pointer -pipe
|
||||
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
|
||||
C_GCC4_FLAGS = -fvisibility=hidden
|
||||
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
|
||||
CPP = gcc
|
||||
CPP_OSX = clang
|
||||
|
||||
LINK =
|
||||
|
||||
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/memtools -I$(PUBLIC_ROOT)/memtools/CDetour -I$(PUBLIC_ROOT)/memtools/CDetour/asm -I$(PUBLIC_ROOT)/amtl \
|
||||
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
|
||||
-I$(MM_ROOT)
|
||||
|
||||
################################################
|
||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
|
||||
################################################
|
||||
|
||||
OS := $(shell uname -s)
|
||||
|
||||
ifeq "$(OS)" "Darwin"
|
||||
CPP = $(CPP_OSX)
|
||||
LIB_EXT = dylib
|
||||
LIB_SUFFIX = _amxx
|
||||
CFLAGS += -DOSX
|
||||
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
|
||||
else
|
||||
LIB_EXT = so
|
||||
LIB_SUFFIX = _amxx_i386
|
||||
CFLAGS += -DLINUX
|
||||
LINK += -shared
|
||||
endif
|
||||
|
||||
LINK += -m32 -lm -ldl
|
||||
|
||||
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror -Wno-invalid-offsetof
|
||||
CPPFLAGS += -fno-exceptions -fno-rtti
|
||||
|
||||
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
|
||||
|
||||
ifeq "$(DEBUG)" "true"
|
||||
BIN_DIR = Debug
|
||||
CFLAGS += $(C_DEBUG_FLAGS)
|
||||
else
|
||||
BIN_DIR = Release
|
||||
CFLAGS += $(C_OPT_FLAGS)
|
||||
LINK += -s
|
||||
endif
|
||||
|
||||
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
|
||||
|
||||
ifeq "$(IS_CLANG)" "1"
|
||||
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
|
||||
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
|
||||
else
|
||||
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
|
||||
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
|
||||
endif
|
||||
|
||||
# Clang || GCC >= 4
|
||||
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
|
||||
CFLAGS += $(C_GCC4_FLAGS)
|
||||
CPPFLAGS += $(CPP_GCC4_FLAGS)
|
||||
endif
|
||||
|
||||
# Clang >= 3 || GCC >= 4.7
|
||||
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
|
||||
CPPFLAGS += -Wno-delete-non-virtual-dtor
|
||||
endif
|
||||
|
||||
# OS is Linux and not using clang
|
||||
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
|
||||
LINK += -static-libgcc
|
||||
endif
|
||||
|
||||
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
|
||||
|
||||
# This will break if we include other Makefiles, but is fine for now. It allows
|
||||
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
|
||||
# or other changes without mucking up the original.
|
||||
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
|
||||
|
||||
$(BIN_DIR)/%.o: %.cpp
|
||||
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
|
||||
|
||||
all:
|
||||
mkdir -p $(BIN_DIR)
|
||||
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
|
||||
ln -sf $(PUBLIC_ROOT)/memtools/MemoryUtils.cpp
|
||||
ln -sf $(PUBLIC_ROOT)/memtools/CDetour/detours.cpp
|
||||
ln -sf $(PUBLIC_ROOT)/memtools/CDetour/asm/asm.c
|
||||
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
|
||||
|
||||
$(PROJECT): $(OBJ_BIN)
|
||||
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
|
||||
|
||||
debug:
|
||||
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
|
||||
|
||||
default: all
|
||||
|
||||
clean:
|
||||
rm -rf $(BIN_DIR)/*.o
|
||||
rm -f $(BIN_DIR)/$(BINARY)
|
||||
|
92
modules/cstrike/cstrike/amxx_api.cpp
Normal file
92
modules/cstrike/cstrike/amxx_api.cpp
Normal file
@ -0,0 +1,92 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Counter-Strike Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CstrikeUtils.h"
|
||||
#include "CstrikeDatas.h"
|
||||
#include "CstrikeHLTypeConversion.h"
|
||||
|
||||
extern AMX_NATIVE_INFO CstrikeNatives[];
|
||||
|
||||
extern int ForwardInternalCommand;
|
||||
extern int ForwardOnBuy;
|
||||
extern int ForwardOnBuyAttempt;
|
||||
|
||||
void InitializeHacks();
|
||||
void ShutdownHacks();
|
||||
void ToggleDetour_ClientCommands(bool enable);
|
||||
void ToggleDetour_BuyCommands(bool enable);
|
||||
|
||||
CreateNamedEntityFunc CS_CreateNamedEntity = nullptr;
|
||||
UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString = nullptr;
|
||||
|
||||
int AmxxCheckGame(const char *game)
|
||||
{
|
||||
if (strcasecmp(game, "cstrike") == 0 ||
|
||||
strcasecmp(game, "czero") == 0)
|
||||
{
|
||||
return AMXX_GAME_OK;
|
||||
}
|
||||
return AMXX_GAME_BAD;
|
||||
}
|
||||
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
MF_AddNatives(CstrikeNatives);
|
||||
|
||||
InitializeHacks();
|
||||
|
||||
// cs_create_entity()
|
||||
CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(UTIL_FindAddressFromEntry(CS_IDENT_CREATENAMEDENTITY, CS_IDENT_HIDDEN_STATE));
|
||||
|
||||
if (CS_CreateNamedEntity <= 0)
|
||||
{
|
||||
MF_Log("CREATE_NAMED_ENITTY is not available - native cs_create_entity() has been disabled");
|
||||
}
|
||||
|
||||
// cs_find_ent_by_class()
|
||||
CS_UTIL_FindEntityByString = reinterpret_cast<UTIL_FindEntityByStringFunc>(UTIL_FindAddressFromEntry(CS_IDENT_UTIL_FINDENTITYBYSTRING, CS_IDENT_HIDDEN_STATE));
|
||||
|
||||
if (CS_UTIL_FindEntityByString <= 0)
|
||||
{
|
||||
MF_Log("UTIL_FindEntByString is not available - native cs_find_ent_by_class() has been disabled");
|
||||
}
|
||||
}
|
||||
|
||||
void OnPluginsLoaded()
|
||||
{
|
||||
ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
|
||||
ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
|
||||
ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
|
||||
|
||||
// Checking whether such public forwards are used in plugins.
|
||||
// Resetting variable to -1 to avoid running unnecessary code in ClientCommand.
|
||||
if (!UTIL_CheckForPublic("CS_InternalCommand")) { ForwardInternalCommand = -1; }
|
||||
if (!UTIL_CheckForPublic("CS_OnBuy")) { ForwardOnBuy = -1; }
|
||||
if (!UTIL_CheckForPublic("CS_OnBuyAttempt")) { ForwardOnBuyAttempt = -1; }
|
||||
|
||||
// And enable/disable detours when necessary.
|
||||
ToggleDetour_ClientCommands(ForwardInternalCommand != -1 || ForwardOnBuy != -1 || ForwardOnBuy != -1);
|
||||
ToggleDetour_BuyCommands(ForwardOnBuy != -1);
|
||||
|
||||
// Search pev offset automatically.
|
||||
if (!G_OffsetHandler)
|
||||
{
|
||||
G_OffsetHandler = new OffsetHandler;
|
||||
}
|
||||
}
|
||||
|
||||
void OnAmxxDetach()
|
||||
{
|
||||
ShutdownHacks();
|
||||
}
|
511
modules/cstrike/cstrike/moduleconfig.h
Normal file
511
modules/cstrike/cstrike/moduleconfig.h
Normal file
@ -0,0 +1,511 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Module Config
|
||||
//
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
#include <amxmodx_version.h>
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "CStrike"
|
||||
#define MODULE_VERSION AMXX_VERSION
|
||||
#define MODULE_AUTHOR "AMX Mod X Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org"
|
||||
#define MODULE_LOGTAG "CSTRIKE"
|
||||
#define MODULE_LIBRARY "cstrike"
|
||||
#define MODULE_LIBCLASS ""
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// use memory manager/tester?
|
||||
// note that if you use this, you cannot construct/allocate
|
||||
// anything before the module attached (OnAmxxAttach).
|
||||
// be careful of default constructors using new/malloc!
|
||||
// #define MEMORY_TEST
|
||||
|
||||
// Unless you use STL or exceptions, keep this commented.
|
||||
// It allows you to compile without libstdc++.so as a dependency
|
||||
// #define NO_ALLOC_OVERRIDES
|
||||
|
||||
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
|
||||
// #define NO_MSVC8_AUTO_COMPAT
|
||||
|
||||
/**
|
||||
* AMXX Init functions
|
||||
* Also consider using FN_META_*
|
||||
*/
|
||||
|
||||
/** AMXX query */
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
|
||||
/** AMXX Check Game - module API is NOT available here.
|
||||
* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
|
||||
* syntax: int AmxxCheckGame(const char *game)
|
||||
*/
|
||||
#define FN_AMXX_CHECKGAME AmxxCheckGame
|
||||
|
||||
/** AMXX attach
|
||||
* Do native functions init here (MF_AddNatives)
|
||||
*/
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
|
||||
/** AMXX Detach (unload) */
|
||||
#define FN_AMXX_DETACH OnAmxxDetach
|
||||
|
||||
/** All plugins loaded
|
||||
* Do forward functions init here (MF_RegisterForward)
|
||||
*/
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/** All plugins are about to be unloaded */
|
||||
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
|
||||
|
||||
/** All plugins are now unloaded */
|
||||
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
|
||||
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
//#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
// #define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
#define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
#define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
20
modules/cstrike/cstrike/msvc12/cstrike.sln
Normal file
20
modules/cstrike/cstrike/msvc12/cstrike.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cstrike", "cstrike.vcxproj", "{AB148B92-4F47-42E6-8268-AB4E588EC6A2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{AB148B92-4F47-42E6-8268-AB4E588EC6A2}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{AB148B92-4F47-42E6-8268-AB4E588EC6A2}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{AB148B92-4F47-42E6-8268-AB4E588EC6A2}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{AB148B92-4F47-42E6-8268-AB4E588EC6A2}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
172
modules/cstrike/cstrike/msvc12/cstrike.vcxproj
Normal file
172
modules/cstrike/cstrike/msvc12/cstrike.vcxproj
Normal file
@ -0,0 +1,172 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{AB148B92-4F47-42E6-8268-AB4E588EC6A2}</ProjectGuid>
|
||||
<RootNamespace>cstrike</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/cstrike.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\..\public\sdk; ..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;..\..\..\..\public\memtools;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;HAVE_STDINT_H;_CRT_SECURE_NO_DEPRECATE;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Debug/cstrike.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Debug/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x041d</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>.\Debug/cstrike_amx_debug.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Debug/cstrike_amx_debug.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/cstrike.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\..\public\sdk; ..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;..\..\..\..\public\memtools;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;HAVE_STDINT_H;_CRT_SECURE_NO_DEPRECATE;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Release/cstrike.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Release/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x041d</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
<ProgramDatabaseFile>.\Release/cstrike_amx.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Release/cstrike_amx.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\asm\asm.c" />
|
||||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\detours.cpp" />
|
||||
<ClCompile Include="..\..\..\..\public\memtools\MemoryUtils.cpp" />
|
||||
<ClCompile Include="..\amxx_api.cpp" />
|
||||
<ClCompile Include="..\CstrikeHacks.cpp" />
|
||||
<ClCompile Include="..\CstrikeHLTypeConversion.cpp" />
|
||||
<ClCompile Include="..\CstrikeNatives.cpp" />
|
||||
<ClCompile Include="..\CstrikePlayer.cpp" />
|
||||
<ClCompile Include="..\CstrikeUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\asm\asm.h" />
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detourhelpers.h" />
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detours.h" />
|
||||
<ClInclude Include="..\..\..\..\public\memtools\MemoryUtils.h" />
|
||||
<ClInclude Include="..\CstrikeDatas.h" />
|
||||
<ClInclude Include="..\CstrikePlayer.h" />
|
||||
<ClInclude Include="..\moduleconfig.h" />
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h" />
|
||||
<ClInclude Include="..\CstrikeUtils.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\..\plugins\include\cstrike.inc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
97
modules/cstrike/cstrike/msvc12/cstrike.vcxproj.filters
Normal file
97
modules/cstrike/cstrike/msvc12/cstrike.vcxproj.filters
Normal file
@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{0615a998-49c8-4f57-bec7-1532d54df188}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{29a813c3-e469-4be4-94ed-392e8a22ab00}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Module SDK">
|
||||
<UniqueIdentifier>{5decfda1-68e2-4607-9b10-8264a6435b9f}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Module SDK\SDK Base">
|
||||
<UniqueIdentifier>{d4b7660b-944c-4ef2-8142-36eb222dbc28}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Pawn Includes">
|
||||
<UniqueIdentifier>{7be12e0f-47b1-4d7e-880c-83e5d1c378d1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Memtools">
|
||||
<UniqueIdentifier>{bbcd1d67-4670-423d-912f-695737e76bad}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Memtools\CDetour">
|
||||
<UniqueIdentifier>{074d4da1-d1be-40ba-8417-1fc388d85568}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Memtools\CDetour\asm">
|
||||
<UniqueIdentifier>{4f3c4a13-065a-49b1-83a1-f646a3ec3678}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CstrikeHacks.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CstrikePlayer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\amxx_api.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\memtools\MemoryUtils.cpp">
|
||||
<Filter>Memtools</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\detours.cpp">
|
||||
<Filter>Memtools\CDetour</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\asm\asm.c">
|
||||
<Filter>Memtools\CDetour\asm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CstrikeNatives.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CstrikeUtils.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp">
|
||||
<Filter>Module SDK\SDK Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CstrikeHLTypeConversion.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CstrikePlayer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CstrikeDatas.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\MemoryUtils.h">
|
||||
<Filter>Memtools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detourhelpers.h">
|
||||
<Filter>Memtools\CDetour</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detours.h">
|
||||
<Filter>Memtools\CDetour</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\asm\asm.h">
|
||||
<Filter>Memtools\CDetour\asm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CstrikeUtils.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h">
|
||||
<Filter>Module SDK\SDK Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\moduleconfig.h">
|
||||
<Filter>Module SDK</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\..\plugins\include\cstrike.inc">
|
||||
<Filter>Pawn Includes</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
101
modules/cstrike/cstrike/version.rc
Normal file
101
modules/cstrike/cstrike/version.rc
Normal file
@ -0,0 +1,101 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <winresrc.h>
|
||||
#include "moduleconfig.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION AMXX_VERSION_FILE
|
||||
PRODUCTVERSION AMXX_VERSION_FILE
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "000004b0"
|
||||
BEGIN
|
||||
VALUE "Comments", "AMX Mod X"
|
||||
VALUE "FileDescription", "AMX Mod X"
|
||||
VALUE "FileVersion", AMXX_VERSION
|
||||
VALUE "InternalName", MODULE_LIBRARY
|
||||
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
|
||||
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
|
||||
VALUE "ProductName", MODULE_NAME
|
||||
VALUE "ProductVersion", AMXX_VERSION
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0, 1200
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
Reference in New Issue
Block a user