Move dlls/ to modules/
This commit is contained in:
83
modules/dod/dodfun/NBase.cpp
Normal file
83
modules/dod/dodfun/NBase.cpp
Normal file
@@ -0,0 +1,83 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// DoD Fun Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL set_player_stamina(AMX *amx, cell *params){ // id,(re)set,min,max
|
||||
int index = params[1];
|
||||
CHECK_PLAYER(index)
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if ( params[2] ){ // 0 set , 1 reset
|
||||
pPlayer->staminaMin = 0;
|
||||
pPlayer->staminaMax = 100;
|
||||
pPlayer->staminaSet = false;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int min = params[3];
|
||||
if ( min<0 || min>100 ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid minimum stamina %d", min);
|
||||
return 0;
|
||||
}
|
||||
int max = params[4];
|
||||
if ( max<min || max>100 ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid maximum stamina %d", max);
|
||||
return 0;
|
||||
}
|
||||
if ( pPlayer->ingame ){
|
||||
pPlayer->staminaMin = min;
|
||||
pPlayer->staminaMax = max;
|
||||
pPlayer->staminaSet = true;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL nade_set_fuse(AMX *amx, cell *params){ // id,(re)set,time,type
|
||||
int index = params[1];
|
||||
CHECK_PLAYER(index);
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if ( params[2] ){ // 0 set , 1 reset
|
||||
pPlayer->fuseSet = false;
|
||||
pPlayer->nadeFuse = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
float fFuse = *(float *)((void *)¶ms[3]);
|
||||
if ( fFuse<0.1 || fFuse>20.0 ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid fuse %f", fFuse);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int iFType = params[4];
|
||||
|
||||
if ( pPlayer->ingame ){
|
||||
pPlayer->nadeFuse = fFuse;
|
||||
pPlayer->fuseSet = true;
|
||||
pPlayer->fuseType = iFType;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO base_Natives[] = {
|
||||
{ "dod_set_stamina", set_player_stamina },
|
||||
{ "dod_set_fuse", nade_set_fuse },
|
||||
|
||||
///*******************
|
||||
{ NULL, NULL }
|
||||
};
|
Reference in New Issue
Block a user