Move dlls/ to modules/
This commit is contained in:
299
modules/dod/dodfun/moduleconfig.cpp
Normal file
299
modules/dod/dodfun/moduleconfig.cpp
Normal file
@@ -0,0 +1,299 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// DoD Fun Module
|
||||
//
|
||||
|
||||
#include <string.h>
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
funEventCall modMsgs[MAX_REG_MSGS];
|
||||
void (*function)(void*);
|
||||
void (*endfunction)(void*);
|
||||
CPlayer* mPlayer;
|
||||
CPlayer* gPlayerRocket;
|
||||
CPlayer players[33];
|
||||
|
||||
CObjective mObjects;
|
||||
|
||||
int mState;
|
||||
int mDest;
|
||||
int mPlayerIndex;
|
||||
|
||||
int iFGrenade;
|
||||
int iFRocket;
|
||||
int iFInitCP;
|
||||
|
||||
int gmsgCurWeapon;
|
||||
int gmsgScoreShort;
|
||||
int gmsgPTeam;
|
||||
int gmsgInitObj;
|
||||
int gmsgSetObj;
|
||||
int gmsgFrags;
|
||||
int gmsgObjScore;
|
||||
|
||||
struct sUserMsg {
|
||||
const char* name;
|
||||
int* id;
|
||||
funEventCall func;
|
||||
bool endmsg;
|
||||
} g_user_msg[] = {
|
||||
{ "InitObj",&gmsgInitObj,Client_InitObj,false},
|
||||
{ "CurWeapon",&gmsgCurWeapon,Client_CurWeapon,false },
|
||||
{ "ScoreShort",&gmsgScoreShort,NULL,false },
|
||||
{ "PTeam",&gmsgPTeam,NULL,false },
|
||||
{ "SetObj",&gmsgSetObj,Client_SetObj,false },
|
||||
{ "Frags",&gmsgFrags,NULL,false },
|
||||
{ "ObjScore", &gmsgObjScore, NULL, false },
|
||||
|
||||
{ 0,0,0,false }
|
||||
};
|
||||
|
||||
int RegUserMsg_Post(const char *pszName, int iSize){
|
||||
for (int i = 0; g_user_msg[ i ].name; ++i ){
|
||||
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
|
||||
int id = META_RESULT_ORIG_RET( int );
|
||||
|
||||
*g_user_msg[ i ].id = id;
|
||||
|
||||
if ( g_user_msg[ i ].endmsg )
|
||||
modMsgsEnd[ id ] = g_user_msg[ i ].func;
|
||||
else
|
||||
modMsgs[ id ] = g_user_msg[ i ].func;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
||||
}
|
||||
|
||||
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
|
||||
|
||||
for( int i = 1; i <= gpGlobals->maxClients; ++i )
|
||||
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerDeactivate() {
|
||||
for(int i = 1;i<=gpGlobals->maxClients; ++i){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
if (pPlayer->ingame)
|
||||
pPlayer->Disconnect();
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
|
||||
GET_PLAYER_POINTER(pEntity)->Connect();
|
||||
RETURN_META_VALUE(MRES_IGNORED, TRUE);
|
||||
}
|
||||
|
||||
void ClientDisconnect( edict_t *pEntity ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->ingame)
|
||||
pPlayer->Disconnect();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientPutInServer_Post( edict_t *pEntity ) {
|
||||
GET_PLAYER_POINTER(pEntity)->PutInServer();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
if ( !pPlayer->ingame && pPlayer->IsBot() ) {
|
||||
pPlayer->PutInServer();
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
|
||||
if (ed){
|
||||
mPlayerIndex = ENTINDEX(ed);
|
||||
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
|
||||
} else {
|
||||
mPlayerIndex = 0;
|
||||
mPlayer = NULL;
|
||||
}
|
||||
mState = 0;
|
||||
mDest = msg_dest;
|
||||
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
|
||||
msg_type = 0;
|
||||
function=modMsgs[msg_type];
|
||||
endfunction=modMsgsEnd[msg_type];
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageEnd_Post(void) {
|
||||
if (endfunction) (*endfunction)(NULL);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteByte_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteChar_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteShort_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteLong_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteAngle_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteCoord_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteString_Post(const char *sz) {
|
||||
if (function) (*function)((void *)sz);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteEntity_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void PlayerPreThink_Post(edict_t *pEntity)
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
// Stamina
|
||||
if(pPlayer->staminaSet)
|
||||
{
|
||||
if ( (int)pEntity->v.fuser4 > pPlayer->staminaMax)
|
||||
pEntity->v.fuser4 = (float)pPlayer->staminaMax;
|
||||
|
||||
else if ( (int)pEntity->v.fuser4 < pPlayer->staminaMin)
|
||||
pEntity->v.fuser4 = (float)pPlayer->staminaMin;
|
||||
}
|
||||
|
||||
if(pPlayer->current == DODW_BAZOOKA || pPlayer->current == DODW_PANZERSCHRECK || pPlayer->current == DODW_PIAT)
|
||||
{
|
||||
if(!(pPlayer->pEdict->v.oldbuttons&IN_ATTACK) && (pPlayer->pEdict->v.button&IN_ATTACK))
|
||||
gPlayerRocket = GET_PLAYER_POINTER(pEntity); // Store player ID for rocket_shoot() event
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void SetModel_Post(edict_t *e, const char *m) {
|
||||
|
||||
/* For a grenade, this function gets called twice. The first time, all models are w_grenade.mdl and dmgtime is 0.
|
||||
* The second time, the proper model and dmgtime are set.
|
||||
* gPlayerRocket is set in PlayerPreThink_Post for all rockets.
|
||||
* So, if neither is set, the model isn't being set on a grenade or rocket and we just return.
|
||||
* TNT bundles/satchel charges also initially use w_grenade.mdl, so we can't efficiently filter based on model.
|
||||
*/
|
||||
if (!gPlayerRocket && !e->v.dmgtime) {
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
int w_id = 0;
|
||||
|
||||
if(e->v.owner && e->v.dmgtime) { // owner was always set in my testing, but better safe than sorry
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER(e->v.owner);
|
||||
// current weapon is never set to DODW_MILLS_BOMB; only DODW_HANDGRENADE/DODW_STICKGRENADE
|
||||
bool newNade = (pPlayer->current == DODW_HANDGRENADE || pPlayer->current == DODW_STICKGRENADE) ? true : false;
|
||||
|
||||
if(m[9]=='g' && m[10]=='r' && m[12]=='n') { // w_grenade.mdl (Allies)
|
||||
w_id = newNade ? DODW_HANDGRENADE : DODW_HANDGRENADE_EX;
|
||||
} else if(m[9]=='s' && m[10]=='t' && m[11]=='i') { // w_stick.mdl (Axis)
|
||||
w_id = newNade ? DODW_STICKGRENADE : DODW_STICKGRENADE_EX;
|
||||
} else if(m[9]=='m' && m[10]=='i') { // w_mills.mdl (British)
|
||||
w_id = newNade ? DODW_MILLS_BOMB : DODW_HANDGRENADE_EX;
|
||||
// A mills_ex weapon should be added in dlls/dod/dodfun/CMisc.h, plugins/include/dodconst.inc,
|
||||
// and probably dlls/dod/dodx/NBase.cpp. The DODMAX_WEAPONS define should be updated too.
|
||||
}
|
||||
|
||||
if(!w_id) { // Fail-safe, just in case..
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
MF_ExecuteForward(iFGrenade, pPlayer->index, ENTINDEX(e), w_id); // Call grenade_throw() event
|
||||
|
||||
/* fuse start */
|
||||
if(pPlayer->fuseSet) {
|
||||
|
||||
if(newNade) {
|
||||
|
||||
if(pPlayer->fuseType & 1<<0) {
|
||||
e->v.dmgtime += pPlayer->nadeFuse - 5.0;
|
||||
}
|
||||
} else {
|
||||
|
||||
float fExp = e->v.dmgtime - gpGlobals->time;
|
||||
e->v.dmgtime += pPlayer->nadeFuse - fExp;
|
||||
}
|
||||
}
|
||||
/* fuse end */
|
||||
|
||||
} else if(gPlayerRocket && strstr(m, "rocket")) {
|
||||
|
||||
// Since "rocket" exists in the model name, there are only 3 possibilities.
|
||||
if(m[9]=='b') { // w_bazooka_rocket.mdl (Allies)
|
||||
w_id = DODW_BAZOOKA;
|
||||
} else if(m[10]=='s') { // w_pschreck_rocket.mdl (Axis)
|
||||
w_id = DODW_PANZERSCHRECK;
|
||||
} else if(m[10]=='i') { // w_piat_rocket.mdl (British)
|
||||
w_id = DODW_PIAT;
|
||||
}
|
||||
|
||||
MF_ExecuteForward(iFRocket, gPlayerRocket->index, ENTINDEX(e), w_id); // Call rocket_shoot() event
|
||||
|
||||
gPlayerRocket = NULL;
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
int AmxxCheckGame(const char *game)
|
||||
{
|
||||
if (strcasecmp(game, "dod") == 0)
|
||||
return AMXX_GAME_OK;
|
||||
|
||||
return AMXX_GAME_BAD;
|
||||
}
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
MF_AddNatives( base_Natives );
|
||||
MF_AddNatives( pd_Natives );
|
||||
}
|
||||
|
||||
void OnPluginsLoaded()
|
||||
{
|
||||
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Grenade Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
|
||||
iFRocket = MF_RegisterForward("rocket_shoot",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Rocket Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
|
||||
iFInitCP = MF_RegisterForward("controlpoints_init",ET_IGNORE,FP_DONE);
|
||||
}
|
Reference in New Issue
Block a user