Move dlls/ to modules/
This commit is contained in:
20
modules/ns/msvc12/ns.sln
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20
modules/ns/msvc12/ns.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ns", "ns.vcxproj", "{5B5DEFD0-28ED-4D0E-A1B0-50F9304A65DF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5B5DEFD0-28ED-4D0E-A1B0-50F9304A65DF}.Debug|Win32.ActiveCfg = Debug|Win32
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{5B5DEFD0-28ED-4D0E-A1B0-50F9304A65DF}.Debug|Win32.Build.0 = Debug|Win32
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{5B5DEFD0-28ED-4D0E-A1B0-50F9304A65DF}.Release|Win32.ActiveCfg = Release|Win32
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{5B5DEFD0-28ED-4D0E-A1B0-50F9304A65DF}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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186
modules/ns/msvc12/ns.vcxproj
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186
modules/ns/msvc12/ns.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{5B5DEFD0-28ED-4D0E-A1B0-50F9304A65DF}</ProjectGuid>
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<RootNamespace>ns</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)_amxx</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)_amxx</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Release/ns_amxx.tlb</TypeLibraryName>
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<HeaderFileName>
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</HeaderFileName>
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</Midl>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>HAVE_STDINT_H;WIN32;NDEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>.\Release/ns_amxx.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
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<ObjectFileName>.\Release/</ObjectFileName>
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<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<ProgramDatabaseFile>.\Release/ns_amxx.pdb</ProgramDatabaseFile>
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<ImportLibrary>.\Release/ns_amxx.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Debug/ns_amxx.tlb</TypeLibraryName>
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<HeaderFileName>
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</HeaderFileName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>HAVE_STDINT_H;WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>.\Debug/ns_amxx.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
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<ObjectFileName>.\Debug/</ObjectFileName>
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<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>.\Debug/ns_amxx.pdb</ProgramDatabaseFile>
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<ImportLibrary>.\Debug/ns_amxx.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<SubSystem>Windows</SubSystem>
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<IgnoreSpecificDefaultLibraries>LIBCMT;</IgnoreSpecificDefaultLibraries>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\amxxapi.cpp" />
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<ClCompile Include="..\dllapi.cpp">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;ns_amxx_EXPORTS</PreprocessorDefinitions>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;ns_amxx_EXPORTS</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\engineapi.cpp" />
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<ClCompile Include="..\GameManager.cpp" />
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<ClCompile Include="..\MessageHandler.cpp" />
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<ClCompile Include="..\ParticleManager.cpp" />
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<ClCompile Include="..\TitleManager.cpp" />
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<ClCompile Include="..\utils.cpp" />
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<ClCompile Include="..\natives\general.cpp" />
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<ClCompile Include="..\natives\memberfuncs.cpp" />
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<ClCompile Include="..\natives\particles.cpp" />
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<ClCompile Include="..\natives\player.cpp" />
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<ClCompile Include="..\natives\player_memory.cpp" />
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<ClCompile Include="..\natives\structure.cpp" />
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<ClCompile Include="..\natives\weapons.cpp" />
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<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\AllocString.h" />
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<ClInclude Include="..\CPlayer.h" />
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<ClInclude Include="..\FastDelegate.h" />
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<ClInclude Include="..\GameManager.h" />
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<ClInclude Include="..\Hash.h" />
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<ClInclude Include="..\LocationManager.h" />
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<ClInclude Include="..\MessageHandler.h" />
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<ClInclude Include="..\NEW_Util.h" />
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<ClInclude Include="..\ns.h" />
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<ClInclude Include="..\ns_const.h" />
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<ClInclude Include="..\ParticleManager.h" />
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<ClInclude Include="..\SpawnManager.h" />
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<ClInclude Include="..\TitleManager.h" />
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<ClInclude Include="..\utilfunctions.h" />
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<ClInclude Include="..\..\..\public\sdk\amxxmodule.h" />
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<ClInclude Include="..\moduleconfig.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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122
modules/ns/msvc12/ns.vcxproj.filters
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122
modules/ns/msvc12/ns.vcxproj.filters
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@ -0,0 +1,122 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{a09df8a4-fb19-4b63-b0ba-59083c7dfbce}</UniqueIdentifier>
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<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
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</Filter>
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||||
<Filter Include="Source Files\Natives">
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<UniqueIdentifier>{09c32fa1-30fa-482b-a470-1f9ac2904ffc}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{e619584d-fe78-4fa8-9b61-715f075c990c}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl</Extensions>
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</Filter>
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<Filter Include="Module SDK">
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<UniqueIdentifier>{d6f08195-ccd3-49f9-be66-8064cf182a41}</UniqueIdentifier>
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</Filter>
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<Filter Include="Module SDK\SDK Base">
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<UniqueIdentifier>{28f804b5-b177-4048-b0c6-36ba103593b9}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\amxxapi.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\dllapi.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\engineapi.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\GameManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\MessageHandler.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\ParticleManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\TitleManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\utils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\natives\general.cpp">
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<Filter>Source Files\Natives</Filter>
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</ClCompile>
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<ClCompile Include="..\natives\memberfuncs.cpp">
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<Filter>Source Files\Natives</Filter>
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</ClCompile>
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<ClCompile Include="..\natives\particles.cpp">
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<Filter>Source Files\Natives</Filter>
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</ClCompile>
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<ClCompile Include="..\natives\player.cpp">
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<Filter>Source Files\Natives</Filter>
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</ClCompile>
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<ClCompile Include="..\natives\player_memory.cpp">
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<Filter>Source Files\Natives</Filter>
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</ClCompile>
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<ClCompile Include="..\natives\structure.cpp">
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<Filter>Source Files\Natives</Filter>
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</ClCompile>
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<ClCompile Include="..\natives\weapons.cpp">
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<Filter>Source Files\Natives</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp">
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<Filter>Module SDK\SDK Base</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\AllocString.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\CPlayer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\FastDelegate.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\GameManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\Hash.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\LocationManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\MessageHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\NEW_Util.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\ns.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\ns_const.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\ParticleManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\SpawnManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\TitleManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\utilfunctions.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\sdk\amxxmodule.h">
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<Filter>Module SDK\SDK Base</Filter>
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</ClInclude>
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<ClInclude Include="..\moduleconfig.h">
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||||
<Filter>Module SDK</Filter>
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||||
</ClInclude>
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||||
</ItemGroup>
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||||
</Project>
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Block a user