Move dlls/ to modules/
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270
modules/ns/natives/player.cpp
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270
modules/ns/natives/player.cpp
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Natural Selection Module
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//
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#include "amxxmodule.h"
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#include "ns.h"
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#include "utilfunctions.h"
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#include "NEW_Util.h"
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#include "GameManager.h"
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#include "CPlayer.h"
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#include "AllocString.h"
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StringManager AllocStringList;
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// ns_set_player_model(id,const Model[]="")
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static cell AMX_NATIVE_CALL ns_set_player_model(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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player->SetModel(MF_GetAmxString(amx,params[2],0,NULL));
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GameMan.HookPostThink_Post();
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return 1;
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}
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// ns_set_player_skin(id,skin=-1)
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static cell AMX_NATIVE_CALL ns_set_player_skin(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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player->SetSkin(params[2]);
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GameMan.HookPostThink_Post();
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return 1;
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}
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// ns_set_player_body(id,body=-1)
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static cell AMX_NATIVE_CALL ns_set_player_body(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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player->SetBody(params[2]);
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GameMan.HookPostThink_Post();
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return 1;
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}
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// ns_get_class(id)
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static cell AMX_NATIVE_CALL ns_get_class(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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return player->GetClass();
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}
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// ns_get_jpfuel(id)
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static cell AMX_NATIVE_CALL ns_get_jpfuel(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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REAL ret=(player->GetPev()->fuser3) / 10.0;
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return amx_ftoc2(ret);
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}
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// ns_set_jpfuel(id,Float:fuelpercent)
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static cell AMX_NATIVE_CALL ns_set_jpfuel(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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REAL fuel = amx_ctof2(params[2]);
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if (fuel > 100.0)
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{
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fuel = 100.0;
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}
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if (fuel < 0.0)
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{
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fuel = 0.0;
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}
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player->GetPev()->fuser3 = fuel * 10.0;
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return 1;
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}
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static cell AMX_NATIVE_CALL ns_add_jpfuel(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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REAL fuel = clamp(amx_ctof2(params[2]),0.0,100.0);
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return amx_ftoc2(player->GetPev()->fuser3 = clamp(static_cast<float>(player->GetPev()->fuser3 + (fuel * 10.0)),static_cast<float>(0.0)));
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};
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// ns_get_speedchange(index)
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static cell AMX_NATIVE_CALL ns_get_speedchange(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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return player->GetSpeedChange();
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}
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// ns_set_speedchange(index,speedchange=0)
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static cell AMX_NATIVE_CALL ns_set_speedchange(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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player->SetSpeedChange(params[2]);
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// Update PreThink_Post if we need to
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GameMan.HookPreThink_Post();
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return 1;
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}
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// ns_get_maxspeed(index) (returns the max speed of the player BEFORE speed change is factored in.)
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static cell AMX_NATIVE_CALL ns_get_maxspeed(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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return player->GetMaxSpeed();
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}
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// ns_set_fov(id,Float:fov);
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static cell AMX_NATIVE_CALL ns_set_fov(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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return player->SetFOV(amx_ctof3(¶ms[2]));
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}
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// ns_giveiteM(id,"item");
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static cell AMX_NATIVE_CALL ns_giveitem(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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char *classname = MF_GetAmxString(amx,params[2],0,NULL);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (player->GetPev()->deadflag > 0)
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{
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return 0;
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}
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edict_t *object=CREATE_NAMED_ENTITY(ALLOC_STRING2(classname));
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if (!object)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Error creating entity \"%s\"", classname);
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return 0;
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}
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SET_ORIGIN(object,player->GetPev()->origin); // move to player
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gpGamedllFuncs->dllapi_table->pfnSpawn(object); // emulate spawn
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object->v.flags |= FL_ONGROUND; // make it think it's touched the ground
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gpGamedllFuncs->dllapi_table->pfnThink(object); //
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gpGamedllFuncs->dllapi_table->pfnTouch(object,player->GetEdict()); // give it to the player
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return 1;
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}
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static cell AMX_NATIVE_CALL ns_get_user_team(AMX* amx, cell* params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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int team = player->GetPev()->team;
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if (team > 4 || team < 0)
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{
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MF_SetAmxString(amx, params[2], "undefinedteam", params[3]);
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return 0;
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}
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switch (team)
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{
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case 0:
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{
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// iuser1 means readyroom (I think!)
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if (player->GetPev()->iuser1 == 0)
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{
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MF_SetAmxString(amx, params[2], "undefinedteam", params[3]);
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return 0;
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}
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MF_SetAmxString(amx, params[2], "spectatorteam", params[3]);
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return 0;
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}
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case 1:
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{
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MF_SetAmxString(amx, params[2], "marine1team", params[3]);
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return 1;
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}
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case 2:
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{
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MF_SetAmxString(amx, params[2], "alien1team", params[3]);
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return 2;
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}
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case 3:
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{
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MF_SetAmxString(amx, params[2], "marine2team", params[3]);
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return 3;
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}
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case 4:
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{
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MF_SetAmxString(amx, params[2], "alien2team", params[3]);
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return 4;
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}
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default:
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{
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break;
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}
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}
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MF_SetAmxString(amx, params[2], "spectatorteam", params[3]);
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return 0;
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}
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AMX_NATIVE_INFO player_natives[] = {
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{ "ns_set_player_model", ns_set_player_model },
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{ "ns_set_player_skin", ns_set_player_skin },
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{ "ns_set_player_body", ns_set_player_body },
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{ "ns_get_class", ns_get_class },
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{ "ns_get_jpfuel", ns_get_jpfuel },
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{ "ns_set_jpfuel", ns_set_jpfuel },
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{ "ns_add_jpfuel", ns_add_jpfuel },
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{ "ns_get_energy", ns_get_jpfuel }, // They do the same thing...
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{ "ns_set_energy", ns_set_jpfuel }, //
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{ "ns_add_energy", ns_add_jpfuel },
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{ "ns_get_speedchange", ns_get_speedchange },
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{ "ns_set_speedchange", ns_set_speedchange },
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{ "ns_get_maxspeed", ns_get_maxspeed },
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{ "ns_set_fov", ns_set_fov },
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{ "ns_give_item", ns_giveitem },
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{ "ns_get_user_team", ns_get_user_team },
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{ NULL, NULL }
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};
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void AddNatives_Player()
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{
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MF_AddNatives(player_natives);
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}
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