Move dlls/ to modules/
This commit is contained in:
13
modules/ts/tsfun/AMBuilder
Normal file
13
modules/ts/tsfun/AMBuilder
Normal file
@ -0,0 +1,13 @@
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os.path
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binary = AMXX.MetaModule(builder, 'tsfun')
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binary.sources = [
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'../../../public/sdk/amxxmodule.cpp',
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]
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if builder.target_platform == 'windows':
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binary.sources += ['version.rc']
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AMXX.modules += [builder.Add(binary)]
|
124
modules/ts/tsfun/Makefile
Normal file
124
modules/ts/tsfun/Makefile
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@ -0,0 +1,124 @@
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# (C)2004-2013 AMX Mod X Development Team
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# Makefile written by David "BAILOPAN" Anderson
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###########################################
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### EDIT THESE PATHS FOR YOUR OWN SETUP ###
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###########################################
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HLSDK = ../../../../hlsdk
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MM_ROOT = ../../../../metamod/metamod
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PUBLIC_ROOT = ../../../public
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#####################################
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### EDIT BELOW FOR OTHER PROJECTS ###
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#####################################
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PROJECT = tsfun
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OBJECTS = amxxmodule.cpp
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##############################################
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### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
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##############################################
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C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -pipe
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C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
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C_GCC4_FLAGS = -fvisibility=hidden
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CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
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CPP = gcc
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CPP_OSX = clang
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LINK =
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INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/memtools -I$(PUBLIC_ROOT)/memtools/CDetour -I$(PUBLIC_ROOT)/memtools/CDetour/asm -I$(PUBLIC_ROOT)/amtl \
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-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
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-I$(MM_ROOT)
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################################################
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### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
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################################################
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OS := $(shell uname -s)
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ifeq "$(OS)" "Darwin"
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CPP = $(CPP_OSX)
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LIB_EXT = dylib
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LIB_SUFFIX = _amxx
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CFLAGS += -DOSX
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LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
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else
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LIB_EXT = so
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LIB_SUFFIX = _amxx_i386
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CFLAGS += -DLINUX
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LINK += -shared
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endif
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LINK += -m32 -lm -ldl
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CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror
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CPPFLAGS += -fno-exceptions -fno-rtti
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BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
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ifeq "$(DEBUG)" "true"
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BIN_DIR = Debug
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CFLAGS += $(C_DEBUG_FLAGS)
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else
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BIN_DIR = Release
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CFLAGS += $(C_OPT_FLAGS)
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LINK += -s
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endif
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IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
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ifeq "$(IS_CLANG)" "1"
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CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
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CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
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else
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CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
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CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
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endif
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# Clang || GCC >= 4
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ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
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CFLAGS += $(C_GCC4_FLAGS)
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CPPFLAGS += $(CPP_GCC4_FLAGS)
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endif
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# Clang >= 3 || GCC >= 4.7
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ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
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CPPFLAGS += -Wno-delete-non-virtual-dtor
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endif
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# OS is Linux and not using clang
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ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
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LINK += -static-libgcc
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endif
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OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
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# This will break if we include other Makefiles, but is fine for now. It allows
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# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
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# or other changes without mucking up the original.
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MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
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$(BIN_DIR)/%.o: %.cpp
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$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
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all:
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mkdir -p $(BIN_DIR)
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ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
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$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
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$(PROJECT): $(OBJ_BIN)
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$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
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debug:
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$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
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default: all
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clean:
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rm -rf $(BIN_DIR)/*.o
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rm -f $(BIN_DIR)/$(BINARY)
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|
506
modules/ts/tsfun/moduleconfig.h
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506
modules/ts/tsfun/moduleconfig.h
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@ -0,0 +1,506 @@
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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// Parts Copyright (C) 2001-2003 Will Day <willday@hpgx.net>
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Module Config
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//
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#ifndef __MODULECONFIG_H__
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#define __MODULECONFIG_H__
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#include <amxmodx_version.h>
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// Module info
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#define MODULE_NAME "TSFun Wrapper"
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#define MODULE_VERSION AMXX_VERSION
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#define MODULE_AUTHOR "AMX Mod X Dev Team"
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#define MODULE_URL "http://www.amxmodx.org"
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#define MODULE_LOGTAG "TSFUN"
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#define MODULE_LIBRARY "tsfun"
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#define MODULE_LIBCLASS ""
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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#ifdef __DATE__
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#define MODULE_DATE __DATE__
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#else // __DATE__
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#define MODULE_DATE "Unknown"
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#endif // __DATE__
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// metamod plugin?
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// #define USE_METAMOD
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||||
// use memory manager/tester?
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||||
// note that if you use this, you cannot construct/allocate
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||||
// anything before the module attached (OnAmxxAttach).
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// be careful of default constructors using new/malloc!
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// #define MEMORY_TEST
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||||
// Unless you use STL or exceptions, keep this commented.
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||||
// It allows you to compile without libstdc++.so as a dependency
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// #define NO_ALLOC_OVERRIDES
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||||
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
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// #define NO_MSVC8_AUTO_COMPAT
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||||
/**
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* AMXX Init functions
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||||
* Also consider using FN_META_*
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||||
*/
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||||
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||||
/** AMXX query */
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||||
//#define FN_AMXX_QUERY OnAmxxQuery
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/** AMXX attach
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* Do native functions init here (MF_AddNatives)
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*/
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//#define FN_AMXX_ATTACH OnAmxxAttach
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/** AMXX Detach (unload) */
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//#define FN_AMXX_DETACH OnAmxxDetach
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/** All plugins loaded
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* Do forward functions init here (MF_RegisterForward)
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*/
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//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/** All plugins are about to be unloaded */
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//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
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/** All plugins are now unloaded */
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//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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#ifdef USE_METAMOD
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// ----
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// Hook Functions
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||||
// Uncomment these to be called
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||||
// You can also change the function name
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||||
// - Metamod init functions
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// Also consider using FN_AMXX_*
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// Meta query
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//#define FN_META_QUERY OnMetaQuery
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// Meta attach
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//#define FN_META_ATTACH OnMetaAttach
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// Meta dettach
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//#define FN_META_DETACH OnMetaDetach
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// (wd) are Will Day's notes
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// - GetEntityAPI2 functions
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// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
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// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
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// #define FN_DispatchThink DispatchThink /* pfnThink() */
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// #define FN_DispatchUse DispatchUse /* pfnUse() */
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// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
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// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
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// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
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// #define FN_DispatchSave DispatchSave /* pfnSave() */
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// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
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// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
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// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
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// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
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// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
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// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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||||
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
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// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
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||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
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||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
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||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
// #define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
||||
|
20
modules/ts/tsfun/msvc12/tsfun.sln
Normal file
20
modules/ts/tsfun/msvc12/tsfun.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tsfun", "tsfun.vcxproj", "{9036672C-71DB-4DC9-90CC-B14C02465497}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9036672C-71DB-4DC9-90CC-B14C02465497}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9036672C-71DB-4DC9-90CC-B14C02465497}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9036672C-71DB-4DC9-90CC-B14C02465497}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9036672C-71DB-4DC9-90CC-B14C02465497}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
150
modules/ts/tsfun/msvc12/tsfun.vcxproj
Normal file
150
modules/ts/tsfun/msvc12/tsfun.vcxproj
Normal file
@ -0,0 +1,150 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{9036672C-71DB-4DC9-90CC-B14C02465497}</ProjectGuid>
|
||||
<RootNamespace>tsfun</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/tsfun.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;TSFUN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Debug/tsfun.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Debug/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>.\Debug/tsfun.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Debug/tsfun.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/tsfun.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;TSFUN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Release/tsfun.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Release/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ProgramDatabaseFile>.\Release/tsfun.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Release/tsfun.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\moduleconfig.h" />
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
28
modules/ts/tsfun/msvc12/tsfun.vcxproj.filters
Normal file
28
modules/ts/tsfun/msvc12/tsfun.vcxproj.filters
Normal file
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{36827377-ca0b-41fa-976e-b456f033e748}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Module SDK">
|
||||
<UniqueIdentifier>{ae85f184-5797-4ea8-8609-b47ff815837c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Module SDK\SDK Base">
|
||||
<UniqueIdentifier>{cfef04ba-c30c-466a-93ca-94ebda8e8c7e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\moduleconfig.h">
|
||||
<Filter>Module SDK</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h">
|
||||
<Filter>Module SDK\SDK Base</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp">
|
||||
<Filter>Module SDK\SDK Base</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
101
modules/ts/tsfun/version.rc
Normal file
101
modules/ts/tsfun/version.rc
Normal file
@ -0,0 +1,101 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <winresrc.h>
|
||||
#include <moduleconfig.h>
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION AMXX_VERSION_FILE
|
||||
PRODUCTVERSION AMXX_VERSION_FILE
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "000004b0"
|
||||
BEGIN
|
||||
VALUE "Comments", "AMX Mod X"
|
||||
VALUE "FileDescription", "AMX Mod X"
|
||||
VALUE "FileVersion", AMXX_VERSION
|
||||
VALUE "InternalName", MODULE_LIBRARY
|
||||
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
|
||||
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
|
||||
VALUE "ProductName", MODULE_NAME
|
||||
VALUE "ProductVersion", AMXX_VERSION
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0, 1200
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
20
modules/ts/tsx/AMBuilder
Normal file
20
modules/ts/tsx/AMBuilder
Normal file
@ -0,0 +1,20 @@
|
||||
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
|
||||
import os.path
|
||||
|
||||
binary = AMXX.MetaModule(builder, 'tsx')
|
||||
|
||||
binary.sources = [
|
||||
'../../../public/sdk/amxxmodule.cpp',
|
||||
'CMisc.cpp',
|
||||
'CRank.cpp',
|
||||
'NBase.cpp',
|
||||
'NRank.cpp',
|
||||
'Utils.cpp',
|
||||
'moduleconfig.cpp',
|
||||
'usermsg.cpp',
|
||||
]
|
||||
|
||||
if builder.target_platform == 'windows':
|
||||
binary.sources += ['version.rc']
|
||||
|
||||
AMXX.modules += [builder.Add(binary)]
|
240
modules/ts/tsx/CMisc.cpp
Normal file
240
modules/ts/tsx/CMisc.cpp
Normal file
@ -0,0 +1,240 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#include "CMisc.h"
|
||||
#include "tsx.h"
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
void CPlayer::Disconnect()
|
||||
{
|
||||
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
|
||||
return;
|
||||
rank->updatePosition( &life );
|
||||
ingame = false;
|
||||
}
|
||||
void CPlayer::PutInServer()
|
||||
{
|
||||
restartStats();
|
||||
ingame = true;
|
||||
|
||||
killingSpree = 0;
|
||||
items = 0;
|
||||
lastFrag = 0;
|
||||
lastKill = 0.0;
|
||||
is_specialist = 0;
|
||||
|
||||
//debug
|
||||
frags = 0;
|
||||
|
||||
if ( ignoreBots(pEdict) )
|
||||
return;
|
||||
|
||||
const char* unique;
|
||||
const char* name = STRING(pEdict->v.netname);
|
||||
bool isip = false;
|
||||
switch((int)tsstats_rank->value) {
|
||||
case 1:
|
||||
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
|
||||
unique = name; // failed to get authid
|
||||
break;
|
||||
case 2:
|
||||
unique = ip;
|
||||
isip = true;
|
||||
break;
|
||||
default:
|
||||
unique = name;
|
||||
}
|
||||
if ( ( rank = g_rank.findEntryInRank( unique , name , isip) ) == 0 )
|
||||
ingame = false;
|
||||
}
|
||||
void CPlayer::Connect(const char* ippp)
|
||||
{
|
||||
strcpy(ip,ippp);
|
||||
// Strip the port from the ip
|
||||
for (size_t i = 0; i < sizeof(ip); i++)
|
||||
{
|
||||
if (ip[i] == ':')
|
||||
{
|
||||
ip[i] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void CPlayer::restartStats(bool all)
|
||||
{
|
||||
if ( all ) memset(weapons,0,sizeof(weapons));
|
||||
memset(weaponsRnd,0,sizeof(weaponsRnd)); //DEC-Weapon (Round) stats
|
||||
memset(attackers,0,sizeof(attackers));
|
||||
memset(victims,0,sizeof(victims));
|
||||
memset(&life,0,sizeof(life));
|
||||
}
|
||||
|
||||
void CPlayer::Init( int pi, edict_t* pe )
|
||||
{
|
||||
pEdict = pe;
|
||||
index = pi;
|
||||
current = 0;
|
||||
clearStats = 0.0f;
|
||||
ingame = false;
|
||||
}
|
||||
|
||||
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk)
|
||||
{
|
||||
|
||||
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
||||
return;
|
||||
|
||||
pVictim->attackers[index].name = (char*)weaponData[wweapon].name;
|
||||
pVictim->attackers[index].kills++;
|
||||
pVictim->attackers[index].hs += hhs;
|
||||
pVictim->attackers[index].tks += ttk;
|
||||
pVictim->attackers[0].kills++;
|
||||
pVictim->attackers[0].hs += hhs;
|
||||
pVictim->attackers[0].tks += ttk;
|
||||
pVictim->weapons[pVictim->current].deaths++;
|
||||
pVictim->weapons[0].deaths++;
|
||||
pVictim->life.deaths++;
|
||||
|
||||
|
||||
pVictim->weaponsRnd[pVictim->current].deaths++; // DEC-Weapon (round) stats
|
||||
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
||||
|
||||
int vi = pVictim->index;
|
||||
victims[vi].name = (char*)weaponData[wweapon].name;
|
||||
victims[vi].deaths++;
|
||||
victims[vi].hs += hhs;
|
||||
victims[vi].tks += ttk;
|
||||
victims[0].deaths++;
|
||||
victims[0].hs += hhs;
|
||||
victims[0].tks += ttk;
|
||||
|
||||
|
||||
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
|
||||
|
||||
weapons[wweapon].kills++;
|
||||
weapons[wweapon].hs += hhs;
|
||||
weapons[wweapon].tks += ttk;
|
||||
weapons[0].kills++;
|
||||
weapons[0].hs += hhs;
|
||||
weapons[0].tks += ttk;
|
||||
life.kills++;
|
||||
life.hs += hhs;
|
||||
life.tks += ttk;
|
||||
}
|
||||
|
||||
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody)
|
||||
{
|
||||
|
||||
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
||||
return;
|
||||
|
||||
pVictim->attackers[index].hits++;
|
||||
pVictim->attackers[index].damage += ddamage;
|
||||
pVictim->attackers[index].bodyHits[bbody]++;
|
||||
pVictim->attackers[0].hits++;
|
||||
pVictim->attackers[0].damage += ddamage;
|
||||
pVictim->attackers[0].bodyHits[bbody]++;
|
||||
|
||||
int vi = pVictim->index;
|
||||
victims[vi].hits++;
|
||||
victims[vi].damage += ddamage;
|
||||
victims[vi].bodyHits[bbody]++;
|
||||
victims[0].hits++;
|
||||
victims[0].damage += ddamage;
|
||||
victims[0].bodyHits[bbody]++;
|
||||
|
||||
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
||||
|
||||
weapons[wweapon].hits++;
|
||||
weapons[wweapon].damage += ddamage;
|
||||
weapons[wweapon].bodyHits[bbody]++;
|
||||
weapons[0].hits++;
|
||||
weapons[0].damage += ddamage;
|
||||
weapons[0].bodyHits[bbody]++;
|
||||
|
||||
life.hits++;
|
||||
life.damage += ddamage;
|
||||
life.bodyHits[bbody]++;
|
||||
}
|
||||
|
||||
void CPlayer::saveShot(int weapon)
|
||||
{
|
||||
|
||||
if ( ignoreBots(pEdict) )
|
||||
return;
|
||||
|
||||
victims[0].shots++;
|
||||
weapons[weapon].shots++;
|
||||
weapons[0].shots++;
|
||||
life.shots++;
|
||||
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
|
||||
}
|
||||
|
||||
void CPlayer::SetOffsetF(int offs, float val)
|
||||
{
|
||||
*((float *)pEdict->pvPrivateData + offs) = val;
|
||||
}
|
||||
|
||||
void CPlayer::SetOffset(int offs, int val)
|
||||
{
|
||||
*((int *)pEdict->pvPrivateData + offs) = val;
|
||||
}
|
||||
|
||||
float CPlayer::GetOffsetF(int offs)
|
||||
{
|
||||
return *((float *)pEdict->pvPrivateData + offs);
|
||||
}
|
||||
|
||||
int CPlayer::GetOffset(int offs)
|
||||
{
|
||||
return *((int *)pEdict->pvPrivateData + offs);
|
||||
}
|
||||
|
||||
float CPlayer::GetTime()
|
||||
{
|
||||
return GetOffsetF(TSX_TIME_OFFSET);
|
||||
}
|
||||
|
||||
void CPlayer::SetMoney(int money)
|
||||
{
|
||||
SetOffset(TSX_MONEY_OFFSET, money);
|
||||
}
|
||||
|
||||
void CPlayer::SetSlots(int slots)
|
||||
{
|
||||
SetOffset(TSX_SLOTS_OFFSET, slots);
|
||||
}
|
||||
|
||||
int CPlayer::GetSlots()
|
||||
{
|
||||
return GetOffset(TSX_SLOTS_OFFSET);
|
||||
}
|
||||
|
||||
|
145
modules/ts/tsx/CMisc.h
Normal file
145
modules/ts/tsx/CMisc.h
Normal file
@ -0,0 +1,145 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#ifndef CMISC_H
|
||||
#define CMISC_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CRank.h"
|
||||
|
||||
#define TSMAX_CUSTOMWPNS 5
|
||||
#define TSMAX_WEAPONS 39 + TSMAX_CUSTOMWPNS
|
||||
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define TSKNIFE_OFFSET 31 // owner offset in knife entity
|
||||
#else
|
||||
#define TSKNIFE_OFFSET 35
|
||||
#endif
|
||||
|
||||
#define TSPWUP_SLOWMO 1
|
||||
#define TSPWUP_INFAMMO 2
|
||||
#define TSPWUP_KUNGFU 4
|
||||
#define TSPWUP_SLOWPAUSE 8
|
||||
#define TSPWUP_DFIRERATE 16
|
||||
#define TSPWUP_SJUMP 256
|
||||
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
#define EXTRAOFFSET 5
|
||||
#else
|
||||
#define EXTRAOFFSET 0
|
||||
#endif
|
||||
|
||||
#define TSX_SDUCK_OFFSET (27+EXTRAOFFSET)
|
||||
#define TSX_SPEED1_OFFSET (85+EXTRAOFFSET)
|
||||
#define TSX_PHYSICS_OFFSET (86+EXTRAOFFSET)
|
||||
#define TSX_BTRAIL_OFFSET (87+EXTRAOFFSET)
|
||||
#define TSX_ISSLO_OFFSET (89+EXTRAOFFSET)
|
||||
#define TSX_SPEED2_OFFSET (90+EXTRAOFFSET)
|
||||
#define TSX_SROLL_OFFSET (158+EXTRAOFFSET)
|
||||
#define TSX_MONEY_OFFSET (301+EXTRAOFFSET)
|
||||
#define TSX_SLOTS_OFFSET (304+EXTRAOFFSET)
|
||||
#define TSX_SLOMO1_OFFSET (423+EXTRAOFFSET)
|
||||
#define TSX_SLOMO2_OFFSET (425+EXTRAOFFSET)
|
||||
#define TSX_MSG_OFFSET (433+EXTRAOFFSET)
|
||||
#define TSX_TIME_OFFSET (444+EXTRAOFFSET)
|
||||
|
||||
#define TSITEM_KUNGFU 1<<0
|
||||
#define TSITEM_SUPERJUMP 1<<1
|
||||
|
||||
#define TSKF_STUNTKILL 1<<0
|
||||
#define TSKF_SLIDINGKILL 1<<1
|
||||
#define TSKF_DOUBLEKILL 1<<2
|
||||
#define TSKF_ISSPEC 1<<3 // is specialist
|
||||
#define TSKF_KILLEDSPEC 1<<4 // killed specialist
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
struct CPlayer {
|
||||
|
||||
edict_t* pEdict;
|
||||
char ip[32];
|
||||
int index;
|
||||
int teamId;
|
||||
int aiming;
|
||||
int current;
|
||||
|
||||
int space;
|
||||
int money;
|
||||
int PwUp;
|
||||
int PwUpValue;
|
||||
int items; // "stale" przedmioty , super jump i kung fu bonus
|
||||
|
||||
//
|
||||
int killingSpree;
|
||||
int is_specialist;
|
||||
int killFlags;
|
||||
int lastFrag; // oblicz ostatni frag, sprawdza czy poprawna jest detekcja broni i bonusow
|
||||
float lastKill; // kiedy ostatni , dla double kill
|
||||
//
|
||||
int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
|
||||
|
||||
bool ingame;
|
||||
float clearStats;
|
||||
|
||||
int checkstate;
|
||||
int state;
|
||||
int oldstate;
|
||||
|
||||
struct PlayerWeapon : public Stats {
|
||||
char* name;
|
||||
int ammo;
|
||||
int clip;
|
||||
int mode; // burst , full auto ..
|
||||
int attach; // scope ,laser
|
||||
};
|
||||
|
||||
PlayerWeapon weapons[TSMAX_WEAPONS];
|
||||
PlayerWeapon attackers[33];
|
||||
PlayerWeapon victims[33];
|
||||
Stats weaponsRnd[TSMAX_WEAPONS]; // DEC-Weapon (Round) stats
|
||||
Stats life;
|
||||
|
||||
RankSystem::RankStats* rank;
|
||||
|
||||
void Init( int pi, edict_t* pe );
|
||||
void Connect( const char* ip );
|
||||
void PutInServer();
|
||||
void Disconnect();
|
||||
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
|
||||
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
|
||||
void saveShot(int weapon);
|
||||
void restartStats(bool all = true);
|
||||
void SetMoney(int money);
|
||||
void SetSlots(int slots);
|
||||
int GetSlots();
|
||||
void SetOffset(int offs, int val);
|
||||
int GetOffset(int offs);
|
||||
void SetOffsetF(int offs, float val);
|
||||
float GetOffsetF(int offs);
|
||||
float GetTime();
|
||||
|
||||
inline bool IsBot(){
|
||||
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
||||
return ( auth && !strcmp( auth , "BOT" ) );
|
||||
}
|
||||
inline bool IsAlive(){
|
||||
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
||||
}
|
||||
};
|
||||
|
||||
#endif // CMISC_H
|
||||
|
344
modules/ts/tsx/CRank.cpp
Normal file
344
modules/ts/tsx/CRank.cpp
Normal file
@ -0,0 +1,344 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CRank.h"
|
||||
#include "tsx.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
Stats::Stats(){
|
||||
hits = shots = damage = hs = tks = kills = deaths = 0;
|
||||
memset( bodyHits , 0 ,sizeof( bodyHits ) );
|
||||
}
|
||||
void Stats::commit(Stats* a){
|
||||
hits += a->hits;
|
||||
shots += a->shots;
|
||||
damage += a->damage;
|
||||
hs += a->hs;
|
||||
tks += a->tks;
|
||||
kills += a->kills;
|
||||
deaths += a->deaths;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
bodyHits[i] += a->bodyHits[i];
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
|
||||
name = 0;
|
||||
namelen = 0;
|
||||
unique = 0;
|
||||
uniquelen = 0;
|
||||
score = 0;
|
||||
parent = pp;
|
||||
id = ++parent->rankNum;
|
||||
next = prev = 0;
|
||||
setName( nn );
|
||||
setUnique( uu );
|
||||
}
|
||||
RankSystem::RankStats::~RankStats() {
|
||||
delete[] name;
|
||||
delete[] unique;
|
||||
--parent->rankNum;
|
||||
}
|
||||
void RankSystem::RankStats::setName( const char* nn ) {
|
||||
delete[] name;
|
||||
namelen = strlen(nn) + 1;
|
||||
name = new char[namelen];
|
||||
if ( name )
|
||||
strcpy( name , nn );
|
||||
else
|
||||
namelen = 0;
|
||||
}
|
||||
void RankSystem::RankStats::setUnique( const char* nn ) {
|
||||
delete[] unique;
|
||||
uniquelen = strlen(nn) + 1;
|
||||
unique = new char[uniquelen];
|
||||
if ( unique )
|
||||
strcpy( unique , nn );
|
||||
else
|
||||
uniquelen = 0;
|
||||
}
|
||||
|
||||
RankSystem::RankSystem() {
|
||||
head = 0;
|
||||
tail = 0;
|
||||
rankNum = 0;
|
||||
calc.code = 0;
|
||||
}
|
||||
|
||||
RankSystem::~RankSystem() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
|
||||
a->next = ptr;
|
||||
if ( ptr ){
|
||||
a->prev = ptr->prev;
|
||||
ptr->prev = a;
|
||||
}
|
||||
else{
|
||||
a->prev = head;
|
||||
head = a;
|
||||
}
|
||||
if ( a->prev ) a->prev->next = a;
|
||||
else tail = a;
|
||||
}
|
||||
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
|
||||
a->prev = ptr;
|
||||
if ( ptr ){
|
||||
a->next = ptr->next;
|
||||
ptr->next = a;
|
||||
}
|
||||
else{
|
||||
a->next = tail;
|
||||
tail = a;
|
||||
}
|
||||
if ( a->next ) a->next->prev = a;
|
||||
else head = a;
|
||||
}
|
||||
|
||||
void RankSystem::unlink( RankStats* ptr ){
|
||||
if (ptr->prev) ptr->prev->next = ptr->next;
|
||||
else tail = ptr->next;
|
||||
if (ptr->next) ptr->next->prev = ptr->prev;
|
||||
else head = ptr->prev;
|
||||
}
|
||||
|
||||
void RankSystem::clear(){
|
||||
while( tail ){
|
||||
head = tail->next;
|
||||
delete tail;
|
||||
tail = head;
|
||||
}
|
||||
}
|
||||
|
||||
bool RankSystem::loadCalc(const char* filename, char* error)
|
||||
{
|
||||
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
|
||||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
|
||||
MF_PrintSrvConsole("Couldn't load plugin (file \"%s\")",filename);
|
||||
MF_UnloadAmxScript(&calc.amx, &calc.code);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
void RankSystem::unloadCalc()
|
||||
{
|
||||
MF_UnloadAmxScript(&calc.amx , &calc.code);
|
||||
}
|
||||
|
||||
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name, bool isip)
|
||||
{
|
||||
RankStats* a = head;
|
||||
|
||||
if (isip) // IP lookups need to strip the port from already saved instances.
|
||||
{ // Otherwise the stats file would be essentially reset.
|
||||
|
||||
// The IP passed does not contain the port any more for unique
|
||||
size_t iplen = strlen(unique);
|
||||
|
||||
|
||||
while ( a )
|
||||
{
|
||||
const char* targetUnique = a->getUnique();
|
||||
if ( strncmp( targetUnique, unique, iplen) == 0 )
|
||||
{
|
||||
// It mostly matches, make sure this isn't a false match
|
||||
// eg: checking 4.2.2.2 would match 4.2.2.24 here.
|
||||
|
||||
// Get the next character stored in targetUnique
|
||||
char c = targetUnique[iplen];
|
||||
|
||||
// If c is either a colon or end of line, then this
|
||||
// is a valid match.
|
||||
if (c == ':' ||
|
||||
c == '\0')
|
||||
{
|
||||
// Yes, this is a match.
|
||||
return a;
|
||||
}
|
||||
// Any other case was a false match.
|
||||
a = a->prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // No special case
|
||||
{
|
||||
while ( a )
|
||||
{
|
||||
if ( strcmp( a->getUnique() ,unique ) == 0 )
|
||||
return a;
|
||||
|
||||
a = a->prev;
|
||||
}
|
||||
}
|
||||
a = new RankStats( unique ,name,this );
|
||||
if ( a == 0 ) return 0;
|
||||
put_after( a , 0 );
|
||||
return a;
|
||||
}
|
||||
|
||||
void RankSystem::updatePos( RankStats* rr , Stats* s )
|
||||
{
|
||||
rr->addStats( s );
|
||||
|
||||
if ( calc.code ) {
|
||||
calc.physAddr1[0] = rr->kills;
|
||||
calc.physAddr1[1] = rr->deaths;
|
||||
calc.physAddr1[2] = rr->hs;
|
||||
calc.physAddr1[3] = rr->tks;
|
||||
calc.physAddr1[4] = rr->shots;
|
||||
calc.physAddr1[5] = rr->hits;
|
||||
calc.physAddr1[6] = rr->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
calc.physAddr2[i] = rr->bodyHits[i];
|
||||
cell result = 0;
|
||||
int err;
|
||||
MF_AmxPush(&calc.amx, calc.amxAddr2);
|
||||
MF_AmxPush(&calc.amx, calc.amxAddr1);
|
||||
if ((err = MF_AmxExec(&calc.amx, &result, calc.func)) != AMX_ERR_NONE)
|
||||
MF_Log("Run time error %d on line (plugin \"%s\")", err, LOCALINFO("csstats_score"));
|
||||
rr->score = result;
|
||||
}
|
||||
else rr->score = rr->kills - rr->deaths;
|
||||
|
||||
RankStats* aa = rr->next;
|
||||
while ( aa && (aa->score <= rr->score) ) { // try to nominate
|
||||
rr->goUp();
|
||||
aa->goDown();
|
||||
aa = aa->next; // go to next rank
|
||||
}
|
||||
if ( aa != rr->next )
|
||||
{
|
||||
unlink( rr );
|
||||
put_before( rr, aa );
|
||||
}
|
||||
else
|
||||
{
|
||||
aa = rr->prev;
|
||||
while ( aa && (aa->score > rr->score) ) { // go down
|
||||
rr->goDown();
|
||||
aa->goUp();
|
||||
aa = aa->prev; // go to prev rank
|
||||
}
|
||||
if ( aa != rr->prev ){
|
||||
unlink( rr );
|
||||
put_after( rr, aa );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Who put these backwards...
|
||||
*/
|
||||
#define TRYREAD(t_var, t_num, t_size, t_file) \
|
||||
if (fread(t_var, t_size, t_num, t_file) != static_cast<size_t>(t_num)) { \
|
||||
break; \
|
||||
}
|
||||
|
||||
void RankSystem::loadRank(const char* filename)
|
||||
{
|
||||
FILE *bfp = fopen(filename , "rb");
|
||||
|
||||
if (!bfp)
|
||||
{
|
||||
MF_Log("Could not load stats file: %s", filename);
|
||||
return;
|
||||
}
|
||||
|
||||
short int i = 0;
|
||||
if (fread(&i, sizeof(short int), 1, bfp) != 1)
|
||||
{
|
||||
fclose(bfp);
|
||||
return;
|
||||
}
|
||||
|
||||
if (i == RANK_VERSION)
|
||||
{
|
||||
Stats d;
|
||||
char unique[64], name[64];
|
||||
if (fread(&i, sizeof(short int), 1, bfp) != 1)
|
||||
{
|
||||
fclose(bfp);
|
||||
return;
|
||||
}
|
||||
|
||||
while(i && !feof(bfp))
|
||||
{
|
||||
TRYREAD(name, i, sizeof(char), bfp);
|
||||
TRYREAD(&i, 1, sizeof(short int), bfp);
|
||||
TRYREAD(unique, i, sizeof(char), bfp);
|
||||
TRYREAD(&d.tks, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.damage, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.deaths, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.kills, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.shots, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.hits, 1, sizeof(int), bfp);
|
||||
TRYREAD(&d.hs, 1, sizeof(int), bfp);
|
||||
TRYREAD(d.bodyHits, 1, sizeof(d.bodyHits), bfp);
|
||||
TRYREAD(&i, 1, sizeof(short int), bfp);
|
||||
|
||||
RankSystem::RankStats* a = findEntryInRank( unique , name );
|
||||
if ( a ) a->updatePosition( &d );
|
||||
}
|
||||
}
|
||||
|
||||
fclose(bfp);
|
||||
}
|
||||
|
||||
void RankSystem::saveRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen(filename, "wb");
|
||||
|
||||
if ( !bfp ) return;
|
||||
|
||||
short int i = RANK_VERSION;
|
||||
|
||||
fwrite(&i, 1, sizeof(short int) , bfp);
|
||||
|
||||
RankSystem::iterator a = front();
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( (*a).score != (1<<31) ) // score must be different than mincell
|
||||
{
|
||||
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).kills, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hs, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).tks, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).damage, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hits, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).shots, 1, sizeof(int), bfp);
|
||||
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
|
||||
}
|
||||
|
||||
--a;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
|
||||
|
||||
fclose(bfp);
|
||||
}
|
126
modules/ts/tsx/CRank.h
Normal file
126
modules/ts/tsx/CRank.h
Normal file
@ -0,0 +1,126 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#ifndef CRANK_H
|
||||
#define CRANK_H
|
||||
|
||||
#define RANK_VERSION 5
|
||||
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
|
||||
struct Stats {
|
||||
int hits;
|
||||
int shots;
|
||||
int damage;
|
||||
int hs;
|
||||
int tks;
|
||||
int kills;
|
||||
int deaths;
|
||||
int bodyHits[8];
|
||||
Stats();
|
||||
void commit(Stats* a);
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
|
||||
class RankSystem
|
||||
{
|
||||
public:
|
||||
class RankStats;
|
||||
friend class RankStats;
|
||||
class iterator;
|
||||
|
||||
class RankStats : public Stats {
|
||||
friend class RankSystem;
|
||||
friend class iterator;
|
||||
RankSystem* parent;
|
||||
RankStats* next;
|
||||
RankStats* prev;
|
||||
char* unique;
|
||||
short int uniquelen;
|
||||
char* name;
|
||||
short int namelen;
|
||||
int score;
|
||||
int id;
|
||||
RankStats( const char* uu, const char* nn, RankSystem* pp );
|
||||
~RankStats();
|
||||
void setUnique( const char* nn );
|
||||
inline void goDown() {++id;}
|
||||
inline void goUp() {--id;}
|
||||
inline void addStats(Stats* a) { commit( a ); }
|
||||
public:
|
||||
void setName( const char* nn );
|
||||
inline const char* getName() const { return name ? name : ""; }
|
||||
inline const char* getUnique() const { return unique ? unique : ""; }
|
||||
inline int getPosition() const { return id; }
|
||||
inline void updatePosition( Stats* points ) {
|
||||
parent->updatePos( this , points );
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
RankStats* head;
|
||||
RankStats* tail;
|
||||
int rankNum;
|
||||
|
||||
struct scoreCalc{
|
||||
AMX amx;
|
||||
void* code;
|
||||
int func;
|
||||
cell amxAddr1;
|
||||
cell amxAddr2;
|
||||
cell *physAddr1;
|
||||
cell *physAddr2;
|
||||
} calc;
|
||||
|
||||
void put_before( RankStats* a, RankStats* ptr );
|
||||
void put_after( RankStats* a, RankStats* ptr );
|
||||
void unlink( RankStats* ptr );
|
||||
void updatePos( RankStats* r , Stats* s );
|
||||
|
||||
public:
|
||||
|
||||
RankSystem();
|
||||
~RankSystem();
|
||||
|
||||
void saveRank( const char* filename );
|
||||
void loadRank( const char* filename );
|
||||
RankStats* findEntryInRank(const char* unique, const char* name , bool isip = false );
|
||||
bool loadCalc(const char* filename, char* error);
|
||||
inline int getRankNum( ) const { return rankNum; }
|
||||
void clear();
|
||||
void unloadCalc();
|
||||
|
||||
class iterator {
|
||||
RankStats* ptr;
|
||||
public:
|
||||
iterator(RankStats* a): ptr(a){}
|
||||
inline iterator& operator--() { ptr = ptr->prev; return *this;}
|
||||
inline iterator& operator++() { ptr = ptr->next; return *this; }
|
||||
inline RankStats& operator*() { return *ptr;}
|
||||
operator bool () { return (ptr != 0); }
|
||||
};
|
||||
|
||||
inline iterator front() { return iterator(head); }
|
||||
inline iterator begin() { return iterator(tail); }
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
125
modules/ts/tsx/Makefile
Normal file
125
modules/ts/tsx/Makefile
Normal file
@ -0,0 +1,125 @@
|
||||
# (C)2004-2013 AMX Mod X Development Team
|
||||
# Makefile written by David "BAILOPAN" Anderson
|
||||
|
||||
###########################################
|
||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
|
||||
###########################################
|
||||
|
||||
HLSDK = ../../../../hlsdk
|
||||
MM_ROOT = ../../../../metamod/metamod
|
||||
PUBLIC_ROOT = ../../../public
|
||||
|
||||
#####################################
|
||||
### EDIT BELOW FOR OTHER PROJECTS ###
|
||||
#####################################
|
||||
|
||||
PROJECT = tsx
|
||||
|
||||
OBJECTS = amxxmodule.cpp CMisc.cpp CRank.cpp NBase.cpp NRank.cpp Utils.cpp moduleconfig.cpp \
|
||||
usermsg.cpp
|
||||
|
||||
##############################################
|
||||
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
|
||||
##############################################
|
||||
|
||||
C_OPT_FLAGS = -DNDEBUG -O2 -funroll-loops -fomit-frame-pointer -pipe
|
||||
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
|
||||
C_GCC4_FLAGS = -fvisibility=hidden
|
||||
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
|
||||
CPP = gcc
|
||||
CPP_OSX = clang
|
||||
|
||||
LINK =
|
||||
|
||||
INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/memtools -I$(PUBLIC_ROOT)/memtools/CDetour -I$(PUBLIC_ROOT)/memtools/CDetour/asm -I$(PUBLIC_ROOT)/amtl \
|
||||
-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
|
||||
-I$(MM_ROOT)
|
||||
|
||||
################################################
|
||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
|
||||
################################################
|
||||
|
||||
OS := $(shell uname -s)
|
||||
|
||||
ifeq "$(OS)" "Darwin"
|
||||
CPP = $(CPP_OSX)
|
||||
LIB_EXT = dylib
|
||||
LIB_SUFFIX = _amxx
|
||||
CFLAGS += -DOSX
|
||||
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
|
||||
else
|
||||
LIB_EXT = so
|
||||
LIB_SUFFIX = _amxx_i386
|
||||
CFLAGS += -DLINUX
|
||||
LINK += -shared
|
||||
endif
|
||||
|
||||
LINK += -m32 -lm -ldl
|
||||
|
||||
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -DHAVE_STDINT_H -fno-strict-aliasing -m32 -Wall -Werror
|
||||
CPPFLAGS += -fno-exceptions -fno-rtti
|
||||
|
||||
BINARY = $(PROJECT)$(LIB_SUFFIX).$(LIB_EXT)
|
||||
|
||||
ifeq "$(DEBUG)" "true"
|
||||
BIN_DIR = Debug
|
||||
CFLAGS += $(C_DEBUG_FLAGS)
|
||||
else
|
||||
BIN_DIR = Release
|
||||
CFLAGS += $(C_OPT_FLAGS)
|
||||
LINK += -s
|
||||
endif
|
||||
|
||||
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
|
||||
|
||||
ifeq "$(IS_CLANG)" "1"
|
||||
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
|
||||
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
|
||||
else
|
||||
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
|
||||
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
|
||||
endif
|
||||
|
||||
# Clang || GCC >= 4
|
||||
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
|
||||
CFLAGS += $(C_GCC4_FLAGS)
|
||||
CPPFLAGS += $(CPP_GCC4_FLAGS)
|
||||
endif
|
||||
|
||||
# Clang >= 3 || GCC >= 4.7
|
||||
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
|
||||
CPPFLAGS += -Wno-delete-non-virtual-dtor
|
||||
endif
|
||||
|
||||
# OS is Linux and not using clang
|
||||
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
|
||||
LINK += -static-libgcc
|
||||
endif
|
||||
|
||||
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
|
||||
|
||||
# This will break if we include other Makefiles, but is fine for now. It allows
|
||||
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
|
||||
# or other changes without mucking up the original.
|
||||
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
|
||||
|
||||
$(BIN_DIR)/%.o: %.cpp
|
||||
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
|
||||
|
||||
all:
|
||||
mkdir -p $(BIN_DIR)
|
||||
ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
|
||||
$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
|
||||
|
||||
$(PROJECT): $(OBJ_BIN)
|
||||
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
|
||||
|
||||
debug:
|
||||
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
|
||||
|
||||
default: all
|
||||
|
||||
clean:
|
||||
rm -rf $(BIN_DIR)/*.o
|
||||
rm -f $(BIN_DIR)/$(BINARY)
|
||||
|
598
modules/ts/tsx/NBase.cpp
Normal file
598
modules/ts/tsx/NBase.cpp
Normal file
@ -0,0 +1,598 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "tsx.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
|
||||
{ // from id to name 3 params id, name, len
|
||||
int id = params[1];
|
||||
if (id<0 || id>=TSMAX_WEAPONS)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Weapon %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
|
||||
{ // from log to name
|
||||
int iLen;
|
||||
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
|
||||
int i;
|
||||
for ( i=1; i<TSMAX_WEAPONS; i++ ){
|
||||
if ( strcmp(log,weaponData[i].logname ) == 0 )
|
||||
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
|
||||
{ // from log to id
|
||||
int iLen;
|
||||
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
|
||||
|
||||
int i;
|
||||
for (i=1; i<TSMAX_WEAPONS; i++ )
|
||||
{
|
||||
if ( strcmp(log,weaponData[i].logname) == 0 )
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
|
||||
{ // from id to log
|
||||
int id = params[1];
|
||||
if (id<0 || id>=TSMAX_WEAPONS)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Weapon %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
if (id<1 || id>=TSMAX_WEAPONS)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Weapon %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
if ( weaponData[id].melee )
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
int wpn = pPlayer->current;
|
||||
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
|
||||
*cpTemp = pPlayer->weapons[wpn].clip;
|
||||
cpTemp = MF_GetAmxAddr(amx,params[3]);
|
||||
*cpTemp = pPlayer->weapons[wpn].ammo;
|
||||
cpTemp = MF_GetAmxAddr(amx,params[4]);
|
||||
*cpTemp = pPlayer->weapons[wpn].mode;
|
||||
cpTemp = MF_GetAmxAddr(amx,params[5]);
|
||||
*cpTemp = pPlayer->weapons[wpn].attach;
|
||||
return wpn;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
int wpn = pPlayer->current;
|
||||
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
|
||||
*cpTemp = pPlayer->weapons[wpn].clip;
|
||||
cpTemp = MF_GetAmxAddr(amx,params[3]);
|
||||
*cpTemp = pPlayer->weapons[wpn].ammo;
|
||||
return wpn;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define BEGIN_USER_FUNC(__name) \
|
||||
static cell AMX_NATIVE_CALL __name(AMX *amx, cell *params) { \
|
||||
int id = params[1]; \
|
||||
if (id<1 || id>gpGlobals->maxClients) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id); \
|
||||
return 0; } \
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); \
|
||||
if (!pPlayer->ingame) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not ingame", id); \
|
||||
}
|
||||
#define END_USER_FUNC() \
|
||||
}
|
||||
|
||||
BEGIN_USER_FUNC(get_user_slots)
|
||||
return pPlayer->GetSlots();
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(set_user_slots)
|
||||
pPlayer->SetSlots(params[2]);
|
||||
return 1;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(get_user_state)
|
||||
return pPlayer->state;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(get_user_message)
|
||||
int val = pPlayer->GetOffset(TSX_MSG_OFFSET);
|
||||
return (val & 15);
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(set_user_message)
|
||||
int message = params[2];
|
||||
if (message < 1 || message > 16)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid message id: %d", message);
|
||||
return 0;
|
||||
}
|
||||
int val = pPlayer->GetOffset(TSX_MSG_OFFSET);
|
||||
pPlayer->SetOffset(TSX_MSG_OFFSET, (val & ~15)^message);
|
||||
return 1;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(set_bullettrail)
|
||||
int bullettrail = params[2] * 256;
|
||||
pPlayer->SetOffset(TSX_BTRAIL_OFFSET, bullettrail);
|
||||
return 1;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(set_fake_slowmo)
|
||||
float time = amx_ctof(params[2]);
|
||||
pPlayer->SetOffset(TSX_SLOMO1_OFFSET, TSPWUP_SLOWMO);
|
||||
float prev = pPlayer->GetTime();
|
||||
pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, prev+time);
|
||||
return 1;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(set_fake_slowpause)
|
||||
float time = amx_ctof(params[2]);
|
||||
pPlayer->SetOffset(TSX_SLOMO1_OFFSET, TSPWUP_SLOWPAUSE);
|
||||
float prev = pPlayer->GetTime();
|
||||
pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, prev+time);
|
||||
return 1;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(is_in_slowmo)
|
||||
if (pPlayer->GetOffsetF(TSX_ISSLO_OFFSET))
|
||||
return amx_ftoc(pPlayer->GetOffsetF(TSX_SLOMO2_OFFSET));
|
||||
return 0;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(set_speed)
|
||||
pPlayer->SetOffsetF(TSX_ISSLO_OFFSET, amx_ctof(params[2]));
|
||||
pPlayer->SetOffsetF(TSX_SPEED2_OFFSET, amx_ctof(params[3]));
|
||||
pPlayer->SetOffsetF(TSX_SPEED1_OFFSET, amx_ctof(params[3]));
|
||||
pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, amx_ctof(params[4]));
|
||||
return 1;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(set_physics_speed)
|
||||
pPlayer->SetOffsetF(TSX_PHYSICS_OFFSET, amx_ctof(params[2]));
|
||||
return 1;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(is_running_powerup)
|
||||
return pPlayer->GetOffset(TSX_SLOMO1_OFFSET);
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(force_powerup_run)
|
||||
pPlayer->SetOffset(TSX_SLOMO1_OFFSET, params[2]);
|
||||
return 1;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(has_superjump)
|
||||
int val3 = pPlayer->GetOffset(TSX_MSG_OFFSET);
|
||||
|
||||
if (val3 & 0x01000000)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
END_USER_FUNC()
|
||||
|
||||
BEGIN_USER_FUNC(has_fupowerup)
|
||||
int val3 = pPlayer->GetOffset(TSX_MSG_OFFSET);
|
||||
|
||||
if (val3 & 65536)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
END_USER_FUNC()
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
pPlayer->SetMoney(params[2]);
|
||||
pPlayer->money = params[2];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
return pPlayer->money;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_space(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
return pPlayer->space;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
|
||||
*cpTemp = pPlayer->PwUpValue;
|
||||
return pPlayer->PwUp;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
return pPlayer->items;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
return pPlayer->killingSpree;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
return pPlayer->lastFrag;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( pPlayer->ingame ){
|
||||
return pPlayer->killFlags;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params)
|
||||
{ // index,weapon,clips,extra
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (!pPlayer->ingame || !pPlayer->IsAlive())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// can he carry this weapon check ?
|
||||
|
||||
string_t item = MAKE_STRING("ts_groundweapon");
|
||||
edict_t *pent = CREATE_NAMED_ENTITY( item );
|
||||
if ( FNullEnt( pent ) ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
KeyValueData pkvd;
|
||||
char szTemp[16];
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[2]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "tsweaponid"; // weapon
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "wduration"; // duration
|
||||
pkvd.szValue = "180";
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[3]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "wextraclip"; // clips
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[4]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
/*
|
||||
pkvd.szClassName = "ts_groundweapon";
|
||||
pkvd.szKeyName = "message";
|
||||
pkvd.szValue = "";
|
||||
pMDLL_KeyValue(pEntity, &pkvd);
|
||||
*/
|
||||
|
||||
MDLL_Spawn(pent);
|
||||
|
||||
pent->v.origin = pPlayer->pEdict->v.origin;
|
||||
|
||||
MDLL_Use(pent, pPlayer->pEdict);
|
||||
|
||||
REMOVE_ENTITY(pent);
|
||||
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params){ // pwup ,origin[3]
|
||||
|
||||
string_t item = MAKE_STRING("ts_powerup");
|
||||
edict_t *pent = CREATE_NAMED_ENTITY( item );
|
||||
if ( FNullEnt( pent ) ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
KeyValueData pkvd;
|
||||
char szTemp[16];
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[1]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "pwuptype"; // type
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "pwupduration"; // duration
|
||||
pkvd.szValue = "60";
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
/*
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "message";
|
||||
pkvd.szValue = "";
|
||||
pMDLL_KeyValue(pEntity, &pkvd);
|
||||
*/
|
||||
cell *vInput = MF_GetAmxAddr(amx,params[2]);
|
||||
|
||||
float fNewX = *(float *)((void *)&vInput[0]);
|
||||
float fNewY = *(float *)((void *)&vInput[1]);
|
||||
float fNewZ = *(float *)((void *)&vInput[2]);
|
||||
|
||||
vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
|
||||
|
||||
MDLL_Spawn(pent);
|
||||
pent->v.origin = vNewValue;
|
||||
|
||||
return ENTINDEX(pent);
|
||||
}
|
||||
|
||||
// create_pwup -> !wait! -> give_pwup
|
||||
static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params)
|
||||
{ // index,pwupentindex
|
||||
edict_t* pent = INDEXENT(params[2]);
|
||||
if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
int id = params[1];
|
||||
if (id<1 || id>gpGlobals->maxClients)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", id);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if (!pPlayer->ingame || !pPlayer->IsAlive())
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not ingame.", id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
pent->v.origin = pPlayer->pEdict->v.origin;
|
||||
|
||||
MDLL_Touch(pent, pPlayer->pEdict);
|
||||
|
||||
REMOVE_ENTITY(pent);
|
||||
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL ts_setup(AMX *amx, cell *params)
|
||||
{ // index,pwupentindex
|
||||
gKnifeOffset = params[1];
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
|
||||
{ // forward
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
|
||||
{
|
||||
return TSMAX_WEAPONS;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params)
|
||||
{
|
||||
return 8;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
|
||||
{
|
||||
int weapon = params[1];
|
||||
if (weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO base_Natives[] = {
|
||||
|
||||
{ "xmod_get_wpnname", get_weapon_name },
|
||||
{ "xmod_get_wpnlogname", get_weapon_logname },
|
||||
{ "xmod_is_melee_wpn", is_melee },
|
||||
{ "xmod_get_maxweapons", get_maxweapons },
|
||||
{ "xmod_get_stats_size", get_stats_size },
|
||||
{ "xmod_is_custom_wpn", is_custom },
|
||||
|
||||
{ "ts_wpnlogtoname", wpnlog_to_name },
|
||||
{ "ts_wpnlogtoid", wpnlog_to_id },
|
||||
|
||||
{ "ts_getuserwpn", ts_get_user_weapon },
|
||||
{ "ts_getusercash", get_user_cash },
|
||||
{ "ts_setusercash", set_user_cash },
|
||||
{ "ts_getuserspace", get_user_space },
|
||||
{ "ts_getuserpwup", get_user_pwup },
|
||||
{ "ts_getuseritems", get_user_items },
|
||||
{ "ts_getkillingstreak", get_killingStreak },
|
||||
{ "ts_getuserlastfrag", get_lastFrag },
|
||||
{ "ts_getuserkillflags", get_killflags },
|
||||
{ "ts_getuserslots", get_user_slots },
|
||||
{ "ts_setuserslots", set_user_slots },
|
||||
|
||||
{ "ts_getuserstate", get_user_state },
|
||||
|
||||
{ "ts_giveweapon",give_weapon },
|
||||
{ "ts_createpwup",create_pwup },
|
||||
{ "ts_givepwup",give_pwup },
|
||||
|
||||
{ "ts_has_superjump", has_superjump },
|
||||
{ "ts_has_fupowerup", has_fupowerup },
|
||||
|
||||
{ "ts_set_message", set_user_message },
|
||||
{ "ts_get_message", get_user_message },
|
||||
|
||||
{ "ts_setpddata",ts_setup },
|
||||
|
||||
{ "register_statsfwd", register_forward },
|
||||
|
||||
{ "ts_set_bullettrail",set_bullettrail },
|
||||
{ "ts_set_fakeslowmo",set_fake_slowmo },
|
||||
{ "ts_set_fakeslowpause",set_fake_slowpause },
|
||||
{ "ts_is_in_slowmo",is_in_slowmo },
|
||||
{ "ts_set_speed",set_speed },
|
||||
{ "ts_set_physics_speed",set_physics_speed },
|
||||
{ "ts_is_running_powerup",is_running_powerup},
|
||||
{ "ts_force_run_powerup",force_powerup_run},
|
||||
|
||||
//****************************************
|
||||
{ "get_weaponname", get_weapon_name },
|
||||
{ "get_user_weapon", get_user_weapon },
|
||||
|
||||
//"*******************"
|
||||
{ NULL, NULL }
|
||||
};
|
370
modules/ts/tsx/NRank.cpp
Normal file
370
modules/ts/tsx/NRank.cpp
Normal file
@ -0,0 +1,370 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "tsx.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", index);
|
||||
return 0;
|
||||
}
|
||||
int attacker = params[2];
|
||||
if (attacker<0||attacker>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid attacker %d", attacker);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->attackers[attacker].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && attacker && stats->name )
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", index);
|
||||
return 0;
|
||||
}
|
||||
int victim = params[2];
|
||||
if (victim<0||victim>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid victim %d", victim);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->victims[victim].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && victim && stats->name)
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", index);
|
||||
return 0;
|
||||
}
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=TSMAX_WEAPONS){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon %d", weapon);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weaponsRnd[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
Stats* stats = &pPlayer->weaponsRnd[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", index);
|
||||
return 0;
|
||||
}
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=TSMAX_WEAPONS){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon %d", weapon);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weapons[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", index);
|
||||
return 0;
|
||||
}
|
||||
GET_PLAYER_POINTER_I(index)->restartStats();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", index);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->rank ){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->rank->kills;
|
||||
cpStats[1] = pPlayer->rank->deaths;
|
||||
cpStats[2] = pPlayer->rank->hs;
|
||||
cpStats[3] = pPlayer->rank->tks;
|
||||
cpStats[4] = pPlayer->rank->shots;
|
||||
cpStats[5] = pPlayer->rank->hits;
|
||||
cpStats[6] = pPlayer->rank->damage;
|
||||
cpStats[7] = pPlayer->rank->getPosition();
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
|
||||
return pPlayer->rank->getPosition();
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", index);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->rank){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->life.kills;
|
||||
cpStats[1] = pPlayer->life.deaths;
|
||||
cpStats[2] = pPlayer->life.hs;
|
||||
cpStats[3] = pPlayer->life.tks;
|
||||
cpStats[4] = pPlayer->life.shots;
|
||||
cpStats[5] = pPlayer->life.hits;
|
||||
cpStats[6] = pPlayer->life.damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->life.bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
|
||||
int index = params[1] + 1;
|
||||
|
||||
for(RankSystem::iterator a = g_rank.front(); a ;--a){
|
||||
if ((*a).getPosition() == index) {
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = (*a).kills;
|
||||
cpStats[1] = (*a).deaths;
|
||||
cpStats[2] = (*a).hs;
|
||||
cpStats[3] = (*a).tks;
|
||||
cpStats[4] = (*a).shots;
|
||||
cpStats[5] = (*a).hits;
|
||||
cpStats[6] = (*a).damage;
|
||||
cpStats[7] = (*a).getPosition();
|
||||
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = (*a).bodyHits[i];
|
||||
return --a ? index : 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
|
||||
{
|
||||
return g_rank.getRankNum();
|
||||
}
|
||||
|
||||
|
||||
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
|
||||
int i;
|
||||
bool bFree = false;
|
||||
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++){
|
||||
if ( !weaponData[i].custom ){
|
||||
bFree = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !bFree )
|
||||
return 0;
|
||||
|
||||
int iLen;
|
||||
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
|
||||
|
||||
strcpy(weaponData[i].name,szName);
|
||||
weaponData[i].custom = true;
|
||||
weaponData[i].melee = params[2] ? true:false;
|
||||
return i;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
|
||||
int weapon = params[1];
|
||||
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ){ // only for custom weapons
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon %d", weapon);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int att = params[2];
|
||||
if (att<1||att>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid attacker %d", att);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int vic = params[3];
|
||||
if (vic<1||vic>gpGlobals->maxClients){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid victim %d", vic);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int dmg = params[4];
|
||||
if ( dmg<1 ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int aim = params[5];
|
||||
if ( aim < 0 || aim > 7 ){
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
|
||||
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
|
||||
|
||||
pVic->pEdict->v.dmg_inflictor = NULL;
|
||||
pAtt->saveHit( pVic , weapon , dmg, aim );
|
||||
|
||||
if ( !pAtt ) pAtt = pVic;
|
||||
int TA = 0;
|
||||
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
|
||||
TA = 1;
|
||||
|
||||
MF_ExecuteForward(g_damage_info,
|
||||
(cell)pAtt->index,
|
||||
(cell)pVic->index,
|
||||
(cell)dmg,
|
||||
(cell)weapon,
|
||||
(cell)aim,
|
||||
(cell)TA);
|
||||
|
||||
if ( pVic->IsAlive() )
|
||||
return 1;
|
||||
|
||||
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
|
||||
MF_ExecuteForward(g_death_info,
|
||||
(cell)pAtt->index,
|
||||
(cell)pVic->index,
|
||||
(cell)weapon,
|
||||
(cell)aim,
|
||||
(cell)TA);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid
|
||||
int index = params[2];
|
||||
|
||||
if (!MF_IsPlayerIngame(index))
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", index);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int weapon = params[1];
|
||||
if (weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon %d", weapon);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
pPlayer->saveShot(weapon);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO stats_Natives[] = {
|
||||
{ "get_stats", get_stats},
|
||||
{ "get_statsnum", get_statsnum},
|
||||
{ "get_user_astats", get_user_astats },
|
||||
{ "get_user_rstats", get_user_rstats },
|
||||
{ "get_user_lstats", get_user_rstats }, // for backward compatibility
|
||||
{ "get_user_stats", get_user_stats },
|
||||
{ "get_user_vstats", get_user_vstats },
|
||||
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
|
||||
{ "get_user_wstats", get_user_wstats},
|
||||
{ "reset_user_wstats", reset_user_wstats },
|
||||
|
||||
// Custom Weapon Support
|
||||
{ "custom_weapon_add", register_cwpn },
|
||||
{ "custom_weapon_dmg", cwpn_dmg },
|
||||
{ "custom_weapon_shot", cwpn_shot },
|
||||
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
70
modules/ts/tsx/Utils.cpp
Normal file
70
modules/ts/tsx/Utils.cpp
Normal file
@ -0,0 +1,70 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "tsx.h"
|
||||
|
||||
weapon_t weaponData[] = {
|
||||
{ 1,"Kung Fu","kung_fu",3 }, // id 0 like in WeaponInfo , DeathMsg
|
||||
{ 0,"Glock-18","glock-18",1 },
|
||||
{ 0,"Unk1","Unk1",0 }, // bomb ?
|
||||
{ 0,"Mini-Uzi","mini-uzi",1 },
|
||||
{ 0,"BENELLI-M3","benelli_m3",1 },
|
||||
{ 0,"M4A1","m4a1",1 },
|
||||
{ 0,"MP5SD","mp5sd",1 },
|
||||
{ 0,"MP5K","mp5k",1 },
|
||||
{ 0,"Akimbo Berettas","akimbo_berettas",1 },
|
||||
{ 0,"SOCOM-MK23","socom-mk23",1 },
|
||||
{ 0,"Akimbo MK23","akimbo_mk23",1 },
|
||||
{ 0,"USAS-12","usas-12",1 },
|
||||
{ 0,"Desert Eagle","desert_eagle",1 },
|
||||
{ 0,"AK47","ak47",1 },
|
||||
{ 0,"Five-seveN","five-seven",1 },
|
||||
{ 0,"STEYR-AUG","steyr-aug",1 },
|
||||
{ 0,"Akimbo Mini-Uzi","akimbo_mini-uzi",1 },
|
||||
{ 0,"STEYR-TMP","steyr-tmp",1 },
|
||||
{ 0,"Barrett M82A1","barrett_m82a1",1 },
|
||||
{ 0,"MP7-PDW","mp7-pdw",1 },
|
||||
{ 0,"SPAS-12","spas-12",1 },
|
||||
{ 0,"Golden Colts","golden_colts",1 },
|
||||
{ 0,"Glock-20C","glock-20c",1 },
|
||||
{ 0,"UMP", "ump",1 },
|
||||
{ 0,"M61 Grenade","m61_grenade",1 },
|
||||
{ 1,"Combat Knife","combat_knife",1 },
|
||||
{ 0,"MOSSBERG 500","mossberg_500",1 },
|
||||
{ 0,"M16A4","m16a4",1 },
|
||||
{ 0,"Ruger-MK1","ruger-mk1",1 },
|
||||
{ 0,"C4","c4",0 },
|
||||
{ 0,"Akimbo Five-seveN","akimbo_five-seven",1 },
|
||||
{ 0,"Raging Bull","raging_bull",1 },
|
||||
{ 0,"M60E3","m60e3",1 },
|
||||
{ 0,"Sawed-off","sawed-off",1 }, // 33
|
||||
{ 1,"Katana", "katana",2 },
|
||||
{ 1,"Seal Knife","seal_knife",1 }, // 35
|
||||
{ 1,"Kung Fu","kung_fu",3 }, // Again new id 36
|
||||
{ 1,"Throwing Knife","throwing_knife",2 }, // new id 37
|
||||
{ 0,"breakable", "breakable", 1 },
|
||||
};
|
||||
|
||||
bool ignoreBots (edict_t *pEnt, edict_t *pOther){
|
||||
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isModuleActive(){
|
||||
if ( !(int)CVAR_GET_FLOAT("tsstats_pause") )
|
||||
return true;
|
||||
return false;
|
||||
}
|
359
modules/ts/tsx/moduleconfig.cpp
Normal file
359
modules/ts/tsx/moduleconfig.cpp
Normal file
@ -0,0 +1,359 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#include "tsx.h"
|
||||
|
||||
funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
funEventCall modMsgs[MAX_REG_MSGS];
|
||||
void (*function)(void*);
|
||||
void (*endfunction)(void*);
|
||||
CPlayer* mPlayer;
|
||||
int mPlayerIndex;
|
||||
int mState;
|
||||
CPlayer players[33];
|
||||
|
||||
bool is_theonemode;
|
||||
bool rankBots;
|
||||
|
||||
int g_death_info = -1;
|
||||
int g_damage_info = -1;
|
||||
|
||||
int gKnifeOffset;
|
||||
|
||||
int gmsgResetHUD;
|
||||
int gmsgWeaponInfo;
|
||||
int gmsgClipInfo;
|
||||
int gmsgScoreInfo;
|
||||
int gmsgTSHealth;
|
||||
int gmsgTSState;
|
||||
|
||||
int gmsgWStatus;
|
||||
int gmsgTSCash;
|
||||
int gmsgTSSpace;
|
||||
int gmsgPwUp;
|
||||
|
||||
RankSystem g_rank;
|
||||
|
||||
cvar_t init_tsstats_maxsize ={"tsstats_maxsize","3500", 0 , 3500.0 };
|
||||
cvar_t init_tsstats_reset ={"tsstats_reset","0"};
|
||||
cvar_t init_tsstats_rank ={"tsstats_rank","0"};
|
||||
cvar_t *tsstats_rankbots;
|
||||
cvar_t *tsstats_pause;
|
||||
|
||||
cvar_t init_tsstats_rankbots ={"tsstats_rankbots","1"};
|
||||
cvar_t init_tsstats_pause = {"tsstats_pause","0"};
|
||||
cvar_t *tsstats_maxsize;
|
||||
cvar_t *tsstats_reset;
|
||||
cvar_t *tsstats_rank;
|
||||
|
||||
struct sUserMsg
|
||||
{
|
||||
const char* name;
|
||||
int* id;
|
||||
funEventCall func;
|
||||
bool endmsg;
|
||||
} g_user_msg[] = {
|
||||
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
|
||||
{ "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false },
|
||||
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
|
||||
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
|
||||
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
|
||||
{ "TSState",&gmsgTSState,Client_TSState,false },
|
||||
{ "WStatus",&gmsgWStatus,Client_WStatus,false },
|
||||
{ "TSCash",&gmsgTSCash,Client_TSCash,false },
|
||||
{ "TSSpace",&gmsgTSSpace,Client_TSSpace,false },
|
||||
{ "PwUp",&gmsgPwUp,Client_PwUp,false},
|
||||
|
||||
{ 0,0,0,false }
|
||||
};
|
||||
|
||||
const char* get_localinfo( const char* name , const char* def = 0 )
|
||||
{
|
||||
const char* b = LOCALINFO( (char*)name );
|
||||
if (((b==0)||(*b==0)) && def )
|
||||
SET_LOCALINFO((char*)name,(char*)(b = def) );
|
||||
return b;
|
||||
}
|
||||
|
||||
int RegUserMsg_Post(const char *pszName, int iSize)
|
||||
{
|
||||
for (int i = 0; g_user_msg[ i ].name; ++i ){
|
||||
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
|
||||
int id = META_RESULT_ORIG_RET( int );
|
||||
|
||||
*g_user_msg[ i ].id = id;
|
||||
|
||||
if ( g_user_msg[ i ].endmsg )
|
||||
modMsgsEnd[ id ] = g_user_msg[ i ].func;
|
||||
else
|
||||
modMsgs[ id ] = g_user_msg[ i ].func;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
||||
}
|
||||
|
||||
void check_stunts(edict_s *player)
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
|
||||
|
||||
if(pPlayer->checkstate == 0) return;
|
||||
|
||||
/*int stunttype;
|
||||
int newstate = pPlayer->state;
|
||||
int oldstate = pPlayer->oldstate;
|
||||
|
||||
if(newstate == 0) stunttype = STUNT_NONE;
|
||||
else if(newstate == 2) stunttype = STUNT_DIVE;
|
||||
else if(oldstate == 2) stunttype = STUNT_GETUP;
|
||||
else if( pPlayer->GetOffset(TSX_SROLL_OFFSET) == 1) stunttype = STUNT_ROLL;
|
||||
else if( pPlayer->GetOffset(TSX_SDUCK_OFFSET) == 1 ) stunttype = STUNT_DUCK;
|
||||
else stunttype = STUNT_FLIP;*/
|
||||
|
||||
pPlayer->checkstate = 0;
|
||||
|
||||
//MF_ExecuteForward(Stunt,pPlayer->index,stunttype);
|
||||
}
|
||||
|
||||
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax )
|
||||
{
|
||||
|
||||
is_theonemode = (int)CVAR_GET_FLOAT("mp_theonemode") ? true:false;
|
||||
|
||||
rankBots = (int)tsstats_rankbots->value ? true:false;
|
||||
|
||||
for( int i = 1; i <= gpGlobals->maxClients; ++i )
|
||||
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void PlayerPreThink_Post( edict_t *pEntity )
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
check_stunts(pEntity);
|
||||
|
||||
if ( !isModuleActive() ) // stats only
|
||||
return;
|
||||
|
||||
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame)
|
||||
{
|
||||
pPlayer->clearStats = 0.0f;
|
||||
pPlayer->rank->updatePosition( &pPlayer->life );
|
||||
pPlayer->restartStats(false);
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerDeactivate()
|
||||
{
|
||||
int i;
|
||||
for(i = 1;i<=gpGlobals->maxClients; ++i){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
if (pPlayer->rank) pPlayer->Disconnect();
|
||||
}
|
||||
|
||||
if ( (g_rank.getRankNum() >= (int)tsstats_maxsize->value) || ((int)tsstats_reset->value == 1) ) {
|
||||
CVAR_SET_FLOAT("tsstats_reset",0.0);
|
||||
g_rank.clear();
|
||||
}
|
||||
|
||||
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("tsstats") ) );
|
||||
|
||||
// clear custom weapons info
|
||||
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++)
|
||||
weaponData[i].custom = false;
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ])
|
||||
{
|
||||
GET_PLAYER_POINTER(pEntity)->Connect(pszAddress);
|
||||
RETURN_META_VALUE(MRES_IGNORED, TRUE);
|
||||
}
|
||||
|
||||
void ClientDisconnect( edict_t *pEntity )
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->ingame) pPlayer->Disconnect();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientPutInServer_Post( edict_t *pEntity )
|
||||
{
|
||||
GET_PLAYER_POINTER(pEntity)->PutInServer();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer )
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
const char* name = INFOKEY_VALUE(infobuffer,"name");
|
||||
const char* oldname = STRING(pEntity->v.netname);
|
||||
|
||||
if ( pPlayer->ingame ){
|
||||
if ( strcmp(oldname,name) ) {
|
||||
if (!tsstats_rank->value)
|
||||
pPlayer->rank = g_rank.findEntryInRank( name, name );
|
||||
else
|
||||
pPlayer->rank->setName( name );
|
||||
}
|
||||
}
|
||||
else if ( pPlayer->IsBot() ) {
|
||||
pPlayer->PutInServer();
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
|
||||
{
|
||||
if (ed){
|
||||
mPlayerIndex = ENTINDEX(ed);
|
||||
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
|
||||
} else {
|
||||
mPlayerIndex = 0;
|
||||
mPlayer = NULL;
|
||||
}
|
||||
mState = 0;
|
||||
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
|
||||
msg_type = 0;
|
||||
function=modMsgs[msg_type];
|
||||
endfunction=modMsgsEnd[msg_type];
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageEnd_Post(void)
|
||||
{
|
||||
if (endfunction) (*endfunction)(NULL);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteByte_Post(int iValue)
|
||||
{
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteChar_Post(int iValue)
|
||||
{
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteShort_Post(int iValue)
|
||||
{
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteLong_Post(int iValue)
|
||||
{
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteAngle_Post(float flValue)
|
||||
{
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteCoord_Post(float flValue)
|
||||
{
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteString_Post(const char *sz)
|
||||
{
|
||||
if (function) (*function)((void *)sz);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteEntity_Post(int iValue)
|
||||
{
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr)
|
||||
{
|
||||
if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&
|
||||
e&&(e->v.flags& (FL_CLIENT | FL_FAKECLIENT) )){
|
||||
GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup;
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void OnMetaAttach()
|
||||
{
|
||||
|
||||
CVAR_REGISTER (&init_tsstats_maxsize);
|
||||
CVAR_REGISTER (&init_tsstats_reset);
|
||||
CVAR_REGISTER (&init_tsstats_rank);
|
||||
tsstats_maxsize=CVAR_GET_POINTER(init_tsstats_maxsize.name);
|
||||
tsstats_reset=CVAR_GET_POINTER(init_tsstats_reset.name);
|
||||
tsstats_rank=CVAR_GET_POINTER(init_tsstats_rank.name);
|
||||
|
||||
CVAR_REGISTER (&init_tsstats_rankbots);
|
||||
CVAR_REGISTER (&init_tsstats_pause);
|
||||
tsstats_rankbots = CVAR_GET_POINTER(init_tsstats_rankbots.name);
|
||||
tsstats_pause = CVAR_GET_POINTER(init_tsstats_pause.name);
|
||||
|
||||
}
|
||||
|
||||
void OnPluginsLoaded()
|
||||
{
|
||||
g_damage_info = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
|
||||
g_death_info = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
|
||||
}
|
||||
|
||||
int AmxxCheckGame(const char *game)
|
||||
{
|
||||
if (strcasecmp(game, "ts") == 0)
|
||||
return AMXX_GAME_OK;
|
||||
|
||||
return AMXX_GAME_BAD;
|
||||
}
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
|
||||
gKnifeOffset = TSKNIFE_OFFSET;
|
||||
|
||||
MF_AddNatives( stats_Natives );
|
||||
MF_AddNatives( base_Natives );
|
||||
|
||||
const char* path = get_localinfo("tsstats_score","addons/amxmodx/data/tsstats.amxx");
|
||||
if ( path && *path )
|
||||
{
|
||||
char error[128];
|
||||
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
|
||||
}
|
||||
if ( !g_rank.begin() )
|
||||
{
|
||||
g_rank.loadRank( MF_BuildPathname("%s",get_localinfo("tsstats","addons/amxmodx/data/tsstats.dat") ) );
|
||||
}
|
||||
}
|
||||
|
||||
void OnAmxxDetach()
|
||||
{
|
||||
g_rank.clear();
|
||||
g_rank.unloadCalc();
|
||||
}
|
511
modules/ts/tsx/moduleconfig.h
Normal file
511
modules/ts/tsx/moduleconfig.h
Normal file
@ -0,0 +1,511 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Module Config
|
||||
//
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
#include <amxmodx_version.h>
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "TSX"
|
||||
#define MODULE_VERSION AMXX_VERSION
|
||||
#define MODULE_AUTHOR "AMX Mod X Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org/"
|
||||
#define MODULE_LOGTAG "TSX"
|
||||
#define MODULE_LIBRARY "tsx"
|
||||
#define MODULE_LIBCLASS "xstats"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// use memory manager/tester?
|
||||
// note that if you use this, you cannot construct/allocate
|
||||
// anything before the module attached (OnAmxxAttach).
|
||||
// be careful of default constructors using new/malloc!
|
||||
// #define MEMORY_TEST
|
||||
|
||||
// Unless you use STL or exceptions, keep this commented.
|
||||
// It allows you to compile without libstdc++.so as a dependency
|
||||
// #define NO_ALLOC_OVERRIDES
|
||||
|
||||
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
|
||||
// #define NO_MSVC8_AUTO_COMPAT
|
||||
|
||||
/**
|
||||
* AMXX Init functions
|
||||
* Also consider using FN_META_*
|
||||
*/
|
||||
|
||||
/** AMXX query */
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
|
||||
/** AMXX Check Game - module API is NOT available here.
|
||||
* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
|
||||
* syntax: int AmxxCheckGame(const char *game)
|
||||
*/
|
||||
#define FN_AMXX_CHECKGAME AmxxCheckGame
|
||||
|
||||
/** AMXX attach
|
||||
* Do native functions init here (MF_AddNatives)
|
||||
*/
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
|
||||
/** AMXX Detach (unload) */
|
||||
#define FN_AMXX_DETACH OnAmxxDetach
|
||||
|
||||
/** All plugins loaded
|
||||
* Do forward functions init here (MF_RegisterForward)
|
||||
*/
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/** All plugins are about to be unloaded */
|
||||
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
|
||||
|
||||
/** All plugins are now unloaded */
|
||||
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
#define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
#define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
#define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
#define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
#define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
#define FN_MessageBegin_Post MessageBegin_Post
|
||||
#define FN_MessageEnd_Post MessageEnd_Post
|
||||
#define FN_WriteByte_Post WriteByte_Post
|
||||
#define FN_WriteChar_Post WriteChar_Post
|
||||
#define FN_WriteShort_Post WriteShort_Post
|
||||
#define FN_WriteLong_Post WriteLong_Post
|
||||
#define FN_WriteAngle_Post WriteAngle_Post
|
||||
#define FN_WriteCoord_Post WriteCoord_Post
|
||||
#define FN_WriteString_Post WriteString_Post
|
||||
#define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
#define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
20
modules/ts/tsx/msvc12/tsx.sln
Normal file
20
modules/ts/tsx/msvc12/tsx.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tsx", "tsx.vcxproj", "{7F18E00C-6271-4CAB-B18A-746BE3EC68E7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7F18E00C-6271-4CAB-B18A-746BE3EC68E7}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{7F18E00C-6271-4CAB-B18A-746BE3EC68E7}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{7F18E00C-6271-4CAB-B18A-746BE3EC68E7}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{7F18E00C-6271-4CAB-B18A-746BE3EC68E7}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
162
modules/ts/tsx/msvc12/tsx.vcxproj
Normal file
162
modules/ts/tsx/msvc12/tsx.vcxproj
Normal file
@ -0,0 +1,162 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{7F18E00C-6271-4CAB-B18A-746BE3EC68E7}</ProjectGuid>
|
||||
<RootNamespace>tsx</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)_amxx</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/tsx_amxx.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\..\public\sdk; ..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;tsx_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Debug/tsx_amxx.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Debug/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>.\Debug/tsx_amxx.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Debug/tsx_amxx.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/tsx_amxx.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\..\public;..\..\..\..\public\sdk; ..\..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>tsx_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Release/tsx_amxx.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Release/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ProgramDatabaseFile>.\Release/tsx_amxx.pdb</ProgramDatabaseFile>
|
||||
<ImportLibrary>.\Release/tsx_amxx.lib</ImportLibrary>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CMisc.cpp" />
|
||||
<ClCompile Include="..\CRank.cpp" />
|
||||
<ClCompile Include="..\moduleconfig.cpp" />
|
||||
<ClCompile Include="..\NBase.cpp" />
|
||||
<ClCompile Include="..\NRank.cpp" />
|
||||
<ClCompile Include="..\usermsg.cpp" />
|
||||
<ClCompile Include="..\Utils.cpp" />
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CMisc.h" />
|
||||
<ClInclude Include="..\CRank.h" />
|
||||
<ClInclude Include="..\tsx.h" />
|
||||
<ClInclude Include="..\UserMsg.h" />
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h" />
|
||||
<ClInclude Include="..\moduleconfig.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
65
modules/ts/tsx/msvc12/tsx.vcxproj.filters
Normal file
65
modules/ts/tsx/msvc12/tsx.vcxproj.filters
Normal file
@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{c688562e-3d4f-48d5-9d84-242de46c4f72}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{3314091f-d8c7-4d2c-bbda-878ad317f8fb}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Module SDK">
|
||||
<UniqueIdentifier>{6b84df7a-63ce-498e-956b-59783c4b490a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Module SDK\Base SDK">
|
||||
<UniqueIdentifier>{bb25b7bf-a54d-448d-998f-a5278f379fe8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CMisc.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CRank.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\moduleconfig.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\NBase.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\NRank.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\usermsg.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Utils.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\sdk\amxxmodule.cpp">
|
||||
<Filter>Module SDK\Base SDK</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CMisc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CRank.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\tsx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\UserMsg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\sdk\amxxmodule.h">
|
||||
<Filter>Module SDK\Base SDK</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\moduleconfig.h">
|
||||
<Filter>Module SDK</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
104
modules/ts/tsx/tsx.h
Normal file
104
modules/ts/tsx/tsx.h
Normal file
@ -0,0 +1,104 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#ifndef TSX_H
|
||||
#define TSX_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CMisc.h"
|
||||
#include "CRank.h"
|
||||
|
||||
#define RANK_SVERSION "0.2"
|
||||
|
||||
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
|
||||
#define GET_PLAYER_POINTER_I(i) (&players[i])
|
||||
|
||||
#ifndef GETPLAYERAUTHID
|
||||
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
|
||||
#endif
|
||||
|
||||
#define STUNT_NONE 0
|
||||
#define STUNT_DUCK 1
|
||||
#define STUNT_ROLL 2
|
||||
#define STUNT_DIVE 3
|
||||
#define STUNT_GETUP 4
|
||||
#define STUNT_FLIP 5
|
||||
|
||||
extern AMX_NATIVE_INFO stats_Natives[];
|
||||
extern AMX_NATIVE_INFO base_Natives[];
|
||||
|
||||
extern int gmsgResetHUD;
|
||||
extern int gmsgWeaponInfo;
|
||||
extern int gmsgClipInfo;
|
||||
extern int gmsgScoreInfo;
|
||||
extern int gmsgTSHealth;
|
||||
extern int gmsgTSState;
|
||||
|
||||
extern int gmsgWStatus;
|
||||
extern int gmsgTSCash;
|
||||
extern int gmsgTSSpace;
|
||||
extern int gmsgPwUp;
|
||||
|
||||
void Client_ResetHUD_End(void*);
|
||||
void Client_WeaponInfo(void*);
|
||||
void Client_ClipInfo(void*);
|
||||
void Client_ScoreInfo(void*);
|
||||
void Client_TSHealth_End(void*);
|
||||
void Client_TSState(void*);
|
||||
void Client_WStatus(void* mValue);
|
||||
void Client_TSCash(void* mValue);
|
||||
void Client_TSSpace(void* mValue);
|
||||
void Client_PwUp(void* mValue);
|
||||
|
||||
typedef void (*funEventCall)(void*);
|
||||
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
extern funEventCall modMsgs[MAX_REG_MSGS];
|
||||
extern void (*function)(void*);
|
||||
extern void (*endfunction)(void*);
|
||||
|
||||
extern cvar_t *tsstats_maxsize;
|
||||
extern cvar_t* tsstats_rank;
|
||||
extern cvar_t* tsstats_reset;
|
||||
|
||||
extern RankSystem g_rank;
|
||||
extern CPlayer players[33];
|
||||
|
||||
extern CPlayer* mPlayer;
|
||||
extern int mPlayerIndex;
|
||||
extern int mState;
|
||||
|
||||
extern bool is_theonemode;
|
||||
extern bool rankBots;
|
||||
|
||||
extern int g_death_info;
|
||||
extern int g_damage_info;
|
||||
|
||||
struct weapon_t {
|
||||
bool melee; //
|
||||
char name[24];
|
||||
char logname[24];
|
||||
int bonus;
|
||||
bool custom;
|
||||
};
|
||||
|
||||
extern int gKnifeOffset;
|
||||
|
||||
extern weapon_t weaponData[TSMAX_WEAPONS];
|
||||
|
||||
bool isModuleActive();
|
||||
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL);
|
||||
|
||||
#endif //TSX_H
|
||||
|
||||
|
274
modules/ts/tsx/usermsg.cpp
Normal file
274
modules/ts/tsx/usermsg.cpp
Normal file
@ -0,0 +1,274 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
// Copyright (C) 2004 Lukasz Wlasinski.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// TSX Module
|
||||
//
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "tsx.h"
|
||||
|
||||
|
||||
void Client_ResetHUD_End(void* mValue)
|
||||
{
|
||||
if ( mPlayer->IsAlive() ){ // ostatni przed spawn'em
|
||||
mPlayer->clearStats = gpGlobals->time + 0.25f; // teraz czysc statystyki
|
||||
}
|
||||
else { // dalej "dead" nie czysc statystyk!
|
||||
mPlayer->items = 0;
|
||||
mPlayer->is_specialist = 0;
|
||||
mPlayer->killingSpree = 0;
|
||||
mPlayer->killFlags = 0;
|
||||
mPlayer->frags = (int)mPlayer->pEdict->v.frags;
|
||||
/*
|
||||
fix dla user_kill() z addfrag
|
||||
oraz self kills
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
void Client_ScoreInfo(void* mValue)
|
||||
{
|
||||
static int iId;
|
||||
switch(mState++){
|
||||
case 0:
|
||||
iId = *(int*)mValue;
|
||||
break;
|
||||
case 4:
|
||||
if ( iId && (iId < 33) ){
|
||||
GET_PLAYER_POINTER_I(iId)->teamId = *(int*)mValue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_WeaponInfo(void* mValue)
|
||||
{
|
||||
static int wpn;
|
||||
switch(mState++){
|
||||
case 0:
|
||||
wpn = *(int*)mValue;
|
||||
if ( !wpn ) wpn = 36; // kung fu
|
||||
mPlayer->current = wpn;
|
||||
break;
|
||||
case 1:
|
||||
mPlayer->weapons[wpn].clip = *(int*)mValue;
|
||||
break;
|
||||
case 2:
|
||||
mPlayer->weapons[wpn].ammo = *(int*)mValue;
|
||||
break;
|
||||
case 3:
|
||||
mPlayer->weapons[wpn].mode = *(int*)mValue;
|
||||
break;
|
||||
case 4:
|
||||
mPlayer->weapons[wpn].attach = *(int*)mValue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_ClipInfo(void* mValue)
|
||||
{
|
||||
int iValue = *(int*)mValue;
|
||||
if ( iValue < mPlayer->weapons[mPlayer->current].clip ) {
|
||||
mPlayer->saveShot(mPlayer->current);
|
||||
}
|
||||
mPlayer->weapons[mPlayer->current].clip = iValue;
|
||||
}
|
||||
|
||||
void Client_TSHealth_End(void* mValue){
|
||||
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
|
||||
int damage = (int)mPlayer->pEdict->v.dmg_take;
|
||||
|
||||
if ( !damage || !enemy )
|
||||
return;
|
||||
|
||||
int aim = 0;
|
||||
int weapon = 0;
|
||||
mPlayer->pEdict->v.dmg_take = 0.0;
|
||||
|
||||
CPlayer* pAttacker = NULL;
|
||||
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){
|
||||
pAttacker = GET_PLAYER_POINTER(enemy);
|
||||
weapon = pAttacker->current;
|
||||
aim = pAttacker->aiming;
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||||
}
|
||||
else {
|
||||
char szCName[16];
|
||||
strcpy( szCName,STRING(enemy->v.classname) );
|
||||
|
||||
if ( szCName[0] == 'g' ) {
|
||||
if ( enemy->v.owner && enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){
|
||||
pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
|
||||
weapon = 24; // grenade
|
||||
if ( pAttacker != mPlayer )
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, 0 );
|
||||
}
|
||||
}
|
||||
else if ( szCName[0] == 'k' ) {
|
||||
edict_t *pOwner = (edict_t *)*( (int*)enemy->pvPrivateData + gKnifeOffset );
|
||||
|
||||
if ( FNullEnt( (edict_t*)pOwner) )
|
||||
return;
|
||||
|
||||
pAttacker = GET_PLAYER_POINTER( pOwner );
|
||||
|
||||
weapon = 37; // throwing knife
|
||||
aim = pAttacker ? pAttacker->aiming : 0;
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||||
}
|
||||
}
|
||||
if ( !pAttacker ) pAttacker = mPlayer;
|
||||
|
||||
int TA = 0;
|
||||
if ( mPlayer->teamId || is_theonemode ){
|
||||
if ( (mPlayer->teamId == pAttacker->teamId ) && (mPlayer != pAttacker) )
|
||||
TA = 1;
|
||||
}
|
||||
|
||||
if ( weaponData[weapon].melee )
|
||||
pAttacker->saveShot(weapon);
|
||||
|
||||
MF_ExecuteForward(g_damage_info,
|
||||
(cell)pAttacker->index,
|
||||
(cell)mPlayer->index,
|
||||
(cell)damage,
|
||||
(cell)weapon,
|
||||
(cell)aim,
|
||||
(cell)TA
|
||||
);
|
||||
|
||||
if ( mPlayer->IsAlive() )
|
||||
return;
|
||||
|
||||
// death
|
||||
|
||||
if ( (int)pAttacker->pEdict->v.frags - pAttacker->frags == 0 ) // nie bylo fraga ? jest tak dla bledu z granatem ..
|
||||
pAttacker = mPlayer;
|
||||
|
||||
int killFlags = 0;
|
||||
|
||||
if ( !TA && mPlayer!=pAttacker ) {
|
||||
int sflags = pAttacker->pEdict->v.iuser4;
|
||||
|
||||
int stuntKill = 0;
|
||||
int slpos = 0;
|
||||
|
||||
if ( weapon == 24 ) // dla granata nie liczy sie sflags
|
||||
; // nic nie rob..
|
||||
else if ( sflags == 20 || sflags == 1028 || sflags == 2052 )
|
||||
stuntKill = 1;
|
||||
else if ( sflags == 36)
|
||||
slpos = 1;
|
||||
|
||||
int doubleKill = 0;
|
||||
|
||||
if ( gpGlobals->time - pAttacker->lastKill < 1.0 )
|
||||
doubleKill = 1;
|
||||
|
||||
if ( stuntKill )
|
||||
killFlags |= TSKF_STUNTKILL;
|
||||
|
||||
pAttacker->lastKill = gpGlobals->time;
|
||||
|
||||
pAttacker->killingSpree++;
|
||||
|
||||
if ( pAttacker->killingSpree == 10 )
|
||||
pAttacker->is_specialist = 1;
|
||||
|
||||
pAttacker->lastFrag = weaponData[weapon].bonus + 2*stuntKill;
|
||||
|
||||
if ( doubleKill ){
|
||||
pAttacker->lastFrag *= 2;
|
||||
killFlags |= TSKF_DOUBLEKILL;
|
||||
}
|
||||
|
||||
if ( pAttacker->is_specialist ){
|
||||
pAttacker->lastFrag *= 2;
|
||||
killFlags |= TSKF_ISSPEC;
|
||||
}
|
||||
|
||||
if ( mPlayer->is_specialist ){
|
||||
pAttacker->lastFrag += 5;
|
||||
killFlags |= TSKF_KILLEDSPEC;
|
||||
}
|
||||
|
||||
pAttacker->frags += pAttacker->lastFrag;
|
||||
if ( pAttacker->frags != pAttacker->pEdict->v.frags ){
|
||||
// moze to sliding kill ?
|
||||
if ( slpos )
|
||||
killFlags |= TSKF_SLIDINGKILL;
|
||||
else // moze to kung fu z bronia ?
|
||||
weapon = 36;
|
||||
pAttacker->lastFrag += (int)pAttacker->pEdict->v.frags - pAttacker->frags;
|
||||
pAttacker->frags = (int)pAttacker->pEdict->v.frags;
|
||||
}
|
||||
}
|
||||
|
||||
pAttacker->killFlags = killFlags;
|
||||
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
MF_ExecuteForward(g_death_info,
|
||||
(cell)pAttacker->index,
|
||||
(cell)mPlayer->index,
|
||||
(cell)weapon,
|
||||
(cell)aim,
|
||||
(cell)TA);
|
||||
}
|
||||
|
||||
void Client_TSState(void* mValue)
|
||||
{
|
||||
mPlayer->oldstate = mPlayer->state;
|
||||
mPlayer->checkstate = 1;
|
||||
mPlayer->state = *(int*)mValue;
|
||||
}
|
||||
|
||||
void Client_WStatus(void* mValue)
|
||||
{
|
||||
switch(mState++){
|
||||
case 1:
|
||||
if ( !*(int*)mValue ){
|
||||
mPlayer->current = 36; // fix dla wytraconej broni
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_TSCash(void* mValue)
|
||||
{
|
||||
mPlayer->money = *(int*)mValue;
|
||||
}
|
||||
|
||||
void Client_TSSpace(void* mValue)
|
||||
{
|
||||
mPlayer->space = *(int*)mValue;
|
||||
}
|
||||
|
||||
void Client_PwUp(void* mValue)
|
||||
{
|
||||
static int iPwType;
|
||||
switch(mState++){
|
||||
case 0:
|
||||
iPwType = *(int*)mValue;
|
||||
switch(iPwType){
|
||||
case TSPWUP_KUNGFU :
|
||||
mPlayer->items |= TSITEM_KUNGFU;
|
||||
break;
|
||||
case TSPWUP_SJUMP:
|
||||
mPlayer->items |= TSITEM_SUPERJUMP;
|
||||
break;
|
||||
default: mPlayer->PwUp = iPwType;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if ( iPwType != TSPWUP_KUNGFU && iPwType != TSPWUP_SJUMP )
|
||||
mPlayer->PwUpValue = *(int*)mValue;
|
||||
break;
|
||||
}
|
||||
}
|
101
modules/ts/tsx/version.rc
Normal file
101
modules/ts/tsx/version.rc
Normal file
@ -0,0 +1,101 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <winresrc.h>
|
||||
#include <moduleconfig.h>
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION AMXX_VERSION_FILE
|
||||
PRODUCTVERSION AMXX_VERSION_FILE
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "000004b0"
|
||||
BEGIN
|
||||
VALUE "Comments", "AMX Mod X"
|
||||
VALUE "FileDescription", "AMX Mod X"
|
||||
VALUE "FileVersion", AMXX_VERSION
|
||||
VALUE "InternalName", MODULE_LIBRARY
|
||||
VALUE "LegalCopyright", "Copyright (c) AMX Mod X Dev Team"
|
||||
VALUE "OriginalFilename", MODULE_LIBRARY "_amxx.dll"
|
||||
VALUE "ProductName", MODULE_NAME
|
||||
VALUE "ProductVersion", AMXX_VERSION
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0, 1200
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
Reference in New Issue
Block a user