Move dlls/ to modules/
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145
modules/ts/tsx/CMisc.h
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145
modules/ts/tsx/CMisc.h
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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// Copyright (C) 2004 Lukasz Wlasinski.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// TSX Module
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//
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#ifndef CMISC_H
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#define CMISC_H
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#include "amxxmodule.h"
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#include "CRank.h"
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#define TSMAX_CUSTOMWPNS 5
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#define TSMAX_WEAPONS 39 + TSMAX_CUSTOMWPNS
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#if defined(_WIN32)
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#define TSKNIFE_OFFSET 31 // owner offset in knife entity
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#else
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#define TSKNIFE_OFFSET 35
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#endif
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#define TSPWUP_SLOWMO 1
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#define TSPWUP_INFAMMO 2
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#define TSPWUP_KUNGFU 4
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#define TSPWUP_SLOWPAUSE 8
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#define TSPWUP_DFIRERATE 16
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#define TSPWUP_SJUMP 256
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#if defined(__linux__) || defined(__APPLE__)
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#define EXTRAOFFSET 5
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#else
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#define EXTRAOFFSET 0
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#endif
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#define TSX_SDUCK_OFFSET (27+EXTRAOFFSET)
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#define TSX_SPEED1_OFFSET (85+EXTRAOFFSET)
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#define TSX_PHYSICS_OFFSET (86+EXTRAOFFSET)
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#define TSX_BTRAIL_OFFSET (87+EXTRAOFFSET)
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#define TSX_ISSLO_OFFSET (89+EXTRAOFFSET)
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#define TSX_SPEED2_OFFSET (90+EXTRAOFFSET)
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#define TSX_SROLL_OFFSET (158+EXTRAOFFSET)
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#define TSX_MONEY_OFFSET (301+EXTRAOFFSET)
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#define TSX_SLOTS_OFFSET (304+EXTRAOFFSET)
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#define TSX_SLOMO1_OFFSET (423+EXTRAOFFSET)
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#define TSX_SLOMO2_OFFSET (425+EXTRAOFFSET)
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#define TSX_MSG_OFFSET (433+EXTRAOFFSET)
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#define TSX_TIME_OFFSET (444+EXTRAOFFSET)
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#define TSITEM_KUNGFU 1<<0
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#define TSITEM_SUPERJUMP 1<<1
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#define TSKF_STUNTKILL 1<<0
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#define TSKF_SLIDINGKILL 1<<1
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#define TSKF_DOUBLEKILL 1<<2
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#define TSKF_ISSPEC 1<<3 // is specialist
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#define TSKF_KILLEDSPEC 1<<4 // killed specialist
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// *****************************************************
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// class CPlayer
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// *****************************************************
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struct CPlayer {
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edict_t* pEdict;
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char ip[32];
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int index;
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int teamId;
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int aiming;
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int current;
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int space;
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int money;
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int PwUp;
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int PwUpValue;
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int items; // "stale" przedmioty , super jump i kung fu bonus
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//
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int killingSpree;
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int is_specialist;
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int killFlags;
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int lastFrag; // oblicz ostatni frag, sprawdza czy poprawna jest detekcja broni i bonusow
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float lastKill; // kiedy ostatni , dla double kill
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//
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int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
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bool ingame;
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float clearStats;
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int checkstate;
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int state;
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int oldstate;
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struct PlayerWeapon : public Stats {
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char* name;
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int ammo;
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int clip;
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int mode; // burst , full auto ..
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int attach; // scope ,laser
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};
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PlayerWeapon weapons[TSMAX_WEAPONS];
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PlayerWeapon attackers[33];
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PlayerWeapon victims[33];
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Stats weaponsRnd[TSMAX_WEAPONS]; // DEC-Weapon (Round) stats
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Stats life;
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RankSystem::RankStats* rank;
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void Init( int pi, edict_t* pe );
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void Connect( const char* ip );
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void PutInServer();
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void Disconnect();
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void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
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void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
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void saveShot(int weapon);
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void restartStats(bool all = true);
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void SetMoney(int money);
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void SetSlots(int slots);
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int GetSlots();
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void SetOffset(int offs, int val);
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int GetOffset(int offs);
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void SetOffsetF(int offs, float val);
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float GetOffsetF(int offs);
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float GetTime();
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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return ( auth && !strcmp( auth , "BOT" ) );
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}
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inline bool IsAlive(){
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return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
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}
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};
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#endif // CMISC_H
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