Move dlls/ to modules/
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104
modules/ts/tsx/tsx.h
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104
modules/ts/tsx/tsx.h
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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// Copyright (C) 2004 Lukasz Wlasinski.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// TSX Module
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//
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#ifndef TSX_H
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#define TSX_H
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#include "amxxmodule.h"
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#include "CMisc.h"
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#include "CRank.h"
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#define RANK_SVERSION "0.2"
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#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
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#define GET_PLAYER_POINTER_I(i) (&players[i])
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#ifndef GETPLAYERAUTHID
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#endif
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#define STUNT_NONE 0
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#define STUNT_DUCK 1
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#define STUNT_ROLL 2
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#define STUNT_DIVE 3
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#define STUNT_GETUP 4
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#define STUNT_FLIP 5
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extern AMX_NATIVE_INFO stats_Natives[];
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extern AMX_NATIVE_INFO base_Natives[];
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extern int gmsgResetHUD;
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extern int gmsgWeaponInfo;
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extern int gmsgClipInfo;
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extern int gmsgScoreInfo;
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extern int gmsgTSHealth;
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extern int gmsgTSState;
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extern int gmsgWStatus;
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extern int gmsgTSCash;
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extern int gmsgTSSpace;
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extern int gmsgPwUp;
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void Client_ResetHUD_End(void*);
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void Client_WeaponInfo(void*);
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void Client_ClipInfo(void*);
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void Client_ScoreInfo(void*);
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void Client_TSHealth_End(void*);
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void Client_TSState(void*);
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void Client_WStatus(void* mValue);
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void Client_TSCash(void* mValue);
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void Client_TSSpace(void* mValue);
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void Client_PwUp(void* mValue);
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typedef void (*funEventCall)(void*);
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extern funEventCall modMsgsEnd[MAX_REG_MSGS];
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extern funEventCall modMsgs[MAX_REG_MSGS];
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extern void (*function)(void*);
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extern void (*endfunction)(void*);
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extern cvar_t *tsstats_maxsize;
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extern cvar_t* tsstats_rank;
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extern cvar_t* tsstats_reset;
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extern RankSystem g_rank;
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extern CPlayer players[33];
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extern CPlayer* mPlayer;
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extern int mPlayerIndex;
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extern int mState;
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extern bool is_theonemode;
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extern bool rankBots;
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extern int g_death_info;
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extern int g_damage_info;
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struct weapon_t {
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bool melee; //
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char name[24];
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char logname[24];
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int bonus;
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bool custom;
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};
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extern int gKnifeOffset;
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extern weapon_t weaponData[TSMAX_WEAPONS];
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bool isModuleActive();
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bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL);
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#endif //TSX_H
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